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Diablo IV "Inside the Game" Video Showcase
Diablo IV
Pubblicato
21/02/2023 alle 12:19
da
Tharid
Blizzard has published a video showcasing the beautiful world of Sanctuary in Diablo IV! Multiple members of the development team shared their thoughts on building the world of Sanctuary and its inhabitants.
Diablo IV "Inside the Game" - The World of Sanctuary
Video Highlights
Environments
In terms of art direction, Sanctuary feels like the world of the people living in it. The development team wanted to make Diablo IV feel like a painting.
All five unique zones are heavily inspired by vastly different concept art.
Zone transitions will make sense from a realistic point of view, e.g. ice-melting waterfalls between the snowy Fractured Peaks and the swampy Hawezar.
Dungeons within those zones will fit the artistic theme of their zone.
Monsters
Monster families are an essential part of Diablo IV. They have unique abilities and their family members synergize with each other.
These families also adapt to their surroundings, e.g. the snowy goatmen of Fractured Peaks.
A new monster family named the Nengari are twisted amalgamations of both human and snake body parts.
A small but significant detail: You can pet the dogs in Diablo IV!
Exploration
The pacing of gameplay is very different throughout the game. Diablo IV has both short and longer, narrative-heavy side quests.
There will be a side quest that leads you into a dungeon under the chapel of the By Three They Come cinematic!
An important design detail was to balance dungeon size based on both player enjoyment and the build-up of atmosphere.
Discovery
Loading screens will not be a thing in Diablo IV's open world - exploration should be seamless.
The overworld is obviously made to be discovered with lots of things to do like World Bosses, Strongholds, and much more.
As we already know, Altars of Lilith are hidden throughout the regions and will provide permanent stat boosts to your characters.
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