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Details About Revamped Talents Trees - Style of Nodes, Completing Talent Trees
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Publicado
20/04/2022 a las 19:55
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Anshlun
Blizzard released a blue post in the Community Council forums talking about the design philosophy of talent trees, including details about how many levels will there be per node, what percentage of the tree can players expect to fill at max level, and more.
Blizzard FAQ on Revamped Talent Trees
Key points
Trees will mostly consist of be 1 point per node, with a few having 2-3 ranks
Nodes can be abilities or passives.
Passives can be effects previously found on Conduits, Artifacts, or Azerite
At max level, you can expect to be able to fill around 2/3 of the tree, roughly speaking
Blizzard would like to be able to share talent trees like outfits, but no concrete plans on that currently
Hello! We have seen a lot of questions about the talent system preview, here and in other feedback, and want to start answering what we can. Note that it’s still too early for a lot of specifics (including, we can’t post complete trees yet for people to peruse). There is still a lot to discuss about our approach and goals for the system.
Will they be the old style of talents? 1% gains here and there that you put 5 points into, or is each box only 1 point?
Primarily the latter. We’re still experimenting quite a bit with drafting trees, but currently the majority of nodes are 1 point, with some 2-3. It turns out that the game has a lot more custom abilities and bonuses to potentially award in a tree, than it did many years ago. Multi-point passives still exist, although even there, most are more class-specific than simply giving stats. Think of the sorts of passive bonuses that have existed in systems like Conduits, Artifacts, or Azerite. More complex than a plain stat bonus, but simpler than the sort of thing that would currently be a level 50 passive talent or a Legendary. 3-point passives can still have important purposes for doing things like balancing different paths.
What percentage of the tree will be filled out at max level?
Very, very roughly speaking: think something like 2/3. In general it is fine for people to have quite a lot of “stuff”, especially considering that the tree contains many different kinds of things. Some are comparatively basic abilities/bonuses that many players of a given spec will have, some are the more advanced optional bonuses that currently live in systems like Legendaries, as well as optional utility of various kinds. Players need to be able to spend enough points to have some things from all of these categories—having a class/spec that is complete in the way that a current live class is, albeit much more customized. At the same time, enough of the tree has to be left unselected at max level to make the choices between different paths matter, where the points you’re leaving out still include some potentially high-value options. Usual design maxim here: if you feel torn because your last point is leaving out something you’d want, no matter what you do, we’ve probably done it right.
You mentioned being able to save your builds to your character. It would be pretty awesome for a way to share those in the game between players. So someone could just load in someone else’s build and it’s filled in for them.
This is a feature we currently have listed as something we’d like to do, though it’s still too early to say anything more.
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