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PTR
11.0.7
PTR
11.0.5
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评论来自
10891
Some information, taken from Wiki.
Health Points
Around 1,900,000
(Unknown Number) boss in Zul'Aman, He might be the "real" first boss, or the "second" last boss.
He drops Badge of Justice
Strategy
He starts with 4 random adds. Possible known adds:
Ogre
- Melee add, Sheep him.
Imp
- Fireball Spam, possible banish or kill quickly.
Dragonkin
- Flamebreath & Thunderclap, sleep him/kill quickly, if you get this add, preferrably killing is a good option.
Undead
- melee and instant casts, shackle him.
Blood Elf
- Heals. Interupt heals/Kill quickly.
Serpent
- Posion bolts. Sleep it / kill quickly, like the Dragonkin, killing it is preferred due to your druid does not have to shapeshift.
People seem to kill 1 or 2 of the adds before focusing on the boss.
Malacrass:
Does a nasty dot that lasts for approx 15 sec and deals roughly 300-400dmg per tick.
During the fight randomly he will Soul Drain 1 random person, he will take on 2-3 abilites of that persons class. He will continue to use these new abilities till he Soul Drains another victim and repeats a new cycle of attacks.
Every minute or so he will drain everyone of their power by 1% and giving it to himself, thus increasing his size and his damage by 10%.
Tank and spank and deal with the new abilities he may gain.
Possible Soul Drains (Seen and or Heard, not sure if its spec Dependant or not):
Druid
- Thorns & Lifebloom (big heal!!!)
Hunter
- Traps
Mage
- Frost Nova & Firebolt/Frostbolt
Paladin
- Consecrate & Holy Light
Priest
- Heal & Mind Control.
Shadow Priest
- Mind Blast & Shadow Word: Death?
Rogue
- SnD & Blind.
Shaman
- Fire Nova Totem & Healing Wave.
Warlock
- Rain of Fire & Curse of Doom.
Warrior
- Whirlwind & Spell reflect.
评论来自
Raydawn
Known loot so far...
Battleworn Tuskguard
http://www.wowhead.com/?item=33421
Cloak of Ancient Rituals
http://www.wowhead.com/?item=33592
Coif of the Jungle Stalker
http://www.wowhead.com/?item=33432
Dagger of Bad Mojo
http://www.wowhead.com/?item=33389
Heartless
http://www.wowhead.com/?item=33388
Hex Lord's Voodoo Pauldrons
http://www.wowhead.com/?item=33464
Hex Shrunken Head
http://www.wowhead.com/?item=33829
Hood of Hexing
http://www.wowhead.com/?item=33453
Hood of the Third Eye
http://www.wowhead.com/?item=33463
Primal Man-catcher
http://www.wowhead.com/?item=33465
Prowler's Strikeblade
http://www.wowhead.com/?item=33298
Tiny Voodoo Mask
http://www.wowhead.com/?item=34029
Tome of Diabolic Remedy
http://www.wowhead.com/?item=33828
评论来自
eierik
Feeling free to add a few things to the list you ripped from the wiki.
Druid:
Moonfire
Priest:
Psychic Scream
Rogue:
Wound Poison
Warrior:
Mortal Strike
The thorns during druid state does such a large amount of dmg that dual-wielders might wanna stay away.
Priests seem to have the same abilities whether the priest is shadow or not, Mind Blast isn't one of them. Also the Heal during priest state is Flash Heal, the 1,5 sec cast. As opposed to the paladin 3sec Holy Light.
No indication of the abilites he gains to be related to specc. Getting Mortal Strike when soul draining the only Warrior in the raid, who just happened to have 50 talents in Protection, is a pretty clear indication of it.
评论来自
100119
I heard from different sources that at least for priests, the abilities he gains are related to the priests specc. But since I didn't get that far in ZA yet, I can't guarantee if that is true or not.
Oh, and I think the information provided in this guide might be usefull:
http://www.getbuffed.com/getbuffed/guides/view/1/?page=6
评论来自
Gargon
Along with the spells above also for soul drain he does:
Paladin: Avenging Wrath
Priest: Flash Heal
Hunter: Snake, Fire and Frost (Can make the MT lose aggro) traps
Warlock: Unstable Affliction
Mage: Ice Lance
评论来自
16645
Although the above comments are all valid, this fight is way simpler than you guys describe.
There are 4 adds of 4 types, kill one or two, depending on what type CC you got available.
The rest of the fight is easy:
1) Heal the raid through the shadow bursts.
2) be sure to keep the CCs up.
3) heal, interrupt or dispel the other abilities he picks up from players (especially his heals).
4) have enough concentration, mana and whatnot to repeat 1-3 a dozen times ... and - voila - he's dead :)
评论来自
58059
There is a quest for the Hex Lord that doesn't show up on wowhead called "Hex Lord?! Hah!" which is part of the chain starting from Ooh, Shinies! that leads you to Bud. The quest gives 13g 20s and 5 badges of justice.
评论来自
82795
How do you survive the shadow volley when he is draining everyone?
It hits the raid for 9k over 10 seconds. (450 every .5sec for 10 seconds)
Is Shadow Resistance gear required for this? We have 4 healers and are getting torn apart by it. We lose atleast one person every wave.
Any suggestions?
评论来自
DarkFerret
http://www.wowhead.com/?npc=24247
(Koragg, undead mob) seems capable of casting
http://www.wowhead.com/?spell=43593
(Cold Stare), which can be a nasty debuff if you don't catch it right away. It does about 1500 damage to whoever is currently affected when they use an ability (melee attack, spell, heal, etc) and jumps to a random party member. It is removable by Dispel Curse.
评论来自
39823
It should be noted that adds despawn when Malacrass dies. So it's a very good option to CC the most possible adds.
