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评论来自
esoterikpunk
The leader of the magic hungering race we know as Blood Elves, he resides in the 25-man raid known as Tempest Keep: The Eye.
Kael'Thas is protected behind laser walls in the actual instance. It is unknown at the time how to reach him, but I would assume you have to kill the three bosses (Al'ar the Sun Phoenix, Void Reaver, and High Astromancer Solarian) before his protection gives way.
评论来自
19244
Here is some lore for those of you who like lore.
Kael'Thas was in the service of the Alliance during Warcraft III. Given missions that required him to remove entire camps of undead with little troops he teamed up with Lady Vash (spelling). The alliance saw that he was teaming up with Naga and arrested him and sentensed him to die. Vash broke into the prison and freed Kael and his blood elves. He went with her to Outland where he met and pledged his services to Illidan. Illidan, being in the service of the Burning Legion accepted.
Together the three headed toward Northrend to destroy the Litch King Ner'Zhul. At the foot of the Frozen Throne they met Arthas' armies. This is where Arthas attacked and nearly killed Illidan. Kael'Thas and Vash came to Illidan's aid and took him back to Outland to nurse him back to health, which is where the three reside now.
评论来自
Pandemic
so basically we got Arthas left, something tells me the expansion will be in Northred.
评论来自
23311
Dalaran and the Emerald Dream.
评论来自
31441
Illidan does suffer from the delusion that he had won the fight against Arthas at the base of the Frozen Throne. In his mind he replays the fight over and over, seeing himself coming out victorious over Arthas.
These "mental issues" could be why Illidan's forces are becoming to split from the Legion army. Or It could also be the out come of Illidan's fear of the Legions wrath for failing them in taking out the Lich King.
评论来自
Pegleg
Are you sure this info is correct? Seems like he barely has any health for a 25-man raid boss.
评论来自
19117
He has 4 adds that each drop legendary weapons good for all classes eventually. Each add is different; Warrior, Hunter, Mage, and Protection Warrior.The Legendaries are used by the raid during the fight only. Everyone in the raid can pick 1 up of each type. I'm sure there are strats to maximize usefulness, pre-Kael'thas DPS, for the legendaries. Kael'thas supposedly has 5 phases and on the 5th phase he is floating in the air like
https://www.wowhead.com/mop-classic/npc=20454
between two crystals. Powering up something like 3 episode long bad DBZ shows. When he lands he does a DBZ deal and some of the walls explode from a burst of power. Shortly afterward he brings the entire raid to him(think Shade of Aran) he uses that 'Mana Shield' that actually does damage and then the entire raid can 'swim' in the air.
There's a video floating around from an EU guild that made it to the 5th phase.
评论来自
45682
First World Kill of Kael'Thas by Nihilum at 25/05/2007!!!
gz Nihilum ;) Hyjal awaits...
if anyone has info about the loot show it here
评论来自
19032
yes i was lying sorry =/.
Loot Table here ->
http://www.nihilum.eu/image/2482/
评论来自
Spectre
Guild "Last Resort" from EU-Kazzak released a 19 minutes long kill movie. It can be found here:
http://www.warcraftmovies.com/movieview.php?id=40799
After watching the movie, I think most will agree that this fight is truelly something special, Blizzard really tried to make it awesome.
评论来自
33684
Apparently when you hand in the vial, Kael'thas will /shout in the city saying that he isn't dead, something like "You didn't finish the job!".
Kind of a cop-out on Blizzard's part, because you DO kill him, but on the other hand, now they can keep his character in the lore of the game.
A major and interesting character like him being killed essentially by 25 no name (lore-wise, nothing against Nihilum or Curse) people would be anti-climactic.
评论来自
57595
I dont know why he is that big....
Real nice fight
评论来自
29877
Confirmed he does indeed drop the Phoenix mount. See
http://wow.warcry.com/news/view/72409-World-First-Phoenix-Mount-Drop
EU guild Method got the world first phoenix mount drop on their first Kael'thas kill. Character that won the mount is named "Korlic".
http://www.worldofraids.com/news/alarmount.jpg
评论来自
65244
Actually, Fozzy, there are only two factions of undead. The undead in the Battle of Hyjal were part of the scourge when it was allied with the Burning Legion.
评论来自
60672
Actually, Ressenceus there are infact 3 factions of undead.
>There is the faction lead by the lich king Arthas and his most trusted lut. Kel'Thuzad (This faction is known as the Scourage)
>There is the undead faction lead by the banshee Sylvanas Windrunner which is the playable undead faction (This faction is known as the Forsaken)
>The undead that are under the control of the dreadlords and the burning legion, after the legions defeat at the battle of mount hyjal (The dreadlords were still unaware of the burning legions defeat)
Before you go off telling people they are wrong maybe you should look something up
评论来自
60672
Also...
If im not mistaken the scourage was not acutally PART of the burning legion or allied to it for that matter but infact just a pawn as to clear out anyone who would oppose the coming of the burning legion
>The humans of Lordearon
>The elves of Silvermoon
>The nightelves
>Any other faction that might pose a threat to the uprising of the burning legion
评论来自
Zeneva
Phase 1
4 Advisors
Thaladred the Darkener the first advisor of four. This Mob is slower than Run speed but will kill anyone with a single blow if in melee range.
Gaze Ability (A Fixate) -- Targets a specific person and walks towards them in an attempt to bring targeted person into melee range
Knockback ( ~4-5k Damage) -- Mainly happens to Gazed Person but has potential for others, will throw person into air hurtling them at a wall, most of the time no fall damage is incurred but the initial damage of ~4-5k is enough.
Lord Sanguinar the second advisor of four. Recommend using a Tank on this mob. He runs faster than Run Speed.
Fear (30 Yard AoE ) – Will cast on a predictable timer, everyone in range will be feared.
Grand Astromancer Capernian the third advisor of four. Recommend Ranged in Fire Resistance build Hate before raid engages.
Fireball (~6-7K Fire Damage(Mitigatable)) – Cast on person with highest agro consecutively.
Conflagrate (~800-1100 Per Tick, 10 Second Duration) – Cast on raid, Will hit multiple targets, based on proximity.
Arcane Explosion (A lot of Damage) – Triggered by people or pets in melee range
Master Engineer Telonicus the fourth advisor of four. Tanked by a single tank, melee on opposite side. Everyone must be aware of who has Toy.
Bomb ( ~7-9k AoE) – Thrown repeatedly, This is a Frontal Cone attack.
Remote Toy ( ~0 damage ) – 1 minute Timer on Debuff, Will stun for ~4 seconds per proc. Multiple procs during 1 minute duration. All hate is ignored while Stun is active.
Phase 2
Phase 2 starts once Telonicus dies. Kael'thas summons the Advisors' weapons and you will have to fight them simultaneously :
Upon Death the weapon is lootable for ~60 seconds letting users of that specific weapon loot and equip. All the weapons have special buffs or abilities crucial to later stages and the defeat of this encounter.
Phase 3
Advisors all at the same time
Phase 4
Kael'thas becomes Active in this stage.
Pyroblast (~18k after all Mitigation) – Melee Interrupts this as much as possible; Tank uses Legendary Shield to mitigate during another ability.
Summon Phoenix (AoE damage) – fly around and do AoE damage to players as well as themselves. Will turn into a Phoenix Egg when they die, and this egg will resurrect the phoenix if not killed within roughly 15 seconds.
Flame Strike ( ~2k+ per second ) – Spell Detail level to High in order to see these, Similar to Void Zones they do damage per second you stand in them. Once initial spell is cast damage will persist until the floor no longer glows.
Shield (20K or greater health) – Shield stops melee from interrupting Pyroblasts, can cause issues if not DPSed down fast enough.
Mind control ( 1 Minute Duration ) – Typically in groups of two, casters, melee, and healers will get Mind controlled. No extra damage is applied when damaging raid but healers can buff, and heal Kael for Ridiculous amounts, one of the legendary weapons is designed to break this.
Arcane explosion (~100-600 Arcane Damage) – Nominal and easy to heal through it is a periodic damage that hits zone wide.
Phase 5
Kael'thas adds spells to his repertoire
Gravity Lapse – All members of raid are Teleported to him and shot into the air, everyone can “Swim” and needs to get away from each other. At the end of this ability the raid will fall to the ground and take fall damage.
Netherbeam (Chains damage and increases as it hops) – A Chain lightning attack, will bounce through people too close and amplify in damage, otherwise it will just hit single people and do minimal damage.
Nether Vapor - Appear as small black clouds floating around in the air with you. If touched they add a stacking debuff that reduces your max health by 10% each time.
评论来自
67856
I am thinking that probably we haven't seen the last of Kael'thas, blizzard probably has more plans for him later...
I don't see him not dieing from the fight a "cop out" by blizzard since they were fully willing to let Illidan die in his encounter - and the loot from his bloodied corpse includes his signature weapons.
but where is the Runeblade Flamestrike from Kael'thas? being such an ancient weapon... it is probably much greater in power than the Warglaives of Azzinoth...
So here is hoping for a rematch in a future exspansion :)
评论来自
60672
Progress
You heard my call? Yes...
Completion
<A'dal's thoughts intermingle with your own.>
The sphere... Strange. Did you know that he lived? Yes. It is here - in the sphere itself. Maimed for certain. He calls to a higher power now. No, not Illidan.
Higher.
Kil'jaeden the Deceiver comes...
Not here...
<A'dal points your mind elsewhere.>
Azeroth. Unknown.
Rest. Your brothers and sisters will retake Tempest Keep now.
<A'dal hums a song of battle.>
https://www.wowhead.com/mop-classic/quest=11007
(I posted this for those who gave negative marks to my previous comment, and to save anyone else the trouble)
评论来自
Gutts
I find it very strange that he doesn't drop Flamestrike teh ancient sword that his famliy has been using for decades.
评论来自
78719
You're level 70, I'm assuming. Explain to me, then, why the giant stone woman in Uldaman is still listed as ?? to you.
In raid instances the bosses are (for game mechanics purposes) three levels above the level of the instance, i.e. Rag is (as far as mechanics go) level 63.
While you are correct that ?? in PvP terms and against most mobs means that what you are fighting is 10+ levels over you, you'll notice that any raid boss from WoW Classic remains ?? even though you've gained ten levels over the ideal level for the instance. If the ??/skull symbol were used in the way you are trying to describe in raids, nobody would be able to kill an instance boss because none of the DPS would be able to land a single hit - it'd all be dodged/parried.
So yes, you are right. But so is everyone else. :)
EDIT: This was @ Thorandric - it just decided to not tab in my reply.
评论来自
52309
Actually, the Lich King DID need to bind with Arthas.. Ner'zhul was in a weakened (and still weakening state) throughout due to the Frozen Throne having been cracked when it landed in Northrend. That's why he needed Arthas to get there. Because he needed to put himself into a less damaged... vessel, as it were.
评论来自
22924
If anyone wonders, Ashes of Al'ar does not take one of the regular loot slots when it drops (i.e. you will always get 2 tokens, 2 random epics, 2 votices, and the sphere), so it is a complete bonus.
评论来自
37401
I know it's linking off-site, but here is a
very
helpful tactical guide by the Guild Dark Ritual. You may have seen it somewhere else, but this is still a great video to watch.
http://www.warcraftmovies.com/movieview.php?id=45298
评论来自
36045
Blizzard has announced a new raid dungeon in Sunwell Plateau. This is were you possibly face Kael'thas again. As the above post hints he is trying to summon Kil'jaeden into Azeroth.
Sunwell Plateau is an island located to the north of Eversong Woods. It is the location of the Sunwell Grove. The area will be patched into the game after the raid-zone Zul'Aman. It will consist of two wings, a 25-man raid and a 5-man instance with both normal and heroic modes. Nevertheless, the instances will both most likely be outside, similar to other outdoor instances (Zul'Farrak and Zul'Gurub for example).
The 25 man raid of Sunwell Plateau will consist of 6 bosses where players will find blood elves reigniting the powers of the Sunwell with crates brought in from Netherstorm from the Manaforges. As well as reviving the Sunwell, Kael'thas is planning on using it to summon Kil'jaeden into Azeroth, just as the Highborne had attempted to summon Sargeras through the Well of Eternity. Players may face off against Kael'thas once again and a twisted abomination of Kil'jaeden that is still being summoned.
Info taken from wowwiki. Click link for the full article:
http://www.wowwiki.com/Sunwell_Plateau
评论来自
98254
Probably the hardest fight i've encountered in WoW (Went up to Twin emperors pre tbc). Currently wiping on him now. Spent little over a week learning him. Phase 1 is pretty easy, phase 2 is relativley easy also once you get the tactics sorted out....we normally get all but shield and axe down before P3. P3 is where the fight really begins, you gotta face all 4 adds at once and any remaining weapons that come. Needless to say DPS from phase 2 onwards has to be insane. We've gotten to phase 4 lots of times, but only twice with 3 adds down and 1 at 30%. The phase changes in this fight seem to be the hardest part, although phase 4 is pretty insane too.
So yer, pretty hard boss. Hopefully we will get him into phase 5 this week and move onto the really fun instances :).
But to anyone coming up to him, i suggest your entire guild knows the tactics before hand, there will be tons of wipes! Then you will get respawns after 2 hours. So it's best if you can do things fast, espically wipe recovery.
Also, if you die during this fight it seems to be pretty hard to complete without everyone alive, thats what i've seen up to phase 4 atleast.
评论来自
74616
Its worth noting that the Phaseshift Bulwark seems to have a shield spike that reflects 800-1100ish damage during the weapon phase. I haven't seen it mentioned anywhere before but I saw it in the tank's death log in our raid (he basically killed himself on it).
评论来自
30385
I have been wondering for a long time, if it is possible to use spell reflection on Kael'thas Sunstrider's Pyroblast, caurse we are a new guild who had some good progress over the last few days in this instance, are would proberly have an attempt on him this or the next sunday.
anyone that ever have tried to do so?
评论来自
108803
I have a question about the lore when illidan fought arthas where was kael and lady vash?
评论来自
39766
Here are the links to all the legendary weapons which you can pick up to use in this fight !
https://www.wowhead.com/mop-classic/item=30317
This is the one-handed healing mace.
https://www.wowhead.com/mop-classic/item=30316
This is the two-handed axe.
https://www.wowhead.com/mop-classic/item=30312
This is the dagger.
https://www.wowhead.com/mop-classic/item=30318
this is the bow
Link to the ammunition of the bow:
https://www.wowhead.com/mop-classic/item=30319
https://www.wowhead.com/mop-classic/item=30314
this is the shield.
https://www.wowhead.com/mop-classic/item=30313
this is the staff.
https://www.wowhead.com/mop-classic/item=30311
this is the one-handed sword.
评论来自
109382
never having done this fight im not sure but im guesseing you lose thease weapons after the encounter, am I right?
评论来自
105232
Here is what i dont understand. Kael'thas wants vengence on those who destroyed silvermoon, aka Arthas and the scourge. However, Kil'jaeden was the one responsible for the creation of the scourge. Now, Kael aids Illidan, and if Kael didnt know that Kil'jaeden was the creater of the scourge, Illidan certainly did. I makes NO sense why Kael would serve Kil'jaeden, particularly now that he was found additional sources of mana. Lorewise, i cant find any justification for Kael serving the legion.
评论来自
81147
From patch 2.4 Kael'Thas will also be found in Magisters' Terrace the new 5-man dungeon located on the Isle of Quel'Danas.
评论来自
127838
It is strange to me, why did developers keep Kael'thas alive so long.
It looks like developers got a kind of mania, to get rid of Kael.
评论来自
Hasancan
he is not dead because he will be the last boss of Magisters Terrace in 2.4
评论来自
138664
Here is some lore of Kael'thas Sunstrider:
He is the descendant of Dath'Remar Sunstrider, who appeared in the "War of The Ancients" books by Richard A. Knaak. Kael joined forces with Illidan Stormrage and Lady Vashj when Illidan was working for the Burning Legion. Eventually, Illidan broke away from the Burning Legion and claimed ownership of Outland.
Kael is now secretly serving Kil'jaeden, the current leader of the Burning Legion. Once Kael is defeated in The Eye, players can defeat him in the Magister's Terrace, where he is trying to summon his new master to the world of Azeroth.
评论来自
91515
any NERF in patch 2.4?
i heard as these blow:
P4: no Mind Control & Phoenix Rebirth
P5: no Phoenix Rebirth
really?
评论来自
120637
Now, I know in the 2.4 patch they were making it so you didn't have to clear the other bosses in TK to get to Kael (And SSC for Vashj). Does this mean the doors to his trash just start open, or is there like a teleport straight to his room?
My guild hasn't been back to him yet (we had downed Vashj pre-patch but not Kael), but we will go to kill him soon so we can get our Hyjal rings. I was just wondering the kind of time commit it would take to get to him so as to help figure out what nights we will continue to attempt to down him.
评论来自
Atahan
is he talking while fighting ??
评论来自
Atahan
or someone can send scrpits :) ?
评论来自
Vlad
Phase 2, marking up the weapons:
/targetenemy
/run local t="target";foreach({1="Cosmic Infuser",2="Devastation",3="Infinity Blade",4="Netherstrand Longbow",5="Phaseshift Bulwark",6="Staff of Disintegration",7="Warp Slicer"},function(k,v)if UnitName(t)==v then SetRaidTarget(t,k)end end)
Spam the macro while standing in front of the weapons right when they spawn, it would assign a specific mark for each weapon (same marks each time). Uses raid target icons 1-7.
评论来自
107517
At 40%, the only ones left were our tank and healer. The tank was geared half in pvp gear (as in having 370defense and 12.5k unbuffed health) and the healer decently geared.
It took a while, but kael'thas died :D It was more fun watching them two, than us three dpser's participating.
评论来自
93176
You're talking about Kael'thas in Sunwell, while this page is talking about kael in The Eye. Grats though!
评论来自
Dinky
"At 40%, the only ones left were our tank and healer. The tank was geared half in pvp gear (as in having 370defense and 12.5k unbuffed health) and the healer decently geared.
It took a while, but kael'thas died :D It was more fun watching them two, than us three dpser's participating"
Lies. There is a difference between the squishy magisters' terrace Kael and the real thing.
评论来自
161273
but he really have 46 of healt ?i think it's too little already if he have the barrier :|
评论来自
145563
Note: you can't escape his MC by using
Medallion of the Alliance
:(
评论来自
rhoark
When raids have a problem with this fight its usually at the start of phase 3, but if you have trouble at the start of phase 3, the real problem is probably phase 2. You should at least have everything but the axe down with plenty of time to spare before the advisors return. If this isn't the case, re-examine how you're handling the weapons. The best use of your limited time is to aoe as many weapons as possible. Only two weapons can't be practically grouped for AoE, those being the axe and bow. The axe being left over isn't a big deal, since it doesn't provide critical buffs like other weapons. The bow can be handled to the side by two ranged DPS. Ideally this job goes to ranged DPS with high armor, meaning hunters or moonkin. The rest of the raid focuses on AoE. Have some kind of melee assigned to tank each weapon in the aoe cluster to avoid aggro mishaps. Any weapon dragged out of the pile is not just a danger to the clothie that pulled, but precious lost AoE DPS. Consecrate or cleave is not enough to deal with the maximum potential of seed of corruption, so every weapon should have a tank dedicated to that weapon alone. Give the true tanks the sword, daggers, and shield, then go down the list to DPS warriors, rogues, etc for the mace, and staff. Make sure paladins are aware the staff tank will benefit from blessing of freedom. If you use AoE to its full potential while keeping the weapons piled, they will go down quickly. Two ranged can take out the bow, then the axe can be deferred until after all the advisors if need be.
评论来自
165543
if he is lord of the blood elves why is he agressive to horde and why don't u find him in silvermoon instead of the teampest keep.who does lead silvermoon anyway?
评论来自
169126
Quote by Kael from Azerothian Super Friends Episode 5 on Youtube...
"LEAVE ILLIDAN ALONE!"
评论来自
Elf22
I say why killmurlocs cause first time blood elves of Quel'Thalas served him he knowed if they will know about kil'jaeden they will betray him and thats funny cause in realy he betrayed them leaving them in plagued lordareon but they was still loyal thats the sin'dorei blood after they was alone and without help remaining blood elves have taken a succeded march to quel'thalas and reclaiming their beloved homeland,after the come of the shattrath emysaries in silvermoon with the message kael works for the legion they have abandoned him and follow their new racial leaders lor'themar,halduron and the mage i cant remember name
评论来自
IGotSoul
This was the most fun fight I have ever been a part of. Im very happy I got to see it before Wrath comes out. My new mace isnt half bad for PvP either ;)
评论来自
224239
He's a hard boss, possibly harder then Illidan. His fireballs must be interrupted because he can one shot your tank. (20000 damage O.o)
Also:
Illidan I gotta use the potty!
评论来自
9515
In the eye, kael'thas farm you!
评论来自
Fizzles
That's
Prince
Kael'Thas Sunstrider to you!
评论来自
65244
You can now get his hairstyle at a barbershop as a Male Blood Elf.
Patch 3.0.2
评论来自
181678
Actuly, his hair style and the one male Belfs can get now, are actuly from one of the male Nelfs orignal hair styles.
评论来自
stellsh
This boss drop T5 chest
评论来自
Teemu
Well hes.. Orange?
评论来自
153653
Kael'Thas has been nerfed many times. For 4 days ago on Ravencrest EU we PuG:ed Kael. We killed him on the third try.
评论来自
224296
One of the most fun encounters in the game. The ring and the mace will serve me well for a while.
评论来自
249670
Keal'Thas has the worst hairdo I have ever seen. He must use a lot of hair gel.
评论来自
282800
cool the real king of blood elf
评论来自
297383
so do you actually kill kaelthas in the eye or what happens? cuz he comes back in mgt..?
评论来自
167903
The voice actor for this guy has a really bad lisp.
评论来自
123529
Has anybody here done TK in WotLK? If so, can you share how much people i'd need to kill Kael?
评论来自
216029
Is he a Prince or King ? He looks like a Prince to me if he has advisors is that right?
评论来自
323226
I never see anyone on
Ashes of Al'ar
but i see people on
Deathcharger
..it's weird
Edited many times for fixing the links
评论来自
celixi
I'll guess it's probably because Phase 3 is on a timer. A raid of 80s can easily pass phase 3 and burn him in Phase 4 down to 50% which should trigger Phase 5, but all that can be done in less than 3 minutes, which is the time you have for phase 3.
The easiest solution to prevent this bug is probably to ask the raid to have slow dps on Kael or throughout phase 3.
评论来自
344162
This is absolutely the best ingame encounter, even after WotLK. I remember it as nightmare back in the days when it was pre-nerfed in patch 2.3.0 (not sure about the right version).
Still also a very cool character Lore wise. I really hope to see him again in the future maybe as an ally.
评论来自
Lorre
I have a few (noob) questions about this boss ^^
1. Can he be engaged if u skip the other 3 bosses in TK?
2. Can u ignore tactics and just tank and spank him if u have a good team of lv 80's.?
3. If u leave A'lar alive, can he still drop his mount Ashes of A'lar?
Sorry for the typo's.
评论来自
342668
"But Illidan! I got to go potty!"
评论来自
395321
I still don't understand of why Kael isn't the leader of the Blood Elves, why is he in Outland and does he still work for Illidan?
评论来自
Xicon
In patch 3.2, Kael'thas will join Archavon and Emalon as the new boss in the Vault of Archavon.
"Magister's Terrace was merely a setback!"
评论来自
404103
How i see that Keal'thas is a Lord of the Blood Elves and is a King of the Sun. like in WC3 Frozen Throne. And he's a Fire Mage how i see from spells :)
评论来自
258919
This guy will not die. Ever.
Kael'Thas Sunstrider - Final Boss of "The Eye"
Kael'Thas Sunstrider - Final Boss of Magister's Terrace
()Ae()thas Sun(reaver) - Leader of the Sunreavers in Dalaran
Future encounters?:
Caverns of Time: Quel'Thalas Past
World of Warcraft: The Revenge of Kael'Thas
It's not if we will encounter him again, it's when.
评论来自
Kabi
Its easy now
did with a bunch of noobs today
THIS is my advice
Pay atention during the phase where he floats away
Cause you can change to ML during it
Today:
the leader decided it was a good idea to ninja the mount if it dropped so he changed to ML while the animation of the fight where he floats started
Yes ineed
so as a good tank friend of 2 priest and talked to a 3rd healer in the raid we stopped playing i eated the pyro
and tada... wipe
Poor &*!@#$% he lost his chance to ninja the mount since the ones left didnt even know how to play
So my advice is pay attention if you are here for the mount try to be the leader and not let ML just roll
Or force a wipe if it tryies to ninja it
评论来自
14451
Well, there is the thing you have this quest,
Above and Beyond
, and this item,
Head of Baron Rivendare
... and still he appears in Naxxramas again. Don't give up hope! =)
评论来自
423387
First defeated by Nihilum of Magtheridon on the 25th of May, 2007.
评论来自
445633
Leave Illidin alone!
评论来自
death2horde
hey i'm a total noob so i'm gonna asks a stupid question.
Can the guard dudes on his sides be mind controlled?
See told You it was a stupid question
评论来自
IbFeeshin
Realizing Blizzard would eventually get bored of rezzing him every other instance, he showed the black knight a few tricks.
评论来自
380852
I can't be the only one who thinks of a ladys unmentionables when i see the map for The Eye
评论来自
65430
Minimum Recommended Group at 80
3 Melee - Break Mind-Control
1 Ranged - Tank for Woman Boss
2 Healers
1 Tank
评论来自
217802
Kael'thas Sunstrider our beloved Blood Elf that got his life pretty much screwed just trying to save his beloved people, is voiced by Quinton Flynn. Quinton Flynn voices also our beloved Raiden in MGS and Axel in Kingdom Hearts.
评论来自
295405
Me and a group of friends killed him today, 7 people total. 1 Tank 1 Healer 5 DPS. Wiped once but the second try we got him. I think you'll need a Paladin or Warrior tank to use the shield to stop Kael's Pyroblast, I suppose a DK could use antimagic shell.
The hardest part of the fight was stopping the mind controls. If our dagger and staff users got MCd at the same time (happened in the first attempt) it was pretty much a wipe because of the disorient. In order to dispell the MC you need to attack with an ability, auto swings don't work. Apparently Fan of Knives does work. No mount for us this week but we'll continue trying our luck.
评论来自
339106
Some of the sound files for Kael'thas Sunstrider:
/script PlaySoundFile("Sound\\Creature\\PrinceKaelThas\\TEMPEST_Kael_AdvFight01.wav")
Perhaps I underestimated you. It would be unfair to make you fight all four advisers at once but, fair treatment was never shown to my people. I'm just returning the favor.
/script PlaySoundFile("Sound\\Creature\\PrinceKaelThas\\TEMPEST_Kael_CapIntro01.wav")
Capernian will see to it that your stay here is a short one.
/script PlaySoundFile("Sound\\Creature\\PrinceKaelThas\\TEMPEST_Kael_Death02.wav")
For...Quel'thalas!
/script PlaySoundFile("Sound\\Creature\\PrinceKaelThas\\TEMPEST_Kael_GoesNuts02.wav")
I have not come this far to be stopped! The future I have planned will not be jeopardized! Now you will taste true power!
/script PlaySoundFile("Sound\\Creature\\PrinceKaelThas\\TEMPEST_Kael_GrvtyLpse01.wav")
Let us see how you fare when your world is turned upside down.
/script PlaySoundFile("Sound\\Creature\\PrinceKaelThas\\TEMPEST_Kael_GrvtyLpse02.wav")
Having trouble staying grounded?
/script PlaySoundFile("Sound\\Creature\\PrinceKaelThas\\TEMPEST_Kael_Intro01.wav")
Energy. Power. My people are addicted to it. But dependence made manifest after the Sunwell was destroyed. Welcome to the future. A pity you're too late to stop it, no one can stop me now. Salama A'shalanorei!
/script PlaySoundFile("Sound\\Creature\\PrinceKaelThas\\TEMPEST_Kael_Intro02.wav")
Alas, sometimes one must take matters in ones own hands. Balamore shanal!
/script PlaySoundFile("Sound\\Creature\\PrinceKaelThas\\TEMPEST_Kael_MndCntrl01.wav")
Obey me.
/script PlaySoundFile("Sound\\Creature\\PrinceKaelThas\\TEMPEST_Kael_MndCntrl02.wav")
Bow to my will.
/script PlaySoundFile("Sound\\Creature\\PrinceKaelThas\\TEMPEST_Kael_SanIntro01.wav")
You have persevered against some of my best advisors. But none can withstand the might of the bloodhammer. Behold, Lord Sanguinar.
/script PlaySoundFile("Sound\\Creature\\PrinceKaelThas\\TEMPEST_Kael_Slay01.wav")
You will not prevail.
/script PlaySoundFile("Sound\\Creature\\PrinceKaelThas\\TEMPEST_Kael_Slay02.wav")
You gambled...and lost
/script PlaySoundFile("Sound\\Creature\\PrinceKaelThas\\TEMPEST_Kael_Slay03.wav")
This was childs play
/script PlaySoundFile("Sound\\Creature\\PrinceKaelThas\\TEMPEST_Kael_SumnPhnx01.wav")
By the power of the sun!
/script PlaySoundFile("Sound\\Creature\\PrinceKaelThas\\TEMPEST_Kael_SumnPhnx02.wav")
Analanel Balorei!
/script PlaySoundFile("Sound\\Creature\\PrinceKaelThas\\TEMPEST_Kael_TelIntro01.wav")
Well done. You have proven worthy to test your skills against my master engineer, Telonicus.
/script PlaySoundFile("Sound\\Creature\\PrinceKaelThas\\TEMPEST_Kael_ThalIntro01.wav")
Let us see how your nerves hold up against the darkener, Thaladred.
/script PlaySoundFile("Sound\\Creature\\PrinceKaelThas\\TEMPEST_Kael_WpnRlse01.wav")
As you see, I have many weapons in my arsenal.
评论来自
StevieWonder
When he uses Gravity Lapse. If your friends are being retarded and flying to the top of the room. Tell them to get down. They won't be happy when they fall to the ground when this de-buff subsides.
评论来自
498915
is he a lock mage or even prest
评论来自
537633
what i hate about the ENTIRE kael thas thing in TBC is this, kaels people, the blood elves,(then the high elves) suffered from a magic addiction when the sunwell got destroyed, and so he lead them thru trials and stuff, to a form of salvation. they craved magic, so he got to outland and gave them magic. and now, everyone hates him. what the !@#$ did he do wrong?
评论来自
511363
The remaining blood elves on Azeroth, now without support from the Alliance, are looking desperately to the Horde to help them reach Outland, where they can reunite with Kael'thas and achieve the golden destiny he promised them.
Kael'thas resides in the Eye of Tempest Keep, his citadel in Outland, floating among the ethereal islands of the Netherstorm. He leads various groups of blood elves in Outland, who are in the service of Illidan, Lord of Outland.
The skull of his father is still in his posesion and is among the artifacts that the red and green dragonflights would need to try to restore the Sunwell.LoC 115
Lately, Kael's loyalty to Illidan is beginning to crumble, and there are very few - even among his own people - who would wish to join with his new allies...
评论来自
Runeweaver
Heh, just noticed today that if your a Blood Elf Male, go to the barbershop and pick the hair style called 'Mane'... yes! That's right! It's Kael'Thas' hair style :D Now you can show it was a setback!
He lives once more!
Well... least his hair anyways...
评论来自
408364
The start of Phase 5 can bug if Kael'thas is burned down too heavily. Kael'thas will float in air without breaking the roof. He will then follow players mid-air but will do absolutely nothing else nor take any damage and the entire event has to be restarted from scratch.
