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11.0.7
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6.2 PTR: Spell Changes, New Follower Abilities, Tier 18 Set Bonuses, Archimonde Trinkets
Pubblicato
13/04/2015 alle 22:40
da
perculia
There's so much 6.2 PTR info, we put the spell changes and set bonuses into a separate post! Check out the
official patch notes
and our other
datamining post with new models, mounts, and more
!
In this post, you'll find information on all the Tier 18 set bonuses, all the procs for the Archimonde class-specific trinkets, new followers, new garrison abilities, and all the new mounts, pets, and toys.
The 6.2 database is now up, check out all the additions!
Legendary Quest Rings
The legendary quest rings are ilvl 730 with a group proc:
Thorasus, il Cuore di Pietra di Draenor
,
Etheralus, la Ricompensa Eterna
,
Sanctus, Sigillo dell'Incorrotto
,
Maalus, il Succhiasangue
,
Nithramus, l'Onnisciente
There are also several legendary quest items:
Tomo del Caos
,
Perla di Farahlon
,
Decodificatore Ogre Fradicio
There are also several achievements associated with this part of the legendary questline:
Capitolo IV: Oscurità Incarnata
: Complete Khadgar's final task.
La storia si ripete
: Defeat Archimonde on Normal difficulty or higher, before the next tier of content.
The procs in their outdated form are:
: The Arcane powers of the ring empowers one Strength Band wearer in your group, transferring to a new wearer every 12 sec. When empowered, you gain 3% increased damage per Strength Band in your group.
: The Arcane powers of the ring empowers one Spirit Band wearer in your group, transferring to a new wearer every 12 sec. When empowered, you gain 3% increased healing, absorbs, and damage, per Spirit Band in your group.
: The Arcane powers of the ring increase Versatility by 3%, and cause 3% of damage taken to be shared amongst other Armor Band wearers. Additionally, 3% of external healing received will be copied to other Armor Band wearers, split evenly.
: The Arcane powers of the ring empowers one Agility Band wearer in your group, transferring to a new wearer every 12 sec. When empowered, you gain 3% increased damage per Agility Band in your group.
: The Arcane powers of the ring empowers one Intellect Band wearer in your group, transferring to a new wearer every 12 sec. When empowered, you gain 3% increased damage per Intellect Band in your group.
New Toys
Osso Indistruttibile
- Give your Perky Pup a Bone
Bacchetta dello Spirito
- Give your pet a Spectral look
Specchio Magico per Mascotte
- Take on the appearance of your Companion Pet.
Tomo Maledetto dei Sargerei
- Follow the path of the Man'ari Eredar.
Fischietto da Marinaio
- Blow on the slidewhistle.
Tune-o-tron Micro
- "A micro-sized jukebox that plays micro-sized tunes."
Gioiello del Fuoco Infernale
- Apply directly to the forehead.
In addition,
Barile Misterioso
and the following Day of the Dead items are now toys!
Completo del Contendente "Fantasma Viola"
,
Completo del Contendente "Demone della Notte"
,
Completo del Contendente "Gufo delle Nevi"
,
Completo del Contendente "Sole Santo"
,
Completo del Contendente "Bocciolo di Rosa"
.
Mounts
New
Annientatore di Vilacciaio
:
Summons and dismisses a rideable Felsteel Annihilator. Drops from Archimonde Mythic
Redini dell'Alatorva Corrotto
:
Summons and dismisses a rideable Corrupted Dreadwing. Reward from Glory of the Hellfire Raider
Tecnostruzzo da Guerra Malvagio
and
Kodo da Guerra Malvagio
Metalupo Infernale
:
Summons and dismisses your Infernal Direwolf. Costs 150,000 Apexis Crystal
:
Summons and dismisses your Felblood Gronnling.
Battle Pets
Four pets from new Menagerie vendors:
Cucciolo di Spinarossa
summons
Cucciolo di Spinarossa
Alaspora Polveroso
summons
Alaspora Polveroso
Sporofago Luminoso
summons
Sporofago Luminoso
Cucciolo Fatuo Perduto
summons
Cucciolo Fatuo Perduto
Vilcucciolo
is a reward from a Tanaan questline.
Three pets from the Darkmoon Faire:
Guscio Traslucido
and
Bolla di Blorp
from vendors.
Boccastretta
from
Che pestone!
There are also several additional wild pets from Tanaan Jungle:
Lucciola Violacea
,
Granchio di Palude
,
Falena Cerulea
,
Beccosanguigno
.
Community Manager Nethaera now has a
candle pet
that resembles her forum avatar. Find the candle in Dalaran and repeatedly /cheer at it to befriend it!
Timewalker Dungeons
Timewalker Dungeons on the PTR scale down your ilvl as you run legacy content. Currently only Wrath dungeons were open for testing.
Many low-level rewards had new versions added with "Time-Twisted" bonuses. They also were modernized for the new stat system and included dynamic primary stats that change based on a player's spec. Example:
Guanti del Tessitela
is new,
Guanti del Tessitela
is old.
The
Time-Twisted Anomaly
sounds like it's a reward for running the new Timewalker dungeons.
Tier 18 Class Trinkets
Archimonde drops class-specific trinkets with spec-specific procs. Do note that the numbers will be higher on the actual trinkets due to ilvl scaling. For example, the resto proc on the item
Nucleo degli Elementi Primordiali
is 50% but 22% on the spell
Bassa Marea
.
Raccolto del Mietitore
:
Spira Empia
: Death Coil deals 18% increased damage, and heals you for 18% of damage dealt
Annientamento Congelato
: Obliterate deals 11% additional damage as Frost damage.
Piaga Errante
: Your disease ticks have a 13% chance to trigger Wandering Plague, dealing the same damage again to the target and all other enemies within 0 yards, split evenly.
Seme della Creazione
:
Celerità Felina
: Increases the duration of Tiger's Fury and Berserk by 56%.
Guardiano Animoso
: All damage received is reduced by (Attack power * 15 / 100) (increased by Attack Power). This effect cannot absorb more than 90% of an attack.
Infiorescenza
: Your Rejuvenation, Lifebloom, and Genesis ticks have a 2% chance to also heal other allies within 8 yds.
Schegge Stellari
: Starsurge has a 27% chance to also trigger Starfall.
Talismano del Maestro Braccatore
:
Signore delle Bestie
: Bestial Wrath now lasts an additional 50 sec on your pet, and it increases your pet's damage by an additional (11 +- 15)%.
Oscurità
: Your Arcane Shots and Multi-Shots have a 22% chance to reset the cooldown of Black Arrow.
Vista Lunga
: Your shots deal (11 / 100)% increased damage per yard between you and the target.
Tomo delle Parole Instabili
:
Arcanista Selvaggio
: Arcane Power also increases the damage and reduces the cast time and global cooldown of Arcane Blast by 18%.
Lancia Frantumante
: Ice Lances cast immediately following a Frostbolt deal 27% more damage.
Piroimpeto
: Inferno Blast has a 27% chance to also cast a Flamestrike at the target's location.
Incenso Draenoriano Sacro
:
Elusione Movimenti
: When you drop below 25% health, you gain a charge of Elusive Brew. Elusive Brew also increases damage dealt by 7%.
Brezza Leggera
: Soothing Mist also heals allies around the target for 7% of the primary target.
Sole Furioso
: You have a 11% chance to perform a free Rising Sun Kick after each Fists of Fury, Blackout Kick, or normal Rising Sun Kick.
Libram della Rivendicazione
:
Luce Amplificata
: Healing with Holy Shock grants you Magnifying Light, increasing the healing of your next Holy Light or Flash of Light within 6 sec by 18%.
Focus della Vendetta
: Crusader Strike and Hammer of the Righteous increase your damage by 224% for 10 sec, stacking up to 3 times. This effect is reset if you Crusader Strike or Hammer of the Righteous a different target.
Dono del Salvatore
: When you drop below 25% health, the Light will heal you for (Attack power * 448 / 100), and deal (Attack power * 448 / 100) Holy damage to nearby enemies. This cannot occur again for 12 sec.
Ripudio della Guerra
:
Disciplina del Naaru
: Your Penance, Flash Heal, Heal, and Prayer of Healing also grant Naaru's Discipline to allies, reducing damage taken by 3% for 10 sec.
Guarigione Completa
: While in Chakra: Sanctuary, Heal's cast time and mana cost are increased by 20% and its healing is increased by 40%.
Fatica Mentale
: Mind Flay damage applies Mental Fatigue to the target, increasing damage taken from Mind spells by (135 / 100)% for 10 sec, stacking up to 10 times.
Ampolla di Tossina dei Guerci Insanguinati
:
Mutilatore Tossico
: Envenom also increases the critical strike chance of Mutilate and Dispatch by 13%.
Lama Sbudellante
: Your Eviscerate now hurls a blade at the target, with a 20 yard range, and deals 27% additional damage.
Dalle Ombre
: Increases the damage of Ambush and Garrote by 34%.
Nucleo degli Elementi Primordiali
:
Mantice Elementale
: Increases the damage and duration of Flame Shock by 45%.
Venti Furiosi
: Your Windfury Attacks deal 179% increased damage, and have a 22% chance to generate a Maelstrom Weapon stack.
Bassa Marea
: Casting Healing Surge, Chain Heal, or Healing Wave on a target with your Riptide on it has a 22% chance to spread that Riptide to another nearby ally.
Frammento della Stella Oscura
:
Epidemia
: Reduces the duration and period of Agony, Unstable Affliction, and Corruption by 7%.
Sciame di Gul'dan
: Hand of Gul'dan has a 13% chance to also summon 3 Wild Imps.
Lambito dalle Fiamme
: Incinerate increases the critical strike chance of your spells against that target by 1% for 10 sec, stacking up to 5 times.
Risolutezza del Devastamondi
:
Maestria nello Scudo
:Shield Block now also reduces magic damage taken by 9%. Shield Barrier now also increases your Armor by 9%. Shield Charge now increases Shield Slam, Revenge, and Heroic Strike damage by an additional 9%.
Impeto Tattico
: Your auto attacks have a 16% chance to reset the cooldown of Colossus Smash.
Furia del Berserker
: Your auto attacks increase your haste by (112 / 100)% for 6 sec, stacking up to 10 times. This effect is reset if you auto attack a different target.
Garrison Shipyard
Completing Naval Missions unlocks higher level shipyards:
Specialista dei bonus navali
,
Esperto dei bonus navali
Players can build ships:
Nave: Sottomarino
,
Nave: Galeone
Ships can be equipped with different things, like
Squali Addestrati
,
Antinebbia Abbaglianti
, and
Pompa di Sentina
There are many Shipyard-themed
Garrison Abilities
, which counter the ship threats Chaotic Whirlpools, Icy Water, Dense Fog, Evasive, Swift, First Strike, Stormy Weather, Flying Units, Minelayer, Ground Objective, Iron Clad, Artillery Cannons, Submerged.
New follower data points to ships following the same mechanics as the follower minigame:
,
,
,
,
Darkmoon Faire
Boccastretta
is back! He's now a reward from
Che pestone!
Zannacuta di Lunacupa
is a new fish from the Darkmoon Faire, which is used for the new food
Banchetto Fantasia di Lunacupa
,
Filetto alle Foglie di Limone
, and
Filetto alle Foglie di Limone
There are tons of new
Darkmoon Elixirs
, which reduce your size and increase a stat. Examples are
Tintura della Deviazione di Lunacupa
and
Fiasca della Supremazia di Lunacupa
.
Ciambella di Lunacupa di Ieri
: Darkmoon Fishing Lure, increases fishing by 200
Garrison Missions
Combat
Changes
Soluzione tombale
:
The SargeraiSargerei and their allies continue their desecration of Auchindoun. I recommend executing our "no traitor left behind alive" policy.
Rimuovere le casse
:
Soulbinder Nyami has hidden caches of reagents for the Sargerai'sSargerei's summoning rituals all across Auchindoun. Find the caches and destroy them.
La curiosità uccide
:
Saberon have begun attacking with wild abandon. They believe they have nine lives. Prove them wrong.
Now adds 35% Base chance, up from 15%
Exploration
Changes
Furto sugli altopiani
:
A Warsong elder carrying historical documents important to the clan is communing at the Elemental Plateau. Relieve him of his burdens.her of her burdens.
Patrol
Changes
Ascesa al potere
:
The SargeraiSargerei have taken control of Socrethar's Rise and are establishing countless demonic portals, we can't let this continue.
Followers
New
:
Quest: The Cipher of Damnation, Zone: Tanaan Jungle
Level 100, Epic, Demonology Warlock, Item level 600
:
Level 100, Rare, Troop Transport (A) / Troop Transport (H), Item level 615
Abilities:
:
Level 100, Rare, Dreadnaught (A) / Dreadnaught (H), Item level 615
Abilities:
:
Level 100, Rare, Submarine (A) / Submarine (H), Item level 615
Abilities:
:
Level 100, Rare, Carrier (A) / Carrier (H), Item level 615
Abilities:
:
Level 100, Rare, Destroyer (A) / Destroyer (H), Item level 615
Abilities:
:
Achievement: Between Ariok and a Hard Place
Level 100, Epic, Arms Warrior, Item level 600
Abilities:
Garrison Abilities
Traits
New
:
Temporary follower ability description. Lasts for one mission.
:
Allows Troop Transports to run missions that require boots on the ground.
:
Allows the submarine to become invisible to radar and sneak up on enemy ships.
:
Fires armor piercing rounds that cleanly cut through additional armor.
:
Drops explosive shells into the water destroying submerged craft.
:
A fleet of bombers that can attack from the air.
:
Brawny Orc crewman find it easy to keep their engines running at top speed.
:
Counters Swift with the strength and will of a Dwarven Crew.
:
Hooves provide ample support through stormy weather.
:
A tumultuous deck from storms cannot shake a Tauren crewman.
:
Counters Chaotic Whirpools with small explosive charges deployed around the ship.
:
Counters Chaotic Whirlpools with a complex set of weights and gizmos.
:
Great vision and quick turning make a Night Elf run ship difficult to hit.
:
Improved vision helps Blood Elves see through dark and stormy skies.
:
Capable of instant complex coordinated manuevers, whenever necessary, trolls find it easy to out manuever any first strike.
:
Worgen's acute sense of danger allows them to dodge the first attack in every naval encounter.
:
Increases success chance on a mission by 10%.
:
Increases success chance by 10%.
:
Pandaran crewman stash extra supplies on their ships, which helps on long missions.
Changes
Bruto
:
New name : BruteGreatly increases success chance when fighting orcs.on a mission alone.
Abilities
New
:
Slices a path through the ice.
:
Adds extra stability to the ship, allowing full mobility in Stormy Weather.
:
A set of charts that allows a ship to navigate without vision.
:
Keeps the ship upright and stable, allowing it to move through Chaotic Whirlpools.
:
A massive furnace, capable of producing 11 out of 10 power.
:
Reinforces the rudder to allow tighter turns at higher speeds.
:
Mines are no match for a tank of trained sharks. With guns.
:
Creates a barrier around your ship, blocking any first attacks.
:
Allows the ship to burn more fuel, getting it to and from destinations quicker.
:
This crew has seen it all and has the hats to prove it.
:
On a devestating hit, this fallback mechanism breaks apart, saving the ship from certain destruction.
:
Carry extra rations on board the ship to improve morale on long trips.
:
Increases success chance when on a mission with an Air Carrier.
:
Increases success chance when on a mission with a Dreadnaught.
:
Increases success chance when on a mission with a Destroyer.
:
Increases success chance when on a mission with a Troop Transport.
:
Increases success chance when on a mission with a Submarine.
:
Attach ship equipment to this bay.
:
Attach ship equipment to this bay.
Tier 18 Itemsets
Armatura dell'Occhio Demoniaco
Tenuta dell'Artiglio Solenne
Tenuta Feroce della Caccia Selvaggia
Divisa del Conclave Arcanico
Tenuta dell'Occhio dell'Uragano
Armatura della Veglia Incessante
Vesti della Devozione
Armatura delle Lame Vili
Abbraccio della Montagna Vivente
Vessillo del Rantolo di Morte
Tenuta Feroce dell'Ira di Ferro
Item Set Bonuses
New
:
Your Lifebloom has a 30% chance to bloom when it periodically heals.
:
You can Lifebloom two targets at once.
:
Increases your Omen of Clarity proc chance by 2% and increases your maximum Energy by 10.
:
During Omen of Clarity, your next Cat Form ability generates 100% of its Energy cost when used.
:
Increases your Omen of Clarity proc chance by 2% and increases your maximum Energy by 10.
:
Savage Defense also reduces the cost of Frenzied Regeneration and Tooth and Claw by 50%.
:
Water Jet generates Brain Freeze when used.
:
Increases the duration of Water Jet by 4 sec, and increases the total Fingers of Frost stacks by 2.
:
Your Arcane Blast has a 20000% chance to reduce the cooldown of your Presence of Mind by 20 sec.
:
Presence of Mind opens up a Time Anomaly, summoning a random ally to assist you in battle.
:
Pyroblast has a 25% chance when dealing damage to conjure a Firey Pheonix, dealing (200% of Spell power) Fire damage to the target.
:
While the Pheonix is active, you gain Ph
:
Your Renewing Mist also applies Extend Life to the initial target, instantly healing them for 25000 and increasing all healing done to them by 15% for 12 sec.
:
When you heal with Enveloping Mist or Uplift, 50% of the heal is also applied to targets with your Extend Life effect.
:
Desperate Measures now occurs at 50% health or below.
:
Desperate Measures now occurs at 5000% health or below.
:
Your Rising Sun Kick has a chance to generate Combo Breaker.
:
Increases the chance for you to gain Combo Breaker by 3%, and increases your maximum Energy by 10.
:
Increases the amount of healing transferred to your Beacon of Light targets by 25%.
:
Increases the amount of healing transferred to your Beacon of Light targets by 5%.
:
When you Exorcism, you have a $% chance to reduce the cooldown of Avenging Wrath by x sec.
:
While Avenging Wrath is active, your damage is increased by 3% every 1 sec.
:
Every time you deal damage with Avengers Shield, you gain 1% healing over 5 sec for until cancelled.
:
Your Avenger Shield has a 0% chance to have it's cooldown instantly reset when used.
:
You have a chance to gain 1% haste when Prayer of Mending bounces.
:
You have a chance to gain 1% haste when Prayer of Mending bounces.
:
Your Penance damage and healing is increased by 5% each time it deals damage or heals. This effect stacks up to 6 times.
:
When you use Penance, you fire off an additional volley to another injured ally near your target.
:
You have a chance to gain 1% haste when Prayer of Mending bounces.
:
You have a chance to gain 1% haste when Prayer of Mending bounces.
:
Your Dispatch deals 15% additional damage as Poison damage.
:
Your Dispatch now generates 1 Combo Points.
:
Your Vanish now awards 2 Combo Points when used.
:
Your Eviscerate reduces the cooldown of your Vanish by 5 sec per Combo Point used.
:
You have a chance while Slice and Dice is active to again the Adrenaline Rush effect for 4 sec.
:
Damage done during Adrenailine Rush increased by 10%.
:
Stormstrike generates a charge of Maelstrom Weapon.
:
Maelstrom Weapon now has 10 Charges.
:
The critical healing of your Riptide is increased to 200%.
:
When you Chain Heal, you also apply Riptide to the primary target.
:
Your Earth Shock has a 15% chance to not consume the Lightning Shield charge and have its cooldown instantly reset.
:
For 5 Lightning Shield charges consumed, you conjure a Lightning Vortex near your location. Running through the Lightning Vortex will increase your total haste by 15% for until cancelled.
:
Damage done by your Drain Soul has a 30% chance to extend the duration of your Dark Soul: Misery by 5 sec.
:
While Dark Soul Misery is active, your Drain Soul damage also refreshes the duration of your Haunt effect on the target.
:
Your Soul Fire increases the damage done by your Demons by 5000% for until cancelled.
:
When Molten Core occurs, you have a 30% chance to summon a Demon from the void to assist you in battle.
:
Reduces the cast time of your Chaos Bolt by 2.5 sec.
:
Your Chaos Bolt has a 1% chance to not consume an Ember.
:
Gaining Burning Embers.
:
While Shield Block is active, the cost of Shield Barrier is reduced by 50%.
:
While Shield Block is active, the cost of Shield Barrier is reduced by 25%.
:
While your Bloodsurge is active, your Wild Strike critical strike chance is increased by 15% and Wild Strike critical strike damage is increased by 15%.
:
Your Wild Strike critical strikes reduce the cooldown of your REcklessness by 20 sec.
:
Your Rend periodic damage ticks have a 15% chance to reset the cooldown of Mortal Strike.
:
Your Rend ticks 30% faster.
:
Intellect increased by 100.
:
Your damaging spell casts have a 10% chance to cause a Fel Meteor to fall on your target.
:
Spirit increased by 125.
:
Intellect increased by 100.
:
Spirit increased by 125.
:
Agility increased by 100.
:
Bonus Armor increased by 125.
:
Agility increased by 100.
:
Intellect increased by 100.
:
Spirit increased by 125.
:
Spirit increased by 125.
:
Strength increased by 100.
:
Bonus Armor increased by 125.
:
You have a chance when taking damage to gain Fel Bulwark, absorbing 50000 damage for 6 sec.
:
Your attacks have a chance to increase your attack speed by 50% for 5 sec. However, every 5 sec the effect is diminished.
:
Your healing spells have a 10% chance to trigger Light from Above on three nearby injured allies.
:
Your healing spells have a 10% chance to increase your healing by 30% for 6 sec, diminishing over time.
:
Casting a healing spell has a 8% chance to cast a Ribbon of Light on an injured ally, healing up to 3 allies in its path.
:
Your Energy regeneration is increased by 10%, and your maximum Energy is increased by 20.
:
Your direct damage spells have a chance to engulf the target in Fel Chaos for 8 sec.
Achievements
New
:
Collect twenty music tracks for the Tune-o-tron 5000 from around Draenor.
:
Defeat Kilrogg Deadeye in Hellfire Citadel with Ariok surviving the encounter on Normal difficulty or higher.
Reward: Follower Reward: Ariok
:
Defeat Gorefiend after killing the Soul of the Crone in Hellfire Citadel on Normal difficulty or higher.
:
Score 45 points in one session of Whack-a-Gnoll.
Rewards: Hogs' Studded Collar
:
Defeat Shadow-Lord Iskar in Hellfire Citadel without anyone holding the Eye of Anzu for more that 5 seconds in a row, on Normal difficulty or higher.
:
Defeat Tyrant Velhari in Hellfire Citadel without killing the Ancient Enforcer on Normal difficulty or higher.
:
End the PvP season in the top 35% of the rated battleground ladder (requires 50 games won in Warlords Season 1).
Reward: Title Reward: Challenger
:
End the PvP season in the top 10% of the rated battleground ladder (requires 50 games won in Warlords Season 1).
Reward: Title Reward: Challenger
:
End the PvP season in the top 3% of the rated battleground ladder (requires 50 games won in Warlords Season 1).
Reward: Title Reward: Challenger
:
End the PvP season in the top 35% of the rated battleground ladder (requires 50 games won in Warlords Season 1).
Reward: Title Reward: Challenger
:
End the PvP season in the top 3% of the rated battleground ladder (requires 50 games won in Warlords Season 1).
Reward: Title Reward: Challenger
:
End the PvP season in the top 10% of the rated battleground ladder (requires 50 games won in Warlords Season 1).
Reward: Title Reward: Challenger
:
Defeat Raigonn in Gate of the Setting Sun.
:
Defeat Wing Leader Ner'onok in Siege of Niuzao Temple.
:
Defeat Fel Lord Zakuun in Hellfire Citadel without absorbing any Rumbling Fissures nor triggering Unleashed Energy on Normal difficulty or higher.
:
Defeat Kormrok in Hellfire Citadel without taking damage from any of the waves on Normal difficulty or higher.
:
Collect all of the Music Rolls available for your garrison's jukebox.
:
Collect all of the Music Rolls available for your garrison's jukebox.
:
Complete 25 Naval Training Missions.
Reward: Unlocks Shipyard, Level 2 Upgrade
:
Defeat Archimonde in Hellfire Citadel.
:
Defeat the following bosses in the upper reaches of Hellfire Citadel:
:
Acquire your legendary ring by completing Khadgar's quests, then finish his final task.
:
Defeat the following bosses at the entrance to Hellfire Citadel:
:
Defeat the following bosses in the depths of Hellfire Citadel:
:
Defeat the following bosses in the upper reaches of Hellfire Citadel:
:
Complete the Hellfire Assault encounter in Hellfire Citadel while keeping the Hellfire Cannons above 90% health on Normal difficulty or higher.
:
Complete the Hellfire Assault encounter in Hellfire Citadel on Mythic difficulty.
:
Kill a Doom Lord using Empowered Felseeker, then defeat Mannoroth in Hellfire Citadel on Normal difficulty or higher.
:
Defeat the Iron Reaver in Hellfire Citadel on Mythic difficulty.
:
Defeat Kormrok in Hellfire Citadel on Mythic difficulty.
:
Defeat the Hellfire High Council in Hellfire Citadel on Mythic difficulty.
:
Defeat Kilrogg Deadeye in Hellfire Citadel on Mythic difficulty.
:
Complete 50 Naval Training Missions.
Reward: Unlocks Shipyard, Level 3 Upgrade
:
Defeat Shadow-Lord Iskar in Hellfire Citadel on Mythic difficulty.
:
Defeat Fel Lord Zakuun in Hellfire Citadel on Mythic difficulty.
:
Defeat Xhul'horac in Hellfire Citadel on Mythic difficulty.
:
Defeat Socrethar the Eternal in Hellfire Citadel on Mythic difficulty.
:
Defeat Tyrant Velhari in Hellfire Citadel on Mythic difficulty.
:
Defeat Mannoroth in Hellfire Citadel on Mythic difficulty.
:
Defeat Archimonde in Hellfire Citadel on Mythic difficulty.
:
Defeat Archimonde on Heroic difficulty or higher, prior to the release of the next tier of content.
:
Defeat Archimonde on Mythic difficulty or higher, prior to the release of the next tier of content.
Changes
Appassionato della Corsa di Lunacupa
:
Successfully complete your first Darkmoon Racea Darkmoon Race with the Racing Strider.
Un carico di acciaio
:
Defeat Flamebender Ka'graz in Blackrock Foundry without killing Aknor Steelbringer on Normal difficulty or higher.
New reward: Follower Reward: Aknor Steelbringer
La storia si ripete
:
EverythingDefeat Archimonde on Normal difficulty or higher, prior to the release of the next tier of content.
"Everything we have ever done or will do, we are going to do over and over and over again."
New reward: Garrison Monument Reward: The King in Green
Battle Pet Abilities
Changes
Decollo Verticale
:
100% Hit Chance
Launch up high, becoming unattackable for one round.
On the next round, you attack, dealing 030 Mechanical damage.
Classes
Cavaliere della Morte
Forum
|
Talent Calculator
Spells
Changes
Scudo Antimagia
:
Surrounds the Death Knight in an Anti-Magic Shell for 5 sec, absorbing 75%100% of all magical damage and preventing application of harmful magical effects. Damage absorbed generates Runic Power.
Talents and Specialization
Changes
Frost
Assalto del Gelo
:
Instantly strike the enemy, causing 80%96% Frost damage.
Folata Gelida
:
Blast the target with a frigid wind, dealing (96.3%115.56% of Attack power) Frost damage to that foe, and 96.3%115.56% of Attack power)] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever.
Frost Fever
A disease that deals Frost damage every 3 sec for 30 sec.
Disintegrazione
:
A brutal attack that deals 215%258% Physical damage and has a 45% chance to cause your next Howling Blast or Icy Touch to consume no runes.
Unholy
:
You gain 5% more of the Multistrike stat from all sources.
Your Scourge Strike, Festering Strike, Plague Strike, Soul Reaper, and Blood Boil multistrikes deal an additional (20%16.6% of Attack power) Shadow damage.
Glyphs
Changes
:
Your Chains of Ice also causes 144 to 156 Frost damage, with additional damage depending on your attack power.
:
The Runes you spend on Chains of Ice will become Death Runes when they activate. Death Runes count as any type of rune.
Druido
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Spells
Changes
Falciata
:
Strikes all enemy targets within 8 yards, dealing (14.6%16.06% of Attack power) bleed damage and an additional (79.5168%87.4688% of Attack power) damage over 16 sec.
Each time Thrash deals damage, you gain 1 Rage.
Falciata
:
Strikes all enemy targets within 8 yards, dealing (42.4%46.64% of Attack power) bleed damage and an additional (151%166.1% of Attack power) damage over 15 sec.