评论来自
16226
Shadow Resistance greatly helps here.
Having the items from the craftable-BT-SR-gear, helps a lot. Unfortunately, they might be the ones really needing help.
Drinking shadow protection potions helps as well though.
The channeling dots-thing does shadow damage, but it's kinda like Arcane Missiles. This means you'll get spam-interrupted as a caster and using a Shadow Protection Potion absorbs the damage, thus preventing interruptions. Especially as a healer, having a paladin in your group with Concentration aura should help a lot. On the downside, you'll lack the 70 resistance from his aura if you have any priests in the raid to buff Shadow Protection.
If you haven't killed this instance before, bringing a Cauldron of Shadow Resistance might not be a bad idea.
评论来自
Biggboi
He doesnt do his first drain power until he hits 80%.
Spirit Bolts at 0 Drain powers should not be a problem for you healers, 10 seconds should be plenty of time for chain heals, CoH, or even quick 1.5 sec flash heals to at least prevent deaths from it. He doesnt melee during spirit bolts so healers dont have to compete with that damage.
Its very beneficial to just kill all 4 adds at the start, just makes it less hectic if a cc breaks during spirit bolts its hard to reapply the cc, and will usually kill a couple people. It just seems to go alot smoother when all the adds are killed.
评论来自
Elqqura
strategy from Bosskiller
http://www.bosskillers.com/cgi-bin/bbguild/index.cgi?action=view_guide&guide_id=251&sid=zWl9yy83UV
video how to
http://www.youtube.com/watch?v=EFW2cbnLdBw
评论来自
103271
malacrass' spirit bolts do not proc nether protection (warlock talent for immunity) so if you have 2 banish adds it could get really unlucky.
评论来自
33818
Although the Spirit Bolts are shadow damage,
it can not be reflected by Ultra-Flash Shadow Reflector, nor make you immune to it.
You will still take full damage from the Spirit Bolts even the trinket is activated successfully.
评论来自
Mordrus
FOR ROGUES: He is immune to Wound and Mind-Numbing poisons, so go w/ Deadly.
评论来自
54335
One ad that wasn't mentioned:
Fenstalker - Elemental: He throws ranged nature damage at everyone and melees. Banishable.
I should also throw in try not to FEAR on this fight. One of the ads got feared out the door and it reset the fight.
评论来自
55956
A note on Concentration Aura for Malacrass:
My Kara/Gruul-geared group found that just straight-up Concentration Aura (from our ret pally) was not enough for our priest to get enough PoHs off during Spirit Bolt to keep the group up. We rearranged our groups to put the holy pally (with Improved Concentration Aura), the holy priest, and the resto druid (myself) in the same group at the cost of the Tree of Life aura on the tanks. During Spirit Bolt, the priest was responsible for PoH spam while the pally and I were responsible for getting the melee group up. There was a noticeable difference in how fast the raid was topped off again after Spirit Bolts after that!
评论来自
97
My raid found that having our priest spec into Circle of Healing was an ENORMOUS help during the Spirit Bolts. Having it be instant cast and able to hit multiple people for 1000+ hits with CoH was awesome during the bolts. It costs a ton less mana than Prayer of Healing, too.
I'd suggest, if you have a healing priest, having him spec it and try it out. It's useful for many other ZA bosses, we found, as well.
Happy hunting.
评论来自
69596
Just somthing I might add for dps warriors or an OT dpsing, during spirit bolts switching to Defensive stance helps the healers quite a bit, the loss in dps isn't that bad since really the only problem my guild comes across is people dying to the bolts. Since dps warriors usually have 10k+ health its not that big of deal but as I said, it helps healers quite a bit not having to heal you immediately if you were low from somthing before like thorns or any of those things. Rate this down if you want but just a simple tip if your dps warrior keeps dying.
评论来自
Shorty
After a night of wiping on this guy, here is some advice I have for dealing with his soul drain abilities.
Note that Malacrass is fully interruptable; all of his heals (except lifebloom), his nukes as a mage, and Chain Lightning can thus be prevented.
Druid: Have a mage spellsteal Lifebloom to stop it from blooming. If you have a melee heavy raid, you may want to have some of your melee back off and use ranged attacks to avoid Thorns damage.
Hunter: I only saw him do this once and no one set off the single trap he did put down. Very easy to avoid if you just move him a bit.
Mage: Frost resistance aura is a lifesaver. Paladins should BoF the tank and raid members should break the frost nova however they can (blink, BoF, cleanse, dispel, etc) to avoid the massive ice lance damage. In fact, I'd go as far as to say you may want to wear PVP trinkets to break this.
Paladin: Have the tank immediatley move Malacrass to an isolated spot of the room and drag him around. You do NOT want hard-to-see consecrates lurking in the middle of the room. Purge avenging wrath.
Priest: Fear ward/tremor totems/stance dance to avoid the fear.
Rogue: Abolish poison is a godsend. Stoneform is also handy if your MT happens to be a dwarf. If your tank has an activatable mitigation trinket or potion, use them on this phase when he uses Slice and Dice.
Shaman: Also only saw this once. Kill the totems.
Warlock: Don't stand in rain of fire unless you like third-degree burns.
Warrior: Have everyone (yes, even the tank) run out on whirlwinds.
Balancing your raid for this fight as it changes based on what classes you have. If you have a druid, you practically need a mage to remove Lifebloom without it blooming; if you have a warlock, you need a decurse; frost resistance aura helps a lot if a mage is present, etc etc etc.
评论来自
137568
As far as healing goes, I tend to target the MT's group (which is mostly melee) and Circle of Healing that group, using Prayer of Healing on my own group, meaning i can keep an eye on both groups at once.
