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DurendilLeHunt Solo Beast Mastery Hunter Victory over Tindral Sageswift
Live
Geposted
02.07.2024 um 17:19
von
Archimtiros
DurendilLeHunt
has released a new video featuring their 12-minute victory over Tindral Sageswift, surviving seeds, shields, and enrage to take down the raid boss completely solo!
Although this may be normal difficulty, Tindral is no simple encounter, with several group mechanics that are often considered instant-wipes if not handled properly, each of which requiring careful consideration for a solo player to survive. Check out the
log for the encounter
, as well as their own detailed account in overcoming the complex fight requirements below.
This was my most technical and most fun solo in 14 years, even more than Kil’jaeden Mythic. This boss deals immense damage, so I kept trying to survive for longer and longer, having no idea if it was possible or if I could manage the dps for the enrage. And with 9 seeds and 9 DoT in the fight, with varying timers between them, that meant countless permutations of 9 defensives with varying cooldowns, some of which are wasted if used together.
I spent 20% of my time on this boss analyzing my tries and theorycrafting the RT note on the left on an Excel spreadsheet. And it was fun.
Seeds dealt 95% of my health (700k damage + 600k absorb) and the DoT also dealt 95% of my health (1M3 over 35 seconds). Plus 45% per « subphase » from the rest.
Phase 3 was 7 subphases, each dealing 235% of my health, each around 52 seconds. And BM hunter has notoriously bad self-sustain, since pets deal 70% of our damage, and leech only works on the hunter’s damage.
So the entire progress was :
- survive the next DoT / seeds
- die because I don’t have the right CD rotation
- add a line or two to the Excel spreadsheet with the next DoT / seeds
- optimize the defensive cooldown rotation (RT note)
- try out the new rotation, see how it works
- adapt rotation until I survive longer
So first I had to survive the 7:30 mark. Then I got stuck at 8:40 for a while until I also optimized my self-healing. Then I had to find a way to survive the 9:50 mark. Then when I reached 10:30 I found out I really had no CDs left at all, so I had to rethink my rotation completely and tried multiple strategies. But I had the entire spreadsheet of timers by then.
Finally I reached the start of the enrage and died to having no CDs for the last seeds. Boss was at 15%. So I adapted the rotation again, and had to start thinking about dps.
In order to survive, I used the following tools :
- Diurna’s ring. It has random but great shield.
- Fyrakk’s trinket. An extremely strong shield, it can absorb all damage from Seeds + DoT during 20 seconds.
- Eranog’s trinket. On paper, it has the same absorb as Neltharion’s trinket with twice the CD. But the 35 second duration instead of 10 means you always get full value, with only no overheal.
- Dwarf racial to dispel the DoT.
- Exhilaration, 50% self-heal. Its CD is reduced when you attack - it will come into play later.
- Turtle / immunity. Allows me not do seeds.
- Survival, -40% reduction for 6 seconds.
- Potion.
In the end, I adopted the following rules :
- Maximise Fyrakk trinket’s usage. It’s better than turtle. So I used it 4 times in phase 3.
- For the Dwarf racial / dispels, The issue is the 4th DoT lasts only 20 seconds before the next cast. So I could only dispel 2, 5 and 7 to get full value.
- Use Turtle twice. There was time for 3 turtles, but doing so meant one less Fyrakk, and more damage from the DoT. Plus less CD reduction on the self-heal.
- For the self-heal, on every seed there is a healing absorb, from 4 to 7 stacks. It stacks AND REFRESHES, so any healing is « lost » if it restacks. In the end, the only good timing was right after the stacks have finished stacking. Plus a potion for the first one at 7 stacks. However, the cooldown of the self-heal is slightly longer than the one of the seeds, which will come into play later
- Use the -40% reduction on seeds without Fyrakk or Turtle, if off CD.
- Adapt phase 2 CD usage to phase 3, in a way that allows you to (temporarily) get back to 100% health during phase 3.
Then there was the Bloodlust timing. The cooldown for the self-heal was really tight, so I had to use Bloodlust after to attack faster and reduce it further during phase 3. So I used it on pull and when my dps cooldowns were up.
That meant I couldn’t use BL for the second shield, so I couldn’t break it in time. It’s why I let the first shield cast - then the flight buff doesn’t get removed. And you can zoom immediately to the third platform.
Finally the seeds. First, tank the boss near the edge. Then pack the fire AoEs on one side, near the boss. But if you « block » the boss too much, he will spawn seeds on the other side or too far away from him. And you need to keep attacking even when doing the seeds to reduce the CD of the self-heal. So I moved the boss away when there was too much fire.
So soak seeds while facing boss and attacking.
Finally, I could afford a couple of trees if using Fyrakk without the DoT. And I didn’t need to do seeds with the turtle. That left 3 seed phases with no safety net - I used my Cheetah on 2 of them.
As you can see, I could afford one « bad » tree in phase 2, but a single tree in phase 3 meant I was a single tick from getting killed at the end. I’m surprised I survived.
The enrage was quite tight, but I still had room to increase dps, with a few seeds bringing me out of range, and other small rotation errors since I was focusing a lot on survival / strategy. You cannot survive it.
Having soloed a
lot
of encounters over the years, from
Mythic Kil'jaeden
to
Mythic Denathrius
and several more current raid bosses, you can find dozens of other solo victories
on Youtube
!
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