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PTR
11.0.7
PTR
11.0.5
小知识
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评论
评论来自
Bigman1182
This guy hurts on Mythic.....
评论来自
Greyvax
Had a rough time with this guy on Mythic. Little room for error as the abilities hit extremely hard. We were finally able to kill him with 2 healers when the moonkin swapped specs.
Pro tip for warriors out there. Use heroic leap instead of charge. Charge fills up the venom meter.
评论来自
MapleWarrior
You will get a bang out of this guy.
评论来自
Beace
People seem to have very different experiences with this boss on mythic. I was in a group that had pretty much breezed through previous bosses in the instance, and one other mythic before that. Suddenly this boss became a complete wipefest. Smallest mistake with your position and it's pretty much over.
Talking with guild members, some had the same experience as me, while others said they found the boss easy. Possibly varies a lot on what classes you have in group, some seem to deal with the movement restrictions better than others.
评论来自
cowchops
As an Enhancement shaman doing this on Mythic, I switched from Nature's Guardian to Feral Lunge. Switched from Spirit Wolf to Earth Shield because you will not be using your wolf a lot with Feral Lunge, I don't think, and I have a theory it would hurt the movement bar. Made the fight last a lot longer and my bar didn't go down too far.
Always remember on this boss that there's a bar at the middle bottom of your screen that goes up when you move. Don't move and it won't go up. When it's full, you get stunned and eventually damaged a ton. Feral Lunge erases that movement when you get pushed back, so it helps immensely.
Doing this on Elemental even on heroic appeared to be harder. Positioning is everything, so a good spot on this boss as range is key. Same for placement in any fight with tanks and healers. The healer we had had a lot of problems with that I can tell. Not really sure, I don't play a lot of range. But I suspect staying close to the boss is important, and leaving leverage to get closer to him for when you get shot back.
评论来自
welshh
First three bosses were a breeze with 2 Rogues, DH Tank, Warrior and Holy Paladin. This guy caused us to wipe a couple of times just due to being melee heavy and this not a very melee friendly boss.
Worth noting that if you get knocked back from abilities counts as moving, so you could be knocked back by Massive Blast and then get stunned into a Cross Ignition.
评论来自
Qoko
Possibly the hardest boss in BfA dungeons due to the constant strain on the healer and the limited movement. Due to Heartstopper Venom you can't really move consistently, and the knockbacks, cannons and Crossfires force you to. Depending on the setup, the Explosive Burst can screw up positioning even more.
Baseline positioning:
you want to have your healer in the topleft, flanked by ranged. This will negate cannons and the knockbacks completely, so they only have to move on Crossfires. With 2+ melee you want your tank with their back against the topleft cannon: pull the boss in the middle of the path in front of the cannon, then turn into the cannon. This will allow the melee to stand with their back against the fence at different positions.
Setup specifics (# melee):
0) Luxury problem. Let one (mobile) ranged play semi-melee and follow the one melee tactic.
1) Optimal. The tank and melee are basically free to stand anywhere as Burst is on the three cornered players.
2) One player close to the boss will get targeted by Burst, so the cannon positioning is key. If executed right this is hard but not terrible.
3) Welcome to Tactics 101, next stop, Hell. If possible, let one mobile melee stand in line with the healer to avoid Burst overlapping. Precise tactical execution and survival is key if you're not overgearing the fight: deaths easily snowball into disaster. Let the healer take one Deadeye if targeted early, this avoid the debuff on the tank or melee.
评论来自
SpaceBride
getting knocked back from this boss is almost always a death sentence in mythic if you don't have two healers. and constant bangs from big cannons can make this boss a real pain. any little mistake is punished instantly :(
charge for warriors counts as movement so use heroic leap instead. and the knock backs
评论来自
Rudy199
Even jumping stationary with DH's infernal strike it stil fills the meter up a lot. Edit : you have to be right in the middle of the targeting circle to not take any damage as VDH.
评论来自
Hiksday
Standing inside the boss' model (hitbox) when he casts
Cross Ignition
is okay. All party members can just walk inside him it will cause the entire group to dodge the attack.
If you're doing the stairs tactic (where you can't get knocked back and hit by cannon), its a *very* short distance to walk and it becomes a trivial encounter.
评论来自
Rudy199
Is it just my group or the healer is usually dead in first 20 sec of this fight? what the hell
评论来自
Drakknfyre
First time I did this guy I was like WOAH, now THAT'S a throwback reference, and an unexpected one at that. His repeated line of
"You'll get caught in the crossfire!"
is a reference to the famous early 90s board game commercial of the same name. The line is used multiple times during it. If you were a kid in the US in the 90s you couldn't avoid this commercial, and the song/line got stuck in your head forever.
https://www.youtube.com/watch?v=rCwn1NTK-50
3D查看
链接
科古斯狱长 <艾什凡公司>
这个 NPC 能在这些地区找到:
托尔达戈
.
[Encounter Journal]
英雄
史诗
致命
重要
坦克
DPS
治疗
可中断
魔法
诅咒
毒药
疾病
暴怒
综述
—科古斯狱长会使用他的几个枪械技能来攻击玩家。他会定期向他的枪里装填
[艾泽里特子弹:爆炎弹]
和
[艾泽里特子弹:爆破弹]
来达到不同的效果!
伤害输出者
—
由于燃烧效果会叠加,尽量避免被
[艾泽里特子弹:爆炎弹]
击中多次。
[致命狙击]
会对一条直线上的第一位玩家造成大量伤害,并使其在后续
[致命狙击]
攻击中受到额外的伤害。
注意监狱火炮的位置,避免被其
[巨力冲击]
所消灭。
治疗者
—
玩家被
[艾泽里特子弹:爆炎弹]
击中的次数越多,受到的火焰伤害就越高。
[致命狙击]
会对一条直线上的第一位玩家造成大量伤害,并使其在后续
[致命狙击]
攻击中受到额外的伤害。
注意监狱火炮的位置,避免被其
[巨力冲击]
所消灭。
坦克
—
由于燃烧效果会叠加,尽量避免被
[艾泽里特子弹:爆炎弹]
击中多次。
[致命狙击]
会对一条直线上的第一位玩家造成大量伤害,并使其在后续
[致命狙击]
攻击中受到额外的伤害。
注意监狱火炮的位置,避免被其
[巨力冲击]
所消灭。
竭心毒剂
—朝每名玩家发射一枚竭心弹,目标一旦移动,毒素就会在血管中扩散。当毒素抵达心脏时,会令目标昏迷,持续8 sec。
装填艾泽里特弹药
艾泽里特子弹:爆炎弹
—
向他的枪里装填炽热的艾泽里特爆炎弹,使被命中的目标每2秒受到1223点火焰伤害,持续8 sec。
爆炎弹
—
被爆炎弹击中后,每2秒受到1223点火焰伤害,持续8 sec。此效果可叠加。
艾泽里特子弹:爆破弹
—向他的枪里装填重型艾泽里特爆破弹,击退被命中的目标。
交叉点火
—
冲击燃烧路径上的玩家,造成29698点火焰伤害。
爆炸
—
用
爆炸
标记玩家。在4 sec后进行射击,对5码内的所有玩家造成9376点火焰伤害。
致命狙击
—
瞄准一名玩家,在4 sec后发射一枚精准弹并打击直线上的第一名玩家。该射击造成9048点物理伤害并使受到
致命狙击
的伤害提高500%,持续1.3 min。
巨力冲击
—
附近一门火炮开火,对前方锥形范围内的目标造成24459点火焰伤害,并将其击退。
指南
Tol Dagor Dungeon Ability Guide
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