I ran this with a 23 player Achievement PUG last week. Players ranging from lvl. 75-80. Despite desperate pleas and warnings from the raid leader Kael reached 50% in less than/about 30 seconds resulting in the bug described above.
All this time I've thought that it was blizzards fault for him bugging out. My guild back in the day when this was still end game (pre Sunwell) had this issue for 2 weeks running. Now I smile when I think that our DPS was too uber for Kael to handle!
评论来自
491037
We tried this in March 2010 with 14 L80s...
Here's the tactics for an overgeared group:
Phase 1 - Adds engage 1 by 1, should be trivial to zerg them down.
Phase 2 - Weapons engage all at once, was fairly easy to AoE them all, didn't cause any realy headaches.
Phase 3 - you get a few seconds break before the adds resurrect, all at once. Get someone to raid mark Thaladred and Capernian for ranged DPS to burn down. Take the mage first (capernian) because Congflag is a pain in the arse. *** See notes later on
Phase 4 - Kael engages, seemed pretty easy to burn him down, watch for Phoenixes. *** BUGGED
Be careful of mind control... a lose L80 can easily cause a lot more pain then the boss or the adds.
Also note that although there's a gap between phases you're never out of combat so resurrecting people isn't possible without a brez
***So when we got Kael to about 50% he bugged out, and wasn't targettable. he would float towards the highest aggro person, and if they hearthed he'd float towards the next one. Couldn't be reset, couldn't break out, just had to hearth. (GM's too busy with painting their toenails to answer our ticket even after 2 days!)
So reading from other people's comments it sounds like what you need to do is the following...
Make sure Kael doesn't hit 50% health in phase 4 before the phase 3 timer has expired (3 mins)
When you've killed 3 out of 4 of the adds in phase 3, then stop all DPS. Let the tank soak up damage while people go for a Bio or whatever... make sure that phases 3 and 4 last a good 3 - 4 minutes. Once you're bored, kill the last add, and then take Kael down to 50% and hopefully he'll get to phase 5.
If you get to Kael without downing any other bosses then this is a good idea because you won't get your raid ID locked if you bug it.
*this is speculation but based off other people's comments... will post once i've tried it*
评论来自
MetalGenocide
Ok, tried to two man him (prot and holy pala in mostly 245-251 gear) and here's what happened.
Phase 1:
Thaladred - 191k hp, Tank and poke for a while in between silences. Healer run away when he chases. Run away if rend stacks to 4 and let it drop (but it never got higher then 3 for me).
Sanguinar - 191k hp, healer beacon tank and run ~50 yards away then heal self. Tank and spank as normal.
Capernican - 138k hp, use every trick you can. If possible try to get her into a corner so she only spams Arcane Blast at you (low damage + hit you against the wall so you can keep attacking) This one took the longest to down.
Telonicus - 191k hp, The Remote Toy ability can be annoying, and he does hit fairly hard, but keeping Sacred Shield up he never got me below 30% hp when both myself and my healer was stunned at the same time. The stuns are random so you may get lucky or unlucky. Other then that, basic nuke.
Phase 2:
Weapons. Kill the mace first asap. all the weapons combined on me did little damage, but kept my mana up high so I could go 'all out'. After about 2 min the adds get ress'ed with ~double hp. by this point I managed to get the sword, shield daggers and bow down trough mainly AoE and reflective damage, however the mace was barely dented due to it healing for 30-50k each time.
After a matter of seconds, the adds swarmed on us and I had to DI my healer.
Ok, not the most interesting account, but should give you some idea.
I reckon a prot warrior would be far more useful. and perhaps a priest or shaman healer to throw dots / dps a little on the adds.
Only real problem is Capernian as she can completly mess you over and over. Even in Phase 1.
Well, if you do plan on going solo / 2manning it. GL heh
Reason for trying this: Why not? ^^
评论来自
79473
Here are cut scenes and cinematics from Warcraft III The Frozen Throne which show the beginning of the end of Prince Kael'thas's and the blood elves defection from the Alliance.Very interesting if you want to know more about the trilogy of blood elves and why they are not with the Alliance.
http://www.youtube.com/watch?v=7CEBNva01As&feature=related
评论来自
Calibro
I hope to solo him in cata, bear form and all that stuff. Need mah phoenix!
评论来自
77073
Can you only do this once per week?
评论来自
Faell
We did this with 7 level 80s. I'm sure it could be done with 5 level 80s but you need the proper composition and strategy.
The problems arise in phase 4 when he will Mind Control 3 players at once. We had our single melee player loot the legendary dagger, but he himself got the MC almost every time, so he wasn't able to clear the MC's, resulting in wipes. Have your tank loot the legendary dagger as well. The tank won't ever get the MC. Always dispell the healer first, otherwise the healer will heal Kael'thas up very quickly. Not to mention, with only one healer, your going to need the heals.
Make sure a ranged DPS loots the staff and stays in range of the tank so he doesn't lose agro, the healer loots the mace to reduce pyroblast damage, and the tank loots the shield to reduce pyroblast damage. The axe, bow, and sword aren't really important to the fight. I'm not sure if their chance on hit procs outweigh the damage you would lose from switching your higher DPS weapons out with them.
Also, as already mentioned, he will bug out in phase 4 if you DPS him too quickly. I'd recommend spending at least 3 minutes in phase 4 before taking him to 50%.
The rest should be pretty simple. Good luck!
评论来自
velja92
is there any gear that looks like the one he's wearing?
评论来自
CzechMirco
I love this encounter, specially the transition sequence between phases 4 and 5 (when he is at 50%). Since I'm always there with some people, who have never encountered him before, I love their comments like "O-oh, I really dont like this" or "O.o He looks seriously angry now..."
评论来自
Aphetoros
Someone try to find me the gear he wears or something similar, pwese.
评论来自
618815
He is perhaps the raid boss that talks the MOST when you engage him. A speech every phase, and one for each adviser.
评论来自
MMOSimca
Soloable in Cataclysm. Proven by Raegwyn:
http://www.youtube.com/watch?v=atATvXfxwPU
Doing it with one person will be doable (in T11) if you are a tank class following this strategy. Edit: Several other specs and classes have unique and proven ways of doing it now too - the other comments are very helpful with this.
If not, you may want to take 4-5 people (and use the normal strategy). It can probably be done with 2-3 people, but it will be hard.
Credit to Raegwyn of Zuluhed EU for the awesome strategy
Credit to Daviesh for the map image template.
Diagram: (IMPORTANT)
http://img19
.%^&*!@#$%^&*!/img19/2672/tempestkeeptheeye.jpg
Phase 1
Begin the fight by walking to
Point A
on the diagram. Kael'thas will start his RP. Quickly run to the bottom left exit of the room (near Point C), and run all the way back to the beginning of the instance (
Point B
).
Thaladred the Darkener will make his way to you. Tank him in a corner because he has a move called
Psychic Blow
, which is a knockback.
Lord Sanguinar will come up next. Bandage yourself in between Thaladred and Sanguinar if you have time. Lord Sanguinar's only real ability to watch for is his fear.
After you kill Lord Sanguinar, quickly run to
Point C
. Grand Astromancer Capernian will start attacking you along the way, just avoid her. When you get to Point C, duck into one of the corners of the room, LoSing her. Make sure you are against a wall but still in melee range. Her
Arcane Burst
has a knockback plus slow, so it can be very hard to get back to her if you get knocked away. She also uses
Conflagration
which will incapacitate you for 10 seconds, allowing her to wail away at you. Use class abilities to prevent or escape it (Raegwyn pre-emptively AMS'd it).
After you kill Grand Astromancer Capernian, proceed post-haste to
Point D
. Master Engineer Telonicus will engage you. His only ability of note is
Remote Toy
, a debuff which periodically stuns you for a few seconds. It lasts for one minute and is extremely annoying, but probably won't kill you.
Phase 2
Quickly run back to
Point C
to intercept the weapons that spawn. Use AoE attacks to take them down and spam self-healing abilities to keep yourself alive. Use DPS cooldowns here (and survivability cooldowns if needed). There will likely be 1 or 2 weapons still alive when Phase 3 begins.
Phase 3:
No running around. This time, the mobs run to YOU. There will be 1 or 2 weapons up from the previous phase (unless you're amaaazzzing or something), but don't worry about it (especially if it is the shield, it is weak).
Grand Astromancer Capernian will be the first to come to you. Master Engineer Telonicus will come next. Lord Sanguinar will come third. Lastly, Thaladred the Darkener will make his appearance.
Finish them off the same way you did in Phase 1.
Phase 4:
The hardest part of this phase is the Mind Control. Because you are soloing the fight, the Mind Control will not activate UNLESS there is another friendly target alive in the raid zone. You cannot have a Shadowfiend, a Ghoul, a Hunter pet, a Warlock pet, a Water Elemental, the Guardian of Ancient Kings, or EVEN BLOODWORMS active or he will reset to 100% hp when he Mind Controls you, ending combat and wasting a huge amount of time.
Quickly run to
Point E
, LoSing Kael'thas using the stairs.
Kael'thas has several abilities. For his standard attacks, he alternates between melee swings and chain-casting Fireball.
Fireball
is a slow cast which is interruptable. If you are a class with multiple interrupts, feel free to use interrupts (Mind Freeze) on the Fireballs to lessen the damage taken, but always have a spare interrupt available for Pyroblast (Strangulate).
Pyroblast
is a move he casts every 60 seconds, usually right after
Shock Barrier
(which is similar to the Twin's Shield that the Val'kyr Twins use in ToC). Use any damage reduction cooldown to reduce the impact of the first Pyroblast (besides Guardian of Ancient Kings, obviously). From then on, try to eliminate the Shock Barriers before he finishes casting, so you can interrupt the Pyroblast.
The last part of Phase 4 is the Phoenix. Kael'thas will summon Phoenixes periodically. They do a medium amount of damage and should be killed, but priority remains on interrupt Kael'thas' casts over DPSing it. Try to use DoTs until it goes into egg form. It will also slowly kill itself. After they die, they go into egg form, in which they will be reborn if you do not DPS it down fast enough.
Phase 5
At 50%, Kael'thas will run away and -attempt- to go back to his room. Take this time to bandage if you want. He will stop at
Point C
and summon you (after a minute or so). Ignore him and air-swim/run all the way back to
Point E
, LoSing him the same way you did in Phase 4. Continue to DPS him as advised in Phase 4.
When he casts Gravity Lapse a second time, remain at a distance from him until the effect ends. Do not at any cost go within 8 yards of Kael'thas until he has stopped channeling Gravity Lapse. If you do, you will get tons of stacks of
Nether Vapor
and die, painfully.
Rinse and repeat for great success!
Enjoy!
评论来自
Hominghead
For the Records.
Today tried to Solo him.
LV85 Prot BElf-ladin. (136k Hp)
Failed at Phase 2, Advisors ressurected before i had even one Weapon down.
Capernian is hell of a $%^&*.
评论来自
JASP01
Question: Can any of the following classes solo Kael'thas at lv 85?
-BM Hunter
-Blood or Unholy DK
-Enh Shammy
-Prot Pally
?
Thanks! Would love to hear how.
评论来自
ucplayer
I've been trying as a Blood DK with 346's mix of dps/tank gear but i'm still having problem killing Capernian, she's really a pain in the ass, when she comes I got 2-3 weps left, but meh.
This week i'm getting some upgrades so i will try again and i got resistance pots maybe it will help against her arcane damage, I hope :d
评论来自
Astrinel
Could a 85 mage with an average item level of 345 solo this?
评论来自
607499
Saying Kael'thas isn't soloable isn't entirely accurate. Currently, it seems that warlocks are able to get far enough to run into a minor wall of Pyroblast deaths, but it's likely that in a tier or two along with proper use of soulburning demons and such, Warlocks might blast through those hinders.
As stamina increase and damage done goes up, players have a shot at managing the fight because the MC is plainly avoidable if you're alone.
评论来自
Cashnprizes
Anybody know if this can be 3 manned now @ 85? Or is the MC still requiring more people?
评论来自
754934
Hey guys.
As a Blood specced DK I tried to solo this fight.
I made it to the third phase, but everything !@#$s up there...
The hunters toy thing, mages pushback etc...
I read something very interesting facts here about the fight.
I'll do some more research and probably give it another attempt.(##RESPBREAK##)524##DELIM##MasterOfDisguise##DELIM##
评论来自
580979
Ive seen many people asking if this guy can be 3 manned. Answer is definetly and ill say how.
My group is based on a Ret. Paladin. , DPS Death Knight , And Frostmage.
Phase1 is pretty straight forward , kill those .
Weapon Phase , Mage (me) Killed the staff , took it and placed protective field on all of us , kill all weapons etc..realy easy with 3dps to kill them fast.
The "tricky" part is when they all Spawn. How we dealt with this is trivial .
Marked in the order of the damage dealt to the raid.
*1.The Mage solo`ed the Female fast ( Ive used Ice barrier and mage ward whenever on CD with IV popped). You should be taking any dmg at all , but make sure your Deep Freeze is off Cooldown cause it crits for 100k .
*1.The Ret paladin and DK killed Lord Sanguinar first . We found this dude dealing high dmg to the melee DPS so here the RET pala used his Heal at 3 Holy Power aswell as the DK used his Abilities to gain health.
*2.Then the Engineer ( Make sure you move out of the bombs if possible , its realy important since it deals a high ammount of dmg )
*3.The slowed one , this should be kited so it doesnt hit ppl.
The next phase : Only problem here is mindcroll which isnt a problem at all :)
Tip : We used PvP trinkets . If myself (Mage) was MC`ed i instaly trinketed it , if the 2nd time i would of got MCed Iceblocked and imediatly after followed by Cooldsnap to have Iceblock again. Paladin was using his Trinket and Bubble to break it. And the DK just had the PvP trinket.
This phase imo is the easiest one , when you enter this phase make sure the DK uses army , Paladin uses Guardian for DMG , Mage uses IV + Time Warp and you have to get off him abut 1.25million if im not mistaken to enter last phase . He goes down realy fast with 3 DPS.
Last phase is burndown phase , even if 1 dies its realy no problem. We usualy had 1 dying because of the pyro (it can be avoided if you have DK shield off cd and if mage is properly shielded and has Ward). Paladin can use the shield tho and he should when he casts pyro.
Thats all ( KInda )
a.)Make sure you make use of the Legendary staff( Especialy for the Remote Toy from the engineer !) , Shield and whatever you can since it makes your life easier.
b.)Also for fellow mages if trying this comp have your Ice Barrier 24/7 Active aswell as your mage ward.
c.)Paladin has the 3 Holy Power heal which is extremly usefull , use it dont *!@#$ on dps and heal your raid (Dead dps is no dps)
d.)Use buffs of the Ah , especialy the Health Buff , buy a scroll 5g (Helps %^&*loads) and if you feel that you lack dps , pop a flask and a fish feast !
e.)Make item switch macros so you can easily switch in fight between staff and your normal weapons , aswell as the paladin switch the shield for his Two Hander.
Hope i didnt miss something that was realy important.
Hope this was helpful , enjoy and GL getting the mount.
PS: im 100% certain that other comps work so try it !
评论来自
82881
If you are a tank class and can make a pact with a warlock this will be MUCH easier. In my case I am currently dual boxing it with feral druid and demo lock. The lock can provide powerful and crucial dps, and an offtank via void or felguard. Lock can soulstone self, suicide before the mind control phase, and pop up for the last phase. My issue with the feral druid does seem to be lack of viable self healing, but I truly think gear and experience with multitasking will remedy this. Let's just hope Blizz leaves this encounter alone. It still takes dedication and repetitive work to earn this awesome mount.
评论来自
ucplayer
Tried today once again
Now with better gear (balance of dps/tank sta gear) around 160k HP and 11k AP, I was able to kill all weapons and the mage, but after that i'm dieing with Rend and the stun mob :x
Improvement!
Using Drums of forgotten kings and Prismatic Elixir like the DK on the video.
Also PvP trinket for when the mage mob does the stun, helps alot.
Will try again in some days, maybe with a friend helping me dpsing those mobs.
Will see.
评论来自
348591
Affliction Warlock / Feral bear druid
Succesfully 2 maned KT last night, after spending a ton of time working out kinks and different strats we finally got one that worked for us.
We kited Thaladred/Sanguinar to the entrance of the instance, while my bear druid friend soloed Sanguinars last 50% with dots on it I ran up to Capernian and killed her in the doorway, meanwhile he ran up and waited for Telonicus to come out, killed him in Al'ars room.
Weapons come out and I dot up the staff and AoE the other weapons down, I get a staff and equip it, my friend gets a staff and a healing mace, he also equips the staff for this phase.
I stay up and solo Capernian and he goes down and tanks Sanguinar/Telonicus and kites thaladred, normaly by the time Capernian is almost dead he has teonicus down to about 60-70%, he runs up as I run down to dps Telonicus and Sanguinar, this is where it gets interesting.
Normally by the time Sanguinar is dead we have about a minuite till Kael comes out, meaning there is a minuite to kill Thaladred, wich in most cases is fine, you can easily set up a demonic teleport and kite Thaladred up and down the stairs.
After he dies I summon a voidwalker, and have it go up and attack kael while I stay in al'ars room, kael gets tanked in the hallway, if you try to dps kael yourself you just get mind controlled, so my friend and my pet dpses the boss while my friend has the staff on. This phase is the longest phase.
When a phenoix spawns, my pet attacks it and drags it into Al'ars room and I kill it, it's way too much damage for the feral bear to handle.
During a pyroblast, my friend will use the mace and toss a quick heal on himself and quickly re-equip the staff, this gives a buff that absorbs 50% of the pyro damage. Barkskin/survival instincts is also helpfull.
If you did the previous phase right, this phase shouldn't be an issue, and will just take a long time since you're having a voidwalker and a bear tank doing all the damage while you twiddle your thumbs.
When you get to the final phase, you're home free, it 's as easy as you dpsing the boss and your friend doing the same while making sure you don't fail at the easy mechanics of the phase (don't fly to high up, don't get hit by nether vapor)
Loot boss get mount.
PS: We're both wearing 364+ ilv, i'm not sure how easy it will be for lesser geared people, I also don't see many people actualy persuing a strat like this because most lack the patience, it took us multiple nights of attempts to try and get something to work for us, i'm sure any pet comp could do this with a tank using this strat. (Dk's/pallys prolly better than feral tanks tbh)
PSS: Killing Al'ar does wonders, we actualy found out one of our pulls that Kaels phenoixes he summons aggros their mama.
评论来自
767810
Just downed this with 3-people; my boyfriend: a prot warrior (ilLVL 350) our friend: a ret pally (new 85, iLVL 332) and ele shaman (myself; iLVL 347).
I took the staff and the warrior took the dagger and shield.
Phase 1:
Pretty straightforward, just killed each advisor as they came out.
Phase 2:
We first killed the Cosmic Infuser; as this one heals. I put my fire totem on the staff during this phase to speed up the DPS. Next we killed the staff, dagger, shield (in that order) and finally finished off the rest of the weapons. It is important they're all down BEFORE the next Phase, but not critical.
Phase 3:
I think phase 3 is the toughest, but since we had so much DPS they went down faster then their damage output. During this phase I equipped the staff and used it to make us immune. We killed the mage first, as she causes the most trouble. Next, the engineer, as his bombs/toys are quite annoying. Finally, we killed the other two.
Phase 4:
This phase can be difficult, but once the mechanics are understood it is arguably the easiest phase. Our tank equipped the dagger (to break MC) and the shield to mitigate the pyro damage. He used the shield during the first one and we interrupted the second. During this phase all three of us focused on the boss and ignored the phoenixes; it is important to DPS him fast when he does the Pyroblast as he also puts a shield on himself which makes him immune to interrupts. We also all tried to interrupt all his firebolts.
Phase 5:
This phase is fairly straightforward as well and reminiscent of the final fight in Magister's :P. When he does his gravity lift it is important to RUN out as far as possible- he puts a stacking debuff which lowers everyones health dramatically. During this part, I killed the phoenixes and we all made sure our hp was topped off. When his shield goes down, just burn him fast, in the future I will use heroism during this phase.
I think many other comps could easily 3-man this boss. Having a warrior tank seems like the only way this is possible with only 3 people; as the MCs MUST be broken. Possibly a druid tank that could switch out may work.. but it would be tough. It also may be possible with two dps + 1 healer. This took us 6 attempts; and we finally downed him on the 6th AFTER I switched from resto to ele. We probably could've downed him with me as resto as at that point we understood the fight better. However, the problem with having a healer, is during the MC phase, it is hard for the tank to quickly break the MC and thus the boss ends up getting healed. Having pally with LoH and quick heals was helpful as well and it went fast with 3-dps so we will probably stick to that comp. No mount for us, but hopefully we will get it soon! :)
Good luck to everyone trying to farm for this beautiful mount. <3
评论来自
66874
If im trying to 2 man it and one of us is a hunter, if we pop feign death on the MD phase, will it treat the fight like only 1 person is there? or will he still MD us?
评论来自
Fjalar
I just 3manned this too.
Group was me (Prot Warrior), Holy Pally and Fire Mage.
It was pretty straight foward, much like a tank and spank fight.
I had the Dagger and the Shield to break MCs and to use shield whenever needed, Paladin had Mace to keep the buff on (sure it wasn't needed tho) and Mage had the Staff to counter the disorients and other disabling abilites.
I was taking care of phoenixes and mage was just dpsing the boss.
US - Anub'arak - Sendivogius
评论来自
Greken
we have been trying to run this with 3 lvl 85s Prot warr combat rogue and resto druid but no progress yet for us ;<
tho we all had 333 and 346 ilvl and was not the best guys. basicly jumped stright in there we are OP in cata items
评论来自
326412
After Catacllysm it is possible to do it as a 5-man group (maybe even less) if you just do the tactics right, it aint that hard to do.
This will really make farming ashes of alar a lot easier... if it drops ;)
评论来自
Strein4321
I want his robe. >.<
评论来自
114764
We got him to 3rd phase with 7 lvl 85's dps'ed him fast and he bugged out he became untargetable and kept following people, he wasnt doing anything either no casting no melee just walking around following people was anoying
评论来自
idrith
He looks like Il Palazzo, from the manga and anime Excel Saga.
Always plotting global schemes, which inevitably fail.
http://quiescence.hisdivineshadow.net/galleries/ilpalazzo/ilpalazzo.01.jpg
评论来自
4chan
"For...Quel...Thalas!"
评论来自
626791
You guys think this is soloble by a geared hunter?
评论来自
222359
2 manned this earlier today with my Blood DK in 333-346 DPS gear and an Elemental Shaman (Mainly 359 gear). First two phases are tank and spank, Ele Shaman grabs the staff to prevent conflag/arcane disruption from Kael'thas. We killed Thaladred first in P3 followed by Telonicus (because of the Toy debuff) then Capernian followed up by Sanguinar.
When P4 started we both hid behind one of the giant Kael'thas statues in the room while I made sure I wasn't at 100% HP when Kael'thas became active. When he become active, I hit a Rune Tap to get agro on him while being out of LoS of him so he'd run to us (didn't have to run out there). When he got in agro range, the Ele Shaman was out of LoS on the other side of the pillar while I DPS'd down Kael'thas (making sure the staff buff stays up), after about 30 seconds or so Kael'thas will do a yell signaling he tried to MC, but due to LoS, it didn't work. This gave the Ele Shaman a free 15-20 seconds of DPS time (we played it safe as we weren't sure the exact timer on the MC). Just make sure to avoid the flame strikes as it still hits really hard (110k~) and use CDs on the first two Pyroblasts and interrupt the third.
Rinse and repeat with LoS and keeping the staff buff up and once you get to P5 the fight is easy. I imagine you could do this with anyone who can use a staff (though p3 might be a bit rough damage wise due to the stuns/fears/rends/etc) so I'd def recommend bringing someone who can heal.
Hope this helps others who are trying to 2 man this as being able to LoS the MC takes out the only difficult part of the fight (imo).
评论来自
296015
I was able to solo this earlier on live as a blood DK.
http://i.imgur.com/g8Zfx.jpg
What you need:
Bare minimum ilevel 359, all DPS gear. Stat priority Strength > Hit to spell cap > Expertise to softcap > Crit. Tank gear will make phases 2 and 3 extremely difficult because they will take too long.
PVP trinket ilevel 352+ (preferrably the crit one)
Standard blood tank spec centered around threat, 35/0/6, taking everything in blood except Hand of Doom, Butchery and Crimson Scourge. I went 2/3 Will of the Necropolis and 2/3 Scent of Blood.
Prime glyphs: Death Strike, Death and Decay, Heart Strike. Majors: AMS, Bone Shield, third doesn't matter. Minors: Blood Tap, HoW, Path of Frost
Prismatic Elixir
Elixir of Impossible Accuracy / enough hit from gear to be spell hitcapped
Runescroll of Fortitude, kings drums, strength food
I reforged into crit heavily as mastery is nearly worthless on this fight and diseases don't scale with haste
A'lar and Void Reaver should be dead, as well as all trash in the instance except for that in Solarian's room and the hallway on that side if you didn't bother killing her.
Engineering saves you some damage and gives you some damage boost, I recommend it. Parachute cloak, Synapse Springs and Nitro Boosts enchants
Strat is basically the same as Raegwyn's video from beta.
Phase 1:
Engage KT. Run out of the room and all the way to the beginning of the instance. The doors to KT's room don't close until the first Advisor activates. Thaladred is first. Tank him right by the raid entrance door with your back to the wall so you don't get knocked back out of the instance. Burn him down. Wait for Sanguinar, engage him about 30y inside from the raid door so you don't get feared out. Note the fear can be LOSed. Tank him where you killed Thaladred. Once he dies run back the way you came. Capernian will meet you just outside the doorway leading out of A'lar's room towards KT's room. AMS once you're within 30y of her and run past her, then run all the way back to the now-closed door leading into KT's room. With your back to this door, she -should- run into the previous doorway. Try and get her positioned so that you can stand between her and a wall and not be knocked back out of melee range. PVP trinket a conflagrate if necessary to do this. Burn her down. Telonicus is last, I took him just inside Void Reaver's room (which was empty since I'd killed him already) and killed him there. The first cast of Remote Toy -can- be LOSed here if you're lucky, so burn him quickly. Otherwise if you get the debuff, don't kill him until it has about 10 seconds left on it so that you're not being chain stunned at the start of...
Phase 2:
Run back to where you killed Capernian. You'll meet the weapons halfway. Target and kill the Cosmic Infuser first. Interrupt its "heal" cast and drag it and the melee weapons on top of the bow/staff of Disintegration so you can AOE them down with D&D / pestilenced diseases / heart strike cleave. Once the Cosmic Infuser is dead, target the Phaseshift Bulwark and just heart strike cleave off of it until it's dead. Kill the rest. You should probably have 5-10 seconds left before...
Phase 3:
The advisors resurrect. Stand between Capernian and the wall. I cast Army/Risen Ghoul at this point, AMSed just before she became targetable, blew cooldowns; Blood Fury, DRW etc. You
must
kill Capernian as quickly as possible, preferrably before you get conflagged. If you do, PVP trinket. Telonicus will arrive when Capernian is at about 20-30%. Finish her off, then burn him. Don't IBF if you get Remote Toy, you can outheal the bomb damage, just run back and forth through him and most of his casts will miss. He should die just as Sanguinar arrives. Start burning Sanguinar and moving yourself slowly back towards the hallway connecting A'lar's room with Void Reaver's. Tank him with your back facing a wall. He should die just as Thaladred arrives, you will be knocked back the moment Thaladred gets within 20y of you and if you had your back to a wall this shouldn't be a problem. He should die with 10-15 seconds left before...
Phase 4:
The moment Thaladred dies, run towards A'lar's room and be about 40-50y from the bottom of the ramp, between it and the doorway leading out of the instance. You may be able to bandage here. KT will cast his first Shock Barrier / Pyroblast somewhere on the ramp. AMS and run to him. AMS will absorb the first 1 1/2 Pyroblasts, interrupt the last one. Get diseases / D&D up, you will be disoriented at this point. The phoenix adds will kill themselves, so just cleave off of KT with heart strike. Try to avoid standing in the flamestrike AOE under where a phoenix spawns. Save PVP trinket for if your health gets low and you get disoriented. When the phoenix adds die and an egg spawns, switch to it and burn it as quickly as possible to avoid it rebirthing and knocking you back 40 yards. When KT is about to cast Shock Barrier again, AMS with a second or so to go, this will absorb the first Pyroblast and you should be able to burn through the shield to interrupt the next. Repeat until KT reaches 50% and transitions to phase 5.
Note that KT does a mind control in Phase 4. KT -can- MC you, but only during the disorient and only if bloodworms or a ghoul are out during that time, and only if one of them resisted the disorient cast and gained aggro. I haven't been MCed yet over 3 solo kills and the ~20ish attempts I put in at first but you can simply spec out of worms if the risk bothers you.
Phase 5:
KT will run all the way from where you are back to his room to do the RP / graphics that he does between these two phases. Note that
he is still attackable during this time while he is running
. He runs a lot faster than you, so get diseases up and use Nitro Boosts to catch up to him to get more damage in if you can. If they fail no loss. You can get him down to 40% this way.
KT will go through the RP. When he casts his first Gravity Lapse of the phase, he will teleport you to him (he will be just outside the door leading into his room) from wherever you are in the instance, and you'll have the flight buff. Refresh diseases, drop a D&D under him and start flying back to A'lar's room, don't bother AMSing or worrying about the damage he does midair. Try not to land before the debuff falls off. If the debuff falls off while you're at a great height, parachute cloak or Path of Frost to negate fall damage. Get back down the ramp to where you started Phase 4, you can bandage here. Strangulate the first fireball cast, AMS and tank him at the bottom of the ramp, burn him as much as possible before the next Gravity Lapse. When he does Gravity Lapse fly away from him, drop a D&D under him and any adds and refresh diseases on him. Wait for Gravity Lapse to end before reengaging in melee. The only thing that can really kill you in this phase is Flamestrike, which can hit for 80K or so. If you're disoriented and see the flamestrike animation appearing under you, PVP trinket, otherwise you should be fine.
Collect your free gold, loot and hopefully phoenix mount.
ed: Sound no longer bugs out.
评论来自
296015
Differences on live from Raegwyn video (which was on Cataclysm Beta) and misconceptions debunked
You
cannot
LOS Capernian's fireballs/conflagrate in the hallway leading to KT's room. You can LOS them around a major corner but you can't use the crystals in the walls or the archways to LOS.
Conflagrate
can
be cast on a Risen Ghoul. However, the ability appears to be a small AOE, as I was also disoriented for the full duration of the spell along with my ghoul. Just PVP trinket it in phase 3 and burn her down before she casts it again.
Remote Toy
can
be cast on a Risen Ghoul but this occurs very rarely and should not be counted on.
You
cannot
LOS Pyroblast or Fireball casts on the ramp. If you watch Raegwyn's video you will see he's not LOSing any of the casts, he's simply AMSing at good times and had the bonus arcane torrent interrupt from being a blood elf.
You
cannot
range Pyroblast. You can range Fireball but I have no idea why you'd want to.
You
will not
be mind controlled in phase 4 if bloodworms or a risen ghoul are out,
unless you are disoriented
. KT cannot mind control his tank. The disorient is an aggro wipe, so if worms or a ghoul are out and he casts Arcane Disruption, you can be MCed during the 10 seconds it lasts.
Magic resistances suck. Conflagrate will land regardless of resistance, as will Arcane Disruption. Thaladred's silence and Telonicus' Remote Toy
can
be resisted, but neither ability is particularly deadly.
