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Season of Discovery Phase 3 Datamined Runes and Class Changes - WoW Classic
经典怀旧服
由
Rokman
发表于
2024/03/26,12:53
Blizzard announced that Phase 3 of Season of Discovery will
launch on April 4
! We have datamined all the new runes and Class changes that will be implemented in Phase 3. Blizzard announced that there will be
6 new Runes per Class in the preview video
, which was released yesterday.
Season of Discovery Phase 3 Overview Season of Discovery Phase 3 Preview Video
Class Tools
Balance
Talents
Feral Combat
Talents
Restoration
Talents
Talents (5)
Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.
Duration changed from -1 ms to 0 ms
Reduces the mana cost of all shapeshifting by 10%.
Duration changed from -1 ms to 0 ms
Reduces the mana cost of all shapeshifting by 20%.
Duration changed from 6 sec to 0 ms
Reduces the mana cost of all shapeshifting by 30%.
Duration changed from 6 sec to 0 ms
Imbues the Druid with natural energy. Each of the Druid's melee attacks has
S03 - Tuning and Overrides Passive - Druid
and non-instant spell casts
has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min.
Rune Engraving (8)
Engrave your belt with the Berserk rune:
When activated, this ability causes your Mangle (Bear) and Lacerate abilities to hit up to 3 targets, andLacerate to cost no Rage, Mangle (Bear) to have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec. Requires Bear Form, Cat Form, or Dire Bear Form to activate.
Clears the effect of Fear and makes you immune to Fear for the duration.
Engrave your boots with the Dreamstate rune:
Your damaging spell critical strikes grant you 50% of your mana regeneration while casting for 8 sec and increase Nature damage dealt to the target by 20% for 12 sec.
Engrave your boots with the Survival Instincts rune:
When activated, this grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost. Useable in any form.
In addition, you regenerate 5 rage every time you dodge while in Bear Form or Dire Bear Form, 10 energy while in Cat Form, or 1% of your maximum mana while in any other form.
Engrave your bracers with the Efflorescence rune:
Your Swiftmend now also causes Efflorescence, healing all party members within 15 yards of the Swiftmend target's location for every 2 sec for 30 sec.
NEW
Engrave your bracers with the Elune's Fires rune:
Some of your spells and abilities extend the duration of your damage and healing over time effects on their target:
Starfire extends Moonfire by 6 sec.
Wrath extends Sunfire by 3 sec.
Regrowth extends Rejuvenation by 6 sec.
Shred extends Rip by 2 sec.
Each effect can only be extended up to 3 times.
Engrave your chest or robe with the Living Seed rune:
When you critically heal your target with any non-periodic healing spell you plant a Living Seed on the target for 50% of the amount healed. The Living Seed will bloom the next time the target takes damage or receives non-periodic healing. Lasts 15 sec.
Engrave your helm with the Gale Winds rune:
Increases the damage done by your Hurricane by 100%, it no longer has a cooldown, and its mana cost is reduced by 20%.
Engrave your helm with the Gore rune:
Striking a target with Lacerate, Swipe, or Maul has a 15% chance to reset the cooldown on Mangle (Bear) and grant 10 Rage. Striking a target with Mangle (Cat) or Shred has a 5% chance to reset the cooldown on Tiger's Fury.
Spells (7)
When activated, this ability causes your Mangle (Bear) and Lacerate abilities to hit up to 3 targets, andLacerate to cost no Rage, Mangle (Bear) to have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec. Requires Bear Form, Cat Form, or Dire Bear Form to activate.
Clears the effect of Fear and makes you immune to Fear for the duration.
Effect #1 NEW Effect #5 Apply Aura: Add Modifier - % Modifies Power Cost
Value: -100%
Affected Spells:
Gives the Gift of the Wild to the target's party, increasing armor by 240, all attributes by 10 and all resistances by 15 for 1 hour.
REMOVED Effect #3 Apply Aura: Mod Resistance - Flat - Does not Stack
Value: 14
NEW Effect #3 Apply Aura: errupts>::Load
Value: 14
Gives the Gift of the Wild to the target's party, increasing armor by 285, all attributes by 12 and all resistances by 20 for 1 hour.
REMOVED Effect #3 Apply Aura: Mod Resistance - Flat - Does not Stack
Value: 19
NEW Effect #3 Apply Aura: errupts>::Load
Value: 19
Increases the friendly target's armor by 150, all attributes by 6 and all resistances by 5 for 30 min.
REMOVED Effect #3 Apply Aura: Mod Resistance - Flat - Does not Stack
Value: 4
NEW Effect #3 Apply Aura: errupts>::Load
Value: 4
Increases the friendly target's armor by 195, all attributes by 8 and all resistances by 10 for 30 min.
