so little motivation to even bother with Crucible. In my memory is the first mid tier mini raid that offered so LITTLE to recommend it or in the way of useful loot or even enjoyment factor of doing it. Why take away progression time from regular raid for Crucible with so little discernible reward.
Well I have to disagree my friend.In my opinion the bosses are really fun (as long as ppl have some clue of what to do...), and the loot isn't so bad : Just got the tank trinket from the last boss, and I have to say I really like it !It's not the best raid ever yeah, but better than nothing I guess !
I love this webpage, so informative and useful. I just don't understand how you folks can make a weekly video that is sooo dry and hard to watch. It makes me sad to say this, really.
Sounds like a good idea "Don't loose waterwalking when hit for Strider" rest will loose itIon grap your phone ;)
Very interesting weekly, nice to get a bit deeper look into the whole summit, together with crucial questions and discussion-points! However I must admit, I think I stopped watching around the spoilers :P-Can't wait for the Mount-upgrades, been wanting for this for years!A thing I noticed in particular, is the the talk with sloot about class balancing and identity etc. Echoing his words slightly; The whole perspective of the balance today is kind of boring, it's feels very much calculated instead of aiming for a great feeling. There could be work done there, not only to the balance but also class identity and viability. Something that was kind of taken away with the old spec/talent- and statdesign. Also the talk about Crucible's experimental items was great as a prolonged point to that whole discussion, as it also points towards some more niche and fun ways to play a class. Players used to be able to spreadsheet interesting choices themselves, eureka! Toady it's all HEAVILY pre-calculated and adjusted accordingly, so there's very little reason to "try" something.I for one played monk in legion, frustrated, I didn't get my BiS leggo's untill the very end. I am under the impression, that a lot of people think the split-set BiS was wierd or annoying. For me it was sent from heaven, I loved it. Missing my BiS resulted in a brief feeling of really being able to tweak around and mid-maxing my char again, take some bold and interesting choices to push the limit, even though it wasn't top level.Don't get me wrong i love cosmetics(revive original pixels please) :3 But it's like the customization of your char shifted from utilization/rotation/spec into transmog/mounts/pets, I think updating/evolving the game is good but this is not really my favourite part. While I enjoy the "bring the player not the class" concept, and usually vote to preserve this, it feels like they took it a bit too far and ended in the ditch of the other side of the road. This way we got this whole "choose 1 out of x" instead of "build your spec and gear-combo".