PVP trinket works on Conflagrate and Arcane Disruption.
Mirror of Broken Images sucks. Even with 50% arcane/fire resistance for 10 seconds, most casts would land and I still found myself dying. A PVP trinket is infinitely more valuable for this fight than Mirror is because getting out of Arcane Disruption lets you self-heal yourself to full or interrupt Fireball/Pyroblast casts that would otherwise have killed you.
Cardboard assassin
does not
taunt any of the Advisors or KT. Its only use is placing it in the hallway outside where you're killing Capernian so that Telonicus sees it before you and casts Remote Toy on it. However this requires a lot of luck and timing, and you'd be better off simply using that time to DPS her down before Telonicus reaches you.
评论来自
284015
Did this today with 4 - all in a good selection of 359 gear.
Mage
Rogue
Paladin (tank)
Shaman (heals)
We had the rogue grab the dagger, the shaman grabbed the staff. We tried it without the staff a couple of times, but the fearing etc... was annoying, and cutting into dps. The staff made things much easier.
When the 4 bosses spawned at once, we used the following kill order, and found it to be the most effective:
1) All on Thaladred
2) tank/rogue on Sanguinar - mage on Capernian
3) All on Talonicus
To be honest, everything up to actually fighting Kael was pretty trivial. Once at Kael, the RNG becomes the largest factor. Kael can MC 2-3 people. For us, it seemed to always be three. If he MC'd three, I'd have to bubble, and then use other tricks to stay alive. Our best attempts came when I had resistance aura up, and Kael only MC'd one person (since he's supposed to do 2-3, I'm guessing the others resisted - not sure if the fact I had resistence aura up or not helped - it might have been purely co-incidental. I just know for future attempts, I'll have it up!).
On our successful attempt, he only MC'd once and chose the mage who just blocked it off. We did not have a Pheonix spawn. The key thing here is really to save every single DPS cooldown you have and be in position to nuke Kael like no tomorrow. You have to get him to 50% as soon as possible. Lust/Hero is critical. Once you get him to 50%, the fight is won... the next phase he does little damage, and you can relax and dps him to his death.
No mount this time... but we'll be back Kael. >:D
评论来自
425387
I was able to solo Kael with my troll MM Hunter, Dissaster on the Blackrock server.
After a week of learning the encounter solo, I finally was able to down Kael today. The hardest part for me was the transition from phase 3 to phase 4. If he MCs me before I can get LOS then I have to start over. Once I was able to predict the MCs, phase 4 wasn't too bad. Once phase 5 starts it's a lock. Very satisfying victory. no mount drop, but I'll be back every week. Here is a 2 part video of the encounter, I was sloppy in phase 4, but pulled it off:
http://www.youtube.com/watch?v=2y9kCpYDI0I
http://www.youtube.com/watch?v=P4LLbDu1lx4
Phase 3 is challenging as well, it took me some time to master how to control each of the advisors. The main issue is getting agro on your turtle, and kiting Thaladred while doing max dps to beat the phase timer. You also have to make sure not to get knocked out of range of your turtle or he despawns and they all come for you.
This was by far the most epic solo encounter I've ever done. Fun, and very challenging solo.
评论来自
620140
3 attempts on Kael. Forceflex - Draka. Feral Druid 0/32/9. i350. Cleared bosses/trash prior. Buffs: Exp food, Mastery/Prismatic (200 Resist w/ Mixology) MoTW, Fort II. Reforged dodge to mastery (75% Sav D) to eat hits later on.
1st shot: Parked Thaladred & Sanguinar @ front door let bleed fall off @ 4 stacks. Conflaged soon as I hit ramp in Al'ars' room. After a min of chain Conflags/Arc Burst every time I lept to 2nd tier/ramp, I made it round the corner & got to Reaver side door. Capernian downed w/ 6 secs I had between each conflag. Took Telonicus into Reavers room. Dropped him w/ 2 seconds left in debuff. Phase 2, Cos Infuser 1st: Bullwerk 2nd. Skull Bashed heals, Zerk spam/AOE rot. HP plummeted, all CDs used, 2 weaps up & zero time to look for staff when Cap repopped & offered to rez me @ the GY.
Rounds 2 / 3 went smoother after adding PVP trink but RNG on getting conflaged B2B is heinous & takes up much needed time. Free Action pot is useless on disorient Effect, no AMS, Glyphed DP. A few things to try 1: if Mirror + Sindra's Fang & the 200 resist I had would be enough (728 res=50%)/ if Conflag is off the Binary resist. 2: Macro an auto equip /use after loot for staff staff & pray. 3: Likely a DPS burn (>7500 DPS) to churn through from one mob to another. Anyone have a creative suggestion/tip or any other druids have sucess here?
评论来自
Saltie
2-manned him earlier tonight without any of the weapons or special gear changes. I tanked him on my DK in Blood Tank spec with Dps gear and Unholy Presence, using DS only on Frost/Unholy runes and HS'n on Blood and Death runes. No defensive CDs were used, only offensive to speed the fight along. My partner was an off-spec Boomkin with no special changes either. We killed Thaladred and Sanguinar at the entrance, The Mage was killed at the entrance to Kael's room were it is blocked by lasers, with Telonicus dying down the ramp from were the Mage was killed. Weapons were killed next to the Mage and she was nuked using offensive CDs, making the rest of the council trivial. Kael was tanked in Al'ar's room. I allowed my Boomkin guildie to get the MC and gripped him in then killed him myself. Had no need for the PvP trinket or any defensive CDs, just nuked the eggs then him, MF made sure he was intterupted. First 2-man I did, was a great experience plus i got the mount so a nice end to a night of BWD heroic progression. Highly recommend you try it, just be aware of the fights mechanics. He is not a WOTlK boss and even at 85 he can and will kill you if you underestimate him.
评论来自
8015
Ashes of Alar dropped for me on my 5th attempt on 3-2-11 (armory Felspur to see the Feat of Strength). I soloed it mostly using what Citrique mentioned above. If my dumbass can do it I think any DK can.
评论来自
Tekunin
Two-manned this just a bit ago, here's the details:
85 Frost Death Knight (~ilvl 350)
85 Resto Shaman (~ilvl 355)
Basically used the strat
Raegwyn used in his solo video he made during Cataclysm beta
on a premade DK with full ilvl 356 DPS raid gear in Blood spec. The main difference is that my character is still wearing half blues, and because of this I brought a friend to heal me, and to make it faster I stayed in Frost spec.
After Phase 4 starts, the healer hid in the entrance hall doorway that leads to Al'ar's room, and I tank Kael'thas so that I'm in LOS of the healer, but Kael'thas is out of LOS of the healer at the same time so that he never gets mind controlled. The healer also used and activated the staff to make it that much easier.
DPS'd him down to 50% this way, and at that point you've basically won.
评论来自
Peashooter
What do you have to do with the staff you pick up? Just equip and that's it? I don't see any use ability on it?
评论来自
Mecha
Two-manned
him this evening as a
Ret Paladin and a Boomkin
using modified strategies found in these comments (thanks guys.)
First off, I cleared the whole instance beforehand for gold so there wasn't any trash up. The strategy took a few tries to perfect, but it's fairly easy once you get the hang of it. I'll try to describe it the best I can while being brief.
Phase 1
Start the encounter and immediately run to the instance portal. Wait for Thaladred to make his appearance several minutes later and take him out. The second boss will begin making his way to you - stay where you are and kill him once he gets to you.
Once he dies, immediately start running back towards Kael's room via the Voidreaver side of the instance. You'll run into the caster boss at the top of the ramp in A'lar's room. I just judged her and we ran right past. Take the ramp back up to Kael's room as far as you can go (the door into his room will be sealed since the encounter has started) and LoS her as best as you can into the little ante-chamber, then kill her (I had my back to a wall so the knockback wouldn't throw me out of melee range).
Once she dies, immediately start running to Voidreaver's room and the last boss (the engineer) will be close behind. We took him to the far back wall to give us as much time as possible later. Once positioned, take him out - if anyone gets remote toy, wait until it has about 10-15 seconds left before killing him since it can proc at really annoying times. Once he dies, immediately start running back towards Kael's room.
Phase 2
On your way back towards Kael's room (where you killed the ranged boss) you'll run into the weapons. Like previous comments said, I targeted the cosmic infuser first and interrupted it whenever it started to cast a heal. I made sure I had aggro on everything and my Boomkin friend went nuts with the AE.
The boomkin picked up the staff and equiped it, making sure to use it so we had the buff. We ran back up to where we killed the ranged boss and nuked her down again as soon as she spawned. Right as we finished, the engineer from Voidreaver's room showed up and we took him out. Shortly after, the second boss we killed next to Thaladred showed up and we nuked him down easily.
Once those three were dead, we went back into A'lar's room. We met Thaladred and finished him off.
Phase 3
I positioned myself at the mouth of the door that connect's A'lar's room to the hallway that leads to Voidreaver. The boomkin sat to my left, out of LoS from the hall. Kael will eventually make his way down and I tanked him in that exact spot - as long as the boomkin stayed out of LoS, he would not get mind controlled.
Interrupt as many fireballs as you can.
Occasionally you'll see Kael yell something that signals he attempted to use a mind control. Afterwards, the druid would pop out to DPS some or grab a phoenix off me. We also made sure to kill the phoenix egg each time so we wouldn't get overwhelmed.
When Kael puts up shock barrier, I just pop Divine Protection since I'll be eating the first pyro blast, but his shield can easily be taken down in time to interrupt the second. Using 3 holy power to heal myself usually, we widdled him down to 50%.
Phase 4
Kael will start running back towards his room. You can follow and DPS him during this time without any threat. Once he makes it all the way back to his room, he'll do some RP crap while you sit around twiddling your thumbs. Eventually he'll port you to just outside his room and cast gravity lapse on you. At this point it seemed like he stopped casting Mind Control so when he came back out we just nuked him down.
300g, some epic junk and no mount. But with only needing 2 people, it shouldn't be hard to farm this guy weekly. I hope this helps anyone willing to try - it was late when I wrote this and I'm pretty tired, so I apologize for any redundancy and the fact this looks like it was written by a 12 year old, lol.
Thanks to previous posters for the suggestions on how to solo this guy. They all helped with making this strategy.
Good luck!
评论来自
296015
With a bit more gear you can skip the entire kiting through the instance strategy as a DK and just do the entire fight in his room.
You will still need to kite Capernian to a far back corner and have the other 3 advisors tanked on the opposite end of the room as far away as possible in phase 1, but the fight is more or less won once she is dead in phase 3, if she dies before the others reach you and fear/stun you.
评论来自
Teleshot
Is it possible to two man this without a tank class?
I'm a mage and my partner is an Enhancement shaman, would we stand a chance with the right tactic?
评论来自
750397
I'm copying this, it's not mine
"By Demosthenes21 (3·2) on 01/28/2009 (Patch 3.0.8)
Just did this boss successfully last night with 9 players at level 80, took us a few attempts and we had to change dps orders a bit since the raid was smaller than the encounter was originally designed for. This is how we did it, and a slightly different strat for level 80's in a smaller raid.
Raid comp:
2 tanks (preferably 1 prot warr at least)
2 full time heals
1 offheals (moonkin / ele shammy)
4 ranged dps
Our gear level was approx. full T7 / mostly T7.5. Able to down 3 drake Sartharion with all the dpsers. You may need to bring additional dpsers if yours aren't that geared, however when new content patches come out, this won't be as much of a concern.
We wiped a few times trying to 8 man the fight without an elemental shaman, but we brought him in and the random spot chain heals and the heroism/bloodlust helped a ton in phase 4. Having 2 healers is preferred because one healer might have to move, accidentally die, or some other unforseen event. The actual damage going around the raid is trivial, and we had 1 healer healing phase 4 for some time before a mind controlled player feared him.
I recommend using a prot warr for phase 4 because they are extremely mobile for phase 4, and can easily dispel MC's without accidentally killing someone. Most players can easily take several devastates without it being a serious issue. Any tank can now MT Kael now though, the pyroblast was a joke and no cooldowns were needed to survive being hit.
Phase 1: Introduction
Not much to this phase, none of the mobs hit particularly hard and they all dropped extremely quickly. For Thaldred, the melee were able to walk up to him and start dpsing without any care if he turned around and started attacking them.
Actually positioning the mobs so they are in good places for phase 3 was also not much of a concern for us. We did attempt to have Capernian positioned on the right side of the room, and everything else on the left side, but with the speed of the dps it was not entirely successful.
Phase 2: Legendary Weapons
We had enough dps to completely destroy the weapons with about 10 seconds to spare before phase 3 started. I would recommend keeping the prot warr on the Cosmic Infuser, as it does heal itself frequently. Shield Bashes, Concussion Blows, Shockwaves are all needed to stop it from healing while all the weapons are being aoe'd down. Also, having him pick up the Staff of Disintegration early on, silence it, and drag it into the aoe helps a lot. The staff likes to stay in it's current spot and just cast at people unless someone does somethin about it.
We had a paladin tank to pick up all the other weapons (cept the bow, which was still done by a hunter). We even left the Devastation in there with the rest of the weapon as nothing there really hit for much.
DO NOT FORGET TO EQUIP THE WEAPONS. We did have some fresh people on the run who didn't understand that the weapons became lootable when they died, and required being looted and equipped. Not having enough casters with the staff in the raid will make or break the fight still. Phase 3 is serious still.
If you have a good number of single target dps in the raid, this is the dps order for the weapons I would recommend:
Staff of Disintegration -> Cosmic Infuser -> Infinity Blade -> Phaseshift Bulwark -> Warp Slicer.
For us, the bow died somewhere in the mix with the hunter nuking it down and the aoe hitting it. We never really had to worry about having to dps it at all.
Phase 3: Advisors
If you do not have most to all of the weapons down at this point, then it will likely be a wipe and you need more dps.
We were forced to change the dps order of the Advisors because of the annoyance of their abilities to a 9 man raid. Capernian was a serious threat to the raid because she would chain-conflag someone (often a tank, occasionally a heals or unlucky dps). There isn't always a staff that is going to be near in a raid that small so we nuked her first, while keeping an eye on thaldred and kiting him around as needed. If he did aggro to someone important, a bop works wonders for keeping them alive.
Killing Capernian is going the be the tough part of phase 3, her abilities severely restrict movement and make the whole phase rather annoying to deal with till she is dead. We didn't have to burn our heroism to down her, but if your raid is having trouble that is a good option.
Next up is Thaldred, just as much of a joke in phase 3 as phase 1, it took us a little bit longer to down him though.
Either Sanguinar or Telonicus will work next, neither is a very serious concern. We even had an add still up beating on the MT going into phase 4.
Phase 4: Taking matters into one's own hands
This was a bit chaotic for us the first few tries, but we eventually got the hang of it. At least 2 people should have a set of the daggers to dispel the Mind Control with. The prot warrior was the primary person to dispel the MC's for us, because of the mobility the Warbringer talent gives, and 30 yard taunts bring players over rather easily. A backup is needed in case the warrior does get MC'd himself though.
Fear should be avoided on MC'd people unless the person dispelling them got it also. It is very hard to chase down a player and attack them if they are running around randomly.
For the Phoenix adds, we had the prot warrior also tank those at the same time as dispelling Mind Controls. The Phoenixes are still level 70, and their aoe is of little concern as it nearly always misses. DPS should still nuke it down and then the egg it leaves behind though, eventually they will become a dangerous nuisance if you let them multiply and wander around randomly.
Do not forget to move out of the Flame Strikes! Those hurt a lot a 70, and they will hurt a lot at 80.
You can have any tank on the boss really, Pyroblast hits for 20-25k, which is less than our tanks had unbuffed. It is still nice to interrupt it as you get the chance, and use the shield to absorb the first one.
Heroism / Bloodlust should be saved for 80% here, give a good amount of time to make sure all the advisors or down, everyone is in a good spot and is comfortable.
Phase 5: True Power (lol)
The fight is won at this point, this phase is a joke at 80, especially with a 9 man raid. When he does Gravity Lapse, everyone should spread out a little bit as to not be right next to each other. Also don't go too high up in the air as when the debuff runs out, you will fall to the ground and take fall damage. The actual raid damage is next to nothing in the air, so nobody should be dying at this point.
Phoenixes will continue to spawn in this phase, and should still be killed until boss reaches 15% (ish). After that is is safe to straight up nuke Kael and go for the loots, only worrying about the adds afterwards.
1 minor thing to note about Heroism / Bloodlust, it is a risk using it in phase 4 as he can mind control your shaman and buff himself with it. He wont be much more of a threat, but you lose out on your heroism. If you are worried about this happening then burn it in phase 3 right at the start.
Good luck and happy hunting for the Ashes!"
评论来自
452961
Duo'd as a Protection Warrior and a Disc Priest. Using similar tactics to others, but I'll stick them here as we found this worked best for us:
1. Cleared all trash and first phoenix boss in the instance. I did all of this as Fury with heroic quality gear. Clear everything between the entrance and Kael'thas.
2. Switched back to a Protection Spec in DPS gear. Ate mastery food and used a Prismatic Elixir to reduce my magic damage. Engaged Kael'thas (run near him) and then move all the way back to the instance entrance and wait.
3. Kill the first two NPCs by the door. Don't stand too close as one does a knock-back and the other fears. Getting thrown out of the instance is bad this way!
4. Once the first two mobs are dead, run back to Kael'thas. You will engage the fire lady half-way, aggro her but keep moving back to Kael'thas. The door will be locked, but kill her as close to it as possible. She's a pain.
5. Kill the next NPC around the same place.
6. Line of site the weapons by standing to the side of the door by Kael'thas (still locked). Mark up and use this kill order:
- Cosmic Infuser (interrupt the heals too)
- Staff of Disintegration
- Phaseshift Bulwark (I took this third as it's the hardest to kill from incidental AoE).
Whilst killing all these, use cleave and other AoE moves liberally to get them all down fast.
Important:
Someone needs to loot and equip the Staff of Disintegration. This is key to winning this fight. Once equipped, they need to activate it's use function. You now cannot be affected by Conflagration or Remote Toy.
7. Once the weapons are all dead, the original NPCs will engage. Single target nuke Grand Astromancer Capernian (the lady). She does a knock-back which bugs often teleporting you to the entrance of the instance. To avoid this, never have your back to a wall.
8. Nuke the remaining NPCs in the same kind of area as they appear. You shouldn't have any problems with the remainder. Once the last mob is dead, run back to the large room in which Al'ar was killed.
9. Kael'thas will run towards you. Tank him in the doorway. It's critical that your healer line of site him at all times. We did this by having me stand in the doorway and Kael'thas to the left of it. The healer stood further down the corridor. Other variations will work just as well, but it's critical that he never gets to mind control the other player - it's probably game over if that happens.
10. Nuke him down, using cleave and other AoE abilities to take out eggs and Phoenixes. Don't stand in the fire and just endure this phase. It takes a while.
11. At 50% he will run back to where you pulled him. Run back with him and wait by the door (it's still locked ofc :)). This is a good time to hymn of hope if mana is a problem.
12. Once he comes back, he will do a gravity lapse on you. Just move away and use any ranged abilities you have. A Disc Priest with an Archangel Build is useful here. Don't engage him whilst he's casting Nether Beam - which he may do so just after the gravity phase completes.
13. Tank and spank him this way, moving away during gravity lapse. As in phase 4, AoE the Phoenix and eggs with cleave and other AoE moves. Depending on your luck/dps, the staff may expire from your healer. It won't make much of a difference except you'll get CCd a bit more. Remember to re-equip your proper weapon if it does happen...
Hope this helps. We've got this place on easy mode farm now for the mount. The whole boss fight can last upwards of 15 minutes and a full clear of trash and Al'ar about 20-30... so come prepared to spend a bit of time here whilst you master the phases.
Good luck!
评论来自
snypen007
2-manned with Fury warrior and Resto Druid.
Tried several strats including kiting to the entrance which didn't go well for us since something would always go wrong when Kael was finally active.
The strat which worked well for us was kill everything in the actual room.
Phase 1: Kited
亵渎者萨拉德雷
furthest away from Kael then killed. We let
萨古纳尔男爵
run to us midway and killed him on the spot. Then
星术师卡波妮娅
was where it got "fun"
We found it best to position
星术师卡波妮娅
between Kael's statue on the right side of the room. We kept running around until the mob was in between the statue and the wall. (This becomes very important for phase 3)
Finally
首席技师塔隆尼库斯
came into play and the only thing we focused on was his toy buff. We brought his health down until 10k hp then we waited for the toy buff to hit 20 seconds on the last person then killed him.
Phase 2: Kill order: Staff (had druid equip and buff asap), Slicer (to stop the bleed debuff), Cosmo (heals weapons), Then the rest in w/e order they come by. When Phase 3 came close to beginning we made sure we were positioned where we placed
星术师卡波妮娅
. Then we killed off what we could before the adds popped.
**Sidenote** If the advisors pop before you down the rest of the weapons focus on the mage and kill her with everything you got
Phase 3: We focused on killing the mage first, make sure you have the staff buff on or everything goes to hell. Once Thal finally made his way toward us we started kiting him around the room avoiding his damage and bleed effect. Killed the other two as we kited burning small CDs and watched for Phase 4.
Phase 4: Very important that the healer runs like hell when Kael engages if you are not on his platform to get aggro. We found getting Kael where the mage was placed was our best shot. Once in position we had the healer LoS on the other side of the statue making her immune to MC. Avoid the flame circles, kill the adds and eggs asap, then focus on Kael. The adds are your main focus once they are down take down the eggs.
Phase 5: He runs away and goes back to his platform and its pretty much cake. Fly around once you engage him again and punch his lights out.
Both toons had an avg ilvl of 348
As I stated above we tried several methods until we found one which worked with our style. Phase 3 is the toughest part of the match. Phase 4 was rough b/c MC kept catching me (Fury warrior) off guard and I'd murder the healer.
If you are looking to farm Kael find the method which works for you and make sure you have the time and effort to put into figuring out the right fit.
Good luck!
评论来自
812751
Duo'd earlier as Arms Warrior/Holy Paladin earlier.
I didn't read the previous comments so I didn't know you could pull the adds around the instance.
So if you don't feel like doing all of that here's how we did it
Phase 1: Kill the adds
Phase 2: Kill the weapons. I looted
瓦解法杖
and
无尽之刃
. I equipped the staff and used it as soon as I saw KT's yell
Phase 3: Recklessness/Trinket/Bladestorm took all the adds down to around half. I killed all of them and since the mage does that annoying arcane burst, the pally spammed exorcism to kill her.
Phase 4: Ignored the birds and eggs and dps'd Kael down. I would switch to the dagger and cleave when the pally got mc'd, then switch back to the staff.
Phase 5: Same as the last, but I didn't keep the staff equipped. I just trinketed the disorient.
It took around 3 tries due to stupid mistakes (me not equipping the staff before the adds came.) Using the staff as a Warrior wasn't that bad. I hit between 12-17k.. but next time I might just keep my normal sword equipped and just eat the disorients on the last 2 phases. I mainly kept it on so we could just finally kill him instead of wiping again :P
Ashes didn't drop though. Oh well, there's always next time. Hopefully this helps someone who can't solo it/didn't wanna try cuz their healer friend is a pally :P
评论来自
812543
Two manned this today as enhancement shaman/discipline priest. Was really simple when we got our tactics sorted. The main issues we encountered were 1) the staff and mace going a seperate way from the other weapons and pulling trash we hadn't cleared 2) issues killing weapons on time (which was sorted by just popping all cooldowns, including BL on the weapons 3) a slight panic on my behalf in phase 5 with the nether beams.
We used the positioning tactic of getting Thaladred/Sanguinar down to and killed at entrance, move up to outside Kael's room for Capernian, back to A'lar's room for Telonicus, and killed the weapons beside Capernian's corpse. Priest would equip and use the staff, essentially trivialising P3.
MCs were a non-issue. Initially we tried a tactic where I tanked Kael in the doorway to Alar's room, while my priest would stand so he could reach me but was LoSing MC, however, Flamestrikes plus phoenix death knockbacks meant I had to move position too much. I found with self heals and interrupting every single Fireball, I could take him fine on my own, so the priest would just stand far out of LoS from both of us, and when Kael shouted out a cue he had attempted to Mind Control ("Obey me!") the priest would move into LoS, heal me up, shield, etc, then after 20 secs or so move away again. With this tactic we had 0 mind controls, as the 'main tank' is not targetted by them.
We were also never really sure what to do with the Phoenixes/Eggs but I sort of took to just killing them when they were close. However we ironed it all out and killed him after 4 or 5 attempts. Unfortunately no phoenix, but I'm really looking forward to getting this on farm every week until luck heads our way
EDIT: 22/08, after about 20 duo runs Ashes finally dropped for us! Honestly could not believe it and was over the moon to win it. So keep at it everyone who's running this weekly, eventually luck will head your way and make all of this tedious grinding worth it :)
评论来自
296015
The blood shield change to DKs this patch didn't affect the difficulty of this boss much. It's still trivial for a DK in ilevel 359+ gear to do.
评论来自
631659
Also there is a graphic bug on the left side from his head giving him a 'third green eye'
评论来自
832175
Soloed this today as a Blood DK, 35/0/6, only 5 epics. I only had a few dps pieces on, maybe 7, the rest was all tank gear. I reforged all my gear to crit. My ilvl was 351. I used the strategy Raegwyn used in his video. It took a lot of attempts, but I got him down, and thats all I cared for.
评论来自
piromiru
Here's something a little different for my fellow DK soloists out there!
I have done this as blood using the Raegwyn method, but I had an idea and wanted to to try something of my own creation. So I started testing.
To my surprise, and honestly going against all expectations, a glyphed Pillar of frost WILL make you immune to, well, everything in this fight.
I used it to SLAUGHTER Capernian, since she can't knock me back and I am immune to her conflag for 20 seconds, it is laughably easy.
It can be used to ignore fear, though that is a mild annoyance at best for us of course
It's biggest and most game-changing use is that when you time it right in phase 4 you can immune 2 of his disorients with one cd! If you use this with AMS timing and a trinket you will NEVER spend more than 1-2 seconds disoriented. Timing is key of course, so it may take a few tries to get the exact timing of when to use it to immune two of the disorients with one use.
Oddly - and this may just be my frankly terrible dps gear talking - I did not always get all of the weapons down as frost before the advisors got up, despite doing so as blood. I am not exactly sure why, as I would expect frost's aoe power to exceed bloods, but maybe not?
In phase 5, something odd happened when I used Pillar to immune his disorient. When I used Pillar he would run in circles around me not casting until he got to an exact range, I have NO idea why he does this, but naturally I took him into a tight hallway and used pillar, and got 20 seconds of free dps time without him casting at me.
This will of course not work come 4.2... since they are changing the dark succor glyph... but if you guys want to have some fun destroying them, have at you!
My spec was an odd one, 10/31/0, going for a full 3/3 Scent of Blood. Since you will be deathstriking far more often than you will be obliterating, you need a way to make up the runic power, and with a frost dk, 3 melee hits happens in about 2 seconds (if that) so you generate an absurd amount of Runic Power with this talent. Glyphing Pillar of Frost is required, and I advise the AMS glyph as well. But given most of the Majors are terrible anyway, this should not be much of a deterrent.
-Have fun, Lycoris (U.S. Shattered Hand)
评论来自
Racthoh
Just 3 manned this pretty smoothly as Prot War (using dagger) Resto Druid (using staff) and a Shadow Priest. Phase 4, took Kael behind the right pillar on his platform, had the healer LoS'd from Kael and he avoided nearly every single MC while keeping hots rolling on me. Whenever the DPS got MC'd, I'd charge and spam devastate on him until MC broke. Healer never really went low on mana. I tanked and killed the fire birds and eggs myself while the dps burned boss.
All the other phases are pretty easy. Had DPS range tank the Mage add during Phase 3.
评论来自
Iroared
Trying to solo this as ret paladin, I run into the following problem: when phase 3 starts, I engage Capernian, but get ported to Thaladred. Wtf?
评论来自
Nishtai
For ppl who are curious about the fight in 4.2 i can say it's the same, the healing from Dark Succor obviously aint working so you have to be extra cautious about your health, but if you're used to the fight it should not be any trouble.
评论来自
850775
It should be known that there are 2 extra abilities used by Kael not mentioned in the overview (I could not find either in wowhead's database, but here are the two closest matches I could find.)
烈焰打击
烈焰风暴
Both of them leave a yellow-orange circle on the ground with 3 spheres flying around that detonates after a few seconds.
The first of the two is periodically used in the fourth phase. This deals a decent amount of damage upon detonation, probably 10k-20k or so, and drops a flamestrike looking circle which deals about 2k damage every second you stand in it for 8 seconds. This isn't a huge deal (compared to
火球术
, etc. as this has a cooldown to it and is avoidable) but still does significant damage.
The second on the other hand is periodically used in the fifth phase. While this one does NOT leave a damaging circle upon detonation, this one seems to hit for about
100k-130k damage
if you are in its detonation range. This is a
huge
deal and will easily kill anyone if combined with one of Kael's fireballs.
These are both very easy to see and avoid giving the amount of space players have to move around, however Kael has a way of casting this right under your feet after he casts
奥术干扰
. This combination can easily mess people trying to solo this and cause them to die (in either phase) 15+ minutes into the fight, so watch for it and plan to use your PvP trinkets accordingly!
I will try to find more exact information when I can get it, as I am still wiping on it this week (after 4+ hours straight of attempts, yuck) due to bad luck with this and phase 3 stuns.
Edit #1
Woohoo, got boss down first attempt after, mount dropped!
I didn't find any info on the damage each flamestrike deals, however I did find more about the cooldowns of them.
4th Phase
A flamestrike spawns under you every time a phoenix is spawned. The flamestrike lasts 3 seconds before it activates, and the middle of it begins to make a fire animation as its activation starts.
5th Phase
These flamestrikes are on a separate cooldown with the phoenix spawn, with an approximately 25 second cooldown. Two flamestrikes should spawn between each gravity lapse. Same animation as Phase 4 except slightly larger, again 3 second activation time. When this flamestrike is spawned however, Kael shoots a "flaming arrow" at it. The flamestrike will detonate upon being hit by the arrow, however it will always take 3 seconds to hit it.
The area you take damage in both flamestrikes is actually smaller than the animation, however don't expect this fact to save your life!
评论来自
Agronok
This guy is a PAIN at 85!
We all thought we could just nuke and win but as it turns out: The MC ability wipes us, Fully kitted raid players got the MC every time and 1 shotted people in greens or blues. Also the dagger doesn't seem to work with certain abilities at 85 so it may be best to just use auto-attack to break the MC. So if you're doing this in a raid with ANY amount of 85's...be very careful and in a full 85 raid be sure everyone has a similar level of gear.
评论来自
60834
P4 is a nightmare in 4.2 for hunter solo due to pet pathing being bugged beyond all recognition (try getting your pet to stay still and attack in the position you want).
Already killed him 2 times and was gonna get my 3rd 5 mins ago and learned something new: got to phase 5 and the $%^&er MCs me right as he lands. Take note, phase 5 starts AFTER he lands so don't make the same mistake, continue LOS-ing.
评论来自
533581
Completed him this week with my druid tank and an elemental shammy.
She had to go elemental, cause I couldn't kill the advisers in time, but in the last 2 phases, she mainly healed me.
I used Raegwyn's strategy for placing the advisers and had the shammy take the staff + using
治疗之泉图腾雕文
.
评论来自
Faell
This is soloable as a Balance Druid at 85, albeit quite difficult. I managed to do it today after spending some time refining my strategy. The video I am attaching is not me, but it should serve as proof and a template for others wishing to give it a go. I did it in a similar fashion, though I did use different placement for the advisors so they were more staggered in phase 3.
