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PTR
11.0.7
PTR
11.0.5
10.1 PTR: Gedataminte Klassen- und Tiersetabstimmungen
PTR
Geposted
12.04.2023 um 19:02
von
Squishei
Hier sind die gedataminten Klassenabstimmungen die Tiersetänderungen im jüngsten Patch 10.1 PTR-Build!
Beachtet, dass dieses Diff einige Klassenabstimmungen aus Live-Hotfixes enthalten.
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Specialization (1)
Effect #2 NEW Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
NEW Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
Talents (2)
Deals (59.214%71.0568% of Attack power) Shadow damage and causes 1 Festering Wound to burst.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.592140.710568)
An unholy strike that deals (40.373%48.4476% of Attack power) Physical damage and (22.24%26.688% of Attack power)% Shadow damage, and causes 1 Festering Wound to burst.
Effect #2 School Damage
Value: 0 (AP mod: 0.403730.484476)
PvP Talents (1)
Reanimates a nearby corpse, summoning a zombie for 20 sec that slowly moves towards your target.
If your zombie reaches its target, it explodes after 3.0 sec. The explosion stuns all enemies within 8 yards for 3 sec and deals 20% of their health in Shadow damage.
Effect #1 NEW Effect #2 Dummy
Value: 30
Spells (1)
Fires a blast of unholy energy at the target, causing (47.031%51.7341% of Attack power) Shadow damage to an enemy or healing an Undead ally for (265% of Attack power) health.
Eternal Agony
Increases the duration of Dark Transformation by 1 sec
Anima Powers (1)
Fires a blast of unholy energy at the target, causing (47.031%51.7341% of Attack power) Shadow damage to an enemy or healing an Undead ally for (265% of Attack power) health.
Unholy Command
Reduces the cooldown of Dark Transformation by 1 sec
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Talents (1)
You gain:
Feline Swiftness
Increases your movement speed by 15%.
You also learn:
Rake
Rip
Swipe
Maim
Your energy regeneration is increased by 35%.
Removed
Category changed from Talents to Uncategorized
PvP Talents (1)
Cyclone leaves the target reeling, reducing their damage and healing by 30% for 46 sec.
Talents (1)
Balance:
You gain:
Astral Influence
Increases the range of all of your abilities by 3 yards.
You also learn:
Moonkin Form
Starsurge
Starfire
Sunfire
Typhoon
Specializations changed from Feral/Guardian/Initial to Balance/Feral/Guardian/Initial
Specialization (2)
Effect #2 NEW Effect #16 Apply Aura: Modifies Cooldown
Value: -15000
Affected Spells:
NEW Effect #16 Apply Aura: Modifies Cooldown
Value: -15000
Affected Spells:
Increases your maximum health and healing received by 4.0%.6.0%.
Also increases your attack power by 8.0%.
Effect #1 Apply Aura: Mod Increase Maximum Health - %: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.50.7)
Effect #2 Apply Aura: Mod Absorb Taken %: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.50.7)
PvP Talents (1)
Your abilities are amplified based on your current shapeshift form, granting an additional effect.
Caster Form
Rejuvenation and Swiftmend heal for 30% more and cause you to instantly generate 25 Rage after entering Bear Form.
Moonkin Form
Wrath, Starfire, and Starsurge deal 30% additional damage and cause you to instantly generate 25 Rage after entering Bear Form.
Cat Form
Rip, Ferocious Bite, and Maim deal 60% additional damage and cause you to instantly generate 50 Rage after entering Bear Form when cast with 5 combo points.
Effect #2 REMOVED Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 30%
Affected Spells:
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30
Specialization (1)
Restoration Druid core passive
Effect #4 Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: -15-11%
Affected Spells:
NEW Effect #20 Apply Aura: Modifies Effect #1's Value
Value: -5%
Affected Spells:
Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: -15-11%
Affected Spells:
NEW Effect #20 Apply Aura: Modifies Effect #1's Value
Value: -5%
Affected Spells:
Talents (2)
Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time.
Cost changed from 10.0% of base mana to 6.0% of base mana
Launch a surge of stellar energies at the target, dealing (137.23% of Spell power) Astral damage.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.3723)
(Pvp Multiplier: 1.41.272)
Class Tools
Devastation
Talents
Preservation
Talents
PvP Talents (2)
Deep Breath forms curtains of fire, preventing line of sight to enemies outside its walls and burning enemies who walk through them for (400%480% of Spell power) Fire damage. Lasts 6 sec.
