此站点大量使用JavaScript。
请在您的浏览器中启用JavaScript。
正式服
PTR
11.0.7
PTR
11.0.5
8.2 PTR Dungeon Tuning - Atal'Dazar, Freehold, Tol Dagor Buffs
PTR
由
Squishei
发表于
2019/06/10,16:44
Some dungeon tuning has occurred on the 8.2 PTR and in this post, we've compiled all the known dungeon changes which include buffs to Atal'Dazar, Freehold and Tol Dagor.
The 8.2 PTR now includes the Season 3 Mythic+ Affix Beguiling. Check out details on Beguiling by
clicking here
.
Compiled List of Known Dungeon Changes
These are a list of all the known dungeon changes on the 8.2 PTR. Thanks to
Moofz
and
Flawless
for letting us known about the Freehold and Tol Dagor changes and make sure to check out their
recent Beguiling article
!
Atal'Dazar
Priestess Alun'za
镀金之爪
damage bonus increased to 300% (was 150%) but duration reduced to 6 seconds (was 12 seconds).
腐化的黄金
damage increased by ~544%,
熔化的黄金
damage increased by ~667%.
污血
damage increased by ~685%.
Dazar'ai Colossus
聚集灵魂
no longer grants healing on an ally death and the damage bonus per stack reduced to 10% (was 25%).
Reanimated Honor Guard
撕裂重殴
periodic damage decreased by ~23%
Shieldbearer of Zul
盾击
cooldown of 2 seconds removed.
Wowhead Note: We don't think this actually does anything.
Freehold
Timer reduced to 33 minutes (was 36 minutes)
King's Rest
The Golden Serpent
吐金
damage reduced by 25%.
The MOTHERLODE!!!
Weapons Tester
回声之刃
damage reduced by ~53%.
Tol Dagor
Heavy Cannon
Heavy Cannons now have an Energy Bar of 100
Each
火炮冲击
costs 20 Energy to use.
Dungeon Change Values & Comments
Damage values for bosses are listed for base Mythic dungeons.
Atal'Dazar
Priestess Alun'za
镀金之爪
The caster coats their hands in molten gold, making their melee swings deal 150%300% Physical damage for 126 sec.
腐化的黄金
The player is splashed with corrupted gold, burning them for 11,05560,118 Fire damage and lowering their damage dealt by 30% for 10 sec.
熔化的黄金
Priestess Alun'za agitates a pool of molten gold, splattering a player at random. The victim burns for 4,05827,053 Fire damage every 3 sec for 30 sec.
污血
The victim's blood is tainted, inflicting 2,43316,663 Shadow damage every 3 sec.
Priestess Alun'za was barely a threat before 8.2, but her damage in 8.2 will be significantly higher and your healer will have to heal a significant amount of damage during each Transfusion phase. There might actually be a chance of wiping on this boss now, especially if someone accidently runs into a
腐化的黄金
orb now.
Dazar'ai Colossus
聚集灵魂
Consumes the souls of nearby trolls upon their death, increasing the Colossus' damage done by 25% and healing it for 25% of the Colossus' maximum life.10%.
魂铸构造
Consumes the souls of nearby trolls upon their death, increasing the Colossus' damage done by 25% and healing it for 25% of the Colossus' maximum life.10%.
In any path for Atal'Dazar, you really never want take the time to deal with a Dazar'ai Colossus. It has way too much health and if you accidentally cleave down a Troll first, it'll heal and snowball even further. This makes the punishment for going left much smaller, but it still casts
灵魂燃烧
dealing a base 20k damage (on M0) every 1.5 seconds. It'll be interesting to see if any new meta paths will include going to the left and pulling the Colossus.
Reanimated Honor Guard
撕裂重殴
Inflicts 30 Physical damage and additional 3,8973,006 Physical damage every 2 sec for 20 sec. This effect stacks.
This Bleed is applied both before and after the Reanimated Totem is killed, and thus unless your tank kites, your tank will get multiple stacks of this Bleed. The majority of Tank mitigation doesn't work on Bleeds so this will reduce tank damage by a significant amount.
Shieldbearer of Zul
盾击
Inflicts Physical damage, interrupting casting for 1 sec.
This is probably just a tooltip/backend change.
Freehold
Timer to complete dungeon reduced to 33 minutes (was 36 minutes).
Freehold is probably the second easiest dungeon to time (behind Tol Dagor) according to
Raider.io's Leaderboards
and this will make Freehold a little more difficult to time on high keys.
King's Rest
吐金
Spits molten gold at a player, inflicting 36,07127,053 Fire damage every 3 sec. for 9 sec, and creating a pool of Molten Gold at the player's location afterwards.
吐金
is a very brutal DoT and it scales up very quickly. On high keys, it's not uncommon to see this DoT dealing over 75% of a person's health in a tick and the healer scrambling to top the player off before the next. This DoT will still pack a punch, but will make it slightly easier.
The MOTHERLODE!!!
回声之刃
A vibrating Azerite blade generates an intense sound wave, inflicting 20,0039,376 Arcane damage all players in front of the caster up to 20 yards away.
Players struck by the wave are silenced for 4 sec.
This seems like an odd change as many groups opt to not pull the 3rd area of MOTHERLODE in the first place. If the purpose was the make groups pull the 3rd or 4th areas of MOTHERLODE, there's probably bigger targets like the Masterminds or War Machines. This change will make it less of a Tank Buster (because it's magic damage) and give other players a change to survive if they accidentally get hit by it.
Tol Dagor
火炮冲击
A fiery blast from the cannon inflicts 60 Fire damage to targets struck.
This change will probably shake up the meta the most, as the current strategy for Tol Dagor is to kill as much trash as possible using the cannons. With only 5 shots per cannon, your group will have to decide how many mobs you'll want to group up before using your shots to kill them. The more mobs you pull, the riskier it becomes and you might see players go back to a more Season 1 route, and pulling more trash earlier in the instance. It'll be interesting to see how the routes develop after this change goes live.
[Get Wowhead]
高级会员
[$2]
[A Month]
[Enjoy an ad-free experience, unlock premium features, & support the site!]
[Show 0 Comments]
[Hide 0 Comments]
[Sign In to Post a Comment]
英文评论(56)
发表评论
你没有登录。
请登录
或者
注册账号
来添加你的评论。
上一篇
下一篇