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Blood Death Knight Artifact Weapon: Maw of the Damned – Legion 7.3.5
Llarold (이)가 작성함
마지막 업데이트:
2018/06/28
변경 기록
패치: 11.0.5
목차
평점: 4.7/5
(
5
표)
가이드 내비게이션
평점: 4.7/5
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This section of the Blood Death Knight guide explains the best possible choices for the Netherlight Crucible, important traits and relic bonuses, and how to progress through your artifact weapon Maw of the Damned. This guide is written by
Llarold
, who
creates videos on Youtube
and
streams on Twitch
. He also authors the
Protection Warrior Guide
.
Artifacts in Battle for Azeroth
As of June 26th, completing the quest
우리 손안의 힘
will further empower your Artifact Weapon, enabling all traits and at least
군단척결의 일체감
level 75, further increasing in power over time until the Battle for Azeroth pre-expansion patch.
Therefore, only the Netherlight Crucible recommendations are relevant on this guide page leading up to BFA, as you already receive all Artifact Traits by default. This makes content easier to complete, especially some
content going away
such as
Ahead of the Curve
and
Mage Tower Challenges
.
In the
BFA pre-patch
, your Artifact Traits will be removed, and relics will simply increase the item level of your artifact weapon. However, many artifact traits are returning as talents or azerite powers in Battle for Azeroth and we have a compiled a
full list you can read here
.
Moving forward in Battle for Azeroth, you will still be able to acquire the Artifact Weapon which will mainly interest transmog collectors for the appearances. Learn how to unlock all appearances in BFA with our
Artifact Appearance Guide
.
Artifact Weapon:
Maw of the Damned
Active Ability
Equipping the Maw of the Damned grants you the ability
섭취
, which causes you to attack all enemies in front of you for a high amount of damage, healing you for all damage done.
Netherlight Crucible
Relics Explanation
The
Netherlight Crucible
is a new feature in patch 7.3 that allows you to empower your relics with additional traits. It can turn even the weakest relics into viable options depending on how lucky you are with its randomly-rolled traits. Netherlight Crucible traits are randomly selected when a relic is first put into the Crucible, so one
소란스러운 여진
may have completely different traits than another
소란스러운 여진
! You should always preview a relic's potential traits before you use it or throw it away unless it is a significant item level downgrade. Previewing a relic's traits will bind it to your character, so if you are thinking of trading it to a party member, don't preview and lock it to yourself.
The Netherlight Crucible grants a simple 3-tier, branching tree of traits to each of your 3 equipped relics. You must choose one trait from each tier. The first tier is always a 5 item level increase to your weapon. The second tier is a choice between a light or shadow trait. The third tier is a choice between one of three weapon traits, and your available options are affected by which direction you went in the second tier (left vs. right). Your ability to choose traits for your relics is gated by your weapon's Artifact Level.
You must be at Artifact Level 75 to completely customize your weapon at the Netherlight Crucible. At current Artifact Knowledge values, this is expected to take several months. Don't worry, it's something to work toward!
Here is a breakdown of Artifact Level values and trait availability:
At 60, you unlock the second tier of your first relic. At 63, you unlock the second tier of your second relic. At 66, you unlock the second tier of your third relic.
At 69, you unlock the third tier of your first relic. At 72, you unlock the third tier of your second relic. At 75, you unlock the third tier of your third relic. Job's done!
Blood DK Netherlight Crucible Video Guide
The Netherlight Crucible for Blood DK
Tanking is, as always, a bit of a conundrum when it comes to making recommendations. If you're tanking cutting-edge, high-level Mythic raid progression, you will want different things from someone pushing high-level Mythic+ dungeons, working on Heroic raid progression, or occasionally filling in during farm raids on an off-spec. Moreover, the item level approximations that most DPS classes are able to make of their traits doesn't really translate to tanks at all due to the lack of functioning SimulationCraft modules for tanks (even if there were, making those pure DPS numbers translate into the broader picture would either be difficult or useless).
Consequently, the best recommendation I can make is to list the traits in order of value, first defensively, then offensively. I will weigh more heavily toward single-target scenarios for offense. Tanks do much better in AoE (and tank DPS is more relevant in Mythic+ than Mythic raid, for example), but single-target is much more reliable. Blood DKs scale pretty well with weapon item level, so sacrificing a good trait to gain item level is usually worth it.
