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PTR
11.0.2
PTR
11.0.5
Beta
Gedataminte Klassenänderungen im The War Within Pre-Patch
PTR
Geposted
08.07.2024 um 18:06
von
Squishei
Hier sind die gedataminten Klassenänderungen im heutigen PTR-Build.
Diese PTR-Build-Änderungen werden mit dem letzten BETA-Build verglichen, da sie auch Änderungen für den kommenden Beta-Build enthalten können. Darüber hinaus waren einige dieser Änderungen
auch Hotfixes
.
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Specialization (1)
Effect #3 REMOVED Effect #1 Apply Aura: Modifies Threat (Label)
Value: 150%
REMOVED Effect #1 Apply Aura: Modifies Threat (Label)
Value: 150%
NEW Effect #1 Dummy
Value: 0
Rider of the Apocalypse (1)
While you have 2 or more Horsemen aiding you, your Runic Power spending abilities deal 30% increased damage and have a 0% chance to refund a Rune.
Class Tools
Havoc
Talents
Vengeance
Talents
Specialization (4)
Leap through the air toward a targeted location, dealing (40.07%41.7% of Attack power) Fire damage to all enemies within 6 yards.
Shears an enemy for (60.88%63.3% of Attack power) Physical damage, and shatters \ from your target.
Generates 10 Fury.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.60880.633)
Viciously strike up to 5 enemies in front of you for (148.12%154% of Attack power) Physical damage and heal yourself for (50% of Attack power).
Consumes up to 2 available Soul Fragments\
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 40%
Affected Spells:
(and 24 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 40%
Affected Spells:
(and 24 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 40%
Affected Spells:
(and 24 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 40%
Affected Spells:
(and 24 more.)
Effect #13 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 40
Effect #14 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 40
Talents (8)
Demolish the spirit of all those around you, dealing (30.9%32.2% of Attack power) Fire damage to nearby enemies and extracting up to 5 Lesser Soul Fragments, drawing them to you for immediate consumption.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.3090.322)
Unleash the fel within you, damaging enemies directly in front of you for \22.9229%23.8% of Attack power) * (10)] Fire damage over 2 sec.\ health]
Brand an enemy with a demonic symbol, instantly dealing (200%208% of Attack power) Fire damage\15.45%16.1% of Attack power) * 12] Fire damage over 12 sec] The enemy's damage done to you is reduced by 40% for 12 sec.
Effect #2 School Damage
Value: 0 (AP mod: 22.08)
Rapidly slash your target for \60.3209%62.7% of Attack power)% + (120.641%126% of Attack power)%] Physical damage, and shatter 2 Lesser Soul Fragments from them.
Generates 25 Fury.
Immolation Aura increases your armor by 20% and causes melee attackers to suffer \5.15%5.356% of Attack power) / 1] Fire damage.
Rank 1: Immolation Aura increases your armor by 10% and causes melee attackers to suffer ((5.15%5.356% of Attack power) / 2) Fire damage.
Rank 2: Immolation Aura increases your armor by 20% and causes melee attackers to suffer ((5.15%5.356% of Attack power) / 1) Fire damage.
While Demon Spikes is active, melee attacks against you cause the attacker to take (15%15.6% of Attack power) Physical damage. Generates high threat.
Carve into the soul of your target, dealing \198%206% of Attack power) + (198%206% of Attack power)] Fire damage and an additional (128.898%134.1% of Attack power) Fire damage over 3 sec. Immediately shatters 3 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec.
Effect #2 School Damage
Value: 0 (AP mod: 1.982.06)
Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.429660.447)
Consume up to 5 available Soul Fragments then explode, damaging nearby enemies for (35.0406%36.5% of Attack power) Fire damage per fragment consumed, and afflicting them with Frailty for 6 sec, causing you to heal for 10% of damage you deal to them. Deals reduced damage beyond 8 targets.
PvP Talents (2)
Transform to demon form, moving at 175% increased speed for 3 sec, knocking down all enemies in your path and dealing (10.3194%10.7% of Attack power) Physical damage.
During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks. Shares charges with Infernal Strike.
You strangle the target with demonic magic, stunning them in place and dealing (700% of Attack power) Shadow damage over 5 sec while the target is grasped. Can move while channeling.
Use Illidan's Grasp again to toss the target to a location within 40 yards, stunning them and all nearby enemies for 3 sec and dealing (200%208% of Attack power) Shadow damage.
Aldrachi Reaver (2)
Vengeance:
When enhanced by Reaver's Glaive, applies Reaver's Mark, which causes the target to take 15%12% increased damage for 20 sec.
If cast after Soul Cleave, Reaver's Mark is increased to 30%.24%.
Havoc:
When enhanced by Reaver's Glaive, Chaos Strike applies Reaver's Mark, which causes the target to take 15%12% increased damage for 20 sec.
If cast after Blade Dance, Reaver's Mark is increased to 30%.24%.
After consuming both enhancements, gain Thrill of the Fight, increasing your attack speed by 15% for 20 sec and your damage and healing by 30%20% for 10 sec.
Spells (1)
Carve into the soul of your target, dealing \198%206% of Attack power) + (198%206% of Attack power)] Fire damage and an additional (128.898%134.1% of Attack power) Fire damage over 3 sec. Immediately shatters 3 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.982.06)
Talents (1)
Vengeance:
Fel Devastation summons an allied Havoc Demon Hunter who casts Eye Beam, dealing \11.25%11.7% of Attack power) * 10 * 2] Chaos damage over 2 sec. Deals reduced damage beyond 5 targets.
Anima Powers (1)
Unleash the fel within you, damaging enemies directly in front of you for \22.9229%23.8% of Attack power) * 10] Fire damage over 2 sec.\ health]
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Talents (1)
Your Starfire and Wrath damage has a 45%40% chance to cause the target to languish for an additional 40%50% of your spell's damage over 6 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4050
Talents (1)
Tiger's Fury causes your next 3 finishing moves to restore 1 combo points.
Tiger's Fury's also increases the periodic damage of your bleeds by an additional 10% for their full duration.
Wildstalker (3)
When Bloodseeker VinesThorns expire or you use Ferocious Bite on their target they explode in thorns, dealing (81%70% of Attack power) physical damage to nearby enemies. Damage reduced above 5 targets.
When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for (10% of Spell power).
Feral
Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing (135% of Attack power) Bleed damage over 6 sec.
Wild Growth and Regrowth healing has a chance to cause Symbiotic Blooms to grow on the target, healing for (120% of Spell power) over 6 sec.
Multiple instances of these can overlap.
Restoration
Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing (135% of Attack power) Bleed damage over 6 sec.
Wild Growth, Regrowth, and Efflorescence healing has a chance to cause Symbiotic Blooms to grow on the target, healing for (120% of Spell power) over 6 sec.
Multiple instances of these can overlap.
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 110100
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 165135
Bloodseeker Vines increase the damage your abilities deal to affected enemies by 6%.5%.
