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Spiritborn Dealing Trillions of Damage - Interaction Stacking in Vessel of Hatred
Diablo IV
Publicado
hace 15 días
por
Tharid
Since the release of Vessel of Hatred and the Spiritborn, players around the world have been constantly trying to break the Spiritborn's class meta. In a recent video, Diablo creator
Rob2628
showcases a Chinese Diablo 4 player dealing up to 21 trillion damage with their Spiritborn. Despite the much-needed number squish with Vessel of Hatred,
Less than a week after the release of Diablo 4's first expansion, it appears that these kinds of insane damage numbers are already a reality again - but how? We try to break down the two primary interactions that seem responsible for situation at hand.
Best Spiritborn Builds Rob's Youtube Video
Escudo viscoso
Like most Quill Volley builds, including our Quill Volley Endgame Build Guide, the showcased build seems to rely on a damage interaction created by
Escudo viscoso
.
Usually, this Legendary Paragon node's maximum damage potential should be a 33% multiplicative damage bonus because the maximum value of a Barrier in Diablo 4 is capped at 100% of your Maximum Life (so 1% for each 3% of that barrier equals 100%/3 ~ 33%).
However,
Escudo viscoso
seems not to take your Barrier percentage-based value but both your Base Health as a base value and your Maximum Health as the scaling value for its damage calculation. With that in mind, the following seems to happen:
At Level 60, a player has 400 Base Life.
We will not get 1% damage for each 3% of our Barrier value, but instead 1% damage for each 12 Health (3% of 400 Base Health).
As a result, the
Escudo viscoso
damage multiplier won't cap out at 33% because it doesn't follow the maximum Barrier value of 100%.
Instead, Spiritborn players can infinitely scale this multiplier by simply increasing their Health.
For example, using
Escudo viscoso
with 6000 Health will result in a 500% damage multiplier. With 12000 Health, using the node will result in a 1000% damage multiplier.
Ultimately, Spiritborn players want to achieve two things through their build setup: Infinite Barrier uptime and a massive Health pool.
Rasgo de interdicción
and
Rasgo de fuerza redirigida
But wait - there's more! Very recently, Diablo creator Rob2628 has showcased a new build iteration of Quill Volley Spiritborn in one of his Youtube videos:
In this video, a Chinese player is hitting for trillions of damage - but not only by using the interaction between
Escudo viscoso
and high Health values. In particular, they make use of an interaction between two Spiritborn affixes,
Rasgo de interdicción
and
Rasgo de fuerza redirigida
.
One of the Spiritborn's core defensive mechanics is
Resolve
, a buff that provides 20% Damage Reduction. Once hit by direct damage, Spiritborn players will lose the buff - which is why Blizzard made it a stackable buff. In essence, players want to keep up as many Resolve stacks as possible to increase the uptime of one of their most critical defensive buffs through clever use of item and temper affixes like
Resolución de espiritualista
, skills like
Piel blindada
, and so on. Let's get back to the two aspects we already mentioned and break down their interaction with Resolve:
Rasgo de interdicción
increases your Block Chance by up to 15% per Resolve stack.
Rasgo de fuerza redirigida
increases your Critical Strike Damage based on up to 70% of your Block Chance.
In Diablo 4, Block Chance doesn't appear to be capped at 100% (despite the in-game tooltip saying otherwise).
As a result, many Resolve stacks will turn into a lot of Block Chance, which will then turn into a lot of Critical Strike Damage.
For example, the Chinese player in Rob's video had 41 Resolve stacks, which turn into 615% Block Chance (41*15%) and, ultimately, a 430% Critical Strike Damage (70% of 615%) damage multiplier.
These two interactions combined result in a massive total damage multiplier that, obviously, behaves multiplicatively in itself, meaning that damage numbers grow "exponentially" (or rather repeatedly multiplicatively) to the point of incredible class imbalance.
Do you think that Blizzard will nerf these interactions with an upcoming patch? Or should these massive damage multipliers stay in the game? Let us know in the comments!
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