REMOVED Effect #3 Apply Aura: Mod Resistance - Flat - Does not Stack
Value: 9
NEW Effect #3 Apply Aura: errupts>::Load
Value: 9
Increases the friendly target's armor by 240, all attributes by 10 and all resistances by 15 for 30 min.
REMOVED Effect #3 Apply Aura: Mod Resistance - Flat - Does not Stack
Value: 14
NEW Effect #3 Apply Aura: errupts>::Load
Value: 14
Increases the friendly target's armor by 285, all attributes by 12 and all resistances by 20 for 30 min.
REMOVED Effect #3 Apply Aura: Mod Resistance - Flat - Does not Stack
Value: 19
NEW Effect #3 Apply Aura: errupts>::Load
Value: 19
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (1)
Increases the attack power of party members within 45 yards by 5050]. Lasts 30 min.
Rune Engraving (9)
Engrave your belt with the Expose Weakness rune:
Your melee and ranged criticals increase your attack power by 40% of your current Agility for 7 sec.
Engrave your belt with the Steady Shot rune:
A steady shot that causes 60%75% ranged weapon damage.
Engrave your boots with the Trap Launcher rune:
Your Traps can now be placed at any location within 35 yards, and can be placed while you are in combat. Additionally, your Fire-based and Frost-based traps now have separate shared cooldowns.
Engrave your bracers with the Focus Fire rune:
Consumes all applications of Frenzy from your pet, increasing your ranged attack speed by 3% and granting 4 Focus to your pet for each application of Frenzy consumed. Lasts 20 sec.
Your pet gains Frenzy each time it uses a Basic Attack, increasing its melee attack speed by 6% for 10 sec, stacking up to 5 times.
NEW
Engrave your bracers with the Raptor Fury rune:
Raptor Strike increases damage done by Raptor Strike and Mongoose Bite by 15% for 15 sec, stacking up to 5 times. Subsequent doses do not extend the duration of this effect.
NEW
Engrave your helm with the Catlike Reflexes rune:
Increases your chance to dodge by 20% and your pet's chance to dodge by 9%. In addition, reduces the cooldown of your Kill Command and Flanking Strike abilities by 50%.
NEW
Engrave your helm with the Lock and Load rune:
Each time one of your traps is triggered, your next Shot ability within 20 sec costs no mana and does not incur a cooldown.
NEW
Engrave your helm with the Rapid Killing rune:
Reduces the cooldown on Rapid Fire by 2 min, and your next Shot ability within 20 sec after killing a target worth experience or honor deals 20% increased damage.
Engrave your pants with the Sniper Training rune:
Your Shot abilities gain 10%2% increased critical strike chance while you have not moved for the last 6 sec.2 sec, stacking every sec up to 5 times. While moving, you will lose 1 stack per sec.
Runes (1)
NEW
Effect #1 Apply Aura: Add Modifier - %
Value: 300%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - %
Value: 100%
Affected Spells:
Spells (21)
The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.
Effect #2 REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Spell Effectiveness
Value: 44
NEW Effect #1 Apply Area Aura: errupts>::Load Modifies Spell Effectiveness
Value: 44
The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Spell Effectiveness
Value: 59
NEW Effect #1 Apply Area Aura: errupts>::Load Modifies Spell Effectiveness
Value: 59
Place a fire trap at a nearby location that explodes when an enemy approaches, causing 104 to 135 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one trap can be active at a time.
Cast Time changed from Instant cast to None
Place a fire trap at a nearby location that explodes when an enemy approaches, causing 145 to 193 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one trap can be active at a time.
Cast Time changed from Instant cast to None
Place a fire trap at a nearby location that explodes when an enemy approaches, causing 208 to 265 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one trap can be active at a time.
Cast Time changed from Instant cast to None
Take direct control of your pet and see through its eyes for 1 min.
REMOVED Effect #1 Apply Aura: Take Control of Pet Modifies Damage/Healing Done
Value: -1
NEW Effect #1 Apply Aura: Mod Possess Pet Modifies Damage/Healing Done
Value: -1
Place a frost trap at a nearby location that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one trap can be active at a time.
Cast Time changed from Instant cast to None
Place a frost trap at a nearby location that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one trap can be active at a time.
Cast Time changed from Instant cast to None
Place a frost trap at a nearby location that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one trap can be active at a time.
Cast Time changed from Instant cast to None
Place a frost trap at a nearby location that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one trap can be active at a time.
Cast Time changed from Instant cast to None
Place a fire trap at a nearby location that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.
Cast Time changed from Instant cast to None
Place a fire trap at a nearby location that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.
