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Dragonflight Alpha Datamined Spell Tuning Build 44999 - Large Amount of Class and Spell Changes
Dragonflight
Pubblicato
09/08/2022 alle 17:11
da
Squishei
We've datamined a massive amount of class tuning and spell changes in this Dragonflight Alpha build! Here's all of them.
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
PvP Talents (1)
Rune of Spellwarding is applied to you with 50%25% increased effect.
Effect #2 Effect #3 Apply Aura: Add Modifier - % Modifies Effect #2's Value
Value: 5025%
Effect #4 Apply Aura: Add Modifier - % Modifies Spell Effectiveness
Value: 5025%
Soulbind Conduits (1)
(Potency Conduit) Abomination Limb deals 30.0% increased damage.
Effect #1 Effect #1 Apply Aura: Add Modifier - % (Label) Modifies Damage/Healing Done (Label)
Value: 30%
Affected Spells:
(Pvp Multiplier: 10.5)
Class Tools
Devastation
Talents
Preservation
Talents
Talents (5)
Essence Burst stacks 2 times.
Rank 1: Essence Burst stacks 2 times.
Specializations changed from Devastation/Preservation to Preservation
Talent position has changed.
Focus your energies to release a salvo of pure magic, dealing Spellfrost damage to an enemy.
I: Damages
Eternity's Span
2 enemies
1 enemy.
II: Damages
Eternity's Span
4 enemies
2 enemies.
III: Damages
Eternity's Span
6 enemies
3 enemies.
Font of Magic
IV: Damages 8 enemies
IV: Damages 4 enemies
An explosion bombards the target area with white-hot embers, dealing 20%30% of Spell power) * 7] Fire damage to enemies over 12 sec.
Empower spells increaseCasting an empower spell increases your Essence regeneration rate by 50% for 2 sec.
Rank 1: Empower spells increaseCasting an empower spell increases your Essence regeneration rate by 50% for 2 sec.
Rank 2: Empower spells increaseCasting an empower spell increases your Essence regeneration rate by 50% for 4 sec.
You may reactivate
Dream Flight
Dream Flight
Deep Breath within 3 sec after landing to travel back in time to your takeoff location. and
Deep Breath within 3 sec after landing to travel back in time to your takeoff location.
Talents (10)
Temporal Anomaly consumes all your active Echoes, increasing its healing by 40% for each active Echo.applies Echo at 30% effectiveness to allies it heals.
Rank 1: Temporal Anomaly applies Echo at 15% effectiveness to allies it heals.
Rank 2: Temporal Anomaly applies Echo at 30% effectiveness to allies it heals.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 4030
Name changed from Convergence to Resonating Sphere
Maximum rank has changed from 1 to 2
Disintegrate deals 20% more damage and generates (3001800 * 4) mana over its duration.
Living Flame has a 20% chance to make your next Essence ability free.
Preservation
Stacks 1 times
Essence Attunement
Stacks 1 times
Azure Strike has a 15% chance to cause an Essence Burst, making your next Essence ability free.
Removed
Category changed from Talents to Uncategorized
Dream Breath, Spiritbloom, and Emerald Blossom cost 10% less mana.For each ally healed by Emerald Blossom gain a stack of Ouroboros, increasing your next Echo's direct healing by 15%, stacking up to 15 times.
REMOVED Effect #1 Apply Aura: Add Modifier - % Modifies Power Cost
Value: -10%
Affected Spells:
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: -10
Name changed from Grove Tender to Ouroboros
Fire Breath heals a nearby injured ally for 80% of damage done.
Rank 1: Fire Breath heals a nearby injured ally for 40% of damage done.
Rank 2: Fire Breath heals a nearby injured ally for 80% of damage done.
Talent position has changed.
Maximum rank has changed from 1 to 2
Send forward a vortex of temporal energy, healing 3 injured allies within 12 yards every 1 sec for (65%10 yards every 2 sec for (130% of Spell power). Lasts 8 sec.
REMOVED Effect #2 Dummy
Value: 3
NEW Effect #2 Apply Aura: Periodically trigger spell Modifies Damage/Healing Done
Value: 3
Temporal Anomaly heals 40% more in 40% less time.delivers its healing 50% faster.
Effect #1 Apply Aura: Add Modifier - % Modifies Buff Duration
Value: -40-50%
Affected Spells:
REMOVED Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 40%
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Time Between Ticks
Value: -50%
Affected Spells:
Reversion has 2 charges.
Talent position has changed.
When you or an ally fall below 20% health, a version of yourself enters your timeline and heals them for (430% of Spell power). Your alternate self continues healing for 8 sec before returning to their timeline.
May only occur once every 90 sec.
Talent position has changed.
Talents (5)
Healing yourself with Living Flame reduces the cast time of your next Living Flame by 40%.
Talent position has changed.
NEW
Emerald Blossom instantly heals you for (125% of Spell power) when cast.
NEW
Source of Magic forms a bond with your ally, causing 20% of their healing to also heal you while you are below 50% health.
Deep Breath
Preservation
and Dream Flight stun
Devastation
stuns
<brstuns enemies for 3 sec.
NEW
Wing Buffet and Tail Swipe knock enemies further and daze them, reducing movement speed by 70% for 4 sec.
Rank 1: Wing Buffet and Tail Swipe knock enemies further and daze them, reducing movement speed by 70% for 4 sec.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (1)
Kill Command has a 30% chance to also summon a Dire Beast to attack your target for 8 sec.
Rank 1: Kill Command has a 10% chance to also summon a Dire Beast to attack your target for 8 sec.
Rank 2: Kill Command has a 20% chance to also summon a Dire Beast to attack your target for 8 sec.
Rank 3: Kill Command has a 30% chance to also summon a Dire Beast to attack your target for 8 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 30
NEW Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 30
Talents (10)
Every 6 Arcane Shots or Chimaera Shots grants you the Bombardment effect, causing your next Multi-Shot to grant Trick Shots, regardless of how many targets were hit.
Rank 1: Every 6 Arcane Shots or Chimaera Shots grants you the Bombardment effect, causing your next Multi-Shot to grant Trick Shots, regardless of how many targets were hit.
Rank 2: Every 4 Arcane Shots or Chimaera Shots grants you the Bombardment effect, causing your next Multi-Shot to grant Trick Shots, regardless of how many targets were hit.
Talent position has changed.
Aimed Shot has a 15% and Rapid Fire has a 25% chance to grant a charge of Kill Shot, and cause your next Kill Shot to be usable on any target regardless of their current health.
Rank 1: Aimed Shot has a 15% and Rapid Fire has a 10% chance to grant a charge of Kill Shot, and cause your next Kill Shot to be usable on any target regardless of their current health.
Talent position has changed.
Trick Shots now ricochets to 2 fewer targets, but each ricochet deals an additional 25% damage.
Talent position has changed.
Trick Shots now causes Aimed Shot and Rapid Fire to ricochet to 2 additional target.
Talent position has changed.
Fires several missiles, hitting your current target and all enemies within 10 yards for (41.2% of Attack power) Physical damage. Deals reduced damage beyond 5 targets.
Talent position has changed.
When the Trick Shots effect fades or is consumed, or after gaining Deathblow, your next Kill Shot will deal 25% increased damage, and shred up to 5 targets near your Kill Shot target for 50% of the damage dealt by Kill Shot over 6 sec.
Talent position has changed.
Fire a shot that poisons your target, causing them to take (16.5% of Attack power) Nature damage instantly and an additional (99% of Attack power) Nature damage over 18 sec.
Aimed Shot has a 50%100% chance to also fire a Serpent Sting at the primary target.
Rank 1: Aimed Shot has a 50% chance to also fire a Serpent Sting at the primary target.Rank 2: Aimed Shot has a 100% chance to also fire a Serpent Sting at the primary target.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 50100
Maximum rank has changed from 2 to 1
When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 55% of normal damage.
Talent position has changed.
Rain a volley of arrows down over 6 sec, dealing up to Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.
Talent position has changed.
Talents (12)
Each stack of Mongoose Bite increases the chance for Kill Command to reset by 2%.
Rank 1: Each stack of Mongoose Bite increases the chance for Kill Command to reset by 2%.
Rank 2: Each stack of Mongoose Bite increases the chance for Kill Command to reset by 4%.
Effect #2 REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 2
Affected Spells:
While Spearhead is active, the Focus cost of Raptor Strike and Mongoose Bite is reduced by 5, and Kill Command cooldown resets extend the duration of Spearhead by 1.0 sec.
Rank 1: While Spearhead is active, the Focus cost of Raptor Strike and Mongoose Bite is reduced by 255, and Kill Command cooldown resets extend the duration of Spearhead by 1.00.8 sec.
Rank 2: While Spearhead is active, the Focus cost of Raptor Strike and Mongoose Bite is reduced by 5010, and Kill Command cooldown resets extend the duration of Spearhead by 2.01.5 sec.
You and your pets maximum Focus is increased by 10.
Rank 1: You and your pets maximum Focus is increased by 10.
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: 10
Affected Spells:
Kill Shot reduces the cooldown of Wildfire Bomb by 2.5 sec.
Rank 1: Kill Shot reduces the cooldown of Wildfire Bomb by 3.02.0 sec.
Rank 2: Kill Shot reduces the cooldown of Wildfire Bomb by 6.04.0 sec.
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2500
NEW Effect #1 Apply Aura: Mod Cooldown Ms
Value: -2500
All damage done by your pet is increased by 5%.
Rank 1: All damage done by your pet is increased by 5%.
Rank 2: All damage done by your pet is increased by 10%.
REMOVED Effect #1 Apply Aura: Mod All Pet Damage Taken Modifies Damage/Healing Done
Value: 5
NEW Effect #1 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 5
Furiously strikes all enemies in front of you, dealing Physical damage over 4 sec. Critical strike chance increased by 50%30% against any target below 20% health. Deals reduced damage beyond 5 targets.
Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec.
Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5030
NEW Effect #4 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 20
NEW Effect #5 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5
Give the command to kill, causing your pet to savagely deal Physical damage to the enemy.
Predator
Has a 0%Has a 10% chance to immediately reset its cooldown
Generates 15 Focus..
Generates 15 Focus.
Effect #2 Dummy
Value: 010
Kill Command has a 25%15% chance to immediately reset its cooldown.
Rank 1: Kill Command has a 12% chance to immediately reset its cooldown.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 2515
Affected Spells:
When Kill Command's cooldown is reset, you have a 30% chance to fire an Arcane Shot at your target at 100% of normal value.
Rank 1: When Kill Command's cooldown is reset, you have a 5% chance to fire an Arcane Shot at your target at 100% of normal value.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 100
Kill Shot, Serpent Sting, Arcane Shot, Steady Shot, and Explosive Shot deal 20% increased damage.
Rank 1: Kill Shot, Serpent Sting, Arcane Shot, Steady Shot, and Explosive Shot deal 20% increased damage.
Rank 2: Kill Shot, Serpent Sting, Arcane Shot, Steady Shot, and Explosive Shot deal 40% increased damage.
Damage of Flanking Strike andincreased by 5% and all damage dealt by Wildfire Bomb increased by 5%.
Rank 1: Damage of Flanking Strike andincreased by 10% and all damage dealt by Wildfire Bomb increased by 10%4%.
Rank 2: Damage of Flanking Strike andincreased by 20% and all damage dealt by Wildfire Bomb increased by 20%.8%.
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 5%
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 5%
Affected Spells:
Raptor Strike and Mongoose Bite have a 15% chance to apply Serpent Sting to your target.
Rank 1: Raptor Strike and Mongoose Bite have a 15% chance to apply Serpent Sting to your target.
Rank 2: Raptor Strike and Mongoose Bite have a 30% chance to apply Serpent Sting to your target.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 15
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 15
Spells (1)
Furiously strikes all enemies in front of you, dealing Physical damage over 4 sec. Critical strike chance increased by 50%30% against any target below 20% health. Deals reduced damage beyond 5 targets.
Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec.
Talents (14)
Beast Mastery, Marksmanship, Initial:
Reduces the cooldowns of Aspect of the Cheetah Survival of the Fittest, and Aspect of the Turtle by 7%.
Survival:
Reduces the cooldowns of Aspect of the Eagle, Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 7%.
Maximum rank has changed from 3 to 2
The target of your Misdirection takes 90% reduced damage while your Misdirection is active.
Category changed from Talents to Anima Powers
AvoidanceDodge chance increased by 2%.
Rank 1: Avoidance increased by 2%.
Rank 2: AvoidanceDodge chance increased by 4%.
Rank 2: Dodge chance increased by 8%.
Effect #2 REMOVED Effect #1 Apply Aura: Mod Secondary Stat %
Value: 2
NEW Effect #1 Apply Aura: Mod Dodge % Modifies Damage/Healing Done
Value: 2
Talent position has changed.
Mend Pet heals for an additional 25% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet.
Rank 1: Mend Pet heals for an additional 25% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet.
Rank 2: Mend Pet heals for an additional 50% of your pet's health over its duration, and has a 50% chance to dispel a magic effect each time it heals your pet.
Talent position has changed.
When Tranquilizing Shot successfully dispels an effect, gain 510 Focus.
Rank 1: When Tranquilizing Shot successfully dispels an effect, gain 5 Focus.Rank 2: When Tranquilizing Shot successfully dispels an effect, gain 10 Focus.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: 510
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
NEW
Reduce the cooldown of Survival of the Fittest by 60 sec, and increase its duration by 2.0 sec.
NEW
Survival of the Fittest reduces damage taken by an additional 20%.
Exhilaration heals you for an additional 10.0% of your maximum health over 8 sec.
Rank 1: Exhilaration heals you for an additional 10.0% of your maximum health over 8 sec.
Rank 2: Exhilaration heals you for an additional 20.0% of your maximum health over 8 sec.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 10
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 10
Talent position has changed.
NEW
Call forth a Sentinel Owl to the target location, granting you unhindered vision. Your attacks ignore line of sight against any target in this area.
Every 200 Focus spent grants you 1 sec of the Sentinel Owl when cast, up to a maximum of 12 sec. The Sentinel Owl can only be summoned it will last at least 5 sec.
NEW
Sentinel Owl now also grants unhindered vision to party members while active.
Effect #1 Apply Aura: Dummy
NEW
While the Sentinel Owl is active, your party gains 5% Leech and 3% Avoidance.
Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Trap will exist for 1 min.
Talent position has changed.
Increases your pet's total health by 5%.Rank 1: Increases your pet's total health by 5%.
Rank 2: Increases your pet's total health by 5%.
Removed
Category changed from Talents to Uncategorized
Removes 1 Enrage and 1 Magic effect from an enemy target.
Talent position has changed.
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Talents (3)
Unleash a flurry of ice, striking the target 3 times for a total of Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec.
Cooldown changed from 40 sec recharge to 30 sec recharge
Gives your Chill effects a 10% chance to freeze the target for 4 sec.
Name changed from Frostbite to Icebound
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (297%341.55% of Spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive: Ice Lance no longer launches Icicles.
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (1)
Blackout Kick also empowers your next ability:
Tiger Palm: Damage increased by 100%.
Breath of Fire: Cooldown reduced by 3 sec.
Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec.
CelestialPeriodic damage increased by 50%, and damage reduction increased by 5%.
Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec.
Celestial Brew: Gain up to 3 additional stacks of Purified Chi.
Purifying Brew: Pauses Stagger damage for 3 sec.
Effect #1 NEW Effect #6 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3
Specialization (3)
Wraps the target in healing mists, healing for (360% of Spell power) over 6 sec
Mistweaver (Level 38)
and increasing healing received from your other spells by 0%
30%
Effect #1 Effect #2 Apply Aura: Mod All Healing Done % by Caster Modifies Damage/Healing Done
Value: 030
Affected Spells:
Enveloping Mist increases healing received from your other spells by 30%0%.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 300
Affected Spells:
Receive a jolt of energy, empowering your next spell cast:
Enveloping Mist: Immediately heals for (280% of Spell power).
