"Each spec has 2 trees shared with one of their other specs."yea... droods, 4; DH, 2?seriously blizz? you're gonna do it AGAIN! comon...
i just had a deathwing sized Cataclysm in my pants from looking at this picture. HOLY. ^&*!.
I have no idea wtf "Fatebound" is supposed to be. So I think it should be changed to something pirate themed. Like "Privateer" or Buccaneer". Perhaps "Swashbuckler". I will settle for Outlaw getting back the pirate themed abilities that we had in Legion, like Cannon Barrage. That ability was fun as hell and I am still bummed about losing it in BfA.
I am the only one who find the "Frostfire" name for the heoric spec really lame? Like, all the others are titiles and cool names like "shado-pan" or even "sunfury" like you can be "jaina the sunfury" or "taran-zu the shado-pan" but you cant be "john the frostfire" that dont make any sense....Same with spellslinger, the name is a bit silly, like yeah we know mage sling spells...I am really disappointed on these 2 mages spec names.
Paladin should get at least one named "Crusader". DPS = Crusader, Tank = Templar and healer something else than Herald of the Sun.
Tyrande is a priestess of Elune.That being said the best way to have that Elune flavor is to roll a boomkin and literaly be a 'choosen of Elune'.It's a bit sad. (for priests)
Finally, my monk can join the Shado-Pan!
What I find weird is Shado-Pan, within lore, are basically a Pandaren-only faction, but I guess this is more *INSPIRED* by Shado-Pan rather than actually BEING one.
It looks like Blizzard's opportunity to put every single spec at risk. Think Survival.
Darkranger should rather be a self sufficient stealthy, sneaky, powerful hunter either for MM or Survival (instead of BM): an expert in applying damage or dots, without being seen or without being touched. I don't see a dark ranger having a giant bear as a pet....ideas for spellsthat focus on MM or Survival:Headshot: Concentrate by standing still for 3 sec to deal XXXX physical damage with a single powerful shot/strike to the head for a guaranteed critical hit.Camouflage: Go unnoticed and cannot be targeted for X secNeutralize: Disarm the target for X sec by rendering the target's main weapon non-usable (knocking the target's weapon away or shooting it away)Dark arrow/dagger: Shoot or stab the target with dark barbs, forcing target to only do physical damage for X secFlanking: Do XX% more damage for Y sec when attacking target from behind or from sidesShadow trap: place a shadow trap on the ground that makes you invisible for X seconds or until you leave the area of the trapHighground: Do XX% more damage to target when you are above the target