Symbiotic Blooms increase the healing your spells do to affected targets by 6%.
Effect #1 Apply Aura: Modifies Effect #2's Value (Label)
Value: 65
Affected Spells:
Class Tools
Devastation
Talents
Preservation
Talents
Augmentation
Talents
Specialization (1)
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 310%
Affected Spells:
"]
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 310%
Affected Spells:
"]
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 310%
Affected Spells:
"]
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 310%
Affected Spells:
"]
Talents (6)
Focus your energies to release a salvo of pure magic, dealing \374%563.5% of Spell power)] Spellfrost damage to an enemy. Damages additional enemies within 12 yds of the target when empowered.
I: Damages \.
II: Damages \.
III: Damages \.
After casting 9 Pyres, your next Pyre will explode into a Firestorm.
In addition, Pyre and Disintegrate deal 20% increased damage to enemies within your Firestorm.
Talent position has changed.
Deep Breath reduces the Essence costs of Disintegrate and Pyre by 1 and increases their damage by 10% for 12 sec after you land.
Talent position has changed.
Lob a ball of flame, dealing (120.75%158.18% of Spell power) Fire damage to the target and nearby enemies.
Living Flame deals (18.4%24.104% of Spell power) damage over 12 sec to enemies, or restores (40% of Spell power) health to allies over 12 sec. Stacks 3 times.
Exhale \ of concentrated power from your mouth \for (160%209.6% of Spell power) Spellfrost damage that cracks the \ defenses, increasing the damage they take from you by 20% for 4 sec.\
Effect #1 Effect #2 School Damage
Value: 0 (SP mod: 1.62.096)
Specialization (1)
Effect #14 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 50%
Affected Spells:
Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 150%
Affected Spells:
"]
Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 150%
Affected Spells:
"]
Effect #17 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 150%
Affected Spells:
REMOVED Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
"]
REMOVED Effect #19 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:
"]
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 50%
Affected Spells:
Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 150%
Affected Spells:
"]
Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 150%
Affected Spells:
"]
Effect #17 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 150%
Affected Spells:
REMOVED Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
"]
REMOVED Effect #19 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:
"]
Spells (5)
Project intense energy onto 2 enemies, dealing (75.5%98.9% of Spell power) Spellfrost damage to them.
Effect #1 Effect #2 School Damage
Value: 0 (SP mod: 0.7550.989)
Take in a deep breath and fly to the targeted location, spewing molten cinders dealing (230%301.3% of Spell power) Volcanic damage to enemies in your path.
Removes all root effects. You are immune to movement impairing and loss of control effects while flying.\
Tear into an enemy with a blast of blue magic, inflicting (300%393% of Spell power) Spellfrost damage over 3 sec, and slowing their movement speed by 30% for 3 sec.
Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 11.31)
Inhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for \113.4%148.554% of Spell power)) + ((27.4%35.894% of Spell power) * (10 + 0))] Fire damage, reduced beyond 5 targets.\
Empowering causes more of the damage to be dealt immediately instead of over time.
I: Deals \113.4%148.554% of Spell power)] damage instantly and \27.4%35.894% of Spell power) * (10 + 0)] over 24 sec.
II: Deals \113.4%148.554% of Spell power) + ((27.4%35.894% of Spell power) * 3)] damage instantly and \27.4%35.894% of Spell power) * (7 + 0)] over 18 sec.
III: Deals \113.4%148.554% of Spell power) + ((27.4%35.894% of Spell power) * 6)] damage instantly and \27.4%35.894% of Spell power) * (4 + 0)] over 12 sec.
Devastation, Augmentation:
Send a flickering flame towards your target, dealing (161%210.91% of Spell power) Fire damage to an enemy or healing an ally for (276% of Spell power).
Preservation:
Send a flickering flame towards your target, healing an ally for (276% of Spell power) or dealing (161%210.91% of Spell power) Fire damage to an enemy.
Talents (1)
Sunder an enemy's protective magic, dealing (500%655% of Spell power) Spellfrost damage to absorb shields.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 56.55)
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (3)
Targets stunnedrooted by Binding Shot, knocked back by High Explosive Trap, knocked up by Implosive Trap, incapacitated by Scatter Shot, or stunned by Intimidation deal 10% less damage to you for 8 sec after the effect ends.
Gain critical strike damage equal to 40%20% of your critical strike chance.
Effect #1 Effect #2 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 4020
When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 65%70% of normal damage.
Effect #4 Apply Aura: Dummy: Modifies Pushback Reduction
Value: 6570
Effect #5 Apply Aura: Dummy: Modifies Pushback Reduction
Value: 6570
Talents (4)
Each stack of Mongoose Fury increases the chance for Kill Command to reset by 2%.
Kill Command extends the duration of Mongoose Fury by 1.5 sec.
Effect #1 REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1500
You and your pet leap to the target and strike it as one, dealing a total of \ Physical damage.
Tip of the Spear grants an additional 15% damage bonus to Flanking Strike and Flanking Strike generates 2 stacks of Tip of the Spear.Spear.
Generates 15 Focus.
Cost changed from 15 Focus to None
Wildfire Bomb deals 5% increased damage and has a 25% chance to also cast an Explosive Shot at your target at 100% effectiveness.
Explosive Shot reduces the cooldown of Wildfire Bomb by 2 sec.
ProcCategoryRecovery changed from 700 ms to 0 ms
The cooldown of Coordinated Assault is reduced by 60 sec and Coordinated Assault now grants 3 stacks of Tip of the Spear.
Pack Leader (1)
Your pet's Basic Attack critical strikes increase your critical strike damage by 5% for 86 sec stacking up to 3 times.
Spells (1)
A steady shot that causes (60% of Attack power) Physical damage.
Usable while moving.\
Cast Time changed from 1.7 sec cast to 1.8 sec cast
Talents (2)
The cooldown of Tar Trap, Steel Trap, High Explosive Trap, Implosive Trap, and Freezing Trap is reduced by 5.0 sec.
Tranquilizing Shot removes up to 1 additional Magic effect from up to 2 nearby targets.
Effect #3 REMOVED Effect #2 Apply Aura: Modifies Cooldown (Label)
Value: 0
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Jump Targets (Label)
Value: 3
Affected Spells:
NEW Effect #4 Apply Aura: (Label)
Value: 8
Affected Spells:
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Talents (1)
Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness.
Name changed from Mark of the Firelord to Mark of the Fire Lord
Talents (12)
Your Ice Lances against frozen targets increase the damage of your Ice Lances by 2% for 10 sec, stacking up to 5 times.
Talent position has changed.
Casting 30 Frostbolts or Flurries calls down a Frozen Orb toward your target. Hitting an enemy player counts as double.
Talent position has changed.
Cone of Cold's cooldown is increased to 45 sec and if Cone of Cold hits 3 or more enemies it resets the cooldown of Frozen Orb and Comet Storm. In addition, Cone of Cold applies Winter's Chill to all enemies hit.
