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11.0.7
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11.0.5
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评论来自
Vlad
This will be the same as Naxxramas for Wrath of the Lich King, meaning it won't be the hardest raid and hopefully it will be a fun packed dungeon with beautiful clouds and sky environment! :)
Rate down a comment that is fully valid? Source:
http://www.wowwiki.com/Throne_of_the_Four_Winds
评论来自
Manestone
With only 2 bosses and The Bastion of Twilight announced as the first raid in cataclysm this sounds more like the cata equivalent to Obsidian Sanctum, or maybe Malygos.
评论来自
calibanx
Considering that we will be facing Al'akir himself, it will be more likely an equaliment of EoE, not Naxxramas :)
评论来自
myman1111
i hope theres no lakes nearby cause if he has some sort of hurricane attack i aint doing this lol
评论来自
5688
Strategy provided by
TGN
Video walkthrough:
http://www.youtube.com/watch?v=1Er473sRbRc
Throne of the Four Winds, 10 man regular mode Conclave of Wind
This is a "Four Horseman" style encounter, consisting of three bosses on separate platforms who each have their own distinct abilities. Much like 4H, your raid must keep at least one person on each platform at all times, or the boss will cast a raid wipe spell. Unlike 4H, the bosses must all die at the same time; to be specific, within one minute of each other.
The best kill order is Anshal, then Nezir, then Rohash. DPS will need to switch platforms constantly according to certain raid events listed in more detail below. The bosses each have an energy bar that fills at 90. Once the bar fills, they use their "ultimate" ability. The "wind tunnels" that carry players from platform to platform shut down temporarily while the bosses uses these abilities.
Anshal
- the "Life Boss", west platform
Soothing Breeze - Casts an AOE heal with a graphic identical to the druid's Efflorensce. It heals the boss and silences anyone who stands in it. Pull the boss out of this circle at all times.
Nurture - Summons a group of flower adds. These adds are very dangerous and must be killed ASAP. They are healed to full instantly by the Soothing Breeze circle. The boss will often cast the circle directly on the adds, making it a challenge to keep them out of it. Don't use stuns such as Shockwave until after the circle has been cast and you've successfully pulled the adds out of it.
Zephyr (ultimate) - A channeled, uninterruptible spell that causes the boss to gain a 225% bonus to damage. It is very difficult to kite this boss due to the overly large hit box. Use your cooldowns to survive this. Fortunately, the buff has a very short duration. While channeling, Anshal also heals himself slightly.
Rohash
- the "Wind Boss", east platform
Slicing Gale - Deals weak damage to one or more nearby players. This is Rohash's main attack, as he lacks a melee attack and does not need to be tanked in the traditional sense. Any self-healer can handle the damage. A warlock is recommended, but you can try other options, as the damage is not significant.
Summon Tornados - Several cyclones spin around the platform, knocking players off and doing large amounts of damage. These are not difficult to avoid for ranged, but can be tricky for melee. For that reason, ranged classes are preferred for this boss.
Wind Blast (ultimate) - The boss fires a powerful beam-like wind blast in one direction and starts slowly rotating. This is similar to C'thun or Mimiron's laser abilities and is easily avoided.
Nezir
- the "Frost Boss", north platform
Wind Chill - A weak AOE that places a stacking debuff, increasing frost damage taken by all targets on the platform. This debuff becomes very severe after a few minutes and must be dealt with. A Death Knight tank can use a well timed Anti-Magic Shell to allow the buff to drop off, or a Paladin could bubble out of it. Healers will need to swap between Nezir and Anshal in order to drop the debuff. Tanks may need to as well, if they are not able to work out another way to get rid of Wind Chill.
Permafrost - Fires a cone of cold at the tank for a large amount of frost damage. Make sure everyone is behind the boss at all times to prevent this from hitting anyone besides the tank.
Ice Patch - Drops a large ice patch on the ground that causes damage and applies a stacking slow to the target. Get out of the ice patch.
Sleet Storm (ultimate) - Channels a powerful meteor-style Blizzard spell on all raid members on the platform. The damage is divided up amongst all targets. In order to mitigate this damage, you will want to make sure as many people as possible (preferably seven people) are on the north platform every time the bosses cast their ultimate. Because players cannot transfer platforms while it is being cast, the raid leader will need to warn the raid at about 80 energy that it is time for everyone to transfer.