If everyone is fully topped up before spirit bolts though I tend just to CoH 2-3 times on group one, the 2-3 times on group 2 and renew anyone with a lot of dmg left to heal.
评论来自
Majuju
With the changes to Molten Armor (Molten Shields affecting spells when talented), Malacrass will take twenty hits of damage whenever he uses the ability. It has the potential to add up pretty quickly with high +spell damage, and basically counts as an extra Fireball every 40 seconds.
评论来自
Phioner
Note that as a destruction warlock with nether protection talent the spirit bolts are nothing to worry about: The talent proccs very easily, meaning you will be immune to shadow damage. Shadow ward is a good ability to use too, it will absorb few spirit bolts.
评论来自
134143
This boss is either a yes or no boss. You MUST CC 2 of the adds the entire fight. What we did was have MT or non aoe tank pick up hex lord while the other tank pref the OT would pick up the adds. We had a druid sleep the beast, mage sheep the humanoid, warlock banish the demon and the we picked up the undead... Make sure the mage spams sheep because they break randomly and hit for about 8k on cloth. Leave as MANY adds as possible alive and cc'd because the more adds you kill the more damage hex lord does... Once the adds are takin care of all dps MUST switch to hex lord but remain CC. You should mark one ranged dps so during the fight all ranged stack up on him so there can be major chain heals, locks arent affected greatly by most of his abilities due to nether protection (if they have it). Burn him down all dps go all out, remember to have people interupt ALL of his spells because he will not heal in mage form, etc so interupt the dmg spells but especially the healing spells such as holy light. It is a very easy fight if you do it right but if you mess up it wont work... You will wipe about three times if is your first try then you will get the hang of it. Remember to have the tank move out when hex is a warrior and moves out of whirlwind ability because it is hard to heal through... Also remember to assign one healer to the MT who is tanking hex lord (I found a druid works better than every other class). Make the AOE healer cover the entire raid and then the third healer heal the OT during add phase then switch to raid heals... Good luck and have fun!
评论来自
rhoark
This can be one of the most chaotic and variable fights out there. I'd identify three changes we made between our unsuccessful and successful attempts that made the difference:
First, don't try to kill all the adds. Killing them all may seem like a good idea to reduce the chaos and variability, but prolonging the overall fight inevitably leads to insurmountable mana pressure, even with a shadow priest.
Second, delineate a clear healing assignment. This is not a fight where you can expect your healers to just "do what needs to be done." Give your healers specific assignments to maximize their group healing potential, e.g., prayer of healing on the caster group and chain healing on the melee. Tanks should have plenty of health to survive spirit bolts, so top off the DPS first.
Third, dispel mind control the instant it lands. Mind control is easily Malacrass' most dangerous ability. Paladins cannot dispel it because they can only cleanse friendly targets. It's up to priests and shaman. Make sure they are aware of this, as shamans and shadow priests may not be expecting to be required to cleanse raid members.
评论来自
178308
He only starts debuffing the raid with the 1% damage reduction AFTER 80% of his total health, which means he only gets 10% stronger after he hits his 80% mark, which is when he then starts doing the Gruul the Dragonkiller "growths". So a strategy before using the spank n' tank method is to kill all of the "Moroes adds", then to focus hex lord and acting accordingly to the soul siphons. This is how my own guild does it with a very high success rate depending on the strength of our group.
1) Kill all four adds
2) If health is an issue, stabilize
3) Focus all DPS on boss
4) Act accordingly on Soul Siphons
The classes you will ALWAYS need on this fight is a priest, and a mage just for interrupting heals or spell stealing druid lifebloom, and paladin avenging wrath. The priest is VERY nice Area Effect healing for Spirit Bolts, so during that mini phase we have everyone in the group cluster on the according healers.
评论来自
176842
I have read about a trick that despawns 3 or 4 of the adds but have not gotten it to work. it's a trick with a hunter aggroing ,usin FD, waiting for them to despawn, dropping a trap where malacrass stands and doing FD again outside of his aggro range.....supposedly they despawn and when "they" are supposed to respawn only Malacrass and possibly 1 of his adds will be there. again I have NOT gotten this to work....asking if anyone can verify?
评论来自
178939
As a resto shaman and assuming you have 5/5 Healing Focus, always put an earth shield on yourself (preferably rank 1) right before he casts shadow volley, and put back on water shield right after shadow volley is done.
评论来自
146438
guild just downed him last night on our last attempt of the night. we had 2 fury warriors, each was off tanking one of the adds while another was CC'ed and i (prot war) tanked the last add and hex lord. since CC seemed to break during spirit bolts every time, we decided to just burn all the adds as quickly as possible so we wouldnt have to worry about them later on. the soul siphon is not that hard once you know what to look for. having DBM or some other mod that shows which class is being siphoned helps greatly in letting you know what abilities you need to look out for.
评论来自
Emanuel556
His voice and speechs reminds me of The Merchant in Resindent Evil 4
评论来自
Shada
Couple of notes for warrior tanks MTing him;
He can be disarmed; handy during Warrior and Rogue Soul Drains
Shield Slam removes Avenging Wrath when he Soul Drains a Paladin
You might want to farm Heroic Mana Tombs for the Fel Barrier; not only does it help versus Malacrass, it helps versus Jan'alai and Zul'jin (P5)
In general: get your raid to bring Flasks of Chromatic Wonder, if they have no SR gear. They help immensely during this fight and, during P5 of Zul'jin
评论来自
188341
With the help of deadly boss mods add-on, popping up a Major Shadow Protection Potion just before spirit bolts helped a lot to our raid members' survival. As a warlock, i had no damage thanks to Nether Protection and shadow ward.
评论来自
Source
Anyone tried Malacrass with some DKs?