Cone of Cold's cooldown can no longer be reduced by your cooldown reduction effects.
Talent position has changed.
Each time you consume Fingers of Frost the damage of your next Ray of Frost is increased by 5%, stacking up to 50%. Icy Veins grants 10 stacks instantly.
Talent position has changed.
While Icy Veins is active, damaging an enemy with Frostbolt increases spell damage by 2%. Stacks up to 1012 times.
Talent position has changed.
While Icy Veins is active, your Frostbolts hit up to 2 additional targets and their damage is increased by 15%.
Talent position has changed.
While Frozen Orb is active, you gain Fingers of Frost every 3 sec.
Talent position has changed.
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (450.065%495% of Spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive: Ice Lance no longer launches Icicles.
Talent position has changed.
Casting Ice Lance on Frozen targets has a 100% chance to generate an Icicle.
Talent position has changed.
Channel an icy beam at the enemy for 5 sec, dealing (195.4% of Spell power) Frost damage every 1 sec and slowing movement by 60%. Each time Ray of Frost deals damage, its damage and snare increases by 10%.
Generates 2 charges of Fingers of Frost over its duration.
Talent position has changed.
Ray of Frost deals 25% of its damage to 5 nearby enemies.
Talent position has changed.
Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% of their damage.
Your Glacial Spike also hits a second nearby target for 100% of its damage.
Talent position has changed.
Spellslinger (1)
Arcane:
Direct damage from Arcane Splinters has a small2% chance to launch an Arcane Orb and increase all damage dealt by Arcane Orb by 10% for 10 sec.
Frost:
Direct damage from Frost Splinters has a small2% chance to reset the cooldown of Frozen Orb and increase all damage dealt by Frozen Orb by 20%10% for 10 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 02
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (1)
Encases the target in a cocoon of Chi energy for 12 sec, absorbing \ damage and increasing all healing over time received by 50%.
Procs flags changes: NEW Take Melee Swing, NEW Take Melee Ability, NEW Take Ranged Attack, NEW Take Ranged Ability, NEW Take Harmful Ability, NEW Take Harmful Spell, NEW Take Harmful Periodic
PvP Talents (1)
Transcendence: Transfer can now be cast if you are stunned. Cooldown reduced by (15)) sec if you are not.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (2)
A powerful but expensive spell, healing a friendly target for (509.6%400% of Spell power).
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 5.0964)
Holy Paladin core passive
Effect #28 Apply Aura: Modifies Damage/Healing Done
Value: -40%
Affected Spells:
Effect #28 Apply Aura: Modifies Damage/Healing Done
Value: -40%
Affected Spells:
Talents (7)
While in combat, your Holy Power spenders generate 1 stack of Awakening.
At 12 stacks of Awakening, your next Judgment deals 30% increased damage, will critically strike, and activates Avenging Wrath for 12 sec.
Talent position has changed.
Light of the Martyr's health threshold is reduced to 70% and increases Holy Shock's healing by an additional 5% for every 5 sec Light of the Martyr is active, stacking up to 3 times.
While below 70% health, the light urgently heals you for (20% of Spell power) every 1 sec.
Effect #1 NEW Effect #5 Apply Aura: Triggers Spell Based On Health %: Modifies Buff Duration
Value: 69
Bless an ally for 30 sec, causing 20% of all healing to be converted into damage onto a nearby enemy and 10% of all damage to be converted into healing onto an injured ally within 40 yds.
Blessing of the Seasons: Turns to Autumn after use.
Talent position has changed.
Spending Holy Power has a 25% chance to trigger Saved By The Light's absorb effect at 30%50% effectiveness without activating its cooldown.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3050
Consuming Infusion of Light reduces the cooldown of Holy Shock by 2.01.0 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -2000-1000
Allies with Beacon of Light receive 5% less damage.
REMOVED Effect #2 Apply Aura: Modifies Effect #4's Value (Label)
Value: -5
Affected Spells:
REMOVED Effect #3 Apply Aura: Modifies Effect #4's Value (Label)
Value: -5
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Effect #3's Value (Label)
Value: -5
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Effect #5's Value (Label)
Value: -5
Affected Spells:
Your auras restore (17.2431% of Spell power) health to 3 injured allies within 20 yds every 2 sec.
While Aura Mastery is active, heals all allies within 40 yds and healing is increased by 20%.
Talent position has changed.
Lightsmith (1)
Casting a Holy Power abilitySpender increases the damage and healing of your next \\ by 100%.
Herald of the Sun (2)
Heals an ally for (315% of Spell power) and an additional (120%96% of Spell power) over 16 sec.
Healing increased by 25% when cast on self.
Effect #1 Effect #1 Apply Aura: Periodic Heal: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.150.12)
During Avenging Wrath, you become linked to your Dawnlights, causing (18% of Spell power) Radiant damage to enemies or (30%24% of Spell power) healing to allies that pass through the beams, reduced beyond 5 targets.
Activating Avenging Wrath applies up to4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%.
Talents (2)
Fires a beam of light that scatters to strike a clump of targets.
If the beam is aimed at an enemy target, it deals (124.8%240% of Spell power) Holy damage and radiates \240%350% of Spell power) * 1] healing to 5 allies within 30 yds.
If the beam is aimed at a friendly target, it heals for \450%700% of Spell power) * 1] and radiates (74.88%140% of Spell power) Holy damage to 5 enemies within 30 yds.
Protection
Call upon the Light and become an avatar of retribution for 25 sec, causing Judgment to generate 1 additional Holy Power.
Combines with Avenging Wrath.
Holy
Call upon the Light and become an avatar of retribution for 25 sec, reducing Holy Shock's cooldown by 20%.
Combines with Avenging Wrath.
Talent position has changed.
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Runecarving Powers (1)
Reduces Shadow Word: Death's cooldown by 12 sec and causes its damage to trigger Atonement when used on targets below 85% of Spell power)% health.20% health.
Inventory Type: Legs, Feet
Specialization (1)
Effect #4 REMOVED Effect #25 Apply Aura: Modifies Effect #4's Value
Value: 100
Affected Spells:
NEW Effect #25 Apply Aura: Modifies Effect #3's Value
Value: 100
Affected Spells:
REMOVED Effect #25 Apply Aura: Modifies Effect #4's Value
Value: 100
Affected Spells:
NEW Effect #25 Apply Aura: Modifies Effect #3's Value
Value: 100
Affected Spells:
Talents (1)
Your Shadow Word: Pain damage has a chance to reset the cooldown of Shadow Word: Death, increase its damage by 25%, and deal damage as if striking a target below 85% of Spell power)%20% health.
Voidweaver (3)
Discipline:
Shadow Word: Death consumes absorb shields from your target, dealing 255% of Spell powerup to 300% extra damage to them and granting you 1% mana if a shield was present.