Renewing Mist: Duration increased by 10 sec.
Mistweaver (Level 33)
Vivify: No mana cost.
Rising Sun Kick: Cooldown reduced by 0 sec9 sec
Thunderous Focus Tea
Crackling Jade Lightning: Knockback applied immediately.
Essence Font: Movement speed increased by 70%
Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: 0-9000
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Power Cost
Value: 0-100%
Affected Spells:
NEW Effect #4 Apply Aura: Add Modifier - % Modifies Buff Duration
Value: -50%
Affected Spells:
NEW Effect #5 Apply Aura: Add Modifier - % Modifies Time Between Ticks
Value: -50%
Affected Spells:
Anima Powers (1)
NEW
Blackout Kick damage increased by 20% and strikes an additional 2 $ltarget;targets.
Covenant Abilities (2)
NEW
Brewmaster:
For the next 30 sec, your Mastery is increased by (1 * 10)%. Additionally, Keg Smash cooldown is reset instantly and enemies hit by Keg Smash take 8% increased damage from you for 10 sec, stacking up to 4 times.
Initial:
For the next 30 sec, your Mastery is increased by (1.25 * 10)%. Additionally,
Windwalker:
For the next 30 sec, your Mastery is increased by (1.25 * 10)%. Additionally, Rising Sun Kick reduces Chi costs by 1 for 5 sec, and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec.
Mistweaver:
For the next 30 sec, your Mastery is increased by (4.19999981 * 10)%. Additionally, Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (40% of Spell power) health on channel start and end.
NEW
Brewmaster:
For the next 30 sec, your Mastery is increased by (1 * 10)%. Additionally, Keg Smash cooldown is reset instantly and enemies hit by Keg Smash take 8% increased damage from you for 10 sec, stacking up to 4 times.
Initial:
For the next 30 sec, your Mastery is increased by (1.25 * 10)%. Additionally,
Windwalker:
For the next 30 sec, your Mastery is increased by (1.25 * 10)%. Additionally, Rising Sun Kick reduces Chi costs by 1 for 5 sec, and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec.
Mistweaver:
For the next 30 sec, your Mastery is increased by (4.19999981 * 10)%. Additionally, Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (40% of Spell power) health on channel start and end.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (1)
Category changed from Specialization to Uncategorized
Talents (83)
Returns all dead party members to life with 35% of maximum health and mana. Cannot be cast when in combat.
Category changed from Talents to Specialization
Empowers your chosen aura for 8 sec.
Talent position has changed.
You become the ultimate crusader of light, increasing your Crusader Strike, Judgment, and auto-attack damage by 30%.
Crusader Strike and Judgment cool down 30% faster and heal up to 3 injured allies for 250% of the damage they deal. Lasts 20 sec.
Talent position has changed.
Call upon the Light to become an avatar of retribution,
Hammer of Wrath
allowing Hammer of Wrath to be used on any target
Avenging Wrath: Might
increasing your damage, healing and critical strike chance by 0% for 20 sec
Avenging Wrath
increasing your damage and healing by 0% for 20 sec
Avenging Wrath: Might
increasing your critical strike chance by 0% for 20 sec
Effect #2 Effect #1 Apply Aura: Mod Rating
Value: 0
(Coefficient : 1.078280)
REMOVED Effect #9 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 20%
Affected Spells:
Now available to all specs
Category changed from Talents to Abilities
Cooldown reduced by 60 sec.
Specializations changed from Holy to Holy/Protection/Retribution
Talent position has changed.
NEW
Call upon the Light to become an avatar of retribution, increasing your damage and healing 20% for 20 sec.
Combines with other Avenging Wrath abilities.
Word of Glory and Light of Dawn have a 15% chance to grant you Avenging Wrath for 10 sec.
Talent position has changed.
Maximum rank has changed from 1 to 2
NEW
Imbue a friendly target with a Barrier of Faith, healing them for (65% of Spell power). For the next 18 sec, Barrier of Faith accumulates 20% of effective healing from your Flash of Light or Holy Light spells. Every 6 sec, the accumulated healing becomes an absorb shield.
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 30% reduced effectiveness.
Talent position has changed.
Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 50%30% of the amount healed.
Holy (Level 42)
Healing this ally directly with Flash of Light or Holy Light grants 1 Holy Power
Category changed from Talents to Specialization
Casting Flash of Light or Holy Light on your Beacon of Light grants 1 Holy Power.
Talent position has changed.
Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec.
All affected allies will be healed for 50%30% of the amount of your other healing done.
Holy
Your Flash of Light and Holy Light on these targets will also grant 1 Holy Power
Talent position has changed.
Begin mending the wounds of a friendly target, healing them for (210% of Spell power) after 5 sec.
Generates 1 Holy Power upon healing.
Talent position has changed.
Blesses a party or raid member, granting immunity to movement impairing effects
Unbound Freedom
and increasing movement speed by 30%
for 8 sec.
Specializations changed from Holy to Holy/Protection/Retribution
Talent position has changed.
Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Specializations changed from Holy to Holy/Protection/Retribution
Talent position has changed.
Blesses a party or raid member, reducing their damage taken by 30%, but you suffer 100% of damage prevented.
Last 12 sec, or until transferred damage would cause you to fall below 20% health.
Specializations changed from Holy to Holy/Protection/Retribution
Talent position has changed.
Reduces the damage you take from Blessing of Sacrifice by 25%.
Now available to all specs
Category changed from Talents to Abilities
NEW
Bless an ally for 30 sec, causing their attacks to have a 40% chance to deal 30% additional damage as Holy.
Blessing of the Seasons: Turns to Autumn after use.
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Specializations changed from Holy to Holy/Protection/Retribution
Talent position has changed.
NEW
Increases the range of Light of Dawn to 40 yds.
Divine Steed now has 2 charges.
Specializations changed from Holy to Holy/Protection/Retribution
Talent position has changed.
Cleanses a friendly target, removing all Poison, Disease, and Magic effects.
Removed
Category changed from Talents to Uncategorized
Interrupt and Silence effects on party and raid members within 40 yards are 30% shorter.
Removed
Category changed from Talents to Uncategorized
Consecrates the land beneath you, causing Holy damage over 12 sec to enemies who enter the area. Limit 1.
Now available to all specs
Category changed from Talents to Abilities
Increases mounted speed by 20% for all party and raid members within 40 yards.
Now available to all specs
Category changed from Talents to Abilities
Retribution
Strike the target for Physical damage.1] Physical damage.
Generates 1 Holy Power.
Holy
, Protection
Strike the target for Physical damage.1] Physical damage.
Generates 1 Holy Power.
Now available to all specs
Category changed from Talents to Abilities
Crusader Strike now has 2 charges.
Name changed from Crusader Strike to Radiant Onslaught
Talent position has changed.
Crusader Strike reduces the cooldown of Holy Shock by 1.0 sec.
Rank 1: Crusader Strike reduces the cooldown of Holy Shock by 1.0 sec.
Rank 2: Crusader Strike reduces the cooldown of Holy Shock by 2.0 sec.
Talent position has changed.
Maximum rank has changed from 1 to 2
Party and raid members within 40 yards are bolstered by their devotion, reducing damage taken by 3%.
Now available to all specs
Category changed from Talents to Abilities
Reduces all damage you take by 20% for 8 sec.
Talent position has changed.
Holy Power abilities have a 15% chance to make your next Holy Power ability free and deal 20% increased damage and healing.
Specializations changed from Holy to Holy/Protection/Retribution
Talent position has changed.
NEW
After casting Divine Toll, you instantly cast
Holy
Holy Shock
every 5 sec. This effect lasts 15 sec.
NEW
While empowered by Infusion of Light, Flash of Light heals for an additional 5%, and Holy Light refunds 1% of maximum mana.
Rank 1: While empowered by Infusion of Light, Flash of Light heals for an additional 5%, and Holy Light refunds 1% of maximum mana.
Rank 2: While empowered by Infusion of Light, Flash of Light heals for an additional 10%, and Holy Light refunds 2% of maximum mana.
Rank 3: While empowered by Infusion of Light, Flash of Light heals for an additional 15%, and Holy Light refunds 3% of maximum mana.
Grants immunity to all damage and harmful effects for 8 sec.
Cannot be used if you have Forbearance. Causes Forbearance for 30 sec.
Now available to all specs
Category changed from Talents to Abilities
Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
Specializations changed from Holy to Holy/Protection/Retribution
Talent position has changed.
Cooldown reduced by 15 sec.
Now available to all specs
Category changed from Talents to Abilities
NEW
Blessing of Freedom increases the target's movement speed by 5%. Blessing of Protection and Blessing of Sacrifice reduce the target's damage taken by 5%. These effects linger for 8 sec after the Blessing ends.
NEW
Lay on Hands grants the target 15% increased armor for 1 min.
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 1 sec.
Rank 1: Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 1 sec.
Rank 2: Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.
Specializations changed from Holy to Holy/Protection/Retribution
Talent position has changed.
Maximum rank has changed from 1 to 2
Expends a large amount of mana to quickly heal a friendly target for ].
Now available to all specs
Category changed from Talents to Abilities
NEW
Beacon of Light transfers an additional 10% of the amount healed.
Rank 1: Beacon of Light transfers an additional 10% of the amount healed.
Rank 2: Beacon of Light transfers an additional 20% of the amount healed.
Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for (16% of Spell power) or healed for (38% of Spell power).
You may have Glimmer of Light on up to 8 targets.
Talent position has changed.
Stuns the target for 6 sec.
Now available to all specs
Category changed from Talents to Abilities
Hurls a divine hammer that strikes an enemy for 1] Holy damage. Only usable on enemies that have less than 20% health
Hammer of Wrath
or during Avenging Wrath
Generates 1 Holy Power.
Specializations changed from Holy to Holy/Protection/Retribution
Talent position has changed.
Hammer of Wrath may be used on any target during Avenging Wrath.
Now available to all specs
Category changed from Talents to Abilities
Commands the attention of an enemy target, forcing them to attack you.
Now available to all specs
Category changed from Talents to Abilities
Your Holy Power generation is tripled for 20 sec.
Specializations changed from Holy to Holy/Protection/Retribution
Talent position has changed.
An efficient spell, healing a friendly target for (260% of Spell power).
Talent position has changed.
Fires a beam of light that scatters to strike a clump of targets.
If the beam is aimed at an enemy target, it deals (75% of Spell power) Holy damage and radiates (70% of Spell power) healing to 5 allies within 15 yards.
If the beam is aimed at a friendly target, it heals for (140% of Spell power) and radiates (45% of Spell power) Holy damage to 5 enemies within 15 yards.
Talent position has changed.
Triggers a burst of Light on the target, dealing (68% of Spell power) Holy damage to an enemy, or (155% of Spell power) healing to an ally.
Holy (Level 18)
Has an additional 30% critical effect chance
Generates 1 Holy Power.Holy Shock
Has an additional 30% critical effect chance
Generates 1 Holy Power.
Talent position has changed.
Holy Shock has an additional 30% chance to crit.
Removed
Category changed from Talents to Uncategorized
NEW
Holy Light and Flash of Light healing increased by 10%.
Your critical Holy Shocks reduce the cost of your next Flash of Light by 30% or cause your next Holy Light to generate 1 Holy Power.
Talent position has changed.
Judges the target, dealing (95.1% of Spell power) Holy damage
Judgment
and causing them to take 25% increased damage from your next Holy Power ability
Protection, Retribution
Generates 1 Holy Power.
Now available to all specs
Category changed from Talents to Abilities
Judgment causes the target to take 30% increased damage from your next Crusader Strike or Holy Shock.
Removed
Category changed from Talents to Uncategorized
Judges the target, dealing (112.5% of Spell power) Holy damage
Holy (Level 29)Judgment
and causing the target to take 30% increased damage from your next Crusader Strike or Holy Shock
Category changed from Talents to Specialization
Damage increased 50%.
Now available to all specs
Category changed from Talents to Abilities
Judgment causes the next 25 successful attacks against the target to heal the attacker for (7% of Spell power).
Specializations changed from Holy/Protection to Holy/Protection/Retribution
Talent position has changed.
Heals a friendly target for an amount equal to your maximum health.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Specializations changed from Holy to Holy/Protection/Retribution/Protection
Talent position has changed.
While Avenging Wrath is active, you gain 1 Holy Power every 4 sec.
Now a Holy spell
Category changed from to Talents
Unleashes a wave of holy energy, healing up to 5 injured allies within a 15 yd frontal cone for (105% of Spell power).
Talent position has changed.
Sacrifice a portion of your own health to instantly heal an ally for (210% of Spell power). You take damage equal to 50% of the healing done.
Does not cause your Beacon of Light to be healed. Cannot be cast on yourself.
Talent position has changed.
Hurls a Light-infused hammer to the ground, dealing (20.5% of Spell power) Holy damage to nearby enemies and healing up to 6 nearby allies for (25% of Spell power), every 2 sec for 14 sec.
Talent position has changed.
NEW
Light of Dawn increases your next Light of the Martyr by 10% for each ally healed, and allows that Light of the Martyr to heal through Beacon of Light.
Light of the Martyr damages you over 5 sec instead of instantly.
Increases healing done by up to 12.00%, based on the proximity of your target.
Category changed from Talents to Specialization
NEW
Your Flash of Light heals for an additional 10% when cast on a target affected by your Beacon of Light.
Brings a dead ally back to life with 35% of maximum health and mana. Cannot be cast when in combat.
Now available to all specs
Category changed from Talents to Abilities
Forces an enemy target to meditate, incapacitating them for 1 min.
Usable against Humanoids, Demons, Undead, Dragonkin, and Giants.
Specializations changed from Holy to Holy/Protection/Retribution
Talent position has changed.
When any party or raid member within 40 yards dies, you gain Avenging Wrath for 8 sec.
When any party or raid member within 40 yards takes more than 50% of their health in damage, you gain Seraphim for 6s. Cannot occur more than once every 30s.
Now available to all specs
Category changed from Talents to Abilities
Duration increased by 4 sec.
Now available to all specs
Category changed from Talents to Abilities
Increase the range of your heals
Holy
and the reach of Mastery: Lightbringer
<brheals by 50% for 10 sec.
Effect #3 Apply Aura: Dummy Modifies Radius
Value: 500
Talent position has changed.
When an ally with your Beacon of Light is damaged below 30% health, they absorb the next 2 * (1 + Versatility)] damage.
You cannot shield the same person this way twice within 1 min.
Rank 1: When an ally with your Beacon of Light is damaged below 30% health, they absorb the next (Spell power * 2 * (1 + Versatility)) damage.
You cannot shield the same person this way twice within 1 min.
Rank 2: When an ally with your Beacon of Light is damaged below 30% health, they absorb the next (Spell power * 4 * (1 + Versatility)) damage.
You cannot shield the same person this way twice within 1 min.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2
Talent position has changed.
Maximum rank has changed from 1 to 2
NEW
Holy Shock has a 5% increased critical strike chance.
Rank 1: Holy Shock has a 7% increased critical strike chance.
Rank 2: Holy Shock has a 15% increased critical strike chance.
Light of Dawn has a 7% chance to create a second cone of light immediately after the first.
Rank 1: Light of Dawn has a 10% chance to create a second cone of light immediately after the first.
Rank 2: Light of Dawn has a 20% chance to create a second cone of light immediately after the first.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 7
Now a Holy spell
Category changed from Uncategorized to Talents
Shows the location of all nearby undead on the minimap until cancelled. Only one form of tracking can be active at a time.
Now available to all specs
Category changed from Talents to Abilities
Protection:
Retribution:
The Light magnifies your power for 15 sec, granting 8% Haste, Critical Strike, and Versatility, and (8 * 1)% Mastery.
Retribution:
The Light magnifies your power for 15 sec, granting 8% Haste, Critical Strike, and Versatility, and (8 * 1.60000002)% Mastery.
