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PTR
11.0.7
PTR
11.0.5
Calculating Armor Penetration
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Post by
522333
This post was from a user who has deleted their account.
Post by
Ippon
Things that give you personal penetration (like Battle Stance, Mace Spec, etc.) just give an equivalent amount of ArP. i.e., for the 10% from Battle Stance, you can treat it the same as ~140 ArP.
For debuffs (Sunder, FF), they affect the base armor of the target, and are NOT part of the 1400 ArP hardcap, though they do/can impact the amount of armor that you ignore.
Post by
522333
This post was from a user who has deleted their account.
Post by
Ippon
Armor * 0.8 for Sunder, and Armor * 0.95 for FF.
83 mobs have 10643 armor. With Sunder and FF they have
10643 * 0.8 * 0.95 = 8088.68 armor
That's the number that you use as "armor" in the formulas GC posted. (It should be noted that the C values he posted are misleading, as it's based on ATTACKER level, not the target's level. i.e.: For a level 80 player, C is always 15232.5)
So we take the minimum of (15232.5 + 8089)/3 and 8089. The first term is 7774, which is less than 8089, so with 100% ArP the boss still has 315 armor.
Against a clothie with 6k armor, however, the numbers would be:
6000 * 0.8 * 0.95 = 4560 after Sunder/FF
MINIMUM = 4560
In this case, 100% ArP means exactly what it sounds like.
The point where it crosses over is at 7616 armor after debuffs. Less than that, 100% means 100%. More than that, 100% means "not quite 100%".
Post by
518496
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Post by
Ippon
No.
Talented ArP pulls from the same pool as Rating ArP. 10% ArP from a talent is functionally identical to 140 ArP Rating.
Post by
518496
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