Sleep Walk no longer has a cooldown, but its cast time is increased by 0.50.2 sec.
Effect #1 Effect #2 Apply Aura: Modifies Cast Time
Value: 500200
Affected Spells:
Specialization (1)
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 03%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 03%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 03%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 03%
Affected Spells:
Talents (1)
Temporal Anomaly applies Echo at 30% effectiveness to the first 45 allies it passes through.
Effect #1 Effect #2 Dummy
Value: 45
PvP Talents (1)
Summon a flying projection of yourself that heals allies you pass through for (200% of Spell power). Detonating your projection dispels all nearby allies of Magical effects, and heals for (900% of Spell power) over 20 sec.
Now a Preservation spell
Category changed from Uncategorized to PvP Talents
Spells (1)
Initial, Devastation:
Send a flickering flame towards your target, dealing (161% of Spell power) Fire damage to an enemy or healing an ally for (198%230% of Spell power).
Preservation:
Send a flickering flame towards your target, healing an ally for (198%230% of Spell power) or dealing (161% of Spell power) Fire damage to an enemy.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 51.5%
Affected Spells:
(and 81 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 51.5%
Affected Spells:
(and 81 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 51.5%
Affected Spells:
(and 81 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 51.5%
Affected Spells:
(and 81 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 51.5
Effect #6 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 51.5
Talents (2)
Sends you and your pet into a rage, instantly dealing 1.051.02] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet.
Barbed Wrath
Bestial Wrath's remaining cooldown is reduced by 12 sec each time you use Barbed Shot
Scent of Blood
and activating Bestial Wrath grants 0 charge of Barbed Shot
Command your pet to tear into your target, causing your target to bleed for 1.051.02] over 18 sec and increase all damage taken from your pet by 15% for 18 sec.
Talents (1)
A brutal attack that deals (157.2%141.5% of Attack power) Physical damage and grants you Mongoose Fury.
Mongoose Fury
Increases the damage of Mongoose Bite by 15%
Bloody Claws
and the chance for Kill Command to reset by 0%
for 14 sec, stacking up to 5 times. Successive attacks do not increase duration.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.5721.415)
(Pvp Multiplier: 0.830.92)
Spells (1)
Beast Mastery:
Sends you and your pet into a rage, instantly dealing 1.051.02] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet.
Marksmanship, Survival, Initial:
Sends you and your pet into a rage, instantly dealing 1.051.02] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet.
Talents (1)
Beast Mastery:
Give the command to kill, causing your pet to savagely deal 1.051.02] Physical damage to the enemy.
Marksmanship, Survival, Initial:
Give the command to kill, causing your pet to savagely deal 1.051.02] Physical damage to the enemy.
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Specialization (1)
Throws a fiery ball that causes (90.33% of Spell power) Fire damage.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.9033)
(Pvp Multiplier: 11.12)
Talents (4)
Blasts the enemy for (105.5% of Spell power) Fire damage.
Fire: Castable while casting other spells. Always deals a critical strike.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.055)
(Pvp Multiplier: 0.790.92)
Calls down a pillar of fire, burning all enemies within the area for (63.9285% of Spell power) Fire damage and reducing their movement speed by 20% for 8 sec.
Effect #1 School Damage
Value: 0 (SP mod: 0.639285)
(Pvp Multiplier: 11.12)
Hurls an immense fiery boulder that causes (151% of Spell power) Fire damage.
Effect #1 School Damage
Value: 0 (SP mod: 1.51)
(Pvp Multiplier: 11.12)
Scorches an enemy for (20.5% of Spell power) Fire damage. Castable while moving.
Effect #1 School Damage
Value: 0 (SP mod: 0.205)
(Pvp Multiplier: 11.45)
PvP Talents (2)
Every 2 sec in combat with no enemies closer than 2015 yds, your maximum health increases by 3%, damage done increases by 3%, and range of your Fire spells increase by 3 yards.
This effect stacks up to 5 times and lasts for 3 sec.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2015
Increases damage of Fireball, Scorch, and Ignite by 100% but decreases your maximum health by 20%15%.