Talents and Specialization
Changes
Balance
:
Increases the maximum bonus damage from Eclipse by 16%15.0%.
Feral
Graffio
:
Rake the target for (47%51.7% of Attack power) Bleed damage and an additional (235%258.5% of Attack power) Bleed damage over 15 sec. Awards 1 combo point.
If used while stealthed, the target will be stunned for 4 sec.
Squarcio
:
Finishing move that causes Bleed damage over 24 sec. Damage increases per combo point:
1 point : 0.10.11 * Attack power * 1 * (1 + $versadmg)) * 12)] damage
2 points: 0.10.11 * Attack power * 1 * (1 + $versadmg)) * 12)] damage
3 points: 0.10.11 * Attack power * 1 * (1 + $versadmg)) * 12)] damage
4 points: 0.10.11 * Attack power * 1 * (1 + $versadmg)) * 12)] damage
5 points: 0.10.11 * Attack power * 1 * (1 + $versadmg)) * 12)] damage
Guardian
:
Increases chance to dodge by 45% and reduces Physical damage taken by 20% for 6 sec.
Maximum 2 charges.
Cacciatore
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Talent Calculator
Spells
Changes
Tiro Tranquillizzante
:
Removes 1100 Enrage and 1 Magic effect from an enemy target.
Talents and Specialization
Changes
Beast Mastery
Maestria: Signore delle Bestie
:
Increases the damage done by your pets by 18%21%.
Marksmanship
Tiro Mirato
:
A powerful aimed shot that deals 435%500% Physical damage. Castable while moving.
Survival
:
You fire an explosive charge into the enemy target, dealing 0.5530.47 * 1.08 * (1 + $versadmg) * 1)] Fire damage initially and every second for 2 sec.
Mago
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Talent Calculator
Talents and Specialization
Changes
Arcane
Missili Arcani
:
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (25.9%23.31% of Spell power) Arcane damage per wave. Generates an Arcane Charge.
Arcane Missiles' damage is increased by 50% per Arcane Charge.
Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges.
:
Increases all spell damage done by up to 16%15.0%, based on the amount of mana the Mage has unspent.
Fire
Pirosfera
:
Hurls an immense fiery boulder that causes (242.3% of Spell power) Fire damage and an additional (279%237.15% of Spell power) Fire damage over 18 sec.
Getting two single-target non-periodic Fire critical strikes in a row will make your next Pyroblast instant, cost no mana, and deal 25% additional damage.
Frost
:
Your Frostbolts have a 10% chance to cause the Brain Freeze effect. Each multistrike increases that cast's chance by an additional 25%.15%.
The Brain Freeze effect causes your next Frostfire Bolt to cost no mana, be instant cast, deal 85% additional damage, and act as if your target were frozen.
Maestria: Frammenti di Ghiaccio
:
When you damage enemies with Frostbolt and Frostfire Bolt, and their multistrikes, 16%18.0% of the damage done is stored as an Icicle with you, for 30 sec. Also increases the damage of your Water Elemental's Waterbolt by 16%.18.0%.
Up to 5 Icicles can be stored at once. Casting Ice Lance causes any Icicles to begin launching at the target.
Monaco
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Talent Calculator
Spells
Changes
Calcio dell'Oscuramento
:
Mistweaver:
Kick with a blast of Chi energy, dealing * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] Physical damage, and increasing your critical strike chance by 20% for 20 sec
Also deals to damage to up to 50 additional nearby targets
Eminence healing from this ability heals up to 4 targets for 20% of the damage done.
Not useable in Stance of the Wise Serpent.
Brewmaster:
Kick with a blast of Chi energy, dealing * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] Physical damage, and increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec
Windwalker:
Kick with a blast of Chi energy, dealing * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] Physical damage
If behind the target, you deal an additional 30% damage over 4 sec. If in front of the target, you are instantly healed for 30% of the damage done.
Istigazione
:
Taunts the target and causes them to move toward you at 50% increased speed.
Brewmaster (Level 70)
This ability can be targeted on your Statue of the Black Ox, causing the same effect on all enemies within 10 yards of the statue
:
Brewmaster, Windwalker:
Attack with the palm of your hand, dealing * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage, and causing your attacks to ignore 30% of armor for 20 sec.
Mistweaver:
Attack with the palm of your hand, dealing * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage, and causing your attacks to ignore 30% of armor for 20 sec.
Not useable in Stance of the Wise Serpent.
:
Your successful autoattacks and their multistrikes have a 10% chance to increase your multistrike chance by 25%40% for 8 sec.
Talents and Specialization
Changes
Brewmaster
:
You become adept in the ways of the Brewmaster, amplifying three of your abilities.
Fortifying Brew
Also increases your Stagger amount by 20% while active.
Tiger Palm
Tiger Palm no longer costs Chi.
Blackout Kick
After you Blackout Kick, you gain Shuffle, increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec.
:
Windwalker, Mistweaver:
You enter an elevated state of mental and physical serenity for 10 sec While in this state, all Chi consumptions are instantly refilled.
Brewmaster:
You enter an elevated state of mental and physical serenity for 105 sec While in this state, all Chi consumptions are instantly refilled.
Noncuranza
:
Increases armor by 75%125%, increases Stamina by 25%, reduces magic damage taken by 15%, and improves the functionality of Jab, Fortifying Brew, Tiger Palm, Blackout Kick, and Expel Harm.
While in this stance, you will Stagger damage taken.
Stagger
You shrug off physical attacks, causing 70%90% of the damage to happen instantly and the remaining 30%10% to be divided over 10 sec.
Windwalker
:
For each 4 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 6%10% increased damage and healing for 15 sec.
Tigereye Brew can stack up to 20 times, but you can only consume up to 10 stacks at a time for 60% increased damage.100% increased damage.
:
Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:
1+ Chi: Deals Nature damage to an enemy equal to (50%35% of Attack power) plus (50%35% of Attack power) per Chi consumed.
2+ Chi: Deals an additional 50% damage over 6 sec.
3+ Chi: Also generates a charge of Tigereye Brew.
4 Chi: The damage also hits all enemies within 8 yards of the target for a reduced amount.
Replaces Blackout Kick. Combo Breaker: Blackout Kick is also replaced with Combo Breaker: Chi Explosion, which causes your next Chi Explosion to refund 2 Chi.
Pugno Rotante del Drago
:
Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of 2.51.75 * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to 2.51.75 * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage over 2 sec. While kicking, you are immune to movement impairing and loss of control effects.
:
Windwalker, Mistweaver:
You enter an elevated state of mental and physical serenity for 10 sec While in this state, all Chi consumptions are instantly refilled.
Brewmaster:
You enter an elevated state of mental and physical serenity for 105 sec While in this state, all Chi consumptions are instantly refilled.
:
Consumes up to 10 stacks of Tigereye Brew to increase damage and healing done by 6%10% per stack for 15 sec.
For each 4 Chi you consume, you gain a stack of Tigereye Brew. You can have a maximum of 20 stacks.
Paladino
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Talents and Specialization
Changes
Retribution
:
Your Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Templar's Verdict, Divine Storm, and their multistrikes deal 18.0%17.0% additional damage as Holy damage.
Sacerdote
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Talent Calculator
Talents and Specialization
Changes
Shadow
Cascata
:
Launch a Shadowy bolt that grows in power with distance, damaging an enemy for up to (183.6% of Spell power), and then bouncing to additional enemies 4 times. Each time it bounces, it splits into 2 bolts.never damaging the same target twice.
Maestria: Follia
:
Increases the damage of Mind Blast, Mind Spike, and Mind Flay by 25%22.0%.
Glyphs
Changes
Glifo - Amici dell'Ombra
:
Your Shadowform extends to your mount and non-combat pets.
Ladro
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Talent Calculator
Spells
Changes
Eliminazione
:
Finishing move that causes damage per combo point:
1 point : 0.5770.559) * 0.88 * (1 + $ersadmg)] damage
2 points: 0.5770.559) * 0.88 * (1 + $ersadmg) * 2] damage
3 points: 0.5770.559) * 0.88 * (1 + $ersadmg) * 3] damage
4 points: 0.5770.559) * 0.88 * (1 + $ersadmg) * 4] damage
5 points: 0.5770.559) * 0.88 * (1 + $ersadmg) * 5] damage
Assalto Funesto
:
An instant strike that causes 160%176% Physical damage.
Talents and Specialization
Changes
Assassination
Affondo Venefico
:
Finishing move that deals instant Nature damage, refreshes the duration of Slice and Dice if it is active, and increases your poison application chance by 30%. Damage and duration increased per combo point.
1 point : 0.3060.417 + (1)] damage, 2 sec
2 points: 0.3060.417 * 2 + (2)] damage, 3 sec
3 points: 0.3060.417 * 3 + (3)] damage, 4 sec
4 points: 0.3060.417 * 4 + (4)] damage, 5 sec
5 points: 0.3060.417 * 5 + (5)] damage, 6 sec
Replaces Eviscerate.
Mutilazione
:
Attack with both weapons, dealing 210%273% Physical damage with the main-hand and 210%273% Physical damage with the off-hand. Awards 2 combo point.
Combat
Furia Omicida
:
Step through the shadows to a visible enemy within 10 yards, attacking 7 times over 3 sec for 100% Physical damage with your main-hand and 100% Physical damage with your off-hand.
While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.
The Rogue cannot be targeted or disabled while Killing Spree is active.
Maestria: Doppio Attacco
:
Your main-hand attacks have a 16%18.0% chance to trigger an attack with your off-hand that deals 140% weapon damage.
Subtlety
Pugnalata alle Spalle
:
Backstab the target, causing 210%252% Physical damage. Must not be in front of the target. Awards 1 combo point.
Maestria: Carnefice
:
Increases the damage done by your finishing moves, and the effectiveness of your Slice and Dice, by 24%22.0%.
:
Increases the damage of your Rupture ability by 10%30% and causes you to deal 25% additional damage to targets afflicted by your Rupture, Garrote, or Crimson Tempest.
Sciamano
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Talent Calculator
Talents and Specialization
Changes
Elemental
:
You have a 20% increased chance to multistrike.
Your multistrikes deal 35% increased damage.20% increased damage.
You gain 5% more of the Multistrike stat from all sources.
Restoration
Marea Benefica
:
Heals a friendly target for (138% of Spell power) and an additional (180% of Spell power) over 18 sec.Your Chain Heal spell is 25% more effective when the primary target is affected by your Riptide.
Glyphs
New
:
Your Ascendance form now appears as an elementally enhanced version of your normal humanoid form.
Stregone
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Talent Calculator
Spells
Changes
Corruzione
:
Demonology:
Corrupts the target, causing (210.6%235.872% of Spell power) Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage.
Metamorphosis transforms this spell into Doom:
Doom
Inflicts impending doom upon the target, causing (460.8%345.6% of Spell power) Shadow damage over 1 min. Doom critical strikes summon a Wild Imp to attack the target.
Destruction:
Corrupts the target, causing (210.6%235.872% of Spell power) Shadow damage over 18 sec.
Affliction:
Corrupts the target, causing (210.6%235.872% of Spell power) Shadow damage over 18 sec
Your most recently applied Corruption has a 6.0% chance to generate a Soul Shard each time it deals damage.
Dardo d'Ombra
:
Affliction, Destruction:
Sends a shadowy bolt at the enemy, causing (126%94.5% of Spell power) Shadow damage
Demonology:
Sends a shadowy bolt at the enemy, causing (126%94.5% of Spell power) Shadow damage and generating 25 Demonic Fury
Metamorphosis transforms this spell into Touch of Chaos:
Touch of Chaos
Unleashes energy at the enemy, causing (67.2%50.4% of Spell power) Chaos damage and extending the duration of Corruption.
Talents and Specialization
Changes
Affliction
Agonia
:
Inflicts increasing agony on the target, causing 38.88%43.5456% of Spell power) * 10] Shadow damage over 24 sec. Damage starts low and increases over the duration.
Afflizione Instabile
:
Causes (210%235.2% of Spell power) damage over 14 sec. If dispelled, the dispeller suffers 30%33.6% of Spell power) * 8] instant Shadow damage and is silenced for 4 sec. This damage is always a critical strike.
Demonology
Mano di Gul'dan
:
Strikes the target and all enemies within 6 yards for (132%99% of Spell power) instant Shadowflame damage and an additional (129.6% of Spell power) Shadowflame damage and 12 Demonic Fury over 6 sec.
Demonology
Metamorphosis transforms this spell into Chaos Wave:
Chaos Wave
Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing (200%150% of Spell power) Chaos damage and reducing movement speed by 50% for 6 sec.
Maestria: Maestro Demonologo
:
Increases all damage done by you and your demon servants by 8%.8.0%.
Further increases the damage of your Touch of Chaos, Chaos Wave, Doom, Immolation Aura, and Soul Fire while in Metamorphosis by 16%.15.0%.
Fuoco dell'Anima
:
Burn the enemy's soul, causing (81.6%61.2% of Spell power) Fire damage
Demonology
and generating 30 Demonic Fury
Soul Fire always critically strikes and your critical strike chance increases its damage.
Guerriero
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Talent Calculator
Spells
Changes
Avanguardia
:
A tanking combat stance that decreases damage taken by 20%25%, increases threat generation, and generates 1 Rage every 3 sec while in combat.
Talents and Specialization
Changes
Protection
:
Increases the damage reduction provided by Defensive Stance by 5%.
Also allows you to forgo your defensive role, and instead focus only on offensive capabilities, by replacing Battle Stance with Gladiator Stance.
Gladiator Stance
A dauntless combat stance.
Increases physical damage dealt by 5%, increases Mastery by 30%, and replaces your Shield Block with Shield Charge.
You cannot change into or out of this stance during combat.
interface/garrison:
New:
Updated:
NPC Abilities
This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.
View changes
Scudo Antimagia
:
Surrounds the Death Knight in an Anti-Magic Shell, absorbing 75%100% of the damage dealt by the next harmful spell. Damage absorbed by Anti-Magic Shell energizes the Death Knight with additional runic power. Lasts 5 sec.
Trappola per Orsi
:
Place a bear trap that locks onto the first enemy that approaches, rooting them and causing 481 to 559150 Bleed damage per 2 sec. for 5 sec. Damage caused will interrupt the effect. Trap will exist for 1 min. Only one trap can be active at a time.
Trappola per Orsi
:
A bear trap locks onto the first enemy that approaches, rooting them and causing 481 to 559150 Bleed damage per 2 sec for 5 sec. Damage caused may interrupt the effect.
Bomba
:
The caster attaches bombs to random enemies. After 15 sec the bombs will detonate.
Bomba
:
The caster attaches a bomb to the target. The bomb will self-destruct after 15 sec.
:
Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:
1+ Chi: Deals Nature damage to an enemy equal to (50%35% of Attack power) plus (50%35% of Attack power) per Chi consumed.
2+ Chi: Deals an additional 50% damage over 6 sec.
3+ Chi: Also generates a charge of Tigereye Brew.
4 Chi: The damage also hits all enemies within 8 yards of the target for a reduced amount.
Replaces Blackout Kick. Combo Breaker: Blackout Kick is also replaced with Combo Breaker: Chi Explosion, which causes your next Chi Explosion to refund 2 Chi.
Bombe a Grappolo
:
EquipedEquipped with Cluster Bombs.
Ruggito Colossale
:
Lets loose a fearsome roar, inflicting 20425 to 22575%22575 Physical to all enemies.
Increases damage done by 15%.
Fiamme Cremisi
:
Ignites Crimson Flames at the feat of an allied unit, healing friendly units inside the Crimson Flames for 0 and inflicting 050000 and inflicting 50000 Fire damage to enemies inside the Crimson Flames.
Slancio Distraente
:
Inflicts 30% weapon damage as Physical damage and interuptsinterrupts spell casting for 3 sec.
Soffio di Polvere
:
Inflicts 019500 to 20500 Nature damage to frontal enemies.
Bomba di Fuoco
:
The orc explodes, damaging everyone around him for 025000 Fire damage.
Mano di Gul'dan
:
Summons a falling meteor to strike the target and all enemies within 6 yards for Shadowflame damage and inflicting them with Shadowflame, increasing Shadow and Fire damage taken by 10% for 15 sec.
Lancio del Barile
:
You swing a keg of brew, dealing 80% weapon damage as Physical to the target.and two nearby enemies and causing their next attack to Misfire within 6 sec, dealing Physical damage equal to 20% of your weapon damage to themselves instead of you.
Bacio della Signora
:
Next spell cast interuptsinterrupts that school for 8 sec and causes 8288 to 8712 Shadow damage.
Mutilazione
:
Instantly attacks with both weapons for 210%273% weapon damage with each weapon. Awards 0 combo point.
Permagelo
:
Channels a blast of Frost at the current target, dealing 2964 to 3276 Frost damage per second in a cone towards that target for 3 sec.
Graffio
:
Rake the target for (47%51.7% of Attack power) Bleed damage and an additional (235%258.5% of Attack power) Bleed damage over 15 sec. Awards 1 combo point.
If used while stealthed, the target will be stunned for 4 sec.
Dardo d'Ombra
:
Sends a Shadowy bolt at the enemy, causing Shadow damage.
Colpo di Scudo
:
Slams an enemy with the caster's shield, inflicting 220257 to 255975%255975 Physical damage and knocking the target back. Stuns for 4 sec.
Turbinio Squarciante
:
Inflicts 150% weapon damage and an additional 200%additional Physical damage every 2 sec for 6 sec to enemies within 5 yards.
:
Brewmaster Training
Requires Monk (Brewmaster)
Requires level 10You become adept in the ways of the Brewmaster, amplifying three of your abilities.
Fortifying Brew
Also increases your Stagger amount by 20% while active.
Tiger Palm
Tiger Palm no longer costs Chi.
Blackout Kick
After you Blackout Kick, you gain Shuffle, increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec.
Pioggia di Stelle
:
You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing (29.2% of Spell power) Arcane damage. Maximum 0 stars. Lasts 10 sec. until cancelled.
Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.
Escremento
:
A natural excretion, uncannily aimed at an unfortunate orc.
Lame Infuse d'Acqua
:
The Blades attacks have a chance to cause a Tsunami. Inflicting 050000 damage in a cone infront of the caster.
Uncategorized
Click to view all the uncategorized spells
New
:
Allows holder of Eye of Anzu to see through shadow illusions.
:
Shadow-Lord Iskar marks multiple enemies with Phantasmal Fel Bomb and one enemy with Fel Bomb.
:
Explodes in a Fel Detonation after 5 sec. If dispelled, all Phantasmal Fel Bombs explode in a Fel Detonation.
:
Inflicts 323750 to 376250 Shadow damage to the target.
Victims are Disembodied for 10 sec.
Disembodied
100 yd range
InstantThe victim's soul is removed from their body and transported to the Shadow Realm. When the victim re-enters the Mortal Realm a series of Wakes of Destruction is unleashed. Any Latent Energy on the victim is left behind in the Shadow Realm.
:
The victim's soul is removed from their body and transported to the Shadow Realm. When the victim re-enters the Mortal Realm a series of Wakes of Destruction is unleashed. Any Latent Energy on the victim is left behind in the Shadow Realm.
:
The Fel Lord creates a Fel Geyser at the target location. If the geyser's energies aren't absorbed in time it will transform into a Fel Crystal.
Standing in the Fel Geyser for 10 seconds will cause the victim to absorb the geyser's energies.
:
Standing in a Rumbling Fissure inflicts Fire damage to the victim.
:
Fires a carefuly aimed shot at the enemy target.
:
Inflicts 100000 Fire damage to all enemies within 9 yards of the caster.
:
Throw the bomb to inflict 107737 to 113263 Fire damage to enemies within 7 yards or use the bomb to destroy an Iron Battle Engine.
:
The caster creates a fissure of Fel energy at the location that will persist unless a player stands within its confines for 5 sec.
Players who do so are afflicted with Latent Energy.
:
The caster creates several fissures of Fel energy. These fissures will transform into crystals if allowed to persist. When the fissures form, all enemies suffer 185000 to 215000 Shadow damage.
:
A Fel Crystal laced with Latent Energy erupts from the fissure.
Standing near the Fel Crystal inflicts 50000 Fire damage to the target every 1 sec.
:
The Fel Lord activates the power within their axe, causing it to release a violent explosion of Fel eneregy every 3 sec. that inflicts 55500 to 64500 Fire damage to all players for 30 sec.
:
Inflicts 55500 to 64500 Fire damage to all enemies.
:
Inflicts 15540 to 18060 Fire damage to all enemies.
:
Periodic Update of Health Value
:
Periodic Update of Health Value
:
Unarmed, the caster swings with both fists as though Dual Wielding, and gains 50% haste.
:
The caster hurls their axe at the target location, disarming themselves. While the axe is on the floor it damages the raid with Fel Explosions.
:
The caster is armed with a deadly axe.
:
The caster is Heavy Handed. All attacks made by the caster strike the next closest target. If no target is found, the primary target is struck again.
:
The caster is Heavy Handed. All attacks made by the caster strike the next closest target. If no target is found, the primary target is struck again.
:
The Fel Lord enrages, causing their axe to unleash Fel Explosions while still wielding it.
In addition the Fel Lord becomes Heavily Armed.
:
Befouls targets at random, causing healing effects to be absorbed. This effect lasts until sufficient healing has been absorbed.
:
Healing received by Befouled targets is absorbed. When enough healing has been absorbed, a Foul Explosion is released.
Foul Explosion
Unlimited range
InstantLatent Shadow energies are released, exploding for 231250 to 268750 Shadow damage to all other players within 10 yards.
:
The caster fires several volleys of Foul Pyroclasms at all targets affected by Foul and surrounds them with Foul Traps.
Victims caught in the impact of a Foul Pyroclasm suffer 46250 to 53750 Shadow damage.
Victims who stray into a Foul Trap suffer 92500 to 107500 Shadow damage.
:
Inflicts 46250 to 53750 Shadow damage to all enemies within 6 yards.
:
Carrying a load of True Iron Bombs.
:
Throw the bomb to inflict 9750 to 10250 Fire damage to enemies within 3 yards.
:
Inflicts 14625 to 15375 Fire damage.
:
Inflicts Fire damage to the target, then healing them over 6 sec.
:
Sets an enemy aflame, inflicting 28500 to 31500 Fire damage over 3 sec and sending it into a state of panic.
:
The Battleship's Plating prevents damage from most sources. Damage the ship with Explosive Ordnance shots from the Harbor Cannons.
:
The Fel Lord activates the power within their axe, causing it to release a violent explosion of Fel eneregy every 5 sec.
:
The Fel Lord unleashes his pent up power, instantly killing all enemies.
:
Protected by heavy armor. Can be destroyed with a True Iron Bomb.
:
Draka is following you.
:
Free a slave from their shackles.
:
The shadow of death looms. Kills the target after 5 sec.
:
The shadow of death looms. Kills the target after 5 sec.
:
Exposure to Gorefiend has taxed the soul of the player and they can no longer be consumed upon death.
:
Transforms the caster to have the appearance of one of Iskar's followers.
:
Charges in a targeted direction, inflicting 47500 to 52500 Fire damage and additionally dragging all enemies within her path, applying Blitz, inflicting 5000 Fire damage every half-second for 15 sec. This effect stacks.
:
Charges in a targeted direction, inflicting 47500 to 52500 Fire damage and additionally dragging all enemies within her path, applying Blitz, inflicting 5000 Fire damage every half-second for 15 sec. This effect stacks.
:
A sticky, fiery patch burns the ground, inflicting 12000 Fire damage every second for 9 sec. This effect stacks.
Various abilities in the encounter may manipulate these patches.
:
Charges in a targeted direction, inflicting 47500 to 52500 Fire damage and additionally dragging all enemies within her path, applying Blitz, inflicting 5000 Fire damage every half-second for 15 sec. This effect stacks.
:
Gorefiend twists the soul of a player, rooting that target and binding them to 2 other players.
This effect inflicts 51750 Shadow damage to all targets every 2 sec. until all afflicted players are within 6 yds. of the rooted player.
:
Gorefiend twists the soul of a player, rooting that target and binding them to 2 other players.
This effect inflicts 51750 Shadow damage to all targets every 2 sec. until all afflicted players are within 6 yds. of the rooted player.
:
Gorefiend twists the soul of a player, rooting that target and binding them to 2 other players.
This effect inflicts 51750 Shadow damage to all targets every 2 sec. until all afflicted players are within 6 yds. of the rooted player.
:
Gorefiend twists the soul of a player, rooting that target and binding them to 2 other players.
This effect inflicts 51750 Shadow damage to all targets every 2 sec. until all afflicted players are within 6 yds. of the rooted player.
:
Throws a superheated grenade, inflicting 58500 to 61500 Fire damage to enemies within 7 yards of the impact location. If the grenade does not explode, it will bounce up to 3 times.
:
Throws a superheated grenade, inflicting 58500 to 61500 Fire damage to enemies within 7 yards of the impact location. If the grenade does not explode, it will bounce up to 3 times.
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Successive Artillery Blasts increase damage done by 30%. This effect stacks.
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Players casting healing spells will have 1% of their maximum mana destroyed while Aura of Oppression is active. This effect can only occur once every 3 seconds.
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Emits a cursed aura, causing players to suffer 14820 Shadow damage when moving. This effect increases over time.
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Players casting healing spells will have 1% of their maximum mana destroyed while Aura of Oppression is active. This effect can only occur once every 3 seconds.
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Summons a Felfire Brazier which continually launches Fel Blasts in the direction of enemies, inflicting 42750 to 47250 Fire damage to enemies within 2.5 yards of the impact location.
:
The Iron Horde use it both for lubricating gears and armor joints.
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Inflicts 200000 Shadow damage to all allies after 8 sec. Allies further from the detonation take less damage. In addition a Doom Well is created at the feet of the afflicted player.
:
Inflicts 200000 Shadow damage to all allies after 8 sec. Allies further from the detonation take less damage. In addition a Doom Well is created at the feet of the afflicted player.
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Emits a cursed aura, causing players to be unable to be healed above 80% of their maximum health. This effect increases over time.
:
Emits a cursed aura, causing players to be unable to be healed above 80% of their maximum health.
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All Shadow damage recieved is convereted into a healing absorb.
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Emits a cursed aura, causing players to inflict 20% additional damage and suffer 10% additional damage. This effect increases over time.
:
Emits a cursed aura, causing players to both inflict and suffer additional damage.
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Inflicts 105750 Shadow damage every 1.5 sec. while standing within the zone.
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Melee attacks occasionally curse the target with shadow magic, reducing healing and absorbs received by 10% for 16 sec. This effect stacks.
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Melee attacks occasionally curse the target with shadow magic, reducing healing and absorbs received by 10% for 16 sec. This effect stacks.
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Slam the ground, projecting a ball of intense heat.
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Inflicts 92500 to 107500 Physical damage to all targets in a cone. Additionally, applies Shattered Defenses, dividing the number of stacks between the targets.
This ability costs 0 Energy when used by a player.
:
Creates a series of explosions that inflict 196218 to 206282 Shadow damage to all enemies within 4 yds of the impact.
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The Felfire Felcrusher inflicts 150000 Nature damage to any frontal enemies.
:
The Felfire Felcrusher inflicts 150000 Nature damage to any frontal enemies.
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The Ancient Harbinger unleashes a shadow mending, healing its master instantly for 5% of its maximum health and an additional 2% every 2 sec. for 10 sec.
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Summons Imps to accompany the caster until dismissed.
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The siege vehicle sets target on fire, inflicting 55000 Fire damage every second while they remain in the blaze.
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Unleashes a burst of Felfire in front of the caster, inflicting 172520 to 190682 Fire damage on impact and an additional 20000 Fire damage every 2 sec for 8 sec.
:
Carrying a bag of Inferno Shot Ammo.
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The siege vehicle sets target on fire, inflicting 55000 Fire damage every second while they remain in the blaze.
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The siege vehicle sets target on fire, inflicting 55000 Fire damage every second while they remain in the blaze.
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The Ancient Sovereign casts a protective gaze upon its master, reducing damage taken by 90% for 20 sec. This effect is removed if the Ancient Sovereign dies.
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Enables use of the Harbor Cannons within Ironhold Harbor.
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The siege vehicle sets target on fire, inflicting 55000 Fire damage every second while they remain in the blaze.
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Kormrok leaps through the air and then splashes down in the nearest pool. Entering a pool gives Kormrok energy from that pool, empowering one of their abilities.
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Burn the draenei corpses.
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Corrupts the soul of a target, draining all but a sliver of their health, healing the caster for 3 times the drained value, and absorbing healing equal to the drained health for 15 sec.
