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PTR
11.0.7
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11.0.5
Calculating Armor Penetration
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522333
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Ippon
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Things that give you personal penetration (like Battle Stance, Mace Spec, etc.) just give an equivalent amount of ArP. i.e., for the 10% from Battle Stance, you can treat it the same as ~140 ArP.
For debuffs (Sunder, FF), they affect the base armor of the target, and are NOT part of the 1400 ArP hardcap, though they do/can impact the amount of armor that you ignore.
522333
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Ippon
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Armor * 0.8 for Sunder, and Armor * 0.95 for FF.
83 mobs have 10643 armor. With Sunder and FF they have
10643 * 0.8 * 0.95 = 8088.68 armor
That's the number that you use as "armor" in the formulas GC posted. (It should be noted that the C values he posted are misleading, as it's based on ATTACKER level, not the target's level. i.e.: For a level 80 player, C is always 15232.5)
So we take the minimum of (15232.5 + 8089)/3 and 8089. The first term is 7774, which is less than 8089, so with 100% ArP the boss still has 315 armor.
Against a clothie with 6k armor, however, the numbers would be:
6000 * 0.8 * 0.95 = 4560 after Sunder/FF
MINIMUM = 4560
In this case, 100% ArP means exactly what it sounds like.
The point where it crosses over is at 7616 armor after debuffs. Less than that, 100% means 100%. More than that, 100% means "not quite 100%".
518496
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Ippon
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No.
Talented ArP pulls from the same pool as Rating ArP. 10% ArP from a talent is functionally identical to 140 ArP Rating.
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