PH text here
[PLACEHOLDER] Summary and lore for the encounter.
I agree with the first comment, this dungeon really doesn't look that good. They are repeating the same mistakes that plagued Shadowlands dungeons. I guess in theory it will be easier for them to rotate unpopular dungeons out of m+ because half of the dungeons should always be old dungeons but the fact they didn't learn anything from SL dungeon design is worrying.
This is a separate dungeon with a different entrance.
This is the kind of "retcon" I enjoy; "this ruin you explored years ago had a whole other area you never saw because it was behind the walls". Had the same kind of feeling when Siege of Orgrimmar takes us through Ragefire Chasm and there's a whole cavern-turned-undercity there, or when they added Blackwing Descent to the outdoor representation of the end of Blackwing Lair.Genuinely would love more exploring previously unknown layers to old content like this.
You thought you were going to get a Titan watcher boss, but it was me! Deios!
I have seen only the name and as a protection Paladin, am very happy
i like it very much, it's a mmorpg and not an esports circle run game. m+ is good, but the focus was to much of it !This new uldaman part looks great.
Finally a normal dungeon for ordinary casual people, not this trash with tons of skipping designed for MDI.... Oh and I love RP in dungeons, Halls of Stone and Culling of Strat are my favorite
this is map with old map under the new 1 and i lined up everything so you can easely see it https://imgur.com/a/IEkXoWb so this is how it will look compare to the old uldaman
I'm just happy they didn't pull a cataclysm and destroy the original dungeon for an "improved" versionI'm still pissed off about shadowfang keep and deadmines and what they did to them in Cata
Please tell me they've fixed the terrible camera clipping that happens when you walk over that miniature village thing.