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Carrying Felfire Munitions.
The heat from carrying the Felfire Munitions inflicts 35000 Fire damage every second.
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Fires a superheated artillery shell at the Hellfire Cannons, inflicting 118750 to 131250 Fire damage to anything within 40 yards.
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Fires a superheated artillery shell at the Hellfire Cannons, inflicting 118750 to 131250 Fire damage to anything within 40 yards.
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Inflicts 23400 to 24600 Shadow damage to all players reducing their movement speed by 50% for 2 sec.
Each cast increases the damage of Spirit Volley by 20%.
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Kormrok absorbs Shadow Energy, empowering their Shadow Waves ability.
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Kormrok absorbs Explosive Energy, empowering their Explosive Runes ability.
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Kormrok absorbs Foul Energy, empowering their Grasping Hands ability.
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Return a fel wolf to its original form.
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Kilrogg surges with power from absorbing the blood, inflicting 200000 Physical damage to the raid.
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Edict of Condemnation inflicts 1200000 Shadow damage, split among all players struck. This effect strikes every 3 sec. for 9 sec.
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Kilrogg surges with power from absorbing the fel blood, inflicting 500000 Physical damage to the raid and healing himself for 15% of his max health.
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This vehicle is carrying Felfire Munitions.
Upon death, Felfire Munitions drops to the ground for 15 sec, allowing a player to pick it up.
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The Gorebound Construct fixates upon a random player and hungrily moves towards them, increasing in speed over time. Upon reaching the target the construct inflicts 926250 to 973750 Shadow damage to all enemies within 10 yds. before crumpling into dust.
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This vehicle is carrying Felfire Munitions.
Upon death, Felfire Munitions drops to the ground for 15 sec, allowing a player to pick it up.
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The Gorebound Construct fixates upon a random player and hungrily moves towards them, increasing in speed over time. Upon reaching the target the construct inflicts 926250 to 973750 Shadow damage to all enemies within 10 yds. before crumpling into dust.
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Summons 1 Felbound Wolf to accompany the caster until dismissed.
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Edict of Condemnation inflicts 1200000 Shadow damage, split among all players struck. This effect strikes every 3 sec. for 9 sec.
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Inflicts 57% weapon damage to all targets in a 9 yard 90-degree cone in front of the caster, and 2 points of Fel Corruption every 0.5 sec for 4 sec.
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Places a shell of shadow magic around an enemy that absorbs 100 healing. If Touch of Harm is dispelled, the remaining absorb jumps to another random ally.
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Places a shell of shadow magic around an enemy that absorbs 2400000 healing. If Touch of Harm is dispelled, the remaining absorb jumps to another random ally.
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Inflicts 57% weapon damage to all targets in a 9 yard 90-degree cone in front of the caster, and 2 points of Fel Corruption every 0.5 sec for 4 sec.
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As the caster absorbs Dormant slimes, its damage increases.
:
As the caster absorbs Dormant slimes, its damage increases.
:
As the caster absorbs Dormant slimes, its damage increases.
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Consumes the demon blood, transforming into a Hulking Terror.
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The Felfire Felcrusher inflicts 150000 Nature damage to any frontal enemies.
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The Felfire Felcrusher inflicts 150000 Nature damage to any frontal enemies.
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Carrying a load of True Iron Bombs.
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The caster's next attack shreds the target's armor for great Physical damage. Victims of this attack are affected with Shredded Armor.
Shreds the victim's armor, causing them to receive 40% more damage for each application of Shredded Armor.
This effect will not apply to tanks using their active mitigation.
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Shreds the victim's armor, causing them to receive 40% more damage for each application of Shredded Armor.
This effect will not apply to tanks using their active mitigation.
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Creates a volatile orb of fel energy that follows a targeted enemy, detonating on impact.
This ability consumes 0 Energy when used by a player.
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Inflicts 277500 to 322500 Fire damage to enemies within 10 yards of the detonating fel orb.
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Inflicts 47500 to 52500 Fire damage to enemies, every 1 sec for 8 sec. Damage decreases the further targets are from Kilrogg Deadeye. Also fires missiles at random ranged target destinations, inflicting 172900 to 191102 Fire Damage to enemies within the blast radius.
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Inflicts 47500 to 52500 Fire damage to enemies, every 1 sec for 8 sec. Damage decreases the further targets are from Kilrogg Deadeye. Also fires missiles at random ranged target destinations, inflicting 172900 to 191102 Fire Damage to enemies within the blast radius.
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This vehicle is carrying Felfire Munitions.
Upon death, Felfire Munitions drops to the ground for 15 sec, allowing a player to pick it up.
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This vehicle is carrying Felfire Munitions.
Upon death, Felfire Munitions drops to the ground for 15 sec, allowing a player to pick it up.
:
This vehicle is carrying Felfire Munitions.
Upon death, Felfire Munitions drops to the ground for 15 sec, allowing a player to pick it up.
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The Hulking Terror bursts, spraying fel blood on anyone nearby, inflciting 114000 to 126000 Fire damage. Also launches Fel spray that inflicts 57000 to 63000 Fire damage and 20 points of Fel Corruption to the five closest enemies.
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Kormrok slams the ground repeatedly, inflicting 46250 to 53750 Physical damage to all players every 1 sec. for 5 sec.
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Inflicts 46250 to 53750 Physical damage to all players.
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This vehicle is carrying Felfire Munitions.
Upon death, Felfire Munitions drops to the ground for 15 sec, allowing a player to pick it up.
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Players struck by Enforcer's Onslaught suffer 33250 to 36750 Fire damage. All players struck create a Searing Blaze at their location.
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Tracks a player, slashing out in a cone for 160312 to 177188 Fire damage. All players struck create a Searing Blaze at their location.
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This vehicle is carrying Felfire Munitions.
Upon death, Felfire Munitions drops to the ground for 15 sec, allowing a player to pick it up.
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Speak a demonic incantation, increasing Haste by 30% for 1 min.
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Inflicts 111000 to 129000 Shadow damage to the target every second.
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Eat a delicious snack, gaining 5% health every 3 sec. for 15 sec.
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This vehicle is carrying Felfire Munitions.
Upon death, Felfire Munitions drops to the ground for 15 sec, allowing a player to pick it up.
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Summon an unknown demon from the Twisting Nether to aid you. Only usable in the Temple of Sha'naar.
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Inflicts Fire damage to enemies within 6.5 yards.
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A deliciously tart snack that heals the user for 10% of maximum health and resources every 2 sec for 10 sec.
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Causes players to burst into flame, periodically burning other players within 5 yds. for 29548 to 32660 Fire damage. All players struck create a Searing Blaze at their location.
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Throws Eye of Terrok to nearby ally.
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Causes players to burst into flame, periodically burning other players within 5 yds. for 29548 to 32660 Fire damage. All players struck create a Searing Blaze at their location.
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Fel Blood courses through your veins, binding your will to The Burning Legion!
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Rallies nearby targets, increasing damage done by 3%, and movement speed by 10% for 12 sec. This effect stacks.
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Summon pet.
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Inflicts Fire damage to enemies within 5 yards.
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Fires a cannon blast at target location.
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The caster creates a Rune at the target location. If not triggered within 15 sec. it will explode on its own, inflicting 195000 to 205000 Fire damage to all players.
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Kilrogg hurls a knife at your heart, inflicting 266000 to 294000 Physical damage on impact and an additional 33000 Physical damage every 1 sec. until you are fully healed.
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Stepping in the Fel Rune inflicts Fire damage to all targets within 8 yards.
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When the Explosive Rune expires, it inflicts 195000 to 205000 Fire damage to all players.
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Razorwire springs out, immobilizing the target and doing damage.
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Stepping in the Explosive Rune inflicts 300000 Fire damage to all targets within 8 yards.
All affected targets will suffer 100% more damage from further instances of Explosive Rune damage for 2.50 min.
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Stepping in the Explosive Rune inflicts damage, evenly divided amongst all targets within 8 yards.
All affected targets will suffer 100% more damage from further instances of Explosive Rune damage for 2.50 min.
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Kilrogg hurls a knife at your heart, inflicting 266000 to 294000 Physical damage on impact and an additional 33000 Physical damage every 1 sec. until you are fully healed.
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Kilrogg hurls a knife at your heart, inflicting 266000 to 294000 Physical damage on impact and an additional 33000 Physical damage every 1 sec. until you are fully healed.
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Heals an ally.
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Creates a ring of stasis energy. Any creature who steps into the ring will release the energy, encasing creatures within 10 yards in a Stasis Shell.
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Conjures a volley of flame, inflicting 52250 to 57750 Fire damage to enemies within 50 yards.
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The caster crushes the air, slowly suffocating all enemies in the area. Victims suffer Shadow damage every second.
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The caster crushes the air, slowly suffocating all enemies in the area. Victims suffer Shadow damage every second.
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The caster explodes violently, inflicting 200000 Shadow damage to all enemies.
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The caster explodes violently, instantly killing all enemies with potent Fel energies.
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The caster crushes the air, slowly suffocating all enemies in the area. Victims suffer Shadow damage every second. After 15 sec the caster explodes, inflicting significant Shadow damage to all enemies.
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The caster crushes the air, slowly suffocating all enemies in the area. Victims suffer Shadow damage every second. After 15 sec the caster explodes, instantly killing all enemies.
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Throw a razor net trap down and kill the Bleeding Hollow with their own traps!
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The caster pounds the ground repeatedly, inflicting Physical damage to all players.
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Sets the scroll ablaze, destroying the teachings off the Shadow Council.
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The caster pounds the ground repeatedly, inflicting Physical damage to all players.
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Summon pet.
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Inflicts 23400 to 24600 Shadow damage to all players reducing their movement speed by 50% for 2 sec.
Each cast increases the damage of Spirit Volley by 20%.
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Curse random players with dark power, causing subsequent casts of Tainted Shadows to additionally strike the Font of Corruption targets. Provides immunity to Corrupted Blast.
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Crushes a player with dark magic, inflicting 68400 to 75600 Shadow damage. Additionally triggers a Corrupted Blast, inflicting 47728 to 52752 Shadow damage to players within 5 yds.
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Players struck by Tainted Shadows additionally inflict 47728 to 52752 Shadow damage to players within 5 yds.
:
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The demon explodes, inflicting 190475 to 210527 Physical damage on impact and leaving behind a pool of fel flames.
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The demon explodes, inflicting 190475 to 210527 Physical damage on impact and leaving behind a pool of fel flames.
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The demon explodes, inflicting 190475 to 210527 Physical damage on impact and leaving behind a pool of fel flames.
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Holding a volume of Shadow Council propaganda.
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Kormrok slams the ground repeatedly, inflicting 46250 to 53750 Physical damage to all players every 1 sec. for 5 sec.
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Inflicts 52440 to 57960 Shadow damage to the current target and another random player. This leaves behind Despoiled Ground, which inflicts an additional 25200 Shadow damage every 1 sec. to players caught within.
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Despoiled Ground inflicts 25200 Shadow damage every 1 sec. to players caught within.
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Inflicts 57620 to 63686 Fire damage to all players, knocking them away.
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Incinerates the enemy, inflicting 581875 to 643127 Fire damage.
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Empowered by Fel Corrupted Crystals.
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An aura of demonic energy coats the ground, inflicting Shadow damage every second.
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The caster creates Explosive Runes on the ground. If these runes aren't triggered within 15 sec they will explode, inflicting Fire damage to all enemies.
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The crystal is surrounded by fel energy, inflicting Fire damage every second.
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Inflicts Frost damage to nearby enemies, immobilizing them for up to 6 sec.
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Inflicts 92700 to 113302 Arcane Damage to all enemies within the area of effect.
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With the knowledge that Kilrogg will not be your undoing, your damage is increased by 30% for 1 min.
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Fires a volley of magic missiles at an enemy and its nearby allies, striking up to 0 targets for 28500 to 31500 Arcane damage.
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Emits a cursed aura, causing players to be unable to be healed above 80% of their maximum health. This effect increases over time.
:
Emits a cursed aura, causing players to both inflict and suffer additional damage.
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Creates a zone of holy light that heals allies for 5% every $180811st1 sec. until canceled
:
Creates a zone of holy light that heals allies for 5% every $180811st1 sec. until canceled
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Fires a cannon ball that inflicts 97500 to 102500 Fire damage to all enemies within 8 yards of the impact.
:
Fires a cannon ball that inflicts 97500 to 102500 Fire damage to all enemies within 8 yards of the impact.
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Summons a Felfire Brazier which continually launches Fel Blasts in the direction of enemies, inflicting 42750 to 47250 Fire damage to enemies within 2.5 yards of the impact location.
:
Summons a Felfire Brazier which continually launches Fel Blasts in the direction of enemies, inflicting 42750 to 47250 Fire damage to enemies within 2.5 yards of the impact location.
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The capsule's impact inflicts 75000 Fire damage to enemies within 15 yards and sets the ground ablaze, inflicting 55000 Fire damage every second to enemies within 5 yards.
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This vehicle serves to transport units to the front line of battle!
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Ignites a pair of booster rockets, accelerating movement speed for 5 sec.
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The siege weapon inflicts 61750 to 68250 Physical damage to frontal enemies.
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Fires a series of mortars in a targeted direction, each inflicting 90250 to 99750 Fire damage to enemies within 3 yards of each impact.
Additionally, a final mortar blast strikes enemies within 50 yards for 142500 to 157500 Fire damage, partially decreasing in damage as distance increases.
:
Fires a series of mortars in a targeted direction, each inflicting 90250 to 99750 Fire damage to enemies within 3 yards of each impact.
Additionally, a final mortar blast strikes enemies within 50 yards for 142500 to 157500 Fire damage, partially decreasing in damage as distance increases.
:
Knocks down and damages nearby enemies.
:
Fires a series of mortars in a targeted direction, each inflicting 90250 to 99750 Fire damage to enemies within 3 yards of each impact.
Additionally, a final mortar blast strikes enemies within 50 yards for 142500 to 157500 Fire damage, partially decreasing in damage as distance increases.
:
Drains the Blood Moon and becomes an Glowing Blood Crystal.
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Hurls a bomb of choking gas at selected location.
:
Hurls a bomb of choking gas at selected location.
:
Standing in the Shadowy Pool inflicts 250000 Shadow damage to the target every 1 sec.
:
Gorefiend twists the soul of a player, rooting that target and binding them to 2 other players.
This effect inflicts 51750 Shadow damage to all targets every 2 sec. until all afflicted players are within 6 yds. of the rooted player.
:
Periodic Update of Health Value
:
All effected targets will suffer 100% more damage from further instances of Fel Rune damage for 2.50 min.
:
When the Magnaron splashes into the pools, Fel energies splash outward, inflicting 74000 to 86000 Shadow damage to all enemies.
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When the Magnaron splashes into the pools, Fiery energies splash outward, inflicting 74000 to 86000 Fire damage to all enemies.
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When the Magnaron splashes into the pools, Fel energies splash outward, inflicting 74000 to 86000 Nature damage to all enemies.
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Fires a series of mortars in a targeted direction, each inflicting 90250 to 99750 Fire damage to enemies within 3 yards of each impact.
Additionally, a final mortar blast strikes enemies within 50 yards for 142500 to 157500 Fire damage, partially decreasing in damage as distance increases.
:
The siege weapon inflicts 61750 to 68250 Physical damage to frontal enemies.
:
Periodic Update of Health Value
:
Marks the target with Doom. Upon taking damage Mark of Doom will detonate inflicting 146250 to 153750 Shadow to allies within 20 yards. If the Mark expires naturally than the target is Doomed.
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Inflicts 146250 to 153750 Shadow damage to enemies within 20 yards, splitting damage to all players.
:
The siege weapon inflicts 61750 to 68250 Physical damage to frontal enemies.
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Shocks the target with a focused, conductive shock pulse, inflicting 33250 to 36750 Nature damage and stunning the target for 3 sec. This effect may jump up to 1 additional targets.
:
Melee Attacks cause Doom Spike. Doom Spike stacks, inflicting 48750 to 51250 Shadow damage for each stack of Doom Spike when it is removed.
:
Inflicts 48750 to 51250 Shadow damage when Doom Spike is removed.
:
Throws a superheated grenade, inflicting 58500 to 61500 Fire damage to enemies within 7 yards of the impact location. If the grenade does not explode, it will bounce up to 3 times.
:
Inflicts Shadow damage to the target.
:
Inflicts 146250 to 153750 Shadow damage to all nearby enemies.
:
Inflicts 39000 to 41000 Fire damage to enemies within 3 yards.
:
Inflicts 39000 to 41000 Fire damage to enemies within 3 yards.
:
When the Fel Imp reaches full mana it will teleport the caster to a random nearby destination.
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The caster creates a trap at the location visible only to the Befouled victim. Entering the trap triggers it, inflicting 92500 to 107500 Shadow damage to the vicitm.
:
Entering the Foul Trap causes the victim to suffer 92500 to 107500 Shadow damage.
:
Hurls an gout of flame at a target, inflicting Fire damage.
:
Inflicts 146250 to 153750 Fire damage to enemies within 10 yards and creates a Dread Infernal at the location.
:
The Dread Infernal charges to a random location, inflicting 73125 to 76875 Fire damage to enemies within 8 yards of the target location.
:
Inflicts 73125 to 76875 Fire damage to enemies within 10 yards every 1 sec for 17 sec.
:
Inflicts 73125 to 76875 Fire damage to enemies within 10 yards.
:
Inflicts 73125 to 76875 Fire damage to enemies within 8 yards.
:
Liquid in the pool splashes out onto the ground, leaving behind residue that will damage players who stand in the residue. Players can absorb the initial splashes, keeping the ground beneath them clear from residue.
:
Splash
Unlimited range
InstantLiquid in the pool splashes out onto the ground, leaving behind residue that will damage players who stand in the residue. Players can absorb the initial splashes, keeping the ground beneath them clear from residue.
:
Splash
Unlimited range
InstantLiquid in the pool splashes out onto the ground, leaving behind residue that will damage players who stand in the residue. Players can absorb the initial splashes, keeping the ground beneath them clear from residue.
:
Splash
Unlimited range
InstantLiquid in the pool splashes out onto the ground, leaving behind residue that will damage players who stand in the residue. Players can absorb the initial splashes, keeping the ground beneath them clear from residue.
:
The ancient guardian lands heavily, inflicting 35268 to 38982 Nature damage to all players and knocking them away.
:
Inflicts 39000 to 41000 Fire damage to enemies within 3 yards, summoning a Fel Imp at the location of the explosion.
:
Steps through the shadows and reappears behind the enemy.
:
Steps through the shadows and reappears behind the enemy.
:
Inflicts Shadow damage to all targets in a frontal cone in front of the caster, every half second for 4.50 sec.
:
When Curse of the Legion is removed it inflicts 292500 to 307500 Shadow damage to the target and summons a Doom Lord at the location.
:
Inflicts 292500 to 307500 Shadow damage to the target and summons a Doom Lord at the location.
:
Inflicts 125000 Fire damage to all enemies within 5 yards of the impact, leaving a pool of felfire that inflicts 35000 Fire damage every 1.5 sec. for 12 sec.
:
Creates a ring of stasis energy. Any creature who steps into the ring will release the energy, encasing creatures within 10 yards in a Stasis Shell.
:
Kormrok slams the ground, causing nearby pools to spew forth waves. Victims caught in the path of the waves suffer 111000 to 129000 Shadow damage.
:
The caster slams the ground, causing all three pools to spew forth waves. Victims caught in the path of the waves suffer damage based on the pool whose wave they were hit by.
:
Gorefiend consumes anyone who spends 40 sec. inside his stomach inflicting 1500000 Shadow damage.
:
Kormrok creates Explosive Runes on the ground. If these runes aren't triggered within 15 sec they will explode, inflicting Fire damage to all enemies.
:
Kormrok creates Empowered Explosive Runes on the ground. If these runes aren't triggered within 15 sec they will explode, inflicting Fire damage to all enemies.
Each time a rune is triggered it will move in the direction the triggering player is facing. Empowered Explosive Runes are only completely consumed when they are the last rune in play or their movement would cause them to move on top of an existing rune.
:
Kormrok summons several stone hands under the feet of their enemies. These feet hold the victim in place until they are killed.
:
Kormrok summons several stone hands under the feet of their enemies. These hands drag their victims to the nearest pool of Fel Energy.
:
Kormrok knocks the target backwards, inflicting 231250 to 268750 Shadow damage. When the victim lands, they suffer damage inversely proportional to the distance they traveled.
The victim is afflicted with Fel Touch.
Fel Touch
Unlimited range
InstantThe victim is afflicted with Fel energies, increasing the magical damage they take by 100%.
:
Kormrok ignites the ground beneath the target's feet, rooting them in place. After 10 sec. the ground explodes, inflicting 243750 to 256250 Fire damage to all players within 40 yards.
The victim is afflicted with Fel Touch.
Fel Touch
Unlimited range
InstantThe victim is afflicted with Fel energies, increasing the magical damage they take by 100%.
:
Kormrok summons a Foul Hand underneath the target. The victim is immediately grabbed and crushed for 50000 Physical damage every 1 sec. until the hand is destroyed.
The victim is afflicted with Fel Touch.
Fel Touch
Unlimited range
InstantThe victim is afflicted with Fel energies, increasing the magical damage they take by 100%.
:
The victim is afflicted with Fel energies, increasing the magical damage they take by 100%.
:
The ground beneath the victim explodes, inflicting 243750 to 256250 Fire damage to all enemies within 40 yards.
:
The capsule's impact inflicts 75000 Fire damage to enemies within 15 yards and sets the ground ablaze, inflicting 55000 Fire damage every second to enemies within 5 yards.
:
The caster crushes the target, inflicting 50000 Physical damage per second. The damage gradually increases the longer the victim continues to be crushed.
:
Razorwire springs out, immobilizing the target and doing damage.
:
Mannoroth unleashes a Brutal flurry of Glaive Thrusts and a Massive Blast.
:
The capsule's impact inflicts 75000 Fire damage to enemies within 15 yards and sets the ground ablaze, inflicting 55000 Fire damage every second to enemies within 5 yards.
:
Inflicts 538687 to 566313 Physical damage, piercing armor and inflicting Puncture Wound. Puncture Wound does not apply to tanks using Active Mitigation.
:
Inflicts 536250 to 563750 Shadow damage to the target, knocking them back and causing them to take 300% increased damage from Massive Blast for 45 sec.
:
The capsule's impact inflicts 75000 Fire damage to enemies within 15 yards and sets the ground ablaze, inflicting 55000 Fire damage every second to enemies within 5 yards.
:
The caster's latent energy react with the those of the pool in a catastrophically violent way, killing all players.
:
The caster's latent energy react with the those of the pool in a catastrophically violent way, killing all players.
:
The caster's latent energy react with the those of the pool in a catastrophically violent way, killing all players.
:
Carrying Felfire Munitions.
The heat from carrying the Felfire Munitions inflicts 35000 Fire damage every second.
:
Inflicts 292500 to 307500 Physical damage to all enemies in front of Mannoroth.
:
The caster swings their axe, sending forth Wakes of Destruction at random enemies. When they reach their target destination they explode for 185000 to 215000 Shadow damage to all enemies within 3 yards.
:
Inflicts 32400 to 39600 Shadow damage to all targets within 8.
:
Upon being restored to full life the Reluctant Essence expends one final service, stunning all active spirits for 5 sec.
:
Kilrogg has thrown you into a vision of your own demise.
:
Inflicts 35587 to 37413 Shadow damage. In addition, haste and movement speed are reduced by 75% for 6 sec.
:
Inflicts 35587 to 37413 Shadow damage. In addition, haste and movement speed are reduced by 75% for 6 sec.
:
The Wake of Destruction explodes on contact, inflicting 185000 to 215000 Shadow damage to all players within 3 yards. Any Latent Energy in the area will be unleashed.
:
Sends out a Wake of Destruction that will explode when it reaches its target destination or comes in contact with any player or Fel Crystal.
:
All Shadow damage recieved is convereted into a healing absorb.
:
The caster chooses 5 targets, causing them to emit 8 Wakes of Destruction after 5 sec.
:
All Shadow damage recieved is convereted into a healing absorb.
:
Inflicts 1000 Shadow damage.
:
The caster chooses 5 targets, causing them to emit 8 Wakes of Destruction after 5 sec.
:
Having emerged from the hallucination, you are immune to Vision of Death and can absorb 1000000 damage.
:
Inflicts 292500 to 307500 Physical damage to all enemies in front of Mannoroth.
:
Inflicts 292500 to 307500 Physical damage to all enemies in front of Mannoroth.
:
Inflicts 292500 to 307500 Physical damage to all enemies in front of Mannoroth.
:
Mannoroth calls down a Fel Hellstorm! The Fel Hellstorm affects enemies within 30 yards. The Hellstorm inflicts 48750 to 51250 Fire damage to enemies within 6 yards of the impact location.
:
The Fel Hellstorm affect enemies within 30 yards.
:
Inflicts 48750 to 51250 Fire damage to enemies within 6 yards.
:
Mannoroth calls down a Fel Hellstorm!
:
Increases Physical damage done by 300% for 10 sec.
:
Mannoroth's Gaze fears the target for 8 sec, inflicting 365625 to 384375 Shadow damage to enemies within 8 yards, splitting damage to all players when removed.
:
Inflicts 365625 to 384375 Shadow damage to enemies within 8 yards, splitting damage to all players.
:
Fel Crystal
Unlimited range
InstantA Fel Crystal laced with Latent Energy erupts from the fissure.
Standing near the Fel Crystal inflicts 50000 Fire damage to the target every 1 sec.
:
See what Kilrogg is or has seen.
:
Emits a cursed aura, causing players to suffer 14820 Shadow damage when moving. This effect increases over time.
:
Splash
Unlimited range
InstantLiquid in the pool splashes out onto the ground, leaving behind residue that will damage players who stand in the residue. Players can absorb the initial splashes, keeping the ground beneath them clear from residue.
:
Splash
Unlimited range
InstantLiquid in the pool splashes out onto the ground, leaving behind residue that will damage players who stand in the residue. Players can absorb the initial splashes, keeping the ground beneath them clear from residue.
:
Emits a cursed aura, causing players to suffer 14820 Shadow damage when moving. This effect increases over time.
:
Mannoroth unleashes consecutive blasts in quick succession. The first inflicts 243750 to 256250 Fire damage within a large radius of the area, then 195000 to 205000 in a medium radius, and finally 146250 to 153750 in a small radius.
:
Gorefiend consumes all players in his stomach inflicting 1500000 Shadow damage.
:
Inflicts 243750 to 256250 Fire damage to enemies within 35 yards of the target location.
:
Inflicts 114000 to 126000 Fire Damage to nearby allies.
:
If dispelled, all Phantasmal Fel Bombs are dispelled without triggering Fel Detonation. Fel Bomb can only be seen by holding Eye of Anzu.
:
If dispelled, causes target to explode.
:
Inflicts 195000 to 205000 Fire damage to enemies within 20 yards of the target location.
:
Inflicts 146250 to 153750 Fire damage to enemies within 10 yards of the target location.
:
Mannoroth begins to channel Shadowforce, pushing 0 players off the platform and inflicting 19500 to 20500 Shadow damage every 1 sec.
:
Infects the target with Phantasmal Corruption, causing them to explode, inflicting 185803 Fire damage to nearby enemies and increases damage taken by Fire by 100% for 10 sec. Anyone holding the Eye of Anzu is immune.
:
Latent energies in the target are unleashed, inflicting 103600 to 120400 Fire damage to all players.
:
Channels Fel Chain Lightning every 1.5 sec, dealing 133000 to 147000 Nature damage and then jumping to additional nearby enemies. Affects 5 total targets. Every cast of Fel Chain Lightning also increases Nature damage dealt by 25%. Can only be interrupted by an enemy holding the Eye of Anzu.
:
Increases Nature damage done 25%.
:
Hurls a fel lightning bolt at the enemy, dealing 133000 to 147000 Nature damage and then jumping to additional nearby enemies. Affects 5 total targets.
:
Being forced off the platform!
Inflicts 19500 to 20500 Shadow damage every 1 sec.
:
Summons a Felfire Brazier which continually launches Fel Blasts in the direction of enemies, inflicting 42750 to 47250 Fire damage to enemies within 2.5 yards of the impact location.
:
Summons a Felfire Brazier which continually launches Fel Blasts in the direction of enemies, inflicting 42750 to 47250 Fire damage to enemies within 2.5 yards of the impact location.
:
Summons a Felfire Brazier which continually launches Fel Blasts in the direction of enemies, inflicting 42750 to 47250 Fire damage to enemies within 2.5 yards of the impact location.