Shadow:
Shadow Word: Death consumes absorb shields from your target, dealing 255% of Spell powerup to 300% extra damage to them and granting you 5 Insanity if a shield was present.
Every 2 sec siphon an amount equal to 3% of your health from an ally within 40 ydsa nearby ally if they are higher health than you.
Effect #1 REMOVED Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 40
Transform your Shadowfiend or Mindbender into a Voidwraith.
Voidwraith
Summon a Voidwraith for 15 secinto a Voidwraith that casts Void Flay from afar. Void Flay deals bonus damage to high health enemies, up to a maximum of 50% if they are full health.Shadow: Generates 2 Insanity each time the Voidwraith attacks. /
Discipline, Holy
Generates 0.5% Mana each time the Voidwraith attacks.]
Talents (1)
Discipline, Holy
A word of dark binding that inflicts (85% of Spell power) Shadow damage to your target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 8% of your maximum health.
\
\
Shadow
A word of dark binding that inflicts (85% of Spell power) Shadow damage to your target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 8% of your maximum health.
\
\
Generates 0 Insanity.
Effect #2 Effect #1 School Damage
Value: 0 (SP mod: 2.550.85)
Effect #6 School Damage
Value: 0 (SP mod: 0.852.55)
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Deathstalker (1)
Assassination:
Your next Fan of Knives after applying Deathstalker's Mark deals an additional (20% of Attack power) PlagueShadow damage and generates 1 additional combo point.
Subtlety:
Your next Shuriken Storm after applying Deathstalker's Mark deals an additional (20% of Attack power) PlagueShadow damage and generates 1 additional combo point.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Specialization (3)
Elemental Shaman baseline passive
Effect #1 NEW Effect #29 Apply Aura: Mod Cooldown Ms:
Value: -15000
Your successful Purge, Cleanse Spirit, Healing Stream Totem, Hex, and Wind Shear casts generate 8 Maelstrom during combat.
Category changed from Talents to Specialization
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 86
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 32
Effect #3 Apply Aura: Modifies Effect #2's Value
Value: 108
Affected Spells:
Effect #4 Apply Aura: Modifies Effect #2's Value
Value: 43
Affected Spells:
Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 42
Effect #6 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 31
Effect #7 Apply Aura: Modifies Effect #1's Value (Label)
Value: 1410
Affected Spells:
Effect #8 Apply Aura: Modifies Effect #3's Value
Value: 2512
Affected Spells:
Effect #9 Apply Aura: Modifies Effect #2's Value
Value: 124
Affected Spells:
Talents (46)
Earth Shock, Elemental Blast, and Earthquake have a 25% chance to refund all Maelstrom spent.
Talent position has changed.
For the next 10 sec, 25% of your healing done and 25% of your damage done is converted to healing on up to 3 nearby injured party or raid members, up to (Total health * 20 / 100) healing to each target per second.
Talent position has changed.
Transform into a Flame Ascendant for 15 sec, replacing Chain Lightning with Lava Beam, removing the cooldown on Lava Burst, and increasing the damage of Lava Burst by an amount equal to your critical strike chance.
When you transform into the Flame Ascendant, instantly cast a Lava Burst at all enemies affected by your Flame Shock, and refresh your Flame Shock durations to 18 sec.
Talent position has changed.
Increases the damage of your Flame Shock, Lava Burst, Lava Beam, and Fire Elemental by 10%.
Removed
Category changed from Talents to Uncategorized
Increases the damage of your Lightning Bolt$?c3\ ?c1\ by 15%.
Removed
Category changed from Talents to Uncategorized
Causes the earth within 8 yards of your target to tremble and break, dealing \ Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at your target.
Now a Elemental spell
Category changed from Uncategorized to Talents
Increases the damage dealt by your Elemental Overloads by 10%.Rank 1: Increases the damage dealt by your Elemental Overloads by 0%.
Rank 2: Increases the damage dealt by your Elemental Overloads by 0%.
Talent position has changed.
Maximum rank has changed from 2 to 1
When your Storm Elemental or Fire Elemental expires, it leaves behind a lesser Elemental to continue attacking your enemies for 15 sec.
Now a Elemental spell
Category changed from Uncategorized to Talents
After casting Earth Shock, your next Earthquake deals 120% additional damage.
After casting Elemental Blast, your next Earthquake deals 140% additional damage.Rank 1: After casting Earth Shock, your next Earthquake deals 0% additional damage.
After casting Elemental Blast, your next Earthquake deals 0% additional damage.
Rank 2: After casting Earth Shock, your next Earthquake deals 0% additional damage.
After casting Elemental Blast, your next Earthquake deals 0% additional damage.
Talent position has changed.
Maximum rank has changed from 2 to 1
Icefury causes your Frost Shocks to damage up to 3 additional enemies and targets hit take 15% increased Nature damage from your spells for 9 sec.
Removed
Category changed from Talents to Uncategorized
Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 7%10% for 10 sec. This can only occur once every 30 sec.Rank 1: Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 0% for 10 sec. This can only occur once every 30 sec.
Rank 2: Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 0% for 10 sec. This can only occur once every 30 sec.
Effect #2 Effect #4 Apply Aura: Modifies Effect #1's Value (Label)
Value: 710
Affected Spells:
Effect #5 Apply Aura: Modifies Effect #2's Value (Label)
Value: 710
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
While a Storm Elemental is active, your Nature damage dealt is increased by 10%.
While a Fire Elemental is active, your Fire damage dealt is increased by 10%.
Now a Elemental spell
Category changed from Uncategorized to Talents
Increases the duration of your Elementals by 20%.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20
NEW Effect #1 Apply Aura: Modifies Buff Duration
Value: 20%
Affected Spells:
Now a Elemental spell
Category changed from Uncategorized to Talents
Reduces the Maelstrom cost of Earth Shock and Earthquake by 5.
Reduces the Maelstrom cost of Elemental Blast by 10.Rank 1: Reduces the Maelstrom cost of Earth Shock and Earthquake by 0.
Reduces the Maelstrom cost of Elemental Blast by 0.
Rank 2: Reduces the Maelstrom cost of Earth Shock and Earthquake by 0.
Reduces the Maelstrom cost of Elemental Blast by 0.
Maximum rank has changed from 2 to 1
Increases the critical strike chance of Lightning Bolt and Chain Lightning by 10%.
Casting Lightning Bolt or Chain Lightning reduces the cooldown of your Nature spells by 1.0 sec.
Talent position has changed.
Increases the Maelstrom generated by Lightning Bolt and Lava Burst by 2.
Talent position has changed.
Casting Frost Shock or Icefury increases the damage of your next Lava Burst by 20%.
Talent position has changed.
Restoration:
Casting Flame Shock reduces the mana cost of your next heal by 20% and increases its healing effectiveness by 7.5%.
Removed
Category changed from Talents to Uncategorized
Casting Earth Shock or Earthquake while Ascendance is active extends the duration of Ascendance by 2.5 sec.
