Fair 'nuff.
IS it enough tho?
Should be a decent start.
pvp should pure be pvp no trinkets or armor effects ect
Hmm, more versatility, or a cheat death/one-shot trinket combo?Nathria raiding looks like the way to PvP!
*-* One step in the right way <3
Huh. This is actually neat.I'm not sure if this actually does tip the balance in favor of the PvP trinkets, but this is honestly a great design philosophy IMO.
Just block PvE trinkets from arenas, what's the big deal? I really don't get why that's a hard thing to do. Just grey out the effects the same way that corruption effects are greyed out and say that these powers are disabled while in arena. Blizzard goes so far to solve simple problems in complicated ways.
Add a flat bonus or remove PvE trinkets from PvP entirely because this changes NOTHING
Think this is gonna tailor the meta around stacking versatility with that type of bonus multiplier?
Correct me if i am wrong , so if you dont have Versatility on your pvp gear its kinda trash ? Since you will not benefit of the 40% bonus ?
kinda pointless, aint be enough compared to mythic raid trinkets.
It literally doesn't matter at all. This is a stupid buff unless they just completely disable PvE trinkets effects. A cheat death or an ability that can one shot is way more desirable than more versatility. It's obvious these devs don't PvP and don't see how terrible the new Nathria trinkets are for PvP. No one is going to use pvp trinkets. Games are either going to be really quick with 1-shot trinket spam from 3 people or no ones going to die and every game is going to go into deep dampening running the defensive trinkets. JUST DISABLE PVE TRINKET EFFECTS IN RATED CONTENT!
0 vers * 40% = 0%, nope?
blizzard putting a tiny band aid on a gigantic gaping wound