Assignments
Raid Leader
: Assign one player to be the all-time Rohash tank. This player will not ever leave the platform for any reason. You should pick a ranged class who can keep themselves alive through weak to moderate damage. A warlock or any healer can handle it. Make sure they are someone aware enough to avoid tornados.
With the remaining DPS, split them into two teams. One team will go after Rohash, and the other will go after Anshal. You want 2 dps on Rohash, and 3 on Anshal (because of his adds and healing). If you are 2-healing the raid, put your spare DPS on Anshal.
Your DPS will start on Nezir and split after the first "ultimate" cycle. Order a bloodlust right after the first wave of adds die, to guarantee that Nezir takes a lot of damage before the first sleet storm. Send out a raid warning when the bosses reach 75 energy, to give your DPS a heads up and remind them to transfer to north platform.
Tanks
: Figure out your strategy for dealing with Wind Chill. If one of you can get rid of it efficiently, that saves you both a lot of trouble. Frost resist is a possible option.
Otherwise, you will need to find a way to coordinate a tank swap to get rid of the debuff. You could use a temporary offtank to facilitate the transfer, such as a DK in blood presence, or a feral druid.
While tanking Nezir, always point him away from the healer and DPS, and get out of the ice patch. On Anshal, drag him out of his healing circle, and gather the adds when they spawn. Anshal will always drop a healing circle on one of his adds right after he finishes summoning them, so watch out for that. Use cooldowns to survive the Zeyphyr buff.
Healers
: Healing through the AOE on Nezir is a breeze if everyone else is doing their job. If not enough people transfer for Sleet Storm, or if the tank gets too many stacks of Wind Chill, you might have a problem. Healing through Anshal is especially easy, but the melee will take heavy damage from the adds, so be ready for that. If you are soloing Rohash, bring something to read, or perhaps a snack.
DPS
: Assuming you aren't the designated Rohash tank, you are starting on the north platform. Keep a close eye on Nezir's energy. When it reaches 25, immediately transfer to the west platform to kill Anshal's adds. The adds are dangerous and have to die ASAP.
Once the adds are dead, transfer back to Nezir and blow all of your cooldowns. You want to burn him as much as you possibly can through the first ultimate. Once his Sleet Storm finishes, you will transfer to your designated platform. The raid leader should have assigned you to either Anshal or Rohash.
While fighting these bosses, continue watching their energy. When they reach 80, drop whatever you are doing and transfer to the north platform to get ready for Sleet Storm. DPS Nezir while you are there, but if his health is low, be very careful not to drop him below 200k or so. You want a buffer so you don't accidentally kill him too early.
After Sleet Storm finishes, go back to your boss. Watch Rohash's health to make sure he doesn't die too early; if he gets low much too fast, transfer to Anshal to help them out. Kill Anshal as soon as you possibly can. Once Anshal is dead, kill Nezir, and finally Rohash.
评论来自
GaeBolge
WHY is someone down rating lore related replies that are actually correct? Granted some weird grammar since were... both saying the Tidehunter is the strongest but... i dunno but at any rate these lore comments are correct asaid from one.
Neptulon is the strongest Elemental Lord, Al Akir is the weakest.
Ragnaros was never "killed" just banished back to his realm, the Fire lands, any multidimensional being is generally beyond the ability of mortals (us the players) to truly kill a permanent kill. Apparently, the same thing may have been the case with C'thun >.> If you notice Chogall seems to be in league with him, and in Shadowmoon Valley the aroka were summoning a mini C'thun thing. How there related, we have no clue yet. Why we were able to deal a permanant death to Yogg'saron, may have something to do with where we fought him.
Malygos was actually absorbing all that magic into the eye of eternity via those leylines you found everywhere, to make himself stronger than the other aspects.
Also, this might just be a theory but... the last time we fought Raggy, it was while he was being summoned to our plane of existence. This time we will fight him on his own turf, this MIGHT enable us to permanently kill him. Again, multidimensional beings.
Finally, a list just to clarify some stuff... I was a lore hound at one point and time.