Tier 2 Traits
Because your choice in Tier 2 affects which traits you can reach in Tier 3, you need to balance both the Tier 2 and Tier 3 bonuses when you make your Tier 2 choice. With the opening of
안토러스 - 불타는 왕좌
, it is now possible to obtain
장대한 군대의 인장
, which increases the potency of your Tier 2 Crucible traits by 50%.
Defensive Value
빛의 속도
어둠의 결합
/
혼돈의 암흑
어둠의 대가
굴절의 껍질
살의
빛 속의 안락함
/
빛 주입
빛의 은총
강렬한 빛
In summary,
빛의 속도
is an all-around A+ trait. The Haste is the star of the show, but a little bit of movement speed can go a long way, particularly for a mobility-challenged class like DK.
The Avoidance provided by
어둠의 대가
is extremely competitive with other traits. AoE can range up to half of your total damage intake throughout an encounter (although usually below 25%), so
어둠의 대가
is potentially the highest pure damage reduction you can acquire in a single Netherlight Crucible trait - unless you already have Avoidance on your gear.
어둠의 결합
and
혼돈의 암흑
are decent traits defensively due to their healing value and the potential double-dip via Leech.
빛 속의 안락함
and
빛 주입
are acceptable traits, but because they split their effects between damage or healing, rather than providing both simultaneously, they lose a lot of overall power.
굴절의 껍질
is a good defensive gain, (~600k shielding/minute, so ~10k HPS), but its lack of offensive value is a drawback.
Offensive Value
어둠의 결합
/
혼돈의 암흑
빛 주입
/
빛 속의 안락함
빛의 속도
약자 고문
암흑 슬픔
살의
/
강렬한 빛
어둠의 대가
빛의 속도
is great for both offense and defense.
어둠의 결합
and
혼돈의 암흑
are hands-down the two best offensive traits, and they have great defensive value via self-healing *and* double-dipping through Leech, all without sacrificing offense!
빛 주입
and
빛 속의 안락함
have the potential to deal roughly equal damage with
어둠의 결합
and
혼돈의 암흑
, but because they can spend procs on healing, they can also fall behind significantly. They're just not nearly as good as
빛의 속도
,
어둠의 결합
, or
혼돈의 암흑
in any situation.
Mastery is a poor offensive stat, making
어둠의 대가
a poor offensive trait.
약자 고문
is a great trait for single-target DPS, but it has some problems for tanks. In addition to its lack of defensive value, it is predicated on maintaining a DoT on a single target as much as possible. Because Blood Death Knights are AoE machines, that can become impossible in AoE. This results in a lot of lost DPS in the exact spot tank damage matters most!
암흑 슬픔
was buffed to deal 40% increased damage, but its 8-second fuse and the low proc rate of 1 PPM still make it a niche choice at best. It can deal a lot of damage in large-scale AoE, but it can't do much of anything in other scenarios.
Tier 3 Traits
Again, your Tier 2 choice will need to consider your available Tier 3 options. One thing to bear in mind is that
흡혈의 연회
, which is rarely available on relics around the world, is perfectly available through the Netherlight Crucible. Unlike the Tier 2 abilities, most weapon traits do not directly offer both offensive and defensive value. Because the Blood DK toolkit has a lot of leech (through
피의 잔치
and
끝없는 갈증
), offensive traits can be worth a good bit of direct self-healing. Quantifying that can be tough, but basically defensive-only traits that are below middle-of-the-pack are worth less defense than good "pure" offense traits. The defensive gains from traits below
흡혈 송곳니
are pretty low, and even for more defensively-minded players, good offensive traits will probably outweigh them in total value.
Relic Traits
Defensive Value
흡혈의 연회
흡혈 송곳니
강철 심장
음침한 의지
핏줄 분쇄자
근육 강화
춤추는 어둠
혈우병
흡혈의 연회
is the best self-healing trait available. It was added in Patch 7.2.5 and isn't available on a lot of relics, so being able to pick it up through the Netherlight Crucible is a tremendous bonus!
흡혈 송곳니
adds value to an already-strong, super-versatile defensive cooldown. It's extremely good.
Everything from
강철 심장
on down is largely interchangeable. None of Blood's traits are particularly worthless or offensive, but past the first couple of options, everything is very close in value.
