Neltharus is going to be almost untimeable now on high keys. With pre-nerf gigantic pulls into chains you only had 6-8 minutes left at the end. Now having to kill an extra 20mil+ in trash you'll have like 3-4 minutes.
Blizzard - It's fine to balance things where balancing us needed.But stop making impactful changes for no reason at all.There is no reason for this change. Timer i fine with these pulls where you use the chain.
Waste of development resources. They should have just done a flat damage nerf on the chain and moved on to more pressing issues.
Dead season. IO doesn't matter now. lmaoHealers already quit en masse on top of crap like this.
Again, people that has already done higher content are getting blessed.
I’m shocked, question mark. Blizzard, do you test your own game? Do you check what's happening in m+ and how the ramifications of introducing this new spec have affected the game in the worse possible way? Do you not have a team watching a stream for the love of god and seeing how the numbers for BEAR, HPAL, MAGE, SP and freakin aug r too op? A team to instantly hotfix it as soon as it is out? Or is it a laugh for you - lets's waste everyone’s time and whoever is lucky with a geared META spec can go from 2.9 to 3.5 rio in 2 days due to what's happening. People that have never received R1 title and have 400 keys under their belt in every season suddenly are 3.5 with egos larger than your sheer lack of awareness of the environment this has created (MAGES). How other specs are completely thrown in the trash, again? SURE, this has been happening in M+ SHADOWLANDS dominant meta, but at least it was set in week 1 and you just let it happen, unquestionable, whatever. Season one Dragonflight FINALLY FINALLYYYY some decent balance that we see, different colours on RIO and people achieving Rank 1, and everyone is somewhat content (some neglected specs, yes) but still the top 3 teams have different healers for example, namely Disc, Preser and Resto. I loved the game. I loved the balance. The inclusivity. I saw hope that finally, Blizzard is realising how World of Warcraft is not only about CUTTING EDGE, the majority of streamers and viewers that they get are from watching M+ content. People gaming. Doing stops. Doing CC’s. Interrupting. Communicating via discord. ETHICAL GAMEPLAY that most 3.5 players are not even experiencing because you don’t even need to do any of that, just blast through. You decide not to hotfix it and allow the last Fort week to LITERALLY lock in the M+ key records. Who can time the same fort keys? some dungs numerically the numbers just won't add up even with 0 deaths/clean. Mages got nerfed (not enough), holy paladins (nerfed, not enough, more hpals than hpriest in s4 sl), and bear? KEKW what even was that Ursocs w/e nerf. The season is over. And NOW INSTEAD OF NERFING DUNGEONS AND BUFFING SPECS to MAYBE have a shot of recovering this MONUMENTAL screw up of locking the season in, u decide to nerf a dungeon mid-season like this? Is this a joke? Are we in April or something? Well in April things were somewhat balanced and promising of another decently balanced season. But no, again ZERO awareness of what's happening in M+, no care and consideration to people paying you money AT ALL. If you don’t revert the changes to this dungeon AND buff other classes + nerfs some dungeons then everyone should just quit playing. Just lock in the cut-off. Why continue the season? The 0.01 can catch up in some specs, I have achieved 0.01 before, but the rest? The people in charge of letting this happen, and thinking it’s an ideal idea MID SEASON to remove this chain BS and not instantly hotfix the OMEGA buffed specs should be fired because they have no clue on what's happening in this game, like actually no clue. I am above cut off. I know I will get the title even if I play any other spec BECAUSE I KNOW PEOPLE and have been in the M+ community for quite a while. I have gotten good ranks before and R1 in every season other than the first that I have not played. But this is me vouching for the rest, the time and effort they put utterly depleted. Because it's sad what you are doing. Every bluepost is even more depressing than the other. Noice you have created the most toxic, irrelevant season of World of Warcraft. Wanna end this by saying I had hoped that in 1.7 or the next blue post Blizzard will address what is happening but no. You nerf a dungeon FURTHER lock in the broken record keys and allow another Shadowlands season with freakin METAS but on steroids. I honestly was happy and proud of how you handled season one. It was promising and pleasant coming out of a whole expansion of dominant META gameplay. But now. I have lost all respect for the people in charge. Along with many others that agree. Some may disagree, and I respect that from players thou, not you guys. Sure, if it was unintended lets presume, then are you at your desk? Or perma lunch hour? Are you watching this happen and allowing it? Then seriously find a new job because this is not for you. You ruined this season and the consequences of I’m gonna say it 0 skill players, and people having high ranks will ripple into further seasons because nobody knows who abused weeks 1 (especially, big emphasis here) and 2, and who did not, therefore creating a toxic environment of back and forth chewing each other up with words. Either “idiots why are you not playing META” OR “freaking boosted HPAL delete the game” being tossed around. And its not their fault, its yours. Sadge. Well, GGs. Oh, and BH, Iron Docks 3rd boss again? or u arbitrarily revoke title again hmmm wonder what Blizzard will decide is fitting..
I agree that this far into the season no dungeon should receive major changes. The first few weeks are exactly for that. To rectify issues which haven't aries on PTR with heavy handed changes to fix them asap. Now that everyone can overgear the difficulties, there is simply no reason to make changes apart from bug/exploit fixes ofc. However... What are you all talking about here when you say there is no point in playing anymore and what did you lose? Is this really about that title?
Season 1 was really good and quite balanced for Blizzard's standards but what's now going on is utter nonsense. Releasing a new totally broken OP spec mid season, buffing mage into the orbit and leaving it there, having a dungeon pool that isn't doable w/o a Spriest and then to top it all off buff a dungeon 3 days before a TGP cup? Are you actively sabotaging this game or is it just ignorance and incompetence?
Lol, i timed +23 with 4 MEGAGIGA pulls on chains, and i only got around 3 minutes at timer at the end. This dungeon is just impossible now
Stupidest change ever made, no one asked for it.
If the dungeon was not balanced around chains, it would be 2 or 3 key level higher than the rest and it's not the caseIt makes no sense to nerf the chains without nerfing the dungeon (reduce trashmobs hp/%required or increase timer)Also changing mid-season is grief
Revert the change. Get a grasp of your game blizzard, you $%^&ed up the balance, it's too late. Ending the season or part of it 3 months early because you realise 3 months too late that you *!@#ed up is not good design. In the current state the dungeon has become basically impossible for anything above 27 and will become much harder for a lot of people attempting 24-26s, especially in fortified.Either revert the change or add an extra 4-5 minutes but don't just hard lock a dungeon, the *!@# is that.
This season just keeps getting worse, absolutely obliterating specs that a select few players have abused and artificially raised io for title cutoff due to this, now significantly nerfing dungeons that have been done on key levels no longer attainable due to this nerf.Going for the title after this nerf is like going to school for a whole year only to be sick for 2 weeks and missing a test only for the teacher to tell you that you can’t resist the test and then failing you for the whole year and forcing you to repeat the year all over again.Brain dead is the nicest word I can put to this, zero *!@#ing thought gets put into this !@#$
Was obvious enough that this needed a nerf.
This is fine, dungeon shouldn't play itself, but they should have combined these changes with further dungeon nerfs. Timer in this place always felt really tight if group didn't use chains properly.