Illidan - Killed
Kael'Thas - Killed (better dam be)
Lich King/arthas - Killed
Lich King/alliance guy - Alive and depressed (new Lich King end of WotLK)
Lich King/Nerzhul - ? quite frankly we don't even understand what happened to him in the first place.
Kil'Jeadin - Banished during sunwell (Alive)
C'thun - Banished? Killed? not sure.
Yogg'saron - Killed.
Archimond - Killed (War of ancients, before WoW)
Sargerous - Alive. somewhere.
Empress Azshara - Alive.
Deathwing - Alive
Ragnaros - Alive and pissed (banished vanilla, back cata)
Al'Akir - Alive
Neptulon - Alive
Therazon - Alive
At least 3 more Old Gods - We have no idea.
评论来自
47151
The setup of the place – council/group fight then single large boss – makes me wonder why nobody has said "Cataclysm's Gruul's Lair" yet.
Maybe I'm just too darn longbearded of a WoW player?
评论来自
ZanathKariashi
Unless the loot table is wrong, this sounds like that raid everyone does for the guild achievement and maybe runs it just for valor points and DE mats if it's a faceroller. Are they really making every piece of gear have random mods? Sure they've toned the mods quite a bit from back in the day, but still....thats almost as bad as BH for getting gear.
评论来自
johanponken
Meeting stone at also for discovery.
Fly high, as the fog is all below this level.
Entry portal is at the opposite side of the spire, at .
评论来自
765986
<Vengeance> of Darkmoon Faire (EU) has released a "strategy" guide on Youtube:
http://www.youtube.com/watch?v=dVcg8F0rogw
评论来自
780836
As stated above...I would consider all of the newer raid instances to be the equiv of Naxx. They all drop 359 loot on regular mode in both 10 and 25...not sure what number it is for Heroic gear.
Since they all drop 359 loot, they are all appropriate starting raids and therefore are the equiv of Naxx. Some bosses are more difficult than others in every raid instance. When the next patch releases new content, as far as raids, I would consider that the equiv of Ulduar. I would have to say that Baradin Hold is absolutely the equiv of VoA.
My guild specifically has downed 3 bosses in Blackwing Descent and the 1st boss in Bastion of Twilight. We just started raiding more hardcore recently. So far all of those bosses have proven to be somewhat easy given Coordination but bosses like Chimaeron are by far much more difficult. We've made some attempts on Valiona and Theralion in Bastion...they don't seem too difficult but I'm sure there are other bosses that will be a bit more challenging.
评论来自
816210
Hi all!
I am asiking for little help in here. Our guild was raiding Throne last night for the first time.
Swapping platforms seemed to be the issue cause healers said they got silenced. How does it happen and can it be prevented or somthing?
Thanks in advance!
评论来自
710837
Well look at it this way, It only makes sense that Neptulon was the strongest I'll use a bit of a visual aid.
Water > Fire
Water puts out fire
Water > Earth
Water erodes land
Water > Wind
Water can distort the winds currents or something
Not necessarily. That argument can be made for all elements.
Earth
:
Quenches
Fire
Absorbs
Water
Deflects
Air
Air
:
Extinguishes
Fire
Erodes
Earth
Disperses
Water
Fire
:
Melts
Earth
Consumes
Air
Evaporates
Water
I personally think that Earth should be the strongest, for nothing endues into eternity but Earth. But it all really depends on the situation.
评论来自
kvoorneveld
Standing in the green circle on Rohash's platform would also cause them to be silenced (pacified)
评论来自
832686
Here is how my guild does it for 10-man Normal mode, makes it very easy and eliminates any platform switching confusion.
For initial placement:
1 Healer, 1 DPS on Rohash
1 Healer, 1 Tank on Nezir
Remaining tank, healer and the rest of the dps on Anshal
The healer and dps on Rohash will stay on that platform the entire fight, through specials and everything. Their only job is to get Rohash as low as possible, we usually have a Destro Lock there.
Tank and healer on Nezir are just sitting around wasting time until the adds are dead.
The Anshal group is doing their normal job, killing Anshal and switching to adds when they spawn, they don't want to kill Anshal though, take him to about 15% each time. When the adds die the bosses are usually at 70-75 energy and we start switching. Everyone on Anshal and Nezir switch platforms and wait for the specials.
