Reanimated Honor Guard Rending Maul periodic damage decreased by ~23%This is actually quite a big nerf for BDK dmg as well... While we're taking less damage from the bleed, we're also doing less damage when MCing these mobs. There have been some keys where I have been able to get my MC'd minion to get 10 stacks on a boss and do a hefty amount of damage.
Ugh. That's just what BFA was missing... harder mythic+ dungeons. Why can't mythic+ be fun again like it was in Legion?
wtf are there buffs for , the s3 affix is already horible why are they making m+ dungs only for Espot players now -.-
Imagine having to buff a boss by 500% on multiple abilities, me too blizzard.
The balance team is a joke
Why buff easy dungeons? Make more of them instead by nerfing overtuned dungeons (King's Rest, Shrine etc), everyone hates those...And nerf all the trash in all dungeons as well. Trash isn't fun.Give dungeons late Legion feel in terms of difficulty.
Removed
Jesus Christ, every week more and more bad news, I should stop playing this game already, things won't get better, It just gets worse and worse...It's hopeless... -_-
most of these changes make sense. Spit Gold I am already confident still deals too much damage. No idea who tuned that ability, but it's not fun to play with.
Do people not know they did tuning as well going into season 2? People always want to complain. Shocker we're getting stuff to increase our damage in season 3 probably should tune the dungeons as well to account for that.
Looking forward boralus spotter nerf. Really abusive tactic.
i like these nerfes and the boss buff maybe there are more go left routes in atal now; i liked that way espacially cause u could steal the colossus dmg buff as a mage, making this path extremly powerful for mage combinations (maybe that dmg boost nerf was not really needed)tol dagor is horrible right now; skip everything and kill 80% of trash with cannons / feels like a good change already