Specializations changed from Holy to Holy/Protection/Retribution
Talent position has changed.
Protection, Retribution, Initial:
Slams enemies in front of you with your shield, causing (42.5% of Attack power) Holy damage, and increasing your Armor by (170 * Strength / 100) for 4.5 sec.
Now available to all specs
Category changed from Talents to Abilities
NEW
Word of Glory and Light of Dawn healing increased by 5%.
The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Only one target can be turned at a time.
Specializations changed from Holy to Holy/Protection/Retribution
Talent position has changed.
Reduces the cooldown of your Divine Shield,
Shield of Vengeance
Shield of Vengeance
Ardent Defender
Ardent Defender
, and Lay on Hands by 30%.
Specializations changed from Holy to Holy/Protection/Retribution
Talent position has changed.
NEW
Each Holy Power spent on Light of Dawn increases the healing of your next Word of Glory by 5%, up to a maximum of 45%.
NEW
Light of the Martyr's damage and healing is increased by 8% each time it is cast. This effect can stack up to 5 times and lasts for 15 sec.
Calls down the Light to heal a friendly target for (315% of Spell power).
Protection (Level 34)
Protection: If cast on yourself, healing increased by up to 250% based on your missing health
Now available to all specs
Category changed from Talents to Abilities
Artifact Traits (4)
Holy Light and Flash of Light have a chance to unlock thegrant you Power of the Silver Hand, increasing the healing of your next Holy Shock by 10% of all damage and effective healing you do within the next 10 sec, up to a maximum of (Total health * 50 / 100).
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 050
Category changed from Artifact Traits to Talents
Aura Mastery also increases all healing received by party or raid members within 40 yards by 15%.10%.
Rank 1: Aura Mastery also increases all healing received by party or raid members within 40 yards by 5%.
Rank 2: Aura Mastery also increases all healing received by party or raid members within 40 yards by 10%.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 50
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 10
Category changed from Artifact Traits to Talents
Releases the Light within The Silver Hand for 10 secyourself, healing an injured ally within 15 yds for (37.5% of Spell power) every 1 sec.
Allies healed also receive 20% increased healing from your Holy Light and Flash of Light spells for 10 sec.
Category changed from Artifact Traits to Talents
Increases the range of Tyr's Deliverance by 2 yards, healing by 5%, and the healing bonus by 5%.
Category changed from Artifact Traits to Talents
Talents (39)
After you spend 20 holy power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
Your
Hammer of the Righteous
Hammer of the Righteous
Blessed Hammer
Blessed Hammer
now also grants you 158 increased Primary Stat for 6 sec. Multiple applications may overlap.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
Learn Retribution Aura and Crusader Aura:
Retribution Aura
Instant
Requires Paladin (Holy)
Requires level 38When any party or raid member within 40 yards dies, you gain Avenging Wrath for 8 sec.
When any party or raid member within 40 yards takes more than 50% of their health in damage, you gain Seraphim for 6s. Cannot occur more than once every 30s.
Crusader Aura
Instant
Requires Paladin (Holy)IncreasesPaladinIncreases mounted speed by 20% for all party and raid members within 40 yards.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
Call upon the Light and become and avatar of retribution, increasing your damage and healing done by 20% for 20 sec, and allowing Hammer of Wrath to be cast on any target.
Combines with other Avenging Wrath abilities, granting all known Avenging Wrath effects while active.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
Your next 3 Shields of the Righteous or Words of Glory cost no holy power.
Talent position has changed.
Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
Avenger's Shield also shields you for 8 sec, absorbing 50% as much damage as it dealt.
Rank 1: Avenger's Shield also shields you for 8 sec, absorbing 50% as much damage as it dealt.
Rank 2: Avenger's Shield also shields you for 8 sec, absorbing 100% as much damage as it dealt.
Talent position has changed.
Cleanses a friendly target, removing all Poison and Disease effects.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.
Talent position has changed.
Shield of the Righteous grants 5%10% additional armor.
Effect #1 Effect #1 Apply Aura: Add Modifier - % (Label) Modifies Effect #1's Value (Label)
Value: 510%
Affected Spells:
Talent position has changed.
Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 0.00.5 sec.
Rank 1: Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 0.5 sec.
Rank 2: Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 1.0 sec.
Effect #1 Apply Aura: Dummy Modifies Jump Targets
Value: 1500
Consecration heals you and up to 5 allies for (Attack power * .05 * 0.5) every 1 sec while standing within it.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
Empowers you with the spirit of ancient kings, reducing all damage you take by 50% for 8 sec.
Talent position has changed.
Consecration's damage is increased by 10%.
Rank 1: Consecration's damage is increased by 10%.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
Word of Glory's healing is increased by the target's missing health, on any target.
Talent position has changed.
Armor and critical strike chance increased by 2%.
Rank 1: Armor and critical strike chance increased by 2%.
Rank 2: Armor and critical strike chance increased by 2%.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
Talent position has changed.
Reduces the cooldown of Blessing of Protection by 60 sec.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
Each Holy Power you spend has a 5% chance to cause your Consecration to flare up, dealing medium Holy damage to up to 5 enemies standing within it.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
Judgment causes the target to take 25% increased damage from your next Holy Power ability.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
Speed and Avoidance increased by 2%.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
When you reach 5 Holy Power, you gain Blessing of Dawn. When you reach 0 Holy Power, you gain Blessing of Dusk.
Blessing of Dawn
Damage and healing increased by 6% for 12 sec.
Blessing of Dusk
Damage taken reduced by 4% for 12 sec.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
Interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
After your Blessing of Sacrifice ends, 50% of the total damage it diverted is added to your next Judgment cast as bonus damage, or your next Word of Glory as bonus healing.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
Spending Holy Power grants you 6 haste for 12 sec per Holy Power spent, stacking up to 20 times.
Talent position has changed.
Each 3 Holy Power you spend reduces the cooldown of Ardent Defender and Divine Shield by 1 sec.
Rank 1: Each 3 Holy Power you spend reduces the cooldown of Ardent Defender and Divine Shield by 1 sec.Rank 2: Each 3 Holy Power you spend reduces the cooldown of Ardent Defender and Divine Shield by 2 sec.
Talent position has changed.
Maximum rank has changed from 2 to 1
Reduces the cooldown of Blessing of Sacrifice by 60 sec.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
Avenging Wrath lasts 25% longer and causes Judgment to generate 1 additional Holy Power.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
Haste increased by 2%.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
Spending holy power has a 5% chance to reduce the holy power cost of your next Word of Glory$?c1$?C2 by 1.
Rank 1: Spending holy power has a 5% chance to reduce the holy power cost of your next Word of Glory$?c1$?C2 by 1.
Rank 2: Spending holy power has a 10% chance to reduce the holy power cost of your next Word of Glory$?c1$?C2 by 1.
Rank 3: Spending holy power has a 15% chance to reduce the holy power cost of your next Word of Glory$?c1$?C2 by 1.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
Golden Path strikes the lowest health ally within it an additional time for 50.0% of its effect.
Rank 1: Golden Path strikes the lowest health ally within it an additional time for 50.0% of its effect.
Rank 2: Golden Path strikes the lowest health ally within it an additional time for 100.0% of its effect.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
During Avenging Wrath, your Mastery is increased by 4%.
Rank 1: During Avenging Wrath, your Mastery is increased by 4%.
Rank 2: During Avenging Wrath, your Mastery is increased by 8%.
Rank 3: During Avenging Wrath, your Mastery is increased by 12%.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
In the Dawn, your Holy Power-spending abilities deal 10% increased damage and healing. In the Dusk, your armor is increased by 10% and your Flash of Light heals for 10% more.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
Your damaging Holy Power spending abilities deal 5% increased damage.
Rank 1: Your damaging Holy Power spending abilities deal 10% increased damage.
Rank 2: Your damaging Holy Power spending abilities deal 20% increased damage.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
Your attacks have a chance to apply a debuff on the target, causing them to take 5% increased Holy damage for 5 sec.
Rank 1: Your attacks have a chance to apply a debuff on the target, causing them to take 5% increased Holy damage for 5 sec.
Rank 2: Your attacks have a chance to apply a debuff on the target, causing them to take 10% increased Holy damage for 5 sec.
Rank 3: Your attacks have a chance to apply a debuff on the target, causing them to take 15% increased Holy damage for 5 sec.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
Procs per minute changed from 3 to 4
While mounted on your Charger or under the effects of Crusader Aura, the ranges of $?(C1der Strike]$?C2$?C3$?s96231 and Hammer of Justice are increased by 3 yards.)
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
Increases the duration of Divine Steed by 1 sec.
Rank 1: Increases the duration of Divine Steed by 1 sec.
Rank 2: Increases the duration of Divine Steed by 2 sec.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
While in your Consecration, your Shield of the Righteous and Word of Glory have 10% increased damage and healing.
Rank 1: While in your Consecration, your Shield of the Righteous and Word of Glory have 10% increased damage and healing.Rank 2: While in your Consecration, your Shield of the Righteous and Word of Glory have 20% increased damage and healing.
Talent position has changed.
Maximum rank has changed from 2 to 1
Hammer of Wrath deals 30% additional damage and extends the duration of
Crusade
Crusade
Avenging Crusader
Avenging Crusader
by 1 sec.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
Your spells and abilities have a chance to cause your target to erupt in a blinding light dealing 480 Holy damage or healing an ally for 560 health.
Specializations changed from Protection/Retribution to Holy/Protection/Retribution
Talents (44)
When you benefit from Art of War, you gain Seraphim for 2 sec.
Seraphim:
The Light magnifies your power for 15 sec, granting 8% Haste, Critical Strike, and Versatility, and
Holy
(8 * 1.5)
(8 * 1.60000002)% Protection
(8 * 1)
Retribution
(8 * 1.60000002)
% Mastery.
Rank 1: When you benefit from Art of War, you gain Seraphim for 2 sec.
Seraphim:
The Light magnifies your power for 15 sec, granting 2% Haste, Critical Strike, and Versatility, and
Holy
(2 * 1.5)
(2 * 1.60000002)% Protection
(2 * 1)
Retribution
(2 * 1.60000002)
% Mastery.
Rank 2: When you benefit from Art of War, you gain Seraphim for 4 sec.
Seraphim:
The Light magnifies your power for 15 sec, granting 4% Haste, Critical Strike, and Versatility, and
Holy
(4 * 1.5)
(4 * 1.60000002)% Mastery. Protection
(4 * 1)
Retribution
(4 * 1.60000002)
% Mastery.
Talent position has changed.
Call upon the Light and become and avatar of retribution, increasing your critical strike chance by 20% for 20 sec.
If Avenging Wrath is known, also grants 20% damage increase.
Talent position has changed.
Art of War resets the cooldown of Blade of Justice 100% more often and increases its damage by 25%.
Talent position has changed.
Your Judgment has a 25% chance to chain to a nearby enemy.
Talent position has changed.
Enemies hit by your Divine Storm take 50%100% more damage from your Consecration for 8 sec.
Talent position has changed.
Increases the Critical Strike chance of your Blade of Justice by 5%.
Talent position has changed.
Blade of Justice casts with Art of War shatters the earth while emerging, casting Consecration on the target's location.
The limit on Consecration does not apply to this effect.
Talent position has changed.
Call upon the Light and begin a crusade, increasing your haste by 3% for 25 sec.
Each Holy Power spent during Crusade increases haste by an additional 3%.
Maximum 10 stacks.
If Avenging Wrath is known, also grants 3% damage per stack.
Talent position has changed.
Every third successful Judgment also increases your Holy damage done to the target by 4% for 8 sec.
Removed
Category changed from Talents to Uncategorized
After casting Divine Toll, you instantly cast
Protection
Avenger's Shield
Holy
Holy Shock
Retribution
Judgement
every 5 sec. This effect lasts 15 sec.
Talent position has changed.
Instantly cast
Retribution
Judgment
on up to 5 targets within 30 yds.
Retribution
Divine Toll's Judgment deals 100% increased damage
Talent position has changed.
NEW
Judgment empowers your next Templar's Verdict to automatically trigger Divine Storm with 25% increased effectiveness.
This effect can only occur every 30 sec.
A hammer slowly falls from the sky upon the target. After 8 sec, they suffer Holy damagedamage
Executioner's Wrath
and enemies within 8 yards will suffer 15% of the damage taken from your abilities in that time
<br />, plus 20% of damage taken from your abilities in that time.
Effect #2 REMOVED Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 2.5)
NEW Effect #1 Apply Aura: Triggers spell on expire Modifies Buff Duration
Value: 0 (AP mod: 2.5)
Talent position has changed.
Templar's Verdict extends the duration of your active Execution Sentence on the target by 1 sec.
The remaining duration of an active Execution Sentence cannot exceed 8 sec.
Talent position has changed.
NEW
Execution Sentence now instead deals 15% of the damage taken from your abilities during its active time to the target and nearby enemies within 8 yards.
Blasts the target with Holy Light, causing (125%100% of Attack power) Holy damage and burns the target for an additional (20%23% of Attack power) Holy Damage every 2 sec for 12 sec.
Applies the damage over time effect to nearby enemies if the target is standing within your Consecration and stuns Demon and Undead targets for 5 sec.
Your Blade of Justice critical hits cause the target to burn for 20% of the damage dealt every 2 sec for 6 sec.
Talent position has changed.
Surround yourself with a bladed bulwark, reducing Physical damage taken by 35% and dealing (35.3028% of Attack power)% Physical damage to any melee attackers for 10 sec.
Talent position has changed.
Call down a blast of heavenly energy, dealing (250% of Attack power) Holy damage to all targets in the target area and causing them to take 50% increased damage from your Holy Power abilities for 8 sec.
Passive: While off cooldown, your attacks have a high chance to call down a bolt that deals (50% of Attack power) Holy damage and causes the target to take 10% increased damage from your next Holy Power ability.
Talent position has changed.
Replaces Templar's Verdict with Final Verdict, a devastating strike that deals (223% of Attack power) Holy damage. Has a 15% chance to activate Hammer of Wrath and reset its cooldown.
Talent position has changed.
The cooldown of Lay on Hands is reduced up to 60%, based on the target's missing health.
Word of Glory's healing is increased by up to 100%, based on the target's missing health.
Talent position has changed.
Increases damage dealt by Judgment by 10%.8%.
Rank 1: Increases damage dealt by Judgment by 8%.
Rank 2: Increases damage dealt by Judgment by 16%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 108%
Affected Spells:
Talent position has changed.
Maximum rank has changed from 1 to 2
Blade of Justice generates 1 additional Holy Power.
Talent position has changed.
NEW
Increases your mastery by 2%.
Crusader Strike now has 2 charges.
Talent position has changed.
Every 1012 sec in combat, you gain 1 Holy Power.
Effect #2 Dummy
Value: 1012
Focuses Holy energy to deliver a powerful weapon strike that deals (150% of Attack power) Holy damage, and restores health equal to the damage done.
Damage is increased by 50% when used against a stunned target.
Talent position has changed.
Every third successful Judgment has a 15% increased critical strike chance and deals (28% of Attack power) additional Holy damage to its target.
Removed
Category changed from Talents to Uncategorized
While Avenging Wrath is active, you gain 1 Holy Power every 5 sec.Rank 1: While Avenging Wrath is active, you gain 1 Holy Power every 5 sec.
Removed
Category changed from Talents to Uncategorized
A successful Judgment increases your movement speed by 20% for 2 sec.
Removed
Category changed from Talents to Uncategorized
Replaces Wake of Ashes with Path of Ruin.
Path of Ruin
3 Holy PowerInstant15 sec cooldownRequires PaladinLash out at your enemies, dealing (250% of Attack power) Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Damage reducedDeals reduced damage beyond 5 targets.
Demon and Undead enemies are also stunned for 5 sec.
Spending Holy Power grants you 1% haste per finisher for 12 sec, stacking up to 3 times.