Effect #2 Apply Aura: Mod Increase Maximum Health - %: Modifies Damage/Healing Done
Value: -20-15
Talents (1)
Causes a whirl of icy wind around the enemy, dealing (120% of Spell power) Frost damage to the target and reduced damage to all other enemies within 8 yards, and freezing them in place for 2 sec.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.2)
(Pvp Multiplier: 11.08)
PvP Talents (1)
Places a Frost Bomb on the target. After 5 sec, the bomb explodes, dealing (330%369.6% of Spell power) Frost damage to the target and (165%184.8% of Spell power) Frost damage to all other enemies within 10 yards. All affected targets are slowed by 70% for 4 sec.
If Frost Bomb is dispelled before it explodes, gain a charge of Brain Freeze.
Talents (1)
Enemies in a cone in front of you take (58.25% of Spell power) Fire damage and are disoriented for 4 sec. Damage will cancel the effect.
Effect #1 Effect #2 School Damage
Value: 0 (SP mod: 0.5825)
(Pvp Multiplier: 11.16)
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
PvP Talents (1)
Every 73 sec while Clash is off cooldown, your next Clash can be reactivated immediately to wildly Clash an additional enemy. This effect can stack up to 3 times.
Effect #1 Effect #1 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 73
Specialization (1)
Mistweaver Monk core passive
Effect #1 NEW Effect #24 Apply Aura: Mod Cooldown Ms:
Value: -10000
Talents (1)
Each time Soothing Mist heals, the absorb amount of your next Life Cocoon is increased by 3%, stacking up to 50 times.
Now a Mistweaver spell
Category changed from Uncategorized to Talents
PvP Talents (2)
Enveloping Mist transforms 100%120% of its remaining periodic healing into a Dome of Mist when dispelled.
Dome of Mist
Absorbs damage. All healing received by the Monk increased by 30%. Lasts 8 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100120
Faeline Stomp's cooldown is reduced by 20 sec.10 sec.
Enemies struck by Faeline Stomp are snared by 50%60% for 8 sec.
Effect #2 Apply Aura: Mod Cooldown Ms:
Value: -20000-10000
Specialization (1)
Effect #1 Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
(Pvp Multiplier: 01)
Talents (1)
Rising Sun Kick damage increased by 10% and critical strike damage increased by 10%.
Rank 1: Rising Sun Kick damage increased by 3% and critical strike damage increased by 8%6%.
Rank 2: Rising Sun Kick damage increased by 6% and critical strike damage increased by 16%12%.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Talents (2)
You become the ultimate crusader of light for 12 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 5 injured allies for 750%575% of the damage done, split evenly among them.
If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 30%.
Effect #1 Effect #5 Apply Aura: Dummy:
Value: 750575
You become the ultimate crusader of light for 12 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 5 injured allies for 750%575% of the damage they deal.
If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 30%.
PvP Talents (1)
Call upon the light to blind your enemies in a 20 yd cone, causing enemies to miss their spells and attacks for 34 sec.
Name changed from Bedazzle to Searing Glare
Cast Time changed from 1.5 sec cast to 1.3 sec cast
Cooldown changed from 1.5 min cooldown to 1 min cooldown
Talents (1)
Word of Glory'sWhen you cast Word of Glory on someone other than yourself, its healing is increased by up to 100% based on the target's missing health.on any target.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0100
Specialization (3)
When any party or raid member within 40 yards dies, you gain Avenging Wrath for 129 sec.
Effect #1 Effect #1 Apply Area Aura: Dummy: Modifies Damage/Healing Done
Value: 129
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 48 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 48 more.)
Effect #24 Apply Aura: Modifies Effect #2's Value (Label)
Value: -10-17
Affected Spells:
(Pvp Multiplier: 1.51)
Effect #29 Apply Aura: Modifies Effect #2's Value (Label)
Value: 510
Affected Spells:
Effect #30 Apply Aura: Modifies Effect #2's Value (Label)
Value: -5-10
Affected Spells:
Effect #31 Apply Aura: Modifies Effect #1's Value (Label)
Value: 510
Affected Spells:
Effect #32 Apply Aura: Modifies Effect #1's Value (Label)
Value: -5-10
Affected Spells:
NEW Effect #17 Apply Aura: Modifies Effect #1's Value (Label)
Value: -50%
Affected Spells:
NEW Effect #18 Apply Aura: Modifies Effect #1's Value (Label)
Value: 100%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 48 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-3%
Affected Spells:
(and 48 more.)