Part 1:
http://www.youtube.com/watch?v=8XI0DPCSdWI
Part 2:
http://www.youtube.com/watch?v=hl0v3CUUa1c
The main advice I would give to those seeking to attempt this is be sure to pick up mana talents and rotating between the staff and mace in phase 4 and 5 is essential.
评论来自
285085
For those DKs worrying about the mind control during P4 and whether or not to spec out of Bloodworms, here's a relevant bit of info:
As previously stated, he will never MC his target (the MT) but his Disorient will cause you to lose aggro, allowing anything that attacks him to become the "MT" for the duration (and since you're no longer the MT you'll get MC'd and he'll reset).
HOWEVER,
his disorient will also hit the bloodworms around him, and since they can't attack him there will be no one to take his aggro, and he'll just continue to attack you while you're disoriented
.
So far I've soloed 5 times and I've never had a problem with MC's, I've had bloodworms out almost every single disorient and they all got disoriented aswell, every time. They also eat lots of random spells (maybe conflag?), and the healing helps. I'd say the chance of you getting MC'd because you specced into them is much lower than the chance of you dying because you didn't have their healing or spell fodder.
TL;DR: Do spec into bloodworms, getting MC'd is HIGHLY unlikely.
评论来自
Darcey
I know for sure that there's a druid who soloed Kael'thas as feral, as I've read about him in a forum. I can't recall his name though, I just remember that he's from the USA and he plays in a hardcore guild.
There might be other brave ferals around though, ferals that have overcome this challenge but didn't mention it anywhere afterwards.
I have successfully soloed him on july 11, after spending over a month trying every time I had some time off my guild's raids or my officer's duties.
Unfortunately, I cannot record videos on my current laptop, hence I can just produce screenshots of my successful try.
There's no point in writing the strategy I used here, as it would result in a very long text. Plus, the strategy is not only about the kill order or positioning of the mobs. It's also and mostly about the proper timing and use of our feral abilities, thus a video commentary would be a lot more useful and explicative.
Consumables used for the fight:
Fortune Cookie
Scroll of Fortitude II
Prismatic Elixir
Mythical Healing Potion
Dense Embersilk Bandage
Charged Crystal Focus / Healthstone
Don't underestimate Charged Crystal Foci. They might heal a mere 2000hp (which can crit though), but every little bit helps, and sometimes that little bit can mean the difference between life and death, expecially if one doesn't still have a great gear available and if he's still learning the encounter. So many times I died when I had like 4 seconds left on my Frenzied Regeneration in other encounters, and that mere 2000hp from the Crystal would have saved me. :)
As for the spec I used, after I mastered the encounter I sticked to my standard tank spec.
When I was still getting confident with the fight though, I found this spec and glyphs to be very effective:
https://www.wowhead.com/mop-classic/talent#0ZdbGrourzRckMcu:0MmzfimMz
I used a dps oriented gear. A high health pool won't save you if you don't execute the strategy in a proper way. Plus, the higher the dps, the shorter the phases, and shorter phases means higher chances of surviving.
Here are a few screenshots from my first kill:
http://imageshack.us/photo/my-images/200/16565029.png/
http://imageshack.us/photo/my-images/163/39526505.png/
http://imageshack.us/photo/my-images/709/76292142.jpg/
http://imageshack.us/photo/my-images/153/19915007.png/
http://imageshack.us/photo/my-images/405/53049441.png/
http://imageshack.us/photo/my-images/716/87619014.png/
I also found the Ashes of Al'ar on august 7:
http://imageshack.us/photo/my-images/534/14417534.png/
http://imageshack.us/photo/my-images/811/83694501.png/
Good luck to all the die-hard ferals out there who are fighting with teeth and claws against Kael'thas instead of taking the easier route as balance druids! :)
Darcey
Note: ups, I didn't know that new users couldn't post screenshots. Well, I'll upload them in a second time then. :)
评论来自
Iroared
Finally solo'd him as Ret paladin after many, many attempts. My strategy still wasn't perfect, as I tried zerging him on phase 4 (which only worked once so far) before falling back on being defensive. No ashes yet but I'm coming back tomorrow.
http://www.youtube.com/watch?v=BhwzMEvbc1I
评论来自
Derangera
Guide on how to get a legend bow (keepers!)
4.3 transmogrification is gonna be FUUUN!
Just add
this
And your fave bow!
评论来自
873402
Me and a group of 4 others just killed him, we were so relieved after 4 wipes with a noob healer. and of course does none of the cool gear nor the Ashes of Al'ar
评论来自
aabeba
How to defeat Kael'thas as a
Hunter
What you should have:
A standard
PvE Beastmastery specialization
A turtle or beetle pet with
the appropriate tanking talents
A second pet of any kind, with a fully-fleshed out specialization
An average item level of at least around 360, enchanted and gemmed
A
Flask of the Winds
and
Drums of Forgotten Kings
Phase 1
In this phase, Kael'thas' advisors will come at you one by one.
Thaladred
is first. He moves slowly, knocks his target back periodically, and applies a bleed at melee range. Your goal is to kill him as far away from the other members as possible. Set your non-tank pet to passive to make sure he keeps following you. When he reaches the back of the room, kill him and run to the front.
Next is
Sanguinar
. He merely casts a 35-yard radius fear. He will cast fear a few seconds after he spawns, which you should counter immediately with Bestial Wrath. Try to position him inside one of the two purple circles near the stairs as he is about to die.
Third is
Capernian
, who chucks fireballs, casts an AoE knockback that slows, and a short-range disorient. Again, try to position her near the circle before killing her. Make sure you stay in range of her attacks, so that if your pet gets disoriented she doesn't need to move to reach you.
The final advisor in this phase is
Telonicus
, who essentially casts a debuff called Remote Toy that causes its victim to be stunned for 3 seconds at random intervals for a minute. He will use this ability
exactly
after
two
or
three
Bomb casts. Position him in the same circle as before, and half a second after he casts his second Bomb, hit Deterrence, and do not remove it. It should last until just after his third bomb is cast, making sure that Remote Toy
cannot
affect you. As he is about to die, move onto the platform, and place an Explosive Trap at the top of the stairs. Kill Telonicus, and immediately dismiss your pet, summoning your tank pet as soon as you can thereafter.
Phase 2
Ideally, the latter three advisors will be piled up in the aforementioned circle at this point. Several weapons will spawn to attack you as soon as Telonicus is killed. Make sure Misdirection is on your pet, and let the trap tick a few times.
Do not cast Multi-Shot
!. This will only cause aggro issues later in the phase, and you want to kill the weapons one by one, not via AoE. When Misdirection fades, recast it.
Your first target is Staff of Disintegration. Cast Bestial Wrath and destroy it quickly.
Loot the staff, equip it and use it immediately
. If you don't loot within a few minutes of its death, it will disappear. It's easy to forget, so make sure you get it immediately!
Once you've done this, proceed to to attack Netherstrand Longbow. Cosmic Infuser is your next target, kill it using Rapid Fire and try to prevent it from healing with Intimidation.
Warp Slicer is the last priority target to kill, as it stacks a painful bleed debuff on your pet. Once it's dead, finish off the other two weapons in any order, and leave the shield for last. If you don't manage to destroy Phaseshift Bulwark before the next phase begins, don't worry, it isn't very menacing.
During this phase, use Cower and Shell Shield / Harden Carapace as much as you can during Rapid Fire and Bestial Wrath. Use Mend Pet sparingly, as damage is key in this phase.
Phase 3
Kael will yell a long speech before the third phase begins, which lets you know you should plant an Explosive Trap on the circle where the three advisors' corpses lie. Cast misdirection and a few Mult-Shots as soon as the advisors respawn.
Remember to stay near your pet during this phase, or the buff from the staff you looted (which prevents disorients and stuns) will fade.
As in phase 1, you will get feared early on, which you will counter with Bestial Wrath. Nuke the $%^& out of Capernian - try to kill her before Thaladred reaches you. Your pet will take more damage now than in phase 2, so be sure to keep an eye on its health.
If you are standing near any one of the room's walls, Thaladred's knocback may cause you to fly beyond one of those walls, which will cause him to teleport you right next to him. To prevent this, Disengage in the opposite direction when you get knocked back and feel you would fly past a wall.
Thaladred is vaguely tankable, but he doesn't have a regular threat table and may change targets frequently. He is also the hardest-hitting of the advisors, so keep the heals coming. Use any remaining cooldowns to take him down.
Sanguinar's fear gets pretty annoying, and in the DPS race that is Phase 3 (though less intensive than phase 2 if executed correctly), it matters. Smoke him promptly.
When Telonicus is the last living council member and has little health left, move him, along with your pet, to the little alcove formed by the right Kael'thas statue and the nearby wall. Make sure your pet is behind the statue (this can be a hassle sometimes, be patient). Place an Immolation at the mouth of the alcove, and finish Telonicus off.
Phase 4
Kael'thas will run towards you the instant you kill the last advisor. Don't try to attack him to misdirect threat, as he will probably stop and cast spells at a range. Simply allow him to walk into your trap, and move off to the other side of the statue. He will now begin attacking your pet.
Kael'thas casts Mind Control during this phase. Your pet is immune to this spell, but you are not, which is why you must stay out of Kael's line of sight. However, Mind Control has a
30 second cooldown
, so type /sw at the start of the phase, and start it as soon as he casts it. You now know how much time you have before he is able to recast it. The emotes he issues when he casts it are
"Obey me!"
and
"Bow to my will!"
.
Kael will periodically spawn a phoenix, which will run straight to you if your pet has Mend Pet on it. Kill it and its egg as soon as you can each time it spawns. Feign Death
can cause it to despawn
- use this to your advantage.
When Kael begins to cast Pyroblast, you know you have 3 casts before which he
will not cast Mind Control
, so make sure you heal your pet up during this sequence.
Sometimes, you will be out of range of your pet, and the staff buff will fade from it. This will cause Kael to disorient it, and run towards you. Quickly
Feign Death
and let him run back to your pet.
Use Kill Command to deal damage from behind the statue, and make good use of your pet's cooldowns to mitigate Fireball damage.
Phase 5
At 50%, Kael runs to the middle of the room. The main addition in this phase is Gravity Lapse, which shuttles you into the air if you touch the ground. If you are high up and see the debuff fading,
Disengage before landing
to avoid fall damage. No more Mind Control, though!
Keep your pet away from the boss while affected by Gravity Lapse
to prevent it from suffering too many Nether Vapor (reduces health) stacks. Kill the phoenixes, and finally, Kael'thas himself.
Happy looting!
评论来自
Kentolos
Question, Can he be downed in full pvp gear or does it have to be raid gear?
评论来自
arkhi
If you're a Kingdom Hearts fan, this guy is voiced by Quinton Flynn, the same guy that voices Axel in KH:II and Axel's original persona, Lea, in KH:BBS.
So whenever you get in that fire fight with Axel in KH:II, think that you're dodging Kael's fireballs.
评论来自
aabeba
Here are a few things I couldn't fit into my above post:
To clarify, phases 2-3 (and possibly 1) both have a timer associated with them, though it is usually phase 3 that initiates with units from phase 2 still alive (notably the robust Phaseshift Bulwark).
At the very start of phase 5,
remain hidden
behind Kael's statue to avoid a potential final Mind Control cast, and position your pet near the stairs so it is ready to tank the boss (threat from the previous phase is not lost).
When affected by Gravity Lapse, hover near to the ground, but do not touch it, and attack the boss sparingly, as he appears to return damage to you during this phase.
It is a good idea to use both Rapid Fire and Bestial Wrath at the outset of this phase, as he shouldn't tether you or summon a phoenix for at least 30 seconds. With Firelands gear, it is possible to finish the fight after just one Gravity Lapse with proper cooldown usage.
评论来自
Ategra
Aabeba
said:
When Telonicus is the last living council member and has little health left, move him, along with your pet, to the little alcove formed by the right Kael'thas statue and the nearby wall. Make sure your pet is behind the statue (this can be a hassle sometimes, be patient).
I tried that tactic several times now, and it works.
But getting your pet there seems to be quite buggy. Sometimes, when my pet stands there, it just does nothing at all.
So, last time I did this, I was wondering, "what if I go behind the pillar and just let my pet stand on the other side, about 10y from the pillar".
That actually worked like a charm! The only part that gets a bit 'harder' is killing the phoenix, since your kiting area is alot smaller. However, since it has only 46k hp, you can burn it down fast.
Also, you can cast Kill Command trough that wall (the other way round did not work for me...)
Another advantage of standing here, is that you are immediately well positioned when phase 5 starts..
Just my 2 cents...
评论来自
758981
I pug this each week, here is what find easiest:
Take 4 item lvl 350+ players. 1 Tank, 1 healer, 2 dps. One of the dps should be Mage/sham/BM Hunt; hero is nice.
Tell the team this:
p = phase
p1 ~ easy. Save CDs.
p2 ~ easy, Kill mace first. Have a someone loot the staff, equip the staff, and use the 'use' on the staff. Only one person needs to use it, healer to do this is good, if healer is a paly just have a dps use it. If no dps can use it hope that your tank is warr/druid and have them do it. Save CDs.
p3 ~ kill the 'chick belf mage' first. I always put the raid markers on her and place skull on her as soon as she spawns. Then kill other 3, any order. Save CDs.
p4 ~ pop all cool downs, army hero recklessness etc etc. He will MC some of you, try your best to cc the MC'd players while dps'ing boss.
Thats pretty much it, each week I rarely wipe. Good luck (:
评论来自
215749
Managed to solo this on my ret paladin. I would recommend firelands gear, though I still have a few 359s and the troll heroic shoulders. Here's how I did it (using the modified dk solo strat posted earlier on, so use that for reference if you need to see areas to run on the map):
Bandages are useful because you won't always have enough mana to heal yourself fully when there's some downtime. A pvp trinket or human racial is a must for the encounter. I would also recommend flask and food buffs. I use a typical ret pve spec/glyphs, though I don't have eye for an eye which may help in this encounter. I brought along some healing and strength pots in case I needed them, but I did not end up using either. Use Resistance Aura whenever Capernian or Kael is engaged, and Ret Aura otherwise.
Phase 1
Start the encounter and run all the way back to the main entrance. Kill Thaladred and Sanguinar as close to the entrance as possible, but make sure not to get knocked out of the instance. I used Seal of Vengeance on Thaladred, then healed up from his rend while waiting for Sanguinar. I used Seal of Light on Sanguinar, and made sure I was at full health and 3 holy power when he died.
After Sanguinar dies, run all the way back to the gated door at the entrance to Kael's room. Capernian will attack you on the way there, use Divine Protection right as she's tossing conflag for the first time as you're running back to Kael's room. After the conflag use some sort of speed boost (rocket boots, swiftness pot, judgement) and run past her, continuing until you reach Kael's door. Once Capernian follows you and is inside the small hallway, trinket out of the conflag and kill her. After she's dead run to the small hallway before Void Reaver's room and quickly heal up while waiting for Telonicus. Kill Telonicus once he arrives there, preferably waiting until remote toy has 30 seconds or less left (or if you get really lucky, you resist it :P).
Phase 2
This is one of the easier phases. In the middle of the large hall between Al'ar and Void Reaver rooms, you'll want to stand near the 3 way intersection in the middle of the hall, but stay out of LoS of the section of the hall leading up to Kael. After you get in position, you have a few seconds to heal up before the weapons reach you, and remote toy should fall off during this time. Also switch to Seal of Righteousness during this time. Take out the Warp Slicer first, as it leaves a nasty rend that hurts almost as much as Thaladred's once it get stacked up. After that, kill the cosmic infuser while interrupting its heals. While killing these two I just subbed in divine storm for crusader strike so that the other weapons got reasonably damaged as well. Pick off the rest of the weapons in whatever order, ensuring that you will have 3 holy power when the last one dies. When you have one left, keep it up, heal yourself, and head over to where you killed Capernian. At this point if Kael hasn't engaged phase 3 yet (it usually happens right when I finish running to Capernian for me), you have maybe 10 seconds before he will, so just finish off the last weapon and switch to Seal of Vengeance.
Phase 3
You should be in position to attack Capernian, make sure your back is against the wall. Hit all cooldowns at this point, and trinket the first conflag. With all cooldowns used, you should be able to kill her before the second conflag and before Telonicus reaches you. Switch to Seal of Light after Capernian dies. You should be able to take a good chunk of health out of Telonicus while your cooldowns are still up, and finish him off just before Sanguinar reaches you. Kill Sanguinar, and then Thaladred, taking care to not get overwhelmed by rend damage. After thaladred is dead, go back into the area where you LoSed the weapons and heal up.
Phase 4
Kael will run over to your LoS spot slowly, and you should have plenty of time to heal up. In addition, he'll use his first disorient on his way running to you, and it will fade right as he reaches you. Hit your cooldowns (they should just be up again) and commence nuking Kael (still have seal of light up). Interrupt the fireballs when you can, and trinket the disorient when possible.He uses his first waves of Pyroblasts with his second disorient, so make sure that your trinket is available for that one. I ignored the phoenixes until they killed themselves, and then just killed the eggs. Continue until 50%, and then phase 5 starts. Heal yourself up and then run to the small hallway before Kael's gated door.
This phase can be more difficult than phase 3, as Kael's fireballs and Pyroblasts (if he manages to get any off) hit really hard. Just make sure to save your trinket for the second disorient so you can interrupt the first set of Pyroblasts before they hit you. I saved divine shield for the second set of Pyroblasts, and did not encounter a third set. Also make sure to interrupt the fireballs, as they hit for a decent 20k
Phase 5
Extremely easy phase. He will initially cast gravity lapse, all you have to do is stand away from him until he's done and the nether vapors disappear. Then hit your cooldowns and nuke him, trinketing the disorient. Make sure to interrupt fireballs. You'll likely have to go through 2 gravity lapses before Kael dies.
I did not need to use Lay on Hands during the encounter at all, but if it looks like you might need it the best time to use it is probably in phase 3, since you'll want forbearance to be gone by phase 4 in case you get stuck in a disorient with trinket down and he starts casting Pyros. Hopefully this helps other rets out, good luck getting the mount!
评论来自
821910
It's a shame he was lambasted by the Arbitrary Villain Dodgeball. BC did neither he nor Illidan justice.
评论来自
907537
Is this soloable by a blood DK?
评论来自
902799
Can you solo this raid at 85?
评论来自
Source
As a Balance Druid, I managed to solo this guy. Here are some tips if you would like to try :
For the spec, Dreamstate and Moonglow are mandatory. Furor can be good too if you are not highly-geared. Lunar shower is counter-productive.
Preparation phase:
Map of the instance
.
You will need to kill every trash that stands in the yellow line. Al'ar is not necessary although it gives a lot of money, prevent any silly wipe from a bad tabulation... If you are careful, something good to know is that killing Al'ar clears all the mobs in the first hallway, so you can trace your route stealthed.
Don't forget the two big arcane-machine guys just in front of the Void Reaver Room.
For the trash before Kael'Thas, I prefer using a bear-spec but if you kill them in Boomkin, make sure you are in Solar Eclipse and don't pull two packs at once.
When everything is cleared, engage the fight and start running to the entrance portal.
Phase one: advisors one by one
Thaladred
Kill him at the entrance (Red Star on the map) but beware of his knock-back. You can throw treants, Starfall, trinkets, ... and aim to Solar Eclipse
Sanguinar
Kill him at the entrance (Red Star on the map) but beware of his fear: don't stand too close of the walls or you can be sent trough the walls and be stuck... You should be in Solar Eclipse at his death.
Capernian
Kill her in the Void Reaver Room (Blue Star on the map). When you meet her, put your DoTs, then LifeBloom her deflagration. When you are in place, kill her and start running to the closed door of Kael'Thas
Telonicus
Kill him at the entrance of Kael'Thas Room (Yellow Star on the map). When you meet him, put your DoTs, then LifeBloom his shoots. When you are in place, wait for the end of the
Remote Toy debuff
and kill him when the countdown is below 15 seconds. While you are waiting, put three mushrooms in front of the door. Don't leave Solar Eclipse!
Phase two: legendary weapons
Position yourself at the left top of the hallway. Cast three LifeBlooms, one Rejuvenation and Thorns. Then, target the
Phaseshift Bulwark
.
When the weapons are on you, blow your mushrooms, DOT the Bulwark, activate Starfall, typhoon everything and replant three mushrooms. Detonate the second wave of mushrooms and the Bulwark should be dead. DOT the
Cosmic Infuser
and finish everything with Hurricane.
Get the
mace
and the
staff
. Heal yourself and plant three mushrooms at the feet of Telonicus.
P.S. : place your normal weapon, the mace and the staff on your shortcuts.
When Kael'thas starts its speech, gets three Lifeblooms, equip the staff and activate its
ability
.
Phase three: advisors all together
Telonicus
He needs to die ASAP. Blows everything you have and heal you a little after his death.
Capernian
She will arrive quickly but you will have a lot of time before Sanguinar so don’t panic and kill her. You can re-equip your normal weapon after her death.
Sanguinar
Not much to say, just kill him.
Thaladred
Kill him with DOTs and mushrooms. Don’t be in melee with him. When he dies, equip the mass heal yourself to get the
buff
(lifebloom works very well) until Kael’thas appears, then equip the staff and activate its
ability
.
Phase four: Kael’Thas and his pyroblast
DON’T USE YOUR TREANTS HERE ! If you get mind controlled while they are up, the encounter will reset…
For me, it was the most difficult phase of all five. Here are some tips to help you surviving :
The mace and the staff : always have the staff activated on you. When you see him casting its
Arcane Disruption
(it looks like Mage's Arcane Explosion), equip the mace and cast 3 Lifeblooms, then re-equip the staff. Use LoS to help healing.
The phoenix : don't kill them neither the eggs, you will have plenty of time to do so at the transition.
The
Pyroblast
: when he casts it, equip the mass, blow 1 Lifebloom then equip your normal weapon and heal through the whole duration of the spell. In addition, make distance with the boss: at the first Pyroblast, just go to the Al'ar room. For the followings, use the stairs and the space to be far away at the end of the Pyroblast. Don't forget to put 3 Lifeblooms with the mace and re-activate the staff before returning on the boss.
The mana : if you get oom, just run away until your innervate is up.
An important note is that the weapons disappear after 15 minutes so don't be too long because you will die very quickly when you lose them.
When Kael'Thas life is below 50%, he will run to its room. You will have between 1 and 2 minutes before the fight starts again so use this time to kill all the phoenix and the eggs.
Also, make sure you are at the
LEFT
side of the room, otherwise Kael'Thas will summon you in the middle of trashes (...)
Heals yourself with your normal weapon and wait for the teleport.
Phase five: Kael’Thas and his gravity lapse
He doesn't use mind control at this point so your treants can be used.
When his
Gravity Lapse
is in action, run away from the boss, kill any phoenix/egg. Six seconds before the end of the gravity lapse, put three Lifeblooms with the mace and activate the staff.
Just like phase 4 : don't kill Phoenix/eggs unless you are in the air. Heal yourself after the
Arcane Disruption
. If your weapons don't disappear, this phase is really easy.
After that, pray and loot :-) (got it at my third attempt ^^)
评论来自
928435
Me and my wife were finally able to down this guy after trying (and failing miserably) many times in the past. I am a feral druid (avg ilvl 384) and my wife a destro lock (avg 380). We began with a similar strategy as to that above:
Preparation: buff up, healthstones, imp. Clear a path of trash (though I cleared the entire raid of bosses/trash prior to my wife coming)
Phase 1: Warlock waits by the raid entrance. I go and initiate the encounter and run back to the entrance and wait for thaladred there. Kill thaladred and rinse/repeat with sanguinar. Then I pop stampeding roar and we run up back towards kael and meet the grand astromancer on the way. We kite her to the bottom of the ramp leading to kael's room and kill her there. Then we take the engineer to the wall of lootreaver's room. When he's dead...
Phase 2: We run back towards Kael's room and meet the weapons at the bottom of the ramp where we killed the astromancer. LoS them so they all group up. Kill the cosmic infuser first and then pop berserk and kill the rest pretty quickly. My wife takes the staff and puts the buff on us.
Phase 3: We kill the astromancer quickly just in time for the engineer to pop up by the time he's about to die, sanguinar pops up and we kill him and then go meet thaladred by the doorway that separates al'ars room from the corridor and kill him there.
Phase 4: We wait for Kael to come, my wife pops out a felhunter to help with the interrupts and stay's LoS untitl the mind-control shizzle is done and then pops out ocassionally to help dps the phoenix egg and get the barrier down to interrupt the pyro's. Basically it entails mashing buttons and screaming at my wife "comeeee onnn" until we make it. Frantically press heals and prepare for Phase 5
Phase 5: We expected to get teleported inside Kael's room, so we were quite surprised when he teleported to the corridor (not really giving us much space to avoid his clouds...) I ended up getting 7 stacks (50k health remaining). It was frantic and I expected to die but with a mix of using health potion, healthstone, mashing cooldowns and cursing at my monitor we got it down.
Sadly no Ashes, but now we have a basic understanding, we will get to it every week until we both get a mount. I hope that this will be of use to somebody so they too can work towards getting their mount :)
评论来自
203799
Blood DKs take note, the Gurthalak proc will get you MCd and Kael despawned in P4... had a little surprise this week. It was a nice weapon for P1-3, just keep a backup for 4-5 :)
评论来自
624821
For those of you asking if this raid is soloable
Yes, it is soloable, however, at the moment, Kael'thas's gravity lapse ability is bugged, instead of letting you fly, it throws you up in the air makes you fall down, throws you up again, makes you fall down, during this, you will be unable to move at all, and you will take the falling damage as well, so if you are trying a solo strategy, chances are you will be standing in a place that will get you killed nearly instantly, unless you place yourself under an archway to stop yourself from being thrown up to high.
评论来自
mimee
As of now Jan 20th. Gravity Lapse is bugged throwing you in the air pretty much killing you after 2 falls.
Any tips?
评论来自
Vaugn
I successfully solo'ed Kael'thas last night as a discipline priest in what I believe is a world first for any healer spec.
Kill videos: (It's in parts because I don't know how to edit videos yet.)
Part 1:
http://www.youtube.com/watch?v=hzha5AbKdRo
Part 2:
http://www.youtube.com/watch?v=RzuP7ZUcDJM
Part 3:
http://www.youtube.com/watch?v=P6tOCREEnxs
Part 4:
http://www.youtube.com/watch?v=ZW3iYVeYGdY
Part 5:
http://www.youtube.com/watch?v=b8uqrQ1LogE
Character:
http://us.battle.net/wow/en/character/kilrogg/Vaugn/advanced
(this isn't the gear I wore in the fight. I used the +spirit pvp trinket and two pieces of the Shadow 397 Dragon Soul set.)
Spec & Glyphs:
https://www.wowhead.com/mop-classic/talent#bfRsMRsbcorZMubZM:mMkaVdzM0
I used a +300 int flask and +90 int food. After all four adds were down I canceled the flask and switched to a prismatic elixir (+90 resistance) and Elixir of the Cobra (+225 crit). I also used a Deathblood venom potion in phase 2 against the legendary weapons.
Pre-battle: Kill everything else in the instance. You'll be zooming all over the instance kiting. The last thing you need are unwanted adds. You'll need help to kill Void Reaver as he cannot be solo'ed by a priest.
Phase 1 -- Kill the first three advisers at the start of the instance. Kill Telonicus on the ramp in A'lar's room.
Phase 2 -- Fight at an intersection leading to Kael's room. Open with Holy Fire and Pain on the shield. Pop Shadowfiend, Fade, Power Infusion, and nuke down the shield. The instant it dies, siwtch to the mace and kill it.
Once the mace dies, gather all weapons together (casting Pain on them as you do so) just around sight from the hallway to Al'ar's room, pop a deathblood venom, and repeatedly cast Mind Sear. It's critical you do as much damage as possible before the advisers arrive in phase 3. (Suriving weapons also gain additional health when phase 3 starts).
Note that all weapons are immune to Devouring Plague.
Phase 3 -- Continue AoE'ing for about ten seconds after the advisors repop. Finish off the Staff of Disintegration with direct dps, grab the staff, equip it, and keep mind searing for another 1-2 casts. Then switch to Warp Slicer and direct DPS it down. You'll likely need both Pain Suppression and Desperate Prayer as the Rend debuff has stacked quite high by now.
Move back into the hallway and Pain several targets, most notably the daggers (which are low on health by now) and the axe (which is at moderate health). Smite the daggers and/or axe until the next two advisers. They'll start hurting you so place yourself in the hallway such that Thaladred's knockback will send you flying once he arrives. You'll be relying on Thaladred to keep knocking you back out of enemy melee range. (Hint: use levitate when knocked back to gain additional distance.)
Kill order for the rest of the fight is: Daggers > Axe > Sanguinus > Telonicus > Carpernian > Thaladred > Bow > Kael > Phoenixes.
Melee weapons die first because they're low on health and have high dps. Sanguinus dies next because his fear is highly annoying and his dps is high. Telonicus has the next highest dps, followed by Carpernian. Once all those are down there isn't much need for Thaladred's knockback so he can be killed. The bow primarily does AoE damage and not much of it, so just toss a pain on it whenever you happened to tab across it. It'll die in due course.
Phase 4: Kael joins in about the time the first advisor is going down. (Or second if you got lucky and Telonicus's first Remote Toy attack missed, thus allowing you to use your high spellpower weapons for an additional 15 seconds.)
Kite the advisors back and forth between Al'ar's room (spending as much time as you can running in a circle on the ledge there), blowing cooldowns anytime you start taking significant damage from the advisers, phoenixes, and Kael'thas.
Once the advisers and weapons are down, switch back to your normal weapons. Start DOT'ing Kael'thas and keep running away. His 10-second disorient only hurts if you've got a mess of phoenixes on you, so blow a cooldown (pvp trinket, Pain Suppression, or Desperate Prayer) if you get CC'ed when they're close. Kael runs fast though, so it doesn't hurt to keep running way ahead using Inner Will. He will catch up and you can DOT him then.
Once you've had your weapons re-equipped for a while you'll have plenty of mana, so feel free to refresh DOTs even when they're only halfway through their duration. And keep yourself constantly Shielded, Renewed, and Prayer of Mending-ed.
One final note: If you cast Shadowfiend in phase 4, you risk being mind controlled and the encounter resetting. Kael does not mind control his tank. So you can be mind controlled if: A) you cast shadowfiend then fade, or B) You cast shadowfiend, Kael'thas casts his disorient ability, and the shadowfiend resists the disorient while you do not.
Phase 5: Kael'thas will run back to his room at 50%. Just keep kiting the phoenixes. You could single-target down a few if you're bored, but they're even easier to kite in phase 5 (when you're flying) than in phase 4.
Otherwise, just keep him DOT'ed, stay way ahead of the phoenixes, and toss a few smites on Kael when opportunity presents itself. You'll bag him in due course.
评论来自
296015
Soloing Kael'thas as a
MAGE
:
You need at least 390ish ilevel worth of gear. Full heroic Firelands gear or normal DS gear. Legendary staff is nice but not necessary but you should have a good weapon regardless. Kings drums, fort scroll, int flask and food buff.
Spec arcane, standard 31/33 / 7/5 / 3 arcane PVE spec is fine. Take 3/3 Prismatic Cloak. 2/2 Imp Blink or 2/3 Fire Power is the only choice here. I did it with 2/3 Fire Power because I was too lazy to respec and my mage is worgen with sprint racial, but 2/2 Imp Blink is preferable. This fight may be doable as fire, but I doubt it as you won't have the raw burst that arcane has and Incanter's Absorption is ludicrously OP here.
