At this point, I'm convinced that not a single minute was spent playtesting this raid before launch.
needs more dmg and health nerf then this. For an "anniversary" event, this is F'ing hard. AoTC guild group was having trouble at third boss.
Good, but not good enough. Should have been 20-30% across the board nerfs at least... with targeted nerfs even larger than that...
The patch that keeps on giving.
This is welcome... but definitely still needs more.My guild did this last Friday *after* the first round of nerfs, on normal, and it was still *way* harder than Normal Palace. We were in there for 2 hours and only got about 6/8. Made it to the hallway gauntlet of death and called it there. There's no way it should be that hard. 11% is a sizable chunk, but I think it still needs more to feel like a chill, fun, relaxed "anniversary" raid.
But will it be enough? Tried on heroic and nah, we just want LFR to complet the quest.
After having cleared BRD on heroic, the only way you get me to go back in that is if it's actually doable for alts of an appropriate ilvl to get upgrades, as it stands i doubt this nerf is enough to let 610 and below stand a chance
I went in last week post-nerfs with a full team of >620s, who all outgeared the raid by an entire tier (610->623), and it still felt overtuned and even had to sit like 3 people just to fit into the damn raid. I can't imagine a team of 608-610 pugs going in and having a good time.Is the expectation that it should roll over and die quickly, even on heroic? Not necessarily. It can (and should) be a nice challenge. Does it award anything worth the effort? Absolutely not, IMO. Nobody felt like trying to 'prog' heroic BRD, so we moved onto Normal and cleared it without even doing mechanics (which, by the way, what is up with the enormous gap in difficulty? Mess up one thing = wipe vs barely look at the screen = kill ).If the last two dropped myth track or something, I'd be all for it, but damn. Trinkets aren't serious contenders against current content, no tier, no gilded (to my knowledge), not even mastery on gear. We cleared once to see it, but we probably won't go back in. I hope it was at least good encounter design practice for the devs.
Cleared normal with a PUG today, and other than a couple wipes on the last boss due to not following mechanics, it was pretty smooth. Maybe it's because the group was good (all 610+) but it was an enjoyable experience.
I went there and a lvl 40 Evoker was destroying everything and obliterating the damage meter. Pretty sure allowing scaling on this raid wasn't the best idea.
I think, as a guild, we'll pass on this until there are another couple of nerfs. This doesn't feel like nearly enough. It's not something we as a guild want to 'progress' on.
Still not even close enough of a nerf for heroic to be worth the struggle for the sake of struggle with no reward. No one has interest in gear downgrades (no Mastery, no stats on weapons, etc.). Also, benching 1/3 of the raid and dealing with those frustrations is a recipe Blizz must have wanted for guild toxicity - that’s their only reasonable explanation for choosing this raid size that doesn’t match the current raid. Too bad it’s still too rough for alts. Might have been fun if it was set up like a typical TW raid, but fun must have been detected and immediately eliminated.
Every single similar event in existence thats happened in the past years - nerfing bosses and increasing item/tokens/etc drops...i mean i understand if it happened only 1-2 times , but years and years of experience and still same thing every time - definition of insanity :D
I think the raid was fun and challenging. I just don't know that it's the right challenge for something most see as a fun anniversary thing. Just like with Remix, sometimes people just want fun, super-easy content to rush through. I think Blizzard could benefit from having some easier patches where we just rush through things before we get back into harder content with main patches.
So disappointed by this raid. :( The 15 person cap really bugs me. The whole point of getting together on raid nights is so we can all play together. Forcing us to split into two teams or sit people goes against flex philosophy.