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11.0.7
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11.0.5
Shaman Talent Tree Updates on War Within Beta
The War Within
Publié
01/07/2024 à 16:57
par
Squishei
It's finally here Shamans! The Shaman talent tree updates have been hotfixed onto the War Within Beta.
This looks unfinished and it looks like some of the new talents are missing from spell data.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Talents (38)
Earth Shock, Elemental Blast, and Earthquake have a 25% chance to refund all Maelstrom spent.
Talent position has changed.
For the next 10 sec, 25% of your healing done and 25% of your damage done is converted to healing on up to 3 nearby injured party or raid members, up to (Total health * 20 / 100) healing to each target per second.
Talent position has changed.
Transform into a Flame Ascendant for 15 sec, replacing Chain Lightning with Lava Beam, removing the cooldown on Lava Burst, and increasing the damage of Lava Burst by an amount equal to your critical strike chance.
When you transform into the Flame Ascendant, instantly cast a Lava Burst at all enemies affected by your Flame Shock, and refresh your Flame Shock durations to 18 sec.
Talent position has changed.
Increases the damage of your Flame Shock, Lava Burst, Lava Beam, and Fire Elemental by 10%.
Removed
Category changed from Talents to Uncategorized
Increases the damage of your Lightning Bolt$?c3\ ?c1\ by 15%.
Removed
Category changed from Talents to Uncategorized
Increases the damage dealt by your Elemental Overloads by 15%.Rank 1: Increases the damage dealt by your Elemental Overloads by 8%.
Rank 2: Increases the damage dealt by your Elemental Overloads by 15%.
Talent position has changed.
Maximum rank has changed from 2 to 1
After casting Earth Shock, your next Earthquake deals 60% additional damage.
After casting Elemental Blast, your next Earthquake deals 70% additional damage.Rank 1: After casting Earth Shock, your next Earthquake deals 60% additional damage.
After casting Elemental Blast, your next Earthquake deals 70% additional damage.
Rank 2: After casting Earth Shock, your next Earthquake deals 120% additional damage.
After casting Elemental Blast, your next Earthquake deals 140% additional damage.
Talent position has changed.
Maximum rank has changed from 2 to 1
Icefury causes your Frost Shocks to damage up to 3 additional enemies and targets hit take 15% increased Nature damage from your spells for 9 sec.
Removed
Category changed from Talents to Uncategorized
Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 7% for 10 sec. This can only occur once every 30 sec.Rank 1: Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 8% for 10 sec. This can only occur once every 30 sec.
Rank 2: Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 15% for 10 sec. This can only occur once every 30 sec.
Talent position has changed.
Maximum rank has changed from 2 to 1
Reduces the Maelstrom cost of Earth Shock and Earthquake by 5.
Reduces the Maelstrom cost of Elemental Blast by 7.Rank 1: Reduces the Maelstrom cost of Earth Shock and Earthquake by 5.
Reduces the Maelstrom cost of Elemental Blast by 7.
Rank 2: Reduces the Maelstrom cost of Earth Shock and Earthquake by 10.
Reduces the Maelstrom cost of Elemental Blast by 15.
Maximum rank has changed from 2 to 1
Casting Lightning Bolt or Chain Lightning reduces the cooldown of your Nature spells by 1.0 sec.
Talent position has changed.
Increases the Maelstrom generated by Lightning Bolt and Lava Burst by 2, and their Elemental Overloads by 1.
Talent position has changed.
Casting Frost Shock increases the damage of your next Lava Burst by 20%.
Talent position has changed.
Casting Earth Shock or Earthquake while Ascendance is active extends the duration of Ascendance by 2.5 sec.
Casting Elemental Blast while Ascendance is active extends the duration of Ascendance by 3.5 sec.
Ascendance can only be extended up to 100% of its original duration.
Removed
Category changed from Talents to Uncategorized
Imbuing your weapon with Flametongue increases your Fire spell damage by 5% for 1 hour.
Talent position has changed.
Your successful Purge, Cleanse Spirit, Healing Stream Totem, Hex, and Wind Shear casts generate 8 Maelstrom during combat.
Removed
Category changed from Talents to Uncategorized
Your Flame Shock damage over time has a 10% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant.
