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Diablo IV IGN Interview - Season Cadence, Current Development Status, D4 As A Live Service
Diablo IV
Publié
03/11/2022 à 11:15
par
Tharid
In an
extended interview with IGN
, Diablo General Manager Rod Fergusson and Game Director Joe Shely talk about various Diablo IV topics, including their approach to testing the game, Diablo IV as a live service game, the length and cadence of seasons, and the current status of development.
Earlier this week
, Shely and Fergusson already talked about the dark theme of the franchise returning with the launch of Diablo IV.
Testing Diablo IV's End-Game
According to Fergusson, testing Diablo IV is a lot like "soup testing", reiterating the game by analyzing feedback from multiple targeted player groups over and over. Together with general community feedback, iteration and refinement happen based on this holistic approach.
End-game testing like during the current Closed Beta phase is particularly important because a lot of players love to play Diablo "way past the campaign". Early end-game testing gives Blizzard the opportunity to make adjustments before launch while also providing a well-tested end-game, post-campaign experience - according to Shely, players should not "beta-test the end-game at launch".
Diablo IV is a "systems game". With the Closed End-Game Beta, Blizzard tries to collect feedback from players testing end-game systems like Nightmare dungeons or the Helltide system by simulating a post-launch, post-campaign scenario.
Fergusson explains that having an introduction in the form of a campaign is important - however, unleashing players on Diablo IV's end-game after the campaign is the "starting point" of the game as a live service where players start to pour in thousands of hours into the game.
Diablo IV as a Live Service and Seasons
Diablo IV's launch next year only marks its beginning as a live service game. The game should "feel rich", providing exciting content as soon as players have finished the campaign.
Wording regarding season cadence has been "soft" because it's tough to develop the base game and the live service aspects of it at the same time. However, Diablo IV will have a "heartbeat" in the form of both seasons and expansions.
To make sure that the team can deliver post-launch content reliably, language regarding season length and cadence hasn't been too concrete just yet. In general, Fergusson admits that quarterly seasons "feel good", so the "up to four seasons" statement from earlier this year still stands.
Seasons in Diablo IV are built to be "big, crunchy, and meaningful" and will change up the game, providing players with cool and exciting features after they've finished the campaign.
D3 seasons have been really cool because players were getting a fresh start every time. In Diablo IV, however, seasons will not only change the meta-game but also introduce completely new aspects of gameplay.
Blizzard will use seasons to test and iterate on certain features that could even make it into the base game if these features are well-received.
Current Development Status
Extensive testing was and still is essential to the current development of Diablo IV, providing a lot of information to support the team's general design perspective. An important goal is to make Diablo IV's end-game "ready" when players finish the campaign part of the game.
Both Fergusson and Shely feel really good about the current state of development. Campaign, cinematic, and voice-over work is well underway. The development team is also making sure that Season 1 will be fully available as soon as players finish the campaign.
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