Rank 1: Spending Holy Power grants you 1% haste per finisher for 12 sec, stacking up to 3 times.
Rank 2: Spending Holy Power grants you 1% haste per finisher for 12 sec, stacking up to 5 times.
Talent position has changed.
Consecration periodic damage has a chance to grant you 1 Holy Power.
Chances increase up to 4 targets inside Consecration.within Consecration.
NEW
Your Consecration is 15% larger, and you cannot be slowed below 80% of normal movement speed within Consecration.
This effect lasts for 2 sec after leaving Consecration.
NEW
Judgment has a 25% chance to cast again and deal (28% of Attack power) extra Holy damage to the target.
NEW
Your Holy Power spending abilities increase the damage of your next Blade of Justice by 8%.
Rank 1: Your Holy Power spending abilities increase the damage of your next Blade of Justice by 8%.
Rank 2: Your Holy Power spending abilities increase the damage of your next Blade of Justice by 16%.
Your Holy Power spending abilities reduce the cast time of your next Flash of Light by 25%, and increase its healing done by 10%. Stacks up to 4 times.
Talent position has changed.
Creates a barrier of holy light that absorbs damage for 15 sec.
When the shield expires, it bursts to inflict Holy damage equal to the total amount absorbed, divided among all nearby enemies.
Talent position has changed.
Increases your haste by 2%.
Removed
Category changed from Talents to Uncategorized
Templar's Verdict has a 15% chance to strike again for 30% of its damage.
Rank 1: Templar's Verdict has a 15% chance to strike again for 30% of its damage.
Rank 2: Templar's Verdict has a 30% chance to strike again for 30% of its damage.
Talent position has changed.
Reduces the cooldown of your Judgment ability by 1 sec.
Talent position has changed.
Hammer of Wrath has 1 extra charge and increases Holy damage done by 2% for 10 sec, stacking 3 times.
Rank 1: Hammer of Wrath has 2 extra charge and increases Holy damage done by 2% for 10 sec, stacking 3 times.
Rank 2: Hammer of Wrath has 4 extra charge and increases Holy damage done by 4% for 10 sec, stacking 3 times.
Talent position has changed.
Judgment grants you Virtuous Command for 5 sec, which causes your Templar's Verdict, Crusader Strike, Blade of Justice, and auto attacks to deal 5% additional Holy damage.
Rank 1: Judgment grants you Virtuous Command for 5 sec, which causes your Templar's Verdict, Crusader Strike, Blade of Justice, and auto attacks to deal 5% additional Holy damage.
Rank 2: Judgment grants you Virtuous Command for 5 sec, which causes your Templar's Verdict, Crusader Strike, Blade of Justice, and auto attacks to deal 10% additional Holy damage.
Talent position has changed.
Judgment empowers you with holy zeal, causing your next 3 auto attacks to occur 30% faster and deal an additional (8.5% of Attack power) Holy damage.
Talent position has changed.
Spells (1)
Releases the Light within The Silver Hand for 10 secyourself, healing an injured ally within 15 yds for (37.5% of Spell power) every 1 sec.
Allies healed also receive 20% increased healing from your Holy Light and Flash of Light spells for 10 sec.
Talents (1)
Effects increased 10%.
Category changed from Talents to Abilities
Covenant Abilities (8)
NEW
Bless an ally for 30 sec, causing their cooldowns to recover 30% faster.
Blessing of the Seasons: Turns to Winter after use.
NEW
Bless an ally for 30 sec, increasing their healing done by 15% and healing received by 30%.
Blessing of the Seasons: Turns to Summer after use.
NEW
Bless an ally for 30 sec, causing their attacks to have a 40% chance to deal 30% additional damage as Holy.
Blessing of the Seasons: Turns to Autumn after use.
NEW
Bless an ally for 30 sec. Their spells and abilities deal Frost damage and reduce enemies' movement speed by 5% and attack speed by 2%, stacking 10 times.
Blessing of the Seasons: Turns to Spring after use.
NEW
Bless an ally for 30 sec. Their spells and abilities deal Frost damage and reduce enemies' movement speed by 5% and attack speed by 2%, stacking 10 times.
Blessing of the Seasons: Turns to Spring after use.
NEW
NEW
NEW
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Specialization (1)
Holy Priest core passive
Effect #2 NEW Effect #11 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: 15000
Affected Spells:
NEW Effect #11 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: 15000
Affected Spells:
Talents (1)
An efficient spell that heals an ally for (295% of Spell power).
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 2.95)
(Pvp Multiplier: 1.351.25)
PvP Talents (1)
You ascend into the air out of harm's way. While floating, your spell range is increased by 50%, but you are only able to cast Holy spells.
Effect #6 REMOVED Effect #2 Apply Aura: Periodically trigger spell Modifies Damage/Healing Done
Value: 0
REMOVED Effect #4 Apply Aura: Immunity - Mechanic Modifies Critical Strike Chance
Value: 0
REMOVED Effect #5 Apply Aura: Immunity - Mechanic Modifies Effect #2's Value
Value: 0
REMOVED Effect #6 Apply Aura: Immunity - Damage Only
Value: 0
REMOVED Effect #7 Apply Aura: Silence
Value: 0
REMOVED Effect #8 Apply Aura: Cast While Moving (Spell Label)
Value: 0
Duration changed from 1 sec to 0 ms
Spells (1)
A fast spell that heals an ally for (203% of Spell power).
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 2.03)
(Pvp Multiplier: 1.31.2)
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Spells (1)
Finishing move that disembowels the target, causing damage per combo point.
Subtlety (Level 44)
Targets with Find Weakness suffer an additional 50% damage as Shadow
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
Deeper Stratagem
6 points: damage
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.176)
(Pvp Multiplier: 10.9)
Runecarving Powers (1)
Vanish reduces the remaining cooldown of your other abilities by 20 sec.
Inventory Type: Neck, Chest
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 20
(Pvp Multiplier: 10.5)
Soulbind Conduits (1)
(Potency Conduit) Sepsis's damage over time is increased by 120%, reduced by 10% each time it deals damage.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 50
(Pvp Multiplier: 10.5)
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Talents (3)
Causes the earth within 8 yards of the target location to tremble and break, dealing 0.3910.2346 * 6 / 1 * (1 + Versatility) * 1.05 * 1] Physical damage over 6 sec and has a
Tumultuous Fissures
7.5
5% chance to knock the enemy down.
Casting Primordial Wave triggers Lava Surge immediately and every 3 sec for 12 sec.
Effect #3 REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 12000
REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3000
NEW Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
Name changed from Heat Wave to Heat Wave
Lava Burst and Lava Burst Overload damage reduces the cooldown of Primordial Wave by 0.5 sec.
Rank 1: Lava Burst and Lava Burst Overload damage reduces the cooldown of Primordial Wave by 0.50.2 sec.
Rank 2: Lava Burst and Lava Burst Overload damage reduces the cooldown of Primordial Wave by 1.00.5 sec.
Talents (1)
Blast your target with a Primordial Wave, dealing (65% of Spell power) ElementalShadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power).
Your next
Enhancement
Lightning Bolt
will also hit all targets affected by your Riptide for of normal damage.
Talents (2)
Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 20%30% of all healing done while it was active, divided evenly among targets.
Casting this spell a second time recalls the totem and releases the healing.
Cooldown changed from 30 sec recharge to 45 sec recharge
Riptide, Healing Stream Totem, and Lava Burst now have 2 charges. Effects that reset their remaining cooldown will instead grant 1 charge.
Effect #1 NEW Effect #4 Apply Aura: Modifies Charges
Value: 1
Talents (1)
Reduces the cooldown of your totems by 2 sec.
Rank 1: Reduces the cooldown of your totems by 2 sec.
Rank 2: Reduces the cooldown of your totems by 4 sec.
Effect #1 NEW Effect #4 Apply Aura: Mod Cooldown Ms
Value: -2000
Anima Powers (1)
Causes the earth within 8 yards of the target location to tremble and break, dealing 0.3910.2346 * 6 / 1 * (1 + Versatility) * 1.05 * 1] Physical damage over 6 sec and has a
Tumultuous Fissures
7.5
5% chance to knock the enemy down.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Specialization (8)
Your damaging periodic effects erupt on all targets, causing Shadow damage per effect.
Category changed from Specialization to Talents
Embeds a demon seed in the enemy target that will explode after 12 sec, dealing (50% of Spell power) Shadow damage to all enemies within 10 yards and applying Corruption to them.
The seed will detonate early if the target is hit by other detonations, or takes (Spell power * 50 / 100) damage from your spells.
Category changed from Specialization to Talents
Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 sec.
The Darkglare will serve you for 20 sec, blasting its target for (32% of Spell power) Shadow damage, increased by 10% for every damage over time effect you have active on any target.
Cooldown changed from 3 min cooldown to 2 min cooldown
Category changed from Specialization to Talents
Reduces Summon Darkglare's cooldown by 60 seconds.
Category changed from Specialization to Uncategorized
Unstable Affliction generates 1 Soul Shard if the target dies.
Afflicts one target with (184% of Spell power) Shadow damage over 16 sec.
If dispelled, deals damage to the dispeller and silences them for 4 sec.
Affliction (Level 43)
Generates 1 Soul Shard if the target dies while afflicted.
Generates 1 Soul Shard if the target dies while afflicted.
Category changed from Specialization to Talents
Unstable Affliction's duration is increased by 5 seconds.
Corruption is instant cast and instantly deals (13.8% of Spell power) damage.
Category changed from Specialization to Talents
Talents (24)
NEW
Seed of Corruption's explosion increases the stack count of Agony by 1 on all targets hit.
Rank 1: Seed of Corruption's explosion increases the stack count of Agony by 1 on all targets hit.
Rank 2: Seed of Corruption's explosion increases the stack count of Agony by 2 on all targets hit.
NEW
Darkglare increases its damage by an additional 3% for each damage over time effect active. Darkglare lasts an additional 5 sec.
Rank 1: Darkglare increases its damage by an additional 3% for each damage over time effect active. Darkglare lasts an additional 5 sec.
Rank 2: Darkglare increases its damage by an additional 5% for each damage over time effect active. Darkglare lasts an additional 10 sec.
NEW
While Agony, Corruption, and Unstable Affliction are active, your Shadow Bolt has a 30% chance and your Drain Soul has a 20% chance to make your next Malefic Rapture cost no Soul Shards and cast instantly.
NEW
Spending a Soul Shard has a 5% chance to make your next Deathbolt to have no cost and be instant cast.
Rank 1: Spending a Soul Shard has a 5% chance to make your next Deathbolt to have no cost and be instant cast.
Rank 2: Spending a Soul Shard has a 10% chance to make your next Deathbolt to have no cost and be instant cast.
NEW
Each target affected by Soul Rot increases your haste and critical strike chance by 0.0% for 8 sec.
Rank 1: Each target affected by Soul Rot increases your haste and critical strike chance by 0.0% for 8 sec.
Rank 2: Each target affected by Soul Rot increases your haste and critical strike chance by 0.0% for 8 sec.
NEW
Malefic Rapture's damage is increased by 12% and each cast extends the duration of Corruption, Agony, and Unstable Affliction by 1 sec.
Rank 1: Malefic Rapture's damage is increased by 12% and each cast extends the duration of Corruption, Agony, and Unstable Affliction by 1 sec.
Rank 2: Malefic Rapture's damage is increased by 25% and each cast extends the duration of Corruption, Agony, and Unstable Affliction by 2 sec.
Drains the target's soul, causing (140.625%175.781% of Spell power) Shadow damage over 5 sec.
Damage is increased by 100% against enemies below 20% health.
Generates 1 Soul Shard if the target dies during this effect.
Effect #1 Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (SP mod: 0.281250.351563)
NEW
Your Haunt spell also increases the damage of your damage over time effects to all targets by 20% while active.
Damaging an enemy with Agony increases the damage of your next Drain Life by 7%. This effect stacks up to 50 times.
Rank 1: Damaging an enemy with Agony increases the damage of your next Drain Life by 7%. This effect stacks up to 50 times.
Rank 2: Damaging an enemy with Agony increases the damage of your next Drain Life by 15%. This effect stacks up to 50 times.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 157
NEW
Malefic Rapture increases the damage of your Shadow Bolt and Drain Soul by 20% for 10 sec, stacking up to 3 times.
Corruption damage has a chance to cause your next Shadow Bolt or Drain Soul to deal 50%25% increased damage. Shadow Bolt is instant cast when affected.
NEW
Deathbolt extends your damage over time effects on its target by 4 sec before applying its damage.
Refreshing Corruption, Agony, or Siphon Life with less than (5000 / 1000) seconds remaining will deal 964 Shadow damage and has a (666 / 100)% chance to grant you a Soul Shard.
Rank 1: Refreshing Corruption, Agony, or Siphon Life with less than (5000 / 1000) seconds remaining will deal 964 Shadow damage and has a (333 / 100)% chance to grant you a Soul Shard.
Rank 2: Refreshing Corruption, Agony, or Siphon Life with less than (5000 / 1000) seconds remaining will deal 964 Shadow damage and has a (666 / 100)% chance to grant you a Soul Shard.
NEW Effect #4 Apply Aura: Add Modifier - % (Label) Modifies Effect #1's Value (Label)
Value: 100%
Affected Spells:
Now a Affliction spell
Category changed from Uncategorized to Talents
NEW
Corruption damage is increased by 7%, and each time it deals damage any of your Curses active on the target are extended by 1.0 sec.
Rank 1: Corruption damage is increased by 7%, and each time it deals damage any of your Curses active on the target are extended by 1.0 sec.
Rank 2: Corruption damage is increased by 15%, and each time it deals damage any of your Curses active on the target are extended by 2.0 sec.
NEW
Haunt deals 10% additional damage. When the Haunt spell ends or is dispelled, the soul returns to you, healing for 50% of the damage it did to the target.
Rank 1: Haunt deals 10% additional damage. When the Haunt spell ends or is dispelled, the soul returns to you, healing for 50% of the damage it did to the target.
Rank 2: Haunt deals 20% additional damage. When the Haunt spell ends or is dispelled, the soul returns to you, healing for 100% of the damage it did to the target.
Drain Soul
Drain Soul
Shadow Bolt appliesShadow Bolt and Drain Soul apply Shadow Embrace, increasing your damage dealt to the target by 3%1.5% for 16 sec. Stacks up to 3 times.
Rank 1: Shadow Bolt and Drain Soul apply Shadow Embrace, increasing your damage dealt to the target by 1.5% for 16 sec. Stacks up to 3 times.
Rank 2: Shadow Bolt and Drain Soul apply Shadow Embrace, increasing your damage dealt to the target by 1.5% for 16 sec. Stacks up to 3 times.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Proc Trigger Spell With Value Modifies Damage/Healing Done
Value: 1.5
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 15
Every Soul Shard you spend has a 7% chance to be refunded.
Rank 1: Every Soul Shard you spend has a 7% chance to be refunded.
Rank 2: Every Soul Shard you spend has a 15% chance to be refunded.
NEW
Wither away all life force of your current target and up to 3 additional targets nearby, causing your primary target to suffer Nature damage and secondary targets to suffer (100% of Spell power) Nature damage over 8 sec.
For the next 8 sec, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana.
NEW
Applies Corruption, Agony, and Unstable Affliction to your target.
NEW
Sacrifice 5% of your Soul Leech to gain a Soul Shard.
Unleashes a vile explosion at the target location, dealing (93.75% of Spell power) Shadow damage over 10 sec to all8 enemies within 10 yds and reducing their movement speed by 30%.applies Agony and Curse of Exhaustion to them.
REMOVED Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (SP mod: 0.1875)
REMOVED Effect #2 Apply Aura: Decrease Run Speed % Modifies Damage/Healing Done
Value: -30
NEW Effect #1 Dummy
Value: 8
Duration changed from 10 sec to 0 ms
NEW
Shadow Bolt and Drain Soul deal 7% increased damage per damage over time effect you have active on the target.