REMOVED Effect #17 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 0
REMOVED Effect #18 Apply Aura: Effect Aura #531: Modifies Damage/Healing Done
Value: 0
Effect #24 Apply Aura: Modifies Effect #2's Value (Label)
Value: -10-17
Affected Spells:
(Pvp Multiplier: 1.51)
Effect #29 Apply Aura: Modifies Effect #2's Value (Label)
Value: 510
Affected Spells:
Effect #30 Apply Aura: Modifies Effect #2's Value (Label)
Value: -5-10
Affected Spells:
Effect #31 Apply Aura: Modifies Effect #1's Value (Label)
Value: 510
Affected Spells:
Effect #32 Apply Aura: Modifies Effect #1's Value (Label)
Value: -5-10
Affected Spells:
NEW Effect #17 Apply Aura: Modifies Effect #1's Value (Label)
Value: -50%
Affected Spells:
NEW Effect #18 Apply Aura: Modifies Effect #1's Value (Label)
Value: 100%
Affected Spells:
NEW
Effect #1 Apply Aura: Add Modifier - % (Label)
Value: -50%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % (Label)
Value: 100%
Affected Spells:
(Pvp Multiplier: 0)
Effect #3 Apply Aura: Add Modifier - Flat (Label)
Value: -10
Affected Spells:
Effect #4 Apply Aura: Add Modifier - Flat (Label)
Value: 10
Affected Spells:
(Pvp Multiplier: 0)
Effect #5 Apply Aura: Add Modifier - Flat
Value: 10
Affected Spells:
Effect #6 Apply Aura: Add Modifier - Flat
Value: -10
Affected Spells:
(Pvp Multiplier: 0)
Effect #7 Apply Aura: Add Modifier - %
Value: 16%
Affected Spells:
Effect #8 Apply Aura: Add Modifier - %
Value: -14%
Affected Spells:
(Pvp Multiplier: 0)
Talents (3)
Divine Protection reduces damage you take by an additional 10% and Shield of Vengeance absorbs 20%10% more damage.
Effect #1 Effect #2 Apply Aura: Modifies Effect #2's Value
Value: 2010%
Affected Spells:
Flash of Light casts instantly, its healing done is increased by 50%, but it now has a 6 sec cooldown.
Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:
(Pvp Multiplier: 10.4)
Creates a barrier of holy light that absorbs damage for 15 sec.10 sec.
When the shield expires, it bursts to inflict Holy damage equal to the total amount absorbed, divided among all nearby enemies.
Duration changed from 15 sec to 10 sec
Spells (1)
When any party or raid member within 40 yds takes more than 30% of their health in damage in a single hit, each member gains 5% increased damage and healing, decaying over 30 sec. This cannot occur within 30 sec of the aura being applied.
Effect #2 REMOVED Effect #3 Dummy
Value: 30
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30
Talents (1)
Divine Storm heals you and up to 4 nearby allies for 3%2% of maximum health.
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Specialization (1)
Discipline Priest core passive
Effect #3 NEW Effect #19 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 25%
Affected Spells:
NEW Effect #19 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 25%
Affected Spells:
NEW Effect #20 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 25
Talents (2)
Critical heals create a protective shield on the target, absorbing 3% of the amount healed. Lasts 15 sec.
Critical heals with Power Word: Shield absorb 5% additional damage.
Rank 1: Critical heals create a protective shield on the target, absorbing 3%5% of the amount healed. Lasts 15 sec.
Critical heals with Power Word: Shield absorb 5% additional damage.
Rank 2: Critical heals create a protective shield on the target, absorbing 6%10% of the amount healed. Lasts 15 sec.
Critical heals with Power Word: Shield absorb 10% additional damage.
A burst of light heals the target and 4 injured allies within 30 yards for (409.5% of Spell power), and applies Atonement for 60% of its normal duration.
Cost changed from 5.5% of base mana to 4.5% of base mana
Specialization (2)
Consumes the enemy in Holy flames that cause (150%172.5% of Spell power) Holy damage and an additional (57.75%66.4125% of Spell power) Holy damage over 7 sec.
