World of Warcraft Version 10.1.5 PTR – Fractures in Time
- MAGE
Take a look at the developer’s notes in the Mage feedback thread. - All ability damage increased by 15%.
- Invisibility is now learned by all specializations at level 16.
- Incanter’s Flow now replaces Invisibility in the Class tree.
- Shifting Power has been moved to Incanter’s Flow previous location.
- Rune of Power and Meteor have been removed.
- New Talent: Ice Cold – Ice Block now reduces all damage taken by 70% for 6 seconds but no longer grants Immunity, prevents movement, attacks, or casting spells. Does not incur the Global Cooldown.
Ice Cold is located on Shifting Power’s previous location on the talent tree.
New Talent: Mass Barrier – Cast Prismatic/Blazing/Ice Barrier (based on your specialization) on yourself and 3 nearby allies. 2 minute cooldown.
- Mass Barrier is located as a choice node with Mass Invisibility.
New Talent: Mass Invisibility – You and your allies within 40 yards instantly become invisible for 10 seconds. Taking any action will cancel the effect. Does not affect allies in combat.
- Mass Invisibility located as a choice node with Mass Barrier.
- Developers’ note: The PvP Talent for Arcane will be updated in a future PTR build.
Accumulate Shielding is now a 1 rank talent (was 2). Barrier cooldowns now recharge 30% faster while the shield persists at rank 1.
Accumulate Shielding now connects to the Time Anomaly/Temporal Warp choice node.
Time Manipulation is now a 1 rank talent (was 2). Now reduces the cooldown of your loss of control abilities by 2 seconds at rank 1.
Time Manipulation now connects to the Time Anomaly/Temporal Warp choice node.
Displacement now heals the caster for 20% of their maximum health when returning to the Blink location.
Winter’s Protection now reduces the cooldown of Ice Block by 30 seconds per rank.
Displacement is now located after Flow of Time.
Greater Invisibility now replaces Invisibility when talented and is located below Temporal Velocity.
Mass Barrier is now cast on yourself and 4 allies (was 3).
Fixed an issue with Prismatic Barrier applying to more than 4 allies.
Mass Invisibility duration increased to 12 seconds (was 10 seconds).
Diverted Energy’s barriers now heal you for 20/40% of the damage absorbed (was 10/20%).
Flow of Time reduces the cooldown of Blink by 2/4 seconds (was 1/2 seconds).
Temporal Velocity’s movement speed duration increased to 3 seconds and 5 seconds after using Blink and Alter Time, respectively.
Temporal Velocity’s movement speed after Blinking increased by 10/20% (was 5/10%).
Incantation of Swiftness now increases movement speed by 40/80% for both Invisibility and Greater Invisibility.
Ice Cold can no longer be dispelled.
Fixed an issue that caused Displacement to replace Invisibility and Greater Invisibility.
Incanter’s Flow damage now flows between 2% and 10% (was 4% and 20%).
Frost - Developer’s note: The Frost Mage changes listed below are currently in a state of flux and are partially implemented for this week’s PTR deploy. The in-game talent tree and mage abilities will not be fully updated with the changes below, but will be for next week’s deploy. We’re detailing these changes in advance to get early feedback despite some of these not being testable in the current build.
- Blizzard has been removed from the talent tree is and is now learned baseline at level 12.
- Cold Snap has been removed from the talent tree and is now learned baseline at level 19.
- New Talent: Winter’s Blessing – Your Haste is increased by 3% and you gain 10% more of the Haste stat from all sources.
- Winter’s Blessing is located on row 4 in Cold Snap’s previous location.
- Wintertide’s Frostbolt damage reduced to 5/10% (was 7/15%).
- Comet Storm damage increased by 10%.
- Comet Storm has swapped positions with Glacial Assault and now available after Perpetual Winter on row 6.
- Glacial Assault damage increased by 15% and now also causes your Comet Storm to increase the damage enemies take from you by 2%, up to 10% for 10 seconds.
- Glacial Assault has swapped positions with Comet Storm and now available after Deep Shatter and Comet Storm on row 8.
- Splitting Ice now causes Ebonbolt and Glacial Spike to deal 100% damage to a second nearby target.
- Splitting Ice’s tooltip now correctly causes Ice Lance and Icicles tooltip to display that it deals 80% damage to secondary targets.
- Deep Shatter now causes Frostbolts to deal 10/25% increased damage to Frozen targets (was 20/40%).
- Ebonbolt damage increased by 15% and cooldown reduced to 30 seconds.
- Glacial Spike damage increased by 10%.
- Chain Reaction has moved to row 8 directly after Icy Veins in Ray of Frosts old position.
- Slick Ice has replaced Icy Propulsion in the tree on row 8.
- Thermal Void now also extends Icy Veins an additional 3 seconds when Glacial Spike hits a frozen enemy in addition to its current effect.
- Thermal Void is now located directly after Slick Ice on row 9.
- Ray of Frost is now available after Chain Reaction and Slick Ice on row 9.
- Ray of Frost cooldown reduced to 60 seconds (was 75 seconds).
- New Talent: Cryopathy – The damage of your next Ray of Frost is increased by 8% each time you consume Fingers of Frost, stacking up to 80%. Icy Veins grants 10 stacks instantly.
- Cryopathy is available directly after Ray of Frost in row 10.
- New Talent: Coldest Snap – Cold Snap now also resets the cooldown of Frozen Orb, Comet Storm, and Blizzard. In addition, your next Cone of Cold applies Winter’s Chill to all enemies hit.
- Activating Icy Veins now also summons a water elemental to your for its duration. The water elemental’s abilities apply Frigid Exposure increasing the Frost damage enemies take from you by 2%, stacking up to 20%.
- Water Elemental’s Waterbolt damage increased by 50%.
- Water Jet damage increased by 75% and its cooldown reduced to 15 seconds (was 45 seconds).
- Summon Water Elemental, Icy Propulsion, and Snap Freeze have been removed.