Casting Elemental Blast while Ascendance is active extends the duration of Ascendance by 3.5 sec.
Ascendance can only be extended up to 100% of its original duration.
Removed
Category changed from Talents to Uncategorized
After casting Icefury, the next time you cast a Nature and a Fire spell, you additionally cast an Elemental Blast at your target at 60% effectiveness.
Now a Elemental spell
Category changed from Uncategorized to Talents
Casting Lava Burst has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times.
Icefury
Hurls frigid ice at the target, dealing (163.35% of Spell power) Frost damage and causing your next 2 Frost Shocks to deal 225% increased damage and generate 14 Maelstrom.
Generates 25 Maelstrom.10 Maelstrom.
Generates 12 Maelstrom.
Now a Elemental spell
Category changed from Uncategorized to Talents
Hurls frigid ice at the target, dealing (163.35% of Spell power) Frost damage and causing your next 2 Frost Shocks to deal 225% increased damage and generate 14 Maelstrom.
Generates 25 Maelstrom.10 Maelstrom.
Generates 12 Maelstrom.
Imbuing your weapon with Flametongue increases your Fire spell damage by 5% for 1 hour.
Talent position has changed.
While Lightning Shield is active, your Nature damage dealt is increased by 8%.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 80%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 80%
Affected Spells:
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 8
Now a Elemental spell
Category changed from Uncategorized to Talents
\\ make your target a Lightning Rod for 8 sec. Lightning Rods take 20% of all damage you deal with Lightning Bolt and Chain Lightning.
Talent position has changed.
Summons a totem at the target location that erupts dealing (99% of Spell power) Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing \ Fire damage to all enemies within 8 yards.
Talent position has changed.
Flame Shock damage increases the damage of your next Earth Shock, Elemental Blast, or Earthquake by 1.5%, stacking up to 10 times.Rank 1: Flame Shock damage increases the damage of your next Earth Shock, Elemental Blast, or Earthquake by 0.0%, stacking up to 10 times.
Rank 2: Flame Shock damage increases the damage of your next Earth Shock, Elemental Blast, or Earthquake by 0.0%, stacking up to 10 times.
Maximum rank has changed from 2 to 1
Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 15%.Rank 1: Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 0%.
Rank 2: Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 0%.
Talent position has changed.
Maximum rank has changed from 2 to 1
Earth Shock, Elemental Blast, and Earthquake can trigger your Mastery: Elemental Overload at 50% effectiveness.
Overloaded Earthquakes do not knock enemies down.
Talent position has changed.
Reduces the cooldown of Ascendance by 45 sec, and you gain 8% additional Haste while Ascendance is active.Rank 1: Reduces the cooldown of Ascendance by 0 sec, and you gain 0% additional Haste while Ascendance is active.
Rank 2: Reduces the cooldown of Ascendance by 0 sec, and you gain 0% additional Haste while Ascendance is active.
Removed
Category changed from Talents to Uncategorized
Casting Lava Burst has a 25% chance to cause your next Lightning Bolt or Chain Lightning cast to trigger Elemental Overload an additional time, stacking up to 2 times.Rank 1: Casting Lava Burst has a 0% chance to cause your next Lightning Bolt or Chain Lightning cast to trigger Elemental Overload an additional time, stacking up to 2 times.
Rank 2: Casting Lava Burst has a 0% chance to cause your next Lightning Bolt or Chain Lightning cast to trigger Elemental Overload an additional time, stacking up to 2 times.
Talent position has changed.
Maximum rank has changed from 2 to 1
Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.
Talent position has changed.
Elemental Fury increases critical strike damage by an additional 25%.
Talent position has changed.
Casting Primordial Wave triggers Lava Surge immediately and every 3 sec for 12 sec. Lava Surges triggered by Primordial Wave increase the damage of your next Lava Burst by 15%.
Removed
Category changed from Talents to Uncategorized
Lava Burst and Lava Burst Overload damage reduces the cooldown of Primordial Wave by 1.0 sec.Rank 1: Lava Burst and Lava Burst Overload damage reduces the cooldown of Primordial Wave by 0.0 sec.
Rank 2: Lava Burst and Lava Burst Overload damage reduces the cooldown of Primordial Wave by 0.0 sec.
Removed
Category changed from Talents to Uncategorized
Flame Shock damage has a chance to generate 1 Maelstrom.
Rank 1: Flame Shock damage has a chance to generate 0 Maelstrom.
Rank 2: Flame Shock damage has a chance to generate 0 Maelstrom.2 Maelstrom.
Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 12
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
Flame Shock damage over time critical strikes reduce the cooldown of your Fire and Storm Elemental by \ sec, and Flame Shock has a 50% increased critical strike chance.
Talent position has changed.
Your next Chain Lightning or Lightning Bolt has 40% reduced cast time after casting Earth Shock, Elemental Blast, or Earthquake. Can accumulate up to 2 charges.
Now a Elemental spell
Category changed from Uncategorized to Talents
Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.
If you already know Stormkeeper, instead gain 1 additional charge of Stormkeeper.
Talent position has changed.
Stormkeeper1.5 sec cast1 min rechargeRequires Shaman (Elemental)
Requires level 50 (Elemental)Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.\
Talent position has changed.
Enhancement, Restoration:
Stormkeeper1.5 sec cast1 min rechargeRequires Shaman (Elemental)
Requires level 50 (Elemental)Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.
Removed
Category changed from Talents to Uncategorized
Earth Shock, Elemental Blast, and Earthquake enhance your next spell cast within 15 sec:
Flame Shock: The next cast also applies Flame Shock to 1 additional target within 8 yards of the target.
Lightning Bolt: Your next cast will cause 2 additional Elemental Overloads.
Chain Lightning: Your next cast will chain to 1 additional target.
Lava Burst: Reduces the cooldown of your Fire and Storm Elemental by 6.0 sec.
Frost Shock: Freezes the target in place for 6 sec.
Talent position has changed.
Increases your maximum Maelstrom by 50.
Increases Earth Shock, Elemental Blast, and Earthquake damage by 5%.
Talent position has changed.
Imbue your shield with the element of Lightning for 1 hour, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for (20% of Spell power) Nature damage.
Now a Elemental spell
Category changed from Uncategorized to Talents
Reduces the cast time of Lightning Bolt and Chain Lightning by 0.25 sec.
Increases the duration of Earthquake by 1 sec.
Talent position has changed.
When you cast Earth Shock, Elemental Blast, or Earthquake, gain Lava Surge and increase the damage of your next Lava Burst by 10%.
Removed
Category changed from Talents to Uncategorized
PvP Talents (2)
Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 18 sec. Stacks up to 2 times.
Category changed from Uncategorized to Talents
Thunderstorm now can be cast on allies within 40 yards, reduces enemies movement speed by 60%, and knocks enemies 25% further.
Category changed from Uncategorized to Talents
Artifact Traits (1)
Activating Stormkeeper summons a powerful Lightning Elemental to fight by your side for 8 sec.
