- With the new season, you'll see increased item levels for rewards and new seasonal rewards. The new seasonal rewards for PvP include a new Arena title: "Eternal Gladiator", a new weapon illusion: Eternal Flux, new coloration of the Gladiator Soul Eater mount, and new Vicious mounts–Alliance and Horde themed Warstalker.
- Additional PvP class tuning for Season 4 is underway. We'll update this section with further adjustments soon.
- DEATH KNIGHT
(PvP Talent) now grants a 25% increased effectiveness to 护咒符文 (was 50%).
Developers' note: With the baseline increase to 反魔法领域 in 9.2.5, we've seen 死亡骑士 defensives be stronger than we would like against casters.
残暴之握 (Necrolord Conduit) effectiveness reduced by 50% in PvP combat.
- Developers' note: 憎恶附肢's contribution in a 死亡骑士's damage profile is substantial, so we are looking to bring it down.
DEMON HUNTER - HAVOC
命运共舞 is now 75% effective in PvP combat (was 100%).
Developers' note: Demon Hunter's damage is slightly higher than we would like, so we are reducing the Dancing of Fate conduit to tone it down.
MAGE - 死神之躯 (Necrolord Ability) increased spell damage decreased to 10% in PvP combat (was 15%).
- 咒术洪流 (Talent) no longer has a reduced effect when engaged in PvP combat (was 25% reduction).
- ARCANE
奥术飞弹 damage increased by 15% in PvP combat.
Developers' note: Arcane Mages continue to be underrepresented so we are looking to increase damage opportunities for them through various parts of their kit, including 奥术飞弹, 节能施法, and 咒术洪流.
FIRE - 炽热之魂 now ignites a 强化烈焰护体 at 50% effectiveness in PvP combat.
Developers' note: Fire Mage survivability has continued to be higher than we would like, so we are targeting Blazing Soul to address that while keeping the overall feel of 法师 gameplay intact.
FROST - 冰枪术 damage increased by 15% in PvP combat.
- 寒冰宝珠 damage increased by 20% in PvP combat.
Developers' note: A substantial portion of a Frost Mage's damage profile has come from 寒冰箭, particularly around the 通灵领主 class ability 死神之躯. We're looking to reduce 死神之躯 and increase some of their base abilities to have a better distribution of damage in their kit.
MONK - MISTWEAVER
旭日东升踢 now deals an additional 25% damage in PvP combat. - 幻灭踢 now deals an additional 25% damage in PvP combat.
Developers' note: We are increasing Mistweaver damage on 旭日东升踢 and Blackout Kick to better reward aggressive gameplay moments.
PALADIN - RETRIBUTION
公正之剑 damage increased by 20% in PvP combat. - 十字军打击 damage increased by 30% in PvP combat.
- 愤怒之锤 damage increased by 15% in PvP combat.
- 复仇之怒 increases damage, healing, and critical strike chance by 15% in PvP combat (was 20%).
- 征伐 (Talent) effectiveness reduced by 25% while in PvP combat.
Developer's note: The damage dealt in 复仇之怒's window can be volatile, so we would like to bring that down while increasing some of Retribution Paladins' base damage abilities.
PRIEST - HOLY
(PvP Talent) now has a 60 second cooldown (was 45 seconds). - (4) Set Bonus: Divine Conversation increases the healing of your next Holy-word affecting spell by 24% in PvP combat (was 36%).
- 快速治疗 heals for an additional 20% in PvP combat (was 30%).
- 治疗术 heals for an additional 25% in PvP combat (was 35%).
Developers' note: Holy Priests continue to outperform other healers, and we are looking to target various areas of their kit to better fit within other spec representation and performance.
ROGUE - 精力影尘 (Runecarving Power) now reduces the cooldown of your other abilities by 10 seconds in PvP combat (was 20 seconds).
- 败血震荡 (Night Fae Conduit) effectiveness reduced by 50% in PvP combat.
- SUBTLETY
刺骨 damage reduced by 10% in PvP combat. - Resolved an issue that caused 深刺匕首 (Conduit) to affect non-潜行者 abilities.
Developers' note: 潜行者s have been overperforming across all specs so we are looking to tone down damage within burst windows for Subtlety and Assassination while reducing Outlaw's cooldown recovery potential.
SHAMAN - RESTORATION
(4) Set Bonus: Chain Heal cast by 咒法星语者的圣服 is no longer reduced in PvP combat (was 30% reduction).
Developers' note: Resto Shaman's Tier Set bonus has not had as much impact as we initially suspected so we are nullifying the reduction of power it previously had.
WARLOCK - 生命通道 effectiveness increased by 20% in PvP combat.
- AFFLICTION
痛苦无常 damage increased by 15% in PvP combat. - 痛苦无常 backlash damage when dispelled deals 20% more damage, but can no longer critically strike.
- Corruption damage increased by 30% in PvP combat.
- 黑暗灵魂:哀难 (Talent) increases Haste by 20% in PvP combat (was 30%).
Developer's note: For Affliction, we want to smooth out some of the spiky damage that results from Dark Soul windows and the occasional 痛苦无常 critical strikes, while at the same time allowing them to maintain consistent pressure outside of these windows.
DEMONOLOGY - 呼唤地狱猎犬 (PvP Talent) cooldown increased to 30 seconds (was 24 seconds).
Developers' note: Overall Demonology has high utility potential, so we are increasing the cooldown to Call Felhunter to bring it more in line with what we are comfortable with. Additionally, Warlock pets can have difficulty with survival, especially when being focused, so we are increasing 生命通道 as a tool to help that.