When the specials are over everyone on Nezir and Anshal switch back and we repeat the same process, making sure not to kill Anshal, usually just have to stop dpsing him and wait for adds to spawn. Switch again for specials and return after they're done, this time the Anshal platform just burns Anshal and ignores any adds. When Anshal dies Rohash is usually at 20% or so, Anshal group switches to Nezir, bloodlust to kill Nezir, then run to clean up Rohash if he's not dead yet for some reason.
So basically the third time the Anshal team is on that platform, including when they start there, they kill the boss. Makes it very easy and not confusing.
评论来自
NobodyYouKnow
Do not use
slow fall
or
levitate
on anybody that's about to jump from one platform to another. If they aren't expecting it, they will jump... then miss the platform as they (quite literally) slowly fall past the platform. If they don't click off
slow fall
or
levitate
in time, they will fall to their death(s) (instead of falling then getting punted back up onto a platform.) On the other hand, if you have someone like
Donald
in your raid group, casting
levitate
or
slow fall
on them right before they jump is a great way to get them killed.
评论来自
Zatouroff
Conan:
What gods do you pray to?
Subotai:
I pray to the four winds... and you?
Conan:
To Crom... but I seldom pray to him, he doesn't listen.
Subotai:
What good is he then? Ah, it's just as I've always said.
Conan:
He is strong! If I die, I have to go before him, and he will ask me, "What is the riddle of steel?" If I don't know it, he will cast me out of Valhalla and laugh at me. That's Crom, strong on his mountain!
Subotai:
Ah, my god is greater.
Conan:
Crom laughs at your four winds.
He laughs from his mountain.
评论来自
mclaren1141
Here is a kink to a video that shows how to find the entrance and how to get back in if you die!
http://www.youtube.com/watch?v=9ZUufVPsxZw
评论来自
631362
Throne of the Four Wipes was a good name for that in 4.0.3 for some time
评论来自
Veyska
Curiously, you can (currently, as of this post) fly in this zone on cloud serpents.
评论来自
rosehealer02
Do anyone know if this run can be 2 manned or 3 now?
评论来自
rehlyihmah
The single best part of this raid is that you can fly in it with a cloud serpent! :D
评论来自
622946
Funny thing is that it could be possible to solo the Conclave, if it wasn't for constant evading. The way to bypass their
raidwide
mechanics
is to set your pet (like
MI
or
Xuen
, haven't tested other classes) on one boss and go to the other platform and zerg him like there will be no tomorrow. In theory then you can return to your pet and kill that boss, but the boss just evades at that stage.
Basically, you can ignore
Anshal ability
as a mage using
Ice Barrier
, set
MI
on Rohash, jump and kill Nezir (some very good DPS required, around 250k before your pet die). Killing Rohash would be very easy, but at that stage he just evades randomly. One time I've killed him through some very nice crits only to see Anshal instantly evade:(
So I can guess that this fight can be duoed, and if somebody comes with the way to stop this evading it will be possible to
solo
it.
Hopefully somebody will devise a way to do it. :)
评论来自
jcangst
Since the newest comments are from last year and were speculating about the possibility of soloing this raid, I thought I would chime in.
It is currently possible to solo this raid..
I crept around the edge of Anshal's platform without engaging him, and jumped to Nezir's platform.
I just used the tactic of "stay out of the stuff on the floor and DPS without using my cooldown abilities".
Nezir, then Anshal, then when I went to Rohash's platform I blew all my cooldowns to get him down before they activated their ultimate power.
Al'Akir was the easy part of the encounter compared to the conclave.
Once you defeat Al'Akir, he will fall. This left me wondering "where's the chest?". There will be a thin blue gem floating in the air at about the level that his chest was during the fight. That is the chest for the encounter.
I hope this helps.
评论来自
Ataramos
This was extremely easy to solo as a ilvl 544 (Timeless geared) BM hunter. I followed jcangst's general tactic of going around to Nezir to Anshal to Rohash, though I suspect I could have done Anshal then Nezir, will try next time. Losing my pet during Al'akir startled me but didn't really slow anything down, I just arcane shot to death. Odd little spot, but a fast mount farm.
