I want to see the interaction of Iced Phial of Corrupting Rage with the healing evoker spec spell that extends with every crit it does.
"Wtf man, Im dead and Im doing more DPS than you"Can already see that coming xD
Really excited about these. So much better than stat sticks.
Would be great if they added something that interacts with Toxic, such as an Alchemy skill or even gear like the Return to Karazhan 'raven mark'. To either cancel out the toxic effect or have it work in reverse. 100% mana cost reduction and 20% spell cast increase would be great for a healer, though admittedly quite OP.
Really hope we don't see a return to classic era needing a bad full of consumables to raid. That gets expensive way too quick.
potions while dead, floor tanks rejoice!
A potion that does damage while the user is dead? Finally people in LFR do Damage.
That last potion is such a disrespect for Vulpera players... Like bloody hell, they are a race of hardcore survivalists who have suffered immense prejudice through slavery, who wouldn't hesitate clubbing someone to get their stuff, and they get reduced to "cute creature" alongside mundane critters ? Is that some kind of bad joke ?
Now that's what I'm talking about. Good job in making things fun in game!
Nice to have some fun stuff coming from professions besides just engineering
Haha some of those look super fun, I wonder if they're changing stuff about mobs resetting when you die so that you could use those potions when you're alone or even in dungeon to kill that last mob or even a boss tha'ts super low HP
I'm starting to come round to the idea that the revamped professions might be the real appeal of DF for me. When I first started playing a few years ago, I rolled a Gnome hunter (without realising they were a recently added novelty at the time), and obviously made him an engineer. I really enjoyed as I levelled him up making my own guns, crafting my own mount, handy gadgets and the like. It felt like a genuinely flavourful, integrated and useful part of the game and of my character.It would be nice to get back to that feeling, and roll a new character to level up exploring the talent trees, but above all the relevant profession combinations. Which is handy, as the lizard people really don't appeal.Gimme a playable Tuskarr shaman with skinning, leatherworking, fishing and cooking and I'm in like Flynn. Or otherwise I'll settle for a blacksmithing Dwarf warrior, maybe.
This is great, I can't wait for the community to sim these to death and then flame you for using fun items since they aren't optimal.
i see at least two really useful, nice to see them bring the fun back into alchemy
Ok this is awesome.finally with all that focus off of borrowed power they can put some really cool effort where it really matters. (Instead of convoluted systems everyone secretly hates.)- classes - gear - raids- professions- cool AF items.
Raid almost wipes at 1%HP, only the Paladin Tank remains."EVERYONE POP YOUR DEATH DPS POTIONS!"Actually, this could be very immersive for a night elf guild. >.>
I like how creative these are.