Use Mage Armor at all times.
Phase 1: Kite Thaladred and Sanguinar to the instance entrance, kill them there. Use mana shield liberally. Kill Capernian about halfway between the entrance and the door to KT's room. If you are at absolute max range, she will probably not conflag you. Kill Telonicus towards the bottom of the ramp leading to the door to KT's room.
Phase 2: Focus down Devastation first. Drop a ring of frost as the weapons are approaching, they will all be frozen and you can kill Devastation and possibly the Phaseshift Bulwark here. Pop images and kill the rest asap. Phaseshift Bulwark's pummel ability is an
8 second
lockout so don't let it be in melee range of you without images up. Bandage, loot, equip and /use the Staff of Disintegration.
Phase 3: Blow Telonicus up, use AP/Mana Gem early here. If he is at a lower level than you are on the ramp leading to KT's room, he frequently bugs out and can't path to you properly and doesn't cast bombs at you when you're at max range from him so you take next to no damage from him. Staff of Disintegration aura will stop Remote Toy from stunning you. Continue your burn and blow Capernian up. Mage ward/mana shield as much as possible here to minimize damage. Blow Sanguinar up when he arrives, then evocate / bandage to full. When Thaladred arrives, kite him around a bit till cooldowns (images in particular) are back up, but try to kill him close to KT's room door. You shouldn't take any damage from him.
Phase 4: The difficult part (gear check). Counterspell first fireball. Blow KT up ASAP with all cooldowns + time warp. There are two ways to do this phase: Either use images and LOS around the wall of the room outside KT's door until he casts an MC, then blow time warp + cooldowns and kill him, or just blow cooldowns + images, iceblock the MC if he gets you with it and kill him. The first method is what you will do if your gear is mediocre (390ish). Either way kill him. Swap back to your normal weapon for 15 seconds after he casts Arcane Disruption if you like for more damage. Note when he casts Shock Barrier/Pyroblast he will target
you
with Pyroblast regardless of whether images are up or not, and Phoenixes will always target you. So have counterspell available for this scenario. He must be pushed to 50% before you run out of cooldowns / mana and die.
Evocate and bandage in the transition. Kill any phoenixes and eggs that are up here.
Phase 5: Currently bugged but doable. Continue using Staff of Disintegration and swapping back to your normal weapon for 15 seconds after Arcane Disruption casts. He will teleport you to him. Slowfall or blink to avoid fall damage from bugged Gravity Lapse, stand at range, blow Phoenixes or eggs up and ignore KT until shock barrier ends. CS first fireball after this, use cooldowns + images again after the next Arcane Disruption (if your images are disoriented he will target you), collect loot. Don't stand in flamestrike during this phase, if it does hit you it's 120k damage.
It's pretty tough but fun.
Note: Al'ar and all trash from the entrance to KT's room must be cleared, but I did not need to kill VR or his trash, or Astromancer and her trash. Al'ar as arcane is more or less "stand there and DPS boss until it flies off, evocate, stand there and DPS boss until it dies".
评论来自
943132
FERAL DRUID SOLO
I have him down pat as a feral druid, mount dropped my 4th week or so of soloing him.
I use an agi flask, agi food, a health potion, and my pvp trinket. Bandages will come in handy as well. My gearscore at the time was 380. Feral is my offspec.
This is my spec and glyphs:
https://www.wowhead.com/mop-classic/talent#0ZrbMfRurzRczMcu:qM0firm
You could probably drop natural reaction/thick hide for dps talents since you'll be in cat form most of the time and the majority of KT's damage is from fire, but it's up to you.
I clear Alar and all his trash before the fight. At no point when Thaladred is up do you want be suspended in the air for too long, otherwise you'll be teleported to him. This means don't jump off the ramp in alar's room and get near a wall for capernian's arcane burst in p3. DBM timers for TK will help you a lot.
Phase 1:
Start the boss and run to the very front of the instance. This is where you will kill Thaladred and Sanguinar. Be careful not to get feared or knocked back out the entrance portal. When Sanguinar dies, run up the left ramp in Alar's room and los Capernian behind a nook in the wall. When she gets in range charge her and dot her up fast. You can trinket a conflag but her arcane burst debuff will still be annoying. Drag Telonicus to the entrance of KT's room and bring him to around 20%. Keep LB on yourself and kill him when your remote toy debuff is about to run out.
Phase 2:
Position yourself in the left corner in the corridor outside kt's room. LB yourself x3 and cast thorns. Go cat and pop barkskin, berserk, and survival instincts. Spam swipe till just the cosmic infuser and phaseshift bulwark are up. You can target the cosmic infuser for interrupts during this part. Dot up the phaseshift bulwark and loot the Staff of Disintegration and Cosmic Infuser. You will want macros ready for both of these on your bar.
/equip Staff of Disintegration
/use Staff of Disintegration
/equip Cosmic Infuser
You will also want your ordinary weapon on your bar for easy switching back and forth. Equip and use the staff in preparation for phase 3.
Phase 3:
Lb x3 and thorns yourself before telonicus comes up. Dps him down as fast as possible, and keep him near the door to KT's room. Capernian will show up when he is around 40%. Range pull her into the tiny room outside KT's room, otherwise she'll arcane burst you very far away. Don't worry much about your health while you fight her, just get her down fast. Sanguinar will likely show up when she is almost dead. You can swap to your normal weapon now because you don't need the staff buff anymore. Heal yourself up while you're fighting sanguinar using instant heals. You have awhile before Thaladred shows up, but don't dawdle because you don't want phase 4 starting with thaladred at full health. I use barkskin and tiger's fury for thaladred, burning him down and running away with a fresh rip on him when I have 4 stacks of his rend. Heal yourself up while you run down the ramp in Alar's room.
Phase 4:
I fight the entirety of this phase near the bottom of the ramp in alar's room. The key to this phase is keeping up the 50% less fire damage buff from the Cosmic Infuser while you have the staff equipped. Fireball interrupts help, but make sure to save your skull bash cd for pyroblasts. Once you get used to killing the advisors in time this is definitely the hardest phase.
Equip the cosmic infuser, LBx3 and thorns when you see KT enter alar's room, then equip and use the staff. Charge KT and go to town on him. He will barrier and start pyroblasting relatively soon. I usually barkskin his first pyro and interrupt the second. I don't bother dpsing down phoenix eggs as I like to stay on kt for interrupts, but this is up to you. You may have 3 phoenixes beating on you by the time phase 5 triggers. I save my pvp trinket if I accidentally take an arcane disruption while healing with cosmic infuser, because the 10 second disorient usually means a wipe. Every 30 seconds you need to heal with the cosmic infuser equipped, otherwise his fire damage starts to hurt a lot more. Eating a pyroblast without the cosmic infuser buff up may mean a wipe. You only have to last till 50%, so if you're in a tight spot use a health pot or go bear and frenzied regen/survival instincts.
Phase 5:
If you successfully make it to phase 5 then congrats, you will probably kill him. When KT hits 50% he will run all the way back to his room. You want to get him as low as possible during his run back. Equip your main weapon for this part of the fight. Dash and stampeding roar in order to keep up with him. Berserk and do a normal raid rotation on him (yay shred). You won't be able to keep up with him when he's almost to his room, so try and leave a fresh rip. Heal up outside his room while you wait on him. If any phoenixes catch up to you go ahead and kill them. If you want to play it safe (and depending on how low you got him while he was running back) you can do the same cosmic infuser/staff rotation for this phase. Otherwise just use your main weapon and trinket arcane disruption while you burn him down. You don't have to interrupt pyroblast during this phase so interrupt fireballs on cd. When he casts gravity lapse move to the corridor outside the tiny room so you arent hit with the max health decrease debuff. When gravity lapse ends go back in, zerk and kill him. I usually only have 1 gravity lapse go off.
That's it folks! I spent about 5 hours wiping to this fight before I consistently got to phase 4, so patience and practice is key. Lots of people have timing issues on the first 3 phases. Just stay cat form and dps hard, I never use bear form until phase 4. I'm planning on frapsing a kill eventually, so I'll post the link here. *youtube.com/watch?v=c5QTVj16Kf0 is a feral druid solo vid I watched when learning the fight, but I stagger the advisors in phase 3 a lot more and kill the weapons in a different spot. The worst part about learning the fight is kt's trash respawning >.> Good luck!
评论来自
94891
Nowadays it seems very difficult to solo without DS gear. Possibly the instance has been fine tuned--especially ressing the advisers sooner.
评论来自
Hashupa
Since 4.3.2 it seems he always gets a spiteful mind-control off in the final phase, while he is landing, so me and my girlfriend decided it would be best to get my pet unstuck from the statue, walk him to Kael, then have us hide back behind the statue until he lands and starts attacking.
We downed him with zero problems this way, and he dropped Ashes for me, just in time for Valentine's. :)
评论来自
DarkerFalz
Is this guy soloable by a survival hunter? I'm at 384 ilvl atm, and I kinda really want the mount.
Is there a better spec to solo this guy as a hunter?
评论来自
TheSlice
How to solo as a Ret pala:
PREPARATION:
1) Glyph Divine Protection.
2) Talent Selfless Healer for shorter WoG CD (not necessary; use if needed).
3) 20k+ DPS (not including burst).
4) Flask of Titanic Strength and Golemblood potions for more DPS.
5) Ideally you should have your Ret T13 4-set bonus but to be honest this can be done without any cooldowns above a certain gear level and with a little luck.
Note that Humans will have an advantage here thanks to their racial but it's not essential.
GUIDE:
1) Clear trash between the start of the instance and the boss room (only one corridor between Al'ar's room and the boss is needed, whichever one you'll be using). Feel free to kill Al'ar as well for some gold :)
PHASE 1:
2) When you approach the boss and the roleplaying begins, immediately run back out of the room and all the way to the start of the instance. Wait patiently. After a few minutes...
3) Thaladred the Darkener will appear, walking casually down the hall. Stay near a wall and then burn him quickly when he gets into range. You can even kite him low so his dots don't get to stack. Pretty easy either way. His silence can get annoying but he won't last long.
4) Once he's dead, run to the entrance of Al'ar's room and wait for Lord Sanguinar to come running down the platform. He hits for trivial damage and does a fear (which you can LoS if you're quick). Dispatch at your leisure. He should die at the entrance of that room, near the ramp.
5) Next up, Grand Astromancer Capernian. Run back to the entrance of the instance and wait for her. The goal is to have her die close to where you killed the 1st boss, Thaladred. Stay out of LoS until she runs into one of the tighter corridor spaces, then quickly run out, put your back against the wall and open up on her hard. Feel free to use your wings+zeal (save guardian) and they'll be back when you need them again. If she Conflagrates you (10 sec cc; incredibly annoying), don't bubble out of it. Just wait it out or use your racial if you're Human.
6) Once she's dead head into Al'ar's room and wait at the top of the ramp that is on the opposite side of the corridor without trash. When Master Engineer Telonicus appears, run around the opposite way that he heads in order to get into the clear corridor with him chasing you. So if he heads down the ramp, you run around up the top, and vice versa. Your goal is to head back to the entrance to Kael'thas' room. When you get there, Telonicus should arrive a few seconds later and start throwing bombs. If he hasn't already done so, he'll place the Remote Toy debuff on you, which will occasionally stun you for 4 seconds. This debuff lasts 1 minute. This will be gone soon enough. Depending on how quickly you kill him, it may already be gone before the start of the next phase. Make sure to kill him before it is refreshed in any case. Divine Protection glyphed will cut the damage from his bombs significantly.
PHASE 2:
7) Stay behind a wall and LoS the weapons out into the open corridor. Change seals to Righteousness and begin AoEing. Loot the Cosmic Infuser (gives a helpful buff) and the Phaseshift Bulwark (absorbs 100k damage for 4 secs and some cc immunity -- incase something goes wrong). Kill the weapons and then heal up. Wait next to Telonicus' body until the next phase begins. Ideally you should have 3 Holy Power saved up, with Inquisition active (fish for procs on the weapons before you kill the last of them).
PHASE 3:
8) When Telonicus engages again, open up on him hard but don't use cooldowns. You shouldn't need to. He will put Remote Toy on you again. Simply endure it and kill him. When he's dead, Sanguinar will soon come running up. Dispatch him too. If Remote Toy is becoming a problem, use CDs and bubble it off when Capernian gets in range. That way you can deal some damage to her as well without taking any for a bit. Either way, finish Capernian off as fast as you can, using wings+zeal if need be. Last is Thaladred. Simple nuke. Feel free to kite him to prevent taking any damage from his Rend (which still hurts a lot if you let it stack). When they're all dead, make your way back to the entrance of Al'ar's room, at the bottom of the ramp.
PHASE 4:
9) Kael'thas will come running into Al'ar's room. Engage him as soon as he's in the open. He will put up a Shock Barrier soon after reaching Al'ar's room and then spam Pyroblast, which hits for a ton. Use your CDs and hit him hard, making sure to interrupt Pyroblast once his barrier falls. When he hits 50% he'll run back to his room. Chase him and keep DPSing (use a Swiftness potion to keep up for more damage if you want). The lower you can get him before he gets inside his room, the quicker the last phase will be, and the less risky it will be. You can also interrupt his basic Fireball casts as well when his Shock Barrier is on CD. Switching the Cosmic Infuser in and using a heal will cut his damage by 50% for 30 seconds, too. Note that you should also kill the Phoenix and the Phoenix Eggs that spawn or you may find yourself becoming overwhelmed if your DPS isn't up to par. Oh, one more thing, he might do an Arcane Explosion-type attack that will disorient you for about 10 seconds. Just wait it out unless he also puts up Shock Barrier during this time, in which case, trinket/bubble out of it and burn the barrier down ASAP then interrupt Pyroblast.
PHASE 5:
10) After the roleplay, let Kael'thas run back to Al'ar's room for more space. When he does Gravity Lapse, float down and open up hard on him. Avoid the purple beams as they debuff you with -10% Max Health and this lasts for 1 minute. Bubble it off if you get too many (6+). Kill him fast. Job done! His damage output in this phase is very low and only becomes a problem if you let yourself float into the beams too often, thereby reducing your max health to the point where he can kill you in a few hits.
Hope you find this helpful. Good luck on getting Ashes!
评论来自
Esploratore
Done this one many times 3-man (fury\arms warrior + holy paladin + fire mage) and 2-man (fury warrior + holy paladin); in these cases we usually kill all stuff in kael'thas room, quite easy, then when 3-manning the mage takes the staff when all adds are revived, to avoid all the cc's they do, while 2-manning I (the warrior) use the staff.
After having killed the adds, in both cases I kite kael'thas behind the statue and the healer only uses 1-2 sec, then goes on the other side of the statue to get out of line of sight, else kael'thas mind-controls and it's mostly a wipe.
At around 1,2 millions, kael'thas goes into phase 5 and this is a much easier phase, I just dps him till he does nether beam, then I start flying back and forth (standing still my health gets reduced till 10%, at a point when his fireball one-shots an 85 player) to avoid stacks.
After he stops casting, it's nuke time again, while 2-manning or 3-manning the only very important time in which someone has to use the staff is the phase in which there are all adds; rest can be done with normal weapons.
-------------------------------------------------------------------------------------------------
Now the overpowered experience: blood dk in dps gear, item level 381 (391 as warrior and still haven't managed to solo it).
I did an attempt, as blood dks are OP let's fight all in kael'thas room, of course wiped due to all ccs of the adds together.
I saw some videos and read some comments in the past of kiting the adds around, of course, as when they die it's there that they'll be when they get resurrected.
I didn't follow the instructions of anyone, I chose my own spots.
Kited the first one almost inside void reaver's room, the second one on al'ar's platform, the third one (the annoying mage) almost inside astromancer's room, the forth one (the annoying engineer of the remote toy) at the right entrance of kael'thas room.
So of course killed them easily, as well as the weapons, and when he resurrected the adds I was near the engineer, which turned out to be useful, as he's probably the most annoying one; nuked with 80k death strikes, etc., the mage came right when he died, and gave me some problems knocking me back and slowing me, always used AMS to reduce these problems.
Then the other 2 came together, but don't really represent a problem and killed quite easily.
Kael'thas time, on this phase he kept doing arcane disruptions on me (but as a dk who needs to avoid them?), the damage is almost all magical, AMS each time I could and ofc interrupt fireballs and pyroblasts with mind freeze and strangulate.
Killed the phoenixes, but damage is ridicolous, can as well heart strike kael'thas and give a death strike to the egg in case.
Phase 5, of course I kited him on nether beam and dps'd the rest of the time, got hit all the times by arcane disruption, disoriented for 10 seconds, and in the end I kited him to al'ar's room.
Only surprise here, and I would like to know if anyone knows of this thing, if possible, at around 150k kael'thas hp, I got a hit called "flame strike", for more or less 100k, ended up with 10k hp
; then ofc I healed back to full using cds, but that was really a surprise and I'd have died if I haven't had over 100k at the time.
Not sure if it has to do with the long time, downed him in 16 mins.
Second try, first really serious try, as trying him inside the room isn't exactly a clever thing, lol.
评论来自
942212
usingf my 85 fury warrior i found when he starts tossing you around the room if you use intercept just as it procs it pulls you back to him and you dont go flying around anymore....
评论来自
450615
As a Blood Elf mage, I still consider Kael'thas Sunstrider my faction leader, not Lor'themar Theron who resides in Silvermoon City.
评论来自
wilosoft
Just soloed him for the first time as blood DK with 395 dps ilvl after wiping 3 times to get used to the fight...
I found out that Phase 1 & weapons phase were so easy, phase 4 was a bit tricky but he never got me under 50% health, last phase was pretty easy also though I had 3 stacks of debuff that reduces your health
Thanks for the infos guys I read here, they helped me a lot :) specially the ret paladin that soloed it
评论来自
909363
Close kill as blood dk in full dps gear (399lev).
started by taking the first mob to the Solarium, on the back wall. Next guy to the entrance, then the annoying mage I took to the western entrance to Kael's room. Mechanic-guy I took to the Crucible, as far to the back as I could.
This way I was able to take care of the 2 worst ones first. Then at the end of the phase I had a little time to wait until Kael showed up. Pretty standard, interrupt when pyroblasting & such..
One mistake I made on the last phase, didnt move out of the beams... :P such a good try.
Trying again in a second...
Edit;
As of 15/04/2012, Gravity Lapse still bugging, tossed me to my death after easy and funny run, ruining my solonight...
Edit:
Two last weeks everything went well, but tonight Gravity lapse thingie bugging again ( 6th of May). First blast to the air it worked, but accidentally I got to the ground and got Lapsed again, this time Jumping didnt keep me in the air unfortunately. Wiped on 20k hp left on Kael >.<..
评论来自
387891
Once you acquire around ilvl 390 gear as a Blood DK, you can abandon some of the more complicated strategies to make this a much quicker farm.
When you have Hour of Twilight 5-man gear (~ ilvl 378), you will need to move the advisers around the dungeon to avoid fighting all of them simultaneously, as detailed in many other comments. However, when you've got some DS gear (mostly Raid Finder level Gurthalak or better as your 2H), you can just fight him straight up in the boss room. The only reason you couldn't do this before was when gear was lower and your weapon wasn't as good, you couldn't take all four advisors on at once without dying because you'd be fighting them way too long, mostly due to Capernian's irritating abilities that move you out of melee range and put a long disorient on you. However, with a strong enough weapon and popping some DPS CDs, you can now get Capernian down fast enough that you aren't fighting her without AMS's protection for very long.
When you do it this way, fight the advisors normally, but put Thaldred and Sanguinar in the corners of Kael's room so you can avoid a little bit of the damage when you get to Phase 3, and just down Capernian and Telonicus near Kael himself. Kill the weapons pronto, and wait for Kael to start talking about making you fight all four at once. I usually will try to pop Army, regular ghoul and such right around here. The key to doing it this way is making sure to pop AMS so it has as much effective uptime as possible, but before Capernian can cause you to lose control of your character through the disorient. You want to just rip Capernian down as fast as possible since her disorients and knockbacks are basically the only reason you couldn't do this fight this way before this gear level.
Kael is fought basically the same way as in every other strategy, although if you fight him in the room, he won't really get to Pyroblast before you get him to 50% since he doesn't have travel time from his room to wherever you were fighting him (usually Al'ar's room or the hallway outside).
评论来自
Eshaton
Strategy for one/two players from the
Solo/Duo Old Raid Compendium
, done at level 85 at patch 4.3 with ilvl 385-395 gear:
Kael'thas Sunstrider
Very few classes can solo this fight outright, but most can two-man it.
Phase 1
: He will spawn each member of his council one at a time, and it is fairly easy to burn each down one by one. At this point you should kite each member of the group except magelady Capernian to the other side of the room and kill them so you can easily burn her without interference from the others at the start of Phase 3.
Phase 2
, he will spawn 7
legendary weapons
which you must defeat, after which you can loot them. One person will need to loot the
Staff of Disintegration
, and the other will need to loot the
Infinity Blade
. If the dagger cannot be used, one of the party will be MCed and die (or kill the other party member). If the staff cannot be used, there will be more CC to deal with in phase 3. If this phase is problematic, the weapons should be tanked over by the bow, and a pet or dpser should take care of the staff first. I
Before
Phase 3
begins, the staff should be used to mitigate the overwhelming CC in Phase 3, when all the council members spawn and attack at once. In this phase,
Grand Astomancer Capernian
should be killed first as she will do a vicious
Arcane Blast
which knock backs and slows and a
Conflagrate
, then
Thaladred the Darkener
, as he does a large
knock back
.
Phase 4
: Kael'thas will attack. He will periodically
Mind Control
the lower threat of the two party members, which must be dispelled by attacking the MCed player with the Infinity Blade, which will dispel it. He will also cast a
Pyroblast
which does a decent amount of damage and is cast in succession but can and should be interrupted. However, if he has his
Shock Barrier
up he will be immune to interrupts, so be sure to break it before interrupting. He will also spawn Phoenixes in this phase, but they can be ignored.
At 50%,
Phase 5
will start and he will go up in the air and periodically cast
Gravity Lapse
. You will want to stay out of melee range of him during this time, as he will cast a stacking debuff on you that reduces your max HP considerably. Wait until he is done casting it and there are no more purple lightning bolts around him, then attack him. Reports are that some classes can solo Kael'thas, but it highly advised to master the mechanics in a group of two first.
评论来自
909363
One question I got about this. I already got myself the Ashes and I'm curious about letting a guildie in a run. Does the mind-control stuff happen if the guildie just sits on the entrance, never touching Kael?
评论来自
Qoko
Now with MoP live, what I posted here is likely all a little bit redundant. Though Kael'thas was buffed himself, I think many classes can now simply avoid all but Kael'thas his room and do the fight there. Especially with the majority of selfheals and survivability this fight should not be a major problem for +463ilvl rogues anymore. I have not done this myself, but seeing the majority of my strategy obsolete I decided to edit it and remove that, the video that was on is also deleted. Thanks for the support of this post for those few months. If I have some notes on the 5.0 Kael'thas fight I'll post it here.
评论来自
983210
Here's some fun information that I just thought I would share(because there's already enough Information on how to kill him and the likes), Kael'thas shares the same voice actor with Axel of Kingdom Hearts(Or Reno from Final Fantasy: Advent Children).
I met him at an Anime Convention and told him that I killed him in World of Warcraft, and he replied with, Quote:(Doing Kael'thas' voice)
"I know..., I felt it!"
.....best day ever... :)
评论来自
Ganderek
In Mists of Pandaria, a blood DK can no longer solo Kael'thas because you cannot spec out of Bloodworm, meaning you'll get mind controlled and reset the fight.
Although many other classes will easily solo this.
评论来自
maggisvans
anyone notice that one of kael'thas's abilitys is apperently the dk talent brittle bones? dk kael'thas inc?
评论来自
929975
Remember when you ran away and I got on my knees and begged you not to leave because I'd go berserk?
Well... You left me anyhow and then the days got worse and worse and now you see I've gone completely out of my mind.. And.. They're coming to take me away, ha-haaa!
They're coming to take me away, ho-ho, hee-hee, ha-haaa
To the funny farm. Where life is beautiful all the time and I'll be happy to see those nice young men in their clean white coats and they're coming to take me away, ha-haaa!
评论来自
1016415
I solo this guy im a feral tank with resistance that will blow your mind :D
评论来自
Forumchibi
After trying for three days straight with my friend, we finally got Kael'thas duo'd tonight.
We went through a few class combinations - paladin/shaman, mage/shaman, hunter/hunter - and on our successful attempt used hunter/shaman. I went BM with a turtle pet, and the shaman was elemental spec.
We repeatedly had difficulty killing the council in the room, and had much better attempts using the halls between the room and the entrance.
We fought Thaladred in Al'ar's room by the top of the ramp, Sanguinar in the hall just outside Al'ar's room going toward Kael'thas, Capernian at the entrance, and Telonicus at the door to Kael'thas.
We burned them down individually easy enough. For the weapons, we focused on the shield first, then the healing mace, then killed the rest one by one. Both of us looted the Staff of Disintegration and used the effect, and I also picked up the Infinity Blade in case CC needed to be removed.
I created two macros specifically for swapping between the staff and blade in case my partner got MC'd, which he did on a few of the attempts, so they were helpful to have if you have a more aggressive/reckless friend.
#showtooltip
#show Cobra Shot
/equip Staff of Disintegration
/use Staff of Disintegration
/cast Cobra Shot
#showtooltip
#show Raptor Strike
/equip Infinity Blade
/cast Raptor Strike
Because the Raptor Strike was modified to equip the dagger, it reduced the effort of putting on the dagger and spamming the melee ability required to break CC to one button, and then once they were free I was immediately able to switch back to and use the staff and attack with the modified Cobra Shot to minimize me getting disoriented, again with a single button.
We were able to kill the council one or two at a time without much issue as they reached us. Once Kael'thas went active, we went back to the doorway between Al'ar's room and the hallway toward Kael'thas's room. Originally we tried in the small room and hallway just outside his door, and at the intersection just down the hall, but they didn't work very well. Because there were two of us, when the tanking turtle got disoriented, Kael'thas would run out toward us and would sometimes stand in the doorway, giving us no place to hide from the MC, and of course only I could drop my aggro with Feign while the shaman could only run around. Being at the door outside of Al'ar's room gave us two doors to run through - in case he ran into Al'ar's room or all the way back into the hallway side, we could both just run through to the other side and hide again.
The turtle needed an occasional heal from me, but otherwise we hid a lot, waited, and came out just after the MC messages of 'Obey me!' and 'Bow to my will!'. I tried to use the in-game stopwatch to measure 30 seconds, but usually was scrambling to much to start or reset it, so just went with a rough estimate and hid early.
We also killed Al'ar at some point, because in one attempt, as Kael'thas ran back to his room at 50%, we got Al'ar's aggro. I'm not sure if we accidentally hit him or what.
Once Kael'thas had run off, we waited until he teleported and summoned us in the doorway outside his room. I temporarily put my pet on passive and made sure we had a good view of Kael'thas and the pet in the open hallway before attacking. The shaman did end up healing a few times, and I also had to res my pet at least twice (I wasn't watching the stacking debuff on it), but we finally killed him.
He was enough nice enough to drop the Ashes on our first kill for all our troubles :) It took a lot of learning of where to go and what to use (and over the course of the three days I was running dungeons to gear up my hunter), but it was well worth the effort. Good luck to all on getting this mount!
评论来自
Jahmai
been researching this for 10 hours now and still cant find out how to avoid MC i tried that hide behind the wall trick that was absolute bullcrap I've seen mele solo him and never hide behind anything they never get MC so I give up cant find a simple &*!@ing answer
评论来自
805932
i read the information in these posts and would like to thank everyone who contributed. i solo'ed this last night after a few attempts on my death knight Belfurion, finishing with full health and never in danger of dying on the successful attempt.
dropped the ashes as well so was a great night.
now to solo BT
评论来自
387891
Not sure what changed in 5.0.4, but I can't solo this guy anymore as a Blood DK. I was specced into Bloodworms in 4.3 and never got Mind Controlled during the disorient, but in 5.0.4, the moment I get hit with the disorient he hits me with the mind control and despawns (you can no longer spec out of the worms and they are almost always up).
My best guess was that the worms were not considered valid targets for Kael during 4.3, but now they are.
评论来自
Alteir
In patch 5.0.4 His health has been bumped up to 3.2 million from 2.5 million, which is his pre-patch 3.0.2 health.
EDIT: It is still possible to solo him as a hunter even without the immunity staff (I personally have 395 ilvl, so not sure if possible with less), though Phase 3
and Phase 5 are
is pretty goddamn annoying
Phase 3
because of the obvious overflow of CC and Thaladred's bleed
, and Phase 5 because of bugged Nether Vapors that never despawn (not even after the fight).
Phase 5 has been fixed as of 2012/09/20.
Phase 1, 2 and 4 are still pretty much faceroll, but Phase 4 requires you to keep up Mend Pet more since at any time he might use the zone-wide disorient, allowing him to pummel your pet with impunity.
Weapons kill order: Press TAB and apply face to keyboard
Advisors kill order: Capernian > Thaladred > Telonicus > Sanguinar
Let Remote Toy drop off before you kill Sanguinar.
Fight took about 12 minutes, even with the delays from CC.
Spec:
BM
Talents used:
T15:
Posthaste
T30:
Silencing (not used in the fight)
T45:
Spirit Bond
T60:
Fervor
T75:
Blink Strike
Glyphs used:
Glyph of Misdirection
Glyph of Mending
Glyph of Endless Wrath (not used during fight because of bugged aggro loss on pet)
Buffs:
Class buffs (Hawk/Trueshot)
Drums of Forgotten Kings
Prismatic Elixir
Runescroll of Fortitude II
Skewered Eel Well Fed
评论来自
lightclaw
Soloing this as a feral druid is fun, but a bit complicated. I'm sure it will be easier at level 90, but at 85 it's still easy to die trying. I attempted to do it in bear form but the changes to Vengeance make it so that your dps is just too low to get the advisors down fast enough the second time you face them. In cat form it was substantially easier. I also tried completing the fight with a healer friend, but that actually wound up making the fight harder due to Kael'thas's mind controls.
The fight is vastly easier with a PvP trinket. Throughout the encounter, be sure to keep bleeds going as much as possible and use the free healing touches you get from finishing moves to heal up. Bandages and Renew can pretty much do the rest to keep you alive, but things like barkskin and the bear healing buffs are helpful, of course.
Start the fight and run all the way to the raid's entrance. Thaladred is slow, but he will eventually get there. Kill him and wait for the second advisor, Sanguinar.
Kill Sanguinar at the raid entrance as well, then return to the entrance of the Phoenix Room and wait for the third advisor, Capernian.
When she begins down the left ramp toward you, run up the right ramp and around on the balcony, and kite her all the way back to the west door to the boss's room. Fight her in the alcove leading to the boss room, or her knockbacks will be a real problem. Use your PvP trinket to escape the conflagration effect she puts on you.
Once Capernian is dead, run to the middle of the Void Reaver's room and wait for Telonicus to show up. He puts an annoying debuff on you that stuns you periodically. Hit him a few times to get his health down but run in circles to avoid bombs and wait until the Remote Toy debuff has about 10-15 seconds left before finishing him off.
After the last advisor is killed, run back to the west ramp leading to Kael'thas's room and LoS the weapons around the corner. AoE them down, keeping the Cosmic Infuser targeted, and interrupting its heals. Don't bother picking up any of the weapons. (If the fight continues to give you problems, try picking up the Staff of Disintegration. Equip and use it to gain the buff that nullifies the conflagration and stun effects. Wear this when for the remainder of the fight. Your dps will suffer a lot, but you can put your PvE trinket back on and you won't have to worry about conflagrates ever. It's doable either way, but faster without messing with the Staff.)