Removed
Category changed from Talents to Uncategorized
\\ make your target a Lightning Rod for 8 sec. Lightning Rods take 20% of all damage you deal with Lightning Bolt and Chain Lightning.
Talent position has changed.
Summons a totem at the target location that erupts dealing (99% of Spell power) Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing \ Fire damage to all enemies within 8 yards.
Talent position has changed.
Flame Shock damage increases the damage of your next Earth Shock, Elemental Blast, or Earthquake by 1.5%, stacking up to 20 times.Rank 1: Flame Shock damage increases the damage of your next Earth Shock, Elemental Blast, or Earthquake by 1.5%, stacking up to 20 times.
Rank 2: Flame Shock damage increases the damage of your next Earth Shock, Elemental Blast, or Earthquake by 3.0%, stacking up to 20 times.
Maximum rank has changed from 2 to 1
Restoration
Casting Lava Burst increases the damage or healing of your next Nature or Frost spell by 20%.
Elemental
Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 20%.
Rank 1: Casting Lava Burst increases the damage or healing of your next Nature
Elemental
Physical or Frost spell by 10%.
Rank 2: Casting Lava Burst increases the damage or healing of your next Nature
Elemental
Physical or Frost spell by 20%.Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 20%.
Specializations changed from Elemental/Restoration to Elemental
Talent position has changed.
Maximum rank has changed from 2 to 1
Earth Shock, Elemental Blast, and Earthquake can trigger your Mastery: Elemental Overload at 50% effectiveness.
Overloaded Earthquakes do not knock enemies down.
Talent position has changed.
Reduces the cooldown of Ascendance by 45 sec, and you gain 8% additional Haste while Ascendance is active.Rank 1: Reduces the cooldown of Ascendance by 30 sec, and you gain 8% additional Haste while Ascendance is active.
Rank 2: Reduces the cooldown of Ascendance by 60 sec, and you gain 15% additional Haste while Ascendance is active.
Removed
Category changed from Talents to Uncategorized
Casting Lava Burst has a 13% chance to cause your next 2 Lightning Bolt or Chain Lightning casts to trigger Elemental Overload an additional time.Rank 1: Casting Lava Burst has a 13% chance to cause your next 2 Lightning Bolt or Chain Lightning casts to trigger Elemental Overload an additional time.
Rank 2: Casting Lava Burst has a 25% chance to cause your next 2 Lightning Bolt or Chain Lightning casts to trigger Elemental Overload an additional time.
Talent position has changed.
Maximum rank has changed from 2 to 1
Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.
Talent position has changed.
Your healing critical strikes heal for 250% healing instead of the usual 200%.
Talent position has changed.
Casting Primordial Wave triggers Lava Surge immediately and every 3 sec for 12 sec. Lava Surges triggered by Primordial Wave increase the damage of your next Lava Burst by 15%.
Removed
Category changed from Talents to Uncategorized
Lava Burst and Lava Burst Overload damage reduces the cooldown of Primordial Wave by 0.5 sec.Rank 1: Lava Burst and Lava Burst Overload damage reduces the cooldown of Primordial Wave by 0.5 sec.
Rank 2: Lava Burst and Lava Burst Overload damage reduces the cooldown of Primordial Wave by 1.0 sec.
Removed
Category changed from Talents to Uncategorized
Flame Shock damage has a 100% chance to generate 1 Maelstrom.Rank 1: Flame Shock damage has a 100% chance to generate 1 Maelstrom.
Rank 2: Flame Shock damage has a 100% chance to generate 2 Maelstrom.
Talent position has changed.
Maximum rank has changed from 2 to 1
Flame Shock damage over time critical strikes reduce the cooldown of your Fire and Storm Elemental by \ sec, and Flame Shock has a 50% increased critical strike chance.
Talent position has changed.
Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.
If you already know Stormkeeper, instead gain 1 additional charge of Stormkeeper.
Talent position has changed.
Stormkeeper1.5 sec cast1 min rechargeRequires Shaman (Elemental)
Requires level 50 (Elemental)Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.\
Talent position has changed.
Enhancement, Restoration:
Stormkeeper1.5 sec cast1 min rechargeRequires Shaman (Elemental)
Requires level 50 (Elemental)Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.
