As players continue to level up to 40 and experience all that Phase 2 has to offer, we've closely monitored in-game progress, feedback from the community, and bug reports. With scheduled weekly maintenance next week, we'll make the following adjustments to some classes that are underperforming.
- Hunter
damage increased to 120% of weapon damage (was 100%) and Chimera Shot damage increased to 48% of Serpent Sting damage (was 40%). - base damage done before Attack Power increased by 15%.
- Carve damage increased to 65% of weapon damage (was 50%).
Mage - base damage increased by 50%, and its increased damage from bonus spell damage increased by 16%, identical to the value for Fireball.
- base damage increased by 50%, and its increased damage from bonus spell damage increased by 14%, identical to the value for Frostbolt.
- Regeneration, , and spell power coefficients increased by 88%.
Developers' notes: This is to compensate for Mage healers wearing primarily items which grant "damage and healing" instead of "healing".
mana cost decreased by 44%.
Resolved some tooltip issues with Chronostatic Preservation.
Paladin Warlock - now increases damage done by the Warlock and their pet by 25% when it is active (was 5%).
Warrior - Devastate damage increased to 150% of weapon DPS (was 100%), before being increased by number of Sunder Armor stacks.