Roll the Bones Usage
Rotationally, it’s not difficult to play Outlaw. One thing that separates a good Outlaw Rogue and a great one is having good decision making with
뼈주사위. You can be too greedy or not greedy enough when you’re going pack to pack.
A general rule for 뼈주사위 is to:There are some variables that can make you choose to roll or to keep what you have. A lot of it depends on the amount of trash and the time it’ll take to die.
- If the trash is going to die in a short time span don’t bother rerolling and keep what you have.
- Try not to spam reroll during 폭풍의 칼날 but if you are preparing to enter a period of continuous 폭풍의 칼날 then it’s ok to fish for a good roll.
- While fishing for rolls on AoE, you can also keep 대난투, 집중 공격, and 무자비한 정밀함. Keep any 2+ buff discounting 해적 징표. This is because 심기일전 applies a stronger effect making it obsolete. For instance if you roll 숨겨진 보물 and 해적 징표, you would follow the same rules of having a single 숨겨진 보물.
- 진방위 and 대난투 are useful for preparing and dealing with lethal scenarios. 진방위 is used prior to engaging a lethal pack to ensure you have 아드레날린 촉진 available. 대난투 is invaluable on bosses with constant damage or bursting damage, it exponentially scales our survivability on AoE.
Cooldown Usage
With the passive ability Outlaw Rogues have:
잠들지 않는 칼날, the cooldown on
아드레날린 촉진 is fairly low and should generally be used on cooldown. You'll want to be certain that it’s up on potentially lethal trash, which is why
진방위 can be a useful roll on a previous trash pack.
Should you roll during 아드레날린 촉진 if you have a bad roll? Definitely,
아드레날린 촉진 lowers your Global Cooldown on your abilities, giving you more opportunities to get a good roll and fully utilizing
잠들지 않는 칼날. There are very few situations where you’d actually hold onto
아드레날린 촉진.
폭풍의 칼날 is what funnels all of our damage into AoE, with the talent
춤추는 강철 it lasts 15 seconds and has a 25 second recharge. In prolonged AoE you could find yourself in situations where you are limited to one charge of
폭풍의 칼날 or none at all. If you have only one charge and there’s still a lot of trash up, don’t go into that
폭풍의 칼날 rerolling, instead go into it with a decent buff. If you’re finishing up 2-3 trash mobs that are relatively low health and you determine that the next pack is going to be bigger than what you’re currently fighting, let your
폭풍의 칼날 recharge.
should be used on cooldown and it is a big cooldown with the traits
필살탄 and
비장의 일격. It puts most trash on stun Diminishing Returns (the next time you use a stun on them, it’ll be half duration, then half of that, then completely immune). The reason it’s worth talking about this is, you can run into situations where you may need to stun a mob to stop a very lethal mechanic on a trash pack. A good example of this is using
on
줄의 방패병 in
아탈다자르. It’s much more efficient to use AoE stuns on these and if they can’t be stunned, it’s more challenging to stop their Bulwark of Juju, increasing the length of the pack. Unless they will die during the 3
to completely put them on stun Diminishing Returns use it on different target.
I’ve seen this a lot and I’ve done it, don’t use
with a nearby target that is about to die and drop
피웅덩이. The damage you do will not make up for the amount that it could heal.