Category changed from Artifact Traits to Talents
Specialization (2)
Effect #2 Effect #25 Apply Aura: Modifies Damage/Healing Done
Value: -250%
Affected Spells:
Effect #25 Apply Aura: Modifies Damage/Healing Done
Value: -250%
Affected Spells:
When you deal damage with a melee weapon, you have a chance to gain Maelstrom Weapon, stacking up to 5 times. Each stack of Maelstrom Weapon reduces the cast time of your next damage or healing spell by 20%\.
A maximum of 5 stacks of Maelstrom Weapon can be consumed at a time.
Now a Enhancement spell
Category changed from Talents to Specialization
Talents (13)
Stormstrike damage is increased by 10%, and Stormstrike, Lava Lash, and Ice Strike have a 50% chance to generate 1 stack of Maelstrom Weapon.
Rank 1: Stormstrike damage is increased by 0%10%, and Stormstrike, Lava Lash, and Ice Strike have a 0%50% chance to generate 1 stack of Maelstrom Weapon.
Rank 2: Stormstrike damage is increased by 0%20%, and Stormstrike, Lava Lash, and Ice Strike have a 0%100% chance to generate 1 stack of Maelstrom Weapon.
Enhancement
Harnesses the raw power of the elements, dealing (175% of Spell power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by (3 * 1.875)% for 10 sec.
If Lava Burst is known, Elemental Blast replaces Lava Burst and gains 1 additional charge.
Elemental
Harnesses the raw power of the elements, dealing (175% of Spell power) Elemental damage and increasing your Critical Strike or Haste by 8% or Mastery by (8 * 1.875)% for 10 sec.
Talent position has changed.
Each active weapon imbue Increases all Fire, Frost, and Nature damage dealt by 2.5%.
Rank 1: Each active weapon imbue Increases all Fire, Frost, and Nature damage dealt by 0.0%2.5%.
Rank 2: Each active weapon imbue Increases all Fire, Frost, and Nature damage dealt by 0.0%5.0%.
Increases your attack speed by 15% for your next 3 melee swings after dealing a critical strike with a spell or ability.
Now a Enhancement spell
Talent position has changed.
Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 38% and increase the damage of Lava Lash by 50% for 8 sec.
Rank 1: Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 0%60% and increase the damage of Lava Lash by 0%20% for 8 sec.
Rank 2: Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 0%75% and increase the damage of Lava Lash by 0%40% for 8 sec.
Maelstrom Weapon now increases the damage of spells it affects by 10% per stack and the healing of spells it affects by 10% per stack.
Rank 1: Maelstrom Weapon now increases the damage of spells it affects by 0%10% per stack and the healing of spells it affects by 0%5% per stack.
Rank 2: Maelstrom Weapon now increases the damage of spells it affects by 0%20% per stack and the healing of spells it affects by 0%10% per stack.
Consuming 10 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and increases the damage of your Physical and Frost abilities by 5% for 5 sec.
Rank 1: Consuming 10 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and increases the damage of your Physical and Frost abilities by 0%5% for 5 sec.
Rank 2: Consuming 10 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and increases the damage of your Physical and Frost abilities by 0%25% for 5 sec.
Lava Lash cooldown reduced by 3.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 2 enemies near the target.
Rank 1: Lava Lash cooldown reduced by 0.03.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 02 enemies near the target.
Rank 2: Lava Lash cooldown reduced by 0.06.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 04 enemies near the target.
Primordial Wave generates 5 stacks of Maelstrom Weapon.
Rank 1: Primordial Wave generates 05 stacks of Maelstrom Weapon.
Rank 2: Primordial Wave generates 010 stacks of Maelstrom Weapon.
Enhancement
Your Healing Surge is 25% more effective on yourself.
Elemental
Your Healing Surge is 30% more effective on yourself.
Your Healing Surge is 25% more effective on yourself.
Removed
Category changed from Talents to Uncategorized
10% chance to refund Maelstrom Weapon stacks spent on Lightning Bolt or Chain Lightning.
While Ascendance is active, generate 1 Maelstrom Weapon stack every 1 sec.
Rank 1: 0%10% chance to refund Maelstrom Weapon stacks spent on Lightning Bolt or Chain Lightning.
While Ascendance is active, generate 01 Maelstrom Weapon stack every 1 sec.
Rank 2: 0%20% chance to refund Maelstrom Weapon stacks spent on Lightning Bolt or Chain Lightning.
While Ascendance is active, generate 02 Maelstrom Weapon stack every 1 sec.
Stormstrike, Ice Strike, and Lava Lash have a 100% chance to discharge electricity at your target, dealing (35% of Attack power) Nature damage.
Talent position has changed.
Increases the chance to gain a stack of Maelstrom Weapon by 2%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by 1.0 sec.
Rank 1: Increases the chance to gain a stack of Maelstrom Weapon by 0%2%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by 0.01.0 sec.
Rank 2: Increases the chance to gain a stack of Maelstrom Weapon by 0%4%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by 0.02.0 sec.
Talents (5)
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
Talent position has changed.
Reduces the cooldown of Spiritwalker's Grace by 30 sec and increases your movement speed by 20% while it is active.
Talent position has changed.
Healing Rain instantly restores (51.48% of Spell power) health to 5 allies within its area, and its radius is increased by 2 yard.
When refreshing Earth Shield, your target is healed for (75%85% of Spell power) for each stack of Earth Shield they are missing.
When refreshing Water Shield, you are refunded 5000 mana for each stack of Water Shield missing.
Riptide's initial heal is increased 15% and has a 15% increased critical strike chance.Rank 1: Riptide's initial heal is increased 15% and has a 8% increased critical strike chance.
Rank 2: Riptide's initial heal is increased 30% and has a 15% increased critical strike chance.
Maximum rank has changed from 2 to 1
Totemic (1)
Effect #2 NEW Effect #6 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 100%
Affected Spells:
NEW Effect #7 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 100%
Affected Spells:
Spells (1)
Hurls a bolt of lightning at the target, dealing (114% of Spell power) Nature damage.\86 Maelstrom.]
Specialization (1)
Flame Shock periodic damage has a chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant.
Category changed from Talents to Specialization
Talents (43)
Increases Leech by 2% and reduces damage taken from area-of-effect attacks by 2%.
Removed
Category changed from Talents to Uncategorized
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
Talent position has changed.
Enemies within 10 yds of your Frost Shock are snared by 30%.
Category changed from Uncategorized to Talents
Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
Category changed from Uncategorized to Talents
Elemental
Casting Lava Burst has a 7% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into a Flame Ascendant for 15 sec, replacing Chain Lightning with Lava Beam, removing the cooldown on Lava Burst, and increasing the damage of Lava Burst by an amount equal to your critical strike chance.
When you transform into the Flame Ascendant, instantly cast a Lava Burst at all enemies affected by your Flame Shock, and refresh your Flame Shock durations to 18 sec.