Cast Time changed from Instant cast to None
Place a fire trap at a nearby location that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.
Cast Time changed from Instant cast to None
Place a fire trap at a nearby location that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.
Cast Time changed from Instant cast to None
Place a fire trap at a nearby location that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.
Cast Time changed from Instant cast to None
NEW
Breathes molten lava at the target, instantly dealing 80 to 93 Fire damage and reducing the target's casting speed by 25% for 10 sec.
Casting speed reduced by 25%.
NEW
Breathes molten lava at the target, instantly dealing 80 to 93 Fire damage and reducing the target's casting speed by 25% for 10 sec.
NEW
Breathes molten lava at the target, instantly dealing 101 to 116 Fire damage and reducing the target's casting speed by 25% for 10 sec.
NEW
Breathes molten lava at the target, instantly dealing 101 to 116 Fire damage and reducing the target's casting speed by $25% for 10 sec.
Increases the attack power of party members within 45 yards by 7575]. Lasts 30 min.
Category changed from Abilities to Talents
Increases the attack power of party members within 45 yards by 100100]. Lasts 30 min.
Category changed from Abilities to Talents
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Talents (1)
Increases your armor by an amount equal to 50% of your Intellect.
Effect #2 REMOVED Effect #1 Apply Aura: Mod Resistance by % of Stat Modifies Buff Duration
Value: 49
NEW Effect #1 Apply Aura: d Modifies Buff Duration
Value: 49
Rune Engraving (9)
Frost:
Engrave your belt with the Frostfire Bolt rune:
Launches a bolt of frostfire at the enemy, causing 1)] to * (1)] Frostfire damage, slowing movement speed by 40% and causing an additional * (1)] Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
Fire, Arcane:
Engrave your belt with the Frostfire Bolt rune:
Launches a bolt of frostfire at the enemy, causing 1] to * 1] Frostfire damage, slowing movement speed by 40% and causing an additional * 1] Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
Engrave your belt with the Missile Barrage rune:
Gives your Arcane Blast a 40% chance, and your Fireball, and FrostboltFrostbolt, Frostfire Bolt, and Spellfrost Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the mana cost by 100%, and missiles will fire every 0.5 secs.
Frost:
Engrave your belt with the Spellfrost Bolt rune:
Launches a bolt of spellfrost at the enemy, causing 1)] to * (1)] Spellfrost damage and slowing movement speed by 40% for 9 sec. This spell will be checked against the lower of the target's Frost and Arcane resists and counts as both Frost and Arcane damage.
Fire, Arcane:
Engrave your belt with the Spellfrost Bolt rune:
Launches a bolt of spellfrost at the enemy, causing 1] to * 1] Spellfrost damage and slowing movement speed by 40% for 9 sec. This spell will be checked against the lower of the target's Frost and Arcane resists and counts as both Frost and Arcane damage.
Engrave your boots with the Spell Power
rune:Power rune:
Increases critical strike damage bonus of all spells by 50%.
Engrave your bracers with the Balefire Bolt rune:
Unleash a reality-distorting burst of raw magic at your enemy, dealing to Spellfire damage. Each time you cast Balefire Bolt, the damage of your next Balefire Bolt within 30 sec will be increased by 10% and your Spirit will be decreased by 10% for 30 sec, both stacking up to 10 times. If your Spirit reaches 0 as consequence, you will immediately die. This spell will be checked against the lower of the target's Arcane and Fire resists.
NEW
Engrave your helm with the Advanced Warding rune:
Increases the magnitude of your Mana Shield, Frost Ward, and Fire Ward by 100%, and decreases mana drained by Mana Shield by 50% per damage done.
Frost:
Engrave your helm with the Deep Freeze rune:
Stuns the target for 5 sec. Only usable on Frozen targets. Deals 1)] to 1)] damage to targets permanently immune to Stun.
Fire, Arcane:
Engrave your helm with the Deep Freeze rune:
Stuns the target for 5 sec. Only usable on Frozen targets. Deals 1] to 1] damage to targets permanently immune to Stun.
Engrave your helm with the Temporal Anomaly rune:
Launches an orb of temporal energy which slowly moves forward and every 2 sec grants all nearby party members a shield absorbing damage for 15 sec.
Engrave your pants with the Living Flame rune:
Summons a spellfire flame that moves toward the target, leaving a trail of spellfire. This trail deals Spellfire damage every second to nearby enemies. Lasts 20 sec.10 sec.
Runes (1)
NEW
Effect #1 Apply Aura: Dummy
Value: -14000
Spells (11)
Conjures 20 bottles
S03 - Tuning and Overrides Passive - Mage
20 bottle of mineral water, providing the mage and his allies with something to drink.
