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Échelonnement des ennemis dans le pré-patch de Battle for Azeroth
Live
Publié
25/07/2018 à 12:09
par
perculia
Blizzard a publié son point de vue sur la vitesse de la montée en niveau depuis le pré-patch de BFA. Il y a eu beaucoup de correctifs et de changements au contenu de la montée en niveau et l'objectif est de ne pas la rendre plus lente que dans la mise à jour 7.3.5. Cependant, la perte des armes prodigieuses a mené à quelques bizarreries avec les PV des ennemis de Legion : tout a du être rendu plus facile pour compenser la perte de puissance.
Si vous cherchez à essayer la montée en niveau dans le pré-patch, nous avons
mis à jour nos guides de montée en niveau pour la 8.0
.
Blizzard
Hey guys! We've been discussing the continued concerns about the speed of leveling since the pre-patch and we have a couple of updates to share with you.
Since the pre-patch we've made a large number of hotfixes and changes to leveling content, and are continuing to find and fix bugs wherever possible. The intention was never to make leveling slower than it was in 7.3.5.
If you're still finding it slower that it was a couple of weeks ago after those hotfixes, specifics about where you are, what you're fighting, and what spec you're playing would be extremely helpful for identifying any remaining issues.
There is also a bit of weirdness at the moment with mob HP once you reach Legion content. Essentially due to de-powering the Artifact, we needed to make outdoor Legion mobs weaker than earlier content; otherwise, max level players would find themselves suddenly having a much harder time with outdoor world content such as World Quests. The development team realizes that this is resulting in a very jarring experience moving from Draenor to the Broken Isles, and plans to adjust Legion content to be more in-line with where it should be as leveling content in a future patch.
Thank you guys for your continued feedback on this!
Thanks for an actual response this time Ythisens. Unlike last time when you were discussing philosophy with the playerbase instead of acknowledging the elephant in the room.
Yeah the confusing thing about that thread yesterday was that it was about philosophy of feedback, but once I stated it it was quickly bombarded (understandably) with things that are currently issues.
The issue is that it STARTED getting slower in 7.3.5.. Going back to 7.3.5 leveling is better than what we have now sure, but it's not what we want.
You're right the curve was adjusted to be smoother and a little bit slower in 7.3.5, so in comparison that would feel amazing, however that change was one that some players actually do enjoy. While its not what you want, some players did like that. I personally think it's slower and preferred it before the 7.3.5 patch(cause I'm the kind of player that wants to level really fast and just have more alts) but I understand why it was changed and recognize there are players that do like that change. I thought it felt equally jarring that someone could go from 1-100 in a matter of a few hours. The 7.3.5 patch felt like a solid middle ground between how it was in Classic/The Burning Crusade and to how it was pre 7.3.5 at least to me.
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