Despite being an offensively-oriented trait,
핏줄 분쇄자
deserves mention due to the potential for bonus self-healing through
피의 잔치
and
끝없는 갈증
.
Offensive Value
핏줄 분쇄자
춤추는 어둠
뼈파괴자
완전한 부패
혈우병
핏줄 분쇄자
is the best single target and cleave (2-4 target AoE) damage trait available. In large-scale AoE, some of the other traits (such as
혈우병
and
완전한 부패
) can catch up. Generally speaking,
핏줄 분쇄자
is the go-to offensive trait.
춤추는 어둠
adds duration to an offensive/defensive cooldown, potentially increasing burst damage, tankiness, and self-healing when you need it most. It's not always impactful, but it can be helpful at just the right times.
Artifact Traits
Empowered Traits
Patch 7.2 added the ability to unlock 4 new traits on the Blood DK Artifact and an infinite trait (
군단척결의 일체감
) that grants a Versatility proc with ~23% uptime. Additionally, you will be able to put a fourth point into your existing 3-point traits, which provides a modest amount of customization.
칠흑의 기사단의 인내
is a 1-pointer, and the first new trait. It's great! Get it ASAP.
흡혈의 연회
is the new minor trait. It is seriously good at increasing your defenses, and will not only make you more resilient against all types of damage, it will increase the size of Blood Shields created by your Mastery. At this point, this appears to be the best defensive trait in the entire tree. It's great!
흡혈의 오라
makes
섭취
into an even stronger self-healing cooldown, and provides an interesting bit of group utility.
영혼을 마시는 자
is a solid new defensive trait. Overhealing is something you want to avoid, but ultimately inevitable as a DK - especially when using
섭취
in AoE situations. This has the potential to increase your health pool by 30%, which is really good for surviving burst damage.
군단척결의 일체감
is a random Versatility proc. It can only be unlocked once you have put 4 points into every single minor trait in the tree.
흡혈 송곳니
is a very good defensive minor trait, and should be a high priority for putting in a 4th trait.
핏줄 분쇄자
is the best DPS trait, and should be a high 4/4 priority - particularly due to its synergy with
피의 잔치
,
끝없는 갈증
, and
흡혈의 오라
! Also, damage kills stuff, so do as much as you can!
Recommended Build Path
저주받은 자의 아귀
features a lot of meaningful trait interactions, and very impactful one-point talents in the Golden Dragons and
덜그럭거리는 뼈
,
피의 잔치
, and
지옥의 아귀
.
The recommended initial artifact path for the Blood DK Artifact is this:
Once you've unlocked all three Gold Dragon traits, complete
춤추는 어둠
,
근육 강화
, and
혈우병
, in that order.
Next go for the Empowered Traits:
Relics
You should generally favor relics with higher item level on your Blood DK Artifact. A good trait may be worth sacrificing a few item level, but the difference between the best and worst traits is does not significantly outweigh weapon item level.
Offensive traits to prioritize:
핏줄 분쇄자
- Your best minor trait for single target DPS and very good against up to 5 targets.
완전한 부패
- Strong for AoE DPS, decent for single target DPS.
뼈파괴자
- Decent in single target, poor in AoE.
Defensive traits to prioritize:
흡혈 송곳니
- Although boosting the power of defensive cooldowns is generally a very small bump to overall tanking strength, given how often
흡혈
is available, this trait is quite good.
강철 심장
- It's not tremendously effective, but the damage reduction from percentage increases to armor is incredibly reliable, and reasonably comparable in value to
음침한 의지
.
음침한 의지
- Parry is not the most reliable or noticeable stat, but this trait is solid for damage reduction, particularly when tanking in AoE - where
죽음의 기사
tanks have historically struggled to stay alive.
Lower-priority traits:
혈우병
- Synergizes with
흡혈의 구
to provide a modest amount of self-healing. It's a low-to-middle of the pack option for both damage and defenses.
근육 강화
- Useful against spell damage, but otherwise a small increase when compared to most options in the tree.
춤추는 어둠
- Provides a modest overall benefit and helps line up
춤추는 룬 무기
with cooldowns a little longer. By no means bad, but definitely has less impact than other always-active traits in the tree.
태그:
PvE
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