why would they buff it? most pugs already end at tree boss
100 yard range? thats a long beak.
What a stupid change, why punish players who are playing well for dodge timings or get lucky with parries/dodges? Yet another questionable choice from Blizz this season.
Damn that's cool that they fixed the most blatant glitch on this boss fight!Now if only they could fix the very extremely nigh-insignificant glitch where if a player dies holding a ball you can no longer throw them to trigger the fire/wind phase thus causing you to wipe to infinite stacking of the scream that'd also be nice!
Ah yes, throw even more tanks and healers out of the meta! very poggers blizzard
Blizzard nerfs the second easiest boss of the dungeon and then buffs the hardest boss of the dungeonZzz
Yo why doesn't blizzard fix the fact that you can't throw air orb on Crawth after you wipe once.
What about the soccer bug :(
Wish they'd fix the bug with this boss.....
I really thought this was going to be a nerf...baffling they buffed the boss when he was already absolutely trucking tanks. Not to mention they didnt fix the bug with the balls on the fight, and they havent nerfed how absurdly obnoxious the platform is for melee/tanks when both the fire swirlies and tornadoes are up since not only are the fire swirlies big and numerous, but the cadence at which the swirlies/tornadoes spawn is excessive...on top of getting blown by the wind and slowed at the same time. And the platform is even more cancerous this week with storming+thundering, which means theres constantly 2 different tornados up, plus the fire swirlies, and the thundering lightning strikes, there is just straight up absolutely nowhere for melee to safely go at times and you just die if you dont have an immunity. Already depleted a 20 this week because of this exact boss doing an insane amount of damage to tanks and DPS dying on the platform because there was just nowhere to go.
did you really write that the tank needs a lot of healing? Healers cannot hold a tank alive for more than 10 seconds without external. Good thing all healers dispel bleed...huh?...
get now fix it so it actually comes down so we can fight it
I saw this boss straight one shot a tank yesterday with full health like 100% to 0 with the quickness, first time I saw that and a pally tank no less
Maybe fix the birds not coming down or the thrown orbs not being counted instead?
Crawth is now absurdly harder than the other bosses in this dungeon on high keys.
I say this again, this is why i play dark iron dwarf. we move 4% faster in dungeons, we have a self dispel for most types including bleeds on this boss and poisons on tree boss.. the whole horde meta because that's where you could find good players ended with cross faction M+, now I'm honestly surprised there aren't more alliance tanks.
How about fixing the bug where 1 of the 3 sets of birds doesn't come down and thus bricks the entire run? Nah, buff boss dmg
And now AA is officially the new Sanguine Depths