Ce site requiert JavaScript pour fonctionner.
Veuillez activer JavaScript dans votre navigateur.
Live
RPT
11.0.7
RPT
11.0.5
Destruction Warlock Legion Mage Tower Legacy Challenge Guide
Par PyromancerSarg
Dernière mise à jour :
06/12/2021
Changelog
Patch : 7.3.5
Table des matières
Note: 4.4/5
(
12
Votes)
Navigation dans le guide
Note: 4.4/5
(
12
Votes)
Destruction Warlock Challenge Appearance
In this section I will go over the strategy for the Destruction Warlock Challenge Appearance!
The artifact appearance is a unique reward from completing a challenging solo scenario,
La chute des Totems-Fétides
, that can only be entered while the Mage Tower building is active on the Broken Shore. It rewards a unique artifact appearance.
This guide is about the Legion version of the Mage Tower Challenge, that isn't accessible anymore.
Click here for the updated Destruction Warlock Mage Tower Timewalking Challenge Guide
Destruction - Guise of the Darkener
Video Alternative
If you learn better from watching an encounter, check out this video! Please note, this video was made on the first day and things may have changed since then.
Preparation
Below, you will find some recommended items/talents you should have before attempting the scenario. These are just a guideline. You can do the scenario without some of these items but you may run into a bit more trouble than others. You will need to collect a good amount of
Éclat de Néant
s. Each attempt, after the first, at this challenge requires 100
Éclat de Néant
. You can certainly finish the scenario without all these preparations, but it will make it easier. Be prepared for it to take a few attempts, regardless of gear and preparation, you need to execute this encounter nearly flawlessly. Don't get discouraged!
Gear
This scenario is more a mechanics check than a dps check. It is simply about interrupting, positioning and situational awareness.. This challenge has been completed by Warlocks as low as 880 item level. However at this stage in legion i would recommend having at least 915 item level and 66 traits. Any set bonuses you have will be helpful.
However, some legendary items are certainly going to help you.
Secret de Sephuz
is fantastic, as you will be interrupting and using other crowd control abilities VERY often throughout the encounter. You will have a very high up-time.
Prydaz, chef-d'œuvre de Xavaric
will be very beneficial as well, since you will not receive any external healing during this fight. The absorbs gained and passive stats are very good.
Entraves de magifrappe
is a solid choice, as it will allow you to cleave more often onto your secondary target.
Prescience de Norgannon
is the last scenario-specific legendary I can recommend. The movement gained from it can be very strong within this encounter.
Aside from the aforementioned legendary items, any DPS legendaries you have will be good for this encounter.
Consumables
Tambours de fureur
Flacon du pacte murmuré
Salade azshari
or
Somptueux festin de Suramar
Rune d'amélioration profanée
Potion de puissance prolongée
Talents
I'd like to talk a bit about my recommendations for this encounter.
Tier 1:
I found
Retour de flamme
to be the most beneficial on this encounter as it allows you to shift your focus away from doing damage and simply doing mechanics. The other two talents do not have any special benefit on this encounter.
Tier 2:
Entropie inversée
tends to be the best choice because it allows you to avoid casting
Connexion
in order to keep your health as high as possible. There are no external healing buffs or sources within this encounter.
Tier 3:
Voile de mort
is certainly my best recommendation for this row. It not only heals you, but instantly fears the target. This can be used very often and WILL save you at least once.
Tier 4:
For this tier,
Récolte d’âmes
is simply the best throughout the entire encounter. It allows for much more overall damage to your main target. The other two talents should not be taken for any reason.
Tier 5:
Either
Sombre pacte
or
Peau de démon
can be taken.
Peau de démon
will provide more healing throughout the fight with consistent absorbs. However,
Sombre pacte
can be combined with
Résolution interminable
as a *panic* button. You will see this in the video guide.
Tier 6:
Grimoire de suprématie
is generally the most beneficial on this fight Between your Doom Guard's interrupt and
Voile de mort
you should be able to kick every cast. If you want to use one of the other talents on this row to be safe, feel free to.
