Fun detected
why no zskarn mythic nerfs
Regarding the Sarkareth nerfs, I can't recall another hotfix in recent memory specifically targeting 10 player raids. This kind of indicates that a 11 player group is severely harmed by having the extra player - eg: +100% for just one of the spells (a 50% nerf is 100% the other way). I thought that flex was designed to smoothly allow various raid sizes, but this doesn't seem to be that.And for way too many tiers this flex tuning has been terrible on release. So many hotfixes after weeks for "lower raid sizes". Also things like having the same number of dispels required in 12 players as 20, etc.
damn it rextroy, my transmog speed farming set is ruined now
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Stop overnerfing bosses already ffs. Make raids harder not easier. Zskarn needed some changes, but these are far too much.
Hello? Mythic Zskarn and Rashok? lol
Zskarn dev cheesing his own boss, extending his ID so he doesn't have to do it again and leaving the rest of the guilds with this messy rng fest where you're always 1 bad random trap spawn away from a wipe, truly gold standard
Group loot is theft
Glad I didn’t invest too much time into Cobalt Shalewing yet, still farming Liberated Sylvern
Great changes on Echo. That fight is clunky as hell with the weird and buggy timings. Still waiting for a fix for the issue that sometimes the tank slam doesn't break a wall when the tank flies into it.