Just curious to know what are his abilities when he drains a DK.
评论来自
180772
Tried this guy last night with a very weak group, i was on my warlock specced demonology.
I was able to tank the undead add with my felguard and banish the imp. I'm pretty sure this would not have been possible pre-patch. All the same, once person 2 cc, not bad.
评论来自
Aluria
The Boss's new HP is 573,000
Standing right in front of him at the moment ;)
评论来自
280630
Has anyone witnessed this boss use abilities after casting soul drain on a Death Knight?
评论来自
290483
with WOTLK be carefull he might copy a DKs skill like <<Death and Decay>> so be carefull!
评论来自
75603
For his death knight soul drain he gains Death and Decay which ticks for about 1500 (looks identical to a player's death and decay) and also Mark of Blood which heals him for ~22,000 when the afflicted player attacks.
评论来自
120637
Does anyone know if they added a DK Souldrain to him? I only ask cause they gave Nefarian a DK call, so I'm kind of curious.
评论来自
98874
He has Mark of Blood, a Death and Decay with a Fear Proc, and a Plague Strike when siphoning a Deathknight. The Mark of Blood will heal him to full health very quickly if placed on a melee and not dispelled quickly.
评论来自
Yukazi
Any word on if he has been upgraded to "absorb" Death Knight moves like Nefarian?
评论来自
NFalcon
In the event someone else thinks of this idea, if you drain his mana to zero, he'll just start regenerating mana (at around 11mp5). So if you're trying to solo him, you pretty much can't be a healing class.
评论来自
475599
Skit kul när teknik-patas flickvänn steker Malacrass när han är på toa...
评论来自
295266
Tried to solo this guy on my dk tank, but it can't be done. He'll keep mark of blood up on you except for while he's channeling the spirit bolts, so he gets too much healing. Pulled in a spriest friend and we were able to down it with just the two of us. Start off with army to keep the adds busy while you kill them off. Watch out for getting mark of blood to avoid healing him much. Make sure not to use any kind of ghoul after the fight gets going if you have these classes, he mc'd both my friend and I and reset.
评论来自
424512
Tried to 2 man this with a Holy pally and a Prot pally
all he did was souldrain Holy Light and spam heal on himself if he got below 90%
dont try that
评论来自
560647
i like this boss im rogue and i need some of he's items
评论来自
548876
I just started farming ZA a couple of weeks ago for the voodoo trinket as a DK. Most of the fights were pretty manageable, up until Hex Lord Malacrass, where I hit a brick wall.
After reading a bit about the fight, I found a video of another DK soloing it. I've forgotten where I found it, but it did show how it was possible.
Essentially, you must be unholy specced. Your permanent ghoul buddy is the only thing that allows you to actually dps the boss. Start the fight off like normal, keeping diseases up and slowly killing the adds. You don't need to worry about Mark of Blood healing the adds if you get it, since your diseases ticking on the other adds will do the job. Once you get down to just the boss, keep your ghoul on passive and keep moving around the room to avoid DnD.
When your ghoul gets Mark of Blood instead of you, you can just about lay one set of runes' worth of death strikes into the boss before you should stop attacking and wait for the new mark. At the end of every soul siphon, you get another rune set's worth of dps (just make sure to wait a second if you have mark on you for it to fall off). It's also pretty helpful if you glyph disease, since you can use pestilence to refresh diseases without triggering mark of blood (and to turn blood runes into death runes without hitting the boss). Just be sure you don't have Rune Strike macroed into pestilence.
It's a pretty long fight, but very doable if you have the right spec. I ended up getting the voodoo trinket after three clears.
评论来自
409036
Finished this boss a minute ago solo on my retri paladin, average item level 264.
it's damn hard,but doable!
Which adds doesn't really matter cose i just nuked all down in my bubble at the start of the fight. After that was just SoV, art of war->FoL, plea every time it was up.
Just a note to everyone trying this as a paladin - the boss heals 8% every 10sec, thats about 45k, so ur dps should be around 4.5k, this way you can work yourself 10% down every time HoJ is ready.
评论来自
233332
Soloed every boss up to this guy as a feral druid in 4.0, but could not down him. I tried a few times in my feral spec, but he continuously stacked Moonfire on me and the damage quickly became too much to deal with. Then I tried it in my resto spec, and although I was able to kill the adds and keep myself alive by dispelling Moonfire, I could not do enough damage to him to keep up with his self-healing. It's possible I could have won by running him out of mana, but by my calculations that would have taken almost an hour and I simply didn't have the patience for it.
评论来自
Skorpion9x
Soloed as Feral Druid in nearly all BiS cat gear, tank spec. It took me two attempts. The first attempt I stayed bear form the whole time. Used berserk at the start to kill off all the adds. It seemed really easy at first, but it turned into a dps race because of the stacking moonfire dot. I lost the race the first time by like 20k hp.
Second try, I started the same, with berserk on the pull to kill the adds. After the adds died, I went cat to put up a 5 point rip (and rake), and then went back to bear form. I repeated this every time rip fell off. He died a lot faster, and I didn't even have to use any cooldowns during the fight. After he died, however, my HP was low and I still had the Moonfire dot, so I used them at that point.
评论来自
195691
Even in 4.0 he takes Mark of Blood from DKs, one of the spells that was removed for us.
评论来自
Nobbel
In Cataclysm he can very easily be done solo:
http://www.youtube.com/watch?v=f-5Skuylwa4
评论来自
554545
By nuking him, DKs are actually able to solo.
Pop army to hold the adds (lettem pull first), then use every single CD (maybe + trinkets & Golemblood Potion) on Hex Lord. Since adds are boss lvl, do not aoe at all or army will lose aggro.
Hopefully, with descend dps gear, you could take him down before the first Spirit Bolts casting finished.