Effect #2 Effect #1 School Damage
Value: 0 (SP mod: 1.51.725)
Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.08250.094875)
Holy Priest core passive
NEW Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 30%
Affected Spells:
NEW Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 30%
Affected Spells:
Talents (1)
After conjuring Shadowy Apparitions, gain a stack of Idol of Yogg-Saron. At 25 stacks, you summon a Thing from Beyond that casts Void Spike at nearby enemies for 20 sec.
Void Spike
Hurls a bolt of dark magic, dealing (132.528% of Spell power) Shadow damage and 39.7584%132.528% of Spell power) * 30 / 100] Shadow damage to all enemies within 10 yards of the target. Damage reduced beyond 5 targets.
Spells (1)
Shields an ally for 15 sec, absorbing 1] damage.
Cost changed from 3.1% of base mana / 3.1% of base mana / 5.0% of base mana to 2.4% of base mana / 3.1% of base mana / 5.0% of base mana
Talents (2)
An explosion of holy light around you deals up to (31.5%40.95% of Spell power) Holy damage to enemies and up to (31.5% of Spell power) healing to allies within 12 yds, reduced if there are more than 5 targets.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.3150.4095)
Fill the target with faith in the light, healing for (160% of Spell power) over 15 sec.
Cost changed from 1.8% of base mana / 2.7% of base mana / 1.8% of base mana to 1.8% of base mana / 2.4% of base mana / 1.8% of base mana
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Specialization (4)
Finishing move that deals damage with your pistol, increasing your critical strike chance against the target by 20%.
1 point : damage, 3 sec
2 points: damage, 6 sec
3 points: damage, 9 sec
4 points: damage, 12 sec
5 points: damage, 15 sec
damage, 18 sec]
damage, 21 sec]
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.217199)
(Pvp Multiplier: 11.12)
Finishing move that dispatches the enemy, dealing damage per combo point:
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
damage]
damage]
Effect #1 School Damage
Value: 0 (AP mod: 0.3)
(Pvp Multiplier: 1.151.2)
NEW Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: 5%
Affected Spells:
NEW Effect #17 Apply Aura: Modifies Damage/Healing Done
Value: -5%
Affected Spells:
NEW Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: 5%
Affected Spells:
NEW Effect #17 Apply Aura: Modifies Damage/Healing Done
Value: -5%
Affected Spells:
Viciously strike an enemy, causing Physical damage.
Opportunity
Has a 35% chance to hit an additional time, making your next Pistol Shot half cost and double damage
Awards 1 combo point each time it strikes.
Effect #1 School Damage
Value: 0 (AP mod: 0.543348)
(Pvp Multiplier: 11.05)
Talents (2)
Strike at an enemy, dealing (95% of Attack power) Physical damage and empowering your weapons for 8 sec, causing your Sinister Strike,
Ghostly Strike
Ghostly Strike
Sepsis
Sepsis
Echoing Reprimand
Echoing Reprimand
Serrated Bone Spike
Serrated Bone Spike
Ambush, and Pistol Shot to fill your combo points, but your finishing moves consume 5% of your current health.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.95)
(Pvp Multiplier: 11.05)
Strikes an enemy, dealing (80% of Attack power) Physical damage and causing the target to take 10% increased damage from your abilities for 10 sec.
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.8)
(Pvp Multiplier: 11.05)
Specialization (2)
Stab the target, causing Physical damage. Damage increased by 20% when you are behind your target
Improved Backstab
and critical strikes apply Find Weakness for 10 sec
Awards 1 combo point.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.57)
(Pvp Multiplier: 1.21.3)
Strike the target, dealing (111% of Attack power) Physical damage.
While Stealthed, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage.
Awards 2 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 1.11)
(Pvp Multiplier: 11.08)
Talents (2)
Punctures your target with your shadow-infused blade for (65.352% of Attack power) Shadow damage, bypassing armor.
Improved Backstab
Critical strikes apply Find Weakness for 10 sec
Awards 1 combo point.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.65352)
(Pvp Multiplier: 1.21.3)
Shadowstrike and Backstab have a 15% chance to hit the target twice each time they deal damage.
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
Spells (1)
Finishing move that disembowels the target, causing damage per combo point.
Shadowed Finishers
Targets with Find Weakness suffer an additional 20% damage as Shadow
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
damage]
damage]
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.17745)
(Pvp Multiplier: 11.08)
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Talents (1)
Casting Lava Burst has a 5%13% chance to cause your next 2 Lightning Bolt or Chain Lightning casts to trigger Elemental Overload an additional time.