Conjured items disappear if logged out for more than 15 minutes.
Blasts the enemy for 110 to 134 Fire damage.
Category changed from Uncategorized to Abilities
Blasts the enemy for 27 to 35 Fire damage.
Category changed from Uncategorized to Abilities
Blasts the enemy for 62 to 76 Fire damage.
Category changed from Uncategorized to Abilities
Blasts the enemy for 177 to 211 Fire damage.
Category changed from Uncategorized to Abilities
Blasts the enemy for 253 to 301 Fire damage.
Category changed from Uncategorized to Abilities
Blasts the enemy for 345 to 407 Fire damage.
Category changed from Uncategorized to Abilities
Blasts the enemy for 446 to 524 Fire damage.
Category changed from Uncategorized to Abilities
Frost:
Launches a bolt of frostfire at the enemy, causing 1)] to * (1)] Frostfire damage, slowing movement speed by 40% and causing an additional * (1)] Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
Fire, Arcane:
Launches a bolt of frostfire at the enemy, causing 1] to * 1] Frostfire damage, slowing movement speed by 40% and causing an additional * 1] Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
NEW
Frost:
Launches an orb of swirling ice which rapidly moves forward over 16 sec. While it is moving, every 1 sec the orb deals Frost Damage and applies a Chill for 1% movement speed reduction to all enemies it passes through. The first time it damages an enemy, its movement will slow and it will have a 100% chance trigger the Fingers of Frost rune.
Fire, Arcane:
Launches an orb of swirling ice which rapidly moves forward over 16 sec. While it is moving, every 1 sec the orb deals Frost Damage and applies a Chill for 1% movement speed reduction to all enemies it passes through. The first time it damages an enemy, its movement will slow and it will have a 100% chance trigger the Fingers of Frost rune.
Summons a spellfire flame that moves toward the target, leaving a trail of spellfire. This trail deals Spellfire damage every second to nearby enemies. Lasts 2010 sec.
Cooldown changed from 1 min cooldown to 30 sec cooldown
Duration changed from 20 sec to 10 sec
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Talents (5)
Increases the critical effect chance of your Holy spells by 1%.
Effect #2 REMOVED Effect #1 Apply Aura: Mod Spell Crit % Modifies Threat
Value: 0 (SP mod: 1)
NEW Effect #1 Apply Aura: ellInterrupts>::Load Modifies Threat
Value: 0 (SP mod: 1)
Increases the critical effect chance of your Holy spells by 2%.
REMOVED Effect #1 Apply Aura: Mod Spell Crit % Modifies Threat
Value: 1 (SP mod: 1)
NEW Effect #1 Apply Aura: ellInterrupts>::Load Modifies Threat
Value: 1 (SP mod: 1)
Increases the critical effect chance of your Holy spells by 3%.
REMOVED Effect #1 Apply Aura: Mod Spell Crit % Modifies Threat
Value: 2 (SP mod: 1)
NEW Effect #1 Apply Aura: ellInterrupts>::Load Modifies Threat
Value: 2 (SP mod: 1)
Increases the critical effect chance of your Holy spells by 4%.
REMOVED Effect #1 Apply Aura: Mod Spell Crit % Modifies Threat
Value: 3 (SP mod: 1)
NEW Effect #1 Apply Aura: ellInterrupts>::Load Modifies Threat
Value: 3 (SP mod: 1)
Increases the critical effect chance of your Holy spells by 5%.
REMOVED Effect #1 Apply Aura: Mod Spell Crit % Modifies Threat
Value: 4 (SP mod: 1)
NEW Effect #1 Apply Aura: ellInterrupts>::Load Modifies Threat
Value: 4 (SP mod: 1)
Talents (3)
Increases the amount of damage absorbed by your shield by 10%.
Effect #2 REMOVED Effect #1 Apply Aura: Mod Block Value - % Modifies Damage/Healing Done
Value: 9
NEW Effect #1 Apply Aura: upts>::Load Modifies Damage/Healing Done
Value: 9
Increases the amount of damage absorbed by your shield by 20%.
REMOVED Effect #1 Apply Aura: Mod Block Value - % Modifies Damage/Healing Done
Value: 19
NEW Effect #1 Apply Aura: upts>::Load Modifies Damage/Healing Done
Value: 19
Increases the amount of damage absorbed by your shield by 30%.
REMOVED Effect #1 Apply Aura: Mod Block Value - % Modifies Damage/Healing Done
Value: 29
NEW Effect #1 Apply Aura: upts>::Load Modifies Damage/Healing Done
Value: 29
Rune Engraving (4)
NEW
Engrave your bracers with the Hammer of the Righteous rune:
Hammer the current target and up to 2 additional nearby targets, causing 4 times your main hand damage per second as Holy damage.