This was what happened at my FD, and I did about 20k dps to make the fight just around 30sec..
PS. Not quite sure about the Soul Drain casting time. If it is always several secs after Spirit Bolts, then 19k may be a safe line. Otherwise, you could only pray he doesn't cast soul drain within the 30sec of your fight..
评论来自
orangehatguy
There is an alternate strategy for soloing this as a DK.
I recently went here to get the achievement and Mojo. I got the frog easily enough, but I had trouble with Malacrass. (He was very much exemplifying the last few letters of his name.)
I came here and saw the strategy to go unholy and only attack when my ghoul gets Mark of Blood. This was fine, but it was taking really long, and any mistake I made resulted in undoing the last 1-3 minutes of work. This frustrated me, and eventually led to me trying something different.
I decided I would Leeroy the boss and just kill him before he got off a soul siphon on me. I went back to Unholy, ate some STR food and summoned my Army of the Dead. Ignoring the ads, I ran in, used gargoyle, unholy frenzy, and a Golemblood potion. Because I had been in Blood Presence earlier, when I re-specced to unholy I (stupidly) forgot to apply Unholy presence before starting, so I spent the first 3-5 seconds of the fight without any presence on. I don't recommend it, but it worked.
I was able to kill Malacrass while he was casting his first Soul Siphon. My equipped iLvl was 354, and fully reforged/enchanted/gemmed for raiding as unholy. My professions are engineering and JC, and I am a human. I didn't think to get my DPS data for the fight, if I go back next week I'll get it and edit this post.
If you find yourself with not quite the same gearing situation, you can still try this strategy. I had not flasked, and there were still probably as many as 5 seconds remaining before he finished using Soul Siphon and applied Mark of Blood to me. Additionally, if you are fast and lucky, he might put Mark of Blood on your normal ghoul and you can 'splode him for some health and some extra burn time.
评论来自
388159
Easily solo'd as Assassination rogue in 345 gear.
Leeeeeroy'd him as suggested above, ignored adds, popped evasion, then Combat Readiness when Evasion was done.
He was about halfway into his Soul Siphon when he went down.
评论来自
JaxOh1
Doued it a day ago with a 85 DK and my 70 holy priest. Only reason we wiped first time was because DK got MCed, and ripped me appart, thus reseting boss. With me being 70, we did kill the adds first. Was helping DPS at start, so mana tanked early. Used shadowfeind every CD, and didn't self-trigger Hymn, cause when I got MCed, he did it for me. Ran out of DnD boss laid down, and PW:S and the DK's Necro Strike minimized his selfheals.
评论来自
Morbius
Going all out works for unholy DK. I used flask of titanic strength, beer-basted crocolisk, and drums of forgotten kings. I used every CD I had; army, gargoyle, unholy frenzy, and empower rune weapon. You have to kill him before he puts the debuff on you.
Just ignore his friends and focus on him. I did 17k DPS.
Here's the video:
http://www.youtube.com/watch?v=AW_xKxqKzLg
评论来自
321480
It can be soloed as a Blood DK, but it takes a very long time and a lot of attention to Mark of Blood debuff.
I was 84, Blood 31/6/3 (My usual tanking spec) and without the Blood Parasite talent (I don't know if it heals Malacrass, but it looked like they were doing it so I went to respec).
It's a bit difficult to not hit him when you have the Mark of Blood, I was just running all the time to avoid the damage from D&D, using my Rune Tap everytime it was out of CD and healing myself all I could without hitting him.
You can heal yourself with Death Strike when he casts Spirit Bolts, and take that time to make the most damage you can. Be careful, before hitting him look if you have the Mark of Blood and pay attention to the cast time. Many times I healed him a lot just because wanted to make a little more damage before the cast ended. He put the Mark instant and healed for 4-8% in a few seconds.
Also be careful with the autoattacks, many times I made a wrong path, turned to face him and hit him for another 4-8% health -.-"
Took 21 minutes to down him, with 26 stacks of the drain power debuff.
评论来自
763756
SOLO - 85 DK Frost dual-weild
I can't even begin to say how
EASY
this fight was. I solo'ed ZA last night, and had Wowhead open on my second monitor for solo boss fight reference. I was a little nervous about this fight after reading comments, but man, I didn't even break a sweat.
I opened the fight with Army of Dead, and then just went for Hex Lord Malacrass all out. Dead in seconds. Don't sweat this fight, it's a joke.
The final boss, Zul'jin is the harder fight, need to be able to self heal efficiently, but still no biggie.
评论来自
sagnheiili
As an arcane mage in average ilvl 359, he was the easiest boss in here to solo (whole thing is doable).
Pull the back before him, kill everything but the flamecaster, then evocate. Spellsteal the haste buff, ignore whats left of trash/malacrass' adds, and just pop CD's and burn him. When I did it, I did it on the fly when I only had 60% mana to start, throwing 4 stacks, and no MI, he still died in 14 seconds.
So if you mages want voodoo gnome slaves, go get em now!
评论来自
534021
Soloed as a 85 Enhancement Shaman in ilvl 361 gear, using 4pc PvP for increased Maelstrom procs.
Summon your wolves, zerg down the adds. Malacrass has a pathetic anmount of HP, so just interrupt his Healing Wave and spank him good.
评论来自
peeweesweden
Soloed as DK tank.
Unleash your
Army
at the pull, and burn down the adds.
Do
not
use
Plague Strike
or
Outbreak
.
Do
not
use ghouls or the Army again.
When he begins casting
Spirit Bolts
, use
Anti-Magic Shell
and wait for the
Mark of Blood
to fade from you, and then use
Death Strike
to heal yourself and pop the shield.