:
Summons a Felfire Brazier which continually launches Fel Blasts in the direction of enemies, inflicting 42750 to 47250 Fire damage to enemies within 2.5 yards of the impact location.
:
Charges a target, setting targets ablaze within 5 yards, inflicting 35000 Fire damage every half-second and disorienting them for 6 sec.
:
Charges a target, setting targets ablaze within 5 yards, inflicting 35000 Fire damage every half-second and disorienting them for 6 sec.
:
Charges a target, setting targets ablaze within 5 yards, inflicting 35000 Fire damage every half-second and disorienting them for 6 sec.
:
Set ablaze for 15 sec, taking 20000 Fire damage every second.
:
Hurls a beam of fel energy, inflicting 750000 Fire damage split between enemy targets in front of the caster.
:
Latent Shadow energies are released, exploding for 231250 to 268750 Shadow damage to all other players within 10 yards.
:
Shoots at an enemy, inflicting Physical damage.
:
esc181931
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Coats the ground in sticky fuel, reducing movement speed by 30% for 3 sec.
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Channels righteous power into the surrounding area, reducing damage taken for all other allies by 75% for 15 sec.
:
The siege vehicle sets target on fire, inflicting 55000 Fire damage every second while they remain in the blaze.
:
Channels righteous power into the surrounding area, reducing damage taken for all other allies by 75% for 15 sec.
:
Mannoroth calls down an Empowered Fel Hellstorm! The Hellstorm increases in intensity over time.
:
Channels an empowering gaze on an ally, reducing damage taken by 50% and increasing damage done by 25% for 8 sec.
:
Mannoroth calls down an Empowered Fel Hellstorm! The Hellstorm increases in intensity over time.
:
Overwhelms enemies with the illusion of wind that pushes them towards the edge of the cliff. Holding the Eye of Anzu removes the illusion.
:
Strike all enemies within 5 yds, inflicting 61868 to 68382 Shadow damage. Afflicted targets have their damage done increased by 50% and damage taken increased by 25% for 15 sec.
:
Transforms into a demonic entity, increasing damage by 30% and movement speed by 70%.
Immune to crowd control effects.
:
Gorefiend regenerates energy over 1 min., inflicting 43875 to 46125 Shadow damage every 2 sec.
In addition, Unstable Souls are pulled towards Gorefiend. Each soul that reaches Gorefiend increases his energy by 10.
While consuming souls Gorefiend's defenses are lowered, increasing damage taken by 100%.
Upon reaching 100 energy, Gorefiend begins his assault once more.
:
Emits a shadow mending, healing allies instantly for 5% of their maximum health and an additional 2% every 2 sec. for 10 sec.
:
Launches a Firebomb at a targeted location, inflicting 66500 to 73500 Fire damage to enemies within 5 yards of the impact location and creating a Firebomb.
:
Fires an Unstable Orb at targets, burning all targets within 8 yards for 19500 Fire damage every second for 15 sec. This effect stacks.
:
Coats the ground in sticky fuel, reducing movement speed by 30% for 3 sec.
:
Launches a Firebomb at a targeted location, inflicting 66500 to 73500 Fire damage to enemies within 5 yards of the impact location and creating a Firebomb.
:
Empowered Mannoroth's Gaze fears the target for 8 sec, inflicting 390000 to 410000 Shadow damage to enemies within 8 yards, splitting damage to all players when removed and creating a pool of Gazing Shadows whose size is based on the number of enemies that split the Empowered Mannoroth's Gaze.
:
Unstable energies are contained within the target. Coming into contact with a Wake of Destruction or entering a Rumbling Fissure unleashes this energy.
:
Inflicts 390000 to 410000 Shadow damage to enemies within 8 yards, splitting damage to all players. The Gaze also creates a pool of Gazing Shadows that increases in size for each player hit by Empowered Mannoroth's Gaze.
:
Pounds the ground for 19000 to 21000 damage every half-second for 6 sec.
:
Pounds the ground for 19000 to 21000 damage every half-second for 6 sec.
:
Inflicts 48750 to 51250 Shadow damage and reduces movement speed by 50%.
:
Inflicts 43875 to 46125 Shadow damage to all enemies within 200 yards.
:
Increases damage taken by 10%.
This effect stacks.
:
Increases Physical damage taken by 25%.
This effect stacks.
:
Inflicts 243750 to 256250 Fire damage to enemies within 300 yards of the target location. Half that damage is dealt to all enemies, the damage inflicted is decreased the farther away an enemy is from the impact point.
:
Causes each player to emit a pulse of shadowy magic that inflicts 62424 to 65626 Shadow damage to all allies within 5 yds.
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Charges forward, leaving behind a trail of arcane energy, inflicting 60000 Fire damage every 1 sec. to anyone inside the trail and reducing their movement speed by 75%.
:
Causes each player to emit a pulse of shadowy magic that inflicts 62424 to 65626 Shadow damage to all allies within 5 yds.
:
Takes to the air, decreasing damage taken by 95%.
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Leaps at a targeted location, inflicting 75000 Nature damage to all enemies and an additional 1500000 to 2000000 Nature damage to all targets within 30 yards.
:
A sticky, fiery patch burns the ground, inflicting 12000 Fire damage every second for 9 sec. This effect stacks.
Various abilities in the encounter may manipulate these patches.
:
A sticky, fiery patch burns the ground, inflicting 12000 Fire damage every second for 9 sec. This effect stacks.
Various abilities in the encounter may manipulate these patches.
:
Inflicts 195000 to 205000 Fire damage to enemies within 300 yards of the target location. Half that damage is dealt to all enemies, the damage inflicted is decreased the farther away an enemy is from the impact point.
:
Inflicts 146250 to 153750 Fire damage to enemies within 300 yards of the target location. Half that damage is dealt to all enemies, the damage inflicted is decreased the farther away an enemy is from the impact point.
:
Mannoroth begins to channel Empowered Shadowforce, pushing players off the platform and inflicting 14625 to 15375 Shadow damage every 1 sec.
:
Being forced off the platform!
Inflicts 14625 to 15375 Shadow damage every 1 sec.
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Spews a stream of vile corruption, inflicting 45000 Shadow damage every second for 4 sec to enemies in front of the caster.
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Fires at overheated Artillery shell at a target, inflicting 375000 Fire damage to all targets, decreasing in damage based on distance. Overall damage is decreased by 50% while flying.
:
Fires at overheated Artillery shell at a target, inflicting 375000 Fire damage to all targets, decreasing in damage based on distance. Overall damage is decreased by 50% while flying.
:
Fire at the target with a ranged weapon.
:
Fires at overheated Artillery shell at a target, inflicting 375000 Fire damage to all targets, decreasing in damage based on distance. Overall damage is decreased by 50% while flying.
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The Lingering Forces of the Shadowforce increases movement speed by 300% for 1.50 sec.
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The Terror's melee attacks have a chance to splash Fel Blood onto the current target, inflicting 2 points of Fel Corruption.
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Demon Blood sears your skin, inflicting 5000 Fire damage every 1 sec for until cancelled.
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Reduces Gorefiend's damage taken by 20% for each active spirit that has been corrupted and expelled.
:
Reduces Gorefiend's damage taken by 20% for each active spirit that has been corrupted and expelled.
:
Inflicts 48750 to 51250 Fire damage every 1 sec.
:
Shadow-Lord Iskar hurls a Fel Chakram that ricochets off of three players before returning to him. Upon impact with these targets the chakram will explode, inflicting up to 120000 Fire damage to all enemies based on their proximity to the explosion. Additionally, this chakram inflicts 114000 to 126000 Physical damage to any players through which it passes.
:
Shadow-Lord Iskar hurls a Fel Chakram that ricochets off of three players before returning to him. Upon impact with these targets the chakram will explode, inflicting up to 120000 Fire damage to all enemies based on their proximity to the explosion. Additionally, this chakram inflicts 114000 to 126000 Physical damage to any players through which it passes.
:
Summon or dismiss a Fel Pup companion.
:
Gorefiend regenerates energy over 1 min., inflicting 43875 to 46125 Shadow damage every 2 sec.
In addition, Unstable Souls are pulled towards Gorefiend. Each soul that reaches Gorefiend increases his energy by 10.
While consuming souls Gorefiend's defenses are lowered, increasing damage taken by 100%.
Upon reaching 100 energy, Gorefiend begins his assault once more.
:
Shadow-Lord Iskar hurls a Fel Chakram that ricochets off of three players before returning to him. Upon impact with these targets the chakram will explode, inflicting up to 120000 Fire damage to all enemies based on their proximity to the explosion. Additionally, this chakram inflicts 114000 to 126000 Physical damage to any players through which it passes.
:
Shadow-Lord Iskar hurls a Fel Chakram that ricochets off of three players before returning to him. Upon impact with these targets the chakram will explode, inflicting up to 120000 Fire damage to all enemies based on their proximity to the explosion. Additionally, this chakram inflicts 114000 to 126000 Physical damage to any players through which it passes.
:
Shadow-Lord Iskar hurls a Fel Chakram that ricochets off of three players before returning to him. Upon impact with these targets the chakram will explode, inflicting up to 120000 Fire damage to all enemies based on their proximity to the explosion. Additionally, this chakram inflicts 114000 to 126000 Physical damage to any players through which it passes.
:
The Fel Iron Summoner is opening the Infernal Portal and summoning Infernals with increasing speed.
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Shadow-Lord Iskar hurls a Fel Chakram that ricochets off of three players before returning to him. Upon impact with these targets the chakram will explode, inflicting up to 120000 Fire damage to all enemies based on their proximity to the explosion. Additionally, this chakram inflicts 114000 to 126000 Physical damage to any players through which it passes.
:
See what Kilrogg is or has seen.
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Archimonde calls down a rain of meteors to destroy Draenor that inflicts 300000 Fire damage to all players with each impact. This effect is reduced the farther away a player is from the point of impact.
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Launches a Grom'kar Veteran from the Demolisher's barrel, inflicting 190000 to 210000 Physical damage to enemies within 9 yards of the targeted location.
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Consumes the demon blood, transforming into a Fel Orc.
:
Consumes the demon blood, transforming into a Fel Orc.
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Inflicts 150000 Shadow damage to all enemies.
This attack is used by the Gorefiend whenever it is not actively engaged in melee combat.
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Fires at overheated Artillery shell at a target, inflicting 375000 Fire damage to all targets, decreasing in damage based on distance. Overall damage is decreased by 50% while flying.
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Yrel is following you.
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Shadow-Lord Iskar unleashes phantasmal bolts, that wounds its targets causing them to bleed profusely until healed past 90% of your maximum health. It inflicts 120000 shadow damage, and then deals 40000 damage every 2 seconds until healed past 90% of your maximum health. Holding the Eye of Anzu removes the illusion.
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Fires at overheated Artillery shell at a target, inflicting 375000 Fire damage to all targets, decreasing in damage based on distance. Overall damage is decreased by 50% while flying.
:
Mannoroth unleashes consecutive blasts in quick succession. The first inflicts 243750 to 256250 Fire damage within a large radius of the area, then 195000 to 205000 in a medium radius, and finally 146250 to 153750 in a small radius. The Empowered Felseeker inflicts additional damage to all enemies based on the distance from the point of impact.
:
Leaps at a targeted location, inflicting 75000 Nature damage to all enemies and an additional 1500000 to 2000000 Nature damage to all targets within 30 yards.
:
The Elixir increases damage inflicted, haste, and damage taken.
:
Leaps at a targeted location, inflicting 75000 Nature damage to all enemies and an additional 1500000 to 2000000 Nature damage to all targets within 30 yards.
:
Attacks against the Burning Firebomb afflict the attacker with Flame Vulnerability, increasing Fire damage taken by 15% for 6 sec. This effect stacks.
This Burning Firebomb detonates if not defeated within 40 sec, inflicting 73125 to 76875 Fire damage to all enemies.
:
@spelldesc180224
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Launches a volley of shadow energy towards all players, inflicting 41625 to 48375 Shadow damage.
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Melee attacks inflict 1500000 Shadow damage. Upon successfully melee attacking, the Shadowy Construct crumples into dust.
:
Shadowy Constructs are drawn to nearby life sources and attempt to consume them.
After 30 sec the Shadowy Construct becomes unstable and inflicts 0 Shadow damage to all players.
:
Edict of Condemnation inflicts 1200000 Shadow damage, split among all players struck. This effect strikes every 3 sec. for 9 sec.
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The victim plummets to ground, inflicting 555000 to 645000 Physical damage divided evenly amongst all allies within 7 yards who catch them. If nobody catches the victim they perish instantly.
:
Fel energy pours from Kilrogg's eye socket, transporting three enemies who bask in its light to the moment of their doom. If three targets are not found, Kilrogg inflicts 250000 Fire damage to the raid.
:
Edict of Condemnation inflicts 1200000 Shadow damage, split among all players struck. This effect strikes every 3 sec. for 9 sec.
:
Kilrogg surges with power from absorbing the blood, inflicting 250000 Physical damage to the raid.
:
Edict of Condemnation inflicts 1200000 Shadow damage, split among all players struck. This effect strikes every 3 sec. for 9 sec.
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Inflicts 48750 to 51250 Shadow damage to all enemies within Gorefiend's stomach every 1.5 sec.
:
Inflicts 48750 to 51250 Shadow damage to all enemies within Gorefiend's stomach every 1.5 sec.
:
The Immolation ignites the Fuel Streak, inflicting 99750 to 110250 Fire damage to enemies within 3 yards of the impact location.
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This Volatile Firebomb detonates if not defeated within 45 sec, inflicting 97500 to 102500 Fire damage to all enemies and spreading additional Immolation patches throughout the room.
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Inflicts 33250 to 36750 Nature damage and an additional 33250 to 36750 Nature damage every 5 sec. for until cancelled. to all targets within 3 yards.
:
Inflicts 33250 to 36750 Nature damage and an additional 33250 to 36750 Nature damage every 5 sec. for until cancelled. to all targets within 3 yards.
:
This Volatile Firebomb detonates if not defeated within 45 sec, inflicting 97500 to 102500 Fire damage to all enemies and spreading additional Immolation patches throughout the room.
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At 70% life the Enraged Spirit slams the ground inflicting 73125 to 76875 Physical damage and knocking back all players within 10 yards of the caster before running to exit Gorefiend's stomach.
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The force of the Infernal's landing damages and knocks back nearby enemies.
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Fires an explosive missile at the selected area, dealing Fire damage within a 6 yard radius and knocking back enemies.
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A beam of fel corrupted light fixates on a target igniting the ground, inflicting 120000 every 1.5 sec.
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Inflicts 125000 Fire damage to all enemies within 5 yards of the impact, leaving a pool of felfire that inflicts 35000 Fire damage every 1.5 sec. for 12 sec.
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Throws a superheated grenade, inflicting 58500 to 61500 Fire damage to enemies within 7 yards of the impact location. If the grenade does not explode, it will bounce up to 3 times.
:
Inflicts 92500 to 107500 Physical damage to all targets in a cone. Additionally, applies Shattered Defenses, dividing the number of stacks between the targets.
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Inflicts 125000 Fire damage to all enemies within 5 yards of the impact, and creates an orb of fel enrgy.
Contact with the orb inflicts 35000 Fire damage every 1.5 sec. for 12 sec. This ability stacks.
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Roots target and places a repulsion field around them for 15 sec. When Dark Fate is removed, it inflicts 3600000 Phyiscal damage split among all enemies near target.
:
@$spelldesc182644
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Coats the ground in sticky fuel, reducing movement speed by 30% for 3 sec.
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Fires a volley of fel missiles at an enemy and its nearby allies, striking up to 0 targets for 28500 to 31500 Fire damage.
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Spins their weapon, inflicting 38000 to 42000 Physical damage to nearby enemies every 1 sec for 8 sec.
:
Spins their weapon, inflicting 38000 to 42000 Physical damage to nearby enemies every 1 sec for 8 sec.
:
See what Kilrogg is or has seen.
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The Iron Shipwright is at your side.
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Fixates on a target, destroying itself and applying Virulent Haunt if it reaches them.
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Creates a series of explosions that inflict 196218 to 206282 Shadow damage to all enemies within 4 yds of the impact.
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The Iron Shipwright is at your side.
:
Combine five Depleated Infernal Cores at the Tome of Transmutation in the Throne of Kil'jaeden to form one Transmuted Core.
:
Archimonde summons a Doomfire Spirit that persists until it is killed. While alive, the spirit will create a line of Doomfire that will pursue a player for 10 sec. before choosing a new target.
Doomfire inflicts 160 Fire damage every second for 30 sec. to players that come into contact with it. This effect stacks.
:
Combine 5 Drained Infernal Cores to create an Infernal Servant that will protect you for a short time.
:
A blood haze fills your sight. Increases damage by 25%.
:
The user drinks the Zandalari Potion. Its effects are unpredictable.
:
Shatters the Crystalized Fel Essence, preventing its power from being harnessed.
:
Fen Tao is an aspiring Mistweaver from the island of Pandaria. The recent events in his homeland have sparked his desire to join the fight agaisnt the Iron Horde.
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Archimonde summons a Doomfire Spirit that persists until it is killed. While alive, the spirit will create a line of Doomfire that will pursue a player for 10 sec. before choosing a new target.
Doomfire inflicts 160 Fire damage every second for 30 sec. to players that come into contact with it. This effect stacks.
:
The caster steps through the void to appear at a random enemy's location.
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The caster steps through the void to appear at a random enemy's location.
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Inflicts Fire damage to the target.
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Haunts the fixated player and any other nearby players , inflicting 2 Shadow damage every 5 sec. and horrifying them for 8 sec.
:
Haunts the fixated player and any other nearby players , inflicting 2 Shadow damage every 5 sec. and horrifying them for 8 sec.
:
The caster channels a beam of Shadow energy. Any players caught in the beam suffer Shadow damage.
If a Nefarious Fiend is caught in the beam it will explode, inflicting Fire damage to all players within 10 yards of the Nefarious Fiend.
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Inflicts Shadow damage to the target.
:
The Nefarious Fiend explodes, inflicting Fire damage to all enemies within 10 yards.
:
The caster sends a pulse of Shadow energy forward, inflicting Shadow damage to anyone caught in its path.
If a Nefarious Fiend is hit by the pulse it will explode, inflicting Fire damage to all players within 10 yards of the Nefarious Fiend.
:
Gorefiend begins to consume the souls of all players, inflicting 75000 Shadow damage every 0.5 sec. for until cancelled. In addition, all healing recieved by the target is reduced by 100%.
Players slain while affected by Soul Sunder are lost forever.
:
Creates a volatile orb of fel energy that follows a targeted enemy, detonating on impact.
:
Creates a ring of stasis energy. Any creature who steps into the ring will release the energy, encasing creatures within 10 yards in a Stasis Shell.
:
Charges forward, leaving behind a trail of arcane energy, inflicting 60000 Fire damage every 1 sec. to anyone inside the trail and reducing their movement speed by 75%.
:
An aura of demonic energy coats the ground, inflicting Shadow damage every second.
:
An aura of demonic energy coats the ground, inflicting Shadow damage every second.
:
Creates a ring of stasis energy. Any creature who steps into the ring will release the energy, encasing creatures within 10 yards in a Stasis Shell.
:
The caster summons imps around a random enemy.
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You have been repulsed by a powerful corruption spell.
:
See what Kilrogg is or has seen.
:
The caster channels a beam of Shadow energy. Any players caught in the beam suffer Shadow damage.
If a Nefarious Fiend is caught in the beam it will explode, inflicting Fire damage to all players within 10 yards of the Nefarious Fiend.
:
See what Kilrogg is or has seen.
:
Creates a Searing Blaze at the target's location. After 3 sec, the Searing Blaze explodes, inflicting 42041 to 46467 Fire damage to players within 2 yds. and knocking them into the air.
:
The caster protects themselves with a shield of Fel energy, absorbing all damage until the shield is depleted. While this shield persists the caster gains a stack of Might every 10s. Breaking this shield removes all might from the caster.
:
The caster's damage dealt is increased by 10%
This effect stacks.
:
The caster protects themselves with a shield of Fel energy, absorbing all damage until the shield is depleted. While this shield persists the caster gains a stack of Might every 10s. Breaking this shield removes all might from the caster.
:
The caster flips the target backwards. When the target lands they will leave a pool of Fel energy where they landed. Standing in this pool inflicts Shadow damage every second.
:
The caster flips the target backwards. When the target lands they will leave a pool of Fel energy where they landed. Standing in this pool inflicts Shadow damage every second.
:
Standing in the Fel Pool inflicts Shadow damage to the target every 1 sec.
:
Creates a pool of Fel energy at the target location. Standing in the pool inflicts Shadow damage to the target.
:
Standing in the Shadow Zone inflicts Shadow damage to the target every 1 sec.
:
Creates a pool of Fel energy at the target location. Standing in the pool inflicts Shadow damage to the target.
:
The caster hurls a bolt of Shadow energies and random locations in the vicinity. Enemies caught in the impacts suffer Shadow damage.
Each impact creates a Shadow Zone that will inflict Shadow damage to all players entering the zone.
:
The caster hurls a bolt of Shadow energies and random locations in the vicinity. Enemies caught in the impacts suffer Shadow damage.
Each impact creates a Shadow Zone that will inflict Shadow damage to all players entering the zone.
:
Shadowblade Oil causes your weapon to blast your target with 2400 to 3600 Shadow damage and healing yourself for 1% of maximum health when attacking or casting spells on an enemy.
:
Everything near this vial seems to be muted, as if it drains the life from them. When put on your weapon this might have a more potent effect...
:
The caster hurls a pulse of Shadow energies at the target. Enemies caught in the impact suffer Shadow damage.
On impact the pulse creates a Shadow Zone that will inflict Shadow damage to all players entering the zone.
:
The caster creates a trail of Fire that will burn all enemies in its path.
:
Satnding in the fire inflicts Fire damage.
:
The caster creates a trail of Fire that will burn all enemies in its path.
:
Binds a target with shadow magic, reducing movement speed by 50% and inflicting Shadow damage every 1 sec. for 6 sec.
:
Inflicts Fire damage to an enemy, increasing the caster's haste by 10% for 6 sec.
:
Empowers allies within 10 yds with fel energy, increasing damage done by 35% and size by 20%.
:
Inflicts Shadow damage to an enemy, causing a shell of dark magic to surround the target. This shell absorbs 24225 to 26775 healing.
:
Slam the ground, instantly inflicting Fire damage with additional Fire damage every 2 sec. to enemies within 6 yds. Lasts 6 sec.
:
Jubei'thos hurls his flaming blade, inflicting 97500 to 102500 damage to enemies with which it comes into contact.
:
Exposed, the caster is vulnerable to all damage.
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Archimonde instantly pulls all Doomfire to a player's location.
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Wielding a mighty weapon increases the time between attacks by 50% and increases damage done by 150%.
:
Inflicts Fire damage to enemies within 6 yds, lighting them ablaze for additional Fire damage every 3 sec. for 9 sec.
:
Deals 104 to 116 damage to surrounding enemies and lowers thier health by 10%. Lasts 15 sec.
:
Inflicts Fire damage to an enemy, reducing armor by 10% for 8 sec.
:
Increases the damage done of the caster and its master by 20% for 30 sec.
:
Charge an enemy, causing 190 to 210 damage and stunning it for 3 sec.
:
Let loose a fearsome howl, inflicting Shadow damage to enemies within 30 yds and causing them to tremble in fear.
:
Inflicts Fire damage every 1 sec. for 7 sec.
:
Calls upon Holy magic to heal an ally.
:
Inflicts Shadow damage to an enemy and reduces its movement speed, casting speed, and attack speed for 6 sec.
:
Inflicts 292500 to 307500 Shadow damage to the target and summons a Doom Lord at the location.
:
Releases deadly bursts of twisted soul energy, inflicting 74000 to 86000 Shadow damage to all players every 2 sec. for 10 sec.
:
Attempts to assert dominance over the construct, inflicting 3700000 to 4300000 Shadow damage.
:
Increases movement speed by 100% and haste by 100%.
:
Any of Socrethar's minions who are within 30 yards are affected by Soulfire.
:
Stab an enemy in the soul, inflicting Shadow damage and reducing their maximum health by 10% for 10 sec.
:
Detonate on an enemy, inflicting Fire damage and killing the caster.
:
Empowers an imp with fel energy, causing it to run towards a player and detonate for Fire damage.
:
Summons in additional Fel Imps to assist the caster.
:
Inflicts 181359 Shadow damage to the target, knocking them back and causing them to take 181359% increased damage for until cancelled.
:
Inflicts 181358 Physical damage, piercing armor.
:
Smash the ground, inflicting Physical damage to enemies within 8 yds. and knocking them down.
:
Shreds a target with blades, inflicting Physical damage and causing the target to bleed for additional Physical damage every 1 sec. for 6 sec.
:
Leaps at a targeted destination, inflicting 125000 Fire damage to enemies within 8 yards.
:
Summons a cave spider to assist the caster.
:
Channel a storm of fire, inflicting Fire damage to nearby enemies every 1 sec. for 4 sec.
:
Channel a storm of fire, inflicting Fire damage to nearby enemies every 1 sec. for 4 sec.
:
Leaps at a targeted destination, inflicting 125000 Fire damage to enemies within 8 yards.
:
Smash the ground, creating a fel explosion underneath enemies.
:
Smash the ground, creating a fel explosion underneath enemies.
:
Summons 1 Felhunter to accompany the caster until dismissed.
:
This vehicle is rapidly running out of fuel.
:
Conjures a volley of flame, inflicting 52250 to 57750 Fire damage to enemies within 50 yards.
:
Conjures a volley of flame, inflicting 52250 to 57750 Fire damage to enemies within 50 yards.
:
Inflicts Physical damage to nearby enemies, interrupting spellcasting and reducing movement speed by 50%.
:
Inflicts Physical damage to nearby enemies, interrupting spellcasting and reducing movement speed by 50%.
:
The caster smashes the ground, inflicting 138750 to 161250 Physical damage to all enemies and knocking them back.
:
Hurls a crate at a target, inflicting Physical damage.
:
Hurls a crate at a target, inflicting Physical damage.
:
The caster smashes the ground, inflicting 0 Physical damage to all enemies and knocking them back.
:
Jubei'thos disappears into the wind, impervious to all damage. He will appear behind a random enemy to cast Wicked Strike.
:
Inflicts Physical damage to an enemy and pulls the target to the caster.
:
The boats are behind on their schedule! Increases haste by 50% for 16 sec.
:
Crunch an enemy with a hammer, inflicting Physical damage and reducing armor by 50% for 8 sec.
:
Tracks an enemy, slashing out in a cone for 0 Fire damage. All enemies struck create a Searing Blaze at their location.
:
Inflicts 33250 to 36750 Nature damage and an additional 33250 to 36750 Nature damage every 5 sec. for until cancelled. to all targets within 3 yards.
:
The caster hurls their weapon at the target location. When it lands a Shockwave is created.
:
The Shockwave expands outward rapidly, inflicting Physical damage to all enemies in its path. Jumping over the Shockwave avoids its damage.
:
Combine 10 Musk Glands and spread in the air to lure the Direwing Alpha!
:
Slam the ground and create a moving area of death, which inflicts Shadow damage to enemies.
:
Slam the ground and create a moving area of death, which inflicts Shadow damage to enemies.
:
Spin wildly, creating shadow clones of the caster. Strikes nearby enemies for Physical damage every 1.5 sec. for 6 sec.
:
Spin wildly, creating shadow clones of the caster. Strikes nearby enemies for Physical damage every 1.5 sec. for 6 sec.
:
Call upon the darkness, granting your spells and attacks a chance to inflict additional Shadow damage.
:
Call upon the darkness, granting your spells and attacks a chance to inflict additional Shadow damage.
:
Archimonde summons a Doomfire Spirit that persists until it is killed. While alive, the spirit will create a line of Doomfire that will pursue a player for 10 sec. before choosing a new target.
Doomfire inflicts 160 Fire damage every second for 30 sec. to players that come into contact with it. This effect stacks.
:
Sends a bolt of Chaotic Fire at the enemy, dealing Fire damage. Chaos Bolt cannot be resisted, and pierces through defensive immunities.
:
Archimonde knocks a player and their allies within 8 yards high into the air. All players knocked into the air explode for 100000 Fire damage, split evenly among up to 3 players within 8 yards when they land.
:
Movement speed reduced by $1%.
The speed of the Tortured Essence wanes as it increases in health.
:
Inflicts 1950000 to 2050000 Shadow damage when Mark of Doom expires.
:
The caster leaps into the air and lands at a random location, setting off a Shockwave.