Tier 7:
Conducteur d’âme
is recommended just as an all around solid option.
is a viable option You want your off-target to be as low as possible when transitioning into the last phase, and having this talent will allow you to achieve that. However due to gear levels you may find that you transition far faster, and as such the off target will be taking significantly reduced damage. With enough gear you can easily burn through Stage two from full health not needing to use
. There is far too much movement for me to recommend
Canalisation de feu démoniaque
.
Doing the Scenario
Phase 1
Phase 1 starts as a 2-target cleave scenario. You will be fighting
Jormog le Béhémoth
and
Tugar Totem-de-Sang
.
Start the encounter as you would any other fight, doing your standard 2-target opener. Focus heavily on
Tugar Totem-de-Sang
as
Jormog le Béhémoth
is taking reduced damage.
Shortly after you start the encounter,
Tugar Totem-de-Sang
will cast
Décharge gangrenée
. Use either your kick or
Voile de mort
to interrupt this. Remember that you can always combine
Sombre pacte
with
Résolution interminable
and if your health is high enough, you will not die. He casts it every 12-15 seconds. If necessary, you can
Peur
him to stop his cast.
Séisme
is a spell that Tugar casts. It drops rocks in three spots around the area.
Jormog le Béhémoth
will tunnel under the ground and do laps around the room, occasionally surfacing. When he surfaces, he will then charge at you. You want
Jormog le Béhémoth
to charge into as many of the rocks that fell during
Séisme
as you can. This will remove his
Écailles corrompues durcies
stacks, which reduce damage taken by 10% per stack.
DO NOT GET HIT BY THE CHARGE
.
When
Séisme
is being cast by Tugar, you can cast
Peur
on him. This will cause the rocks to fall from the ceiling, but will stop him from spawning very annoying worm adds. If you don't manage to fear this cast, you will need to simply kill the adds that spawn.
Horion gangrené
is another spell cast by Tugar. This cannot be avoided, but the healing receive by
Prydaz, chef-d'œuvre de Xavaric
will easily counteract it.
Totem de vague gangrenée
will spawn periodically. Keep an eye out for them and kill them immediately. One cast from any spell will do, as they have 1hp. If you let them cast, you will be stunned for 5 seconds and will likely just die.
Jormog le Béhémoth
will usually be near the edge spitting at you and casting
Cri sonore
. This ability will do damage to you and spell-lock you if you are caught casting when it goes off. If you become Chaos-locked you will almost certainly die, as you will not be able to interrupt Tugar. Keep an eye out for this cast - setting Jormog as your focus will help you notice this.
Phase 2
Once
Tugar Totem-de-Sang
has died, you will transition into Phase 2. There are a very minimal changes during this phase.
Jormog le Béhémoth
will gain 150% increased damage, however
Décharge gangrenée
,
Séisme
and
Totem de vague gangrenée
will no longer happen.
Keep in mind that Jormog can be feared and stunned. You can use this to your advantage when he is casting
Cri sonore
in the last phase.
Simply focus him down, using
Drain de vie
to heal yourself if necessary.
SUMMARY:
Tambours de fureur
can be used at your discretion there are advantages and disadvantages to using it in each phase. Personally i used it in Phase two, but getting out of phase one cleanly may be advantageous as it is the more mechanically difficult phase.
Interrupt, fear or stun Tugar's
Décharge gangrenée
. You should rotate your Doomguards interrupt, or Felhunter's
Verrou magique
,
Grimoire : Chasseur corrompu
followed by a
Voile de mort
in order to achieve this.
Do not let
Cri sonore
spell-lock you.
Kite
Jormog le Béhémoth
into the fallen rocks to remove his
Écailles corrompues durcies
stacks.
Fear Tugar when he casts
Séisme
.
Kill
Totem de vague gangrenée
immediately to avoid being stunned.
Make sure you keep
Tumulte
on
Jormog le Béhémoth
at all times.
Do
NOT
get hit by
Jormog le Béhémoth
when he is underground.
Once
Tugar Totem-de-Sang
has died, focus down
Jormog le Béhémoth
. He will gain 150% increased damage, however
Décharge gangrenée
,
Séisme
and
Totem de vague gangrenée
will no longer happen.
Congratulations on your new Artifact Skin! :D
Tags :
JcE
S'abonner à Wowhead
Premium
2 $US
Un mois
[Enjoy an ad-free experience, unlock premium features, & support the site!]