Rank 1: Shadow Bolt and Drain Soul deal 7% increased damage per damage over time effect you have active on the target.
Rank 2: Shadow Bolt and Drain Soul deal 7% increased damage per damage over time effect you have active on the target.
NEW
Corruption and Agony each grant an application of Wrath of Consumption when a target dies, increasing all periodic damage dealt by 3% for 30 sec, stacking up to 5 times.
Agony's damage starts at 2 stacks and may now ramp up to 14 stacks.
Rank 1: Agony's damage starts at 2 stacks and may now ramp up to 14 stacks.
Rank 2: Agony's damage starts at 4 stacks and may now ramp up to 18 stacks.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Max Stacks
Value: 84
Affected Spells:
Effect #2 Apply Aura: Dummy Modifies Max Stacks
Value: 1814
Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 42
PvP Talents (1)
Launches a bolt of death at the target, accumulating 50% of the remaining damage from your spells on the target and dealing it over 3 sec.
Absolute Corruption
Counts up to 14 sec of your Corruption's damage
Category changed from PvP Talents to Talents
Artifact Traits (2)
Each time Corruption deals damage, it has a 15%7% chance to deal (32.5%16% of Spell power) Shadow damage to the target and heal you for 100% of the damage dealt.
Rank 1: Each time Corruption deals damage, it has a 7% chance to deal (16% of Spell power) Shadow damage to the target and heal you for 100% of the damage dealt.
Rank 2: Each time Corruption deals damage, it has a 7% chance to deal (16% of Spell power) Shadow damage to the target and heal you for 100% of the damage dealt.
Effect #2 REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 10
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 7
Category changed from Artifact Traits to Talents
When you kill a target, its soul bursts into flames, dealing (30%20% of Spell power) Shadowflame damage to all nearby enemies.
Rank 1: When you kill a target, its soul bursts into flames, dealing (20% of Spell power) Shadowflame damage to all nearby enemies.
Rank 2: When you kill a target, its soul bursts into flames, dealing (20% of Spell power) Shadowflame damage to all nearby enemies.
NEW Effect #2 Apply Aura: Add Modifier - % (Label) Modifies Damage/Healing Done (Label)
Value: 0%
Affected Spells:
Category changed from Artifact Traits to Talents
Specialization (9)
Summons 2 ferocious Dreadstalkers to attack the target for 12 sec.
Category changed from Specialization to Talents
Reduces the cast time of Call Dreadstalkers by 0.5 sec, and teaches your Dreadstalkers how to pursue targets faster.
Category changed from Specialization to Uncategorized
Send the fiery soul of a fallen demon at the enemy, causing (73.4% of Spell power) Shadowflame damage.
Demonology
Generates 2 Soul Shards.
Category changed from Specialization to Talents
When your Wild Imps expend all of their energy or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core.
When your summoned Dreadstalkers fade away, you have a 100% chance to absorb their life essence, granting you a stack of Demonic Core.
Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks.
Teaches your Wild Imps how to spend 20% less energy when casting Fel Firebolt.
Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing (26.4% of Spell power) Shadowflame damage to all enemies within 8 yards.
Category changed from Specialization to Talents
20% of all damage you take is taken by your demon pet instead.
Soul Leech also heals you for 25% and your pet for 50% of the absorption it grants.
Now available to all specs
Category changed from Specialization to Talents
Summon a Demonic Tyrant to increase the duration of all of your current lesser demons by 15 sec, and increase the damage of all of your other demons by 15%, while damaging your target.
Demonology (Level 58)
Generates 0 Soul Shards.
Soulbound Tyrant
Generates 0 Soul Shards.
Category changed from Specialization to Talents
Summoning your Demonic Tyrant instantly generates 53 Soul Shards.
Effect #1 Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 5030
Affected Spells:
Name changed from Summon Demonic Tyrant to Soulbound Tyrant
Category changed from Specialization to Talents
Talents (26)
NEW
Your Felguard deals 20% additional damage. Soul Strike now deals 25% of its damage to nearby enemies.
NEW
Shadow Bolt increases the damage of your Demonbolt by 7%, stacking up to 4 times. Lasts 20 sec.
Rank 1: Shadow Bolt increases the damage of your Demonbolt by 7%, stacking up to 4 times. Lasts 20 sec.
Rank 2: Shadow Bolt increases the damage of your Demonbolt by 15%, stacking up to 4 times. Lasts 20 sec.
NEW
The chance of receiving a Demonic Core from a Wild Imp is increased by 5% or 10% when imploded.
Hand of Gul'dan has a 15% chance to generate a charge of Demonic Core.
Now a Demonology spell
Category changed from Uncategorized to Talents
Your Dreadstalkers' attacks have a 10% chance to trigger an additional Dreadbite.
Now a Demonology spell
Category changed from Uncategorized to Talents
NEW
While your Felguard is active, your Wild Imps and Dreadstalkers have 7% increased Haste and deal 5% additional damage.
Rank 1: While your Felguard is active, your Wild Imps and Dreadstalkers have 7% increased Haste and deal 5% additional damage.
Rank 2: While your Felguard is active, your Wild Imps and Dreadstalkers have 15% increased Haste and deal 10% additional damage.
Shadow Bolt
Demonology
and Demonbolt have
Demonbolt
and Demonbolt have
has a 10% chance to make your next Call Dreadstalkers cost 2 fewer Soul Shard and have no cast time.
Rank 1: Shadow Bolt
Demonbolt
and Demonbolt have
has a 10% chance to make your next Call Dreadstalkers cost 2 fewer Soul Shard and have no cast time.
Rank 2: Shadow Bolt
Demonbolt
and Demonbolt have
<br /> has a 20% chance to make your next Call Dreadstalkers cost 2 fewer Soul ShardsShard and have no cast time.
Effect #4 REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 2
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 52
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5
NEW Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 10
NEW
Hand of Gul'dan deals 5% additional damage and has a 5% chance per Soul Shard spent of refunding a Soul Shard.
Your Felguard deals 10% more damage and takes 10% less damage.
Now a Demonology spell
Category changed from Uncategorized to Talents
NEW
Reduces the cooldown of Felstorm by 10.
NEW
Each time Felstorm deals damage, it increases the damage the target takes from you and your pets by 2% for 8 sec, up to 10%.
Felstorm and Dreadbite deal 20% additional damage.
Now a Demonology spell
Category changed from Uncategorized to Talents
NEW
Hand of Gul'dan has a 5% chance to cast a second time on your target for free.
Rank 1: Hand of Gul'dan has a 5% chance to cast a second time on your target for free.
Rank 2: Hand of Gul'dan has a 10% chance to cast a second time on your target for free.
NEW
Each Soul Shard spent on Hand of Gul'dan increases the damage of your next Call Dreadstalkers by 4%.
NEW
When Nether Portal ends, you summon a Pit Lord that gains power based on how many Soul Shards were spent, up to 10 shards, while Nether Portal was active. This demon lasts for 10 sec.
Your Felguard hurls his axe towards the target location, erupting when it lands and dealing (10% of Spell power) Shadowflame damage every 0 sec for until canceled to nearby enemies.
While unarmed, your Felguard's basic attacks deal damage to all nearby enemies and attacks 50% faster.
Name changed from Hold This For Me to Hold This For Me
Now a Demonology spell
Category changed from Uncategorized to Talents
NEW
Shadow Bolt and Demonbolt have a 3% chance to reset the cooldown of Call Dreadstalkers.
Rank 1: Shadow Bolt and Demonbolt have a 3% chance to reset the cooldown of Call Dreadstalkers.
Rank 2: Shadow Bolt and Demonbolt have a 5% chance to reset the cooldown of Call Dreadstalkers.
NEW
Summoning a Wild Imp has a 5% chance to summon a Imp Gang Boss instead. When imploded, an Imp Gang Boss will summon a Wild Imp.
Rank 1: Summoning a Wild Imp has a 5% chance to summon a Imp Gang Boss instead. When imploded, an Imp Gang Boss will summon a Wild Imp.
Rank 2: Summoning a Wild Imp has a 10% chance to summon a Imp Gang Boss instead. When imploded, an Imp Gang Boss will summon a Wild Imp.
You passively summon a Wild Imp to fight for you every 12 sec, and have a 5% chance to also summon an additional Demon to fight for you for 15 sec.
Rank 1: You passively summon a Wild Imp to fight for you every 12 sec, and have a 5% chance to also summon an additional Demon to fight for you for 15 sec.
Rank 2: You passively summon a Wild Imp to fight for you every 12 sec, and have a 10% chance to also summon an additional Demon to fight for you for 15 sec.
Effect #1 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 105
NEW
Doom deals 3% increased damage for each demon pet you have active.
Rank 1: Doom deals 3% increased damage for each demon pet you have active.
Rank 2: Doom deals 5% increased damage for each demon pet you have active.
NEW
Increases the duration of Nether Portal by 5.
Rank 1: Increases the duration of Nether Portal by 5.
Rank 2: Increases the duration of Nether Portal by 10.
NEW
Call Dreadstalkers has a 50% chance to summon an additional Dreadstalker.
Rank 1: Call Dreadstalkers has a 50% chance to summon an additional Dreadstalker.
Rank 2: Call Dreadstalkers has a 100% chance to summon an additional Dreadstalker.
Shadow Bolt and Demonbolt deal 2% additional damage per demon you have summoned.
Rank 1: Shadow Bolt and Demonbolt deal 2% additional damage per demon you have summoned.
Rank 2: Shadow Bolt and Demonbolt deal 4% additional damage per demon you have summoned.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 42
NEW
When your summoned Dreadstalkers fade away, they increase the damage of your Demonbolt by 10% for 8 sec.
NEW
When your Wild Imps cast Firebolt, you gain an application of Stolen Power. After you reach 100 applications, your next Demonbolt deals 50% increased damage or your next Shadow Bolt deals 100% increased damage.
NEW
When your Wild Imps expire or die, your other demons are inspired and gain 1% additional damage, stacking up to 10 times.
Specialization (8)
Conflagrate reduces the cast time of your next Incinerate or Chaos Bolt by 30%. Maximum
Flashover
4
2 charges.
Category changed from Specialization to Talents
Unleashes a devastating blast of chaos, dealing a critical strike for Chaos damage. Damage is further increased by your critical strike chance.
Category changed from Specialization to Talents
Triggers an explosion on the target, dealing (110% of Spell power) Fire damage.
Destruction (Level 14)
Reduces the cast time of your next Incinerate or Chaos Bolt by 30% for 10 sec
Generates 5 Soul Shard Fragments.
Charges changed from 1 Charges to 2 Charges
Category changed from Specialization to Talents
Conflagrate has 2 charges.gains an additional charge.
Name changed from Conflagrate to Improved Conflagrate
Category changed from Specialization to Talents
Marks a target with Havoc for 12 sec, causing your single target spells to also strike the Havoc victim for 60% of normal initial damage.
Category changed from Specialization to Talents
Draws fire toward the enemy, dealing (76.92%138.456% of Spell power) Fire damage.
Generates 2 Soul Shard Fragments and an additional 1 on critical strikes.
Effect #1 Effect #2 School Damage
Value: 0 (SP mod: 0.76921.38456)
Calls down a rain of hellfire, dealing Fire damage over 8 sec to enemies in the area.
Category changed from Specialization to Talents
Summons an Infernal from the Twisting Nether, impacting for (60% of Spell power) Fire damage and stunning all enemies in the area for 2 sec.
The Infernal will serve you for 30 sec, dealing damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec.
Category changed from Specialization to Talents
Talents (28)
NEW
Chaos Bolt and Incinerate deal 5% increased damage to targets afflicted by Immolate.
Rank 1: Chaos Bolt and Incinerate deal 5% increased damage to targets afflicted by Immolate.
Rank 2: Chaos Bolt and Incinerate deal 10% increased damage to targets afflicted by Immolate.
NEW
When Chaos Bolt or Rain of Fire consumes a charge of Ritual of Ruin, you summon a Blasphemy for 8 sec.
NEW
Increases your critical strike chance by 2%.
Physical attacks against you have a 12% chance to make your next Incinerate instant cast. This effect can only occur once every 6 sec.
Rank 1: Increases your critical strike chance by 2%.
Physical attacks against you have a 12% chance to make your next Incinerate instant cast. This effect can only occur once every 6 sec.
Rank 2: Increases your critical strike chance by 4%.
Physical attacks against you have a 25% chance to make your next Incinerate instant cast. This effect can only occur once every 6 sec.
NEW
Chaos Bolt and Rain of Fire increase the damage of your next 2 Incinerates by 15%.
Stacks up to 4 times.
Rank 1: Chaos Bolt and Rain of Fire increase the damage of your next 2 Incinerates by 15%.
Stacks up to 4 times.
Rank 2: Chaos Bolt and Rain of Fire increase the damage of your next 2 Incinerates by 30%.
Stacks up to 4 times.
NEW
Chaos Bolt, Rain of Fire, and Shadowburn always gains maximum benefit from your Mastery: Chaotic Energies.
Effect #1 Apply Aura: Dummy
NEW
When you fill up a Soul Shard, you has a 0% chance to generate an additional full Soul Shard over 2 sec.
(Potency Conduit) Conflagrate increases your remaining Immolate damage by 8.0% until Immolate expires or is refreshed.
Now a Destruction spell
Category changed from Soulbind Conduits to Talents
NEW
Conflagrate and Shadowburn have a 25% chance to guarantee your next cast of the ability to critically strike, and increase its damage by your critical strike chance.
Rank 1: Conflagrate and Shadowburn have a 25% chance to guarantee your next cast of the ability to critically strike, and increase its damage by your critical strike chance.
Rank 2: Conflagrate and Shadowburn have a 50% chance to guarantee your next cast of the ability to critically strike, and increase its damage by your critical strike chance.
NEW
Summon Infernal reduces the Soul Shard cost of your next 3 casts of Chaos Bolt, Shadowburn, or Rain of Fire by 1.
Rank 1: Summon Infernal reduces the Soul Shard cost of your next 3 casts of Chaos Bolt, Shadowburn, or Rain of Fire by 1.
Rank 2: Summon Infernal reduces the Soul Shard cost of your next 6 casts of Chaos Bolt, Shadowburn, or Rain of Fire by 1.
NEW
When Chaos Bolt damages a target afflicted by Havoc, it explodes, dealing (50% of Spell power) damage to enemies within 8 yards.
NEW
Your Incinerate and Conflagrate casts on targets that have 50% or less health reduce the cooldown of Soulfire by 5 sec.
NEW
Incinerate now generates 100% additional Soul Shard Fragments.
Chaos Bolt increases the damage you deal to the target by 5% for 7 sec.
Rank 1: Chaos Bolt increases the damage you deal to the target by 5% for 7 sec.
Rank 2: Chaos Bolt increases the damage you deal to the target by 10% for 7 sec.
NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 5
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #2's Value (Label)
Value: 5
Affected Spells:
NEW Effect #4 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #3's Value (Label)
Value: 5
Affected Spells:
Incinerate now also hits all enemies near your target for 40% damage and generates 2 Soul Shard Fragment for each additional enemy hit.7% damage.
Rank 1: Incinerate now also hits all enemies near your target for 7% damage.
Rank 2: Incinerate now also hits all enemies near your target for 15% damage.
Effect #1 Apply Aura: Dummy Modifies Max Stacks
Value: 407
Effect #3 Apply Aura: Add Modifier - % (Label) Modifies Effect #1's Value (Label)
Value: -60-50%
Affected Spells:
Effect #4 Apply Aura: Add Modifier - % (Label) Modifies Effect #2's Value (Label)
Value: -60-50%
Affected Spells:
NEW Effect #5 Apply Aura: Add Modifier - % (Label) Modifies Effect #1's Value (Label)
Value: -50%
Affected Spells:
NEW Effect #6 Apply Aura: Add Modifier - % (Label) Modifies Effect #2's Value (Label)
Value: -50%
Affected Spells:
NEW
When your Immolate deals periodic damage to a target above 80% health, gain 2% Haste for 10 sec.
