Would have liked to see the M+ requirement reduced a bit. 8 +20s a week to maximize vault will be quite the stretch goal for some. Look forward to playing either way.
Now reduce m+ to 1 / 3 / 5 thx
Bliz hates mythic plus confirmed
8 m+ ain't gonna cut it with doin 20s
Yeah they should change M+ to 1/3/5, it always felt like a chore for those of us with a life outside of wow.
Remember when it was suppose to help M+ ONLY players who would get dupes and the only ONE CHANCE per week on max ilvl loot would get wasted?All the raiders, who already have XX (bosses in raid) number of chance at loot but they cried so much they ended up getting a guaranteed item from weekly Vault. And then their further cries awarded them with lesser boss kills for all three slots.M+ only players still have just one item per week (not counting dupes even with three slots) but raiders get to have multiple drop chances from raid itself, can trade drops to others players (which M+ only players can't) and STILL have one guaranteed item sitting in the vault at the end of the week and now with even lesser boss kills required.I am sure even if raiders start getting loot in their mailboxes, they will still have something to complain about M+ loot.
Call me when the M+ requirements become 1, 3, 5. No one’s got time for more runs than there are days in the week especially not when the vast majority of people use the LFG tool which adds a sizable chunk of time to each run and in some cases can more than double it.It’s about time Blizzard realized that while exporting the Diablo Rift system to WoW in the form of M+ is fine in Diablo you can do it solo and jump in whenever you’d like and do it for however long you’d like whereas you need a group in WoW which makes the logistics of the whole activity fraught.Once again they act as though playing the game should be a full time job and it is that for the 1% of streamers and professional players but it sure as hell isn’t for the other 99%. The game shouldn’t be balanced around the few but the many.
Mythic Plus 1/3/5 please
I dont know how long pvp takes so cant comment on that one. But outside of progression the raid time investment is much lower than mythic+ I think it should be slightly lower time investment assuming it is on farm, to take into account that it would actually need to be on farm for that pace. However 8 keys even if done super fast is gonna take significantly longer. I dont think 6 is unreasonable to ask for. Something like 1-3-6?
Dragonflight continues with the same model of "just dont play until final patch".
1/3/5 or 1/3/6 for m+, please
That's a bit extreme of a stretch but I get the message you're trying to say. Give feedback on the official forums boys and girls. If they change it - cool, if they don't then we deal with what we've got and keep pushing for changes if desired. I love M+ too but in the end of the day pve end game really is the dang raid, they probably aren't going to sweeten the deal too much for keystones.
Personally by doing rated bgs for vicious mount, I found capping rated honor easy already, as in I had to get my 2 daily wins for mount and hence it was always extremely easy to get 5,5k honor, but in any case now it's gonna be x amount for first slot, 2x for 2nd and 4x for 3rd; raid wise I notice is now more linear, x amount for first slot, then 2x, then 3x, and mythic + being unchanged looks like a joke, with 4x and 8x multipliers compared to first slot.If they followed the raid model, would be 1-2-3 dungeons for m+, with the honor model would be 1-2-4, but even just what some people suggested, 1-3-5 would be quite an improvement.
M+ 1/3/5 feels a little too low. Maybe 2/4/6 same as raid.
1/3/6 seems right to me, but I enjoy m+, so I'll do the 8.
As echoed here, with 20's being the new M+ end game for max rewards in DF having 3 slots require 8 per week is kinda rough. These aren't like 15's you were 2-3 chesting after you got geared and just wanted to fill your vault by running. I imagine trying to get your weekly 8 done with 20's is going to be a really shocking change for many players. And feel like scaling a cliff. In order to make the transition easier and considering the time investment all 20's will require compared to all 15's I think they should reduce the total number of M+ you need to run to unlock the third slot going into DF. Beyond that, lower reqs are cool. I'm still in favor of the 1st column of slots being way way way easier to qualify for. 1 raid boss, 1 dungeon. 1 RBG win's worth of honor. The following columns requiring more investment for the opportunity for more choices is good design. The first slots in my eyes should be bare minimum, jump in there, get your weekly rewards literally anyone can do it type stuff. So making the very fist vault in a given category easy is a good introduction to new activities for a player. Clearing your dungeon, downing a raid boss, or winning an RBG should feel really rewarding and having all those activities qualify for a vault slot on their own would be nice.
FYI it's "fewer raid boss kills", not "less". Happy to help, cheers! ;)