Rank 1: Casting Lava Burst has a 5%15% chance to cause your next 2 Lightning Bolt or Chain Lightning casts to trigger Elemental Overload an additional time.
Rank 2: Casting Lava Burst has a 10%25% chance to cause your next 2 Lightning Bolt or Chain Lightning casts to trigger Elemental Overload an additional time.
Effect #1 Effect #2 Apply Aura: Modifies Proc Chance (Label)
Value: 513
Affected Spells:
Specialization (1)
Restoration Shaman core passive
Effect #8 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 82%
Affected Spells:
(and 3 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 82%
Affected Spells:
(and 3 more.)
NEW Effect #21 Apply Aura: Modifies Damage/Healing Done
Value: 6%
Affected Spells:
NEW Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: -6%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 82%
Affected Spells:
(and 3 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 82%
Affected Spells:
(and 3 more.)
NEW Effect #21 Apply Aura: Modifies Damage/Healing Done
Value: 6%
Affected Spells:
NEW Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: -6%
Affected Spells:
Spells (2)
Increases haste by 30% for all party and raid members for 40 sec.
Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for 10 min.
Cost changed from 21.5% of base mana to 2.0% of base mana
Increases haste by 30% for all party and raid members for 40 sec.
Allies receiving this effect will become Exhausted and unable to benefit from Heroism or Time Warp again for 10 min.
Cost changed from 21.5% of base mana to 2.0% of base mana
Talents (1)
Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting.
Effect #1 NEW Effect #8 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 0
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
PvP Talents (2)
Summons a Casting Circle for 12 sec. While within the casting circle, you are immune to silence and interrupt effects.
Removed
Category changed from PvP Talents to Uncategorized
Whenever you heal yourself with Drain Life, the enemy target deals 9% reduced damage to you for 10 sec. Stacks up to 4 times.
Specializations changed from Affliction/Demonology/Destruction to Affliction
Talents (1)
When your primary Felguard's Legion Strike damages only 1 target, its damage is increased by 120%.
Your primary Felguard deals Physical damage after auto-attacking the same enemy 3 consecutive times.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 120
(Pvp Multiplier: 10.5)
Talents (2)
Unleashes a devastating blast of chaos, dealing a critical strike for Chaos damage. Damage is further increased by your critical strike chance.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.60524)
(Pvp Multiplier: 1.41.6)
Blasts a target for (96% of Spell power) Shadowflame damage, gaining 50% critical strike chance on targets that have 20% or less health.
Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec.
Effect #1 School Damage
Value: 0 (SP mod: 0.96)
(Pvp Multiplier: 1.51.65)
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Talents (2)
Bash an enemy's skull, dealing (120% of Attack power) Physical damage.
Skullsplitter causes your Deep Wounds
Tide of Blood
and Rend
to expire instantly.
Generates 15 Rage.
Effect #1 NEW Effect #3 Dummy
Value: 100
While
Ravager
Ravager
Bladestorm is active, you automatically cast a total of
Ravager
1 Mortal Strike
2 Mortal Strikes at random nearby enemies.
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
Talents (1)
Assault the target in a bloodthirsty craze, dealing (80.3% of Attack power) Physical damage and restoring 3% of your health.
Bloodcraze
Increases the critical chance of your next Bloodthirst by (80.3% of Attack power)%. Stacking up to 1 times
Generates 8 Rage.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.803)
(Pvp Multiplier: 11.06)
PvP Talents (3)
Increases the duration of your Enrage effect by 1 sec, and your
Annihilator
Annihilator damage
Raging Blows extend the duration of your Enrage by
Annihilator
0.5
1.5 sec.
Removed
Category changed from PvP Talents to Uncategorized
You have a chance to become Enraged while you are suffering movement impairing effects.
While Enraged, suffering loss of control effects have a chance to grant you Recklessness for 4 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Dummy: Modifies Buff Duration
Value: 1500
REMOVED Effect #2 Apply Aura: Modifies Buff Duration
Value: 1000
Affected Spells:
Now a Fury spell
Category changed from Uncategorized to PvP Talents
Rampage damage reduces healing the target receives by 3% for 1620 sec, stacking up to 12 times.