Stacks up to 3 times.
Rank 1: When your Immolate deals periodic damage to a target above 80% health, gain 2% Haste for 10 sec.
Stacks up to 3 times.
Rank 2: When your Immolate deals periodic damage to a target above 80% health, gain 4% Haste for 10 sec.
Stacks up to 3 times.
NEW
Increases the duration of Immolate by 3 sec.
Rank 1: Increases the duration of Immolate by 3 sec.
Rank 2: Increases the duration of Immolate by 6 sec.
NEW
Your Infernal's melee attacks cause its target to take 15% increased damage from its Immolation, stacking up to 15 times.
Rank 1: Your Infernal's melee attacks cause its target to take 15% increased damage from its Immolation, stacking up to 15 times.
Rank 2: Your Infernal's melee attacks cause its target to take 30% increased damage from its Immolation, stacking up to 15 times.
NEW
Chaos Bolt increases the damage of Chaos Bolt by 12% and reduces the cast time of Chaos Bolt by 10% for 4 sec.
Rain of Fire increases the damage of Rain of Fire by 12% for 4 sec.
Shadowburn increases the damage of Shadowburn by 12% for 4 sec.
Rank 1: Chaos Bolt increases the damage of Chaos Bolt by 12% and reduces the cast time of Chaos Bolt by 10% for 4 sec.
Rain of Fire increases the damage of Rain of Fire by 12% for 4 sec.
Shadowburn increases the damage of Shadowburn by 12% for 4 sec.
Rank 2: Chaos Bolt increases the damage of Chaos Bolt by 25% and reduces the cast time of Chaos Bolt by 20% for 4 sec.
Rain of Fire increases the damage of Rain of Fire by 25% for 4 sec.
Shadowburn increases the damage of Shadowburn by 25% for 4 sec.
NEW
Ritual of Ruin requires 2 less Soul Shards spent.
Rank 1: Ritual of Ruin requires 2 less Soul Shards spent.
Rank 2: Ritual of Ruin requires 5 less Soul Shards spent.
NEW
Your single-target spells have a 25 chance to strike a nearby enemy for 60% of normal initial damage.
NEW
Havoc lasts 3 sec longer and Mayhem has an additional 10% chance to trigger.
NEW
Consuming Soul Shards increases your Mastery by 0.5% for 10 sec for each shard spent. Gaining a stack does not refresh the duration.
Rank 1: Consuming Soul Shards increases your Mastery by 0.5% for 10 sec for each shard spent. Gaining a stack does not refresh the duration.
Rank 2: Consuming Soul Shards increases your Mastery by 1.0% for 10 sec for each shard spent. Gaining a stack does not refresh the duration.
NEW
Enemies affected by your Rain of Fire take 5% increased damage from your Fire spells.
NEW
Channel Demonfire fires an additional 2 bolts. Each bolt increases the remaining duration of Immolate on all targets hit by 0.2 sec.
Rank 1: Channel Demonfire fires an additional 2 bolts. Each bolt increases the remaining duration of Immolate on all targets hit by 0.2 sec.
Rank 2: Channel Demonfire fires an additional 5 bolts. Each bolt increases the remaining duration of Immolate on all targets hit by 0.5 sec.
NEW
Every 15 Soul Shards spent grants Ritual of Ruin, making your next Chaos Bolt or Rain of Fire consume no Soul Shards and have its cast time reduced by 50%.
NEW
Each time your spells duplicate to a Havoc target, gain 1% increased damage for 8 sec. Stacks up to 10 times.
Rank 1: Each time your spells duplicate to a Havoc target, gain 1% increased damage for 8 sec. Stacks up to 10 times.
Rank 2: Each time your spells duplicate to a Havoc target, gain 2% increased damage for 8 sec. Stacks up to 10 times.
NEW
Increases the damage of Conflagrate, Channel Demonfire, Shadowburn, and Soulfire by 10%.
Rank 1: Increases the damage of Conflagrate, Channel Demonfire, Shadowburn, and Soulfire by 10%.
Rank 2: Increases the damage of Conflagrate, Channel Demonfire, Shadowburn, and Soulfire by 20%.
NEW
Every Soul Shard you spend reduces the cooldown of by sec.
Effect #1 Apply Aura: Dummy
Value: 2000
Effect #2 Apply Aura: Dummy
Value: 600
Effect #3 Apply Aura: Dummy
Value: 1500
Spells (11)
Banishes an enemy Demon, Aberration
Greater Banish
Undead
, or Elemental, preventing any action for 30 sec. Limit 1. Casting Banish again on the target will cancel the effect.
Category changed from Abilities to Talents
Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 1 min.
Curses: A warlock can only have one Curse active per target.
Category changed from Abilities to Uncategorized
Increases the time between an enemy's attacks by 20% for 2 min.
Curses: A warlock can only have one Curse active per target.
Category changed from Abilities to NPC Abilities
Used by NPC:
Kael'thas Solealto
,
Signora Dyrax
Summons a Demonic Circle for 15 min. Cast Demonic Circle: Teleport to teleport to its location and remove all movement slowing effects.
Kilrogg's Cunning
If you cast Demonic Circle: Summon while controlling an Eye of Kilrogg, the circle will appear where the eye is located
Category changed from Abilities to Talents
Teleports you to your Demonic Circle and removes all movement slowing effects.
Category changed from Abilities to Uncategorized
Stamina increased by 10%.
Category changed from Abilities to Talents
Creates a demonic gateway between two locations. Activating the gateway transports the user to the other gateway. Each player can use a Demonic Gateway only once per 1.5 min.
Category changed from Abilities to Talents
Your next Imp, Voidwalker, Incubus, Succubus, Felhunter, or Felguard Summon spell is free and has its casting time reduced by 6 sec.
Category changed from Abilities to Talents
Affliction, Destruction, Initial:
Sends a shadowy bolt at the enemy, causing (39%70.2% of Spell power) Shadow damage.
Demonology:
Sends a shadowy bolt at the enemy, causing (39%70.2% of Spell power) Shadow damage.
Generates 1 Soul Shard.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.390.702)
Stuns all enemies within 8 yds for 3 sec.
Category changed from Abilities to Talents
Unending Resolve reduces damage taken by an additional 15%.
Category changed from Abilities to Talents
Talents (31)
Drain Life heals for 15% of the amount drained over 10 sec.
Rank 1: Drain Life heals for 15% of the amount drained over 10 sec.
Rank 2: Drain Life heals for 30% of the amount drained over 10 sec.
Category changed from Uncategorized to Talents
Your next Curse of Exhaustion, Curse of Tongues or Curse of Weakness is amplified.
Curse of Exhaustion
Reduces the target's movement speed by an additional 20%.
Curse of Tongues
Increases casting time by an additional 40%.
Curse of Weakness
Enemy is unable to critically strike.
Category changed from Uncategorized to Talents
Drain Life now channels 30% faster and restores health 30% faster.
Rank 1: Drain Life now channels 30% faster and restores health 30% faster.
Rank 2: Drain Life now channels 60% faster and restores health 60% faster.
Category changed from Uncategorized to Talents
Grants access to the following abilities:
Curse of Tongues:
Forces an enemy to speak in Demonic, reducing its casting speed by 50% for 15 sec.
Curse of Exhaustion:
Reduces the target's movement speed by 50% for 12 sec.
Curses: A warlock can only have one Curse active per target.
Category changed from NPC Abilities to Talents
Affliction, Initial:
Hurl bolts of decimating magic at your target, dealing Shadow damage and increasing the damage of your next 3 by 100%.40%.
Decimating Bolt's damage, and the bonus to both increase as your target's health decreases.
Demonology:
Hurl bolts of decimating magic at your target, dealing Shadow damage and increasing the damage of your next 3 Demonbolts by 100%.40%.
Decimating Bolt's damage, and the bonus to Demonbolt both increase as your target's health decreases.
Destruction:
Hurl bolts of decimating magic at your target, dealing Shadow damage and increasing the damage of your next 3 Incinerates by 100%.40%.
Decimating Bolt's damage, and the bonus to Incinerate both increase as your target's health decreases.
Category changed from Uncategorized to Talents
Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb up to 15% of maximum health.
Rank 1: Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb up to 200% of maximum health.
Rank 2: Your Soul Leech absorption now passively recharges at a rate of 0.5% of maximum health every 1 sec, and may now absorb up to 15%500% of maximum health.
Effect #1 Effect #1 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 52
Reduces the cooldown of Unending Resolve by 45 sec.
Category changed from Uncategorized to Talents
Increases you and your primary pet's Stamina is increased by 6%.pets maximum health by 6%.
Range changed from None to 100 yd range
Category changed from Uncategorized to Talents
Filling a Soul Shard increases the Haste of your primary pet by 5% for 8 sec.
Category changed from Uncategorized to Talents
Drain Life heals for 15% more while below 50% health.
Rank 1: Drain Life heals for 15% more while below 50% health.
Rank 2: Drain Life heals for 30% more while below 50% health.
Category changed from Uncategorized to Talents
NEW
Rips a hole in time and space, opening a portal that damages your target.
Generates 3 Soul Shard Fragments.
When Soul Leech absorbs damage, 10% of damage take5% of damage taken is absorbed and spread out over 5 sec.until canceled.
Reduces damage taken by 3%.1.5%.
Rank 1: When Soul Leech absorbs damage, 5% of damage taken is absorbed and spread out over until canceled.
Reduces damage taken by 1.5%.
Rank 2: When Soul Leech absorbs damage, 10% of damage taken is absorbed and spread out over until canceled.
Reduces damage taken by 3.0%.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 105
Effect #3 Apply Aura: Mod % Damage Taken
Value: 31.5
NEW Effect #2 Apply Aura: Absorb Damage
Value: 0
NEW Effect #4 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 15
Category changed from Uncategorized to Talents
NEW
Reduces the cooldown of Amplify Curse by 10 sec.
Reduces the cooldown of Dark Pact by 2015 sec.
Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Cooldown (Label)
Value: -20000-15000
Affected Spells:
Category changed from Uncategorized to Talents
Increases the duration of Banish by 30 sec. Banish now affects Undead.
Category changed from Uncategorized to Talents
Damage done by you or your demon has a chance to grant the other one 5% increased damage for 15 sec.
Rank 1: Damage done by you or your demon has a chance to grant the other one 5% increased damage for 15 sec.
Rank 2: Damage done by you or your demon has a chance to grant the other one 10% increased damage for 15 sec.
NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 5
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #2's Value (Label)
Value: 5
Affected Spells:
NEW Effect #4 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #3's Value (Label)
Value: 5
Affected Spells:
Category changed from Uncategorized to Talents
Dark Pact sacrifices only 5% of your current health for the same shield value.
Category changed from Uncategorized to Talents
Reduces the damage dealt by Burning Rush by 25%. Burning Rush increases your speed by an additional 5%.
Rank 1: Reduces the damage dealt by Burning Rush by 25%. Burning Rush increases your speed by an additional 5%.
Rank 2: Reduces the damage dealt by Burning Rush by 50%. Burning Rush increases your speed by an additional 10%.
Category changed from Uncategorized to Talents
Filling a Soul Shard causes you to gain an Eye of the Inquisitor, dealing Chaos damage to your current target over 8 sec.Summon an Inquisitor's Eye that attacks your enemies for 1 hour.
REMOVED Effect #1 Apply Aura: Trigger Spell by Power Level Modifies Critical Strike Chance
Value: 10
REMOVED Effect #2 Apply Aura: Trigger Spell by Power Level Modifies Critical Strike Chance
Value: 20
REMOVED Effect #3 Apply Aura: Trigger Spell by Power Level Modifies Critical Strike Chance
Value: 30
REMOVED Effect #4 Apply Aura: Trigger Spell by Power Level Modifies Critical Strike Chance
Value: 40
REMOVED Effect #5 Apply Aura: Trigger Spell by Power Level Modifies Critical Strike Chance
Value: 50
REMOVED Effect #6 Apply Aura: Add Modifier - % (Label) Modifies Damage/Healing Done (Label)
Value: 0%
Affected Spells:
NEW Effect #2 Apply Aura: Effect aura # Modifies Damage/Healing Done
Value: 0
Name changed from Inquisitor's Gaze to Inquisitor's Gaze
Cast Time changed from None to Instant
Cooldown changed from None to 10 sec cooldown
Category changed from Uncategorized to Talents
Duration changed from 0 ms to 3600 sec
When you use a Healthstone, gain 7% Leech for 20 sec.
Rank 1: When you use a Healthstone, gain 7% Leech for 20 sec.
Rank 2: When you use a Healthstone, gain 15% Leech for 20 sec.
Category changed from Uncategorized to Talents
When Fear ends, the target is slowed by 15% for 4 sec.
Rank 1: When Fear ends, the target is slowed by 15% for 4 sec.
Rank 2: When Fear ends, the target is slowed by 30% for 4 sec.
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 15
Affected Spells:
Category changed from Uncategorized to Talents
NEW
Demonology, Initial:
Hand of Gul'dan causes targets to take 5% more damage from Wild Imps for 5 sec.
Destruction:
Rain of Fire deals 5% additional damage to enemies affected by Immolate.
Affliction:
Seed of Corruption deals 5% additional damage to targets affected by Corruption.
NEW
Destruction:
Chaos Bolt increases the damage of Immolate by 5% for 6 sec.
Demonology, Initial:
Hand of Gul'dan increases the damage of your Wild Imps by 5% for 6 sec.
Affliction:
Malefic Rapture increases the damage of Agony by 5% for 6 sec.
NEW
Each time your primary pet or Grimoire of Sacrifice deals damage, their damage is increased by 1%, up to 5%. After reaching 5 stacks, this bonus resets.
Rank 1: Each time your primary pet or Grimoire of Sacrifice deals damage, their damage is increased by 1%, up to 5%. After reaching 5 stacks, this bonus resets.
Rank 2: Each time your primary pet or Grimoire of Sacrifice deals damage, their damage is increased by 2%, up to 10%. After reaching 5 stacks, this bonus resets.
Reduces the cooldown of Fel Domination by 30 sec.
Rank 1: Reduces the cooldown of Fel Domination by 30 sec.
Rank 2: Reduces the cooldown of Fel Domination by 60 sec.
Category changed from Uncategorized to Talents
Slows enemies in a 12 yard cone in front of you by 70% for 6 sec.
Category changed from Uncategorized to Talents
NEW
Consumes a Soul Shard, unlocking the hidden power of your spells.
Demonic Circle: Teleport: Increases your movement speed by 50% and makes you immune to snares and roots for 8 sec.
Demonic Gateway: Can be cast instantly.
Drain Life: Gain an absorb shield equal to the amount of healing done for 30 sec.
Health Funnel: Restores 140% more health and reduces the damage taken by your pet by 30% for 10 sec.
Healthstone: Increases the healing of your Healthstone by 30% and increases your maximum health by 20% for 12 sec.
Hurl down a Soul CageSummons a jailer that consumes all Tormented Souls you've collected, blasting nearby enemies for (100% of Spell power) Chaos damage every 1 sec for each Tormented Soul consumed.
You collect Tormented Souls from each target you kill and occasionally escaped souls you previously collected.
Name changed from Soul Cage to Summon Jailer
Category changed from Uncategorized to Talents
Your Healthstone heals you for an additional 10% of your maximum health. Any party or raid member using a Healthstone also heals you for that amount.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 100
Category changed from Uncategorized to Talents
Your primary pets gain a bonus effect.
Imp: Successful Singe Magic casts grant the target 4% damage reduction for 5 sec.
Voidwalker: Reduces the cooldown of Shadow Bulwark by 30 sec.
Felhunter: Reduces the cooldown of Devour Magic by 5 sec.
Sayaad: Reduces the cooldown of Seduction by 10 sec and causes the target to walk faster towards the demon.