When Spirit Bolt casting is complete, press Escape to un-target him and back away.
I made mistakes at the start, and was unaware of the abilities he'd steal from me. I also accidently hit him a few times with the mark up, and I learned the hard way that the army ghouls heal him is they get the mark. I still managed to kill him in 22 minutes. I figure it's gonna be much faster next time. :)
评论来自
Ketho
Da spirits gonna feast today! Begin da ceremonies, sacrifice da prisoners... make room for our new guests!
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassEventIntro.ogg")
Take your pick, trespassers! Any of ma priests be happy to accommodate ya.
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassEvent01.ogg")
Don't be shy. Thousands have come before you. Ya not be alone in your service.
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassEvent02.ogg")
Ya gonna fail, strangers. Many try before you, but dey only make us stronger!
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassEvent03.ogg")
Your efforts was in vain, trespassers. The rituals nearly be complete.
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassWarning01.ogg")
Soon da cages gonna be empty, da sacrifices be complete, and you gonna take dere places.
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassWarning02.ogg")
Time be running low, strangers. Soon you gonna join da souls of dem ya failed to save.
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassWarning03.ogg")
Make haste, ma priests! Da rituals must not be interrupted!
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassWarning04.ogg")
Ya make a good try... but now you gonna join da ones who already fall.
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassSac01.ogg")
Ya not do to bad, your efforts delay the inevitable for a small time. Come to me now, to prove yaselves worthy after us.
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassSac02.ogg")
Watch now. Every offering gonna strengthen our ties to da spirit world. Soon, we gonna be unstoppable!
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassEventWin.ogg")
Have ya gone mad? Ya be the death of us all!
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassShivanReleased.ogg")
Da shadow gonna fall on you....
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassAggro.ogg")
Dis a nightmare ya don' wake up from!
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassSlay01.ogg")
Azzaga choogo zinn!
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassSlay02.ogg")
It not gonna make no difference.
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassPetDies01.ogg")
You gonna die worse dan him.
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassPetDies02.ogg")
Dat no bodda me.
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassPetDies03.ogg")
Darkness comin' for you...
灵魂之箭
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassShadow01.ogg")
Your soul gonna bleed!
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassShadow02.ogg")
Your will belong ta me now!
灵魂虹吸
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassCharm.ogg")
Ya don't kill me yet, ya don't get another chance!
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassBerserk.ogg")
Dis not... da end for me!
/run PlaySoundFile("Sound\\creature\\Malacrass\\MalacrassDeath.ogg")
PTR
4.1.0.13875 -- 2011.04.12
44131
吸取能量
SPELL_CAST_SUCCESS
43501
灵魂虹吸
SPELL_AURA_APPLIED, SPELLCAST_CHANNEL_START
43498
灵魂虹吸
SPELL_CAST_SUCCESS
43383
灵魂之箭
SPELL_CAST_SUCCESS, SPELL_AURA_APPLIED, SPELLCAST_CHANNEL_START
43382
灵魂之箭
SPELL_CAST_SUCCESS, SPELL_DAMAGE
(#)
= Interruptable
阿莱松·安提雷
Blood Elf
奥术洪流
强力惩击
(#)
黑心
Undead: Wraith
灵魂哀嚎
(#)
卡扎克洛斯
Demon: Imp
火焰箭
(#)
滑行者
Beast: Serpent
毒液喷吐
(#)
灵魂虹吸
死亡骑士
血之疫病
血虫
枯萎凋零
冰霜疫病
暗影打击
德鲁伊
生命绽放
月火术
台风
猎人
爆炸陷阱
冰冻陷阱
毒蛇陷阱
圣骑士
复仇之怒
奉献
圣光术
(#)
法师
冰霜新星
寒冰箭
(#)
冰枪术
牧师
快速治疗
(#)
信仰飞跃
心灵尖啸
暗言术:痛
潜行者
切割
烟雾弹
致伤药膏
萨满祭司
闪电链
(#)
火焰新星图腾
治疗波
(#)
术士
末日灾祸
火焰之雨
痛苦无常
战士
英勇飞跃
致死打击
法术反射
Edit:
Thanks for the Death Knight corrections
评论来自
481692
I'd love to see him have access to AotD and Dark Simulacrum.
Siphons a DK, pops army, Sims the DK's army and uses it again....
评论来自
738090
If your tank (maybe a dps?) is a death knight he will copy these abilities, blood worms and death and decay. Bloodworms heal him when they get close enough, so kill these as soon as possible.
评论来自
Eldente
He siphons Plague Strike, Death and Decay and Bloodworms from a DK in any spec.
Blood Plague should be dispelled ASAP; D&D hurts about as much as pally-drained Consecration (read: a crapton of damage); the Bloodworms aren't that sturdy and should be AoE'd down.
评论来自
255077
anyone else noticing its missing loot table in wowhead?
how to know what it drops?
评论来自
seikatsu
So yeah... I kinda expected a bit more of a challenge when I first tried this newly revamped boss. But in the end it was a joke... I hope blizzard comes up with more challenging bosses for firelands, But it was a amazingly fun revamp so I do have a new found hope for blizzard! Keep up the good work blizzard and Wowhead!
评论来自
798034
my advice is simply to kill the adds and focus on the boss itself. ccing is nice but i dont care for distractions.
评论来自
318880
Interesting little note:
Some groups like saving time by bypassing the first trash group of 4 in the Hex Lords room, killing the two berserkers, and then Malacrass. It has worked for me before assuming people don't backtrack into the trash, however, I would seriously suggest NOT doing this if you have a Priest in the party.
Not only is there the possibility of getting feared into the trash by Psychic Scream, TWICE, Malacrass actually Leap of Faith'd one of the trash mobs that we neglected to kill. The fight didn't last much longer after that.
