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Diablo 4 Developer Update - Liveblog Summary
暗黑破坏神IV
由
Jezartroz
发表于
2023/05/10,12:35
Today's Diablo 4 Developer Update Stream has now ended - and the Battlepass and other hot topics are fresh in everyone's mind.
Not everyone has the luxury of taking time out of their day to listen, though - and that's where Wowhead has you covered! We're liveblogging key updates and summaries in this article during the stream, so settle in, refresh often, and read on to find out more about Diablo 4!
In the meantime, feel free to check out some of our Diablo 4 guides!
Diablo IV Content Overview Diablo IV Guide Hub
Diablo 4 Server Slam
The download for the Server Slam weekend will go live at the end of this livestream
The level cap for Server Slam Weekend is 20
Beta rewards such as the Beta Wolf Pack will carry over from platform to platform, but Early Access is locked to the console it was purchased for
Seasons in Diablo 4
The goal is that post-launch content will arrive in mid to late July, to give enough time for players to enjoy the campaign
Four seasons per year, one per quarter, and each Season will have a distinct theme
Seasons will feature Seasonal Questlines, which won't expand on the Campaign narrative of Diablo 4 - that content will be saved for expansions. These Seasonal Questlines will guide players on the themes and mechanics of that particular Season
An example theme is Zombies, although Season One will be discussed more after launch
Seasons want to introduce fresh gameplay to give incentive for different character builds; these changes are temporary and will be retired at the end of their respective seasons
Seasons are taking long term progression into account, using things such as the Season Journey mechanic from Diablo III; large rewards are given at the end of each "chapter", including new Legendary Aspects
Players will have to recreate and re-level their characters each season, however there is a non-seasonal Evergreen mode where characters do not reset
After completing the campaign, new characters will have the opportunity to skip the campaign, even in Seasons
Once Mounts are unlocked, they are unlocked permanently for all characters and all levels
Stat bonuses from Altars of Lilith are permanent unlocks, however the renown bonuses for finding them are not
Seasons will be how Quality of Life updates are introduced into Diablo 4
Seasons will have Aspirational Challenges, building on the endgame to keep things fresh - such as Bosses and Dungeons
Balancing will take place throughout each Season to prevent one spec or class from becoming so powerful it is the default
Diablo 4 will not have a leaderboard in Season One and Season Two - but it could come back after
Battlepass in Diablo 4
Battlepass is progressed by earning Favor: through the Season Journey and also leveling up and playing
Three levels: Basic, which is free, Premium, which is about $10 USD, and Accelerated, which is about $25 USD
Season Blessings are meant to help players through the Battle Pass process
There are level requirements on the free track of the Battlepass, because this is the only track that affects the player and power
Premium and Accelerated tracks are cosmetic only
There are 90 total tiers in the Battlepass, 27 from the free track and 63 from the Premium pass
Seasonal mounts, mount armor, and player armor sets are all examples
Customizations
The cosmetic shop offers different "fantasies" for your character and class
Examples are "Thunder Goddess" themes for Sorceress or a Barbarian who wears the skulls of their enemies
There will be "regional" looks related to each zone
Shop cosmetics aren't one solid set - each piece can be mixed and matched with other pieces
Q&A
There will be no Battlepass pre-Season One, but there will be a rudimentary shop
Shop cosmetics will be class restricted, but account unlocks
Purchasing the Premium pass late will retroactively apply favor
You'll unlock your mount around level 30, depending on how quickly you play through the campaign
Altars of Lilith will be in static locations - they will likely not move
The shop is personalized - items will swap out roughly once per week, but items will rotate back into stock
When a Hardcore character dies, the Season Journey progress is retained but any character based progress is lost
Some mounts, trophies, and titles are from completing achievement-style rewards
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