"Just level up another character of the same class bro"Why not just add importable talent templates like in WoW?Oh right, monetization!"Sense of permanence"*two weeks pasees after launch*>warrior nerfed by 25% >paladin main expender can no longer crit>druid class completely changedWhy they are so dense?
It will depend on how much it will cost to respec and how much gold you can get in a reasonable time. This will either be way too much effort to get any respeccing done, making the whole system kinda obsolete... or they make it easily achievable by spending gold that you can gather in an hour tops, making the whole system obsolete.
Please do not force us into a single build per character. How have devs not learned that no one likes that ?
o look it's "have a sense of permanence and meaning in your choices" againremember conduit energy ?they will never learn
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Having to create a character from scratch just to try out a new build is exactly what put me off from PoE. As did the ridiculously huge and needlessly complicated talent tree. I know players wanted more complexity and depth to builds but there is a lot of middle ground between D3’s barebones ability rune system and PoE’s gargantuan monstrosity of a talent tree that they seem to have just skipped over.It’s like they’re taking the worst, most dense aspects of PoE and mashing it together with older Diablo systems. The end result is that rather than building on and learning from prior mistakes they’re dooming themselves to repeat them.From what I am reading so far it’s becoming apparent that the game will launch a bit of a mess like its predecessor and it will likely take a couple months or maybe even a year before they realize what they’ve done wrong and adjust. I guess there is no helping that now. Hopefully, at least the core game will be solid and the systems can be ironed out later.
With PoE you can buy regrets from other players and in d4 all you need is to get gold and that's easy to get.