评论来自
tarc
10M heroic, 98 ret paladin, I went counter-clockwise...Rohash, Nezir, Anshal. The damage can start to stack up after the Nezir, but either bubble or lay hands and it's fine.
评论来自
guishir
10man at least is very easy to solo now at level 100.
The three connected bosses have a minute's grace between beginning to fight the first one and finishing off the last, and they are such quick fights that I was able to do it no problem without using any tactics. The only issue I had was the slow effect on each platform after each boss was down and channelling, but I managed to get through anyway. I'd say anyone could do this no problem.
Al'akir was also very easy, just DPS him down. The whole instance took me less than three minutes and I got about 75 gold (including vendored loot) for my trouble.
Happy hunting!
评论来自
scharky
At level 100, soloing this place is a breeze.....
评论来自
rogue420
Just soloed. ilevel 639 combat rogue, Rohash, Nezir, Anshal. Health never dropped.
EDIT: I'm not sure why I'm down voted so much? I've done a lot of soloing and my statement was timely and true. I was letting other players know it's doable, in fact easily.
Note the date of my original post and the date on my achieve. Note also, other my other achieves:
http://us.battle.net/wow/en/character/emerald-dream/El%C3%BBse/achievement#168:15068:a4851
EDIT2: I got downvoted for posting helpful information (granted, a long time ago) and what I said was 100% true and accurate. Whatever
评论来自
nirv
I'm not sure when it was changed exactly but it was sometime this week:
LOOT ACTUALLY DROPS IN SOLO NOW
I can now loot the corpse when soloing as a Hunter in 25m. I went in the instance, turned left, and killed them in that order with Rohash being last. The middle boss actually had loot on his corpse this time and he hasn't since I've been soloing this place for the last three months and several GM tickets to distribute loot to me.
Proof:
http://i.imgur.com/Em2siO1.jpg
2015-1-26 - US-Mal'Ganis realm
评论来自
1425898
Has this been made more difficult? I have previously been soloing 25 normal as a 640 ilevel 100 unholy DK. I wouldn't say it was easy due to the pacifies and such but I managed without struggling and now I've died multiple times to the conclave. Doesn't matter which order I killed them in... Anyone else having an issue or am I just getting unlucky?
评论来自
1440987
Throne of the Four Winds Entrance:
http://youtu.be/mrHna6gykxo
评论来自
Demonae
Tough H25 solo, my best suggestion is speed, speed and more speed.
I started left with Anshal, then Nezir, and finished with Rohash.
I used a potion of speed and Deaths Advance to move between platforms as fast as possible.
I also used a Shieldtronic Shield to absorb some damage when I couldn't heal myself.
This is a pure DPS race to kill the three bosses as fast as you possibly can. Blow all your CD's if you DPS is dropping. I avg'd 152k dps over all 3 bosses, killed Roshar about 3 seconds before Anshal healed.
One main note, dont ever walk off the edges thinking you will fly from platform to platform. Go right to the edge and wait for it to throw you across. It fails quite often if you just run off, and by the time you get back to the platform the attempt is screwed.
Final boss is a joke compared to the other three.
评论来自
Photonz
Quick Tip:
For players with slow fall capabilities, including the paladin minor glyph w/ Avenging Wrath, having the slow fall active while going from one platform to another during the first fight will result in your long-drawn out death as you sail out over the skies :)
评论来自
Joshuadfurlong
Please note when soloing. Unlike some comments, you dont have to start at the North platform then east then west. In fact this is almost impossible unless you can self heal. I'm a lvl 100 BM hunter. I just started at the west platform, nuked the boss, hauled butt to the north platform, nuke, haul butt to East platform nuke and done. Tried the other way three times and died.
评论来自
Crll
For the last Several weeks, Killing the Council on Normal 10 man has yield no loot....
Anyone else having this issue?
