This is not good for short fights.
I can imagine a lot of people might like this at first...and then instantly hate it after a few weeks.
Do we bring the Rogue with shroud so we dont have to waste 5 min pot cd on invis pots? Of course we do!
5 minutes? Holy hell, they are the most incompetent game designers I've ever seen.
I can see how this could be a benefit. Mainly, like Blizz noted and as I am sure others will confirm, it will be useful on long fights where you want to use more than one pot.With that being said, the length of the cooldown outweighs that benefit for every other scenario save for possibly open world content (it would be a negative if you're a person who frequently uses these in open world content, as you would not be able to use as many because the length of fights is much shorter). Instead, it would be interesting for the cooldown to still be there and be independent of combat, but be shorter, possibly to 1.5 to 2 minutes. This way, it would still have the benefit of being able to be used multiple times in a single, long fight, but it would also not impede you as much for those fights that aren't as long. As it stands, you'd be struggling to manage the cooldown of your pots and would not be able to use it nearly as often as you can now due to the fact that you aren't going to know exactly when you may need it in the short fights.Or, the cooldown could be as it stands with this change, 5 minutes, but reset to the typical 20s (or 1 minute, or whatever shorter length of time) if it is higher when combat ends.
nope, don't like that
That's going to be bad
I wish Blizzard would do something to better differentiate the potions in game.Could call healing/mana potions for "Potions"Utility/Combat potions for "Elixirs"And stuff like invisibility potion for "draught" or other names.So you'd know that when you drank an elixir, all your elixirs would go on cooldown, when you used a potion, all your potions would go on cooldown etc.Instead of having to either test it our yourself or read somewhere online what shares CD's with what. Then joke/silly items like Transmorphic Tincture could have "Tincture" in them. Would make it easier to find what you want to make with better dropdown menus within alchemy, and could help make more diverse gameplay. ...And I really don't think stuff like Lightfoot Potion should share a cooldown with combat potions.Everyone serious about the game will use a combat potion, or an invisibility potion, so potions like the Lightfoot one just remain unused, when they could be used for super interesting and fun gameplay where a player could feel genuinely smart for using a potion to tackle a problem they were facing, for an example running down to Orgozoa as a Death Knight using a potion, bypassing your incredible slow speed. It'd help make crafting feel more alive too!
one one hadn less power on the other hadn saving thosuands of gold each week on potions since there will be only one potion use for most bosses and less potion use in m+.not sure if i liemk the change or not but i will like spending less gold on potions sicne it looks like we will ahve to pay up for a bunch of otehr consumables in shadowlands with weapon oils coming back
This is a pretty great change
So Lightfoot Potion's tooltip on Shadowlands explicitly says it is on a 5 minute CD. See:Lightfoot PotionVSLightfoot PotionBfa's 1 minute. My question is for utility potions that don't expliclity state the 5 minute CD. What happens then?E.g. according to Shadowlands Profession page on wowhead: https://www.wowhead.com/guides/shadowlands-alchemy-professionThis movement speed potion: Potion of Specter SwiftnessIs on a 1 minute CD.What happens when you use Potion of Specter Swiftness with a Combat Pot? Does the potion go to 5 minutes? Or should you e.g. use the Potion of Specter Swiftness first cause that incurs a less CD penalty on your combat potion? I think quite a few potions, both Shadowlands and old BfA potions, got their cooldowns changed. A list of changes of all these potions would be helpful.
Invis potions caused a 10min cooldown on your combat potions before, so this is even an improvement for those.And as far as I can tell, "utility potions" have also shared a CD with combat potions all this time. What exactly is this post about?
how dare they make potion usage meaningful
I like how someone above said differentiation between elixirs and potions . Simultaneously this may end up working out well as it’s no longer affected by combat. I’m cool with this change.
Wait i could of used a lightfoot potion and an agility potion at the same time - when they both go on cooldown in combat and outside combat? Something isn't right with this article, the only change is 5 minute cooldown for both those potions from what you're posting. Don't know what you're trying to do with trying to deceive us otherwise.you left the best part of this change out, a positive outlook
Perhaps a dual cooldown? In combat, it's a 5 minute cooldown. After leaving combat, the remaining cooldown is set to 1 minute, if it's greater than that.
Stupid change. Ion's dev team is some of the worst dev's I have ever seen.