评论来自
McLockhart
For Death Knight you can actually put your
黑暗模拟
to good use here. Using it when Malacrass pops
复仇之怒
WILL net you a 50 % damage increase.
(Although it only works when you got a paladin in your group)
黑暗模拟
works with virtually all spells on this encounter which use mana so do not be afraid to experiment
评论来自
867817
CC the two adds and focus boss = easy win
评论来自
852431
the adds can be cc'd. i (pally tank) decided to chain fear the wraith, and it worked just fine... except it always ran behind tha pillars, but it had to come out again to dps the group so i could easily re-fear it.
评论来自
Arkhirion
Have a Death Knight?
Dark Simulacrum works wonders on him whenever he Siphons ' soul.
Druid - Lifebloom, Thorns, Moonfire
Mage - Fireball, Frostbolt, Frost Nova, Ice Lance
Paladin - Consecration, Holy Light, Avenging Wrath
Priest - Heal, Mind Control, Mind Blast, Shadow Word: Death, Psychic Scream, Pain Suppression
Shaman - Fire Nova Totem, Healing Wave, Chain Lightning
Warlock - Bane of Doom, Rain of Fire, Unstable Affliction
Most probably you'll be avoiding DaS'ing the heals as they should be interrupted. Any other ability DaS'ed will be considered a dps increase.
The DoT spells will tick for usually 20k.
Whereas the direct damage spells will deal around 40-60k.
Quite a good trade for 20 Runic Power.
Most of the spells are able to be DaS'd, I'm not sure which ones are not as most of them are instant cast spare for the healing spells, and might as well be chained by him.
评论来自
451532
Can anyone tell me if those robes he wears are obtainable anywhere? They look AWESOME.
评论来自
12966
Control Undead (DK) can be used on Darkheart (the undead add) for good times
评论来自
Deevan
Does anyone know what he does for Monks?
评论来自
273376
They actually went and added abilities for him to Siphon off of a Monk. He gets
旭日东升踢
,
复苏之雾
, and a red version of the Healing Sphere that does damage when you run over it.
评论来自
Nobbel
How to: Solo Zul'Aman & Zul'Gurub Heroic in Mists of Pandaria. Also includes the achievements.
http://youtu.be/fzmR5JiNQmo
评论来自
KeigaElspeth
Nuked this guy a couple of times and all of it bugs out which means that you're trapped inside his room unless you port outside the instance.
Id probably suggest to kill him slowly
评论来自
bl00dstalker
Would anyone know if his robe can be obtained or crafted somehow?... I got the same shoulders Malacrass has
怨怒护肩
from Hyjal Summit so im just curious and would love to try and get the complete set if there is one. Thank you very much
评论来自
Macamirunni
Could anyone tell what this guy does for Demon Hunters, if anything at all?
评论来自
ToviValdora
If you're like me and don't care what ability he does to what class because you're level 100+ and you just want to know how to open the door...
... you have to kill Nalorakk and Akil'zon at least. The door stays closed while they are alive.
3D查看
链接
妖术领主玛拉卡斯
这个 NPC 能在这些地区找到:
祖阿曼
.
[Encounter Journal]
英雄
史诗
致命
重要
坦克
DPS
治疗
可中断
魔法
诅咒
毒药
疾病
暴怒
玛拉卡斯的仆从
四名仆从中的两名会陪伴妖术领主玛拉卡斯。
阿莱松·安提雷
—一名血精灵神圣牧师。
奥术洪流
—阿莱松令8码内所有的玩家沉默2 sec。
快速治疗
