With our next scheduled weekly maintenance (June 28 in this region), we intend to make some tuning adjustments to several classes.
Classes- Druid
Guardian
Mangle and auto attack damage increased by 10%.
Developers’ note: Vengeance Demon Hunter and Guardian Druid have fallen behind in damage, particularly in single target. Our intent with these changes is to improve their performance in single-target without unduly impacting AOE environments.
Demon Hunter - Vengeance
All damage and healing abilities increased by 3%. - Fracture and Shear damage increased by 20%.
- Auto attack damage increased by 10%.
Developers’ note: Vengeance Demon Hunter and Guardian Druid have fallen behind in damage, particularly in single target. Our intent with these changes is to improve their performance in single-target without unduly impacting AOE environments.
Warlock - Affliction
All ability damage increased by 5%.
Developers’ note: We’re seeing Affliction falling behind a bit in various content and feel a straight increase to their damage is warranted.
Destruction - (4) Set Bonus: Blasphemy no longer grants Rain of Chaos.
- Chaos Bolt damage increased by 5% in PvE combat.
- Incinerate damage increased by 20%.
- Immolate damage increased by 20%.
- Conflagrate damage increased by 10% in PvE combat.
Developers’ note: In order to address Destruction’s excess soul shard generation issues, we’re removing the ability for the Blasphemy to grant Rain of Chaos. This will prevent their shard generation from getting out of control and rein in their AOE output. However, this will have some effect on Destruction’s single-target damage and to help counter the impact we’re increasing the damage of several single-target spells in the Destruction toolkit. This is a big shift so we’ll be monitoring feedback closely and will adjust in the future if needed.