Felguard: Reduces the cooldown of Pursuit by 5 sec and increases its maximum range by 5 yards.
Category changed from Uncategorized to Talents
Filling a Soul Shard increases the damage done by your primary pet by 5% for 8 sec.
Category changed from Uncategorized to Talents
Covenant Abilities (1)
Affliction, Initial:
Hurl bolts of decimating magic at your target, dealing Shadow damage and increasing the damage of your next 3 by 100%.40%.
Decimating Bolt's damage, and the bonus to both increase as your target's health decreases.
Demonology:
Hurl bolts of decimating magic at your target, dealing Shadow damage and increasing the damage of your next 3 Demonbolts by 100%.40%.
Decimating Bolt's damage, and the bonus to Demonbolt both increase as your target's health decreases.
Destruction:
Hurl bolts of decimating magic at your target, dealing Shadow damage and increasing the damage of your next 3 Incinerates by 100%.40%.
Decimating Bolt's damage, and the bonus to Incinerate both increase as your target's health decreases.
Runecarving Powers (1)
Every Soul Shard you spend reduces the cooldown of
Affliction
Summon Darkglare
Demonology
Summon Demonic Tyrant
Destruction
by
Affliction
2.0
Demonology
0.6
Destruction
sec.
Inventory Type: Wrist, Finger sec.
Now a Affliction spell
Category changed from Runecarving Power to Talents
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Specialization (1)
Effect #8 Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 130%
Affected Spells:
Effect #3 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 130%
Affected Spells:
Effect #4 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 400%
Affected Spells:
Effect #5 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2040%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 130%
Affected Spells:
Effect #3 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 130%
Affected Spells:
Effect #4 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 400%
Affected Spells:
Effect #5 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2040%
Affected Spells:
Talents (49)
Every
Arms
20
Fury
20
Protection
10
Rage you spend reduces the remaining cooldown on
Arms
Warbreaker and Bladestorm
Colossus Smash and Bladestorm
Fury
Recklessness
Protection
Avatar and Shield Wall
by 1 sec.
Talent position has changed.
Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares.
Generates 30 Rage.
Talent position has changed.
Damage of Slam and Whirlwind increased by 25%.
Talent position has changed.
Your Overpower has a 40% chance to reset the cooldown of Mortal Strike and reduce the Rage cost of your next Mortal Strike by 15.
Removed
Category changed from Talents to Uncategorized
Become an unstoppable storm of destructive force, striking all nearby enemies for Physical damage over 6 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Talent position has changed.
Damage of Deep Wounds, Rend and Thunderous Roar's Bleed effects ireased by 15%.
Talent position has changed.
Deep Wounds, Rend and Thunderous Roar's Bleed effects last 6 sec longer.
Talent position has changed.
Your periodic Bleed effects have a chance to grant you 5 rage.
Talent position has changed.
TBD / WIP - While using two-handed maces or polearms the damage and duration of Colossus Smash is increased by 30%.
Talent position has changed.
Strikes all enemies in front of you for (70% of Attack power) Physical damage, inflicting Deep Wounds. Cleave will consume your Overpower effect to deal increased damage. Deals reduced damage beyond 5 targets.
Talent position has changed.
When Sweeping Strikes ends, your next Whirlwind deals 25% increased damage for each ability used during Sweeping Strikes that damaged a second target.
Now a Arms spell
Category changed from Uncategorized to Talents
Smashes the enemy's armor, dealing (181.5% of Attack power) Physical damage, and increasing damage you deal to them by 30% for 10 sec.
Cooldown changed from 1.5 min cooldown to 45 sec cooldown
Talent position has changed.
Reduces the Rage cost of your next 4 abilities by 100%.
Talent position has changed.
Overpower has 2 charges and causes a seismic wave, dealing (46% of Attack power) damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets.
Talent position has changed.
Mortal Strike has a 15% chance to instantly reset its own cooldown.
Talent position has changed.
Tactician's chance to trigger is increased as if you spent 3% more Rage.by an additional 2.60%.
Talent position has changed.
Execute causes the target to take 50% more damage from your next Mortal Strike, stacking up to 2 times.
Removed
Category changed from Talents to Uncategorized
Your Mortal Strike abilitiesStrikes against enemies above 30% health have a very high chance to apply FatailityFatal Mark. When an enemy falls below 30% health, Your next execute inflicts an additional (100% of Attack power) Physical damage per stack.
Talent position has changed.
Whirlwind also Slams your primary target.
Talent position has changed.
When Skullsplitter damages an opponent it causes your Deep Wounds and Rend effects to expire 200% faster.
Talent position has changed.
You are healed for 30.0% of the damage dealt by Deep Wounds.
Talent position has changed.
Your damaging critical strikes deal an additional 10% damage.
Rank 1: Your damaging critical strikes deal an additional 10% damage.
Rank 2: Your damaging critical strikes deal an additional 20% damage.
Talent position has changed.
Instantly attack the target, causing (50% of Attack power) damage and healing you for 40% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
Talent position has changed.
Execute no longer has a cooldown and if your foe survives, 20% of the Rage spent is refunded.
Talent position has changed.
Damage of Mortal Strike increased by 10%.Rank 1: Damage of Mortal Strike increased by 10%.
Rank 2: Damage of Mortal Strike increased by 20%.
Talent position has changed.
Maximum rank has changed from 2 to 1
Damage of Overpower increased by 10%.Rank 1: Damage of Overpower increased by 10%.
Rank 2: Damage of Overpower increased by 20%.
Talent position has changed.
Maximum rank has changed from 2 to 1
Sweeping Strikes lasts 24 sec longer.
Effect #1 Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 20004000
Affected Spells:
Talent position has changed.
Warbreaker
Warbreaker
Colossus Smash increases your Haste by 10%, or by 20% if
Warbreaker
any
the target is below 20% health. Lasts 10 sec.
Now a Arms spell
Category changed from Uncategorized to Talents
Execute increases damage dealt by Execute by 3% for 8 sec, stacking up to 20 times.
Talent position has changed.
Overpower increases damage of your next Mortal Strike or Cleave by 20%. Stacking up to 2 times.
Talent position has changed.
Execute is now usable on targets below 35% health.
Talent position has changed.
When
Ravager
Ravager
Bladestorm ends, Whirlwind and Cleave deal 60%50% increased damage for
Ravager
7
9 sec.
Talent position has changed.
A vicious strike that deals (194.3% of Attack power) Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.
Talent position has changed.
Overpower the enemy, dealing (110.7% of Attack power) Physical damage. Cannot be blocked, dodged, or parried.
Martial Prowess
Increases the damage of your next Mortal Strike or Cleave by 20%. Stacking up to 1 times
Increases the damage of your next Mortal Strike by 20%. Stacking up to 1 times
Talent position has changed.
TBD / WIP - Execute is now usable on targets who are above 80% health or below 20% health.
Talent position has changed.
Cooldown of Cleave reduced by 2 sec.
Talent position has changed.
Wounds the target, causing (32.1% of Attack power) Physical damage instantly and an additional (133% of Attack power) Bleed damage over 15 sec.
Talent position has changed.
Restores 6% health every 1 sec when you have not taken damage for 5 sec.
Talent position has changed.
While using two-handed swords or axes your crititcal damage is increased by 20% and your Execute has a 10% increased crit chance.
Talent position has changed.
You throw down a Skull Banner at your feet, empowering your allies.
Increases critical strike damage by 20% for party members within 20 yards of the war banner. Lasts 10 sec.
Talent position has changed.
Bash an enemy's skull, dealing (147% of Attack power) Physical damage.
Rain of Fire
Skullsplitter causes your Deep Wounds and Rend effects to expire 200% faster
Generates 20 Rage.
Talent position has changed.
Hurls your weapon at an enemy, causing (28.5% of Attack power) Physical damage and stunning for 4 sec.
Talent position has changed.
Whirlwind costs 50%30 more Rage and has a 10 sec cooldown.14.0 sec cooldown.
But it now deals 200% more damage.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: 1000014000
Affected Spells:
REMOVED Effect #3 Apply Aura: Add Modifier - % Modifies Power Cost
Value: 50%
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - Flat Modifies Power Cost
Value: 300
Affected Spells:
Talent position has changed.
Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
Specializations changed from Arms to Arms/Protection
Talent position has changed.
For 1215 sec your single-target damaging abilities hit 1 additional target within 8 yds for 75% damage.
Cooldown changed from 45 sec cooldown to 30 sec cooldown
Duration changed from 12 sec to 15 sec
Talent position has changed.
You have a 1.40% chance per Rage spent on damaging abilities to reset the remaining cooldown on Overpower.
Talent position has changed.
When
Warbreaker
Warbreaker
Colossus Smash expires, your Strength is increased by 1% for every 10 Rage you spent during
Warbreaker
Warbreaker
Colossus Smash. Lasts 12 sec.
Talent position has changed.
While
Ravager
Ravager
Bladestorm is active, you automatically cast a total of
Ravager
1 Mortal Strike
2 Mortal Strikes at random nearby enemies.
Removed
Category changed from Talents to Uncategorized
Smash the ground and shatter the armor of all enemies within 8 yds, dealing (181.5% of Attack power) Physical damage and increasing damage you deal to them by 30% for 10 sec.
Talent position has changed.
Specialization (1)
Effect #8 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 290%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 290%
Affected Spells:
Effect #6 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 210%
Affected Spells:
Effect #7 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -70%
Affected Spells:
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 290%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 290%
Affected Spells:
Effect #6 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 210%
Affected Spells:
Effect #7 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -70%
Affected Spells:
Talents (50)
Your auto attacks with one-handed weapons deal an additional (22.1% of Attack power) Physical damage.
Talent position has changed.
Bleed damage of Odyn's Fury, Thunderous Roar and Gushing Wound increased by 15%.
Talent position has changed.
Bloodthirst increases the critical strike chance of your next Bloodthirst by 10%. Stacking up to 5 times.
Effect #1 Effect #2 Apply Aura: Add Modifier - Flat Modifies Max Stacks
Value: 54
Affected Spells:
Talent position has changed.
Assault the target in a bloodthirsty craze, dealing (65% of Attack power) Physical damage and restoring 3% of your health.
Bloodcraze
Increases the critical chance of your next Bloodthirst by 10%. Stacking up to 1 times
Generates 8 Rage.
Talent position has changed.
Bloodthirst increases your Haste by 1% for 12 sec, stacking up to 5 times.
Talent position has changed.
Bloodthirst critical strikes generate 14 additional Rage, and inflict a Gushing Wound that leeches 0 health over 6 sec.
Talent position has changed.
Cooldown of Pummel reduced by 1.5 sec.
Successfully interrupting an enemy increases the damage you deal against them by 5% for 10 sec.
This may only occur once every 30 sec.
Now available to all specs
Talent position has changed.
Increases crit chance by 2%.
Rank 1: Increases crit chance by 2%.
Rank 2: Increases crit chance by 4%.
Talent position has changed.
While Enraged, Raging Blow deals 20% more damage and has a 30% chance to instantly reset its own cooldown.
Talent position has changed.
Increases Siegebreaker's damage by 30% and duration by 3.0 sec.
Talent position has changed.
Increases mastery by 2%.
Rank 1: Increases mastery by 2%.
Rank 2: Increases mastery by 4%.
Talent position has changed.
Recklessness lasts 3.0 sec longer.
Rank 1: Recklessness lasts 3.0 sec longer.
Rank 2: Recklessness lasts 6.0 sec longer.
Talent position has changed.
Reduces damage taken by 30%, and Bloodthirst restores an additional 20% health. Usable while stunned. Lasts 8 sec.
Talent position has changed.
Your auto attacks have no penalty to hit from dual-wielding during Enrage.
Talent position has changed.
Increases auto attack damage with one-handed weapons by 10% and your auto attack critical strikes have a 50% chance to Enrage you.
Rank 1: Increases auto attack damage with one-handed weapons by 10% and your auto attack critical strikes have a 50% chance to Enrage you.
Rank 2: Increases auto attack damage with one-handed weapons by 20% and your auto attack critical strikes have a 50%100% chance to Enrage you.
Talent position has changed.
Rampage increases your Haste by 2% for 12 sec, stacking up to 4 times. This effect is reset if you Rampage a different primary target.
Talent position has changed.
Bloodthirst always Enrages you the first time you strike a target, and it has a 15% increased chance to trigger Enrage.
Talent position has changed.
Your abilities that cost rage have a 20% chance to immediately refund 20% of the Rage spent.
Talent position has changed.
Rampage has a 30% chance to refund a charge of Raging Blow.
Talent position has changed.
Maximum rank has changed from 2 to 1
Bloodthirst damage increased by 15%.Rank 1: Bloodthirst damage increased by 15%.
Rank 2: Bloodthirst damage increased by 30%.
Talent position has changed.
Maximum rank has changed from 2 to 1
Enrage increases your Haste by 15% and increases your movement speed by 10%.
Talent position has changed.
Execute no longer costs Rage and now generates 20 Rage.
Talent position has changed.
Raging Blow has 2 charges and has a 20% chance to instantly reset its own cooldown.
Talent position has changed.
Rampage causes you to become Enraged and Rampage damage increased by 20%.
Removed
Category changed from Talents to Uncategorized
Whirlwind causes your next 2 single-target attacks to strike up to 4 additional targets for 45% damage.
Whirlwind no longer costs Rage. Instead it generates 3 Rage, plus an additional 1 per target hit. Maximum 8 Rage.
Talent position has changed.
Enraged Regeneration lasts 25% longer and instantly heals for 20%..
Talent position has changed.
Whirlwind deals 15% more damage and now affects your next 3 single-target melee attacks, instead of the next 2 attacks.
Rank 1: Whirlwind deals 15% more damage and now affects your next 3 single-target melee attacks, instead of the next 2 attacks.
Rank 2: Whirlwind deals 30% more damage and now affects your next 34 single-target melee attacks, instead of the next 2 attacks.
Talent position has changed.
Unleashes your power, dealing Physical damage and an additional (84% of Attack power) Physical damage over 4 sec to all enemies within 12 yards.
Removed
Category changed from Talents to Uncategorized
Brutally attack an enemy for (151.6% of Attack power) Physical damage. Requires Enrage.
Generates 25 Rage.
Pulverize
Becomes enraged for 8 sec
Talent position has changed.
Onslaught generates 10 more rage and Enrages you for 8 sec.
Talent position has changed.
NEW
Raging Blow gains an extra charge.
Effect #1 Apply Aura: Modifies Charges
Value: 1
A mighty blow with both weapons that deals a total of Physical damage.
Raging Blow
Raging Blow has a 20% chance to instantly reset its own cooldown
Generates 12 Rage.
NEW Effect #5 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 10%
Affected Spells:
Duration changed from 0 ms to 12 sec
Talent position has changed.
Rampage
Enrages you and unleashes
UnleashesEnrages you and unleashes a series of 4 brutal strikes for a total of 56.4%67.68% of Attack power) + (32.9%39.48% of Attack power) + (75.2%90.24% of Attack power) + (42.3%50.76% of Attack power)] Physical damage.
Talent position has changed.
Throws a whirling weapon at the target location that chases nearby enemies, inflicting Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets.
Generates 10 Rage each time it deals damage.
Talent position has changed.
Recklessness generates 50 Rage and greatly empowers Bloodthirst and Raging Blow.
Talent position has changed.
Go berserk, increasing all Rage generation by 100% and granting your abilities 20% increased critical strike chance for 12 sec.
Talent position has changed.
Your auto-attacks have a 15% chance to hurl weapons at your target and 3 other enemies in front of you, dealing an additional (20% of Attack power) Physical damage.
Talent position has changed.
Break the enemy's defenses, dealing (110% of Attack power) Physical damage, and increasing your damage done to the target by 15% for 10 sec.
Generates 10 Rage.
Talent position has changed.
While dual-wielding a pair of one-handed weapons, your damage done is increased by 12% and your movement speed is increased by 5%.