Engrave your bracers with the Hammer of Wrath rune:
The cooldown on Hammer of Wrath is reset each time it damages an enemy below 10% health.
Engrave your bracers with the Purifying Power rune:
Reduces the cooldown on Exorcism and Holy Wrath by 50%, and Holy Wrath can now be cast at any target and will Stun Undead and Demon targets for 2 sec.
Engrave your helm with the Wrath rune:
Your Consecration damage can now be critical strikes, and damage from your Exorcism, Holy Shock, Holy Wrath, and Consecration spells gains additional critical strike chance equal to your melee critical strike chance.
Spells (12)
Places a Blessing on the party member, transfering 45 damage taken per hit to the caster. Lasts 30 sec. Players may only have one Blessing on them per Paladin at any one time.
Effect #2 REMOVED Effect #1 Apply Aura: Mod Auto Attack Range
Value: 44
NEW Effect #1 Apply Aura: pts>::Load
Value: 44
Places a Blessing on the party member, transfering 55 damage taken per hit to the caster. Lasts 30 sec. Players may only have one Blessing on them per Paladin at any one time.
REMOVED Effect #1 Apply Aura: Mod Auto Attack Range
Value: 54
NEW Effect #1 Apply Aura: pts>::Load
Value: 54
Gives 30 additional Fire resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Charges
Value: 29
NEW Effect #1 Apply Area Aura: errupts>::Load Modifies Charges
Value: 29
Gives 45 additional Fire resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Charges
Value: 44
NEW Effect #1 Apply Area Aura: errupts>::Load Modifies Charges
Value: 44
Gives 60 additional Fire resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Charges
Value: 59
NEW Effect #1 Apply Area Aura: errupts>::Load Modifies Charges
Value: 59
Gives 30 additional Frost resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Hit Chance
Value: 29
NEW Effect #1 Apply Area Aura: errupts>::Load Modifies Hit Chance
Value: 29
Gives 45 additional Frost resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Hit Chance
Value: 44
NEW Effect #1 Apply Area Aura: errupts>::Load Modifies Hit Chance
Value: 44
Gives 60 additional Frost resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Hit Chance
Value: 59
NEW Effect #1 Apply Area Aura: errupts>::Load Modifies Hit Chance
Value: 59
NEW
Effect #1 School Damage
Value: -1
Gives 30 additional Shadow resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Effect #4's Value
Value: 29
NEW Effect #1 Apply Area Aura: errupts>::Load Modifies Effect #4's Value
Value: 29
Gives 45 additional Shadow resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Effect #4's Value
Value: 44
NEW Effect #1 Apply Area Aura: errupts>::Load Modifies Effect #4's Value
Value: 44
Gives 60 additional Shadow resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
REMOVED Effect #1 Apply Area Aura: Mod Resistance - Flat - Does not Stack Modifies Effect #4's Value
Value: 59
NEW Effect #1 Apply Area Aura: errupts>::Load Modifies Effect #4's Value
Value: 59
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Talents (1)
Assume a Shadowform, increasing your Shadow damage by 15%
S03 - Tuning and Overrides Passive - Druid
reducing the mana cost of all Shadow spells by 0%
and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.Priest
reducing the mana cost of all Shadow spells by 0%
and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
Rune Engraving (5)
Engrave your bracers with the Surge of Light rune:
Critical spellcasts cause your next Smite Flash Heal, or Bindingor Flash Heal cast within 15 sec to be instant cast.
Engrave your bracers with the Void Zone rune:
Summons a void zone in the target area that deals Shadow damage to enemies that stand within it every second for 10 sec.
Engrave your gloves with the Shadow Word: Death rune:
A word of dark binding that inflicts to Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to 50% of the damage inflicted upon the target.
Name changed from Engrave Gloves - Shadow Word - Death to Engrave Gloves - Shadow Word: Death
NEW
Engrave your helm with the Eye of the Void rune:
Call an eye of the void to fight for you for 30 sec. The eye can cast a variety of curses on your target.
NEW
Engrave your helm with the Pain and Suffering rune:
Mind Flay refreshes the duration of your Shadow Word: Pain on the target back to its maximum duration.
Runes (1)
Name changed from S03 - Tuning and Overrides Passive - Druid to S03 - Tuning and Overrides Passive - Priest
Spells (6)
NEW
Call an eye of the void to fight for you for 30 sec. The eye can cast a variety of curses on your target.
Instantly reduces all damage taken by a friendly target by 40% and increases resistance to Dispel mechanics by 65% for 8 sec.