Removed
Category changed from Talents to Uncategorized
Earth Shock, Elemental Blast, and Earthquake enhance your next spell cast within 15 sec:
Flame Shock: The next cast also applies Flame Shock to 1 additional target within 8 yards of the target.
Lightning Bolt: Your next cast will cause 2 additional Elemental Overloads.
Chain Lightning: Your next cast will chain to 1 additional target.
Lava Burst: Reduces the cooldown of your Fire and Storm Elemental by 6.0 sec.
Frost Shock: Freezes the target in place for 6 sec.
Talent position has changed.
Increases your maximum Maelstrom by 50.
Talent position has changed.
Increases the chance for Earthquake to knock enemies down by 3.0%.
Removed
Category changed from Talents to Uncategorized
Reduces the cast time of Lightning Bolt and Chain Lightning by 0.25 sec.
Increases the duration of Earthquake by 1 sec.
Talent position has changed.
When you cast Earth Shock, Elemental Blast, or Earthquake, gain Lava Surge and increase the damage of your next Lava Burst by 10%.
Removed
Category changed from Talents to Uncategorized
PvP Talents (2)
Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 18 sec. Stacks up to 3 times.
Category changed from PvP Talents to Talents
Thunderstorm now can be cast on allies within 40 yards, reduces enemies movement speed by 60% and knocks enemies 25% further.
Thundershock knocks enemies 100% higher.
Category changed from PvP Talents to Talents
Artifact Traits (1)
Activating Stormkeeper summons a powerful Lightning Elemental to fight by your side for 8 sec.
Category changed from Artifact Traits to Talents
Talents (5)
Enhancement
Harnesses the raw power of the elements, dealing (175% of Spell power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by (3 * 1.875)% for 10 sec.
If Lava Burst is known, Elemental Blast replaces Lava Burst and gains 1 additional charge.
Elemental
Harnesses the raw power of the elements, dealing (175% of Spell power) Elemental damage and increasing your Critical Strike or Haste by 8% or Mastery by (8 * 1.875)% for 10 sec.
Talent position has changed.
Casting Flame Shock reduces the mana cost of your next heal by 20% and increases its healing effectiveness by 30%.
Specializations changed from Elemental/Enhancement to Enhancement
Talent position has changed.
Enhancement
Your Healing Surge is 25% more effective on yourself.
Elemental
Your Healing Surge is 30% more effective on yourself.
Your Healing Surge is 25% more effective on yourself.
Removed
Category changed from Talents to Uncategorized
Stormstrike, Ice Strike, and Lava Lash have a 100% chance to discharge electricity at your target, dealing (35% of Attack power) Nature damage.
Talent position has changed.
Summons a totem at your feet for 2 min. Party members within \ yds have a 20% chance when they auto-attack to swing an extra time.
Removed
Category changed from Talents to Uncategorized
Talents (28)
Deal \ Nature damage every 1 sec to up to 6 enemies inside of your Healing Rain.
Talent position has changed.
When you critically heal with your Healing Wave, Healing Surge, or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 10% of the amount healed.
Rank 1: When you critically heal with your Healing Wave, Healing Surge, or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 10%0% of the amount healed.
Rank 2: When you critically heal with your Healing Wave, Healing Surge, or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 20%0% of the amount healed.
Talent position has changed.
Chain Heal bounces an additional time and its healing is increased by 8%.
Talent position has changed.
Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 5% increased health for 10 sec.Rank 1: Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 5% increased health for 10 sec.
Rank 2: Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.
Maximum rank has changed from 2 to 1
Transform into a Water Ascendant, duplicating all healing you deal at 80% effectiveness for 15 sec and immediately healing for (876% of Spell power). Ascendant healing is distributed evenly among allies within 40 yds.
Talent position has changed.
Reduces the cooldown of Primordial Wave by 15 sec.
Removed
Category changed from Talents to Uncategorized
Healing Wave, Healing Surge, and Chain Heal heal for an additional 10% on targets affected by your Healing Rain or Riptide.Rank 1: Healing Wave, Healing Surge, and Chain Heal heal for an additional 10% on targets affected by your Healing Rain or Riptide.
Rank 2: Healing Wave, Healing Surge, and Chain Heal heal for an additional 20% on targets affected by your Healing Rain or Riptide.
