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Neltharus Mythic+ Dungeon Buffed on Weekly Reset - Chains Nerfed
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Publicado
25/07/2023 a las 17:36
por
Squishei
It appears that the Neltharus Dungeon was buffed on the Weekly Reset, nerfing the dominant chain strategy.
Chain Strategy in Neltharus
The
Cadena ardiente
strategy was by far the most dominant chain strategy in high keys. Every 3 minutes, the entire party could click on a chain and essentially detonate the chain on any group of mobs, instantly killing the group.
Sense on Twitter
documented that this worked out to be about 43% of the damage in a key.
Routes would be made around doing massive pulls at least 3 minutes apart, stopping on a chain spot and then detonating the entire pack at once.
Chains Nerf in Neltharus
The
Cadena ardiente
nerf has a rather large impact -- a lot of enemies can no longer be hit by
Cadena ardiente
at all now! This separates mobs in Neltharus into 3 different categories:
Mobs that can trigger and by hit by chains.
Mobs that cannot trigger the chain by can be hit by the explosion effect.
Mobs that cannot be hit by chains.
Here's a video and
log
:
Based on some initial tests, here's what we've found so far:
Type 1: Trigger Chains
These mobs can trigger chains and be hit by the detonation:
Cazador qalashi
Recluta qalashi
Cuidahuesos qalashi
Sobrestante Lahar
Type 2: Only Be Hit By Chains
These mobs cannot trigger the chain explosion but can be hit by the detonation:
Fénix domesticado
Celador qalashi
Type 3: No Longer Interact With Chains
These mobs are ones that don't interact with chains at all anymore
(was previously Type 2)
:
Aplastaspinazos qalashi
Elemental de mineral
Taumaturga qalashi
Alardiente alfa
Antorchaférrea qalashi
Partehuesos qalashi
Bengala de lava
Portalava qalashi
Essentially it seems that everything that isn't in Chargath's area + the Wardens can no longer be hit by Burning Chains.
Impact on the Season
This change will definitely slow down groups as many groups would pull at least one pack from the Magmatusk trash to the Burning Chains right away and the Bird Pack in the middle at the end of the dungeon. This will definitely impact the top routes and some of the top runs may be locked in at this point. In addition, doing this mid TGP season is a little weird as groups have likely been practicing using the old Burning Chains strategies and will quickly need to adapt to the new strategy in 3 days.
What do you think of this change?
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