:
You have the attention of the Night Haunter. Its probably best to not get his attention too many times.
:
Archimonde knocks a player and their allies within 8 yards high into the air. All players knocked into the air explode for 100000 Fire damage, split evenly among up to 3 players within 8 yards when they land.
:
Inflicts Shadow damage to an enemy and reduces maximum health by 1% for 5 sec.
:
Inflicts Shadow damage to an enemy and reduces maximum health by 5% for 30 sec.
:
Instantly heals the eater for 20% of maximum health and increases all stats by 5% for 10 min.
:
The user eats the fruit. The results are unpredictable.
:
Increases the speed and haste of the eater but also damages them over time.
:
Let loose a mighty roar, inflicting Physical damage to enemies within 10 yds. and increasing the caster's damage done by 20% for 12 sec.
:
Jubei'thos whirls a fiery tempest at enemies, inflicting 19500 to 20500 Fire damage to all enemies every second for 8 sec.
:
Jubei'thos whirls a fiery tempest at enemies, inflicting 19500 to 20500 Fire damage to all enemies every second for 8 sec.
:
Jubei'thos whirls a fiery tempest at enemies, inflicting 19500 to 20500 Fire damage to all enemies every second for 8 sec.
:
Inflicts Shadow damage to enemies in a cone in front of the caster and reduces their healing received by 50% for 6 sec.
:
Inflicts Fire damage to enemies in a cone in front of the caster and makes them burn for additional Fire damage every 2 sec. for 8 sec.
:
Jubei creates mirror images of himself periodically. Each time he splits, he will split into more images. This effect will end when Jubei'thos loses 10% of his total life.
Damage inflicted to Jubei'thos's images will be mirrored to himself.
:
A thick pollen cloud slows your abilities, and inflicts Nature damage every second.
:
Makes the caster difficult to attack. Increases the caster's dodge chance by 15% for 8 sec.
:
Whip all enemies, inflicting Physical damage. The whip motivates enemies struck, causing them to inflict 10% more damage and have 10% reduced maximum health for 30 sec.
:
Instantly heals the eater for 20% of maximum health and makes them immune to the local pollen.
:
Seduces a target, stunning that enemy for 6 sec.
:
Your spells and abilities have a chance to grant 467 Intellect for 20 sec. (Approximately 1.00 procs per minute)
:
The Fel Reaver is powered down... for now.
:
Corrupts the caster with fel energy. Increases damage done by 100% and decreases movement speed by 80% for 15 sec. When the caster successfully melee attacks an enemy, fel fire is formed.
:
Standing within the fel flames inflicts Fire damage every 2 sec.
:
Creates a Black Hole at the target location that continually pulls in players within .
:
Smash the ground, inflicting Physical damage to enemies within 45 yds. and knocking them into the air.
:
A Hellfire Shell will be dropped upon death.
:
Archimonde knocks a player and their allies within 8 yards high into the air. All players knocked into the air explode for 100000 Fire damage, split evenly among up to 3 players within 8 yards when they land.
:
Inflicts Shadow damage to enemies in front of the caster and reduces healing received by 50% for 6 sec.
:
Throw the shot to inflict 237500 to 262500 Fire damage to enemies within 5 yards or use the shot to destroy a Hellfire Siege Tank.
:
Increases the movement speed of all souls within 30 yds. by 100% for 10 sec. and inflicts 97500 to 102500 Physical damage to all players within Gorefiend's stomach.
:
Archimonde knocks a player and their allies within 8 yards high into the air. All players knocked into the air explode for 100000 Fire damage, split evenly among up to 3 players within 8 yards when they land.
:
Bite an enemy, instantly inflicting Fire damage with additional Fire damage every 2 sec. for 12 sec.
:
Launches a Firebomb at a targeted location, inflicting 66500 to 73500 Fire damage to enemies within 5 yards of the impact location and creating a Firebomb.
:
Archimonde's melee attacks brand his target, inflicting 5000 Shadow damage every second for 15 sec.
When Death Brand expires, a Hellfire Deathcaller is summoned.
:
Breath out a blast of fel fire, inflicting Fire damage to an enemy.
:
A shield of fel fire surrounds the caster, inflicting Fire damage to nearby enemies.
:
A shield of fel fire surrounds the caster, inflicting Fire damage to nearby enemies.
:
Draw fel flames around an enemy and cause them to explode. This detonation inflicts Fire damage to all enemies near the target.
:
Draw fel flames around an enemy and cause them to explode. This detonation inflicts Fire damage to all enemies near the target.
:
Drink down a vial of demon blood, restoring 5% of maximum health every 2 sec. for 10 sec. This effect increases damage done by 10%.
:
Hellfire Deathcallers blast their target with demonic energy, inflicting 99500 to 100500 Shadow damage and increasing their Shadow damage taken by 10% for 12 sec. This effect stacks.
:
Hellfire Deathcallers mark 3 random players for 10 sec. When Demonic Havoc is removed, it inflicts 97500 to 102500 Shadow damage to all players.
:
Hulking Terrors and Kilrogg Deadeye increase each others damage dealt by 800% and attack speed by 50% when they are in close proximity with each other.
:
The caster hurls a ball of fel energies at their target, inflicting Fire damage.
:
Channel fierce demonic energy into an enemy, inflicting Fire damage every 1 sec. and reducing the target's movement speed by 75% for 6 sec.
:
Slash out with a weapon imbued with fel magic, inflicting Fire damage and causing the target to receive 75% less healing for 8 sec.
:
Howl fiercely, increasing the caster's movement speed by 25% and damage done by 25% for 12 sec.
:
Blasts an enemy, inflicting Shadow damage and healing the caster.
:
Hulking terrors and Kilrogg Deadeye increase each other's damage dealt by 800% and attack speed by 50% when they are in close proximity with each other.
:
Afflict an enemy with a fel curse, reducing damage done by 15% for 8 sec. The power drained flows into one of the caster's allies, increasing damage done for the duration.
:
Afflict an enemy with a fel curse, reducing damage done by 15% for 8 sec. The power drained flows into one of the caster's allies, increasing damage done for the duration.
:
Afflict an enemy with a fel curse, reducing movement speed by 50% for 8 sec. The power drained flows into one of the caster's allies, increasing movement speed for the duration.
:
Afflict an enemy with a fel curse, reducing movement speed by 50% for 8 sec. The power drained flows into one of the caster's allies, increasing movement speed for the duration.
:
Afflict an enemy with a fel curse, reducing haste by 20% for 8 sec. The power drained flows into one of the caster's allies, increasing haste for the duration.
:
Afflict an enemy with a fel curse, reducing haste by 20% for 8 sec. The power drained flows into one of the caster's allies, increasing haste for the duration.
:
The return of the caster's soul Invigorates them, increasing their versatility, mastery, and haste by 30%.
:
Inflicts 76000 to 84000 Physical damage to all enemies on impact, and an additional 28001 to 28451 Physical damage every 1 sec for 10 sec. If interrupted, increases cast speed by 150%.
:
Use: Challenge a minor champion of the Blackfang at the arena in Fang'rila.
:
Your spells and abilities have a chance to grant 467 Intellect for 20 sec. (Approximately 1.00 procs per minute)
:
Your attacks have a chance to grant 467 Agility for 20 sec. (Approximately 1.00 procs per minute)
:
Your attacks have a chance to grant 467 Agility for 20 sec. (Approximately 1.00 procs per minute)
:
Increases Critical Strike by 1683 for 15 sec.
:
Your attacks have a chance to grant 623 Mastery for 10 sec. (Approximately 3.00 procs per minute)
:
Your attacks have a chance to grant 623 Mastery for 10 sec. (Approximately 3.00 procs per minute)
:
Increases Strength by 23 for 20 sec.
:
Your melee attacks have a chance to trigger Hammering Blows, granting 23 Strength for 20 sec, and gaining one stack on each additional attack, up to 20 stacks. (Approximately 1.00 procs per minute)
:
Yrel summons a bastion of Holy energy, granting all players who enter the area the Light of the Naaru for 30 sec.
Players under the effect of Light of the Naaru will diminish the size of Desecration when they enter it.
:
Fade into the shadows, clawing all nearby enemies for instant Physical damage with additional Physical damage every 2 sec. for 8 sec.
:
Your damaing spells have a chance to fire a beam of blacklight in the target's direction, dealing 4867 Shadow damage to all targets that it passes through. (Approximately 5.00 procs per minute)
:
Your damaing spells have a chance to fire a beam of blacklight in the target's direction, dealing 4867 Shadow damage to all targets that it passes through. (Approximately 5.00 procs per minute)
:
Fade into the shadows, clawing all nearby enemies for instant Physical damage with additional Physical damage every 2 sec. for 8 sec.
:
+17% Scale
:
Smash the ground, inflicting Physical damage to enemies within 30 yds. and knocking them backwards.
:
When Archimonde is weakened, Yrel summons the light to destroy all Desecrations.
:
Yrel summons a bastion of Holy energy, granting all players who enter the area the Light of the Naaru for 30 sec.
Players under the effect of Light of the Naaru will diminish the size of Desecration when they enter it.
:
Use: Challenge a major champion of the Blackfang at the arena in Fang'rila.
:
Use: Challenge the biggest champion of the Blackfang at the arena in Fang'rila.
:
Icinerates a friendly target, wounding for 4% of their maximum health every second for 6 sec, then healing them for 35% of their maximum health.
:
Icinerates a friendly target, wounding for 4% of their maximum health every second for 6 sec, then healing them for 35% of their maximum health.
:
Icinerates a friendly target, wounding for 4% of their maximum health every second for 6 sec, then healing them for 35% of their maximum health.
:
Icinerates a friendly target, wounding for 4% of their maximum health every second for 6 sec, then healing them for 35% of their maximum health.
:
Become empowered by fel energy at a high cost, increasing damage done by 50% and suffering 1% of maximum health as Fire damage every 1 sec. for 30 sec.
:
Puncture a target's soul, inflicting Shadow damage and reducing the target's maximum health by 10% for 20 sec.
:
Lash out at an enemy, instantly inflicting Physical damage and also additional Physical damage every 3 sec. for 12 sec.
:
Inflicts Nature damage to enemies in front of the caster.
:
Critically strike an enemy, inflicting 200 weapon damage.
:
The cries of a young pigglet enrage the mother causing her to go into a protective fury increasing her damage delt by 30% for 15 sec.
:
Charge through an enemy, stunning them for 2 sec. When the stun fades, the target suffers Physical damage for being slashed.
:
Spews a stream of vile corruption, inflicting 45000 Shadow damage every second for 4 sec to enemies in front of the caster.
:
Charge through an enemy, stunning them for 2 sec. When the stun fades, the target suffers Physical damage for being slashed.
:
Wraps Socrethar in Fel energy, preventing all damage.
:
The caster smashes the ground, inflicting 0 Physical damage to all enemies and knocking them back.
:
Smash the ground, inflicting Nature damage to nearby enemies every 0.6 sec for 3 sec.
:
Smash the ground, inflicting Nature damage to nearby enemies every 0.6 sec for 3 sec.
:
Hurls an ribbon of corruption at the target, inflicting Shadow damage.
:
Your direct spell damage has a chance to apply Mark of Doom for 10 sec. Direct spell damage you do against the Marked target triggers an explosion for 2434 Shadow damage. (Approximately 1.50 procs per minute)
:
Inflicts 1 Fel Corruption every 1 sec.
:
Your direct spell damage has a chance to apply Mark of Doom for 10 sec. Direct spell damage you do against the Marked target triggers an explosion for 2434 Shadow damage. (Approximately 1.50 procs per minute)
:
Your direct spell damage has a chance to apply Mark of Doom for 10 sec. Direct spell damage you do against the Marked target triggers an explosion for 2434 Shadow damage. (Approximately 1.50 procs per minute)
:
Let loose a fearsome howl, inflicting Shadow damage to enemies within 30 yds and causing them to tremble in fear.
:
Shoots at an enemy, inflicting Physical damage.
:
Slash out in a bloody arc, inflicting Physical damage and leaving enemies within 10 yds. bleeding for additional Physical damage every 2 sec. for 8 sec.
:
Inflicts 190125 to 199875 Shadow damage to all enemies.
:
Corrupts the blood of an enemy inflicting 35000 Shadow damage every 2 sec. for 20 sec.
:
Eat a delicious snack, gaining 5% health every 3 sec. for 15 sec.
:
Corrupts the blood of an enemy inflicting 35000 Shadow damage every 2 sec. for 20 sec.
:
Corrupts the blood of an enemy inflicting 0 Shadow damage every 2 sec. for until cancelled.
If the effect is dispelled, it will lose a stack and jump to a nearby unit.
:
The caster charges at the target location, inflicting Physical damage to all enemies in their path.
:
Suffuses the target with fel energy, inflicting 74000 to 86000 Fire damage to the target and all players within 10 yards every 3 sec for 2 min.
:
Suffuses the target with fel energy, inflicting 74000 to 86000 Fire damage to the target and all players within 10 yards every 3 sec for 2 min.
:
Launches a Grom'kar Veteran from the Demolisher's barrel, inflicting 190000 to 210000 Physical damage to enemies within 9 yards of the targeted location.
:
Launches a Grom'kar Veteran from the Demolisher's barrel, inflicting 190000 to 210000 Physical damage to enemies within 9 yards of the targeted location.
:
The caster charges at the target location, inflicting Physical damage to all enemies in their path.
:
Launches a Grom'kar Veteran from the Demolisher's barrel, inflicting 190000 to 210000 Physical damage to enemies within 9 yards of the targeted location.
:
Inflicts Shadow damage to an enemy, causing their life essence to flow into Rasthe.
:
Inflicts Shadow damage to an enemy, causing their life essence to flow into Rasthe.
:
Instantly heals the eater for 20% of maximum health and increases all stats by 5% for 10 min.
:
The caster charges at the target location, inflicting Physical damage to all enemies in their path.
:
The caster charges at the target location, inflicting Physical damage to all enemies in their path.
:
Conjure a Felflame Gale near an enemy for 30 sec, inflicting Fire damage every 1 sec.
:
Inflicts 73125 to 76875 Fire damage, knocking players into the air.
:
Channel fel energy, inflicting Fire damage to enemies in front of the caster.
:
The caster drinks a vial of fiendish blood, inducing a blood rage. This increases damage done by 300%, and damage taken by 100%.
:
Channel fel energy, inflicting Fire damage to enemies in front of the caster.
:
Enchants the caster's blade with chaotic magic, inflicting 7600 to 8400 additional Chaos damage each attack.
:
Infuses the caster with shadow magic, inflicting Shadow damage to nearby enemies every 1.5 sec.
:
Roars, causing nearby enemies to Cower for 9 sec, reducing their movement speed by 20%. This effect stacks.
:
Inflicts 23125 to 26875 Shadow damage every 1 sec. for 15 sec.
This effect stacks.
:
You have been repulsed by a powerful corruption spell.
:
Slams the target for 117000 to 123000 Physical damage and increases Physical damage taken by 25% for 9 sec. This effect stacks.
:
Your melee attacks have a chance to trigger a Fel Cleave, dealing 17598 damage to all enemies in front of you. (Approximately 3.00 procs per minute)
:
Your melee attacks have a chance to trigger a Fel Cleave, dealing 17598 damage to all enemies in front of you. (Approximately 3.00 procs per minute)
:
Inflicts 58500 to 61500 Physical damage every 1 sec for 10 sec.
:
Your attacks cause the target to burn for 1155 Fire damage over 15 sec. Successive attacks do not refresh Fel Burn's duration, but instead add an additional stack of Fel Burn.
:
Your attacks cause the target to burn for 1155 Fire damage over 15 sec. Successive attacks do not refresh Fel Burn's duration, but instead add an additional stack of Fel Burn.
:
Instantly heals the eater for 20% of maximum health and increases all stats by 5% for 10 min.
:
Inspired by Alliance victories on the field of battle. Haste increased by 30% for 3 min.
:
Archimonde brands a player with 5 stacks of chaotic energy that explodes after 3 sec. The explosion inflicts 200000 Shadow damage to any player in a straight line towards the target of Focused Chaos.
Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires.
:
Inspired by Horde victories on the field of battle. Haste increased by 30% for 3 min.
:
This unit deals reduced damage.
Damage inflicted to this unit is mirrored to its summoner.
:
Summons 4 Mirror Images to attack your target and nearby enemies for 20 sec.
:
Summons 4 Mirror Images to attack your target and nearby enemies for 20 sec.
:
Summons 4 Mirror Images to attack your target and nearby enemies for 20 sec.
:
Summons 4 Mirror Images to attack your target and nearby enemies for 20 sec.
:
Summons 4 Mirror Images to attack your target and nearby enemies for 20 sec.
:
Strikes all nearby targets within 10 yards for 25% weapon damage every 1 sec for 20 sec.
The Mirror Image cannot perform any other abilities during Felstorm.
:
Strikes all nearby targets within 10 yards for 25% weapon damage every 1 sec for 20 sec.
The Mirror Image cannot perform any other abilities during Felstorm.
:
See what Kilrogg is or has seen.
:
Your melee attacks have a chance to trigger Spirit Shift for 10 sec. While a spirit, your damage dealt is stored up. When this effects ends, you explode back into corporeality, dealing (100 + 870 / 100)% of the stored damage to all enemies within 10 yds, split evenly. (Approximately 1.00 procs per minute)
:
Your melee attacks have a chance to trigger Spirit Shift for 10 sec. While a spirit, your damage dealt is stored up. When this effects ends, you explode back into corporeality, dealing (100 + 870 / 100)% of the stored damage to all enemies within 10 yds, split evenly. (Approximately 1.00 procs per minute)
:
Charges towards a random player inflicting 38000 to 42000 Fire damage to all enemies within 10 yds.
:
Enemies caught in the path of the weapon suffer 231250 to 268750 Physical damage.
:
Inflicts 15000 Fire damage every 1 sec. for 12 sec.
:
Inflicts Fire damage in a cone in front of the caster.
:
Hurls a notched axe at a target, which chains to other marked targets before returning to the caster. Upon impact with each target, inflicts 75000 Physical damage, bypassing armor, to enemies within 8 yards. All targets hit are affected with a vulnerability, increasing Physical damage taken by 100%. This effect stacks.
:
Gurtogg causes the 5 furthest enemies' blood to boil, inflicting 97500 to 102500 Physical damage every 5 sec.
:
Gurtogg taints the blood of his enemies, limiting their maximum health value by 10% per application. This effect stacks, and persists until the encounter is over.
:
Gurtogg goes into a fel rage, focusing on a random enemy. A sickening fel energy courses through their veins, causing them to gain extra defenses. Successful melee attacks will cause Gurtogg to increase his attack speed by 5%.
:
Damage dealt increased by 5%.
:
Damage dealt increased 50%.
Healing done increased 300%.
Leech increased 0%.
:
Deals 292500 to 307500 Physical damage every 5 second.
:
Gurtogg crashes down over players, inflicting up to 292500 to 307500 Physical damage, based on proximity to his impact.
:
Hurls a notched axe at a target, which chains to other marked targets before returning to the caster. Upon impact with each target, inflicts 75000 Physical damage, bypassing armor, to enemies within 8 yards. All targets hit are affected with a vulnerability, increasing Physical damage taken by 100%. This effect stacks.
:
Hurls a notched axe at a target, which chains to other marked targets before returning to the caster. Upon impact with each target, inflicts 75000 Physical damage, bypassing armor, to enemies within 8 yards. All targets hit are affected with a vulnerability, increasing Physical damage taken by 100%. This effect stacks.
:
Steals 277 to 323 health from all enemies within 45 yds. of the caster.
:
Hurls a notched axe at a target, which chains to other marked targets before returning to the caster. Upon impact with each target, inflicts 75000 Physical damage, bypassing armor, to enemies within 8 yards. All targets hit are affected with a vulnerability, increasing Physical damage taken by 100%. This effect stacks.
:
Inflicts 380 to 420 Shadow damage to all players and interrupts casting for 1.50 sec.
:
Inflicts Physical damage to an enemy, ignoring armor.
:
The caster spins around rapidly, inflicting 138750 to 161250 Physical damage to all enemies in their path.
:
The caster spins around rapidly, inflicting 138750 to 161250 Physical damage to all enemies in their path.
:
Hurls a notched axe at a target, which chains to other marked targets before returning to the caster. Upon impact with each target, inflicts 75000 Physical damage, bypassing armor, to enemies within 8 yards. All targets hit are affected with a vulnerability, increasing Physical damage taken by 100%. This effect stacks.
:
Sends a shockwave in a targeted direction, inflicting 73125 Nature damage to enemies within 4 yards of each impact, increasing in damage as the shockwave travels from the caster.
:
Sends a shockwave in a targeted direction, inflicting 73125 Nature damage to enemies within 4 yards of each impact, increasing in damage as the shockwave travels from the caster.
:
Demon Blood sears your skin, inflicting 23000 Fire damage every 1 sec for until cancelled.
:
Demon Blood sears your skin, inflicting 12000 Fire damage every 1 sec for until cancelled.
:
Stab at an enemy, bypassing their armor. This bloody strike causes a blood globule to spawn.
:
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:
The Terror's melee attacks have a chance to splash Fel Blood onto the current target, inflicting 2 points of Fel Corruption.
:
The Shockwave inflicts 185000 to 215000 Shadow damage to all who are caught in its path.
:
The caster smashes the ground, inflicting 138750 to 161250 Physical damage to all enemies and knocking them back.
:
Touching an Unstable Soul causes it to collapse inflicting 78000 to 82000 Shadow damage to all players and an additional 13125 to 21875 Shadow damage to players within 10 yds. of the detonation.
:
Sends a shockwave in a targeted direction, inflicting 73125 Nature damage to enemies within 4 yards of each impact, increasing in damage as the shockwave travels from the caster.
:
Dia marks random enemies with the sigil of the necromancer, inflicting increasing Shadow damage over time. When dispelled, this effect bounces to two nearby allies of the afflicted player.
:
Dia marks random enemies with the sigil of the necromancer, inflicting increasing Shadow damage over time. When dispelled, this effect bounces to two nearby allies of the afflicted player.
:
Hurl spears at an enemy, inflicting Physical damage.
:
Hurl spears at an enemy, inflicting Physical damage.
:
Touching an Unstable Soul causes it to collapse inflicting 78000 to 82000 Shadow damage to all players and an additional 13125 to 21875 Shadow damage to players within 10 yds. of the detonation.
:
Nearby allies will be protected by Void Haze.
:
Dia's dark presence shrouds allies in a dark haze, absorbing all damage taken for as long as they stand within 30 yards of her.
:
Dia reaps all marked targets, causing her mark to burn into the ground. This mark inflicts 58500 to 61500 shadow damage to all enemies within the effect every second.
:
Inflicts 0 Shadow damage to Marked targets and their surrounding allies within 0 yards.
:
Sinking the Iron Horde transport.
:
Increases damage of the next Death Throes by 15%.
:
Encases the caster in a protective shell of shadow power. While the shield holds, it inflicts 22315 to 24665 Shadow damage to all enemies within 80 yds. every 1 sec.
:
Encases the caster in a protective shell of shadow power. While the shield holds, it inflicts 22315 to 24665 Shadow damage to all enemies within 80 yds. every 1 sec.
:
Inflicts 1 Shadow damage to Marked targets and their surrounding allies within 0 yards.
:
Your melee attacks have a chance to trigger Spirit Shift for 10 sec. While a spirit, your damage dealt is stored up. When this effects ends, you explode back into corporeality, dealing (100 + 870 / 100)% of the stored damage to all enemies within 10 yds, split evenly. (Approximately 1.00 procs per minute)
:
The Hulking Terror bursts, spraying fel blood on anyone nearby, inflciting 114000 to 126000 Fire damage. Also launches Fel spray that inflicts 57000 to 63000 Fire damage and 20 points of Fel Corruption to the five closest enemies.
:
Sinking the Iron Horde transport.
:
Fires a series of mortars in a targeted direction, each inflicting 90250 to 99750 Fire damage to enemies within 3 yards of each impact.
Additionally, a final mortar blast strikes enemies within 50 yards for 142500 to 157500 Fire damage, partially decreasing in damage as distance increases.
:
Sends out a Wake of Destruction that will explode when it reaches its target destination or comes in contact with any player or Fel Crystal.
:
The caster hurls a bolt of shadow at a random player inflicting 47500 to 52500 Shadow damage.
:
Curse an enemy, reducing them to minimal health and preventing them from being healed for 9 sec.
:
Planting explosives.
:
Planting explosives.
:
Planting explosives.
:
Waves of shadowy energy emanate from the fissure inflicting 33250 to 36750 Shadow damage to all players every 3 sec. for 24 sec. This damage is reduced by 90% if a player stands within the fissure.
Standing within the fissure inflicts 0 Shadow damage every 0 sec.
:
Sends out a Wake of Destruction that will explode when it reaches its target destination or comes in contact with any player or Fel Crystal.
:
Reduces the mana cost of your spells by 125.
:
Waves of shadowy energy emanate from the fissure inflicting 33250 to 36750 Shadow damage to all players every 3 sec. for 24 sec. This damage is reduced by 90% if a player stands within the fissure.
Standing within the fissure inflicts 0 Shadow damage every 0 sec.
:
Demonic fires track an enemy, triggering on the first target they come in contact with. This explosion inflicts 109425 to 120945 Fire damage and increases Fire damage taken by 400% for 30 sec. If no target is struck after 30 sec, the Hellfire Blast detonates for 109425 to 120945 Fire damage to all players within 0 yds.
:
Demonic fires track an enemy, triggering on the first target they come in contact with. This explosion inflicts 109425 to 120945 Fire damage and increases Fire damage taken by 400% for 30 sec. If no target is struck after 30 sec, the Hellfire Blast detonates for 109425 to 120945 Fire damage to all players within 0 yds.
:
Increases damage dealt by 200% and reduces damage taken by 50%.
:
Waves of shadowy energy emanate from the fissure inflicting 33250 to 36750 Shadow damage to all players every 3 sec. for 24 sec. This damage is reduced by 90% if a player stands within the fissure.
Standing within the fissure inflicts 0 Shadow damage every 0 sec.
:
Heals the caster to full health.
:
Inflicts 1 Shadow damage to Marked targets and their surrounding allies within 0 yards.
:
Soothe a pet into a gentle slumber for 1 min.
:
Inflicts 1 Shadow damage to Marked targets and their surrounding allies within 0 yards.
:
Shoots at an enemy, inflicting Physical damage.
:
Dia reaps all marked targets, causing her mark to burn into the ground. This mark inflicts 58500 to 61500 shadow damage to all enemies within the effect every second.
:
Launch a blossom of fire that creates a patch of fire at the impact location.
:
Launch a blossom of fire that creates a patch of fire at the impact location.
:
Deals 27 to 33% of maximum health every 1 sec.
:
Dia transforms into a visage of nightmares, unleashing a flurry of attacks on her primary target.
:
Demon Portals empower Lord Aram'el, making him immune to damage as long as they exist.
:
Your heals grant the target Leech for 10 sec, equal to (34 / 100)% of the effective healing done.
:
Your heals grant the target Leech for 10 sec, equal to (34 / 100)% of the effective healing done.
:
Draining the life essence from a target.
:
Dia transforms into a visage of nightmares, unleashing a flurry of attacks on her primary target.
:
Dia transforms into a visage of nightmares, unleashing a flurry of attacks on her primary target.
:
Dia focuses void energy at her primary target, inflicting 150000 Shadow damage.
:
Dia marks random enemies with the sigil of the necromancer, inflicting increasing Shadow damage over time. When dispelled, this effect bounces to two nearby allies of the afflicted player.
:
Dia transforms into a visage of nightmares, unleashing a flurry of attacks on her primary target.
:
Dia transforms into a visage of nightmares, unleashing a flurry of attacks on her primary target.
:
Dia shrouds the room in darkness, inflicting 97500 to 102500 Shadow Damage to all enemies every second. Darkness amasses, causing Wailing Horrors to form in random locations and sail across the room. These horrors will inflict 97500 to 102500 Shadow damage to enemies with which they come into contact.
:
Sends out a Wake of Destruction that will explode when it reaches its target destination or comes in contact with any player or Fel Crystal.
:
A circular Wake of Destruction expands outward rapidly, inflicting Shadow damage to all enemies in its path. Jumping over the Wake avoids its damage.
:
A circular Wake of Destruction expands outward slowly, inflicting Shadow damage to all enemies in its path. Jumping over the Wake avoids its damage.
:
Hurls a bolt of dark magic at an enemy, inflicting 32286 to 37714 Shadow damage.