Effect #2 REMOVED Effect #2 Apply Aura: Mod Dispel Resistance % Modifies Damage/Healing Done
Value: 65
NEW Effect #2 Apply Aura: t SpellLevels>::Load Modifies Damage/Healing Done
Value: 65
Power infuses the target's party, increasing their Shadow resistance by 60 for 20 min.
REMOVED Effect #1 Apply Aura: Mod Resistance - Flat - Does not Stack Modifies Effect #4's Value
Value: 59
NEW Effect #1 Apply Aura: errupts>::Load Modifies Effect #4's Value
Value: 59
Increases the target's resistance to Shadow spells by 30 for 10 min.
REMOVED Effect #1 Apply Aura: Mod Resistance - Flat - Does not Stack Modifies Effect #4's Value
Value: 29
NEW Effect #1 Apply Aura: errupts>::Load Modifies Effect #4's Value
Value: 29
Increases the target's resistance to Shadow spells by 45 for 10 min.
REMOVED Effect #1 Apply Aura: Mod Resistance - Flat - Does not Stack Modifies Effect #4's Value
Value: 44
NEW Effect #1 Apply Aura: errupts>::Load Modifies Effect #4's Value
Value: 44
Increases the target's resistance to Shadow spells by 60 for 10 min.
REMOVED Effect #1 Apply Aura: Mod Resistance - Flat - Does not Stack Modifies Effect #4's Value
Value: 59
NEW Effect #1 Apply Aura: errupts>::Load Modifies Effect #4's Value
Value: 59
Class Tools
Assassination
Talents
Combat
Talents
Subtlety
Talents
Talents (5)
Increases the chance to apply poisons to your target by 2%.
Duration changed from -1 ms to 0 ms
Increases the chance to apply poisons to your target by 4%.
Duration changed from -1 ms to 0 ms
Increases the chance to apply poisons to your target by 6%.
Duration changed from -1 ms to 0 ms
Increases the chance to apply poisons to your target by 8%.
Duration changed from -1 ms to 0 ms
Increases the chance to apply poisons to your target by 10%.
Duration changed from -1 ms to 0 ms
Talents (3)
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
Effect #2 REMOVED Effect #2 Apply Aura: Add Combo Points for 20 Seconds Modifies Damage/Healing Done
Value: 1 (SP mod: 1)
NEW Effect #2 Apply Aura: rupts>::Load Modifies Damage/Healing Done
Value: 1 (SP mod: 1)
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
REMOVED Effect #3 Apply Aura: Mod Attacker Ranged Crit Chance - % Modifies Damage/Healing Done
Value: -2
NEW Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: -2
Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.
REMOVED Effect #3 Apply Aura: Mod Attacker Ranged Crit Chance - % Modifies Damage/Healing Done
Value: -3
NEW Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: -3
Rune Engraving (8)
Engrave your belt with the Poisoned Knife rune:
Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point.
Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike.
Engrave your boots with the Rolling with the Punches rune:
Each time you Dodge or Parry, you gain 6% increased Health, stacking up to 5 times.
NEW
Engrave your bracers with the Carnage rune:
Your abilities deal 20% increased damage to targets afflicted by one of your Bleed effects.
NEW
Engrave your bracers with the Cut to the Chase rune:
Your Eviscerate and Envenom abilities refresh either your Slice and Dice or your Blade Dance duration to its 5 combo point maximum. If both are active, only the one with shortest remaining duration will be refreshed.
NEW
Engrave your bracers with the Unfair Advantage rune:
Whenever you dodge an attack you gain an Unfair Advantage, striking back for 100% of your main hand weapon's damage. This cannot occur more than once per second.
Engrave your chest or robe with the Deadly Brew rune:
Grants several improvements to your poisons:
When you inflict any other poison on a target, you also inflict Deadly Poison.
If your weapon does not have a poison applied, it has a chance to trigger Instant Poison as if Instant Poison were applied.
Deadly Poison and Instant Poison now gain increased damage from your Attack Power.
Engrave your gloves with the Shadowstrike rune:
Teleport behind your target and strike, causing 150% weapon damage to the target. Must be stealthed. Awards 1 combo point.
Engrave your pants with the Shadowstrike rune:
Teleport behind your target and strike, causing 150% weapon damage to the target. Must be stealthed. Awards 1 combo point.
Spells (3)
NEW
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, reducing the enemy's melee attack power by 205 for 15 sec. 105 charges.
NEW
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, increasing the time between the enemy's melee attacks by 20% for 15 sec. 105 charges.
NEW
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, reducing the enemy's armor by 1700 for 15 sec. 105 charges.