Run back to the corpse of Capernian near the boss room. Nuke her down, again using your trinket to get out of the conflagrate. The advisors should come to you one by one, giving you just enough time to finish one before the next appears. You'll get the Remote Toy debuff again, but there's nothing you can do about it, so just burn the guy as fast as possible. If necessary, run down to meet Thaladred so that the phase transition doesn't happen while he's still up.
When the 4th advisor is dead again, Kael'thas comes out to fight. I fought him right in the west doorway to his room. Stay out of the fire, burn down any eggs you see, and make sure to keep your bleeds on him to knock down his health. When he puts up Shock Barrier, break it down (do 80k damage) and prepare to interrupt his Pyroblasts. Save your PvP trinket for this purpose at this point in the fight. He will conflagrate you fairly often, but if you get conflagged and he starts pyroblasting, it's a wipe. At 50% he runs away (still bleeding, hopefully) and transforms. If there are any adds around, kill them, then heal up for phase 5.
He comes back supersized and does a new ability or two. When he casts gravity lapse, run fairly far away and just wait. He'll be shooting you with Nether Beams, but they don't do much damage and can be countered with Renew's ticks alone. If you get too close you get a ticking debuff that decreases your max health by 10% per stack, up to 9 stacks. You should never get any. Once that spell phase is over, about 30 seconds, he will run toward you and start casting fireballs again. Keep bleeding him and killing eggs and he dies fairly easily. You might have to kite him all the way back to the Phoenix room to finish him.
Best of luck on the Ashes.
评论来自
355492
Death Knights, he can still easily be soloed not in blood spec.
Go frost in blood presence.
Talents I used: Unholy Blight, Anti-Magic Zone, Death's Advance, Death Siphon,
Runic Empowerment.
I prefer to spread the adds outside Kael's room.
Making smart use of Death Strike & Death Siphon is the key.
评论来自
ZeroEdgeir
As a head's up for Ret Paladins going after Kael.
Word of Glory currently does NOT trigger the effect on the Cosmic Infuser. My guess is that it was an oversight more than anything, cause how much was old content beta tested on the beta? I already did a bug report, but here is hoping it is fixed soon, otherwise the only option will be to really use Selfless Healer, for the free Flash of Light, or possibly Eternal Flame if it does work (not tested myself).
评论来自
Bababooeyhs
Solo'd as a 388 prot warrior. Only raiding I've done this expansion was LFR. Second wind a must.
You have to spread the adds. I took the first 2 to the entrance. And killed astromancer in the corner of the small hallway with the ceiling in between alar and void reaver/kael trash. I killed the engineer in the hallway of kael's trash. About midway up the ramp theres a pack of trash mobs. That's where I killed him.
I killed all the weapons on top of astromancers corpse. She popped and I used recklessness. The engineer guy got to us before I could finish her off. I just kept thunderclapping and getting as many shots in as I could and she went down just as the first 2 guys from the entrance got to us.
Only weapon I grabbed was the shield. Kael spawned and ran to us. Revenge/cleave took care of the birds. You HAVE to pay attention to pyroblast. Kael kept me in second wind range the entire time. You will die if you don't interrupt pyroblast or use the clicky on your shield.
Good luck my fellow beards!
评论来自
Mneme
Echoing what a few others have said, Kael'thas is still very easily doable as a Frost Death Knight if you find that you're unable to burst him down in time as Blood.
I did not need to Death Strike or use Blood Presence at all with an ilvl of 394. Death Siphon was the only talent that I found invaluable, and it accounted for all of my healing. Death's Advance was nice for getting around from place to place, as you DO still want to spread the adds out around the instance.
评论来自
Qoko
A headsup for those that have been using my strategy to solo Kael as rogue: the 5.0 changes should, if anything, only make Kael much easier. No need for a constant Recuperate due to Leeching Poison and Shiv, on any cast Deadly Throw can also be used as interrupt. Only the hp in combination with disorients can make it slightly more annoying but should not be anything major. Granted, I have NOT tried him in 5.0 yet but it's just what I think based on what I've seen in other soloing rampages. If I find the time to go to TK and pick this up I'll add a new strategy here.
评论来自
387891
This guy is officially "easy mode" as of Level 90/Mists of Pandaria gear. No need for special positioning or anything; as a DK, I don't even use Blood anymore since Frost can practically down each of the Phase 3 advisors in four globals (plus splash damage from Howling Blasts) and you hardly take any damage at all due to how fast you kill everyone. The only strategy at all is to a) not use any pets in Phase 4 to avoid the mind control and b) blow up Capernian and Telonicus in Phase 3 as fast as you can to avoid getting stunned/CC'd too much.
I haven't tried this with other classes, but assuming damage levels are similar, I doubt there's much threat in this encounter anymore, particularly if you use any self-healing/shielding.
评论来自
Esploratore
How to solo kael'thas with 4 classes:
1) 85 blood dk 403 dps gear
2) 85 fury warrior 393 dps gear
3) 89 combat rogue, around 430 item level questing gear
4) 89 arcane mage, around 430 item level questing gear
1) Easiest, after the patch he had sometimes a bug in which on p4 he used to mind control you even when you had aggro due to bloodworms up, this seems to be fixed, and you will only be mind controlled if you don't have aggro, so shouldn't be a problem unless you get a disruption and bloodworms attack him.
No need for a pvp trinket, I do him in the room, I put all advisors on the bottom, just behind kael'thas, except capernian, other side of the room, at start of p3 DRW and nuke capernian, amsing the conflagration, then kill engineer, then it doesn't matter.
P4 all dps cds just to do fast, I also don't interrupt any fireballs to have more vengeance and as the 20k damage is pathetic for a dk, he doesn't even have the time to cast pyroblasts, and in case I wouldn't even interrupt them, just spam DS after he finished casting for crazy healing + vengeance, but I use AMS when I feel like a disruption is coming, so I don't lose 10 sec.
And p5 is just nuke and run on nether beams.
Also, I don't use a single buff, not needed.
2) A bit harder on warrior, but second wind since patch 5.0.4 helps A LOT; I kite thaladred and sanguinar at the entrance, capernian at kael'thas' room and engineer close to astromancer's room, then on p3 I use all dps cds on capernian and it's EXTREMELY important using bladestorm also, because it does some damage and you cannot be cc'd by conflagration during it.
Also, using a pvp trinket on warrior, very important for capernian and p4 and 5 because on dk if he hits me 120k with a flame strike after disruption I don't care as I'm full hp 199k all time, but on warrior I'm usually around 60k with second wind, so a flame strike would be a one-shot.
I DO NOT equip the staff you can get on p3, it's not necessary and IMO easier this way, in p4 I switch to defensive stance (-25% damage taken really really helps) and souldrinker + ataraxis normal to avoid tentacles, but now that MC got fixed you could also use gurthalak, although if you have 2 souldrinkers it's better.
On p4 I ONLY use the pvp trinket if I get disoriented and he places a flame strike under me, and I only interrupt fireballs when there are MORE than 15 sec missing to shock barrier, so that I can interrupt the second pyroblast, and I also use bladestorm as much as I can because during those 7 sec I cannot be disoriented and also with the souldrinker damaging phoenixes, eggs, etc., I heal more.
On p5 it's pretty much a win, only have to hope on no disruptions + flame strikes, no more pyroblasts, so interrupt as many fireballs as you can and keep bladestorming to avoid disruptions.
Also, I used to use both prismatic elixir and runescroll of fortitude, but now I only use the elixir, you can use commanding shout in p4 which is better than a runescroll, also use commanding on p5, all other phases battle shout.
3) Soloing him on my 89 rogue was harder than as warrior, I had to get glyph of feint + that talent which reduces damage taken by 30% while feint is active + I had to farm a pvp trinket, wasn't doable without it.
The strategy was the same as warrior, only difference is I swapped capernian and engineer positions, due to having BIG problems killing capernian in time, I also used killing spree and every cd on her.
On p4 I always kept recuperate up, interrupted fireballs at more than 15 sec from shock barrier as always, and interrupted the second pyroblast of the series; despite of this, I had like 20-30k when he went into p5, so this is the hardest phase, but I have to admit I didn't use feint as much as I should have, for instance not even on pyroblast, that really helps a lot.
Always used the trinket to avoid flame strikes, AND if you have a feeling he's doing a disruption, cloak of shadows, it's like the AMS of a dk, it stops you from being cc'd, or alternatively you can use it on pyroblast, less damage taken. Preparation also helps on this, resets the cd of cloak of shadows, which can also be used earlier to remove remote toy.
P5 was easier, maybe because of a better management of feint on my part also, and I was always around 160k hp (no first aid... else it'd have been easier, got it on warrior) during nether beams, then went down till 90k while fighting, then again 160k.
Also, prismatic elixir used, nothing else.
4) Now, hardest, 89 mage: human racial is a pvp trinket, so I could use my full mop questing gear. Same kiting position of the adds as on warrior, used mirror images on weapons and killed the bulwark first, because it stops you from casting for 8 sec.
Then, for capernian, you can outrange her, you have to go AGAINST kt room, she won't be able to target you with conflagration, so you don't need to equip the staff (but still loot it!) in p3 and then nuke her, then engineer, then sanguinar, then thaladred.
Always keep ice barrier up, that's the key for doing it as mage, and I also recommend using cold snap talent for healing + iceblock reset, and evocation glyph absolutely!
Phase 4 and 5 were literally INSANE as mage, after a few wipes I decided to equip the staff of the encounter (legendary, and level 70) always, so that he couldn't disorient me, this also means way lower dps, though.
TW immediately, no images during p4 due to mind control, counterspelled as many fireballs as I could, when he did a flame strike under me instant blink, ice barrier always up, iceblock on pyroblasts, then cold snap to heal and iceblock again on next series of pyroblasts.
Went to a point in p4 in which out of desperation due to healing expired (both cold snap and evocation on cd) I started running away from him with blink, and this works fine to avoid fireballs and letting cds come ready again, BUT he still does pyroblast, so you have to have something ready, and I think cold snap came ready again, so I healed like 76k with it and iceblocked just in time.
Evocation also is particularly useful, it heals 60% of your hp and he cannot interrupt it; just make sure to do it not just before a flame strike, I had to blink out once interrupting my evocation! And at level 90 invocation talent is incredibly OP; seems like evocation would only heal 40% but 10 sec cd, so just spam that to full hp, lol.
So with some kiting to let my healing cds come ready again, I managed to get him to p5, even here with sooooo low hp left, but during the roleplay I managed to do an evocation, and ofc used slowfall in case of fall damage on nether beams.
All was going fine on p5, no mind control = you can use images every 5 min to distract him, and no pyroblasts = you can iceblock some fireballs.
The problem I got was my low dps, the staff effect still had 5 mins but surprisingly I got disoriented, that was because the staff itself has a limited duration.
So the last 300-400k was a nightmare, but just before I died an ice barrier came ready, so managed to kill him in time.
Only buff used was a 300 int flask, didn't want to spend a fortune on 1.000 int flasks, but they help, definitely, more than the prismatic elixir, doesn't work on almost anything.
http://imageshack.us/photo/my-images/213/thas632k.jpg/
http://imageshack.us/photo/my-images/526/thassolo.jpg/
http://imageshack.us/photo/my-images/20/ar66runstotal1runonmage.jpg/
评论来自
ZePaladin
I'm a Ret pally with 461 ilvl and I got utterly destroyed when you fight his 4 henchmen at once. They just kept me CC'd and pummeled me to low health...I was lucky enough to go free of CC for a second and cast LoH...only to get CC'd again and get killed. I don't see how you can solo this part since I didnt get even close to kill 1 of them... :(
评论来自
Nyctalops
I can confirm that he is soloable by a minimally competent lvl 90 BM hunter, at least as of the current patch, because I just downed him and I'm honestly not very good.
I'm at ilvl 450, and the only talent that I'd especially recommend is
灵魂联结
.
The only strategy I used was splitting his lieutenants. I dropped the first two at the entrance (as an aside, when the first one, Thaladred, comes after you, do not do what I did and stand there like an idiot right between him and the raid entrance, or he will knock you out of the instance). I dropped the third in Al'ar's room, and fought the last at the Y junction of the left side hallways.
I ignored the weapons once I killed them, since Mists left hunters without a dual-equipping option.
When the lieutenants rezzed I killed the engineer, then the astromancer, then Sanguinar, then Thaladred, so the engineer's
遥控玩具
debuff had time to drop off before Kael'thas attacked. I spent a lot of time CC'd, cheering my pet on. Most abilities missed me or did negligible damage, and Spirit Bond kept us both healthy.
For Kael'thas I left my pet on him and killed phoenixes and eggs as they spawned, switching back when I could. When he reached the mind control phase, I just let it happen. My pet stayed up, healthy, and attacking for those 30 second stretches, and I whittled him down in the brief gaps between.
When he switched phases and returned from his final Villainous Monologue (TM), I popped all my CDs and burned him down. From start to finish, DBM logged the fight at 18 minutes.
In conclusion: If a lazy casual hunter like me can do it,
anyone
can do it.
评论来自
Eurybia
I just did this as a fury warrior with 474 item level, and it's really easy. Just have Bladestorm ready and burn down the 4 adds real fast. The rest is easy, you even have time to bandage in between phase changes.
评论来自
910468
Some rumours have been going around about Blood DKs not being able to solo due to the bloodworms causing Kael'thas to MC. I just completed the fight as a Blood DK. It's just a matter of using cooldowns. As soon as he made his first MC call, I hit AMS. Used Desecrated Ground for the second one, and AMS was back up for the third. He went into Phase 5 before a 4th could be called(LONG before), and with enough DPS, it should be possible to drop him before the 3rd.
评论来自
ricster8
It is worth noting that if you are trying to solo Kael'thas you will need to unequip trinkets such as
Ghost Iron Dragonling
as this will cause the boss to de-spawn when he mind controls you.
评论来自
Nobbel
A video guide on how to solo Kael'thas Sunstrider in The Eye - Tempest Keep.
http://www.youtube.com/watch?v=5gXo_L5J7xo&hd=1&t=1m19s
Enjoy ^_^
评论来自
911103
Soloed Kael'thas Sunstrider as an Affli Warlock without minion.
Tactic:
Before the fight clear the trash located on the way to Kael'thas Sunstrider - you do not have to kill Al'ar.
P1:
After pull, run to the exit from the instance, where you wait for Thaladred the Darkener and Lord Sanguinar. When they are dead, run to Al'ar's room, where you kill Grand Astromancer Capernian. Then run to the fork, where you kill Master Engineer Telonicus.
P2:
After defeating all four advisors, Kael'thas summons his arsenal of seven legendary weapons. The first weapon that you have to destroy is Cosmic Infuser ("/tar Cosmic Infuser" macro is very useful here), because it heals other weapons. The second weapon that you have to destroy is Phaseshift Bulwark, because it interrupts your casts. After destroying the two weapons, destroy the remaining five.
P3:
Exactly 2 minutes after the start of Phase 2, Kael'thas resurrects all the advisors at once. Pick up Staff of Disintegration, equip and use it (right click on the weapon) to become immune to Stun, Silence and Disorient effects. Now kill all four advisors again one by one.
P4:
After killing all four advisors, you can run in front of the entrance to Kael's room. Due to recent changes, you have to be completely alone in order to not receive Mind Control. Every 30-40 seconds Kael'thas summons a Phoenix. Kill it and then destroy the egg. You can interrupt Pyroblast, but it is not necessary.
P5:
This phase starts at 50% of Boss HP. He no longer uses Mind Control and Pyroblast in this phase. When Gravity Lapse is casted, stay in the air (do not touch the ground). Good Luck and Have Fun!
Video:
http://www.youtube.com/watch?v=1l2l2MEG5vE
评论来自
1052799
Soloed as a Destruction Warlock in 5.0.5 in mostly Heroic gear, some LFR gear. Each advisor is a joke by themselves, just dps down. For the weapons, try to kill off
相位壁垒
first; it can shield bash you and delay the fight a bit, which is annoying. This part is important to make the rest of the fight less stressful and easier: loot the
瓦解法杖
and use it's ability, then
keep it equipped
. It will make it so you cannot be cc'd at all by the advisors, which will make eliminating them so much easier. Focus Sanguinar first; he will knock you back, which makes it harder to take him down. Thaladred is going to be doing the most damage, so take him out next. The last two aren't that problematic, so just down them in whatever order you choose. Once you take down the last advisor, dismiss all pets. If you have a single pet up, you will be MC'd and you will lose. You'll kill your own pet and Kael will despawn. Phase four is just dpsing him down while trying not to die. Best of luck!
评论来自
113128
Just a word of advice for those who try to duo this. If one of the two is a healer and becomes mind controlled, they may begin to cast heals upon Kael. Normally I run this with my 90 warrior and my wife's 90 mage (super easy) and she stays out of Kael's LOS during that phase. The first time we tried it on our alt's (87 warlock and 89 shadow priest) her priest got MC'd and healed him back up to full health. Not a big deal, but it makes it take a LOT longer than expected. Also make sure to drop lock pet during that phase because he can then MC both of you reset.
评论来自
Tripax
Should be quite easy to solo as "most" classes in MoP.
Just remember to kill the advisors far away from eachother in P1. (make sure you kill Grand Astromancer Capernian next to a wall, so she can't blast you far away when you try to kill her in P3.)
In P3: If you are melee, go for Grand Astromancer Capernian first (your back against the wall).
During gravity lapse swim far enough from kael in the air so you won't get too many stacks from the health reduction debuff.
-> profit.
评论来自
466861
Downed him yesterday for the first time solo as Pala 90, was fairly straight forward, wiped a few times pre 90, but that helped me get to know the mechanics of the fight.
Once you got a good placement of the advisors, and a decent enough dps, you should be fine. I did use a pvp trinket to remove the debuffs from time to time, and I do believe that also helped a lot..
P1: down the first 2 advisors at the entrance, the mage at al'ar and the engineer at the fork or if possible even closer to Kael'thas' room.
P2: burn down the weapons, focus Cosmic Infuser first, afterwards, Phaseshift Bulwark, then the rest
P3: since I downed the weapons near where the engineer died, I killed him first, and switched to the mage asap after. Used my trinket on the engineer and divine shield on the mage, the 3rd advisor did arrive sooner as expected, but my guardian angel finished the mage after which it became very easy to kill the last 2. Did not have to use lay on hands until now (and not during the whole fight tbh)
P4: as suggested, fight near the kael'thas room, just be careful for his attacks and try to pvptrinket/divine shield when you can to avoid the stunning attacks. when he spawns a phoenix, aoe it down (did not focus it, kept on KT)
P5: was even easier then P4, just stay in the air at a distance, and afterwards burst him down, aoe phoenixes.
P3 was by far the hardest, P4 seemed harder then P5
Ashes didn't drop, so I will be farming each week from now on :)
评论来自
1055206
Pretty easy to solo at lvl 90 provided you are aware of some of his abilities.
It is important to pick up the staff that drops, equip it, use it and keep it equipped. Otherwise you will spend a lot of time stunned.
This will obviously be a problem for DK's pala's and rogues, I am not sure if they are able to solo this fight, it will certainly be more challenging for them.
The other thing that is important is to move away from him during gravity lapse. If you are close to him you will get a stacking debuff that reduces max hp by 10% per stack, no prizes for guessing what 10 stacks means! Wait until the shadow orbs vanish before running back in.
The adds have low hp and can be aoe'd down, however the caster will knock back constantly if you go near her.
评论来自
Shauolin
Solo'd as 90 Windwalker Monk.
Killed the 1st 4 mobs apart from each other. 1st one at raid entrance. 2nd at Al'ar chamber, 3rd at t-junction, 4th at the entrance to his room. AOE'd the weapons down then killed the bosses in reverse order as they came to me.
Air phase just swim out enough to avoid his tick damage, then in there and spank him.
评论来自
kintotech
..Am I the only one having the doors to their room lock behind me now, making it impossible to kite the advisers elsewhere?
评论来自
1048647
2 manned kaelthas using the seperating technique.. worked more perfectly than any other strat... dc'ed when he used gravity lapse but came back in time that i wasnt dead and i was back in his room and just burned him down.. Edit* make sure you attack kael when he runs too you outside because the first time we did it he reset because friend got mc'ed and i was hiding behind a wall i recommend if you're 2 manning it have your friend wait downt he hall way alittle bit and then once gravity lapse hit you both should be in his room and can just burn him down
评论来自
Sinirlan
Killed him solo with my fury warrior today. I've killed each advisor in different corner of the room, nuked weapons and then jumped on
星术师卡波妮娅
and later on
萨古纳尔男爵
to get rid of
燃烧
and
低吼
. Just walk in the park :)
评论来自
mustardeetee
Soloe'd him today for the 1st time as an arcane mage, 461 ilvl. He was not that hard, I got him on my 3rd try, got mind controlled because I popped mirror immage on my previous attempts. Mount did not drop (duh). I will return here when it drops:).
评论来自
inuki42
Pet classes can avoid the MC in phase 4 by tanking the boss themselves. He doesn't MC pets, and he won't MC the top threat target, so as long as you're at the top, you're fine. Much, much easier than LOS-dancing.
评论来自
Kyokushinkai
As of patch 5.1 he is very easy to solo. After killing his guards and the weapons, just loot a staff and cast the buff yourself. He will no longer target you for mind control. At that point it's just a matter of nuking him. I still suggest you bring some way of healing yourself because when he resurrects his guards they still hit for quite a bit of damage and can kill a level 90 in epic gear.
评论来自
466861
I'd like to ask some advice to do this fight as a hunter :-)
I'm farming him as paladin, so I know the tacts, I failed on my DK due to MC, so gonna try on hunter now.
I'm reading stuff about the pet tanking, but keeping highest in threat to avoid the MC, but getting kinda puzzeld.
Any hunters here that can give me some good advice?
Thanks!
评论来自
wargh0st
I've been soloing Tempest Keep on my Hunter since patch 4.1, so might be able to help you. I'm just going to explain it step by step.
In MoP his health got a boost but thats just for the statistics. Any hunter spec will be fine at the moment as your dps is high enough, i am using Survival for the DoT's and good AoE. Just take Spirit Bond for a minor self-heal and use a tank pet if your unsure (i'm using my dps wolf). You should always start out with a dps pet.
Phase 1
In the first phase i suggest you kill the first 2 adds at the entrance of the room (Thaladred and Blood lord). Kill the third (Capernian) near Kaelthas, this is done for convience in the third phase. I suggest killing the fourth add (Telonicus) half way towards the entrance, mainly to avoid the Remote Toy debuff which stuns you. You might want to change to a tank pet after you killed the adds.
Phase 2
In phase 2 the weapons will spawn, just AoE them down. With the current dps it doesnt really matter which weapon you target. The Cosmic Infuser heals the other weapons for a fair bit so if you dont have high enough AoE damage this will be your first target.
Phase 3
In phase 3 the adds obviously spawn again. Your priority in killing them is Capernian>Telonicus>Thaladred (unable to keep on the pet)>Sanguine. Capernian should be close to where you killed the weapons. Try to stand a little behind Kael'thas, so your out range for the knockback, with Misdirection up for your pet. Nuke Capernian down as soon as she spawns. This way you avoid alot of nasty and annoying cc's. Second up is Telonicus. Just kill him fast so you can avoid the Remote Toy debuff. After he is down, kill Thaladred, nothing special here. With one add left i suggest you place (move to option) your pet in between one of the two big statues and Kael'thas. Position yourself JUST behind the statue. Dont go all the way around, a part of the statues cloak will suffice for LoS (just try it with the add if you are unsure). You dont want to be to far from your pet or else you will get frequently disorientated for 10 seconds. This is preperation for the next phase. Kill the last add when you are in position and without the Remote toy debuff.
Phase 4
The fourth phase used to take a while in Cataclysm, but can be done swiftly now without getting mindcontrolled. Kael'thas should be running towards you, quickly Misdirect him on your pet and let your pet attack. I suggest you pull him with Murder of Crows, Serpent String or Black Arrow. Immediately after you have Misdirected him on your pet, LoS him and let your pet attack. This might be the best point to use your Stampede cooldown. Not long after this Kael'thas will yell 'Obey me' or 'Bow to my will', which tells when he has cast his Mind Control. This is when you step out of the LoS and dps him hard for around 20 seconds, which is the cooldown of the mindcontrol. Kaelthas should go down pretty fast. At 1,5m health the last phase will start. If he casts Pyroblast, just eat it and dps through his shield. This gives you another 10 seconds of 'free' damage.
Phase 5
For the last phase place your pet in the middle of the room, in between the 2 statues. This is to avoid the health debuf and accidently killing the pet (really important in Cata, less now but keep an eye on it if you are using a dps pet). You have to hide COMPLETELY behind the statue now because Kael'thas sometimes uses a random Mind Control when he lands back on the ground which can screw up the whole fight. When he has landed, just misdirect him on your pet and dps him down. Gravity lapse got fixed (used to smack you to the ground) so it isnt a real problem anymore. Avoid getting close so you wont get the health debuf.
This is basically the whole fight, might have forgotten some things. I wish you all good luck obtaining the mount!
Edit:
Like it was bound to happen, got my mount the day after posting this guide 12-12-2012!
评论来自
benx2011
If you are a Warlock soloing, sacrifice your pet or dismiss it before fighting with Kael. or he will mind control you, and you will kill your own demon and whole boss fight will reset. I do not know if this also happens to hunter.
The tactic is very simple. Clear the room first, then when you attack Kael, he will start talking. It gives you enough time for you to get outta the room.
The first 2 advisors, you can just kill them by the entrance just outside of the boss room.
The 3rd advisor who will fight you is the mage, the most annoying one. Run back for some distance, take her down.
The 4th advisor is the engineer, you can either run back to the boss room entrance where the first 2 advisors you just killed or somewhere else, just make sure his body is not close to the mage body.
After you take them all down, you will fight their weapons. The choice is yours, you wanna kill the engineer first or the mage first. I suggest the mage. So fight the weapons by the mage's body. If you did the tactic above correctly, her body should be away from other advisors. Be careful, the advisors will resurrect before you take down all weapons. so keep your eye on the mage. Kill her as fast as you can before other advisors, especially the Engineer, reach you.
After you take them all down again, the boss fight is straight simple, just DPS him down. Kill Pheonix and the egg when they spawn. During the last phase, you will be in the mid air, make sure you dont touch the ground. After the effect is gone, just nuke him down.
评论来自
Ralethisolur
Just solo'ed this on my mage (ilevel 487) Best thing to is aggro kael then run out of the room and kill all the advisers in either Al'ars room or Solarian's.
One Thaladred, Capernian, and Sanquinar are dead, head back to Kael's room and intercept Telonicus. Burn him down pretty fast then stay away from the weapons in phase 2 for your tinker toy debuff to wear off.
I AoE'd all the weapons down and picked up the staff, got that buff on me then burned down Telonicus before the other three showed up. I burned down Sanguinar with Scorch to not get feared. Thaladred is just slow and easy to kite, he can be killed last, but the other two should be fine.
In Phase 4, its easy to take care of his Pyroblast because shock barrier just doesn't exist with the damage we do at this level.
DO NOT CAST Mirror Image. It allows you to be MC'd if you feel you must you Mirror Image, phase 3 is really good to distract a few advisors. Probably not a good idea for the Water Elemenal also but I didn't try. At 50% he will switch to phase 5 after more yakkity yaking. This is a good time to Bandage if you didn't take the Invocation talent. He'll teleport you to him once he leaves the room, and that's a good time to pop Time Warp and the rest of your cooldowns.
Good luck with the Ashes. :D
评论来自
steppman2
Current 5.1 strategy for soloing is as follows:
"Pull" the boss, as soon as you do start running for the entrance of the raid...kill adds 1 and 2 there, then head for either of the side chambers where you killed the 2nd and 3rd bosses and kill add 3 there...immediately head as close to the boss room as possible and kill add 4. When the next phase hits just kill the adds as they come...nuke KT in the next phase and in the final one run from him when he turns off the gravity and you'll win every time. Enjoy!
评论来自
Chakra
How to solo:
This is a quick rundown with the essentials.
Equip a PvP trinket if you have one.
Phase 1:
Kill
Thaladred the Darkener
,
Lord Sanguinar
and
Master Engineer Telonicus
somewhere behind Kael'thas.
Kill
Grand Astromancer Capernian
as close to the entrance as you can get her.
Phase 2:
Kill the weapons. No looting is necessary.
Phase 3:
Run down to where you killed Grand Astromancer Capernian.
Use
all
your cooldowns in this phase, this is the only phase you run risk of dying in.
When Kael'thas says "Perhaps i underestimated you..", this is 10 seconds before all 4 are resurrected. Stand by
Grand Astromancer Capernian
and be ready to burst.
Use your damaging cd's and focus
Grand Astromancer Capernian
down.
The rest will catch up, kill them as well. If
Grand Astromancer Capernian
is alive when they've caught up (which might be the case for melee), then finishing her off is priority #1.
Phase 4:
To avoid Mind Control (which leads to Kael'thas despawning), do not use any pets or minions in this phase.
Simply dps Kael'thas and the Phoenix (and the egg) until Kael'thas hits 50%, beginning Phase 5.
Phase 5:
Melee: When Kael'thas casts
Gravity Lapse
, stay away from him to avoid being hit by the black clouds (Nether Vapor) surrounding him. Simply wait out the air phase.
Ranged: Stay at range and kill him.
Voila!
评论来自
466861
For you hunters (and maybe warlocks too?) that are hunting him, I yesterday downed him for the first time with my newly dinged 90 hunter.
I do know the tacts (0/7 on the mount with my pally), but in fact the whole fight was a LOT easier with my hunter, due to being able to stay away from most bosses, and let me turtle do the rest.
The only tricky part is in phase 4, where you just have to order your pet to attack him (pet being on passive mode), missdirect to your pet, and quickly hide out of LoS.
Basicly a bit before, or just after he mind controls ('Obey Me') he will also do the aoe attack that dazzles you, so pop bestial wrath or your pvp trinket then to release you, and asap dps him, with as much MD as possible.
On my winning try I had to go hide from LoS twice, the 3rd time I started to DPS him already got him to 50% hp.
Phase 5 is trivial, just make sure to heal your pet as it will take a lot of damage in this phase.
评论来自
nirv
I'm not sure if something has changed since last week, but this is the first week I've solo'd him and he hasn't done the mind control "Obey Me" command.
I was out of LoS while my pet was doing all the damage so I had to wait until he lifted in the air before I could DPS because I thought he would MC at any moment and reset the fight.
Has anyone else experienced that this week?
评论来自
355492
Easily done as a fire mage now. Spread the 4 adds around to make it easier. I equipped the staff for first phase of Kael. Timewarp for him and just be smart about when to use your defensive cds. Be sure NOT to use mirror image until the last kael phase (he will MC if you do). You should have time to use evocation both kael phases. Bringing a health pot would be a good idea just in case too.
Make sure to use Glyph of Evocation.
Talents: Scorch, Ice Barrier, Cauterize, Living Bomb, Incanter's Ward
评论来自
Dalarya
I kept getting really frustrated with the mage because of the 10 second disorientation.
Kill the first 3 behind Kael'thas and the mage out by the door.
AoE the weapons down (easy peasy)
Like it was stated above, once he says "Perhaps I have underestimated you" That's when you run to the door where you killed the mage. You have 10 seconds to get to where you killed her, so make sure you pop your CDs right BEFORE he res's her or she'll knock you back and interrupt (In my case Army of dead).