:
Hurls missiles of dark magic, inflicting 26638 to 30862 Shadow damage to nearby enemies and increasing Shadow damage taken by 15%.
:
Hurls a ball of shadowflame at the target, inflicting 9975 to 11025 Shadowfire damage and absorbing 30000 healing on targets within 3 yards for 10 sec.
:
Hurls a ball of shadowflame at the target, inflicting 9975 to 11025 Shadowfire damage and absorbing 30000 healing on targets within 3 yards for 10 sec.
:
Cleanse a Felbound Wolf of internal corruption, allowing it to be tamed.
:
Causes nearby enemies to flee in fear for 3 sec.
:
Inflicts 41800 to 46200 Fire damage to all targets in front of the caster.
Also inflicts 11500 Fire damage every 2 sec. for 6 sec.
:
The eye foresees your death, reducing all damage taken by up to (783 / 100)% based on missing health.
:
You gain 20 Stamina per second, stacking up to 30 times. If you fall below 60% health, this effect is lost.
:
You gain 20 Stamina per second, stacking up to 30 times. If you fall below 60% health, this effect is lost.
:
You gain 20 Stamina per second, stacking up to 30 times. If you fall below 60% health, this effect is lost.
:
Drains 32375 to 37625 health from an enemy, transferring 500% of the damage inflicted to the caster.
:
The caster agitates a nearby pool. While agitated, the pool fires volleys of residue at nearby enemies.
:
Inflicts Physical damage in a cone in front of the caster every 0.8 sec. for 4.50 sec.
:
Inflicts Physical damage in a cone in front of the caster every 1 sec. for 5 sec.
:
Inflicts 185000 to 215000 Shadow damage to all players within 5 yards of the impact.
:
Inflicts 185000 to 215000 Fire damage to all players within 5 yards of the impact.
:
Inflicts 185000 to 215000 Nature damage to all players within 5 yards.
:
If Fel Corruption reaches 100, target succumbs to Demonic Possession.
:
An instant strike that inflicts 200% of normal weapon damage and bypasses all armor. This attack leaves the caster vulnerable, incresing damage taken by 100% for 8 sec.
:
An instant strike that inflicts 200% of normal weapon damage and bypasses all armor. This attack leaves the caster vulnerable, incresing damage taken by 100% for 8 sec.
:
The caster focuses the Fel energies of the nearby pools on the target, slowing them and any nearby players.
:
The caster focuses the Fel energies of the nearby pools on the target, slowing them and any nearby players.
:
Gurtogg's fel sickness infects the wounds of his current target, inflicting Nature damage to every 2 sec. and reducing armor by 500. Stacks up to 60 times, lasts 40 sec.
:
The victim has been exposed to the energies of the Shadow pool for so long that why will now radiate Shadow pool energy themselves.
:
The victim has been exposed to the energies of the Fiery pool for so long that why will now radiate Fiery pool energy themselves.
:
The victim has been exposed to the energies of the Fel pool for so long that why will now radiate Fel pool energy themselves.
:
The energies of the Shadow pool radiate from those who are exposed, inflicting Shadow damage to nearby players.
Prolonged exposure will result in Radiation Sickness.
:
Even after an Irradiated victim dies the radiation that had been absorbed will still be released. For the next 1 min all players standing in the area will be affected by the released energy.
:
The victim has been exposed to the energies of the Shadow pool for so long that why will now radiate Shadow pool energy themselves.
If Radiation Sickness is dispelled all players within 10 yards will suffer from Radiation Poisoning.
:
Empower a friendly beast with ferocious strength, increasing its damage done by 50% and making it immune to disabling effects.
:
Charges an enemy.
:
+100% Scale
:
Channel a torrent of hostile souls, inflicting Shadow damage to enemies within 30 yds. in line of sight.
:
Channel a torrent of hostile souls, inflicting Shadow damage to enemies within 30 yds. in line of sight.
:
Calls forth a shadowy skill, which inflicts Shadow damage and causes enemies to flee in fear.
:
Calls forth a shadowy skill, which inflicts Shadow damage and causes enemies to flee in fear.
:
Shadow-Lord Iskar hurls a Fel Chakram that ricochets off of three players before returning to him. Upon impact with these targets the chakram will explode, inflicting up to 120000 Fire damage to all enemies based on their proximity to the explosion. Additionally, this chakram inflicts 114000 to 126000 Physical damage to any players through which it passes.
:
Balance, Guardian, Restoration:
Feral:
Increases the duration of Tiger's Fury and Berserk by 56%.
:
Balance, Feral, Guardian:
Restoration:
Your Rejuvenation, Lifebloom, and Genesis ticks have a 2% chance to also heal other allies within 8 yds.
:
Charges an enemy.
:
The energies of the Fire pool radiate from those who are exposed inflicting Fire damage to nearby players.
Prolonged exposer will result in Radiation Sickness.
:
The energies of the Fel pool radiate from those who are exposed, inflicting Nature damage to nearby players.
Prolonged exposure will result in Radiation Sickness.
:
Even after an Irradiated victim dies the radiation that had been absorbed will still be released. For the next 1 min all players standing in the area will be affected by the released energy.
:
Even after an Irradiated victim dies the radiation that had been absorbed will still be released. For the next 1 min all players standing in the area will be affected by the released energy.
:
The victim has been exposed to the energies of the Fiery pool for so long that why will now radiate Fiery pool energy themselves.
If Radiation Sickness is dispelled all players within 10 yards will suffer from Radiation Poisoning.
:
The victim has been exposed to the energies of the Fel pool for so long that why will now radiate Fel pool energy themselves.
If Radiation Sickness is dispelled all players within 10 yards will suffer from Radiation Poisoning.
:
Calls down a molten rain, burning all enemies in a selected area for Fire damage every 3 sec. for 9 sec.
:
Frost, Unholy:
Blood:
Death Coil deals 18% increased damage, and heals you for 18% of damage dealt.
:
Marksmanship, Survival:
Beast Mastery:
Bestial Wrath now lasts an additional 50 sec on your pet, and it increases your pet's damage by an additional (11 +- 15)%.
:
Fire, Frost:
Arcane:
Arcane Power also increases the damage and reduces the cast time and global cooldown of Arcane Blast by 18%.
:
Windwalker, Mistweaver:
Brewmaster:
When you drop below 25% health, you gain a charge of Elusive Brew. Elusive Brew also increases damage dealt by 7%.
:
Brewmaster, Windwalker:
Mistweaver:
Soothing Mist also heals allies around the target for 7% of the primary target.
:
Protection, Retribution:
Holy:
Healing with Holy Shock grants you Magnifying Light, increasing the healing of your next Holy Light or Flash of Light within 6 sec by 18%.
:
Holy, Protection:
Retribution:
Crusader Strike and Hammer of the Righteous increase your damage by 224% for 10 sec, stacking up to 3 times. This effect is reset if you Crusader Strike or Hammer of the Righteous a different target.
:
Holy, Shadow:
Discipline:
Your Penance, Flash Heal, Heal, and Prayer of Healing also grant Naaru's Discipline to allies, reducing damage taken by 3% for 10 sec.
:
Gathering Felfire Munitions increases movement speed by 100% for 9 sec.
:
Discipline, Shadow:
Holy:
While in Chakra: Sanctuary, Heal's cast time and mana cost are increased by 20% and its healing is increased by 40%.
:
Discipline, Holy:
Shadow:
Mind Flay damage applies Mental Fatigue to the target, increasing damage taken from Mind spells by (135 / 100)% for 10 sec, stacking up to 10 times.
:
Combat, Subtlety:
Assassination:
Envenom also increases the critical strike chance of Mutilate and Dispatch by 13%.
:
Assassination, Subtlety:
Combat:
Your Eviscerate now hurls a blade at the target, with a 20 yard range, and deals 27% additional damage.
:
Assassination, Combat:
Subtlety:
Increases the damage of Ambush and Garrote by 34%.
:
Enhancement, Restoration:
Elemental:
Increases the damage and duration of Flame Shock by 45%.
:
Elemental, Restoration:
Enhancement:
Your Windfury Attacks deal 179% increased damage, and have a 22% chance to generate a Maelstrom Weapon stack.
:
Elemental, Enhancement:
Restoration:
Casting Healing Surge, Chain Heal, or Healing Wave on a target with your Riptide on it has a 22% chance to spread that Riptide to another nearby ally.
:
Demonology, Destruction:
Affliction:
Reduces the duration and period of Agony, Unstable Affliction, and Corruption by 7%.
:
Affliction, Destruction:
Demonology:
Hand of Gul'dan has a 13% chance to also summon 3 Wild Imps.
:
Affliction, Demonology:
Destruction:
Incinerate increases the critical strike chance of your spells against that target by 1% for 10 sec, stacking up to 5 times.
:
Arms, Fury:
Protection:
Shield Block now also reduces magic damage taken by 9%. Shield Barrier now also increases your Armor by 9%. Shield Charge now increases Shield Slam, Revenge, and Heroic Strike damage by an additional 9%.
:
Spews a stream of vile corruption, inflicting 45000 Shadow damage every second for 4 sec to enemies in front of the caster.
:
Archimonde torments the souls of 3 random players inflicting 55000 Shadow damage every second until they are more than 30 yards from their soul. This effect increases by 10% with every tick.
When removed, Unleashed Torment inflicts 150000 Shadow damage to all players.
:
Visions of death afflict the target, inflicting Shadow damage and stunning the target for 4 sec.
:
Focus a destructive gaze upon an enemy, inflicting Fire damage and creating patches of fel magic. These patches inflict Fire damage to enemies standing in them.
:
Focus a destructive gaze upon an enemy, inflicting Fire damage and creating patches of fel magic. These patches inflict Fire damage to enemies standing in them.
:
Focus a destructive gaze upon an enemy, inflicting Fire damage and creating patches of fel magic. These patches inflict Fire damage to enemies standing in them.
:
Shadow-Lord Iskar hurls a Fel Chakram that ricochets off of three players before returning to him. Upon impact with these targets the chakram will explode, inflicting up to 120000 Fire damage to all enemies based on their proximity to the explosion. Additionally, this chakram inflicts 114000 to 126000 Physical damage to any players through which it passes.
:
Archimonde torments the souls of 3 random players inflicting 55000 Shadow damage every second until they are more than 30 yards from their soul. This effect increases by 10% with every tick.
When removed, Unleashed Torment inflicts 150000 Shadow damage to all players.
:
Archimonde torments the souls of 3 random players inflicting 55000 Shadow damage every second until they are more than 30 yards from their soul. This effect increases by 10% with every tick.
When removed, Unleashed Torment inflicts 150000 Shadow damage to all players.
:
Archimonde torments the souls of 3 random players inflicting 55000 Shadow damage every second until they are more than 30 yards from their soul. This effect increases by 10% with every tick.
When removed, Unleashed Torment inflicts 150000 Shadow damage to all players.
:
Blood
Death Coil deals 18% increased damage, and heals you for 18% of damage dealt
:
Places a Tracker's Mark on the target, increasing the Physical damage of all attackers against that target by 10%. In addition, the target of this ability can always be seen by the tracker whether it stealths or turns invisible. Lasts for 30 sec.
:
Melee attacks occasionally curse the target with shadow magic, reducing healing received by 5% for 12 sec. This effect stacks.
:
Melee attacks occasionally curse the target with shadow magic, reducing healing received by 5% for 12 sec. This effect stacks.
:
A Lunar spell that strikes all enemies afflicted by your Moonfire or Sunfire within 40 yards. Deals (29.2% of Spell power) Arcane damage every 1 sec for 10 sec.
Max 3 charges. Charges are shared with Starsurge.
Shapeshifting into an animal form or losing control of your character will cancel the effect.
:
Emits a cursed aura, causing players to suffer 14820 Shadow damage when moving. This effect increases over time.
:
You summon a flurry of solar bolts from the sky which strike targets afflicted by your Moonfire or Sunfire within 40 yards. Deals (29.2% of Spell power) Nature damage to up to 2 targets every 5 sec for until cancelled.
Max 3 charges. Charges shared with Starsurge.
Shapeshifting into an animal form cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect.
:
Grants a magical candle to all nearby allies.
:
Archimonde torments the souls of 3 random players inflicting 55000 Shadow damage every second until they are more than 30 yards from their soul. This effect increases by 10% with every tick.
When removed, Unleashed Torment inflicts 150000 Shadow damage to all players.
:
Shackled Souls explode inflicting 150000 Shadow damage to all players when Shackled Torment is broken.
:
Grants a magical candle to all nearby allies.
:
Archimonde brands a player with 5 stacks of chaotic energy that explodes after 3 sec. The explosion inflicts 200000 Shadow damage to any player in a straight line towards the target of Focused Chaos.
Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires.
:
Inflicts Shadow damage to an enemy, reducing healing received by 10% for 8 sec.
:
Restoration
Your Rejuvenation, Lifebloom, and Genesis ticks have a 2% chance to also heal other allies within 8 yds
:
The Felfire Transporter delivers a seemingly endless supply of units to the front lines.
:
The Felfire Transporter delivers a seemingly endless supply of units to the front lines.
:
The Felfire Transporter delivers a seemingly endless supply of units to the front lines.
:
The Felfire Transporter delivers a seemingly endless supply of units to the front lines.
:
The Gorebound Construct fixates upon a random player and hungrily moves towards them, increasing in speed over time. Upon reaching the target the construct inflicts 926250 to 973750 Shadow damage to all enemies within 10 yds. before crumpling into dust.
:
Reloads the Hellfire Cannon, which is unable to shoot for the duration of the cast.
:
Fires a Hellfire Round, inflicting massive damage to any target in its wake.
Upon impact, all enemies are stunned for 5 sec.
:
Fires a Hellfire Round, inflicting massive damage to any target in its wake.
Upon impact, all enemies are stunned for 5 sec.
:
Summons and dismisses your Vicious War Raptor.
:
Gorefiend twists the soul of a player, rooting that target and binding them to 2 other players.
This effect inflicts 51750 Shadow damage to all targets every 2 sec. until all afflicted players are within 6 yds. of the rooted player.
:
Right Click to summon and dismiss your Nightmare Bell.
:
Dia marks random enemies with the sigil of the necromancer, inflicting increasing Shadow damage over time. When dispelled, this effect bounces to two nearby allies of the afflicted player.
:
Dia marks random enemies with the sigil of the necromancer, inflicting increasing Shadow damage over time. When dispelled, this effect bounces to two nearby allies of the afflicted player.
:
Fires a Hellfire Round, inflicting massive damage to any target in its wake.
Upon impact, all enemies are stunned for 5 sec.
:
Inflicts 0 Shadow damage and reduces movement speed by 0%.
:
Dia marks random enemies with the sigil of the necromancer, inflicting increasing Shadow damage over time. When dispelled, this effect bounces to two nearby allies of the afflicted player.
:
Bringing Felfire Munitions to the Hellfire Cannon increases damage done by 15% for 1.67 min.
:
Inspires nearby units, increasing damage done by 10%. This value increases while the caster fights enemies.
:
Inspires nearby units, increasing damage done by 10%. This value increases while the caster fights enemies.
:
Inflicts 0 Shadow damage and reduces movement speed by 0%.
:
Mistweaver
Soothing Mist also heals allies around the target for 7% of the primary target
:
Brewmaster, Mistweaver:
You kick upwards, dealing to damage and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.
Windwalker:
You kick upwards, dealing to damage, reducing the effectiveness of healing on the target for 10 sec, and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.
:
Protection, Retribution:
Holy:
Healing with Holy Shock grants you Magnifying Light, increasing the healing of your next Holy Light or Flash of Light within 6 sec by 18%.
:
Holy, Protection:
Retribution:
Crusader Strike and Hammer of the Righteous increase your damage by 224% for 10 sec, stacking up to 3 times. This effect is reset if you Crusader Strike or Hammer of the Righteous a different target.
:
Discipline
Your Penance, Flash Heal, Heal, and Prayer of Healing also grant Naaru's Discipline to allies, reducing damage taken by 3% for 10 sec
:
Discipline, Holy:
Shadow:
Mind Flay damage applies Mental Fatigue to the target, increasing damage taken from Mind spells by (135 / 100)% for 10 sec, stacking up to 10 times.
:
The caster winds up for a big strike against their current target, inflicting massive Fire damage to anyone caught in the path of the strike.
:
The caster winds up for a big strike against their current target, inflicting massive Fire damage to anyone caught in the path of the strike.
:
The caster slashes the area in front of them, inflicting Fire damage to all enemies in the area.
:
Your Renewing Mist also applies Extend Life to the initial target, instantly healing them for 25000 and increasing all healing done to them by 15% for 12 sec.
:
Strikes an enemy with a lightning bolt that arcs to another nearby enemy for Fire damage. The spell affects up to 3 targets.
:
Channel a fierce storm of shadow magic, inflicting Shadow damage every 1 sec. to enemies within 7 yds. for 4 sec.
:
Channel a fierce storm of shadow magic, inflicting Shadow damage every 1 sec. to enemies within 7 yds. for 4 sec.
:
Fel energy arcs to an enemy, inflicting Fire damage every 1 sec. for 4 sec.
:
The Fel Iron Summoner is opening the Doom Lord Portal and summoning Doom Lords with increasing speed.
:
The construct activates its self-destruct feature, exploding for Fire damage.
:
Inflicts fiery binding upon the target, causing Fire damage every 1 sec. for 6 sec.
Slows movement, attack, and cast speed by 50%.
:
The Felfire Felcrusher bring several additional units to battle who channel flame in a frontal cone, inflicting 22500 Fire damage every half second for 4 sec.
:
The Felfire Felcrusher bring several additional units to battle who channel flame in a frontal cone, inflicting 22500 Fire damage every half second for 4 sec.
:
Your Renewing Mist also applies Extend Life to the initial target, instantly healing them for 25000 and increasing all healing done to them by 15% for 12 sec.
:
Splash all enemies within 60 yds. inflicting Shadow damage and creating two Blood Droplets to assist the caster.
:
Splash all enemies within 60 yds. inflicting Shadow damage and creating two Blood Droplets to assist the caster.
:
Splash all enemies within 60 yds. inflicting Shadow damage and creating two Blood Droplets to assist the caster.
:
The Fel Iron Summoner is opening the Imp Portal and summoning Imps with increasing speed.
:
Inflicts Physical damage on the target.
:
Channel intense fel flames in front of the caster, inflicting Fire damage to enemies in a cone.
:
Channel intense fel flames in front of the caster, inflicting Fire damage to enemies in a cone.
:
Summons a Sentry Turret that shoots at nearby enemies.
:
Deals Fire damage.
:
Finishing move that causes damage per combo point:
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
:
Each melee attack wraps the target in flames inflicting 14237 Fire damage every 1 sec. for 4 sec. This ability stacks.
:
Each melee attack wraps the target in flames inflicting 14237 Fire damage every 1 sec. for 4 sec. This ability stacks.
:
Ravages the armor of a target, reducing armor by 100% for 12 sec.
:
Call forth Bloodfang Grubs to attack and devour a target.
:
Call forth Bloodfang Grubs to attack and devour a target.
:
Elemental, Enhancement:
Restoration:
Casting Healing Surge, Chain Heal, or Healing Wave on a target with your Riptide on it has a 22% chance to spread that Riptide to another nearby ally.
:
Create a soulbound item appropriate for your loot specialization.
:
Your Renewing Mist also applies Extend Life to the initial target, instantly healing them for 25000 and increasing all healing done to them by 15% for 12 sec.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Create a soulbound item appropriate for your loot specialization.
:
Increases the movement speed of all souls within 30 yds. by 100% for 10 sec and inflicts 97500 to 102500 Physical damage to all players within Gorefiend's stomach.
:
Create a soulbound item appropriate for your loot specialization.
:
Fall speed is reduced.
:
Affliction, Demonology:
Destruction:
Incinerate increases the critical strike chance of your spells against that target by 1% for 10 sec, stacking up to 5 times.
:
The Arcane powers of the ring empowers one Agility Band wearer in your group, transferring to a new wearer every 12 sec. When empowered, you gain 3% increased damage per Agility Band in your group.
:
The Arcane powers of the ring empowers one Strength Band wearer in your group, transferring to a new wearer every 12 sec. When empowered, you gain 3% increased damage per Strength Band in your group.
:
The Arcane powers of the ring empowers one Intellect Band wearer in your group, transferring to a new wearer every 12 sec. When empowered, you gain 3% increased damage per Intellect Band in your group.
:
The Arcane powers of the ring empowers one Spirit Band wearer in your group, transferring to a new wearer every 12 sec. When empowered, you gain 3% increased healing, absorbs, and damage, per Spirit Band in your group.
:
The Arcane powers of the ring increase Versatility by 3%, and cause 3% of damage taken to be shared amongst other Armor Band wearers. Additionally, 3% of external healing received will be copied to other Armor Band wearers, split evenly.
:
Places a shell of shadow magic around an enemy that absorbs 2700000 healing. Increases Fire damage taken by 100%. If Touch of Harm is dispelled, the remaining absorb jumps to another random ally.
:
Places a shell of shadow magic around an enemy that absorbs 100 healing. Increases Fire damage taken by 100%. If Touch of Harm is dispelled, the remaining absorb jumps to another random ally.
:
The Eye of Terokk leaves a fiery radiance on anyone who comes in contact with it, inflicting 10000 Fire damage every 2.5 sec.
:
Charges in a targeted direction, inflicting 47500 to 52500 Fire damage and additionally dragging all enemies within her path, applying Blitz, inflicting 5000 Fire damage every half-second for 15 sec. This effect stacks.
:
Edict of Condemnation inflicts 811000 Shadow damage, split among all players struck. This effect strikes every 3 sec. for 9 sec and increases Shadow damage taken by 10% for 1.50 min.
:
Charges in a targeted direction, inflicting 47500 to 52500 Fire damage and additionally dragging all enemies within her path, applying Blitz, inflicting 5000 Fire damage every half-second for 15 sec. This effect stacks.
:
Fires an Unstable Orb at targets, burning all targets within 8 yards for 19500 Fire damage every second for 15 sec. This effect stacks.
:
Immune to all attacks and spells.
:
Fires an Unstable Orb at targets, burning all targets within 8 yards for 19500 Fire damage every second for 15 sec. This effect stacks.
:
When you heal with Enveloping Mist or Uplift, 50% of the heal is also applied to targets with your Extend Life effect.
:
The Arcane powers of the ring empowers one Intellect Band wearer in your group, transferring to a new wearer every 12 sec. When empowered, you gain 3% increased damage per Intellect Band in your group.
:
The Arcane powers of the ring empowers one Agility Band wearer in your group, transferring to a new wearer every 12 sec. When empowered, you gain 3% increased damage per Agility Band in your group.
:
The Arcane powers of the ring empowers one Strength Band wearer in your group, transferring to a new wearer every 12 sec. When empowered, you gain 3% increased damage per Strength Band in your group.
:
The Arcane powers of the ring empowers one Spirit Band wearer in your group, transferring to a new wearer every 12 sec. When empowered, you gain 3% increased healing, absorbs, and damage, per Spirit Band in your group.
:
Channel a fierce storm of chaos magic, calling down infernals from the sky.
:
Fires a massive barrage of superheated shells in a frontal cone, inflicting 408500 to 451500 Fire damage to enemies within 5 yards of each impact location.
:
Fires a massive barrage of superheated shells in a frontal cone, inflicting 408500 to 451500 Fire damage to enemies within 5 yards of each impact location.
:
Coats the ground in sticky fuel, reducing movement speed by 30% for 3 sec.
:
Fires a massive barrage of superheated shells in a frontal cone, inflicting 408500 to 451500 Fire damage to enemies within 5 yards of each impact location.
:
See what Kilrogg is or has seen.
:
Strike the ground, inflicting Fire damage to enemies.
:
Your Lifebloom has a 30% chance to bloom when it periodically heals.
:
Funnel fel energy from the crystal into Varyx, increasing damage done by 25% for 12 sec.
:
Burns an enemy, then inflicts additional Fire damage every 3 sec. for 15 sec.
:
The Arcane powers of the ring increase Versatility by 3%, and cause 3% of damage taken to be shared amongst other Armor Band wearers. Additionally, 3% of external healing received will be copied to other Armor Band wearers, split evenly.
:
A burst of energy, inflcting 123500 to 136500 Shadow damage and knocking the Eye of Anzu from your possession.
:
The victim's soul is removed from their body and transported to the Shadow Realm. When the victim re-enters the Mortal Realm a series of Wakes of Destruction is unleashed. Any Latent Energy on the victim is left behind in the Shadow Realm.
:
Summons waves of shadow behind the caster, which travel towards the target and inflict Shadow damage.
:
Summons waves of shadow behind the caster, which travel towards the target and inflict Shadow damage.
:
You can Lifebloom two targets at once.
:
Desperate Measures now occurs at 50% health or below.
:
Desperate Measures now occurs at 5000% health or below.
:
The Arcane powers of the ring increase Versatility by 3%, and cause 3% of damage taken to be shared amongst other Armor Band wearers. Additionally, 3% of external healing received will be copied to other Armor Band wearers, split evenly.
:
Channels fel magic, flinging globs of felfire and inflicting Fire damage to enemies.
:
Channels fel magic, flinging globs of felfire and inflicting Fire damage to enemies.
:
Channels fel magic, flinging globs of felfire and inflicting Fire damage to enemies.
:
See what Kilrogg is or has seen.
:
The Wake of Destruction explodes on contact, inflicting 185000 to 215000 Shadow damage to all players caught in its path. If the victim has Latent Energy it will be Unleashed.
:
Links pairs of enemies together with Dark Bindings. The Eye of Anzu enables you to see who you are partnered with.
:
Increases all stats and your size for 20 min. Counts as both a Battle and Guardian elixir.
:
Increases all stats and reduces your size for 20 min. Counts as both a Battle and Guardian elixir.
:
Increases Versatility and your size for 20 min. Counts as both a Battle and Guardian elixir.
:
Increases Versatility and reduces your size for 20 min. Counts as both a Battle and Guardian elixir.
:
Increases Parry and your size for 20 min. Counts as Guardian elixir.
:
Increases Parry and reduces your size for 20 min. Counts as a Guardian elixir.
:
Increases Dodge and reduces your size for 20 min. Counts as a Guardian elixir.
:
Increases Dodge and your size for 20 min. Counts as a Guardian elixir.
:
Increases Armor and your size for 20 min. Counts as both a Battle and Guardian elixir.
:
Increases Armor and reduces your size for 20 min. Counts as both a Battle and Guardian elixir.
:
Increases Multistrike and your size for 20 min. Counts as a Battle elixir.
:
Increases Multistrike and reduces your size for 20 min. Counts as a Battle elixir.
:
Increases Haste and your size for 20 min. Counts as a Battle elixir.
:
Increases Haste and reduces your size for 20 min. Counts as a Battle elixir.
:
Increases Critical Strike and your size for 20 min. Counts as both a Battle and Guardian elixir.
:
Increases Critical Strike and reduces your size for 20 min. Counts as a Battle elixir.
:
Restores health. Only usable outdoors.
:
Restores health. Only usable outdoors.
:
Inflicts Shadow damage to an enemy, reducing their healing received by 50% for 8 sec.
:
Slam the ground, projecting a ball of intense heat.
:
Players struck by Fiery Onslaught suffer Fire damage. All players struck create a Searing Blaze at their location.
:
Creates a Searing Blaze at the target's location. After 3 sec, the Searing Blaze explodes, inflicting Fire damage to players within 2 yds. and knocking them into the air.
:
Infusion of Shadow energy that may explode if it comes near someone else affected by Dark Bindings, although standing near your chained partner will cause the Dark Bindings to cancel. The Eye of Anzu enables you to see who you are partnered with.
:
Creates a patch of chaotic felfire, which will spread over time. Players who touch the felfire will be afflicted by Felsinged.
If Chaotic Felblaze spreads into Creeping Void, a Shadowfel Annihilation will go off at the location where they touch.
:
Inflicts 111000 to 129000 Fire damage to the target every second.
:
Inflicts 111000 to 129000 Nature damage to the target every second.
:
Inflicts Shadow damage upon enemies within 4 yds.
:
Your Rising Sun Kick has a chance to generate Combo Breaker.
:
Increases the chance for you to gain Combo Breaker by 3%, and increases your maximum Energy by 10.
:
Increases the amount of healing transferred to your Beacon of Light targets by 25%.
:
Allows faster gathering of resources and slightly increases your size for 1 hour.
:
With the knowledge that Kilrogg will not be your undoing, your healing is increased by 10% for 1 min.
:
Increases the amount of healing transferred to your Beacon of Light targets by 5%.