Restoration
Casting Riptide has a 7% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into a Water Ascendant, duplicating all healing you deal at 80% effectiveness for 15 sec and immediately healing for (876% of Spell power). Ascendant healing is distributed evenly among allies within 40 yds.
Enhancement
Using Stormstrike has a 7% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into an Air Ascendant for 15 sec, immediately dealing (187.5% of Attack power) Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.\
Talent position has changed.
Calls forth a Greater Earth Elemental to protect you and your allies for 1 min.
While this elemental is active, your maximum health is increased by 15%.
Talent position has changed.
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for \ when they take damage. This heal can only occur once every few seconds. Maximum 9 charges.
\
Talent position has changed.
Elemental
Lava Burst has an additional charge.
Restoration
Riptide and Lava Burst have an additional charge.
Talent position has changed.
Elemental
Harnesses the raw power of the elements, dealing (175% of Spell power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by (3 * 1.875)% for 10 sec.
Enhancement
Harnesses the raw power of the elements, dealing (175% of Spell power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by (3 * 1.875)% for 10 sec.
If Lava Burst is known, Elemental Blast replaces Lava Burst and gains 1 additional charge.
Talent position has changed.
Increases the number of Elemental Shields you can have active on yourself by 1.
You can have Earth Shield on yourself and one ally at the same time.
Talent position has changed.
Elemental, Enhancement:
Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
Now available to all specs
Talent position has changed.
Reduces all magic damage taken by 6%.Rank 1: Reduces all magic damage taken by 0%.
Rank 2: Reduces all magic damage taken by 0%.
Maximum rank has changed from 2 to 1
Frost Shock snares its targets by an additional 10% and its duration is increased by 2 sec.
Category changed from Uncategorized to Talents
Your Hex target is slowed by 70% during Hex and for 6 sec after it ends.
Removed
Category changed from Talents to Uncategorized
The Enhancement
The effects of your weapon imbues are increased by Elemental: 30]\\%.15%.
Restoration
The effects of your weapon imbues are increased by 20%.
Elemental
The effects of your weapon imbues are increased by 30%.
Effect #1 NEW Effect #9 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 30%
Affected Spells:
Category changed from Uncategorized to Talents
The cooldown of Ascendance is reduced by 60 sec.
Specializations changed from Restoration to Elemental/Restoration
Reduces the cooldown of Spirit Walk by 10 sec.
Reduces the cooldown of Gust of Wind by 5 sec.Rank 1: Reduces the cooldown of Spirit Walk by 0 sec.
Reduces the cooldown of Gust of Wind by 0 sec.
Rank 2: Reduces the cooldown of Spirit Walk by 0 sec.
Reduces the cooldown of Gust of Wind by 0 sec.
Removed
Category changed from Talents to Uncategorized
A gust of wind hurls you forward.
Talent position has changed.
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
Talent position has changed.
Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
Category changed from Uncategorized to Talents
Grips the target in lightning, stunning and dealing (700% of Spell power) Nature damage over 5 sec while the target is lassoed. Can move while channeling.
Talent position has changed.
Restoration
Your Lava Burst and Riptide casts restore 2625 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Elemental
Your Lava Burst casts restore 1750 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Enhancement
Your Lava BurstStormstrike casts restore 2625 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Talent position has changed.
Increases the critical strike chance of your Nature spells and abilities by 4%.Rank 1: Increases the critical strike chance of your Nature spells and abilities by 0%.
Rank 2: Increases the critical strike chance of your Nature spells and abilities by 0%.
Maximum rank has changed from 2 to 1
When your health is brought below 35%, you instantly heal for 40%27% of your maximum health. Cannot occur more than once every 45 sec.Rank 1: When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.
Rank 2: When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.
REMOVED Effect #2 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 100%
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
Your next healing or damaging Nature spell is instant cast and costs no mana.
Talent position has changed.
Your haste is increased by 25% while Ascendance is active and its duration is increased by 3 sec.
Specializations changed from Restoration to Elemental/Restoration
While you have an elemental active, your damage taken is reduced by 5%.
Now available to all specs
Talent position has changed.
Elemental
Blast your target with a Primordial Wave, dealing (65% of Spell power) Elemental damage and applying Flame Shock to them.
Your next Lava Burst will also hit all targets affected by your Flame Shock for 80% of normal damage.
Enhancement
Blast your target with a Primordial Wave, dealing (65% of Spell power) Elemental damage and applying Flame Shock to them.
Your next Lightning Bolt will also hit all targets affected by your Flame Shock for 175% of normal damage.
Talent position has changed.
Enhancement, Restoration:
Your Healing Surge is 25% more effective on yourself.
Now available to all specs
Talent position has changed.
Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
Talent position has changed.
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
Talent position has changed.
Elemental
Primordial Wave grants you 20% Haste plus 4% for each additional Lava Burst generated by Primordial Wave for 12 sec.
Enhancement
Primordial Wave grants you 20% Haste plus 4% for each additional Lightning Bolt generated by Primordial Wave for 12 sec.
Talent position has changed.
Summons a totem with (5 * Total health / 100) health at the feet of the caster for 30 sec, granting the caster a shield absorbing 0 damage for 10 sec, and up to an additional 0 every 5 sec.
Cooldown changed from 1 min cooldown to 2 min cooldown
Category changed from Uncategorized to Talents
Summons a totem at your feet for 15 sec that grants 10% physical damage reduction to you and the 4 allies nearest to the totem within 30 yards.
Removed
Category changed from Talents to Uncategorized
Elemental
Increases the damage dealt by Lightning Shield by 100% and causes it to generate an additional 4 Maelstrom when triggered.
Increases the healing done by Earth Shield by 25%.
Enhancement
Increases the damage dealt by Lightning Shield by 100% and it has an additional 50% chance to trigger Maelstrom Weapon when triggered.
Increases the healing done by Earth Shield by 25%.
Restoration
Increases the damage dealt by Lightning Shield by 100%.
Increases the healing done by Earth Shield by 25%.
Increases the amount of mana recovered when Water Shield is triggered by 50%.
Rank 1: Increases the damage dealt by Lightning Shield by 0%\
Increases the healing done by Earth Shield by 0%.
\
Rank 2: Increases the damage dealt by Lightning Shield by 0%\
Increases the healing done by Earth Shield by 0%.
\
Removed
Category changed from Talents to Uncategorized
Restoration
Increases the healing done by Healing Stream Totem and Cloudburst Totem by 20%.
Elemental
Increases the healing done by Healing Stream Totem by 25.8%.
Enhancement
Increases the healing done by Healing Stream Totem by 80%.
Rank 1: Increases the healing done by Healing Stream Totem\
Enhancement
by 80]%.
Rank 2: Increases the healing done by Healing Stream Totem\
Enhancement
by 80]%.
Removed
Category changed from Talents to Uncategorized
Restoration
Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 10 sec.
