There has to be something added to get conduits much faster on alts. Even if it means a vendor and buying them.
Interesting?
And what will happen with shards of domination they will not work anymore in zereth mortis and new raid?
The conduits are, and always have been, a bad and unnecessary system. It feels like they tried to make a vanilla-style talent point system, but it just never seemed to work. None of the conduits themselves were that impressive, and you could probably get through all the content without selecting a single conduit outside of Mythic raiding. Maybe heroic would be challenging without conduits, but doable with gear.The real issue I take out of this is, the outdoor content. It feels like they're spending WAY too much time on pointless outdoor systems, when instead they could focus on outdoor content. Side quests, lots of them, not dailies. Hidden quests, things of that nature, spark way more joy in exploration than anything a "system" could ever hope to achieve. WoW needs mysteries to solve, not more daily chores, there's already enough of that. We also REALLY don't need a second Korthia, I'm afraid thats what Zereth Mortis is turning in to.Also, high doubts on "no bugs" on raid release. There will be bugs, exploits, or balance issues, but that shouldn't stop you from attempting to deliver a quality product.
Gauntlet*
The question I have for Tazavesh is, will there be a heroic?
The vault "should feel like Christmas".It feels more like S7ven - "What's in the box?"
I really hope they don't test those last few bosses on PTR, it would be really cool to watch from a story side of things live with others. Zerith Mortis sounds like the progression isn't going to be timegated which is always a good thing.
Nice to see them acknowledging some of their %^&*ups with raid design - just hope they deliver. Praying that comment about personal loot means we might finally get ML back for full guild mythic raids next expansion.
I think it would be interesting to see the world first race with bosses that haven't been seen before but the pessimist in me thinks it would be more dealing with bugs than actually enjoying good fights
Yes please, no player power. I would do the new zone still but it would be nice to not feel like i have to spend my life in that zone just to grind out a new conduit rank for the 3rd time like korthia...and instead for...fun!Burning people out because of forced content they dont enjoy before they even get to the fun bits (as a person who just wants to raid, pvp and/or do dungeons even casuals tbh) obviously isnt the best.Most people liked timeless isle. Most people hate Korthia, maw, islands etc The main difference? One was optional while the others arent.Imagine if you had to fully complete argent tournament, achieves and all, in order to make your character the best it can be >_< basically how its felt for awhile now.Im fine with it being in game of course, should be stuff to do for every type of player. Im less ok with being told i have to do content i hate before or in order to get to the stuff i really play the game for.
My main problem with the great vault was that I could and had better loot from open world and crafted items than the vault gave. As a casual the most I raid is LFR and even that wasn't worth doing more than once to see the story line. Same with the raid encounter loot drops. The only version I care to run drops lower gear than I already have so why spend the time in there?