World of Warcraft Version 10.1.5 PTR – Fractures in Time
- PALADIN
Take a look at the developer’s notes in the Paladin feedback thread. - Holy
Blessing of Freedom is now granted by default for Holy Paladins. - Echoing Blessings is now located on the class tree for Holy Paladins.
- The specialization tree has seen layout adjustments:
New talent nodes. - Glimmer of Light has moved to row 2 (was row 10).
- Power of the Silver Hand has moved to row 6 (was row 8).
- Tower of Radiance has moved to row 7 (was row 6).
- Commanding Light is now a 1 point node.
- Divine Glimpse is now a 1 point node.
- Sanctified Wrath, Divine Protection, Holy Light, Divine Insight, and Bestow Faith removed.
Holy Light is now learned baseline at level 11.
Divine Protection is now learned baseline at level 26.
Glimmer of Light healing increased by 500% and damage increased by 1000%.
Glimmer of Light’s healing and damage is now reduced per active Glimmer of Light. Now capped at 3 targets.
Glimmer of Light’s aura no longer appears on the personal resource display.
Holy Shock healing reduced by 15% and cooldown increased to 8.5 seconds (was 7.5 seconds).
Holy Shock no longer has an increased chance to critically strike.
Judgment now generates 1 Holy Power and costs 12% base mana (was 3%).
Barrier of Faith costs 12% base mana (was 16%) and initial absorb increased by 66%.
Hammer of Wrath cooldown increased by 100% and damage increased by 80%.
Tyr’s Deliverance healing increased by 40% and now has a 40 yard range (was 20 yards).
New Talent: Beacon of the Lightbringer – Mastery: Lightbringer now increases your healing based on the target’s proximity to either you or your Beacon of Light, whichever is closer.
New Talent: Light’s Conviction – Holy Shock now has 2 charges.
New Talent: Holy Infusion – Crusader Strike generates 1 additional Holy Power and deals 25% more damage.
New Talent: Glistening Radiance – Spending Holy Power has a 15% chance to trigger Glimmer of Light’s healing and damage.
New Talent: Overflowing Light – 50% of Glimmer of Light’s overhealing is converted into an absorb shield. The shield amount cannot exceed 15% of your max health.
New Talent: Light’s Protection – Your Holy Power spenders have a 20% chance to reduce the damage your allies with Glimmer of Light take by 8% for 4 seconds.
New Talent: Righteous Judgment – Judgment has a 50% chance to cast Consecration at the target’s location. The limit on Consecration does not apply to this effect.
New Talent: Hand of Divinity – Call upon the Light, causing your next 2 Holy Lights to heal 80% more and be instant cast.
New Talent: Shining Righteousness – Shield of the Righteous deals damage to its first target struck. Every 5 Shields of the Righteous make your next Word of Glory or Light of Dawn free.
New Talent: Daybreak – Absorb the power from within your active Glimmer of Lights, activating their healing and damage at 100% value and then granting mana per Glimmer of Light consumed.
New Talent: Rising Sunlight – After casting Daybreak, your next 3 Holy Shocks cast 2 additional times.
New Talent: Glorious Dawn – Holy Shock has a 10% chance to refund a charge on cast, increasing based on how many Glimmer of Lights you have active.
Illumination has been redesigned – Glimmer of Light can affect 5 additional targets.
Awakening has been redesigned – When you spend Holy Power, gain Awakening. At 8/16 stacks of Awakening, your next Judgment deals 30% increased damage, will critically strike, and activates Avenging Wrath for 10 seconds.
Divine Glimpse has been redesigned – Holy Shock, Judgment, and Crusader Strike have a 5% increased critical strike chance.
Veneration has been redesigned – Hammer of Wrath heals up to 5 injured allies for 500% of the damage done, split evenly among them. Flash of Light, Holy Light, and Judgment critical strikes reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
Greater Judgment has been redesigned – Judgment deems the targets unworthy, preventing damage dealt by the target.