Talent position has changed.
Maximum rank has changed from 2 to 1
Earth Shield reduces damage taken by 3% and its healing is increased by 50% if the target is below 75% health.Rank 1: Earth Shield reduces damage taken by 3% and its healing is increased by 50% if the target is below 75% health.
Rank 2: Earth Shield reduces damage taken by 6% and its healing is increased by 100% if the target is below 75% health.
Talent position has changed.
Maximum rank has changed from 2 to 1
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
Talent position has changed.
Consuming Tidal Waves reduces the cast time of your next heal by 10%.Rank 1: Consuming Tidal Waves reduces the cast time of your next heal by 10%.
Rank 2: Consuming Tidal Waves reduces the cast time of your next heal by 20%.
Chain Heal bounces an additional time and casting Chain Heal on a target affected by Riptide consumes Riptide, increasing the healing of your Chain Heal by 30%.
Talent position has changed.
Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
Talent position has changed.
Blanket the target area in healing rains, restoring \ health to up to 6 allies over 10 sec.
Talent position has changed.
An efficient wave of healing energy that restores (455% of Spell power) of a friendly target’s health.
Talent position has changed.
Every 0 mana you spend brings a High Tide, making your next 2 Chain Heals heal for an additional 10% and not reduce with each jump.
Talent position has changed.
Increases the healing of Earthliving by 15%.
Earthliving always triggers on targets below 25% health.Rank 1: Increases the healing of Earthliving by 20%.
Earthliving always triggers on targets below 18% health.
Rank 2: Increases the healing of Earthliving by 40%.
Earthliving always triggers on targets below 35% health.
Maximum rank has changed from 2 to 1
Primordial Wave increases the healing done by your next Healing Wave by 15%.Rank 1: Primordial Wave increases the healing done by your next Healing Wave by 13%.
Rank 2: Primordial Wave increases the healing done by your next Healing Wave by 25%.
Removed
Category changed from Talents to Uncategorized
Healing Rain instantly restores (44% of Spell power) health to 6 allies within its area, and its radius is increased by 2 yard.
Talent position has changed.
Every 4 casts of Riptide also applies Riptide to another friendly target near your Riptide target.
Talent position has changed.
Blast your target with a Primordial Wave, healing them for (65% of Spell power) and applying Riptide to them.
Your next Healing Wave will also hit all targets affected by your Riptide for \ of normal \\
Talent position has changed.
Increases the duration of Mana Tide Totem by 4 sec and increases its radius by 20 yards.
Removed
Category changed from Talents to Uncategorized
Your direct heal criticals refund a percentage of your maximum mana: 0.80% from Healing Wave, 0.48% from Healing Surge \ or Riptide, and 0.20% from Chain Heal.
Talent position has changed.
Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to deal 150% more damage and be instant cast.
Removed
Category changed from Talents to Uncategorized
Every 1 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges.Rank 1: Every 16 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges.
Rank 2: Every 8 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges.
Talent position has changed.
Maximum rank has changed from 2 to 1
Increases the initial heal from Riptide by 15%.
Rank 1: Increases the initial heal from Riptide by 15%0%.
Rank 2: Increases the initial heal from Riptide by 30%0%.
Talent position has changed.
Primordial Wave has a 30% chance to not incur its cooldown.
Removed
Category changed from Talents to Uncategorized
For each Riptide active on an ally, your heals are 0.5% more effective.
Rank 1: For each Riptide active on an ally, your heals are 0.5%0.0% more effective.
Rank 2: For each Riptide active on an ally, your heals are 1.0%0.0% more effective.
Talent position has changed.
Increases the duration of Riptide by 3 sec.
Rank 1: Increases the duration of Riptide by 0 sec.
Rank 2: Increases the duration of Riptide by 0 sec.
Talent position has changed.
Maximum rank has changed from 1 to 2
Talents (35)
Increases Leech by 2% and reduces damage taken from area-of-effect attacks by 2%.
Removed
Category changed from Talents to Uncategorized
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
Talent position has changed.
Elemental
Casting Lava Burst has a 7% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into a Flame Ascendant for 15 sec, replacing Chain Lightning with Lava Beam, removing the cooldown on Lava Burst, and increasing the damage of Lava Burst by an amount equal to your critical strike chance.
