As players continue to level up to 40 and experience all that Phase 2 has to offer, we've closely monitored in-game progress, feedback from the community, and bug reports. With scheduled weekly maintenance next week, we'll make the following adjustments to some classes that are underperforming.
- Hunter
奇美拉射击 damage increased to 120% of weapon damage (was 100%) and Chimera Shot 毒蛇钉刺 damage increased to 48% of Serpent Sting damage (was 40%). - 爆炸射击 base damage done before Attack Power increased by 15%.
- Carve damage increased to 65% of weapon damage (was 50%).
Mage - 霜火之箭 base damage increased by 50%, and its increased damage from bonus spell damage increased by 16%, identical to the value for 火球术.
- 法术冰霜箭 base damage increased by 50%, and its increased damage from bonus spell damage increased by 14%, identical to the value for 寒冰箭.
- Regeneration, 群体再生, and 凝时恩护 spell power coefficients increased by 88%.
Developers' notes: This is to compensate for Mage healers wearing primarily items which grant "damage and healing" instead of "healing".
凝时恩护 mana cost decreased by 44%.
Resolved some tooltip issues with Chronostatic Preservation.
Paladin - 殉道圣印 damage increased to 50% weapon damage per swing (was 40%). Seal of Martyrdom 审判 increased to 85% weapon damage (was 70%).
- 殉道圣印 Seal and 审判 effects now benefit from talents and effects that modify 正义圣印, particularly 强化正义圣印.
Warlock - 协同魔典 now increases damage done by the Warlock and their pet by 25% when it is active (was 5%).
Warrior - Devastate damage increased to 150% of weapon DPS (was 100%), before being increased by number of 破甲攻击 stacks.