:
Increases the amount of healing transferred to your Beacon of Light targets by 5%.
:
Cleanses 5 Fell Corruption every 1 sec from nearby allies.
:
When you Exorcism, you have a $% chance to reduce the cooldown of Avenging Wrath by x sec.
:
When applied to your fishing pole, increases Fishing by 200 for 10 minutes.
:
Archimonde desecrates the land, summoning a pool of corruption that grows indefinitely. Players that come into contact with the pool suffer 150 Fire damage every second.
Entering the pool under the effect of Light of the Naruu causes it to diminish in size.
:
Builds a new ship that can be used on naval missions.
:
Restores 2% of your health and mana per second for 25 sec. Must remain seated while eating.
:
Equip a naval ship with Stabilizer Fins.
:
Provides the plans needed to build Destroyer ships at your Garrison Shipyard.
:
Inflicts Fire damage to enemies, knocking them back.
:
Creates a patch of void which will spread over time. Players who touch the void will be afflicted by Wasting Void.
If Creeping Void spreads into Chaotic Felblaze, a Shadowfel Annihilation will go off at the location where they touch.
:
While Avenging Wrath is active, your damage is increased by 3% every 1 sec.
:
While Avenging Wrath is active, your damage is increased by 3% every 1 sec.
:
Fires a superheated artillery shell at the Hellfire Cannons, inflicting 118750 to 131250 Fire damage to anything within 40 yards.
:
While Recklessness is active, your attack speed and critical strike chance increase by 6% every second.
:
The energies of Shadow and Fel react, unleashing a massive explosion and inflicting 208125 to 241875 Shadowflame damage to any players with 20.
Players who cause a Shadowfel Annihilation are stripped of Feltouched and Voidtouched.
:
Fires a superheated artillery shell at the Hellfire Cannons, inflicting 71250 to 78750 Fire damage to anything within 40 yards.
:
Every time you deal damage with Avengers Shield, you gain 1% healing over 5 sec for until cancelled.
:
Every time you deal damage with Avengers Shield, you gain 1% healing over 5 sec for until cancelled.
:
Your Avenger Shield has a 0% chance to have it's cooldown instantly reset when used.
:
Splash
Unlimited range
InstantLiquid in the pool splashes out onto the ground, leaving behind residue that will damage players who stand in the residue. Players can absorb the initial splashes, keeping the ground beneath them clear from residue.
:
Splash
Unlimited range
InstantLiquid in the pool splashes out onto the ground, leaving behind residue that will damage players who stand in the residue. Players can absorb the initial splashes, keeping the ground beneath them clear from residue.
:
Restores 10% of your health and mana per second for 10 sec and you will become Well Fed, increasing Versatility for 20 min. Must remain seated while eating.
:
Set out a great feast that will feed your party and dress them fancily! Restores 10% of health and mana every second for 10 sec and you will become Well Fed, increasing Versatility for 20 min.
:
Restores 10% of your health and mana per second for 10 sec and you will become Fancily Fed, increasing Versatility for 20 min and dressing you up. Must remain seated while eating.
:
Set out a great feast that will feed your party! Restores 10% of health and mana every second for 10 sec and you will become Well Fed, increasing Versatility for 20 min.
:
Restores 10% of your health and mana per second for 10 sec and you will become Well Fed, increasing Versatility for 20 min. Must remain seated while eating.
:
Blow on the slidewhistle.
:
Supercharge upgrades all spawned enemies to Veteran status, increasing melee haste by 30%.
:
Supercharges a vehicle, improving their abilities in various ways.
:
Increases versatility for 20 min.
:
Fixates on a target, chasing them for 8 sec.
:
The caster knocks the target into the air, and they fall to the ground at terminal velocity. If no allies are there to break the victim's fall they perish from the impact. Those who break the victim's fall take 555000 to 645000 Physical damage, divided evenly amongst all targets.
The victim is afflicted with Fel Touch.
Fel Touch
Unlimited range
InstantThe victim is afflicted with Fel energies, increasing the magical damage they take by 100%.
:
Kormrok knocks the target backwards, inflicting 231250 to 268750 Shadow damage. When the victim lands, they suffer damage inversely proportional to the distance they traveled.
The victim is afflicted with Fel Touch.
Fel Touch
Unlimited range
InstantThe victim is afflicted with Fel energies, increasing the magical damage they take by 100%.
:
Overwhelms enemies with the illusion of wind that pushes them towards the edge of the cliff. Holding the Eye of Anzu removes the illusion.
:
Restores 5% of your health and mana per second for 20 sec. Must remain seated while eating.
:
Increases versatility for 20 min.
:
While Shield Block is active, the cost of Shield Barrier is reduced by 50%.
:
While Shield Block is active, the cost of Shield Barrier is reduced by 25%.
:
While your Bloodsurge is active, your Wild Strike critical strike chance is increased by 15% and Wild Strike critical strike damage is increased by 15%.
:
Your Wild Strike critical strikes reduce the cooldown of your REcklessness by 20 sec.
:
Your Rend periodic damage ticks have a 15% chance to reset the cooldown of Mortal Strike.
:
Inflicts 71250 to 78750 Fire damage to nearby enemies and increases damage taken by Fire by 100% for until cancelled. Anyone holding the Eye of Anzu is immune.
:
Your Rend ticks 30% faster.
:
Increases your Omen of Clarity proc chance by 2% and increases your maximum Energy by 10.
:
Shocks the target with a focused, conductive shock pulse, inflicting 33250 to 36750 Nature damage and stunning the target for 3 sec. This effect may jump up to 1 additional targets.
:
During Omen of Clarity, your next Cat Form ability generates 100% of its Energy cost when used.
:
Increases your Omen of Clarity proc chance by 2% and increases your maximum Energy by 10.
:
Savage Defense also reduces the cost of Frenzied Regeneration and Tooth and Claw by 50%.
:
Repairs a targeted vehicle, healing it for 5% of total health every second.
:
Repairs a targeted vehicle, healing it for 5% of total health every second.
:
The caster burns all nearby enemies for 50000 Fire damage.
:
Inflicts 292500 to 307500 Shadow damage to the target, knocking them back and causing them to take 292500 to 307500% increased damage from Massive Blast for 10 sec.
:
The death of the caster ignites all other Fel Scorchers nearby, increasing their Scorch damage by 50% per application.
:
As the Fel Scorcher dies it inflicts 150000 Fire damage to all enemies nearby and Immolates any other Fel Scorchers nearby.
Immolated
100 yd range
InstantThe death of the caster ignites all other Fel Scorchers nearby, increasing their Scorch damage by 50% per application.
:
Inflicts 292500 to 307500 Shadow damage to the target, knocking them back.
:
The caster Rekindles the Fel Scorcher with the least health, healing it for 2/3 of its lost health and causing it to Scorch its enemies until it perishes.
:
The caster burns all nearby enemies for 50000 Fire damage every 3 sec.
:
Inflicts 0 Shadow damage to the target, knocking them back and causing them to take 0% increased damage for until cancelled.
:
Inflicts 0 Physical damage, piercing armor.
:
The caster Enkindles all nearby Fel Scorches, healing them for 2/3 of their missing health and causing them to Scorch enemies.
:
The caster's blades smolder with Fire. Each strike inflicts Fire damage to the caster's enemies.
:
The caster's blades smolder with Fire. Each strike inflicts Fire damage to the caster's enemies.
:
The caster's blades smolder with Fire. Each strike inflicts Fire damage to the caster's enemies.
:
Builds a new ship that can be used on naval missions.
:
Inflicts 538687 to 566313 Physical damage to all enemies in front of Mannoroth, piercing armor and inflicting Puncture Wound. Puncture Wound does not apply to tanks using Active Mitigation.
:
Stormstrike generates a charge of Maelstrom Weapon.
:
Maelstrom Weapon now has 10 Charges.
:
The critical healing of your Riptide is increased to 200%.
:
When you Chain Heal, you also apply Riptide to the primary target.
:
Heals a friendly target for (138% of Spell power) and an additional (180% of Spell power) over 18 sec. Your Chain Heal spell is 25% more effective when the primary target is affected by your Riptide.
:
Your Earth Shock has a 15% chance to not consume the Lightning Shield charge and have its cooldown instantly reset.
:
For 5 Lightning Shield charges consumed, you conjure a Lightning Vortex near your location. Running through the Lightning Vortex will increase your total haste by 15% for until cancelled.
:
Damage done by your Drain Soul has a 30% chance to extend the duration of your Dark Soul: Misery by 5 sec.
:
While Dark Soul Misery is active, your Drain Soul damage also refreshes the duration of your Haunt effect on the target.
:
Your Soul Fire increases the damage done by your Demons by 5000% for until cancelled.
:
Standing in the Fire Line inflicts 100000 damage to the victim.
:
The caster's movement speed increases by 25% and becomes immune to crowd control effects.
:
When Molten Core occurs, you have a 30% chance to summon a Demon from the void to assist you in battle.
:
Reduces the cast time of your Chaos Bolt by 2.5 sec.
:
Your Chaos Bolt has a 1% chance to not consume an Ember.
:
Water Jet generates Brain Freeze when used.
:
Increases the duration of Water Jet by 4 sec, and increases the total Fingers of Frost stacks by 2.
:
Reduces damage taken by 90%.
:
Stomp the ground, inflicting Physical damage and reducing the movement speed of nearby enemies.
:
Stomp the ground, inflicting Physical damage and reducing the movement speed of nearby enemies.
:
Strike the ground, inflicting Fire damage to an enemy. Also causes the ground beneath that enemy to crack and erupt for additional Fire damage.
:
Strike the ground, inflicting Fire damage to an enemy. Also causes the ground beneath that enemy to crack and erupt for additional Fire damage.
:
Target dwells in a world of illusion
:
Increases the caster's attack speed by 60% for 10 sec.
:
Gaining Burning Embers.
:
Carrying Felfire Munitions.
The heat from carrying the Felfire Munitions inflicts 35000 Fire damage every second.
:
Hurls a Solar Chakram that ricochets off of a player before returning to him. The chakram inflicts 114000 to 126000 Solar damage to any players through which it passes, disorienting them for 6 sec.
:
Hurls a Solar Chakram that ricochets off of a player before returning to him. The chakram inflicts 114000 to 126000 Solar damage to any players through which it passes, disorienting them for 6 sec.
:
Hurls a Solar Chakram that ricochets off of a player before returning to him. The chakram inflicts 114000 to 126000 Solar damage to any players through which it passes, disorienting them for 6 sec.
:
Inflicts 10000 Shadow damage every 1 sec. for 8 sec.
This effect stacks.
:
The caster spews a burst of Void Energy at a random location. When the Void Energy lands a Gravity Well is formed.
:
Inflicts 10000 Fire damage every 1 sec. for 8 sec.
This effect stacks.
:
Creates a Gravity Well at the target location that draws in players. After 5 sec the Gravity Well Collapses.
:
The Gravity Well collapses, inflicting 370000 to 430000 Shadow damage to all players within 60 yards. This damage is reduced the further the target is from the Gravity Well.
:
Archimonde brands a player with 5 stacks of chaotic energy that explodes after 3 sec. The explosion inflicts 200000 Shadow damage to any player in a straight line towards the target of Focused Chaos.
Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires.
:
Archimonde brands a player with 5 stacks of chaotic energy that explodes after 3 sec. The explosion inflicts 200000 Shadow damage to any player in a straight line towards the target of Focused Chaos.
Wrought Chaos jumps to the target of Focused Chaos with one less stack when it expires.
:
The caster knocks the target back, stunning them. Immediately after the knockback the caster casts Void Burst at the victim.
:
Inflicts 2500000 Shadow damage, divided evenly amongst all targets within 10 yards of the target location.
:
Players who take Fire damage within Xhul'horac's chamber become Feltouched as latent fel energies course through them.
If a player takes Shadow damage while Feltouched, they will cause a Shadowfel Annihilation, and lose Feltouched.
:
Players who take Shadow damage within Xhul'horac's chamber become Voidtouched as the void takes root within them.
If a player takes Fire damage while Voidtouched, they will cause a Shadowfel Annihilation and lose Voidtouched.
:
Your Arcane Blast has a 20000% chance to reduce the cooldown of your Presence of Mind by 20 sec.
:
Presence of Mind opens up a Time Anomaly, summoning a random ally to assist you in battle.
:
Pyroblast has a 25% chance when dealing damage to conjure a Firey Pheonix, dealing (200% of Spell power) Fire damage to the target.
:
While the Pheonix is active, you gain Ph
:
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:
Your Dispatch deals 15% additional damage as Poison damage.
:
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:
The caster siphons the life force of the victim, stunning them in place.
:
The caster summons Fel Hounds to devour the victim's soul. While being sacrificed, the victim is stunned and loses 10% of their health every 3 sec.
:
Your Chain Heal now has a watery appearance.
:
Builds a new ship that can be used on naval missions.
:
Builds a new ship that can be used on naval missions.
:
Builds a new ship that can be used on naval missions.
:
Provides the plans needed to build Carrier ships at your Garrison Shipyard.
:
Provides the plans needed to build Transport ships at your Garrison Shipyard.
:
Provides the plans needed to build Dreadnaught ships at your Garrison Shipyard.
:
Provides the plans needed to build Submarines at your Garrison Shipyard.
:
The Titan Artifact has been unearthed within the Apexis Excavation! But only faction can control its power. First faction to slay lost spirits and redeem 30 Apexis Marks of Redemption wins.
Rewards
Winning this event will reward you with:
Ashmaul Strongbox
:
Inflicts 323750 to 376250 Fire damage.
:
Fires a massive barrage of superheated shells in a frontal cone, inflicting 408500 to 451500 Fire damage to enemies within 5 yards of each impact location.
:
Your Dispatch now generates 1 Combo Points.
:
Your Vanish now awards 2 Combo Points when used.
:
Your Eviscerate reduces the cooldown of your Vanish by 5 sec per Combo Point used.
:
You have a chance while Slice and Dice is active to again the Adrenaline Rush effect for 4 sec.
:
Increases your Energy regeneration rate by 100% and your attack speed by 20% for 4 sec. While Adrenaline Rush is active, the global cooldown on most of your Energy consumers is reduced by 0.2 sec
:
Damage done during Adrenailine Rush increased by 10%.
:
Inflicts 323750 to 376250 Shadow damage.
:
You have a chance to gain 1% haste when Prayer of Mending bounces.
:
Increases maximum health by 10% for 15 sec.
:
Heals you for 10% of maximum health.
:
Fills a player with void energy, causing them to detonate after 5 sec, spreading a large patch of Creeping Void.
:
Experience gained from PvP Battlegrounds increased by 15%.
:
Wrath of Gul'dan causes Gripping Shadows on all nearby allies every 1 sec. Each player hit by Gripping Shadows reduces the stack of Wrath of Gul'dan.
:
Inflicts 14625 to 15375 Shadow damage and an additional 14625 to 15375 Shadow damage every 1 sec for 6 sec.
:
Wrath of Gul'dan causes Gripping Shadows on all nearby allies every 1 sec. Each player hit by Gripping Shadows reduces the stack of Wrath of Gul'dan.
:
You have a chance to gain 1% haste when Prayer of Mending bounces.
:
Zapping nearby buddies!
:
You have a chance to gain 1% haste when Prayer of Mending bounces.
:
Standing in the Noxious Cloud inflicts 15000 Nature damage every second. While in the cloud, only other players inside the cloud can see you.
:
Apexis Crystal drop rates significantly increased.
:
Honor gains from Arena Skirmishes increased by 200%.
:
Honor gains from Battlegrounds increased by 200%.
:
Defeating Draenor dungeon enemies will improve your standing with Draenor factions.
:
Battle pet experience gained increased by 200%.
:
Fills several players with Fel energy, causing them to detonate after 5 sec, each creating a small patch of Chaotic Felblaze.
:
Cordana is invulnerable to all damage until the Tomes of Chaos are destroyed.
:
Leaps at a targeted location, inflicting 75000 Nature damage to all enemies and an additional 1500000 to 2000000 Nature damage to all targets within 30 yards.
:
A rapid series of strikes that each inflict 150000 Fire damage, and increase Fire damage taken by 50% for 15 sec.
This effect stacks.
:
Leaps at a targeted location, inflicting 75000 Nature damage to all enemies and an additional 1500000 to 2000000 Nature damage to all targets within 30 yards.
:
A rapid series of strikes that each inflict 150000 Fire damage, and increase Fire damage taken by 50% for 15 sec.
This effect stacks.
:
The Fel Imp's Phase Blink causes a Phase Explosion. Inflicting 243750 to 256250 Arcane damage to enemies within 15 yards.
:
A Fel Crystal laced with Latent Energy erupts from the fissure.
Standing near the Fel Crystal inflicts 50000 Fire damage to the target every 1 sec.
:
Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.
:
Drains health from an enemy over 5 sec., transferring it to the caster.
:
Cordana throws a whirling glaive that circles the room, damaging anything in its path.
:
Your Penance damage and healing is increased by 5% each time it deals damage or heals. This effect stacks up to 6 times.
:
You have a chance to gain 1% haste when Prayer of Mending bounces.
:
Stuns nearby enemies.
:
Tethers players together with fel chains, inflicting 50000 Fire damage every second per stack. Players gain a stack for each player they are tethered to.
Affected players can move away from each other to break the chains.
:
Tethers players together with fel chains, inflicting 50000 Fire damage every second per stack. Players gain a stack for each player they are tethered to.
Affected players can move away from each other to break the chains.
:
When you use Penance, you fire off an additional volley to another injured ally near your target.
:
Tethers players together with fel chains, inflicting 50000 Fire damage every second per stack. Players gain a stack for each player they are tethered to.
Affected players can move away from each other to break the chains.
:
Tethers players together with fel chains, inflicting 50000 Fire damage every second per stack. Players gain a stack for each player they are tethered to.
Affected players can move away from each other to break the chains.
:
The Hellfire Cannon smouldering from a recent attack, inflicting 75000 Fire damage every second to nearby units.
:
The Hellfire Cannon smouldering from a recent attack, inflicting 75000 Fire damage every second to nearby units.
:
Inflicts Shadow damage to allies within 30 yards.
:
Ride the glider, reducing your falling speed for 2 min. Only usable in Tanaan Jungle.
:
The caster conjures a blast of Fel fire, inflicting 325485 to 378267 Fire damage to the target.
:
Fires at overheated Artillery shell at a target, inflicting 375000 Fire damage to all targets, decreasing in damage based on distance. Overall damage is decreased by 50% while flying.
:
Belches a volley of flame in the direction of the Hellfire Cannon, inflicting 118750 to 131250 Fire damage to enemies within 3 yards of each missiles' impact location.
:
Tears a hole in the fabric of reality, inflicting 33333 Physical damage to all players every 1 sec and pulling them towards the Black Hole. If any player enters the Black Hole, they will unleash a Singularity.
:
Inflcits 900000 Shadow damage divided among all players within 8 yards, and destroys the Black Hole.
:
Inflicts 146250 to 153750 Fire damage to players hit by the Fel Streak, knocking them back.
:
Standing in the Fiery Pool inflicts 250000 Fire damage to the target every 1 sec.
:
Standing in the Foul Pool inflicts 250000 Fire damage to the target every 1 sec.
:
Dreadstalkers unleash a shrill cry, inflicting 97500 to 102500 Shadow damage to all players withing 8 yards. This effect interrupts spellcasts for 5 sec.
:
Dreadstalkers fixate on a random player, attacking only them.
:
This Quick-Fuse Firebomb detonates if not defeated within 20 sec, inflicting 48750 to 51250 Fire damage to all enemies.
:
This Quick-Fuse Firebomb detonates if not defeated within 20 sec, inflicting 48750 to 51250 Fire damage to all enemies.
:
Felborne Overfiends unleash the Flames of Argus each time their health is reduced by 20%. This effect inflicts 48750 to 51250 Fire damage to all players.
:
Felborne Overfiends unleash the Flames of Argus each time their health is reduced by 20%. This effect inflicts 48750 to 51250 Fire damage to all players.
:
Attacks against the Burning Firebomb afflict the attacker with Flame Vulnerability, increasing Fire damage taken by 15% for 6 sec. This effect stacks.
This Burning Firebomb detonates if not defeated within 40 sec, inflicting 73125 to 76875 Fire damage to all enemies.
:
Attacks against the Burning Firebomb afflict the attacker with Flame Vulnerability, increasing Fire damage taken by 15% for 6 sec. This effect stacks.
This Burning Firebomb detonates if not defeated within 40 sec, inflicting 73125 to 76875 Fire damage to all enemies.
:
Leaping on top of a Reactive Firebomb destroys it, inflicting 585000 to 615000 Physical damage.
This Burning Firebomb detonates if not defeated within 30 sec, inflicting 121875 to 128125 Fire damage to all enemies.
:
Leap onto the Reactive Firebomb, receiving 585000 to 615000 Physical damage and destroying the Firebomb.
:
Leap onto the Reactive Firebomb, receiving 585000 to 615000 Physical damage and destroying the Firebomb.
:
Leaping on top of a Reactive Firebomb destroys it, inflicting 585000 to 615000 Physical damage.
This Burning Firebomb detonates if not defeated within 30 sec, inflicting 121875 to 128125 Fire damage to all enemies.
:
Launches a volley of holy light at the target, causing Holy damage to an enemy or healing to an ally over 2 sec.
:
Launches a volley of holy light at the target, causing Holy damage to an enemy or healing to an ally over 2 sec.
:
Launches a volley of holy light at the target, causing Holy damage to an enemy or healing to an ally over 2 sec.
:
Repairs a targeted vehicle, healing it for 5% of total health every second.
:
Sets an explosive charge at a target's feet, inflicting 190000 to 210000 Fire damage to targets within 8 yards after 30 sec.
:
Sets an explosive charge at a target's feet, inflicting 190000 to 210000 Fire damage to targets within 8 yards after 30 sec.
:
Sets an explosive charge at a target's feet, inflicting 190000 to 210000 Fire damage to targets within 8 yards after 30 sec.
:
Sets an explosive charge at a target's feet, inflicting 190000 to 210000 Fire damage to targets within 8 yards after 30 sec.
:
Shocks the target with a focused, conductive shock pulse, inflicting 33250 to 36750 Nature damage and stunning the target for 3 sec. This effect may jump up to 1 additional targets.
:
Inflicts 45750 Shadow damage every 1 sec. while within the Pool of Souls surrounding Gorefiend.
:
Fixes his gaze on a player, inflicitng 350000 Shadow damage every 3 sec., and increasing Shadow damage taken by 20 for 5.
This effect stacks.
:
Fixes his gaze on a player, inflicitng 350000 Shadow damage every 3 sec., and increasing Shadow damage taken by 20 for 5.
This effect stacks.
:
Refunded excess Rage spent on Frenzied Regeneration.
:
Punch an enemy twice, instantly inflicting Fire damage with additional Fire damage every 2 sec. for 8 sec.
:
Inflicts Fire damage to an enemy.
:
Pry out the eyes of the statue.
:
Combine with a Jeweler's Setting to create a neck slot item for your class specialization.
:
$esc186486
:
Disguise yourself as a podling.
:
$esc186486
:
$esc186486
:
Fires a cavalcade of burning orbs over 10 sec, inflicting 15000 Fire damage every half second on contact for 6 sec. This effect stacks.
Upon collision with the environment or after moving 60 yards, the orb explodes, inflicting 109250 to 120750 Fire damage and knocking back anyone within 5 yards.
:
Inflicts 33250 to 36750 Nature damage and an additional 33250 to 36750 Nature damage every 5 sec. for until cancelled. to all targets within 3 yards.
:
Fires a cavalcade of burning orbs over 10 sec, inflicting 15000 Fire damage every half second on contact for 6 sec. This effect stacks.
Upon collision with the environment or after moving 60 yards, the orb explodes, inflicting 109250 to 120750 Fire damage and knocking back anyone within 5 yards.
:
Inflicts 33250 to 36750 Nature damage and an additional 33250 to 36750 Nature damage every 5 sec. for until cancelled. to all targets within 3 yards.
:
The subject dies
:
Kormrok absorbs Shadow Energy, empowering their Shadow Waves ability.
:
Kormrok absorbs Explosive Energy, empowering their Explosive Runes ability.
:
Kormrok absorbs Foul Energy, empowering their Grasping Hands ability.
:
Kormrok enrages, gaining 30% haste.
All energy gained while enraged is permanent.
:
Belches a volley of flame in the direction of the Hellfire Cannon, inflicting 118750 to 131250 Fire damage to enemies within 3 yards of each missiles' impact location.
:
Eredar Chaosweavers incite an ally, increasing their melee attack speed by 50% and causing their spells and attacks to inflict 48750 to 51250 Shadow damage.
:
Belches a volley of flame in the direction of the Hellfire Cannon, inflicting 118750 to 131250 Fire damage to enemies within 3 yards of each missiles' impact location.
:
Eredar Chaosweavers incite an ally, increasing their melee attack speed by 50% and causing their spells and attacks to inflict 48750 to 51250 Shadow damage.
:
The liquid in the pool is splashed outward, leaving residue everywhere.
:
Unstable Voidfiends detonate when killed, inflicting 225000 Shadow damage to all players within 8 yards.
Voidburst also causes Unstable Voidfiends within 8 yards to inflict 20% additional damage and to move 20% faster.
:
Eredar Chaosweavers unleash a blast of chaos at a random player, inflicting 97500 to 102500 Shadow damage.
:
An image of Jubei'thos appears behind a random enemy, inflicting 146250 to 153750 Physical damage to all enemies in a 0 cone in front of it.
This image haunts the player, reappearing periodically to strike again at any time until the encounter is defeated.
:
Archimonde marks a random player, banishing them to the Twisting Nether after 3 sec. When banished, a Nether Portal is torn open at the player's location, inflicting 150000 Shadow damage to all players.
Any player that enters the portal is also teleported to the Twisting Nether. Each teleport reduces the portal's size and eventually closes it completely.
:
Archimonde marks a random player, banishing them to the Twisting Nether after 3 sec. When banished, a Nether Portal is torn open at the player's location, inflicting 150000 Shadow damage to all players.
Any player that enters the portal is also teleported to the Twisting Nether. Each teleport reduces the portal's size and eventually closes it completely.
:
Archimonde marks a random player, banishing them to the Twisting Nether after 3 sec. When banished, a Nether Portal is torn open at the player's location, inflicting 150000 Shadow damage to all players.
Any player that enters the portal is also teleported to the Twisting Nether. Each teleport reduces the portal's size and eventually closes it completely.
:
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement rate slowed for a short duration.
:
You have a chance to gain 1% haste when Prayer of Mending bounces.
:
You have a chance to gain 1% haste when Prayer of Mending bounces.
:
Inflicts Fire damage to enemies within 25 yds.
:
An image of Jubei'thos appears behind a random enemy, inflicting 0 Physical damage to all enemies in a 100 cone in front of it.
This image haunts the player, reappearing periodically to strike again at any time until the encounter is defeated.
:
An image of Jubei'thos appears behind a random enemy, inflicting 0 Physical damage to all enemies in a 150 cone in front of it.
This image haunts the player, reappearing periodically to strike again at any time until the encounter is defeated.
:
Equip a naval ship with Navigational Charts.
:
Equip a naval ship with Trained Shark Tank.
:
Teleports the caster 6 yd. forward unless something is in the way. Also frees the caster from any bonds.
:
An image of Jubei'thos appears behind a random enemy, inflicting 146250 to 153750 Physical damage to all enemies in a 0 cone in front of it.
This image haunts the player, reappearing periodically to strike again at any time until the encounter is defeated.
:
Archimonde marks a random player, banishing them to the Twisting Nether after 3 sec. When banished, a Nether Portal is torn open at the player's location, inflicting 150000 Shadow damage to all players.
Any player that enters the portal is also teleported to the Twisting Nether. Each teleport reduces the portal's size and eventually closes it completely.
:
Archimonde marks a random player, banishing them to the Twisting Nether after 3 sec. When banished, a Nether Portal is torn open at the player's location, inflicting 150000 Shadow damage to all players.
Any player that enters the portal is also teleported to the Twisting Nether. Each teleport reduces the portal's size and eventually closes it completely.
:
Having emerged from the hallucination, you are immune to Vision of Death and can absorb 1000000 damage.
:
Living Shadows devour life from their target, inflicting 146250 to 153750 Shadow damage and healing themselves for 300% of the damage done. In addition, this effect increases movement speed by 30% for 30 sec. This effect stacks.
:
The weight of the void lowers movement speed by 85%. This effect is reduced by 50% for each ally within 8 yards.