I finally killed her and then killed the other three out by the entrance and then Kael'thas ran out at me... I tried DPSing him but then he ended up resetting and I just hearthed out... I was too frustrated to try it any more. :P
So that's the first three phases wrapped up. I'm hoping to go back in and try it again some other time, but for now I'm giving it a rest.
Good luck on the mount. :)
评论来自
Dragge
After some frustration trying to solo Kael'thas as a rogue (combat, lvl 90 with average gear ilvl 464) I decided to post a solution that seems to work, but differs from the approaches listed here for casters and ranged dps.
The approach that I've found successful is:
Phase 1
(1) as soon as the first bit of dialogue starts, exit Kael'thas' room and wait just outside one of the doors to his room
(2) burn down the first two advisors near that door
(3) kite the the caster advisor somewhere far, far away from the door. I kite her very close to the entrance to the zone. Burn her down.
(4) kite the engineer to a point ~half the distance you kited the third advisor. I kited him into the hallway that leads to Void Reaver. Do this so the caster and the engineer don't arrive to you at the same time in phase 3. Burn him down.
Phase 2
(5) sprint back to the door where you killed the first two advisors and burn down all of the weapons there. I haven't found it necessary to equip the weapons, plus I can't equip a staff anyhow. So I just wait there for phase 3.
Phase 3
(6) Pop your DPS cooldowns and nuke the two advisors there as fast as possible. Ideally they will both die before the engineer arrives, but if not the engineer debuff isn't that bad and can be CoS'd. Kill the engineer, and hopefully this occurs before the caster advisor gets to you. Kill the caster advisor
Phase 4
(7) Hang out by the door for Kael'thas to do his monologue and his gingerly walk over to you, just hang in there and DPS him and allow yourself to regain some health back if needed. So far I haven't worried too much about his special abilities in this phase
Phase 5
(8) Just DPS him some more. Indeed watch out for nether beam if you get it, it surprised me once, but you can CoS out of it.
The primary difference between this approach and the method for ranged DPS and casters is the priority for killing the advisors. For melee it is difficult to DPS the caster advisor down because she will arcane blast you when you get in melee range, and then the whole conflagration business starts a never-ending cycle of suck that winds up with you paying gold for gear repairs after you die a pathetic death. With that in mind:
The first two advisors hit the hardest, I think, and with the potential to be perpetually stunned or disoriented it should be a priority for melee to down these two first.
The engineer has an annoying stun, but it can be CoS'd, so if you wind up with him and the first two advisors alive it is still possible to survive and DPS the bunch
The caster is the main problem, so my approach basically just leaves her for the very end so you can DPS her down while you inevitably get disoriented for 6 secs without worrying about the other advisors beating up on you or catching up to you.
For rogues, use shiv, feint, and recuperate whenever possible. I know it is probably obvious to say so, but it was something new I learned about playing a rogue. I'm not a PvP person, so usually I focus on DPS and how to do more of it. But after trying to solo a bit more, survivability is a key issue and it was fun to open up this part of the class and learn a bit more about rogues.
Cheers, and good luck on getting the mount
评论来自
MatteoG
Just to let people know, you can still get MCed as a blood DK when your bloodworms are up. Just happened to me
评论来自
1074524
As of patch 5.1 Live, I have confirmed this to be SOLOABLE, as a Fury Warrior, 489 Item Level.
I have been doing so for the past couple weeks and havn't encountered any problems. I have found /watch?v=e-0zro3jHUU to be some amazing help, yet so little views. I take no credit for this video.
评论来自
Ryuokage
Something seems very off about him now. I don't see him having an ability lock, yet our priest got holy locked and shadow locked. Also, between phases, he mind controlled 3 people while he was still in the air.
评论来自
elbizarro
There's a really way to farm Kael now.
1th
Clear all the way to Al'ar (you can let the big bird alive).
Keep killing all NPCs until you reach the top room where Kael waits.
2th
Start the event and run faster you can. Go all the way you cleared until you reach the dungeon entrance.
Carefull. Don't stay with your back to the portal, otherwise you can get kicked to outside.
3th
Patience.
Wait until Thaladred the Darkener get to you and kill him.
Stay in the same spot and finish Lord Sanguinar there too.
Run to Al'ar run, climb the nearest ramp and kill Grand Astromancer Capernian there.
Go to Kael room, killing Master Engineer Telonicus nearest you can from kael.
4th
Zerg weapons. You dont need to pick up anything.
Now you will get the 4 kael's companions one by one. First Telonicus (that you killed right in your feet), next Capernian will reach you, soon Sanguinar and hours later the lazy Thaladred.
Then burn your cooldowns and kill Kael.
评论来自
Dovzhenko
I solo him on a 470 BM Hunter. I don't bother leaving the room. Just kill first 2 behind Kael then Cap near one of the door and the engineer around mid. After getting weapons down burn cap and engineer. THe other 2 are easy. When it comes to Kael make sure you are LoS behind a pillar and let pet do a lot of the work. After he says his generic mind control thing you can pop out for about 5 seconds and smash him for a bit then LoS again. LoS very important. He'll MC you and you'll run over to your pet and punch it. It's kinda weird. My first time doing it Kael wouldn't despawn after I punched my pet for 25 seconds but this week he did. So yeah. LoS super important. He did MC right at the start of him floating in the air which confused me but there was no despawn when it happened. Staying in the room is faster. Don't have to wait for the slow as molasses Thaladred to walk to the entrance. Didn't even use CDs until Kael.
But I can't stress enough. EL OH ESS.
评论来自
rckman
Easily soloable by a Worgen Shadow Priest nowadays, item level is 473.
Phase 1:
Kill
亵渎者萨拉德雷
and
萨古纳尔男爵
near the entrance of the instance (yes run all the way back after pulling).
As soon as they are dead run fast back to the entryway of kaels room, by the time you get up the ramp in
奥
's room,
星术师卡波妮娅
will be coming out the gate and meeting you in
奥
's doorway. She will cast
燃烧
on you several times, but just keep your shield on and as soon as you get the chance run to the doorway of Kaels room and kill her there.
首席技师塔隆尼库斯
will come next and it is best to run down and fight him in the area outside the doorway of
空灵机甲
. Do not kill him yet, he casts a debuff called
遥控玩具
, which lasts for 1 minute. Get his health down most of the way or just zerg him as soon as the debuff is about 10 seconds of falling off.
Phase 2:
Run back to the enteryway of kaels room and there will be 7 legendary weapons awaiting you. Kill the
瓦解法杖
first, loot and equip the staff and also use it (might be worth throwing the icon on your action bar for easy access). Down the other weapons as fast as you can, order doesn't seem to matter.
Phase 3:
This is where the hard part comes in, as soon as
星术师卡波妮娅
comes back to life, down her very fast. If you do not down her before the others make it back, you will be overwhelmed and die pretty quick from the
沉默
's,
精神重击
's and
燃烧
's. Kill them one by one as they come to you and you should be fine.
Phase 4:
凯尔萨斯·逐日者
will emerge and become hostile, just dump as much damage as you can into him to get him down to 50% without using any major cooldowns. At this stage, just ignore the Phoenixes and don't stand in bad stuff.
Phase 5:
When he is down to about 50%, the last phase will start. He will cast
引力失效
and
召唤玩家
you to him. Some people try to stay out of melee range at this point as he casts a debuff that decreases your HP by 10% each stack. Now is the time to pop any potions/cooldowns that will give you an edge and keep you alive. I just zerged him where it ported me at this point. I ended up with 9 stacks of the debuff because I wasn't paying attention, which left me with only 35k health by the end.
Hope this helps other cloth classes.
I have been soloing this for months now and still yet to get the Ashes Of Al'ar. Eh, maybe someday!
评论来自
benx2011
Remember, if you are warlock, DK, druid, Shaman, or hunter, DO NOT summon any pet, minion, demon, treant, wolf spirit or fire/earth elemental when fighting Kael, unless you know what to do. Otherwise, you will get mind controlled and attack your own pets. If no pet survives, then whole boss fight will reset.
Even Mage! DO NOT summon water elemental, NOT EVEN Mirror Image! i just did it and he MC my toon and killed all the images and the whole fight reset.
so if you solo Kael, literally, just yourself. no pets, no minion, no demon, no treants, no spirit wolves, no elementals, not even mirror images. but totems are fine. i am not sure about Paladin's Guardian of Ancient Kings and Priest's Shadowfiend. i will test them when they level high enough. but i believe you will get MC if you summon them.
评论来自
benx2011
Be careful for the 1st counselor. He may be slow but he has a nasty annoying skill. I dont know if this only happens to feral druids, but it never happens to my other toons.
I was a feral druid. I killed the first 2 counselors just outside of the boss room. then ran all the way back to kill the mage. then ran back to the boss room to kill the engineer.
In Phase 3 where all the counselors revived, so i was fighting the mage by the raid entrance, all of the sudden i get teleported right in front of the first counselor's face. It's like i got Death Gripped from 500 yds away. It was my bad mistake to leave the Engineer body with them. I was having hard time fighting all 3 together, then when the mages came. i was overwhelmed.
评论来自
1068010
If you have a decent gear score this fight is no longer challenging, you just need to be smart. Here's a quick rundown.
PHASE 1: Take the three male elves and kill them on the opposite side of the room away from Kael'thas. The further away the better, but you don't need to go crazy. Make sure that "Grand Astromancer Capernian" (the female mage) is killed near to Kael'thas.
PHASE 2: Just kill the weapons. There's going to most likely be a long pause between Phase 2 and 3, don't worry the fight didn't bug out. Just stay stacked on Capernian and wait for all four elves to come back to life.
PHASE 3: Pop every single one of your cooldowns and destroy Grand Astromancer Capernian, the female mage, as quickly as possible. It really shouldn't be too hard. A PVP trinket comes in very handy, or human racial should you have trouble. Once she's dead, the other three shouldn't be a problem but I suggest kill order would be Paladin>Hunter>Warrior. That's just me though.
PHASE 4: If you get past phase 3 you are golden. Just DPS Kael'thas, kill the egg bird/egg if you feel like it, and enjoy your loots. DO NOT BRING ANY FRIENDS / PETS. If you try to two-man this or have a pet out (hunter/warlock) then you are going to get mind controlled and it's GG. Otherwise, he no longer MC's while soloing.
If you're having trouble with Phase 3, it is possible to kite the three males all the way to the entrance of the instance.
评论来自
ssdisfaster
Easy strategy for DK
Glyph into , pick as level 90 talent.
When fighting 4 advisers at the same time, pop Pillar of Frost, aoe them down. When fighting Kael pop Desecrated Ground. In last phase when you are in the air pop your army if you didn't kill him already, that should give you enough boost to burst him down before he reduces your hp and one shots you. You can also pop anti-magic shell before he starts reducing your hp. it seems to absorb the original amount of damage.
评论来自
crabbyguy
I don't understand the comments saying that you can kite the sub-bosses out of the room. The door is closed and you are in combat for the duration of the encounter. There's no kiting.
Unless you have some healing spells, you're going to have to rely on one potion and one bandage to see you through to the end. Meleeing the caster-lady is crazy, she knocks you back and disorients for 9 seconds, then when you get close she knocks you back again. Meanwhile the other guys are wailing away on you.
Much, much harder than the comments here would suggest.
评论来自
1021447
Fairly easy to solo as a Warrior
spec into Bladestorm for speed
1) Kill individual adds.
2) Bladestorm weapons down, they should all die from it.
after this, i've found KT doesn't start the next part unless you move, so stand still for another minute,
3) when Bladestorm is off CD nuke adds, focus on the caster if Bladestorm doesn't kill them. She's annoying.
4) Nuke KT, pop CD's when he uses gravity lapse and he should be dead within seconds.
Bladestorm isn't essential, but if you don't want it/aren't a warrior, when you kill the individuals at the start take the caster far away so you have a lot of time to burst her down before you kill the rest in 3)
Hope this helps all who want to solo :-) GL with your mount farming!
评论来自
65183
Solo'd as a ~450 Demo Warlock.
Key points:
1) You don't have to do the whole fight without your pet. I was most successful using my Terrorguard. Keep it out until you fight KT himself.
2) First phase of mini-bosses: At the beginning of the fight, head back to the end of the room where you came in to fight the first 2 mini-bosses. Then fight Capernian where she is, or even back behind KT. The idea is to separate her as much as possible from the others since this is where they will be when they get resurrected. Try to fight Telonicus back by the entrance as well.
3) Weapons: Burn down the staff first. Equip it AND use it (right-click). It really helps to have a button or hotkey for it. The hotkey will both equip it and activate it - but you have to click it twice, once to equip and once to activate. Also put your own weapon on a hotkey/button for later. Once you do this, burn down each of the other weapons. I found it fastest doing one at a time - trying to AoE them took too long.
4) Once the weapons are down, get to a spot as far away from the melee bosses as possible but close enough to Capernian. Pop your cooldowns and burn her down as fast as possible. Then take down whoever happens to be pounding on you at the moment. :)
5) Once the mini-bosses are down, immediately dismiss your pet.
At this point you can equip your own weapon again for added DPS.
EDIT: DON'T re-equip your own weapon, he can still occasionally disorient you at any time - it just didn't happen the first time I took him down.
6) For KT himself: Keep Corruption and Doom up, and use Hand of Gul'dan whenever you can. Spend the rest of the time with Drain Life. If you see circles appear under you, obviously GTFO. Keep your distance in general, especially for his 2nd phase - he has some insta-death ability that got me a couple of times before I realized I was too close.
You can pretty much ignore the phoenixes he summons. I have the Harvest Life talent, so draining him also drained the phoenixes and eggs nearby. Therefore I was happy when he summoned them - more life for me :)
When he levitates you up in the air, make sure you float yourself down (same as you do when on a flying mount). That will prevent falling damage when he lets go. You can refresh your DoTs or use Fel Flame or Hand of Gul'dan while in the air.
Hope this helps!
评论来自
moonlup
Solo'd as ~480 BM Hunter.
DPSed the male elves near Kael, and the female at the other end of the room, as suggested. Worked well. Save BW for the stun the female drops on you when the adds get rezzed, then nuke her and kill the others.
Tried the strat for dismissing your pet at stage 4. I must be missing something cos Kael just dpsed me down.
Tried the strat for LoS with pet out. This also didn't work because he was able to shoot me through both the red pillar and the lightening pillar, and then MC me (is there a third pillar I'm missing?).
It was okay, though, as someone else mentioned you just attack your pet with your fists for very little damage. I had my pet in passive stance and had directed it to attack Kael, so my pet never tried to hit me. Pet never seemed in danger of dying, either, though I popped mend pet on it once or twice just to be safe. I was able to nuke the phoenix and its egg both between MC. Very easy at this point.
On a side note, he did despawn once on the second try. I think it was because I had been trying to LoS him, he MC me, then disoriented my pet. I was still too far away to attack my pet, so no combat was happening. On the second try this didn't happen, and I'm assuming it's because I stood next to them both the whole time.
No phoenix, but I'll be back to try next week. :)
Spirit Beast, Talents: Crouching Tiger Hidden Chimera, Silencing Shot, Spirit Bond, Dire Beast, Lynx Rush, Barrage
Edit: Done this 3 times now and haven't had Kael despawn on me again. I think the trick is to keep close to both him and your pet. Also, keep pet in passive stance and focused on Kael for both phase 4 and 5. I had thought myself in the clear for phase 5 and switched it to assist, only to have Kael use another MC at the last second. My kitty almost killed me. :(
评论来自
907537
So is there a way to avoid the -10% hp debuff he keeps applying? Cause thats the only thing stopping me from killing him and its pissing me off
评论来自
Goatlegs
Just had a go at soloing this as a warlock, and noticed a glitch that I don't think has been mentioned here. After the first three tries I'd managed to get him down pretty far so I thought I'd have one more go before giving up for the night.
The phases progressed normally enough until he summoned the weapons. They all appeared except the staff. I killed them, figured it might be in the loot, but nothing. So I got very quickly CC'd to death in the next phase. Anyone else had anything else like that happen during this fight? My voidlord was also glitching all over the place so I didn't have it out at all for that try, even during the first phase.
Another tiny glitch that sort of went with it - after I'd looted the weapons (all of them, aoe looting), they vanished. All except the axe, which stayed where it fell and stuck around right up until Kael's minions killed me while I was repeatedly running face first into the wall.
评论来自
479213
I wanted to write a quick solo guide for Demonology Warlocks as of patch 5.1/.2
First off, Demonology is quite capable of handling KT in mediocre gear as of Pandaria.
Most guides revolve around using demon portals, but this isn't necessary. This will also save you the trouble of having to clear the instance out before starting the KT encounter. Void Lord is your go-to pet for this one, so make sure to summon that little rascal before beginning.
To begin, make sure all your cooldowns are up. DoT KT and let him say what he will.
Phase 1 (easy)
He's going to send each of his minions, one at a time at you. Kill each one while staying near his platform. After the final one dies head to the back of the room as fast as you can. You'll do this so you can kill the weapons back here in Phase 2 to leave the Staff and Bow up (as they don't follow you and can hit from far distances) to give yourself padding to life drain and heal your pet.
Phase 2 (easy)
His next phase he'll animate a group of weapons. Again, you should be at the back of the room for this. AOE down all the weapons and only two should remain: a bow and a staff which should be near KT. Head towards them and use life drain to heal yourself back to full as well as heal your pet. Once you're good to go, kill the staff first and loot it. Equip it, then target your pet and right click the staff in your character sheet. Target yourself and right click the staff again.
The staff gives you an anti-disorient/fear buff when you right click a friendly target. Since the next phase involves his minions casting that at you it's helpful to have this buff.
LEAVE THE STAFF EQUIPPED.
Unequipping the staff removes the buff. Kill the bow (the last remaining weapon) and run to the back of the room. The four minions you previously killed are about to revive.
Phase 3 (moderate)
Four of his minions are now going to attack. Send your blueberry to the mage, then to the hunter. He should be able to grab their aggro with a hit or two. There are going to be two melee minions chasing you. Run around the room in a wide perimeter constantly refreshing dots as they chase you. Demon form helps tremendously as the main attack is instant, so use it when you can.
When the minions are near death pull them toward the statue of KT located at the NE corner of the room. Have KT targeted and get ready to sick your blueberry on him.
It is now safe to re-equip your main hand!
Phase 4 (moderate)
The biggest issue with Phase 4 is KT's mind control. While you can dismiss your pet and tank him yourself, I found this to be tough in Demonology spec. So, let's have our blueberry do the work for us.
As soon as this phase begins sick your blueberry on him and hide behind the statue. The idea is that the statue blocks line of sight, so when KT casts mind control it will not affect us. You can tell when KT has cast the mind control by looking for him saying "OBEY ME!" or "BOW TO MY WILL!". After he says this run from behind the statue and DPS him for 20 seconds, then run back behind the statue.
An egg will drop occasionally and summon a phoenix which causes AoE damage. If possible, kill the egg. If it hatches into a phoenix kill the phoenix, which turns into an egg, then kill the egg. More eggs will spawn over this phase.
Phase 5 (easy)
This is a burn phase. He's going to cast a flying debuff. Ignore this while remaining semi close to the ground and burn him.
评论来自
900780
Solo'd as an iLVL 482 shadow priest
DO NOT USE SHADOW FIEND
Make sure you keep power word shield up, and i'm glyphed for dark binding, which lets me Renew and Prayer of mending to self heal in Shadowform.
Separate out the melee to the front of the room, and kill the caster by KT as others have suggested, this will make it easier to kill her when she rezzes.
Kill the weapons, making sure you get 3 orbs up for the Astromancer. You wont need to loot any of the weapons.
Kill the Astromancer, VT,DP,SWP, and MB her. She got one interrupt off on me, so killing her first is key to success.
Kill the Melee, no particular order but the random stun debuff sucks.
Kael'thas will periodically disorient you, but nothing major. Keep your DoTs up and PowerWord Shield at this point. DoT the pheonix/eggs and focus on Kael'thas.
Air phase, dont go to high up, just DPS him.
Overall, disappointingly easy. Got it on my 1st attempt, no mount yet.
评论来自
Frassysass
Laughably easy solo as a
Brewmaster Monk.
Can probably be done in fresh 450 gear at level 90 without much effort. No complicated strategy necessary.
1. Kill the 3 melee bosses on one side of Kael.
2. Kill the mage on the other (just so you have 3-4 seconds to deal with her before the melee get there)
3. AoE the weapons down where they spawn. Make sure you have 5 Chi stored up.
4. When bosses res, instantly Touch of Death the mage. She may require one Keg Smash or Jab to bring her health down enough to ToD her.
5. With her dead, the other 3 melees are jokes. Just Breath of Fire, Keg Smash, Spinning Crane Kick.
6. Burn Kael. Due to his long periods of incapacitating you, I advise keeping Guard up. He is really easy. Keg Smash will take care of eggs/phoenixs.
NOTE 1: If for some reason you fail to instantly kill the mage, and get knocked back or snared, do not panic. Use your rolls to get close to her, and if that doesn't work, use Crackling Jade lightning to just kill her from afar.
NOTE 2: Xuen and the Ox Statue WILL trigger Mind Control and wipe the encounter. Don't use them. I haven't tested this as a Windwalker, but I imagine the Storm Earth Fire clones also count, and will reset it.
I had tried this fight on my 90 rogue and 90 druid with a lot less luck, it was straight up EZ mode on my monk.
评论来自
375985
Looks like it's not just BWL that was changed in 5.2!
Phase 3 is a stun/silence-fest now! Even more important to get the Astromancer down as soon as she's up. Then Telonicus and then you may breathe and kill the other two! Phase 4 & 5 is cake just as before.
评论来自
998333
Fight is now virtually impossible for a hunter. In order to not be stunned you have to equip that staff, which of course now means your gun or bow cannot be used. As soon as you switch back the buff from the staff disappears, making you a sitting duck for Kael to nuke you in phase 4.
Better off doing this solo attempt with a non pet class and one that doesn't depend on a main hand weapon for direct damage.
评论来自
822061
Simply, the better gear/knowhow you have the less further you need to pull mobs. At lvl 85 i was killing minibosses near entrance and now i/you can just kill them all together.
评论来自
Ategra
I see several people stating here that this fight is 'impossible' as a
hunter
.
Simple answer:
not true; this fight is easier then eating cake!
How you ask?
Edit: this method is to be used when playing SV or MM. If you are BM you either respec for this fight, or you use a different approach. Reason: Since you will be dismissing your pet, you will 'throw away' your biggest dps output. So, obvious that it's a nogo there!
Clear your way up to Kael'thas, have your pet up and engage him.
Phase 1:
First 4 adds are almost onehits, shouldn't be a problem (if you fail here, go grind lvl 3 boars).
Phase 2:
Show those legendary weapons they aren't as legendary as they think and just AOE everything down (don't loot/equip any of them). Take a 2 min break, as it takes a while until next phase will start.
Phase 3:
When 4 new adds pop up, nuke the
Grand Astromancer Capernian
first (she disorients),
Lord Sacond
(he fears),
Master Engineer Telonicus
next (he does the Remote Toy stun). Then wait untill the stun wears off and finally kill
Lord Sanguinar
(he does this knockback, which is basically a free disengage). This phase is the hardest as it can be annoying to kill all adds while constantly being cc'ed. Optionally you can spec BM and let your pet do
all of the work
Phase 4:
Immediately
after the last add is down, dismiss your pet
(so make sure you cannot be stunned by Remote Toy during the dismiss pet - cast)
and dps Kael'thas down to 50%.
Ignore all Phoenix and just keep on dps'ing. You will get stunned once for 8 seconds, but your dots will keep on ticking. If you are a bit undergeared and you are near dead, just bring a potion or a health stone. Again, it is very important to not have your pet active in this phase, as he will mindcontrol you otherwise and the fight will reset. If you are decent geared
(ilvl 470+)
, you will end this phase with 30-40% health.
Do not use stampede or dire beast in this phase!
If there is something else on the aggro-table besides you, you will get mind controlled. Engineering stuff like
this funky trinket
will mess things up and reset the fight.
Once Kael'thas is at 50% he will lose focus on you and run back to his spawn point. If you killed the last add near the end of the room, he has to make a very long run. If you play this well, you can chase him while dps'ing and get him easily to 30%.
Once he starts floating in the air, profit and re-gen. Personally I summon my pet to benefit from
Spirit Bond
and use a
bandage
(tooltip is wrong at time of posting).
Phase 5:
Before he lands, dismiss your pet
, as he will cast one more mind-control (that nasty Blood Elf owned me more then once here). When he starts charging you, get your pet back out and just tank and spank him. This part of the fight should not take more then 15-20 seconds, so you should not worry about nasty debuffs.
If you are knocked up in the air, swim back down without touching the ground, to avoid fall damage.
Due to internal timers, the fight takes about 5-6 minutes and is really worth the effort.
At lvl 90, the biggest trouble is getting to Tempest Keep, not killing KT.
If you want more info, just click my name and contact me in game.
Edit: format and typo's
评论来自
1109045
Not sure why but Kael'thas still resets on me half way through our 1-on-1 even though I dismissed my pet before killing the final add in phase 3.
I tried it without my pet with the help of a paladin friend tanking who then gated and logged off prior to me killing the final add in phase 3 but still got mind controlled by Kael.
Not sure why I keep getting the resets in phase 4.
评论来自
591865
I went in there solo tonight on my shadow priest. The jump from first to second phase was immediate, I couldn't choose a weapon since they all attacked right away. It wasn't a big deal and managed to finish the phase anyways. I made one mistake by calling my shadow fiend on phase 4, and he immediately MC'd me and then de-spawned. After a quick reset, he wont down without too much problem.
评论来自
MrFix3
Just soloed this as a level 90 guardian druid (bear). I failed a few times due to the Grand Astromancer Capernian casting Disorient on me and never being able to down her. It's a vicious cycle if you don't get her down fast, you'll never get past the disorient, fear, and stuns.
I finally got her down by equipping a PvP trinket (for example
冷酷角斗士的冥想勋章
) so I was able to dispel the disorient and dps her down before she cast it again.
评论来自
168688
How do you avoid being continuously stunned throughout the entire fight? I am a level 90 Frost mage (ilevel 487) and once I clear his minions and start fighting him directly I get Stunned, Silenced and Disoriented one right after another until they kill me... The programing on this is absolutely atrocious
评论来自
375985
Now I'm being 2-shotted in P5 on my 465 ele shammy. Not even enough time to get a heal off before I'm dead.
No issues at all with greater geared toons. Any thoughts, Anyone?
评论来自
Ezmaralda
Trying on my i497DK. Nothing works! how do you kill the stuns and live?
OK, before he rezzes everyone a] make sure you are standing next Grand Astromancer Capernian's corpse. b] cast AOD before the dbm timer expires, 7 seconds is enough time c] cast Dessecrated Ground the last second before they get rezzed. Keep interrupting the Astromancer as much as possible and kill her first. I managed to do it after several tries. Keep your ghoul or Blade up whenever possible during the rez phase and the last phase. Aslo using Icebound Fortitude reduces the stuns. Did it in Blood spec i487 gear. Would be easier with some lock rocks but at least have some health potion handy.
评论来自
Ezmaralda
Trying this on 10 player with 2 guildies and it keeps resetting on the last phase. My guildies are getting mad! GRRRRRRRRRRRRRR
评论来自
Quackerilla
Solo'd this as a warrior (Fury or Arms, doesn't matter all too much). Second Wind is ESSENTIAL to surviving through the advisors and Phase 2 of Kael'Thas. Try to blow your cooldowns then.
评论来自
907537
Finally dropped for me, Iv basically obtained all the mounts u can solo for now except onyxia mount, but honestly IGNORE THE %, thats what I do, u honestly never know what can happen, dont get into the mindset that ugh dont wanna waste 30-1h for something im just not gonna get. I got bored 1 night back in WOTLK and was like Time-lost proto drake is mega rare, eh, ill just sit here and see what happense, watch some netflix, 1 hour later boom there it was, got it. but yeah, just remember, it may be a mega low %, but u cant get it if you dont try
评论来自
907537
Also gonna add, if your melee, this is how I did all my fights (before I got mount)
PHASE 1- Stayed in room, brought 1st and 2nd boss to left corner, then astromancer killed behind right pillar next to 4th boss (very important) then 4th boss where 1st 2 bosses died, then you take out the weapons quick then get next to astromancer, once she Resurrects, pop all your CD's and have a trinket on that gets u out of stuns, down her quick, then kill the silencer boss, then the trap, then the fear.
PHASE 2- Its important to remember not to have anything on or spec's that summon pets, cause u will more than likely get MC'd which will reset everything and u will have to do phase 1 all over, only thing u really have to worry about. Pyro does deal good damage but u can interrupt it once shield goes down. U can basically ignore phoenix's.
PHASE 3- Basically a burn phase just get him down as quick as u can, he will lift u in the air and if you stay near him u will continuously receive a -10% buff that will stack and kill you. U can avoid this by flying away until he stops, also to keep in mind do not touch ground until the debuff that is making you fly is gone. Also do not fall to high up or u will die.
Hope this helps best of luck
评论来自
Morbius
Soloed as a level 85 blood DK with 417 item level. The strategy is sort of complicated. This is a simplified version. The video shows the complete strategy with explanations.
Start the fight then run back to the zone in and wait for the first 2 bosses. When they get there kill them. Run back to Kael's room and kill Capernian in the hallway leading to Alar's room. Then run to Void Reaver's room and kill Telonicus there when he shows up.
Run back to Capernian's corpse and kill the magical weapons until Capernian respawns then kill her. Kill the remaining bosses and weapons. Dismiss your pet if you have one and run to Kael's room. Then just finish off Kael when you get to him. I did not use a PvP trinket.
Here's the video:
http://www.youtube.com/watch?v=-MUqrM145WY
评论来自
TWK88
Level 90 Hunters... Just use Beast Mastery spec. Use a spirit beast with spirit mend and then spec in spirit bond.
Clear the halls.
Aggro Kael and start event, then run out of Kael's room before you get locked in. Run back to entrance of instance hall way.
Wait near the instance entrance and then kill 1st 2 adds as close to instance door as possible. Keep your back to the wall to account for the knockback so they won't knock you out of the instance and reset it. After that 2nd guy is down, run back towards Kael's room and intercept the mage in the hall. Beastial Wrath her down quick. Once she's dead run towards Kael's room again. Catch the 4th add outside Kael's room and down him.
Then wait, in the hall, at the 4th add's body for the weapons. When they come, and they will, Kill all the weapons.
Kael resurrects all 4 adds but you now have them spread out so you won't have to fight them all at once, but you better work quick, one by one and down them as they come to you. The toughest one is the mage but just do Beastial Wrath on her and your pet should do alot of the dirty work for you.
After you've killed all 4 of the adds for the second time, SWITCH YOUR PET TO PASSIVE. When you see Kael come running in, manually send your pet in on him. Attack Kael and DPS him as much as you can. He WILL mind controll you but your pet will stay on him, you will attack your pet but will do minimal damage to it. As soon as you come out of mind control, heal the pet and continue DPS on Kael.
This is the easiest way. It works awesome. I couldnt get Kael below 50% in my marksman spec. I don't think my health went below 90% for the whole fight in Beast Mastery. And my gear was weak... I just hit 90 a few days ago, equipped in BOE blues at an item level of 452.
Good Luck to you all.
评论来自
kymmy
The whole idea behind this encounter is to kill the mage (Grand Astromancer) asap. Position yourself on top of her corpse before they resurrect. You can deal with the 3sec stuns from the other guys. You can also reduce the damage you take by kiting them around the room.
This is how i did it as a rogue. Works on any spec, you just need to have Shuriken Toss and Leeching Poison. Keep Recuperate up at all times and also use your Shiv at cd.