评论来自
eric0707
Throne of the Four Winds Raid Entrance Location -->
https://youtu.be/usu3j3y3OpI
评论来自
Boxofbeer
Throne of the Four Winds entrance
https://youtu.be/JiBcpPtg7NE
评论来自
biggaz69
Easiest way to do this is start at the west boss (Anshal) and pull him to the edge before you jump over to the north boss (Nezir), that way you are not wasting time getting to Nezir. Once you down Anshal jump over to Nezir straight away and kite him to the next ledge before the east boss (Rohash), remember speed is key in this whole encounter, the quicker you can get to each boss the better chance you have. Never fight them in the middle of each of their platforms, always on the edge to the next boss (not too close though, you don't want to be thrown over to the next boss before finishing off previous boss :S) Once Nezir is down, straight over to Rohash and blow him up. If you have any speed abilities, potions etc use them, and always be wary of certain abilities such as the Death Knights Pillar of Frost, these can prevent you from jumping over to the next platform. Hope this helps :)
评论来自
WoWGnGP
Throne of the Four Winds Entrance
https://www.youtube.com/watch?v=sZUnKOYJqPI&feature=youtu.be
评论来自
1221983
Maybe I just suck but it was quite a challenge to solo this on 25 Heroic with my ilvl 704 Aff Warlock. It was a learning process and if you're trying to do this with an Aff Lock this is the way I did it.
Preparation: Use Unstable Affliction glyph, Demonic Servitude glyph with Summon Abyssal for added constant physical damage. Disable his taunt skills. His attacks are instant so the haste debuff won't ruin him like it will ruin imp or doomguard. Take Archimonde's Darkness for 2 charges of Dark Soul. Take Burning Rush, Grimoire of Supremacy, Dark Regen.
Start at the boss in the west. Before the pull, walk over to the next jump point and stand as close to the jump point as you can while still being in cast range of the boss. Buff yourself, get a healthstone, fill up soul shards. Use Soulburn and wait for the shard to regenerate. There's a 10 second window before Soulburn runs out so it's time to start.
Cast Dark Soul preemptively to save 1 GCD of time. Soul Swap the boss to apply all 3 dots and follow it up immediately with 3 Haunts. The boss should be dead. Jump to the next platform.
While you're flying through the air, heal with Dark Regen or a Healthstone. When you land, run towards the boss and dot him up. Don't lose damage trying to stutter step towards the next jump, just stand still and burn him down asap with Drain Soul and Haunt if you get a shard proc. When he dies pop Burning Rush and jump to the next platform.
While flying through the air, deactivate Burning Rush, use a Healthstone or Dark Regeneration to heal yourself, and preemptively use the 2nd charge of Dark Soul.
Run up to the boss and dot him up, burn him down with Drain Soul and Haunt procs, pop your trinket if you have one. There was less than 1 second remaining but it worked for me.
评论来自
HeKol
On an average of 10 runs Throne of the Four Winds 25HC rewards 268 gold, 48 silver and 43 copper after vendoring dropped gear.
评论来自
ivano42
/way Uldum:Kal 38.37 80.61 Throne of the Four Winds
评论来自
woofpuppy
Just cleared on 110 Hunter, solo and one shotting all of them. No loot. I did put a bug report in though. Is anyone else seeing this issue?
评论来自
Falzara
Just tried to complete this raid on my own.. managed to down the first three bosses with no issues. Then went to kill Al’akir, managed to get him down as he killed me, rezed back into raid, and could not access my loot.. at all... tried everything to try and get it.. don’t know what happened but safe to say I won’t be doing that raid again until they fix it..
评论来自
frenchbassguy
To actually GET to Al'akir, there is a tornado on each small platform. Just click one of those!
评论来自
Serija
Keep in mind, as of BfA make sure you talk to Zidormi to rewind time before flying out to the entrance. It does not exist in modern times with the assaults.
评论来自
Dekky
Anyone else having major issues with this farm since Shadowlands launch? I get to first platform, take down boss, go to ride the wind to next and no wind to ride, NADA. Fall off. Get sucked into his twister, takes me to almost death then drops me from a huge height onto his platform to die.
UPDATE: I tried a few times with several deaths. Finally I moved all the way to where the air is supposed to take you over, paced back & forth till it picked me up. Worked but VERY buggy.
评论来自
Roggy
I have some friends trying to do glory of the cataclysm raider but as of Shadowlands it seems to be impossible to do "Stay Chill" (getting 7 stacks of Wind Chill before killing Nezir).