When you transform into the Flame Ascendant, instantly cast a Lava Burst at all enemies affected by your Flame Shock, and refresh your Flame Shock durations to 18 sec.
Restoration
Casting Riptide has a 7% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into a Water Ascendant, duplicating all healing you deal at 80% effectiveness for 15 sec and immediately healing for (876% of Spell power). Ascendant healing is distributed evenly among allies within 40 yds.
Enhancement
Using Stormstrike has a 7% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into an Air Ascendant for 15 sec, immediately dealing (187.5% of Attack power) Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.\
Talent position has changed.
Calls forth a Greater Earth Elemental to protect you and your allies for 1 min.
While this elemental is active, your maximum health is increased by 15%.
Talent position has changed.
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for \ when they take damage. This heal can only occur once every few seconds. Maximum 9 charges.
\
Talent position has changed.
Elemental
Lava Burst has an additional charge.
Restoration
Riptide and Lava Burst have an additional charge.
Talent position has changed.
Elemental
Harnesses the raw power of the elements, dealing (175% of Spell power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by (3 * 1.875)% for 10 sec.
Enhancement
Harnesses the raw power of the elements, dealing (175% of Spell power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by (3 * 1.875)% for 10 sec.
If Lava Burst is known, Elemental Blast replaces Lava Burst and gains 1 additional charge.
Talent position has changed.
Increases the number of Elemental Shields you can have active on yourself by 1.
You can have Earth Shield on yourself and one ally at the same time.
Talent position has changed.
Reduces all magic damage taken by 2%.Rank 1: Reduces all magic damage taken by 2%.
Rank 2: Reduces all magic damage taken by 4%.
Maximum rank has changed from 2 to 1
Your Hex target is slowed by 70% during Hex and for 6 sec after it ends.
Removed
Category changed from Talents to Uncategorized
Increases your attack speed by 15% for your next 3 melee swings after dealing a critical strike with a spell or ability.
Removed
Category changed from Talents to Uncategorized
Reduces the cooldown of Spirit Walk by 10 sec.
Reduces the cooldown of Gust of Wind by 5 sec.Rank 1: Reduces the cooldown of Spirit Walk by 10 sec.
Reduces the cooldown of Gust of Wind by 5 sec.
Rank 2: Reduces the cooldown of Spirit Walk by 20 sec.
Reduces the cooldown of Gust of Wind by 10 sec.
Removed
Category changed from Talents to Uncategorized
A gust of wind hurls you forward.
Talent position has changed.
Grips the target in lightning, stunning and dealing (700% of Spell power) Nature damage over 5 sec while the target is lassoed. Can move while channeling.
Talent position has changed.
When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 5 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20%\.
A maximum of 5 stacks of Maelstrom Weapon can be consumed at a time.
Removed
Category changed from Talents to Uncategorized
Restoration
Your Lava Burst and Riptide casts restore 2625 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Elemental
Your Lava Burst casts restore 1750 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Enhancement
Your Lava BurstStormstrike casts restore 2625 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Talent position has changed.
Increases the critical strike chance of your Nature spells and abilities by 2%.Rank 1: Increases the critical strike chance of your Nature spells and abilities by 2%.
Rank 2: Increases the critical strike chance of your Nature spells and abilities by 4%.
Maximum rank has changed from 2 to 1
When your health is brought below 35%, you instantly heal for 20%14% of your maximum health. Cannot occur more than once every 45 sec.Rank 1: When your health is brought below 35%, you instantly heal for 10% of your maximum health. Cannot occur more than once every 45 sec.
Rank 2: When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.
Effect #1 REMOVED Effect #2 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 100%
Affected Spells:
Maximum rank has changed from 2 to 1
Your next healing or damaging Nature spell is instant cast and costs no mana.
Talent position has changed.
While you have an elemental active, your damage taken is reduced by 5%.
Now available to all specs
Talent position has changed.
Elemental
Blast your target with a Primordial Wave, dealing (65% of Spell power) Elemental damage and applying Flame Shock to them.
Your next Lava Burst will also hit all targets affected by your Flame Shock for 80% of normal damage.
Enhancement
Blast your target with a Primordial Wave, dealing (65% of Spell power) Elemental damage and applying Flame Shock to them.
