This Public Test Realm (PTR) is a testing environment for the content coming with the Dragonflight: Guardians of the Dream update.
Dragonflight: Guardians of the Dream Update Development Notes
- HUNTER
Fixed an issue where Entrapment didn’t share diminishing returns with other root abilities. - Beast Mastery
Developers’ note: Aspect of the Wild and Call of the Wild have struggled to be compelling choices during Dragonflight. Both of these cooldowns were competing for similar design space to make you and your pets feel stronger in a way that feels different than Bestial Wrath. After evaluating these abilities, we have decided to replace Aspect of the Wild entirely and convert it into passive options on the talent tree. The removal of Aspect of the Wild allows us to double down on Call of the Wild being a strong pet summoning cooldown for the Beast Mastery spec. We’re also lowering the number of talent points in the Thrill of the Hunt and Dire Command talent nodes from 3 to 2, which should give you some extra flexibility in your talent choices. - Aspect of the Wild has been removed.
- New Talent: Savagery (Passive) – Kill Command damage is increased by 10%. Barbed Shot lasts 2 seconds longer. Replaces Aspect of the Wild.
- Master Handler has been redesigned – Each time Barbed Shot deals damage, the cooldown of Kill Command is reduced by 0.5 seconds.
- Call of the Wild has been slightly redesigned – Cooldown reduced to 2 minutes (was 3 minutes) and the base ability now also has the added functionality: Whenever Call of the Wild summons a pet, the cooldown of Kill Command and Barbed Shot are reduced by 50%.
- Choice nodes for Call of the Wild updated:
While Call of the Wild is active, all of your pets are affected by Beast Cleave. Each time Call of the Wild summons a pet, all of your pets Stomp. - While Call of the Wild is active, each time you Kill Command, your Kill Command target takes 3% more damage from all of your summons. This effect stacks.
Thrill of the Hunt is now a 2-rank talent (was 3). Each point grants 2% critical strike chance, stacking up to 2/4 times (was 3%, stacking 1/2/3 times).
Dire Command is now a 2-rank talent (was 3). Each point grants 15/30% chance to trigger (was 10/20/30%).
Snake Bite has been removed.