Sebacious Poison benefits from the Improved Expose Armor talent.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Talents (4)
Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
Duration changed from -1 ms to 0 ms
Increases your chance to block attacks with a shield by 3% and increases the amount blocked by 15%.
Effect #2 REMOVED Effect #2 Apply Aura: Mod Block Value - % Modifies Damage/Healing Done
Value: 14
NEW Effect #2 Apply Aura: upts>::Load Modifies Damage/Healing Done
Value: 14
Increases your chance to block attacks with a shield by 4% and increases the amount blocked by 20%.
REMOVED Effect #2 Apply Aura: Mod Block Value - % Modifies Damage/Healing Done
Value: 19
NEW Effect #2 Apply Aura: upts>::Load Modifies Damage/Healing Done
Value: 19
Increases your chance to block attacks with a shield by 5% and increases the amount blocked by 25%.
REMOVED Effect #2 Apply Aura: Mod Block Value - % Modifies Damage/Healing Done
Value: 24
NEW Effect #2 Apply Aura: upts>::Load Modifies Damage/Healing Done
Value: 24
Rune Engraving (15)
Engrave your belt with the Maelstrom Weapon rune:
When you deal damage with a melee attack, you have a chance to reduce the cast time and mana cost of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave, Chain Heal, or Lava Burst spell by 20%. Chance increased by 50% while your main hand weapon is enchanted with Windfury Weapon. Stacks up to 5 times. Lasts 30 sec.
Engrave your boots with the Decoy Totem rune:
Summons a Decoy Totem for 10 sec with 5 health at the feet of the target that will redirect the next melee or ranged attack made against the target to the totem instead. The totem also grants the target immunity to movement impairing effects for 10 sec.
Engrave your boots with the Spirit of the Alpha rune:
Infuses the target with the spirit of an alpha wolf, increasing all threat generated by the target by 45% for 30 min. Limit 1 target. If cast on a target other than self, the Shaman also gains Loyal Beta, increasing Attack Power by 20%Physical damage done by 5% and reducing all threat generated by 30% for 30 min. A target cannot have both Spirit of the Alpha and Loyal Beta at the same time.
NEW
Engrave your bracers with the Overcharged rune:
Your Lightning Shield never loses charges, now has a 1 sec cooldown, and deals damage to all enemies within 8 yards.
NEW
Engrave your bracers with the Riptide
rune:
Heals a friendly target for to and another over 15 sec. Your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%. This spell also triggers Ancestral Awakening.
NEW
Engrave your bracers with the Rolling Thunder rune:
Lightning Bolt and Chain Lightning have a 30% chance to add an additional charge to your active Lightning Shield, up to a maximum of 9 Charges.
Earth Shock now releases all Lightning Shield charges above 3, dealing their damage to the target, and energizing you for 2% of your maximum mana per charge released.
NEW
Engrave your bracers with the Static Shock rune:
Your Lightning Shield now has 9 charges, and your melee attacks have a 6% chance to trigger one of those charges, immediately damaging your target.
Engrave your chest or robe with the Dual Wield Specialization rune:
Increases your chance to hit with both spells and melee attacks by 10% while dual wielding, your Stormstrike ability now hits with both weapons while dual wielding, and increases the damage done by your offhand weapon by 50%.
Engrave your chest or robe with the Overload rune:
Gives your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave, and Lava Burst spells a 50% chance to cast a second, similar spell on the same target at no additional cost that causes half damage or healing and no threat.
Engrave your chest or robe with the Two-Handed Mastery rune:
Each time you strike an enemy with a two-handed weapon, you gain 30% attack speed with two-handed weapons, 10% increased Attack Power, and 10% increased chance to hit with spells for 10 sec. This effect is lost if you strike an enemy with a one-handed weapon.
Engrave your gloves with the Lava Lash rune:
You charge your off-hand weapon with lava, instantly dealing 150%100% off-hand Weapon damage. Damage is increased by 50%125% if your off-hand weapon is enchanted with Flametongue.
NEW
Engrave your helm with the Burn rune:
Your Flame Shock now strikes up to 3 targets.
NEW
Engrave your helm with the Mental Dexterity rune:
Dealing damage with your melee weapons increases your Attack Power by 100% of your Intellect, and your spell damage and healing by 30% of your total Attack Power for 1 min.
NEW
Engrave your helm with the Tidal Waves rune:
When you cast Chain Heal or Riptide you gain 2 charges of Tidal Waves, which reduces the cast time of your Healing Wave by 30% and increases the critical effect chance of your Lesser Healing Wave by 25%.