First of all the wind carrying you from platform to platform seems to be bugged as it disappears and takes a while to reappear.
The second problem I noticed is the rate at which the debuff (Wind chill) is cast. It seems to be very low in comparison to pre-Shadowlands. Adding to this is the fact that the bosses seem to stay in the middle of the platform spamming a AOE damage skill.
Lastly they get a debuff (Withering winds) that reduces healing received and increases damage taken. I can't seem to recall that this was a problem when I did the achievement but now it is absolutly decimating them. This makes me think that maybe the debuffs in this raid hasen't been scaled correctly to the new max level and is doing more damage then intented.
Anyone else having problems or are we making a mistake ?
评论来自
Grepster
I love how with the launch of Shadowlands they decided to revisit this raid and add an extra mechanic! Having to blindly jump around until the invisible air flow takes you to the other side is super exciting! Will I make it in time before they gather their strength! Whole new level of amazing RNG!
评论来自
Grepster
I have found a fairly consistent way around this. First you must kill Rohash first (right from entrance) and you need to kill him before he gets his Hurricane off or you will end up with lots of damage. Then run down the center to the bottom of the stairs and then jump left and right and you will eventually get shot over. Then repeat. It works 90% of the time for me.
评论来自
Vasiliski
as of 07/01/2021, bug of first boss seems to be fixed and have 100 Energy (I did it today, on 25 Player Heroic Difficulty)
Since release of Shadowlands, Djinn Bosses had 10 Energy (instead of 100), and they filled up instantly, which prevented jumping between platforms.
it was still soloable in bugged version (but prevented gaining achievement)
start from Right Djinn, attack and stand on edge of platform to middle Djinn. near 35%-40% of cast, he loses energy and winds appear again, and jump you to middle Djinn, repeat same and u can reach left Djinn too
评论来自
Ceraina
I can attest that the wind seems to be working (mostly) - no dying here, but I didn't try for the achievement.
Also adding that a poorly geared 60 with no pre-Shadowlands experienced, I am able to complete this each week from 1/20 to 2/16 within 10 minutes.
For Alliance, use the portal in SW to Uldum. It's outside Stormwind Keep, not in the mage tower. It's a couple minutes flight (at most) to the raid in the south of the zone. With decent gear, it's probably possible to one shot each of the first three guys. The movement between them takes far more time than actually knocking them down.
I assume there's a Horde version of the SW portal.
评论来自
MrMander
Pro tip to any night fae trying this raid make sure you don't have dreamweaver soulbind fairy dust active or you will overshoot the platforms to your death
评论来自
SilkCharm
NOTE TO SELF (might help you): I come here once a year (if that) and always forget: kill the 3 platform mobs by taking the
horizontal
wind to each one. After killing the last platform mob, take the
vertical
spiral wind (centre of the platforms) to the centre mob. Kill him. You won't realise it but do a small jump and float because you have to float UP to the loot. You'll overshoot it too eager to jump high. NVM you wont' die just float around. After looting, float over to the exit. Not sure how long the floaty thing lasts so stop oohing over the loot and skedaddle. I'm sure this stuff is obv to everyone else but like I said, I'm rarely in here.
评论来自
Metzae
I'm currently sitting at the opening of this raid, but it is not here. I'm not sure why or what to do about it.
评论来自
ns88
The entrance portal has been removed, why?
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风神王座
遭遇
风之议会
—随着南风之主希亚玛特被尼斐塞特所囚,奥拉基尔的副手们踊跃地想要填补风之议会里出现的权力真空。剩下的三名议会成员分别是:能够使用狂风治疗盟友或毒伤敌人的西风之主安舍尔,能够用风暴将最宏伟的山脉磨成齑粉的东风之主洛哈西,而葬送在北风之主尼希尔冰冷风暴之下的性命,比其他三位加起来的还要多。
奥拉基尔
—借着无人能比的智慧和狡诈,风元素领主奥拉基尔曾是上古之神那支可怖军队中最出色的战略家。大灾变之后,他和死亡之翼同流合污,把神一般的力量用来对付空气元素的远古宿敌托维尔人。
指南
Guardian Druid Solo PvE Guide [L90]
Raid Entrances of Cataclysm
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