I'd be interested to see how this changes over the course of the ladder season, especially in regards to barbarian and amazon builds which tend to be more gear dependent. They aren't good starting characters, but they can absolutely wreck once you get them the right gear.
yikes, that class distribution is horrendous.
Diablo 2 never had any balance. Teleport and later Enigma are too broken. They need remove Enigma, nerf teleport to make it utility skill on CD, not spammable. Also, every class shall have any kind of mobility/dash skill.
For one season, they should add a 10 second cooldown to sorcerer teleport.I'm surprised it wasn't discussed before.
I haven’t looked too closely at all of the 2.4 changes but it seems like they mostly buffed less popular options rather than nerf overpowered ones. I imagine that they are hesitant to nerf anything that might kill a specific build that some people have played for 20+ years. As a long-standing fan of elemental druid myself, I like the changes they made but it’s nowhere near enough to affect the class’ standing. Elemental druid is actually a very powerful and viable character, but the sheer utility of teleport and static, or the ease of use of blessed hammer, can’t be beaten by tweaking the damage values of the other classes’ skills. More fundamental changes would be needed and that may not be something they’re willing to do.
they forgot to add the percentage of how many are bots
Simple solution: add teleport to every class.
Is there a way we could see the pie chart for higher levels as well? Say, 60+?