Spells (1)
Slams an opponent, causing (35% of Attack power) Physical damage.
Storm of Swords
Generates 10 Rage.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.35)
(Pvp Multiplier: 1.41.48)
Talents (1)
Sends a wave of force in a frontal cone, causing (20% of Attack power) damage and stunning all enemies within 10 yards for 2 sec.
Generates 10 Rage.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.2)
(Pvp Multiplier: 11.16)
Summons and dismisses this mount.
Name changed from Shalewing, Fire (Orange) to Cataloged Shalewing
Heart Strike and Blood Boil deal 20% increased damage and have a 10% chance to grant Vampiric Blood for 5 sec.
Effect #2 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:
(Pvp Multiplier: 10.5)
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5000
(Pvp Multiplier: 10.5)
Item Set: Lingering Phantom's Encasement: 2 pieces
Howling Blast damage increased by 20%. Consuming Rime increases the damage of your next Frostwyrm's Fury by 5%, stacking 10 times. Pillar of Frost calls a Frostwyrm's Fury at 40% effectiveness that cannot Freeze enemies.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:
(Pvp Multiplier: 10.5)
Item Set: Lingering Phantom's Encasement: 2 pieces
Death Coil and Epidemic damage increased by 10%. Casting Death Coil or Epidemic grants a stack of Master of Death, up to 20. Dark Transformation consumes Master of Death and grants 1% Mastery for each stack for 20 sec.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
(Pvp Multiplier: 10.5)
Item Set: Lingering Phantom's Encasement: 2 pieces
Raise Abomination
Raise Abomination
Army of the Dead grants 20 stacks of Master of Death. When Death Coil or Epidemic consumes Sudden Doom gain 2 extra stacks of Master of Death and 10% Mastery for 6 sec.
Item Set: Lingering Phantom's Encasement: 4 pieces
When a Shadows of the Predator application resets stacks, you gain 5% increased Agility and you generate 1 combo point every 1.5 secs for 6 sec.2 secs for 8 sec.
Item Set: Strands of the Autumn Blaze: 4 pieces
Cobra Shot and Kill Command damage increased by 15%.
Effect #2 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
(Pvp Multiplier: 10.5)
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
(Pvp Multiplier: 10.5)
Item Set: Ashen Predator's Scaleform: 2 pieces
Cobra Shot, Kill Command, and Multi-Shot reduce the cooldown of Bestial Wrath by 1.0 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1000
(Pvp Multiplier: 10.5)
Item Set: Ashen Predator's Scaleform: 4 pieces
Chimaera Shot
Chimaera Shot
Arcane Shot and Multi-Shot deal 10% increased damage and have a 8% chance to grant the Deathblow effect.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
(Pvp Multiplier: 10.5)
Item Set: Ashen Predator's Scaleform: 2 pieces
Kill Shot deals 15% increased damage and reduces the cooldown of Aimed Shot and Rapid Fire by 1.5 sec.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
(Pvp Multiplier: 10.5)
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1500
(Pvp Multiplier: 10.5)
Item Set: Ashen Predator's Scaleform: 4 pieces
Wildfire Bomb damage increased by 10%, and throwing a Wildfire Bomb increases the damage of your next Kill Command by 50%.
Effect #2 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
(Pvp Multiplier: 10.5)
Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:
(Pvp Multiplier: 10.5)
Item Set: Ashen Predator's Scaleform: 2 pieces
Every 25 Focus spent reduces the cooldown of Wildfire Bomb by 1.0 sec, and the target of your latest Kill Command takes 100% increased damage from Wildfire Bomb for 8 sec.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1000
(Pvp Multiplier: 10.5)
Item Set: Ashen Predator's Scaleform: 4 pieces
Arcane Surge increases Spell Damage by an additional 5% and its duration is increased by 3 sec.
Effect #2 Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 5
Affected Spells:
(Pvp Multiplier: 10.5)
Effect #2 Apply Aura: Modifies Effect #2's Value (Label)
Value: 5
Affected Spells:
(Pvp Multiplier: 10.5)
Item Set: Underlight Conjurer's Brilliance: 2 pieces
Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 6%5% for 12 sec.
Item Set: Underlight Conjurer's Brilliance: 2 pieces
Flurry and Ice Lance damage increased by 10%15%. Flurry causes an explosion on impact, dealing 50%35% of its damage to nearby enemies, damage reduced beyond 5 targets.