Increases the duration of your Healing Stream, Tremor, Poison Cleansing, Ancestral Protection, Earthen Wall, and Wind Rush Totems by 3.0 sec.
Elemental, Enhancement
Increases the radius of your totem effects by 15%.
Increases the duration of your Earthbind and Earthgrab Totems by 10 sec.
Increases the duration of your Healing Stream, Tremor, Poison Cleansing, and Wind Rush Totems by 3.0 sec.
Rank 1: Increases the radius of your totem effects by 0%.
Increases the duration of your Earthbind and Earthgrab Totems by 0 sec.
Increases the duration of your \, Tremor, Poison Cleansing, \and Wind Rush Totems by 0.0 sec.
Rank 2: Increases the radius of your totem effects by 0%.
Increases the duration of your Earthbind and Earthgrab Totems by 0 sec.
Increases the duration of your \, Tremor, Poison Cleansing, \and Wind Rush Totems by 0.0 sec.
Maximum rank has changed from 2 to 1
Reduces the cooldown of your totems by 6 sec.Rank 1: Reduces the cooldown of your totems by 0 sec.
Rank 2: Reduces the cooldown of your totems by 0 sec.
Maximum rank has changed from 2 to 1
Summons a totem at your feet for 20 sec that prevents cast pushback and reduces the duration of all incoming interrupt effects by 50% for you and the 4 allies nearest to the totem within 30 yards.
Removed
Category changed from Talents to Uncategorized
Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
Talent position has changed.
Your Hex target is slowed by 70% during Hex and for 6 sec after it ends.
Reduces the cooldown of Hex by 15 sec.
Talent position has changed.
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
Talent position has changed.
Increases the movement speed bonus of Ghost Wolf by 10%.
When you have 3 or more totems active, your movement speed is increased by 15%.Rank 1: Increases the movement speed bonus of Ghost Wolf by 0%.
When you have 3 or more totems active, your movement speed is increased by 0%.
Rank 2: Increases the movement speed bonus of Ghost Wolf by 0%.
When you have 3 or more totems active, your movement speed is increased by 0%.
Talent position has changed.
Maximum rank has changed from 2 to 1
Anima Powers (1)
Secrets of Living Flame prevents you from accessing Frost magic.
Icefury
Hurls frigid ice at the target, dealing (163.35% of Spell power) Frost damage and causing your next 2 Frost Shocks to deal 225% increased damage and generate 14 Maelstrom.
Generates 25 Maelstrom.10 Maelstrom.
Generates 12 Maelstrom.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Hellcaller (2)
Shadow damage dealt by your spells and abilities is increased by 2% and yourYour Fire spells gain 10% more critical strike chance from all sources.
Your Shadow spells gain 10% more critical strike chance from all sources.
Effect #6 REMOVED Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 2%
Affected Spells:
(and 12 more.)
REMOVED Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2%
Affected Spells:
(and 12 more.)
REMOVED Effect #5 Apply Aura On Pet: Mod Damage Done %: Modifies Effect #4's Value
Value: 2
NEW Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 10%
Affected Spells:
NEW Effect #4 Apply Aura On Pet: Modifies Critical Strike Chance (Label)
Value: 10%
Affected Spells:
NEW Effect #5 Apply Aura On Pet: Modifies Critical Strike Chance (Label)
Value: 10%
Affected Spells:
Fire damage dealt by your spells and abilities isShadow damage increased by 2%. and your Fire spells gain 10% more critical strike chance from all sources.Fire damage increased by 2%.
REMOVED Effect #4 Apply Aura: Modifies Critical Strike Chance
Value: 10%
Affected Spells:
REMOVED Effect #5 Apply Aura On Pet: Modifies Critical Strike Chance (Label)
Value: 10%
Affected Spells:
REMOVED Effect #6 Apply Aura On Pet: Modifies Critical Strike Chance (Label)
Value: 10%
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2%
Affected Spells:
(and 12 more.)
NEW Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2%
Affected Spells:
(and 12 more.)
NEW Effect #6 Apply Aura On Pet: Mod Damage Done %: Modifies Effect #4's Value
Value: 2
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Talents (3)
Activating Avatar grants 8 sec ofcasts Sweeping Strikes and while Avatar is active the cooldown of Cleave is reduced by 1.5 sec.
Overpower the enemy, dealing (140.184% of Attack power) Physical damage. Cannot be blocked, dodged, or parried.\\\ Rage.]
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.40184)
(Pvp Multiplier: 01)
Activating Avatar grants 6 sec of Recklessness.
casts Recklessness with a duration of 6 sec.
The additional Rage generation of this Recklessness cast is reduced to 25%.
Talents (8)
Activating Avatar or Recklessness grants 8 sec of the other.casts the other with a duration of 8 sec.
Assault the target in a bloodthirsty craze, dealing (115%103.5% of Attack power) Physical damage and restoring 3% of your health.
Generates 8 Rage.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.151.035)
(Pvp Multiplier: 1.061)
Raging Blow has 2 charges and has a 20%25% chance to instantly reset its own cooldown.
Unleashes your power, dealing \161%136.85% of Attack power)% + (161%136.85% of Attack power)% + (161%136.85% of Attack power)% + (161%136.85% of Attack power)%] Physical damage and an additional (188%159.8% of Attack power) Physical damage over 4 sec to all enemies within 12 yards.
Generates 15 Rage.
A mighty blow with both weapons that deals a total of \72.6%79.86% of Attack power) + (72.6%79.86% of Attack power)] Physical damage.\20%25% chance to instantly reset its own cooldown]
Generates 12 Rage.
Effect #1 Dummy
Value: 2025
Enrages you and unleashes a series of 4 brutal strikes for a total of \75.0684%86.3287% of Attack power) + (43.7899%50.3584% of Attack power) + (100.091%115.105% of Attack power) + (56.3013%64.7465% of Attack power)] Physical damage.
Activating Avatar casts Odyn's Fury, and activating Odyn's Fury grants 4 sec of Avatar.casts Avatar with a duration of 4 sec.
Odyn's Fury's Enrages you, deals 10% increased damage and grants you 2 stacks of Whirlwind.
NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:
Talents (2)
Activating Avatar or Shield Wall grants 4 sec of the other.casts the other at with a duration of 4 sec.
Avatar increases the damage of Thunder Clap and Shockwave by 50%, and reduces the cooldown of Thunder Clap by 50%.
Slayer (1)
Fury:
Bloodthirst critical strikes increase the damage of your next Bloodthirst by 15%.10%.
Arms:
Mortal Strike critical strikes increase the damage of your next Mortal Strike by 15%.10%.
Talents (1)
Fury:
Bloodthirst deals an additional 5% damage and has a 5%2% increased critical strike chance.
Effect #3 Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 105%
Affected Spells:
Effect #5 Apply Aura: Modifies Critical Strike Chance
Value: 52
Affected Spells:
NEW Effect #3 Dummy
Value: 0
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