Autoattack sharpening stone yikes
Oh dear lord yes, finally professions are back to being useful !
Is it just me, or is Blizz really trying to go back to their Classic roots with this expansion?
Weapon oils! So cute and... weird and... noughties!
Oh hell no, we dont need this nonsense. This makes professions an annoying chore, not something useful
Ugh, if I wanted to play Classic I'd do just that, this is a pain in the ass bloat... hopefully most of these will be useless
Guaranteed specific stat on crafted gear sounds great
Hrm, interesting stuff. I am however concerned by the potions needing oils for additional effects. Embalmers oil or shadowcore oil only lasts a mere 10 minutes.I just noticed that the leatherworking kit stamina increases is temporary, only lasting two hours. So i guess tanks will be favoring leatherworking.And gods, that Jewelcrafting improvement.....incredible! I am all too painfully aware of the sheer horrid cost of crafting personal rings for jewelcrafting that worsened with each tier in BFA due to the rng.Engineering? Not seeing anything so far that would make me want to keep it in SL.I am however happy to see that alchemists are able to craft a reagent to increase flask duration, making it much less needed to have alcehmy on a raider.
Not sure why it discerns between bladed and blunt weapons, unnecessary clutter. If you're not particularly unlucky and have different weapons as a dual-wielder, you need stacks of both.
Please do not put sharpening stones back in.
Amazing changes for the economy and making professions / trading a big deal again outside of temporary BoE speculation such as what happened with Corrupted items. Hopefully the added time spent on gold farming / boosting / consumable farming for raids is more than compensated by the lessened need to farm AP and such in Shadowlands, so we can spend the same time doing more interesting things.
armore kits F?=k yessss !