—阿莱松施放神圣魔法,治疗一名盟友(42.9% of Spell power)点生命值。
强力惩击
—
阿莱松随机打击一名玩家,造成656点神圣伤害。
滑行者
—一条大蛇。
毒液喷吐
—
滑行者对一名随机玩家喷吐毒液,造成(100% of Spell power)点自然伤害,之后每1秒额外造成328点伤害,持续5 sec。
卡扎克洛斯
—一只小鬼。
火焰箭
—卡扎克洛斯朝一名玩家发射火焰箭,造成(100% of Spell power)点火焰伤害。
黑心
—一个怨灵。
心灵哀嚎
—黑心发出一道心灵尖啸,造成14点暗影伤害,迫使所有附近的玩家逃跑3 sec。
灵魂哀嚎
—黑心对自身40码范围内的所有玩家造成(100% of Spell power)点暗影伤害。
灵魂之箭
—玛拉卡斯引导一阵强力的灵魂之箭弹幕,每0.5秒对附近的玩家造成3点暗影伤害。
吸取能量
—玛拉卡斯从附近所有的玩家身上吸取能量,使他造成的伤害提高5%。此效果可堆叠。
灵魂虹吸
—玛拉卡斯随机抽取一名玩家的灵魂,在30 sec内让他获得该玩家的职业能力。
死亡骑士
暗影打击
—玛拉卡斯使出猛烈一击,造成100%的武器伤害再加上500点伤害,并使目标感染血之疫病的疾病效果,使其持续受到暗影伤害。
血之疫病
—玛拉卡斯的暗影打击每3秒造成49点暗影伤害。持续12 sec。
枯萎凋零
—玛拉卡斯每2秒对半径5码范围内的所有玩家造成74点暗影伤害,持续10 sec。
血虫
—玛拉卡斯用血虫随机感染一个目标,让血虫从受感染的玩家位置出现。这些虫子将会爬向玛拉卡斯,并且在接触时治疗他3%的生命值。
血虫
—这些虫子将会爬向玛拉卡斯,并且在接触时治疗他3%的生命值。
德鲁伊
台风
—玛拉卡斯召唤一阵剧烈的台风,接触敌人时造成(100% of Spell power)点自然伤害,并将其击退。
月火术
—玛拉卡斯随机燃烧一名敌人,造成57点奥术伤害,之后每3秒额外造成6点伤害,持续12 sec。
生命绽放
—玛拉卡斯施展生命绽放,每秒为自己治疗4点生命值,在7 sec后恢复10%的生命值。
猎人
爆炸陷阱
—玛拉卡斯放置一个火焰陷阱,当敌人接近时发生爆炸,造成28点火焰伤害,在10 sec内燃烧10码内所有的敌人,造成45点火焰伤害。
冰冻陷阱
—玛拉卡斯放置一个冰冻陷阱,使7码内的所有敌人昏迷,持续10 sec。当有一个敌人接近时会触发陷阱。
毒蛇陷阱
—玛拉卡斯放置一个陷阱,当第一个敌人接近时,陷阱会释放数条阿曼尼毒蛇攻击敌人。
阿曼尼毒蛇
—一些带有剧毒的阿曼尼毒蛇。
减速药膏
—毒蛇使一名随机玩家中毒,使其移动速度降低50%,持续12 sec。
麻痹药膏
—毒蛇使一名随机玩家中毒,使其施法速度降低30%,持续12 sec。
法师
冰霜新星
—玛拉卡斯对所有敌人造成(100% of Spell power)点冰霜伤害,并将其冻结在原地,使其受到的冰霜伤害提高50%,持续5 sec。
寒冰箭
—玛拉卡斯对随机一名敌人造成(100% of Spell power)点冰霜伤害,并使其移动速度降低50%,持续4 sec。
冰枪术
—玛拉卡斯对一名随机敌人造成(14.3% of Spell power)点冰霜伤害。
圣骑士
复仇之怒
—玛拉卡斯造成的伤害提高50%,持续10 sec。
奉献
—玛拉卡斯将圣洁的能量灌入玛拉卡斯脚下的土地,每2秒对进入10码内的敌人造成17点神圣伤害。
圣光术
—玛拉卡斯使用神圣魔法治疗自己或一名盟友,回复20%的生命值。
牧师
快速治疗
—玛拉卡斯使用神圣魔法治疗自己或一名盟友20%的生命值。
心灵尖啸
—玛拉卡斯发出一道心灵尖啸,迫使40码范围内的敌人逃跑4 sec。
信仰飞跃
—玛拉卡斯随机抓住友方目标的灵魂,使其立即移动到他身边。
暗言术:痛
—玛拉卡斯随机对一名敌人施放黑暗的咒语,每2秒对其造成(100% of Spell power)点暗影伤害,持续18 sec。
潜行者
烟雾弹
—玛拉卡斯在7码范围内的地面上施放烟雾弹,立即对其中的玩家造成28点伤害,降低他们的命中率75%。这团烟雾会持续10 sec。
致伤药膏
—玛拉卡斯对他的当前目标下毒,造成9点自然伤害,并降低其获得的治疗效果5%,持续15 sec。此效果最多堆叠5层。
切割
—提高玛拉卡斯的攻击速度50%,持续40 sec。
萨满
闪电链
—玛拉卡斯向敌人射出一支闪电箭,造成(100% of Spell power)点自然伤害,这支闪电箭会在击中目标后继续攻击周围的敌人,最多可攻击3个目标,每个被击中的目标受到伤害都会比前一个减少50%。
火焰新星图腾
—玛拉卡斯召唤一个火焰新星图腾。在被召唤出来5秒后,如果还没有被摧毁,它就会对20码范围内的敌人造成57点火焰伤害。
治疗波
—玛拉卡斯使用自然魔法治疗自己或一名盟友,回复20%的生命值。
术士
末日灾祸
—玛拉卡斯随机选择一名目标,施加末日迫近的诅咒,在30 sec后造成(200% of Spell power)点暗影伤害。
痛苦无常
—玛拉卡斯的暗影能量随机地缓慢吞噬一个玩家,在10 sec内造成34点暗影伤害。如果一名玩家驱散痛苦无常,则它对驱散者造成6点暗影伤害,并令其沉默until canceled。
火焰之雨
—玛拉卡斯召唤火焰之雨,落向随机一名玩家所在的区域,每2秒对半径5码范围内的所有敌人造成17点火焰伤害,持续10 sec。
战士
致死打击
—玛拉卡斯对当前目标造成150%的普通近战伤害并使其受伤,任何对其使用的治疗技能效果减弱50%,持续5 sec。
法术反射
—接下来对玛拉卡斯使用的2个法术将被反射,持续5 sec。
英勇飞跃
—
玛拉卡斯随机跃向一名玩家,发动重击,对其周围5码内的所有敌人造成125%的普通伤害,并使他们昏迷2 sec。
武僧
旭日东升踢
—玛拉卡斯抬腿高踢,造成相当于150%普通近战伤害的伤害量,并使目标在15 sec内受到的伤害提高25%。
妖术珠
—玛拉卡斯在其附近的地面上塑造出一颗将持续30 sec的黑暗能量之球,对接触到它的敌人造成32点暗影伤害。
复苏之雾
—玛拉卡斯为自己引导治疗能量,每3秒为自己恢复36点生命值,持续15 sec。
仅限英雄难度
祖阿曼只在英雄难度下开放。
指南
Island Expeditions and Salvage Crate Rewards
Wowhead's Isle of Thunder Content Guide
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我们用
Wowhead 客户端
保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
它还维护WoW的一个插件
Wowhead Looter
, 在您游戏时采集数据!
它将
采集所得数据
上传至Wowhead,保证数据库时刻掌握最新信息!
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即
下载客户端
整装待发吧。
我们用 Wowhead 客户端保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即 下载客户端 整装待发吧。