Effect #2 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1015%
Affected Spells:
(Pvp Multiplier: 10.5)
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5035
(Pvp Multiplier: 10.5)
Item Set: Underlight Conjurer's Brilliance: 2 pieces
Casting Ice Lance on a frozen target has a 10% chance to trigger Brain Freeze.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10
(Pvp Multiplier: 10.5)
Item Set: Underlight Conjurer's Brilliance: 4 pieces
Blackout Kick damage increased by 20%. You have a 10% chance to not reset your Elusive Brawler stacks on a successful dodge.
Effect #2 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:
(Pvp Multiplier: 10.5)
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10
(Pvp Multiplier: 10.5)
Item Set: Fangs of the Vermillion Forge: 2 pieces
Rising Sun Kick deals 12% increased damage and goes nova, dealing (80% of Attack power) Shadowflame damage to all enemies within 8 yds.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 12%
Affected Spells:
(Pvp Multiplier: 10.5)
Item Set: Fangs of the Vermillion Forge: 2 pieces
Fists of Fury deals 25% increased damage to the primary target and increases Shadow and FireShadowflame Nova damage you deal to all targets hit by 40% for 15 sec.
Item Set: Fangs of the Vermillion Forge: 4 pieces
Judgment and Hammer of Wrath deal 10% increased damage and 20%15% increased critical strike damage. Hammer of Wrath applies Judgment to enemies.
Effect #1 Effect #2 Apply Aura: Modifies Critical Strike Damage
Value: 2015%
Affected Spells:
Item Set: Heartfire Sentinel's Authority: 2 pieces
Judgment increases the damage enemies take from your Holy Power spenders by an additional 5%15%. Hammer of Wrath now hits 4 nearby targets for 20% of its damage.
Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 515
Affected Spells:
Item Set: Heartfire Sentinel's Authority: 4 pieces
Purge the Wicked
Purge the Wicked
Shadow Word: Pain damage increased by 25%. Power Word: Radiance healing increased by 15%.
Effect #3 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:
(Pvp Multiplier: 10.5)
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
(Pvp Multiplier: 10.5)
Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 25%
Affected Spells:
(Pvp Multiplier: 10.5)
Item Set: The Furnace Seraph's Verdict: 2 pieces
Atonements applied by Power Word: Radiance last 3 sec longer. Your spells have a chance to cause your next Power Word: Radiance to be instant and cost 100% less mana. Can accumulate up to 2 charges.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3
(Pvp Multiplier: 10.5)
Item Set: The Furnace Seraph's Verdict: 4 pieces
When you cast Prayer of Mending, there is a 35% chance its effect is duplicated to another ally.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 35
(Pvp Multiplier: 10.5)
Item Set: The Furnace Seraph's Verdict: 2 pieces
Increases the chance for Shadowy Insight to trigger by 25%. When consuming Shadowy Insight, Mind Blast deals 30% increased damage and generates 4 additional Insanity.
Effect #3 Effect #1 Apply Aura: Modifies Effect #2's Value (Label)
Value: 30
Affected Spells:
(Pvp Multiplier: 10.5)
Effect #2 Apply Aura: Modifies Effect #3's Value (Label)
Value: 400
Affected Spells:
(Pvp Multiplier: 10.5)
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 25
(Pvp Multiplier: 10.5)
Item Set: The Furnace Seraph's Verdict: 2 pieces
Devouring Plague damage increased by 15%. Every 4 casts of Devouring Plague increases the damage of Shadowy Apparitions conjured within the next 10 sec by 80%.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
(Pvp Multiplier: 10.5)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 15%
Affected Spells:
(Pvp Multiplier: 10.5)
Item Set: The Furnace Seraph's Verdict: 4 pieces
Channel Demonfire bolts, Immolate, and Incinerate have a chance to fire an additional Demonfire bolt. These bolts deal 50% increased damage to their main target.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 050
Item Set: Sinister Savant's Cursethreads: 2 pieces
Deep Wounds critical strikes have a chance to increase the damage of your next Mortal Strike by 10% and cause it to deal Physical damage to nearby enemiesenemies in front of you, stacking up to 3 times. Damage reduced above 5 targets.
Item Set: Irons of the Onyx Crucible: 4 pieces
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