Your next Lightning Bolt will also hit all targets affected by your Flame Shock for 175% of normal damage.
Talent position has changed.
Enhancement:
Your Healing Surge is 25% more effective on yourself.
Now available to all specs
Talent position has changed.
Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
Talent position has changed.
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
Talent position has changed.
Elemental
Primordial Wave grants you 20% Haste plus 4% for each additional Lava Burst generated by Primordial Wave for 12 sec.
Enhancement
Primordial Wave grants you 20% Haste plus 4% for each additional Lightning Bolt generated by Primordial Wave for 12 sec.
Talent position has changed.
Summons an Earth Totem with (5 * Total health / 100) health at the feet of the caster for 30 sec, granting the caster a shield absorbing (Spell power * 0.875 * 4) damage for 10 sec, and up to an additional (Spell power * 0.875) every 5 sec.
Cooldown changed from 1 min cooldown to 2 min cooldown
Category changed from Uncategorized to Talents
Summons a totem at your feet for 15 sec that grants 10% physical damage reduction to you and the 4 allies nearest to the totem within 30 yards.
Removed
Category changed from Talents to Uncategorized
Elemental
Increases the damage dealt by Lightning Shield by 50% and causes it to generate an additional 2 Maelstrom when triggered.
Increases the healing done by Earth Shield by 12%.
Enhancement
Increases the damage dealt by Lightning Shield by 50% and it has an additional 25% chance to trigger Maelstrom Weapon when triggered.
Increases the healing done by Earth Shield by 12%.
Restoration
Increases the damage dealt by Lightning Shield by 50%.
Increases the healing done by Earth Shield by 12%.
Increases the amount of mana recovered when Water Shield is triggered by 25%.
Rank 1: Increases the damage dealt by Lightning Shield by 50%\
Increases the healing done by Earth Shield by 12%.
\
Rank 2: Increases the damage dealt by Lightning Shield by 100%\
Increases the healing done by Earth Shield by 25%.
\
Removed
Category changed from Talents to Uncategorized
Restoration
Increases the healing done by Healing Stream Totem and Cloudburst Totem by 10%.
Elemental
Increases the healing done by Healing Stream Totem by 12.9%.
Enhancement
Increases the healing done by Healing Stream Totem by 40%.
Rank 1: Increases the healing done by Healing Stream Totem\
Enhancement
by 40]%.
Rank 2: Increases the healing done by Healing Stream Totem\
Enhancement
by 40]%.
Removed
Category changed from Talents to Uncategorized
Restoration
Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 5 sec.
Increases the duration of your Healing Stream, Tremor, Poison Cleansing, Ancestral Protection, Earthen Wall, and Wind Rush Totems by 1.5 sec.
Elemental, Enhancement
Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 5 sec.
Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 1.5 sec.
Rank 1: Increases the radius of your totem effects by 8%.
Increases the duration of your Earthbind and Earthgrab Totems by 5 sec.
Increases the duration of your \, Tremor, Poison Cleansing, \and Wind Rush Totems by 1.5 sec.
Rank 2: Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 10 sec.
Increases the duration of your \, Tremor, Poison Cleansing, \and Wind Rush Totems by 3.0 sec.
Maximum rank has changed from 2 to 1
Reduces the cooldown of your totems by 3 sec.Rank 1: Reduces the cooldown of your totems by 3 sec.
Rank 2: Reduces the cooldown of your totems by 6 sec.
Maximum rank has changed from 2 to 1
Summons a totem at your feet for 20 sec that prevents cast pushback and reduces the duration of all incoming interrupt effects by 50% for you and the 4 allies nearest to the totem within 30 yards.
Removed
Category changed from Talents to Uncategorized
Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
Talent position has changed.
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
Talent position has changed.
Increases the movement speed bonus of Ghost Wolf by 5%.
When you have 3 or more totems active, your movement speed is increased by 7%.Rank 1: Increases the movement speed bonus of Ghost Wolf by 5%.
When you have 3 or more totems active, your movement speed is increased by 8%.
Rank 2: Increases the movement speed bonus of Ghost Wolf by 10%.
When you have 3 or more totems active, your movement speed is increased by 15%.
Talent position has changed.
Maximum rank has changed from 2 to 1
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