Aight, pretty sweet. Now if we could also get something that helps the visibility of those lines...
How about making the effects on the ground easier to see?
What about the ability (Piercing Gale) almost invisible on the floor ? They should make it more visible...
Devil’s Advocate. I think the visual is fine
good, this boss was almost impossible for certain comps at higher levels without over gearing it completely.
Hopefully they make the %^&* on the ground more visible aswell.
Can we make the visual show up better and not have it BLEND INTO THE DAMN FLOOR?
Cool cool unavoidable dmg nerf my boy cherb will be happy
I found CoS a challenging key but entirely doable but I'm all for making the last boss' pain points less punishing.
Keep going blizzard, I still cant time +20s with my 390 ilvl gear :(
This nerf was needed. I tried this on a +20 last night and the group damage was utterly massive. Hunters, and other classes that don't have real defensives just get absolutely melted.
Turn your particle density to max and projected textures off. Yes the lines could still be more visible but this will make your life much easier.
Sadly still not enough... So overtuned, I mean 409k damage really? I only have 292k HP...
Most people ate the damage being near the boss or one of locations cause they couldn't see the visual or realize doing so was bad :D
RLP Trah still unchanged since week 0