Talent position has changed.
NEW
Raging Blow causes every strike of your next Rampage to deal an additional 10% damage. Stacks up to 5 times.
Ravager's duration increased by 2 sec.
Talent position has changed.
Your attacks have a chance to reset the cooldown of Execute and make it usable on any target, regardless of their health.
Talent position has changed.
Increases haste by 2%.
Rank 1: Increases haste by 2%.
Rank 2: Increases haste by 4%.
Talent position has changed.
Allows you to dual-wield a pair of two-handed weapons. Two-handed weapons deal more damage, and provide more Strength and Stamina, than one-handed weapons.
Talent position has changed.
NEW
Rampage has a 10% chance to grant you Recklessness for 4 sec.
Increases versatility by 2%.
Rank 1: Increases versatility by 2%.
Rank 2: Increases versatility by 4%.
Talent position has changed.
Bloodthirst deals 40.0% increased damage to enemies who are below 35% health.
Talent position has changed.
Your auto attacks generate 20% more Rage.25% more Rage.
Killing an enemy instantly generates 10 Rage, and increases your movement speed by 30% for 8 sec.
Effect #2 Apply Aura: Mod Rage % Generated From Damage Dealt Modifies Damage/Healing Done
Value: 2025
You take 10% reduced damage while Enrage is active.
Talent position has changed.
Damage of Raging Blow increased by 10%.Rank 1: Damage of Raging Blow increased by 10%.
Rank 2: Damage of Raging Blow increased by 20%.
Talent position has changed.
Maximum rank has changed from 2 to 1
Artifact Traits (1)
Unleashes the fiery power Odyn bestowed the Warswords, dealing (91% + 91%) Fire damage and an additional (84% of Attack power) Fire damage over 4 sec to all enemies within 14 yards.
Category changed from Artifact Traits to Talents
Specialization (1)
Effect #4 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 16.60%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 16.60%
Affected Spells:
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 16.60%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 16.60%
Affected Spells:
Talents (42)
Learn Concentration Aura and Devotion Aura:
Concentration Aura
Instant
Requires Paladin (Holy)
Requires level 52Interrupt and Silence effects on party and raid members within 40 yards are 30% shorter.
Pure Concentration
Fear effects are also reduced
Devotion Aura
Instant
Requires Paladin (Holy)
Requires level 28Party and raid members within 40 yards are bolstered by their devotion, reducing damage taken by 3%.
Requires level 28Party and raid members within 40 yards are bolstered by their devotion, reducing damage taken by 3%.
When your health is brought below 35%, you take 100%75% less damage for until canceled8 sec and healing you receive is increased by 100%.
Cannot occur more than once every 60 sec.
Talent position has changed.
Revenge deals 20% more damage, or 50% more damage when your successful dodges or parries have made it cost no Rage.
Talent position has changed.
Bleed damage of Deep Wounds, Rend and Thunderous Roar's increased by 15%.
Talent position has changed.
Last Stand's cooldown is reduced by 10 sec, and it grants you the Shield Block effect for its duration.
Talent position has changed.
Demoralizing Shout also generates 40 Rage, and increases damage you deal to affected targets by 20%.
Talent position has changed.
Using Shield Slam increases your Block value by 10% and the damage of your Shield Slam by 10% for 9 sec.
Multiple applications of this effect may overlap.
Talent position has changed.
s1% of damage you deal adds to your active Ignore Pain.
Talent position has changed.
Taunts all enemies within 10 yds to attack you for 6 sec.
Talent position has changed.
Shield Charge grants you Shield Block for until canceled , Revenge!, and generates an additional 300 Rage.
Talent position has changed.
Thunder Clap's radius is increased by 50%, and it reduces movement speed by an additional 10%.
Talent position has changed.
Increases Parry by 3%.
Rank 1: Increases Parry by 3%.
Rank 2: Increases Parry by 3%.
Talent position has changed.
Morale Killer
Demoralizes all enemies within 10 yards, reducing the damage they do by 25% for 8 sec
Demoralizes all enemies within 10 yards, reducing the damage they deal to you by 25% for 8 sec.
Booming Voice
Generates 0 Rage.
Talent position has changed.
A direct strike, dealing (52.5% of Attack power) Physical damage.
Talent position has changed.
Your auto attacks deal an additional (22.1% of Attack power) Physical damage and have a 20% chance to reset the remaining cooldown on Shield Slam.
Talent position has changed.
Increases Stamina and Armor by 5% and your Haste by 2%.
Rank 1: Increases Stamina and Armor by 5% and your Haste by 2%.
Rank 2: Increases Stamina and Armor by 10% and your Haste by 2%4%.
Effect #2 REMOVED Effect #2 Apply Aura: Mod Armor Bonus % Modifies Damage/Healing Done
Value: 5
NEW Effect #3 Apply Aura: Mod Base Resistance - % Modifies Buff Duration
Value: 5
Talent position has changed.
Shield Block lasts 2 sec longer.
Talent position has changed.
Increases Strength and Armor by 5% and your Crit chance by 2%.
Rank 1: Increases Strength and Armor by 5% and your Crit chance by 2%.
Rank 2: Increases Strength and Armor by 10% and your Crit chance by 2%4%.
REMOVED Effect #2 Apply Aura: Mod Armor Bonus % Modifies Damage/Healing Done
Value: 5
NEW Effect #3 Apply Aura: Mod Base Resistance - % Modifies Buff Duration
Value: 5
Talent position has changed.
Shield Slam generates 3 more Rage and extends the duration of Shield Block by 1.0 sec.
Talent position has changed.
Fight through the pain, ignoring 55% of damage taken, up to total damage prevented.
Talent position has changed.
Taunts all enemies within 12 yds to attack you for 6 sec and interrupts all spellcasting within 12 yds and prevents any spell in that school from being cast for 6 sec.
Talent position has changed.
Heroic Throw inflicts Deep Wounds.
Talent position has changed.
Your maximum health is increased by 10%, and every 10 Rage you spend heals you for 1% of your maximum health.
Talent position has changed.
You gain 2% Haste for each enemy or ally within 10 yards, up to 10% Haste.
Talent position has changed.
Increases maximum health by 30% for 15 sec, and instantly heals you for that amount.
Talent position has changed.
Your block chance is increased by up to 20%, based on your missing health.
Talent position has changed.
Consuming 30 rage grants a stack of Seeing Red, which transforms at 1 stacks into Outburst, causing your next Shield Slam or Thunder Clap to be 200% more effective and grant Ignore Pain.
Talent position has changed.
Shield Slam deals 20% increased damage, and reduces enemies' damage against you by 3% for 9 sec. Multiple punishments may overlap.
Talent position has changed.
Swing in a wide arc, dealing (63% of Attack power) Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets.
Your successful dodges and parries have a chance to make your next Revenge cost no Rage.
Talent position has changed.
When Shockwave strikes at least 3 targets, its cooldown is reduced by 15 sec.
Talent position has changed.
Charge to an enemy with your shield, dealing (200% of Attack power) Physical damage to it and (50% of Attack power) Physical damage to all enemies within 10 yards.
Also stuns the primary target for 4 sec.
Generates 20 Rage.
Talent position has changed.
Increases Block chance by 6% and your Block value by 15%.
Rank 1: Increases Block chance by 6% and your Block value by 15%.
Rank 2: Increases Block chance by 12% and your Block value by 15%30%.
Talent position has changed.
Reduces all damage you take by 40% for 8 sec.
Talent position has changed.
Revenge damage increased by 10% and it increases the damage of your next Thunder Clap by 25.0%.
Talent position has changed.
You are able to block spells cast against you for14for 14 sec.
Talent position has changed.
Blocking an attack deals (20% of Attack power) Physical damage to the attacker.
Talent position has changed.
Devastate, Thunder Clap, Revenge, and Execute have a 30% chance to reset the remaining cooldown on Shield Slam.
Talent position has changed.
Shield Slam generates an additional 5 Rage and reduces the remaining cooldown of Shield Wall by 5 sec.
Talent position has changed.
Increases the radius of Demoralizing Shout by 5 yards.
Each enemy hit by Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 1.5 sec, up to 4.5 sec.
Talent position has changed.
Shield Wall gains 1 additional charge, and grants 50% of its effect to all party members.
Talent position has changed.
Last Stand increases your Rage generation by 60%.
Talent position has changed.
Avatar increases the damage of Thunder Clap by 50%, and reduces its cooldown by 50%.
Talent position has changed.
Talents (45)
You gain Strength equal to 10% of your Armor value.
Talent position has changed.
TBD / WIP - A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the effectiveness of movement impairing effects on you by 15%.
Talent position has changed.
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Talent position has changed.
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
Also removes fear effects from group members within 12 yards.
Talent position has changed.
TBD / WIP - An aggressive combat state that increases the damage of your auto- attacks by 5% and reduces the effectiveness of Fear, Sap and Incapacitate effects on you by 15%.
Talent position has changed.
Restores 20% health instantly and removes all diseases, poisons, curses, and bleeds affecting you.
Talent position has changed.
Increases the damage of Thunderclap by 10% and whenever you Thunder Clap a target affected by your Rend, you also affect 5 nearby targets target with Rend.
Talent position has changed.
Reduces the cooldown on Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec.
Talent position has changed.
Intimidating Shout can withstand 200% more damage before breaking.
Talent position has changed.
Increases crit chance by 2%.
Rank 1: Increases crit chance by 2%.
Rank 2: Increases crit chance by 4%.
Talent position has changed.
Damage of Shield Slam and Slam increased by 25%.
Talent position has changed.
The first enemy you damage in combat is marked as your Adversary. You deal 3% more damage to them, and they deal 1.5% less damage to you. You may only have one Adversary at a time.
Talent position has changed.
TBD / WIP - A defensive combat state that reduces all damage you take by 20%, and all damage you deal by 10%. Lasts until canceled.
Talent position has changed.
Increases your parry chance by 100% and reduces all damage you take by 30% for 8 sec.
Now a Arms spell
Talent position has changed.
Increases the maximum number of charges on Charge by 1, and reduces its cooldown by 3 sec.
Talent position has changed.
Increases your damage while dual wielding by 5%10%.
Rank 1: Increases your damage while dual wielding by 5%.
Rank 2: Increases your damage while dual wielding by 10%.
Effect #3 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 510%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 510%
Affected Spells:
Effect #3 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: 510
Talent position has changed.
Maximum rank has changed from 2 to 1
Spear of Bastion's duration is increased by 4 sec. While you remain within Spear of Bastion's area your critical strike damage is increased by 25%.
Talent position has changed.
Increases Stamina by 5%.
Rank 1: Increases Stamina by 5%.
Rank 2: Increases Stamina by 10%.
Talent position has changed.
Movement speed increased by 5%.
Talent position has changed.
Damage of Bloodthirst, Slam, Shield Slam and Whirlwind increased by 10%.
Talent position has changed.
Leap through the air toward a target location, slamming down with destructive force to deal (23.5% of Attack power) Physical damage to all enemies within 8 yards
Protection
and resetting the remaining cooldown on Taunt
Talent position has changed.
Cooldown of Pummel, Shield Slam, Overpower and Bloodthirst reduced by 1.5 sec.
Talent position has changed.
Rallying Cry's duration and health granted are increased by 25%.
Talent position has changed.
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Talent position has changed.
Menace
Causes the targeted enemy and up to 5 additional enemies within 8 yards to cower in fear
Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 yards to flee. Targets are disoriented for 8 sec.
Talent position has changed.
Increases Leech by 10%. damage with one-handed weapons by 10% and Leech by 5%.
NEW Effect #4 Apply Aura: Mod Leech % Modifies Damage/Healing Done
Value: 5
Talent position has changed.
Your maximum Rage is increased by 30.
Talent position has changed.
When you take any damage, heal for 4.50% of your maximum health. This can only occur once every 10 sec.
Talent position has changed.
Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Talent position has changed.
Spear of Bastion's instant damage and Rage generation are increased by 30%.
Talent position has changed.
Increases haste by 2%.
Rank 1: Increases haste by 2%.
Rank 2: Increases haste by 4%.
Talent position has changed.
Lets loose a rallying cry, granting all party or raid members within 40 yards 15% temporary and maximum health for 10 sec.
Talent position has changed.
Increases armor by 30% of your Strength.
Rank 1: Increases armor by 30% of your Strength.
Rank 2: Increases armor by 60% of your Strength.
Talent position has changed.
If Whirlwind
Protection
or Revenge
hits 3 or more enemies, it hits them 1 additional time for 50% damage.
Talent position has changed.
Hurl your weapon at the enemy, causing Physical damage, ignoring armor. Deals up to
Demolition
1000
500% increased damage to absorb shields.
Talent position has changed.
Sends a wave of force in a frontal cone, causing (40% of Attack power) damage and stunning all enemies within 10 yards for 2 sec.
Talent position has changed.
Activating
Ravager
Ravager
Bladestorm, Recklessness, or Avatar randomly casts one of the other two abilities at reduced effectiveness.
Talent position has changed.
Increases Leech by 5%.
Talent position has changed.
Throw a spear at the target location, dealing (110% of Attack power) Physical damage instantly and an additional (120% of Attack power) damage over 4 sec. Deals reduced damage beyond 5 targets.
Enemies hit are chained to the spear's location for the duration.
Generates 25 Rage.
Removed
Category changed from Talents to Uncategorized
Reduce magical damage you take by 20% for 5 sec.
Also raise your
Protection
shield
Arms, Fury
weapon
reflecting the first spell cast on you.
Talent position has changed.
Blasts all enemies within 8 yards for (46.2% of Attack power) Physical damage
Thunderstruck
rooting them for 1 sec
and roots them for 1 sec
and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
Protection
Generates 5 Rage.
Talent position has changed.
WIP / TBD - - Thunderous Roar knocks enemies down and causes two aftershocks that deal (50% of Attack Power) damage and each aftershock generates 2 additional rage per target hit.
Talent position has changed.
TBD / WIP - Roar explosively in a 16 yard frontal cone, causing (50% of Attack power) Physical damage and causing enemies to bleed for (30% of Attack power) physical damage over 9 sec sec.
Talent position has changed.
Throws your weapon at the enemy, causing (35% of Attack power) Physical damage to it and five nearby enemies. Generates high threat.
Talent position has changed.
Increases your damage dealt when using a single two-handed weapon by 5.
WIP - Allows Dual Wieldtwo-handed weapons by 10%.
Rank 1: Increases your damage dealt when using a single two-handed weapon by 5.
WIP - Allows Dual Wield.
Rank 2: Increases your damage dealt when using a single two-handed weapon by 10.
WIP - Allows Dual Wield.two-handed weapons by 10%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 510%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 510%
Affected Spells:
Effect #3 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: 510
Talent position has changed.
Maximum rank has changed from 2 to 1
Covenant Abilities (1)
Throw a Kyrian spear at the target location, dealing (110% of Attack power) Arcane damage instantly and an additional (120% of Attack power) damage over 4 sec. Deals reduced damage beyond 5 targets.
Enemies hit are tethered to Spear of Bastion's location for the duration.
Generates 25 Rage.
Category changed from Covenant Abilities to Talents
Runecarving Powers (3)
Your Overpower has a 40% chance to reset the cooldown of Mortal Strike and reduce the Rage cost of your next Mortal Strike by 15.
Inventory Type: Neck, Wrist
Now a Arms spell
Category changed from Runecarving Power to Talents
Execute causes the target to take 50% more damage from your next Mortal Strike, stacking up to 2 times.
Inventory Type: Shoulder, Finger
Now a Arms spell
Category changed from Runecarving Power to Talents
While
Ravager
Ravager
Bladestorm is active, you automatically cast a total of
Ravager
1 Mortal Strike
2 Mortal Strikes at random nearby enemies.
Inventory Type: Wrist, Hands, Finger
Now a Arms spell
Category changed from Runecarving Power to Talents
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