Rule of Law and Sanctified Wrath have been removed.
Light of Dawn healing decreased by 10%.
Crusader Strike’s cooldown increased by 50%.
Divine Favor’s cooldown reduced to 30 seconds.
Unending Light has moved to row 4.
Tirion’s Devotion now reduces the cooldown of Lay on Hands by 1.5 seconds per Holy Power spent (was 1 second).
Divine Revelations now refunds 2% base mana (was 1%) and increases the healing of Flash of Light by 20%.
Power of the Silver Hand may now additionally trigger from Judgment.
Relentless Inquisitor rank 2 now causes the Haste effect to stack up to 6 times (was 5).
Boundless Salvation causes Flash of Light to extend the duration of Tyr’s Deliverance by 5 seconds (was 2.5 seconds). Holy Light now extends Tyr’s Deliverance by 10 seconds (was 5 seconds).
Tirion’s Devotion’s icon has changed.
Infusion of Light no longer highlights the spells it effects on the action bar.
New Talent: Blessed Light – Glimmer of Light’s healing and damage is increased by 10%, but it can only affect 1 target at a time.
Divine Revelations has been redesigned – While empowered by Infusion of Light, Flash of Light heals for an additional 20%, and Holy Light or Judgment refund 1% of your maximum mana.
Tyr’s Deliverance now also increases the healing of Holy Shock by 25%.
Boundless Salvation now also triggers from Holy Shock to extend the duration of Tyr’s Deliverance by 2.5 seconds.
Boundless Salvation’s tooltip has been updated to be more succinct.
Daybreak now triggers Glimmer of Light for 150% value and no longer costs Mana.
Avenging Wrath: Might now increases critical strike chance by 15% (was 20%).
Avenging Wrath now increases healing and damage by 15% (was 20%).
Avenging Crusader now transfers 400% of damage dealt (was 500%).
Touch of Light healing increased by 700%.
Crusader Strike cooldown increased by 30% (was 50%).
Infusion of Light now causes Flash of Light to cost 70% less mana (was 30%) and causes Holy Light to generate 2 Holy Power (was 1).
Hand of Divinity now reduces the mana cost of Holy Light by 100%.
Shield of the Righteous damage increased by 30% and now reduces the cooldown of Crusader Strike by 2 seconds.
Shield of the Righteous now obeys the global cooldown and no longer increases Armor.
Fixed an issue that caused Holy Shock’s cooldown to not scale with Haste.
Second Sunrise has been removed.
Breaking Dawn is now a 2 point node and has moved to Second Sunrise’s previous location.
New Talent: Reclamation – Holy Shock and Crusader Strike refund up to 15% of their Mana cost and deal up to 50% more healing or damage, based on the target’s missing health.
Imbued Infusions now reduces the cooldown of Holy Shock by 2 seconds.
Hand of Divinity now reduces the mana cost of Holy Light by 50% (was 100%).
Divine Favor now additionally reduces the mana cost of Holy Light or Flash of Light by 50%.
Tirion’s Devotion now also causes Lay on Hands to restores 5% of your mana.
Faith’s Armor now triggers from Word of Glory instead of Shield of the Righteous.
Glimmer of Light now triggers its healing or damage on its current target at full value if dispelled.
Awakening can now trigger its stacking buff while its Judgment empowerment is active.
Daybreak now restores 25% less mana.
Avenging Crusader now additionally costs 18% base mana.
Word of Glory now additionally costs 6% base mana.
Light of Dawn now additionally costs 6% base mana.
Crusader Strike now costs 8% base mana (was 10%).
Holy Shock now costs 13% base mana (was 16%).
Divine Revelations now refunds 0.5% of your maximum mana (was 1%).
Flash of Light healing increased by 25%.
Holy Light healing increased by 15%.
Fixed an issue that caused Judgments empowered by Awakening to not trigger the healing from Avenging Crusader.