Engrave your pants with the Way of Earth rune:
While Rockbiter Weapon is active on your main hand weapon and you have a shield equipped, you deal 50% increased threat, gain 30% increased health, take 10% reduced damage, gain 6% reduced chance to be critically hit by melee attacks, and Earth Shock taunts targets to attack you and has a separate cooldown from other Shock spells but has its range reduced to melee range.
Spells (3)
You charge your off-hand weapon with lava, instantly dealing 150%100% off-hand Weapon damage. Damage is increased by 50%125% if your off-hand weapon is enchanted with Flametongue.
Effect #1 Effect #2 Dummy
Value: 125
NEW
Heals a friendly target for to and another over 15 sec. Your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%. This spell also triggers Ancestral Awakening.
Heals 24 every 3 seconds. Increases caster's Chain Heal by 25%.
Infuses the target with the spirit of an alpha wolf, increasing all threat generated by the target by 45% for 30 min. Limit 1 target. If cast on a target other than self, the Shaman also gains Loyal Beta, increasing Attack Power by 20%Physical damage done by 5% and reducing all threat generated by 30% for 30 min. A target cannot have both Spirit of the Alpha and Loyal Beta at the same time.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (2)
Gives your Corruption and Drain Life spells a 2% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Duration changed from -1 ms to 0 ms
Gives your Corruption and Drain Life spells a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Duration changed from -1 ms to 0 ms
Rune Engraving (2)
Engrave your chest or robe with the Lake of Fire rune:
Rain of Fire also leaves a Lake of Fire on the ground after you channel it for its full duration that increases all Fire damage you deal and your Demon pet deals to affected enemies by 40%50% for 15 sec.
NEW
Engrave your helm with the Vengeance rune:
When activated, this ability temporarily grants you a 30% increase to your maximum health for 20 sec. After the effect expires, the health is lost. Additionally, while in Metamorphosis, Vengeance causes your wings to slow your falling speed.
Spells (6)
NEW
Summon your Explorer Imp. Though it cannot fight, it can travel through portals to explore other worlds and bring back treasures.
Calls down a fiery rain to burn enemies in the area of effect for 168 Fire damage over 8 sec.
Effect #1 NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Calls down a fiery rain to burn enemies in the area of effect for 384 Fire damage over 8 sec.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Calls down a fiery rain to burn enemies in the area of effect for 620 Fire damage over 8 sec.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Calls down a fiery rain to burn enemies in the area of effect for 904 Fire damage over 8 sec.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
NEW
When activated, this ability temporarily grants you a 30% increase to your maximum health for 20 sec. After the effect expires, the health is lost. Additionally, while in Metamorphosis, Vengeance causes your wings to slow your falling speed.
Health increased by 30% of maximum and slows falling speed while in Metamorphosis.
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Rune Engraving (11)
Engrave your belt with the Focused Rage rune:
Reduces the rage cost of your offensive abilities by 3.
Engrave your belt with the Precision Timing rune:
Slam is now instant but has a 6 sec cooldown.
Engrave your boots with the Enraged Regeneration rune:
Heals you for 30% of your maximum health over 10 sec, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Useable while Stunned.
NEW
Engrave your boots with the Gladiator Stance rune:
An aggressive stance that increases damage while you are wearing a shield by 10% and increases block chance by 10%, but reduces armor by 30% and threat generated by 10%.
While wearing a shield in Gladiator Stance, you may use all abilities that are restricted to other stances.
Engrave your boots with the Rallying Cry rune:
Let loose a rallying cry, granting all party and raid members within 40 yards 15% increased maximum health for 10 sec.
Engrave your bracers with the Wrecking Crew rune:
Your melee critical hits Enrage you, increasing all physical damage causedthe critical strike damage of all your attacks by 10% for 12 sec. This effect does not stack with Enrage.6 sec.
Engrave your chest with the Blood Frenzy rune:
Each time you deal Bleed damage, you gain 3 Rage.
Engrave your chest with the Flagellation rune:
Gain a 25% bonus to Physical damage done for 12 sec after activating Bloodrage or Berserker Rage.
Engrave your gloves with the Endless Rage rune:
You generate 25% more Rage from all damage you deal.
Engrave your gloves with the Single-Minded Fury rune:
While dual-wielding, your Physical damage and movement speed are increased by 10%.
Engrave your pants with the Furious Thunder rune:
Thunder Clap now increases the time between attacks by an additional 6%, can be used in any stance, deals 100% increased damage, and deals 50% increased threat.
SoD Phase 3 Datamining
Class Runes Profession Items Darkmoon Decks Blood Moon Items Weapon Models Sunken Temple Raid Loot PvP Item Sets Raid Consumables Nightmare Incursion Loot World Buff
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