:
Archimonde marks a player, inflicting 50000 Shadow damage every 3 sec., for 9 sec. This effect knocks the target's allies within 10 yards away each time it inflicts damage.
:
Shocks the target with a focused, conductive shock pulse, inflicting 33250 to 36750 Nature damage and stunning the target for 3 sec. This effect may jump up to 1 additional targets.
:
Infernal Doombringers smolder with intense heat that heals any other Infernal Doombringer within 15 yards for 8% of their maximum health every second.
:
Infernal Doombringers smolder with intense heat that heals any other Infernal Doombringer within 15 yards for 8% of their maximum health every second.
:
Shocks the target with a focused, conductive shock pulse, inflicting 33250 to 36750 Nature damage and stunning the target for 3 sec. This effect may jump up to 1 additional targets.
:
Slams the target for 117000 to 123000 Physical damage and increases Physical damage taken by 25% for 9 sec. This effect stacks.
:
Intellect increased by 100.
:
Infernal Doombringers radiate Hellfire when they reach full energy, inflicting 63375 to 66625 Fire damage to all players within 40 yards every second.
:
Your damaging spell casts have a 10% chance to cause a Fel Meteor to fall on your target.
:
Throws a superheated grenade, inflicting 58500 to 61500 Fire damage to enemies within 7 yards of the impact location. If the grenade does not explode, it will bounce up to 3 times.
:
With the knowledge that Kilrogg will not be your undoing, you reduce Fel Corruption from nearby allies and healing is increased by 10% for 1 min.
:
With the knowledge that Kilrogg will not be your undoing, you reduce Fel Corruption from nearby allies for 1 min.
:
The caster shouts with all their might inflicting 277500 to 322500 Physical damage to all enemies in front of them.
:
The caster shouts with all their might inflicting 277500 to 322500 Physical damage to all enemies in front of them.
:
The caster focuses on a random enemy, periodically inflicting 60000 Shadow damage and creating a pool of Residual Shadows beneath the victim.
:
Standing in the pool of Residual Shadows causes the victim to suffer 75000 Shadow damage per second.
:
The caster focuses Fiery energy on a random player. Every 3 sec. the victim is the focus of an explosion for 900000 Fire damage divided evenly amongst all players within 5 yards.
:
An explosion occurs at the victim's feet, inflicting 900000 Fire damage divided evenly amongst all players within 5 yards.
:
Your damaging spell casts have a 10% chance to cause a Fel Meteor to fall on your target.
:
The caster focuses Primal Energies across 2 targets. Every 5 sec. the victims burst with 138750 to 161250 Nature damage to all players within 5 yards.
:
Inflicts 138750 to 161250 Nature damage to all enemies within 5 yards of the target.
:
Spirit increased by 125.
:
Intellect increased by 100.
:
Spirit increased by 125.
:
Agility increased by 100.
:
Bonus Armor increased by 125.
:
Agility increased by 100.
:
Intellect increased by 100.
:
Spirit increased by 125.
:
Spirit increased by 125.
:
Strength increased by 100.
:
Bonus Armor increased by 125.
:
You have a chance when taking damage to gain Fel Bulwark, absorbing 50000 damage for 6 sec.
:
You have a chance when taking damage to reduce all damage taken by 12% for 6 sec. (Approximately 0.85 procs per minute)
:
Follow the path of the Man'ari
Eredar.
:
Your attacks have a chance to increase your damage dealt by 12% for 12 sec. (Approximately 1.00 procs per minute)
:
Apply directly to the forehead.
:
Your attacks have a chance to increase your attack speed by 50% for 5 sec. However, every 5 sec the effect is diminished.
:
The victim is so plagued from the pools' energies that they perish, releasing a mutated monster from their dying body.
:
Your attacks have a chance to increase your damage dealt by 12% for 12 sec. (Approximately 1.00 procs per minute)
:
Your healing spells have a 10% chance to trigger Light from Above on three nearby injured allies.
:
Your healing spells have a 10% chance to increase your healing by 30% for 6 sec, diminishing over time.
:
$esc186486
:
$esc186486
:
Fires a cavalcade of burning orbs over 10 sec, inflicting 15000 Fire damage every half second on contact for 6 sec. This effect stacks.
Upon collision with the environment or after moving 60 yards, the orb explodes, inflicting 109250 to 120750 Fire damage and knocking back anyone within 5 yards.
:
$esc186486
:
The caster knocks the target backwards, inflicting 161875 to 188125 Shadow damage. When the victim lands, they suffer damage inversely proportional to the distance they traveled.
:
The caster knocks the target backwards, inflicting 161875 to 188125 Shadow damage. When the victim lands, they suffer damage inversely proportional to the distance they traveled.
:
The caster knocks the target backwards, inflicting 161875 to 188125 Shadow damage. When the victim lands, they suffer damage inversely proportional to the distance they traveled.
:
Kormrok knocks the target backwards, inflicting 231250 to 268750 Shadow damage. When the victim lands, they suffer damage inversely proportional to the distance they traveled.
The victim is afflicted with Fel Touch.
Fel Touch
Unlimited range
InstantThe victim is afflicted with Fel energies, increasing the magical damage they take by 100%.
:
Fires an Unstable Orb at targets, burning all targets within 8 yards for 19500 Fire damage every second for 15 sec. This effect stacks.
:
Apply directly to the forehead.
:
Archimonde corrupts 3 random players for 15 sec, causing all healing received to inflict Shadow damage to allies within 8 yards and to the heal's caster. The damage inflicted is equal to the amount of healing received.
:
Archimonde corrupts 3 random players for 15 sec, causing all healing received to inflict Shadow damage to allies within 8 yards and to the heal's caster. The damage inflicted is equal to the amount of healing received.
:
Archimonde corrupts 3 random players for 15 sec, causing all healing received to inflict Shadow damage to allies within 8 yards and to the heal's caster. The damage inflicted is equal to the amount of healing received.
:
Dia marks random enemies with the sigil of the necromancer, inflicting increasing Shadow damage over time. When dispelled, this effect bounces to two nearby allies of the afflicted player.
:
Vanguard Akkelion and Omnius have their souls linked to Xhul'horac when summoned - any damage dealt to them is also inflicted on Xhul'horac and vice versa.
:
Overwhelmed by the combined energies of Fel and Shadow, the caster unleashes a burst of pure energy every 10 sec., inflicting 10 Physical damage to all players and increasing Xhul'horac's damage dealt by 33%.
:
Overwhelmed by the combined energies of Fel and Shadow, the caster unleashes a burst of pure energy every 10 sec., inflicting 10 Physical damage to all players and increasing Xhul'horac's damage dealt by 33%.
:
Being interrupted causes Impatience, increasing cast speed by 10%. Stacks.
:
Increases cast speed by 10%. Stacks.
:
Archimonde summons a storm of shadows at a player's location that inflicts 150000 Shadow damage to all players within the targeted area.
:
Your healing spells have a 10% chance to trigger Light from Above on three nearby injured allies.
:
Your healing spells have a 10% chance to trigger Light from Above on three nearby injured allies.
:
$esc187325
:
Teleports the caster to the Hellfire Citadel.
:
Teleports the caster to the Tanaan Jungle.
:
Teleports the caster to the Tanaan Jungle.
:
Throws a cascade of explosives at nearby locations, inflicting up to 15000 Fire damage to enemies within 5 yards, decreasing in damage based on the explosive arming time.
:
Throws a cascade of explosives at nearby locations, inflicting up to 15000 Fire damage to enemies within 5 yards, decreasing in damage based on the explosive arming time.
:
The caster siphons the life force of the victim, stunning them in place.
:
Increases Fire Damage taken by 100%.
:
Mannoroth unleashes a Brutal flurry of Empowered Glaive Thrusts and an Empowered Massive Blast.
:
Gives your companion pet a spectral look.
:
Take on the appearance of your companion pet. Only works on pets that can battle.
:
Take on the appearance of your companion pet.
:
Leaps at a targeted location, inflicting 75000 Nature damage to all enemies and an additional 1500000 to 2000000 Nature damage to all targets within 30 yards.
:
Unleash the power of the Bleeding Hollow clan.
:
Give your Perky Pug a bone.
:
The caster periodically pulses Shadow missiles at nearby enemies. These missiles will only strike enemies that are visible to the caster.
:
46250 to 53750 Damage to all visible enemies.
:
A burst of Holy light travels from the caster to an injured target, healing up to 3 targets in its path.
:
A burst of Holy light travels from the caster to an injured target, healing up to 3 targets in its path.
:
Casting a healing spell has a 8% chance to cast a Ribbon of Light on an injured ally, healing up to 3 allies in its path.
:
Your Energy regeneration is increased by 10%, and your maximum Energy is increased by 20.
:
Your direct damage spells have a chance to engulf the target in Fel Chaos for 8 sec.
:
Corrupts the soul of a target, draining all but a sliver of their health, healing the caster for 3 times the drained value, and absorbing healing equal to the drained health for 15 sec.
:
Shocks the target with Fel inflused Fire, inflicting 23750 to 26250 Fire damage and an additional 12500 Fire damage every half-second for 9 sec.
Changes
:
For each 4 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 6%10% increased damage and healing for 15 sec.
Tigereye Brew can stack up to 20 times, but you can only consume up to 10 stacks at a time for 60% increased damage.100% increased damage.
:
Inflicts increasing agony on the target, causing 38.88%43.5456% of Spell power) * 10] Shadow damage over 24 sec. Damage starts low and increases over the duration.
Scudo Antimagia
:
Surrounds the Death Knight in an Anti-Magic Shell, absorbing 75%100% of the damage dealt by harmful spells. Damage absorbed by Anti-Magic Shell energizes the Death Knight with additional Runic Power. Lasts 5 sec.
Area Antimagia
:
Places a large, static Anti-Magic Zone which can protect any party members inside it. The Anti-Magic Zone absorbs 75%100% of the damage dealt by the next harmful spell. Absorbs a limited amount of damage.
Missili Arcani
:
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (25.9%23.31% of Spell power) Arcane damage per wave. Generates an Arcane Charge.
Arcane Missiles' damage is increased by 50% per Arcane Charge.
Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges.
Missili Arcani
:
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (25.9%23.31% of Spell power) Arcane damage per wave. Generates an Arcane Charge.
Arcane Missiles' damage is increased by 50% per Arcane Charge.
Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges.
Missili Arcani
:
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (25.9%23.31% of Spell power) Arcane damage per wave. Generates an Arcane Charge.
Arcane Missiles' damage is increased by 50% per Arcane Charge.
Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges.
Missili Arcani
:
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (25.9%23.31% of Spell power) Arcane damage per wave. Generates an Arcane Charge.
Arcane Missiles' damage is increased by 50% per Arcane Charge.
Missili Arcani
:
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (25.9%23.31% of Spell power) Arcane damage per wave. Generates an Arcane Charge.
Arcane Missiles' damage is increased by 50% per Arcane Charge.
Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges.
:
Backstab the target, causing 210%252% Physical damage. Must not be in front of the target. Awards 1 combo point.
Calcio dell'Oscuramento
:
Mistweaver:
Kick with a blast of Chi energy, dealing * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] Physical damage, and increasing your critical strike chance by 20% for 20 sec
Also deals to damage to up to 50 additional nearby targets
Eminence healing from this ability heals up to 4 targets for 20% of the damage done.
Not useable in Stance of the Wise Serpent.
Brewmaster:
Kick with a blast of Chi energy, dealing * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] Physical damage, and increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec
Windwalker:
Kick with a blast of Chi energy, dealing * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] Physical damage
If behind the target, you deal an additional 30% damage over 4 sec. If in front of the target, you are instantly healed for 30% of the damage done.
:
Mistweaver:
Kick with a blast of Chi energy, dealing * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] Physical damage, and increasing your critical strike chance by 20% for 20 sec
Also deals to damage to up to 50 additional nearby targets
Eminence healing from this ability heals up to 4 targets for 20% of the damage done.
Not useable in Stance of the Wise Serpent.
Brewmaster:
Kick with a blast of Chi energy, dealing * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] Physical damage, and increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec
Windwalker:
Kick with a blast of Chi energy, dealing * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] Physical damage
If behind the target, you deal an additional 30% damage over 4 sec. If in front of the target, you are instantly healed for 30% of the damage done.
:
Mistweaver:
Kick with a blast of Chi energy, dealing * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] Physical damage, and increasing your critical strike chance by 20% for 20 sec
Also deals to damage to up to 50 additional nearby targets
Eminence healing from this ability heals up to 4 targets for 20% of the damage done.
Not useable in Stance of the Wise Serpent.
Brewmaster:
Kick with a blast of Chi energy, dealing * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] Physical damage, and increasing your parry chance by 10% and your Stagger amount by an additional 10% for 6 sec
Windwalker:
Kick with a blast of Chi energy, dealing * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] Physical damage
If behind the target, you deal an additional 30% damage over 4 sec. If in front of the target, you are instantly healed for 30% of the damage done.
:
Your Frostbolts have a 10% chance to cause the Brain Freeze effect. Each multistrike increases that cast's chance by an additional 25%.15%.
The Brain Freeze effect causes your next Frostfire Bolt to cost no mana, be instant cast, deal 85% additional damage, and act as if your target were frozen.
Cascata
:
Launch a Shadowy bolt that grows in power with distance, damaging an enemy for up to (183.6% of Spell power), and then bouncing to additional enemies 4 times. Each time it bounces, it splits into 2 bolts.never damaging the same target twice.
:
Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing (200%150% of Spell power) Chaos damage and reducing movement speed by 50% for 6 sec.
:
Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing (200%150% of Spell power) Chaos damage and reducing movement speed by 50% for 6 sec.
:
Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing (200%150% of Spell power) Chaos damage and reducing movement speed by 50% for 6 sec.
:
Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing (200%150% of Spell power) Chaos damage and reducing movement speed by 50% for 6 sec.
:
Affliction, Destruction:
Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing (200%150% of Spell power) Chaos damage and reducing movement speed by 50% for 6 sec.
Demonology:
Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing (200%150% of Spell power) Chaos damage and reducing movement speed by 50% for 6 sec.
Chaos Wave has a 100% chance to trigger Molten Core.
:
Demonology:
Corrupts the target, causing (210.6%235.872% of Spell power) Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage.
Metamorphosis transforms this spell into Doom:
Doom
Inflicts impending doom upon the target, causing (460.8%345.6% of Spell power) Shadow damage over 1 min. Doom critical strikes summon a Wild Imp to attack the target.
Destruction:
Corrupts the target, causing (210.6%235.872% of Spell power) Shadow damage over 18 sec.
Affliction:
Corrupts the target, causing (210.6%235.872% of Spell power) Shadow damage over 18 sec
Your most recently applied Corruption has a 6.0% chance to generate a Soul Shard each time it deals damage.
Corruzione
:
Demonology:
Corrupts the target, causing (210.6%235.872% of Spell power) Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage.
Metamorphosis transforms this spell into Doom:
Doom
Inflicts impending doom upon the target, causing (460.8%345.6% of Spell power) Shadow damage over 1 min. Doom critical strikes summon a Wild Imp to attack the target.
Destruction:
Corrupts the target, causing (210.6%235.872% of Spell power) Shadow damage over 18 sec.
Affliction:
Corrupts the target, causing (210.6%235.872% of Spell power) Shadow damage over 18 sec
Your most recently applied Corruption has a 6.0% chance to generate a Soul Shard each time it deals damage.
Zona Pericolosa
:
Increases speed when attacked by a MiniZep. Lasts 12 sec.
Requires reagent: Racing Regs.
Cannone di Lunacupa
:
Build a rocket capable of unstoppable flight that lasts for 1 min.Launch yourself far into the distance.
Rovina
:
Inflicts impending doom upon the target, causing (460.8%345.6% of Spell power) Shadow damage over 1 min. Doom critical strikes summon a Wild Imp to attack the target.
:
Launch a frost trap to the target location that freezes the first enemy that approaches, preventing all actionincapacitating them for up to 1 min. Any damage caused will break the ice. Only one target can be Freezing Trapped at a time. Trap will exist for 1 min.until cancelled.
Assalto del Gelo (Mano Secondaria)
:
Instantly strike the enemy with your off-hand weapon, causing 80%96% Frost damage.
:
A dauntless combat stance.
Increases physical damage dealt by 5%, increases Mastery by 30%, and replaces your Shield Block with Shield Charge.
You cannot change into or out of this stance during combat.
Mano di Gul'dan
:
Affliction, Destruction:
Strikes the target and all enemies within 6 yards for (132%99% of Spell power) instant Shadowflame damage and an additional (129.6% of Spell power) Shadowflame damage and 12 Demonic Fury over 6 sec.
Demonology:
Strikes the target and all enemies within 6 yards for (132%99% of Spell power) instant Shadowflame damage and an additional (129.6% of Spell power) Shadowflame damage and 12 Demonic Fury over 6 sec.
Metamorphosis transforms this spell into Chaos Wave:
Chaos Wave
Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing (200%150% of Spell power) Chaos damage and reducing movement speed by 50% for 6 sec.
:
Summons a falling meteor to strike the target location and all enemies within 6 yards for (132%99% of Spell power) Shadowflame damage and inflicting them with Shadowflame.
Hand of Gul'dan
Deals (129.6% of Spell power) Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage.
:
Summons a falling meteor to strike the target location and all enemies within 6 yards for (132%99% of Spell power) Shadowflame damage and inflicting them with Shadowflame.
Hand of Gul'dan
Deals (129.6% of Spell power) Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage.
:
Affliction, Destruction:
Strikes the target and all enemies within 6 yards for (132%99% of Spell power) instant Shadowflame damage and an additional (129.6% of Spell power) Shadowflame damage and 12 Demonic Fury over 6 sec.
Demonology:
Strikes the target and all enemies within 6 yards for (132%99% of Spell power) instant Shadowflame damage and an additional (129.6% of Spell power) Shadowflame damage and 12 Demonic Fury over 6 sec.
Metamorphosis transforms this spell into Chaos Wave:
Chaos Wave
Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing (200%150% of Spell power) Chaos damage and reducing movement speed by 50% for 6 sec.
:
Summons a falling meteor to strike the target and all enemies within 6 yards for (132%99% of Spell power) Shadowflame damage and inflicting them with Shadowflame.
Hand of Gul'dan
Deals (129.6% of Spell power) Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage.
:
Your Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Templar's Verdict and Divine Storm deal 18.0%17.0% additional damage as Holy damage.
Noncuranza Totale
:
You shrug off physical attacks, causing 70%90% of the damage to happen instantly and the remaining 30%10% to be divided over 10 sec.
Pugno Rotante del Drago
:
Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of 2.51.75 * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to 2.51.75 * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage over 2 sec. While kicking, you are immune to movement impairing and loss of control effects.
Frammenti di Ghiaccio
:
When you damage enemies with Frostbolt and Frostfire Bolt, and their multistrikes, 16%18.0% of the damage done is stored as an Icicle with you, for 30 sec. Also increases the damage of your Water Elemental's Waterbolt by 16%.18.0%.
Up to 5 Icicles can be stored at once. Casting Ice Lance causes any Icicles to begin launching at the target.
Attacco in Salto
:
Jump forward and strike contenders in a 2.5-yard circle for 30% health and knock them down for 31.50 sec.
Attacco in Salto
:
Jump forward and strike contenders in a 0-yard circle for 30% health and knock them down for 31.50 sec.
Salto verso il Corridore
:
Jumps to a racer and grants immunity to hazards for 4 sec.
Requires reagent: Racing Regs.
Lancio del Barile
:
You swing a keg of brew, dealing 80% weapon damage as Physical to the target.and two nearby enemies and causing their next attack to Misfire within 6 sec, dealing Physical damage equal to 20% of your weapon damage to themselves instead of you.
Furia Omicida
:
Step through the shadows to a visible enemy within 10 yards, attacking 7 times over 3 sec for 100% Physical damage with your main-hand and 100% Physical damage with your off-hand.
While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.
The Rogue cannot be targeted or disabled while Killing Spree is active.
Furia Omicida
:
Step through the shadows to a visible enemy within 10 yards, attacking 7 times over 3 sec for 100% Physical damage with your main-hand and 100% Physical damage with your off-hand.
While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.
The Rogue cannot be targeted or disabled while Killing Spree is active.
Noncuranza Parziale
:
You shrug off physical attacks, causing 70%90% of the damage to happen instantly and the remaining 30%10% to be divided over 10 sec.
Geyser di Magma
:
Ragnaros notices the cluster of four or more enemies and takes advantage, forming a Magma Geyser at the location! Magma Geyser inflicts 050000 Fire damage every 5 sec, knocking the enemies away and melting any nearby Breadth of Frost!
Noncuranza Moderata
:
You shrug off physical attacks, causing 70%90% of the damage to happen instantly and the remaining 30%10% to be divided over 10 sec.
Mutilazione
:
Instantly attacks for 210%273% Physical damage. Awards 2 combo points.
Mutilazione
:
Instantly attacks with both weapons for 210%273% weapon damage with each weapon. Awards 2 combo points.
Mutilazione
:
Instantly attacks for 210%273% Physical damage. Awards 2 combo points.
Mutilazione (Mano Secondaria)
:
Instantly attacks with both weapons for 210%273% weapon damage with each weapon. Awards 2 combo points.
:
You gain 5% more of the Multistrike stat from all sources.
Your Scourge Strike, Festering Strike, Plague Strike, Soul Reaper, and Blood Boil multistrikes deal an additional (20%16.6% of Attack power) Shadow damage.
Disintegrazione (Mano Secondaria)
:
A brutal attack with your off-hand weapon that deals 215%258% Physical damage.
Tremore dello Schianto dall'Alto
:
The massive Overhead Smash causes a tremor which inflicts 6338 to 6662 Physical damage and interuptsinterrupts casting for 8 sec.
Tremore dello Schianto dall'Alto
:
The massive Overhead Smash causes a tremor which inflicts 3413 to 3587 Physical damage and interuptsinterrupts casting for 8 sec.
Sovrascrittura
:
Changes a nearby powerup into your stored powerup.
Requires reagent: Racing Regs.
Uovo Dipinto
:
Place a Painted Egg that can be sold for a very small amount of gold. Cannot be used in some areas during Noblegarden.
Scudo Anti-Impatto Ablativo
:
New name : Ablative Impact ShieldProtects the caster from falling damage for 1 min.Prevents falling damage.
Foto B.O.M.B.
:
Adds some company to your friends' S.E.L.F.I.E. pictures.
Cazzotto Rapido
:
Strike contenders directly in front of you for 10% health.
Graffio
:
Rake the target for (47%51.7% of Attack power) Bleed damage and an additional (235%258.5% of Attack power) Bleed damage over 15 sec. Awards 1 combo point.
If used while stealthed, the target will be stunned for 4 sec.
Denti Affilati
:
Bite an enemy, inflicting Physical damage every 3 sec. for 12 sec.
Assalto della Morte Recente
:
New name : Recently Death StrikedFocuses dark power into a strike that deals 135% Physical damage and heals you for 1.
Blood
The Runes spent on this ability will become Death Runes when they activate. Death Runes count as any type of Rune
Raffica di Razzi
:
Disorients nearby MiniZeps.
Requires reagent: Racing Regs.
:
Increases chance to dodge by 45% and reduces Physical damage taken by 20% for 6 sec.
Maximum 2 charges.
Serenità
:
You enter an elevated state of mental and physical serenity for 10 sec
Brewmaster
5 sec
Windwalker and Mistweaver
10 sec
<br /> While in this state, all Chi consumptions are instantly refilled.
:
Affliction, Destruction:
Strikes the target and all enemies within 6 yards for (132%99% of Spell power) instant Shadowflame damage and an additional (129.6% of Spell power) Shadowflame damage and 12 Demonic Fury over 6 sec.
Demonology:
Strikes the target and all enemies within 6 yards for (132%99% of Spell power) instant Shadowflame damage and an additional (129.6% of Spell power) Shadowflame damage and 12 Demonic Fury over 6 sec.
Metamorphosis transforms this spell into Chaos Wave:
Chaos Wave
Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing (200%150% of Spell power) Chaos damage and reducing movement speed by 50% for 6 sec.
Scuotiterra
:
Inflicts 8000 Physical damage and knocks the player prone, interuptinginterrupting spell casting for 2 sec. This ability only affects players on the ground.
:
Affliction, Destruction:
Burn the enemy's soul, causing (81.6%61.2% of Spell power) Fire damage Soul Fire always critically strikes and your critical strike chance increases its damage.
Demonology:
Burn the enemy's soul, causing (81.6%61.2% of Spell power) Fire damage and generating 30 Demonic Fury Soul Fire always critically strikes and your critical strike chance increases its damage.
Assorbimento Magico
:
Places a large, static Anti-Magic Zone which can protect any party members inside it. The Anti-Magic Zone absorbs 75%100% of the damage dealt by the next harmful spell. Absorbs a limited amount of damage.
Noncuranza
:
You shrug off physical attacks, causing 70%90% of the damage to happen instantly and the remaining 30%10% to be divided over 10 sec.
Pioggia di Stelle
:
You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing (29.2% of Spell power) Arcane damage. Maximum 0 stars. Lasts 10 sec. until cancelled.
Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.
Pioggia di Stelle
:
You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing (29.2% of Spell power) Arcane damage. Maximum 0 stars. Lasts 10 sec. until cancelled.
Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.
Spazzata Potente
:
Sweep contenders in a 4-yard cone for 20% health and knock them down for 1.500.50 sec.
:
You summon a flurry of solar bolts from the sky which strike targets afflicted by your Moonfire or Sunfire within 40 yards. Deals (29.2% of Spell power) Nature damage to up to 2 targets every 1 sec for 10 sec.5 sec for until cancelled.
Max 3 charges. Charges shared with Starsurge.
Shapeshifting into an animal form cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect.
:
You summon a flurry of solar bolts from the sky which strike targets afflicted by your Moonfire or Sunfire within 40 yards. Deals (29.2% of Spell power) Nature damage to up to 2 targets every 1 sec for 10 sec.5 sec for until cancelled.
Max 3 charges. Charges shared with Starsurge.
Shapeshifting into an animal form cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect.
:
You summon a flurry of solar bolts from the sky which strike targets afflicted by your Moonfire or Sunfire within 40 yards. Deals (29.2% of Spell power) Nature damage to up to 2 targets every 1 sec for 10 sec.5 sec for until cancelled.
Max 3 charges. Charges shared with Starsurge.
Shapeshifting into an animal form cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect.
Falciata
:
Strikes all enemy targets within 8 yards, dealing (14.6%16.06% of Attack power) bleed damage and an additional (79.5168%87.4688% of Attack power) damage over 16 sec.
Each time Thrash deals damage, you gain 1 Rage.
Maree di Sangue
:
Inflicts Shadow damage to enemies within 050 yds.
:
Brewmaster, Windwalker:
Attack with the palm of your hand, dealing * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage, and causing your attacks to ignore 30% of armor for 20 sec.
Mistweaver:
Attack with the palm of your hand, dealing * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Min DPS + 1 * (Offhand Min DPS / 2)) + Attack power / 3.5 - 1))] to * ((1.0 * (1 + $versadmg)) * (0.857143 * (Mainhand Max DPS + 1 * (Offhand Max DPS / 2)) + Attack power / 3.5 + 1))] damage, and causing your attacks to ignore 30% of armor for 20 sec.
Not useable in Stance of the Wise Serpent.
:
Your successful autoattacks and their multistrikes have a 10% chance to increase your multistrike chance by 25%40% for 8 sec.
:
For each 4 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 6%10% increased damage and healing for 15 sec.
Tigereye Brew can stack up to 20 times, but you can only consume up to 10 stacks at a time for 60% increased damage.100% increased damage.
:
Unleashes energy at the enemy, causing (67.2%50.4% of Spell power) Chaos damage and extending the duration of Corruption.
Afflizione Instabile
:
Causes (210%235.2% of Spell power) damage over 14 sec. If dispelled, the dispeller suffers 30%33.6% of Spell power) * 8] instant Shadow damage and is silenced for 4 sec. This damage is always a critical strike.
:
Causes (210%235.2% of Spell power) damage over 14 sec. If dispelled, the dispeller suffers 30%33.6% of Spell power) * 8] instant Shadow damage and is silenced for 4 sec. This damage is always a critical strike.
Gas Vile
:
Inflicts a Vile plague in targeted area, inflicting 50 damage every 5 sec for 6 sec. The plague causes the infected targets to vomit uncontrollably inflicting 050000 damage to nearby allies.
Gas Vile
:
Inflicts a Vile plague in targeted area, inflicting 50 damage every 5 sec for 6 sec. The plague causes the infected targets to vomit uncontrollably inflicting 050000 damage to nearby allies.
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