Sub Rogue - Throw spec:
http://www.youtube.com/watch?v=t6LI8qsu_6A
评论来自
1110423
had problems as most of you guys, but lately i did it on my first try after a while, enh shammy. what did i do? i equipped the legendary staff! and used it asap. then killed the fearing guy. rest was easy. ofc damage done is crippled but enough to easily take down the rest of the group.
good luck
评论来自
buriedvoid
Easiest 90 BM Hunter method: (I do this in 458 pvp gear, newer gear is even easier)
I just kill all the mini-bosses right where Kael is. Then, I kill them again when they rez, I have never been killed by them even when it's all 4 at once. Just use your stampede and disengage and it's incredibly easy to kill them together. When it's time to fight Kael, pull him to one of the big statues. Situate your pet and Kael on one side while you are hiding on the other. DPS him until right before he MC's, then hide behind the statue while keeping your pet on him on the other side. Rinse and repeat till air phase, use any abilities you want, just don't let him mind control you, because then the encounter has the tendancy to reset sometimes.
评论来自
Puresthoof
Myself and two other family members like to do the old stuff together so I wanted to add a tip for others in the same situation.
We basically followed the majority of peoples tips here and dismissed all pets, unequipped all summoning trinkets and the such. We have a pally tank, hunter and a boomkin and the two dps's run to the front of the instance while the tank takes on the boss.
This way we miss all of the mind control stuff and everyone gets a chance for the mount!
评论来自
1119453
In 5.2 / 5.3, I've been soloing weekly on my ilvl 411 Warlock at level 85. Some MoP gear is crucial. Each piece I acquired made this encounter much easier. Took some time to figure it out, but with the help of other comments here, it has become simple. Here's how I do it:
Spec: Demonology
Glyphs: Imp Swarm, Healthstone, Corruption (optional; initially used Demon Hunting for Apotheosis, but I've found it's not necessary)
Talents: Soul Leech, Mortal Coil, Dark Bargain, , Grim. Supremacy or Sacrifice
Pet: Felguard/Wrathguard for Phases 1 and 2; Fel Imp or Sacrifice for Phase 3.
Phase 1: As mentioned in other useful posts, kill Copernican on the far side of the room by the entrance and the others behind Sunstrider. Phase 1 goes very quickly. Usually pop imp swarm and dark soul on Thaladred to speed things up initially. Hopefully you clear this phase without that stupid toy on you.
Phase 2: Use a lot of AOE, let the pet do much of the work, drain life if you need to heal back up after Ph.1. You can be conservative with your Dem. Fury here, should be fine without burning it. You want a full tank for Ph. 3.
Phase 3: After killing weapons, run to the far side and wait on the res, getting ready to burst Copernican. I put my pet closer to her than I am so he gets the first CC. As soon as she becomes targetable, pop your Imp Swarm, Dark Soul, and Doom Guard, and unload. You might get cc'ed before she goes down; pop your trinket on her CC if you have to. She should die from the imps and pets even if you have to make a run for it when the other three arrive. When Copernican is down, try to take down Telonicus next. You'll probably get hit with the Toy, so you want time for it to wear off before they all die. If you still have Toy on you at the start of Phase 4, you're in trouble. You're gonna have to heal, dps, and run, but you should be able to find a rhythm. Corruption glyph is useful to keep your health up on the run when you don't have time to Drain Life and your other heals are on CD. If you're gonna go into Apotheosis, wait at least until Copernican is down, ideally after Copernican and Telonicus are down. Be prepared to res your pet on the run; it will probably die during this phase.
Phase 4: This was actually a challenge for me at first, even after clearing Phase 3. Grim Sacrifice is useful to give yourself more burst, better Soul Leech shielding, and better dps efficiency when healing with Drain Life, but you don't necessarily need it. MAKE SURE to put away your tanking pet before engaging KT. If you're going to use a pet, Imp is ideal because you can heal with Cauterize aand the imp won't take KT's aggro; you MUST hold aggro of he'll mind control you and it's game over. You shold be able to pop Imp Swarm whenever it's up without an aggro issue. Apotheosis will help hold aggro but shouldn't be necessary; I personally don't like it because of the weak dps. increased damage from Demon Form (especially with DS) burns him down quicker and gives you better shielding from Soul Leech anyway. You're going to have to rotate heals, Drain Life and DPSing, and always keep some Fury in reserve so you can throw Carrion Swarms to interrupt his Pyroblasts.
The first and second stages of this phase really shouldn't differ much in strategy other than "swimming" away when you get tossed up into the air. You want to use your in-the-air time for your instant casts, recast Corruption if needed, Hand of G, go demon form and throw some ToCs, etc. You shouldn't have to worry too much about the Phoenixes or the eggs, but kill them when you get a chance. It can actually be useful to have a Phoenix / Egg on hand at the end of stage 1, so you can Drain Life for a free heal up while KT is doing all of his theatrics.
Good luck!
评论来自
Whitehatcrazy
For Blood DKs when you fight Capernian for the first time, pull her to the other side of the room before you kill her. That way, when they rez you can kill her alone first. Drop army on her after you kill the weapons
评论来自
Mikula
Been running this solo for mount farming for months now. Also ran a few as a small group. Some key things:
1) Always, ALWAYS nuke Capernican first in the 4v1 stage. Without her disorienting you, there is very little chance of getting chain CC. As ret, with the t15 4 set, I find managing to open with exo and hitting Templar's Verdict is absolutely great in bringing her down rapidly.
2) If your class has a damage absorb bubble - Use it before they aggro. Sacred Shield alone absorbs a LOT of damage, it may make the difference between wiping and winning.
3) The stun debuff, you just gotta live with. It can be dealt with. Nuke the mage. Any class that relies on spells for a chunk of it's dps (read: Most of you reading this) should take down Thaladred next - he is the one that silences you, if I remember right. This makes it much easier to self heal.
4) you already won at this point. be careful of placement at the end of the fight. I'm not sure what causes it, but the encounter CAN bug out. If you're running dbm and see the next phase timer, you're fine.
5) you're now fighting Kael. In my latest attempt, as a 504 ret, I almost burned him before he even cast Gravity lapse. Just use your common sense at this point and it's gg, you can almost autopilot.
Edit: Got the mount, 19/7/13 :)
评论来自
1133292
If you're class that can equip a staff and has ok dps, you can solo (as in no pets/minions either) it pretty easily. By soloing you don't have to worry about KT's mind control. With the legendary staff you loot, you can make yourself immune to a lot of the debuffs his mini-council throw at you.
Happy farming.
评论来自
1133292
Lvl 90 Warlock Soloing Kael'thas
评论来自
Sixpac
Piece of cake with a MoP geared (ilvl 450+) Enhancement Shaman. The tactics:
- Clear the path to the bottom left entrance to Kael's chamber - you want that space to separate the (corpse) of Astromancer Capernian from the others later
- Run up to Kael to start his RP, then run back quickly to the bottom left entrance and leave the chamber. When the RP is finished, beams close the door. All adds and Kael will run up to you through the closed door!
- Kill his lacky #1 and #2 near the entrance - no problem, most die in one hit
- Run down the way 100 yards or so, wait for Astromancer Capernian and kill her. Her corpse is now far enough away from the others, so that you can easily finish her off solo when the revive phase starts.
- Run back to the entrance and kill his lacky #4
- Kill the upcoming weapons
- You now a have a brief time to run back to Astromancer Capernian's corpse. Pop earth elemental and wolves on top of her corpse. As soon as the 4 lackies are revived by Kael, rofl-stomp Astromancer Capernian as fast as you can because her long lasting Disorient is by far the most lethal ability in this fight!
- Kill the remaining 3 lackies. Your elemental and wolves should give you enough time to breathe, should you be stunned or feared.
- Heal up and finish off Kael using Bloodlust . Make sure that neither the wolves nor the elemental are up when Kael appears (-> Mind Control). Good luck!
评论来自
1134748
Tried soloing him on my shadow priest today, and something I haven't seen anyone mention was getting spell-locked in phase 2. I was continuously shadow locked, therefore couldn't get the weapons down in time, and got over-whelmed in phase 3, as the advisors came up, while I was still dealing with half the weapons. What am I missing?
评论来自
1136255
When fighting the four advisers,be sure to kill the engineer first,because having him apply his debuff on you for a second time can easly make you wipe.
评论来自
1025314
Beast Mastery Hunters: if positioning Kael'thas proves to be a little harder to pull off than you'd like, consider switching to Survival and nuking everything down as quickly as possible.
BEFORE the last adviser goes down, dismiss your pet, take down the last adviser (and the recommended order is Capernian, Thelonicus, then whoever's annoying you at that point -- usually the stun. I recommend moving your pet to Thelonicus' body with Growl on so it can pick up aggro and the Remote Toy debuff while you burn down Capernian). Once Kael'thas becomes active, nuke away. This is where Survival is stronger than Beast Mastery; you don't have to rely on the pet attacks for your DPS. Hit Kael'thas and any phoenix that spawn until he runs back up to platform to trigger phase 5. Resummon your pet, pop Stampede, gg.
This won't grant you an immunity to any chain-CC's during phase 3, but if you play your cards right, you should be able to weather a chain-CC and still get to phase 4 relatively unscathed. I do recommend Exhilaration and Fervor (Dire Beast during phase 4's a bad idea).
评论来自
1141201
This instance is bugged. Tried to solo as 90 Surv Hunter. Every time my pet died it reset. I could have easily finished him off after pet died. What a drag.
评论来自
nytestorms
Just had this happen. if you have a dragonling trinket, swap it out before Kel'thas. ya, he mc'd me when it popped. Unreal.
评论来自
587966
If you are farming this guy for the mount drop, here is how you do this. Make way to Kael'thas Sunstrider chamber and kill the 3 small groups. Once they are dead then run up to this guy and then either get close or hit him then run our of his chamber immediately and make way to dungeon entrance. There will be 3 small chambers where there are blue crystals in each chamber. Go to the chamber closest to the dungeon entrance and wait for the first guy to appear. He walks real slow so will take a moment. Once he shows up he will toss you back so make sure you don't accidentally get thrown out of the dungeon. Once he is dead the next guy spawns from the big boss chamber and since he runs to you it will not take long to get to you. Kill him in same area and the guy you just killed. Once this second guy is dead then run to the phoenix boss chamber( very first boss you come to.) run up the ramp on right side ramp and wait for the lady caster right where the ramp meets the upped ledge. Once she shows up kill her in this upper chamber. Once she is dead the next guy spawns. You can now start heading to the big boss chamber and when you run into the hunter guy just kill him where you meet him. Once he is dead then run to big boss chamber and wait at entrance to big boss chamber. Since you ran out of the chamber a force field across this door has appeared keeping you out of the chamber. Just wait just outside of this door till the weapons show up. Kill the weapons right here just outside this door. Once all the weapons are killed then the 4 guys you killed earlier are brought back by big boss. But since you spread them out you will end up killing the hunter guy first. The trick to staying alive is too kill them before the next guy gets back to you. The lady caster will be next. she has a nasty disorient spell but work through it and kill her before the melee guy shows up next. Since this next guy runs he will show up before the last guy since the last guy walks real slow so they should not show up together. Once these guys are dead then run back to door that has the force field up to keep you out of the last chamber and wait for main boss to come through the force field and then attack him close to this door. The first time I did this I got too far from force field door and the main boss despawned and I had to do it all over again. Whne main boss spawns the fire bird kill it then go back to main boss. The main boss will run back into his chamber and the force field will still be up so just wait for him to come back out. Stay close to the force field door and use a bandage or a heal spell to get your life up if need be. The main boss will come through door again and then you can engage him. He might spawn another fire bird so kill it again. then go back to main boss.
Like I said before this is easy to do. The trick is to spread out the 4 guys to give you time to kill them again before the next guy shows up
Good luck and hope this helps
评论来自
JoeAlder
Friendly tips for fellow DKs:
SPEC:
- If you've got Frost spec and are decently geared (don't ask me what "decent" is, I started trying Frost at 530, and was pretty much overkill, even with tank 608 cloak), spec into it. You'll cut everyone in half with two attacks.
- If you prefer Unholy, remember to dismiss your pet when Kael steps into the fight. We don't want to get MC'ed so close to victory, do we?
- If all else fails, go with Blood. Survivability for the win!
TALENTS:
- Lichborne will help you against Sanguinar's fear. You can use it a couple seconds before he becomes active for the first time, allowing you to nuke him without interruptions. When fighting the four advisors, you can use it reactively to break a fear, or proactively when burning down someone (see tactics below) to avoid getting feared. Note that it will NOT break Kael's MC, though I'm not sure if it will prevent it. It also works as a panic button, being able to self-cast Death Coil to heal yourself.
- Death's Advance will reduce your speed loss when affected by Capernian's Arcane Explosion, and will allow you to sprint back to her.
- Desecrated Ground will break Sanguinar's fear and Telonicus' stun. It will only break the current, short-lasting debuff, the one-minute debuff that periodically stuns you will keep ticking.
GLYPHS:
- Glyph of Ice-bound Fortitude will reduce to half your IBF CD, allowing you to break out of stuns more often.
- Glyph of Regenerative Magic (not to be confused with Glyph of Anti-magic Shell). Some have stated that AMS prevents the application of Capernian's Conflagration. This glyph will almost duplicate your total AMS uptime.
STRATS:
- When first fighting Capernian, try to lure her near a wall, and fight her with your back against it so you don't get knocked back. You can make her move by hiding behind a statue.
- When fighting the four advisors, your first priority is Telonicus. Cast Army before they get rezzed, and put a Death and Decay on his corpse. Try to time it so he receives just a couple of ticks (DBM + practice). Switch to a DPS stance if you're on blood so you don't gain aggro and don't attack him. If done well, one of your ghouls should get the stun debuff, giving you time to kill him before he casts it again. Pop Lichborne and AMS and burn him down.
- If it turns out that AMS doesn't prevent the Disorient CC, Capernian is your top priority, and you will have to deal with Telonicus' CC as you can. Just remember to kill him before he has time to re-apply the debuff.
- If you can't manage to avoid Telonicus' debuff, wait for it to drop off before you kill the last advisor. That is, unless you don't have time and Kael is about to enter the fight. If that is the case, it is better to fight him with a stun debuff than with a stun debuff AND an advisor strolling about.
- Thaladred is your last priority, but if the silence annoys you, remember that PvP trinkets break all forms of CC. Last time I tried, though, it did not break Capernian's. Whether it is a bug or an intended feature, I don't know.
- When your gear is high enough, you'll just Obliterate anything within your reach whenever the CC's let you do so, which is an equally valid strategy.
Hope this helps, happy Al'ar farming!
评论来自
30049
Duoed this guy today with lvl 90 marksman hunter (ilvl 466) and lvl 90 shadow priest (ilvl 460).
Phase 1: Hunter killed all four mobs alone, so priest could save mana. Pet: active.
Phase 2: Hunter and priest killed all weapons together. Pet: active. Priest picked up staff and used it on both.
Phase 3: Hunter and priest killed all mobs together. Tried to stand with our back to the far wall, so as not to get separated from knockback because of the range of the staff buff. When the last mob was at 20%hp, hunter put pet on passive and priest healed both.
Phase 4: Priest tanked Kael'thas. Hunter hid behind the nearest statue-thing until boss yelled something about mindcontrolling ("Obey me" etc). Then hunter got out from the statue and dps'd for about 20 seconds. Then hid behind the statue again until the next mindcontrol. Hunter also pulled the bird away from priest. Pet: passive.
Phase 5: In the air - hunter and priest moved around as much as possible while doing dmg. Pet: active.
Phase 6: Back on the ground - see phase 5.
The only hard part here was phase 4. It took some tries to get it right, but as soon as I (hunter) found out what and how to do it, it was pretty easy. I was stunned a lot, but as soon as I saw the mind control yell in the chat, I was out shooting.
评论来自
Volten
I did this solo on my lvl 90 Elemental Shaman last night (Item lvl 506) (timeless & raid finder gear)
Killed on my first try, haven't been in TK since lvl 70, was a walk in the park:
1.
Kill the adds one by one
2.
Then aoe weapons. (I did pick up the staff and used it on myself for the no stun thing, not sure if it helped though)
3.
At this point when all the adds came together. I position myself by a wall, put up healing rain and just singled nuked them.
Be sure to use your defensive cds here, shamanistic rage & astral shift. Even use Healing Tide Totem just to be safe and it will be no biggie.
4.
Poped all cds and nuke kael, i killed him during air phase.
No mount, will repeat tho :)
评论来自
Maelgwn42
At patch 5.4 when trying to delete a character with heirloom / mail issues, I raised a ticked to Blizz to fix.
The response I got was is below,
Hello!
******* (name removed) here from the Greater Azerothian Material Entities for the Mythical And Sentient Tranquility and Equality of all Reality department, otherwise known as the G.A.M.E.M.A.S.T.E.R.s
I was happy to check into this for you and what I was able to do was ship Ersk to the Twisting Nether to hang out with other famous dead characters like Arthas, Grommash Hellscream, and Kael'thas
(However long that lasts)
Take care and have an awesome evening!
I hope this helps and take care.
Could this mean we see old Kael`thas for Warlords of Draenor? I for one would be lining up!
评论来自
Althalus20
Solo'd as a balance druid iLvl 530. The only difficult part of the fight is the 3rd phase, when all advisers are resurrected. You will be subjected to several different CCs at once. Unless... you plan ahead.
In the 1st phase, I killed the Darkener, Sanguinar and Engineer Telonicus in different areas to the left, behind and the right of Kael'thas. Capernian is special, killed her near the entrance to the room. Kited weapons in 2nd phase to Capernian's corpse and aoe'd them down. Now when the advisers are resurrected in the 3rd phase, three of them have to run to you. While they're en route, you are dot-ing and Insta-starsurging Capernian between her #%$! disorients. I highly recommend the Force of Nature talent. As the treants will keep firing away while the advisers are making you dance around like a circus monkey. Kited and dotted the other three to minimize CC.
Make sure to dismiss all pets after killing them. I didn't use FoN treants on Prince Snotnose in 4th phase, because I didn't want to chance a mind control. Even though they are not really pets. More like leafy, mobile totems. Anyway, it was a piece of cake with a few rejuvenations here and there to stay comfortable. Got the xmog items I wanted but tragically, no mount. Better luck next week.
评论来自
1131778
Very easy to solo as a level 90 blood dk, my hp never went under 98% :D
评论来自
204651
It's very quick, few soconds long fight for IL565 warlock, just zerg them.Only one advice, dismiss pet for the last phase.
评论来自
TWK88
Things have changed...
I have been solo'ing The Eye for this mount for a very long time. I used to drag the advisors out all over the instance to spread them out and kill them individually. which made the whole fight much easier. BUT when I went in today and aggro'ed Kael, I then started to run out of his room so I could spread out his advisors like I usually do, BUT I saw that the doors in Kael's room now IMMEDIATELY lock when you aggro him.
I was still able to take him down with my weak gear (IL 487). I had been running in BM spec but switched to Survival.
I did it by killing all advisors and weapons, then when the advisors respawned, I took out the mage 1st and then Bloodhammer, followed by the Engineer, and dismissed my pet, then killed Thaladrad. Then I just did my best to give Kael everything I've got... Bandaged while he was powering up and nuked him down as best I could.
It's definitely tougher now for those of us who don't have the best of gear.
Please don't down rate. I am just trying to help some of the people with lower IL's so they know they can still get this guy down every week even though they changed things up recently.
评论来自
Kinta
I don't know why they would patch this now, or if it's a glitch that exists, but the doors seem to close the moment you engage his speech now, instead of allowing you to exit the room and spread his advisors around. The fight is still doable if you spread them out through the room and take out the mage ASAP, but it may be a lot harder for some classes now.
If this is a glitch, this has happened to myself and 2 other guildies farming for the mount so far this week.
评论来自
Squeaky101
As you may notice, they now made the doors close almost immediately when the encounter starts.
Fortunately, for Hunters, as well as other classes that can have pets, it is still possible to get outside of the room and spread the advisors as done prior to the fix. All you need to do is use move pet and make your pet go to the stairs right in front of Kael. Your pet will start the encounter, and with disengage or other speed increasing abilities (I used nitro boosts, not sure if it is necessary) you will have enough time to get out of the room before the doors close. Run down the hallway to make your pet return to you.
Happy hunting!
评论来自
Freedomage
Tried 5-6 times to solo this as a Frost mage ilvl497/400KHP
But could not do enough damage to KS to get him.
评论来自
biggaz69
So the doors close straight away now but for some classes there is a way around it.
Monks kill adds, just use Transcendence outside the door before you start the fight
Warlocks same as monk just use teleport
Mage kill adds, stand outside door and send pet in
Hunter same as mage
Priest not played my priest for sometime but I'm sure you can use shadow fiend or maybe mind control a mob into boss for aggro?
The only other way I can think for other classes is to use
陶制碎片
or
马尔泰的放大镜
but they have no pet bar.
评论来自
36035
Playing as a Death Knight, Pillar of Frost seems very useful here. When all 4 advisers are up, pop pillar and burn the mage (Grand Astromancer) Her cc is by far the most annoying, and she is the hardest to kill w/o pillar.
Killing the hunter/engineer afterwards is also nice, if you can do it before he puts the debuff on you. Either way, you likely NEED to get rid of at least one of them immediately, or the fight becomes far, far more annoying.
评论来自
Gigabear
The autohit on that CC, esp cap's disorient, needs to be taken out. I find it comical they can patch the advisor's so you can't spread them but leave glitches/imbalances like that and the MC glitch which resets the fight. This is NOT PROGRESSION, as such it should not be a challenge to complete, only a grind.
评论来自
benx2011
now you can't get out while Kael is talking. but i suppose it doesnt matter for most people now since most people are well above 500 ilvl.
This boss fight is exceptionally easy for warriors. Try to get all 4 councilors bodies together. When they rez, just hit Bladestorm. Even you lose control, you are still spinning, your bladestorm is still in effect. By the time bladestorm ends, you are probably still losing control of your character but all 4 councilors should be dead, especially if you are Arm warrior, your bladestorm does more damage. But you gotta use bladestorm at the right time because when 4 councilors rez, you cant hit them immediately, wait for like 1 - 2 seconds after they rez then use bladestorm. But if you wait too long, you would immediately lose control by the mage and get knocked back by the warrior before you can hit bladestorm.
评论来自
MountainKing
Soloed today as a 534 Retribution Paladin. Most importantly,
do not
use Guardian of Ancient Kings (or any other pet-like ability). Avoiding using a pet will prevent mind control. I ignored the legendary weapons and just burned whenever I wasn't stunned or incapacitated. I had Kael at 16% when he did his rise up into the air and blow out the ceiling thing. I saved my second bubble for the knock up into the air, but I was able to kill him before he used this ability.
评论来自
Bowserkills7
OK, so with all the silence and disorient effects, this was really hard to solo as someone who has never been in the instance before so here are a few tips as a Mage.
Phase one, kill his assistants one by one as they are summoned. Kill the caster (Female BElf) a little further away as she disorients for 8 seconds.
Phase two AOE the weapons down, no trouble at all. Pick up
Staff of Disintegration
, you will need it. Equip this item, as it gives you immunity to Stun, Silence and Disorient effects.
Phase three, kill the assistants as a group. With the staff equipped, you are immune to their effects so just get them down asap.
Phase four Kael comes into the fray. He starts fireballing you, and for an obsolete raid boss he hurts alot, so keep Ice Barrier up. This is the phase where you CANNOT Mirror Image, and if you are a Frost Mage, dismiss your Water Elemental. This is imperative, as he WILL mind control you, you kill your partner and the encounter resets.
Phase five he starts to float and go all super saiyan. This is a great opportunity to re-equip your actual weapon, as in this phase it is just burn. I killed him too fast in this phase to see if he disorients, but I don't think he does. As a LV90, it should be easy enough anyway. He throws you around a little and distorts gravity, but it isn't hard once you get here.
TLDR, when you kill all four assistants, dismiss Water Elemental and never use Mirror Image. Equip the Staff after the weapons are spawned and keep it equipped until he starts floating in the air.
Good luck with the Mount, happy hunting!
评论来自
Tarnish
I was able to solo this today as a 502 Destro lock, with my voidwalker active the entire time. Took less than 5 minutes for this boss, about 26 minutes total for Al'aar, whatzerface with the void walker pet and this dude.
Had fully charged embers when I started the fight, was able to 1 hit the cronies and then had to wait a minute for the next phase to start(long enough that I thought I broke it, lol)
评论来自
1170496
520ish ilvl destruction warlock and his forever best friend Voidlord.
Stand by the steps and start the fight.
Kill everyone, of let the voidlord kill them, coffee getting is optional.
Destroy the summoned weapons and pick up the staff of... dising...disnig...dis-helps-gration. Equip it and hotkey it.
Wait the around 45 sec timer(Deadly boss mods), or wait until the Kelthussi says something no warlock cares for. Around that time, or even right when the 4 adds rise from the grave, activate the dissi staff.
Kill the caster, then do whatever you wish with the rest.
Now then,
important part
, dismiss your voidlord (i know right...i felt lost too :( ), equip your main staff, back away to the bottom of the steps, nuke the boss all the way downtown.
Then realise how excellent life is and hug your voidlord ;)
评论来自
Briandris
With WoD revamping BC, does anyone know if my time to get Ashes of Al'ar is running out? Will this raid remain as is? Anyone who's read or heard anything, a reply would be greatly appreciated.
评论来自
1015309
Soloed with lv85 ilvl359 frost DK with Spear of Xuen. Pretty annoying. Death Siphon is a must have, Lichborne is also nice.
P1 and P2 are easy, just make sure to pull the first 2 advisors near the entrance, run back to Capernian, kill her near Kael, then pull Telonicus to the entrance again.
P3 and P4 are the hard part. Stand right in front of Capernian's corpse. About 3 seconds after Kael does his resurrect animation, pop Raise Dead, Icebound Fortitude, Anti-Magic Shell and Pillar of Frost, then Obliterate/Frost Strike her down. If you get conflagrated it's pretty much over. Thaladred actually hurts if you keep him around too long, but Sanguinar will be close to you, so kill Sanguinar, then Thaladred, then Telonicus. Wait for Remote Toy to wear off before killing Telonicus. Use your death runes for Death Siphon if below half HP.
In P4 Kael's Fireballs hurt too, so keep all your death runes and use them for Death Siphon. Move out of Flame Strikes as they can one shot you. Pop AMS when able. I was able to kill Kael before he does Gravity Lapse.
P.S. Also did the encounter with 535 feral druid, it was a complete faceroll.
Thanks to all the previous posts for the tips!
评论来自
Loreya
Soloable as 85 Ret-Pally.
Kill the 3 Non-Mage Adds as far away as possible from Kael (near the Entrances). If you don't do that you get insta-CC'ed by all four and can't kill anything. When all the Adds get resurrected nuke down the Mage and then the Hunter. After that it gets way easier.
评论来自
Malestryx
Has anyone tried this as an Assasination Rogue? I am level 90 with an iLvl of 479, but still using blue weapons. I am having the worse time trying to get through phase 3. The disorient affects are way too strong for me. I have separated Capernian from the rest of her group. But every single time she disorients me right away. Am I doing something to trigger that cast? Does it come down to weapons? I can easily solo this on my Hunter with an iLvl of 474. But I have the MoP epic weapon.
UPDATE:
I have now been able to down Kael'thas in TK. Here is what I did as an Assasination Rogue. My iLvl was 484. I currently have both trinkets and daggers from the heroics you can run. Those have been upgraded to 471. After many failed attempts it comes down to being able to drop Capernian before too long. As a Rogue I was able to get 2 Mutilates off before she Disoriented me. After the disorientation wears off, you need to land Rupture at 4 combo points. If this is done successfully, you should have her dead between Rupture and Deadly Poison ticks. I would also recommend positioning yourself so that if she manages to do Arcane explosion, you do not fly far away. Try to get her to engage you in the corner by a door. Hope this helps any Rogue struggling to down phase 3.
UPDATE:
This fight really becomes no-contest when you are in Raid Finder SoO gear. Currently, my iLvl on my Rogue is 523. The minute I got a SoO weapon, things went quite smooth with this phase. I will also note that you should continue to spam Recuperate throughout this phase. This will allow you to stay at full life once you start phase 4 and fight Kael'thas. Good luck on your Ashes!
评论来自
Malestryx
I have been farming this on my Hunter (iLvl 495). Just recently I discovered that there is an easy way to avoid Capernian's Disorient. I have now tested this multiple times. I would recommend moving your pet right next to where Capernian is going to rez. Then position yourself towards the entrance of the room. Once she rez, she will most likely Disorient the closest mob. In this case it will be your pet. This had made phase 3 go even smoother then before. I have my pet on assist also. Not sure if it will work with the Shaman or Warlock, but this positioning works well with a Hunter. Happy hunting! Hope this helps anyone who is struggling to get past phase 3.
评论来自
Allakhazam
This guys is probably one of the toughest raid encounters in the game, and is at the pinnacle of Tier 5. Ive seen his abilites and tactics and it looks like a wild fight. He looks harder than many of the bosses in BT and Mt. Hyjal. I'd say only Archimonde, Reliquary of Souls, and Illidan are tougher than him.
评论来自
Allakhazam
http://img.photobucket.com/albums/v427/inu_demon1/800px-KTSUNSTRIDER.jpg
评论来自
Allakhazam
Kael'Thas also have a chance of dropping Ashes of Al'ar (
奥的灰烬
the Phoenix mount
评论来自
Allakhazam
Very dynamic encounter, and a difficult one for TK. If you can kill this guy, BT and Hyjal should fall at a good pace.
评论来自
Allakhazam
Downed by Nihilum (who else?) yesterday...
评论来自
Allakhazam
nexus key: fave staff. omg great staff...
3D查看
链接
凯尔萨斯·逐日者 <血精灵之王>
这个 NPC 能在这些地区找到:
风暴要塞
.
引用 (14)
凯尔萨斯·逐日者吼叫:
为了……奎尔……萨拉斯!
凯尔萨斯·逐日者吼叫:
也许我确实低估了你们。虽然让你们同时面对我的四位顾问显得有些不公平,但是我的人民从来都没有得到过公平的待遇。我只是在以牙还牙。
凯尔萨斯·逐日者吼叫:
以太阳之名!
凯尔萨斯·逐日者吼叫:
你们击败了我最强大的顾问……但是没有人能战胜鲜血之锤。出来吧,萨古纳尔男爵!
凯尔萨斯·逐日者吼叫:
你们看,我的个人收藏中有许多武器……
凯尔萨斯·逐日者吼叫:
卡波妮娅会很快解决你们的。
凯尔萨斯·逐日者吼叫:
听我号令!
凯尔萨斯·逐日者吼叫:
唉,有些时候,有些事情,必须得亲自解决才行。Balamore shanal!
凯尔萨斯·逐日者吼叫:
如果世界变得上下颠倒,你们会怎么办呢?
凯尔萨斯·逐日者吼叫:
干得不错。看来你们有能力挑战我的首席技师,塔隆尼库斯。
凯尔萨斯·逐日者吼叫:
我的心血是不会被你们轻易浪费的!我精心谋划的未来是不会被你们轻易破坏的!感受我真正的力量吧!
凯尔萨斯·逐日者吼叫:
服从我的意志!
凯尔萨斯·逐日者吼叫:
让我们来看看你们如何面对亵渎者萨拉德雷!
凯尔萨斯·逐日者吼叫:
魔法,能量,我的人民陷入其中不能自拔……自从太阳之井被摧毁之后就是如此。欢迎来到未来。真遗憾,你们无法阻止什么。没有人可以阻止我了!Selama ashal’anore!!
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