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Arrowkeeper

Arrowkeeper
Damage
215
Attributes
[2-3] Random Attributes
Magic
[1-3] Random Magic Attributes
Sockets
Empty
Legendary
The inspiration from Holy Banner now moves with you.
Holy Banner cooldown decreased by 10%. (Awakened)
Bonuses
Bonus ability (Rank 6)
Bonus ability (Rank 11)
Bonus ability (Rank 16)
Required Level: 55
Class: Crusader

Potential Attributes

+[6-1000] Strength
+[6-1000] Willpower
+[6-1000] Vitality
+[6-1000] Fortitude

Potential Magic Attributes

Critical Hit Damage increased by 1%
Critical Hit Chance increased by 1%
Primary Attack damage increased by 10%
Skill damage increased by 5%
Item base Damage increased by 1%
Attack Speed increased by 1%
Damage increased 10% to enemies below 30% Life
Damage to full Life enemies increased by 10%
Accuracy Rating increased by 1%
Primary Attacks reduce enemy healing by 5%
Your Primary Attacks have a 30% chance to reduce enemy Attack and Movement Speeds by 20% for 3 seconds.
Conjures 1 Arcane bolt to orbit around you, dealing 224 damage
Grants you a 25% chance of being immune to Knockback, Chill, and Slow effects
Has a 15% chance of striking again
Cooldown reduced by 0.1 seconds whenever your Primary Attack hits an enemy
Reduces the damage enemies deal by 5%
Increases your Movement Speed by 10% for 3 seconds
Increases your Movement Speed by 8%
Causes your Primary Attacks to launch water blades at enemies, dealing 207 damage
Range increased by 8%
Has a 20% chance to trigger an explosion every 0.5 seconds, dealing 333 damage to all nearby enemies
Cooldown reduced by 0.02 seconds for every yard you traveled
Throws 1: additional blade: additional blades;, increasing its radius
Increases Attack Speed by 5%
Range increased by (0.08)*100%
Cooldown reduced by 0.1 seconds whenever your Primary Attack hits an enemy
Range increased by 8%
Refracts 1:additional ray:additional rays; from beam attacks
Cooldown reduced by 0.02 seconds for every yard you traveled
Increases Evasion Rating by 7%
Spins 1 blade around you for 5 seconds, dealing 237 damage
Cooldown reduced by 0.1 seconds whenever your Primary Attack hits an enemy
Cast a Dark Curse shield that absorbs 2296 damage
Increases the chance for enemies to be Critically Hit by 8% for 3 seconds
Increases Critical Hit Chance against enemies hit by (B108433,1,criResistanceRateMAdditionVal)*(-100)% for 3 seconds
Increases your Attack Speed by 8% for 3 seconds
Cooldown reduced by 0.1 seconds whenever your Primary Attack hits an enemy
Has a 5% chance to explode when damaging a Bleeding enemy
Has a (0.15)*100% chance to fire an additional bolt dealing 508 damage
Increases your Movement Speed by 8%
Cooldown reduced by 0.02 seconds for every yard you traveled
Range increased by 8%
Deals 10% increased Critical Hit Damage for each Zephyr consumed

Bonus Abilities

Primary Attack damage increased 2%
All skill damage increased 1%
Damage done to enemies below 30% Life increased 10%
Critical Hit Damage increased by 1.5%
Heal party members for 1% on death
Your Primary Attacks reduce enemy healing by 5%
Your Primary Attacks have a 30% chance to reduce enemy Attack and Movement Speeds by 20% for 3 seconds.
Continual damage taken reduced by 3%
Stun resistance increased 3%
Knockback resistance increased 3%
Damage taken from players reduced 1.5%
Damage taken while suffering loss of control decreased by 2%
Cheat Death chance increased 3%
Duration of beneficial effects increased 2%
Slow resistance increased by 3%
Attack Speed increased 2%
Damage to players increased 3%
Damage to demons increased 3%
Damage to enemies suffering loss of control increased 2.5%
Damage to shielded enemies increased by 3%
Damage to undead increased 3%
Maximum Life increased 1.5%
Damage taken from nearby enemies decreased by 1%
Block Chance increased by 1%
Fear resistance increased 3%
Healing Potion cooldown reduced 1%
Life Regeneration increased 0.5%
Damage to elite enemies increased 3%
Damage done by your summons increased 2%
Damage taken by your summons decreased by 2%

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