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PTR
11.0.7
PTR
11.0.5
评论
评论来自
492565
since i plan on casting chain heal more than once every 21 seconds, and it says it consumes the hot, isnt this glyph useless? Excuse me if im retarded
评论来自
492565
Damn this stuff can be confusing...I hope they make cata so things are clearer, like in classic
评论来自
ShirouChan
Oh how much i wish this glyph would be upgraded to somthing like "increses the duration of your riptide by 6 sec and chain heal no longer consumes the riptide effect" so it would be very similar to the old flameshock glyph or warlock's
conflagrate glyph
.
评论来自
sztwolf
personally it is still up to your style because Riptide does not only effect chain heals it also effects every other healing spells.
here my personal recipe
*just my opinion, if theres better way post one*
;
dying tank - Riptide ! Greater healingx2!
not really in dire tank - riptide only, earth shield does half of ur job x3
when tank's life goes half -riptide ! lesser healing wave x1
dying tank +dying melee dps - Riptide tank! chain heal Dps!
dying tank + dying caster dps - Riptide caster! Nature swiftness! Greater healing x2 on tank!
评论来自
389922
I'm not certain if this glyph is worth a while
Mana saving situation:
This could be useful but you have your cheap as hell healing wave now so why bother?
AOE damage:
You cast riptide to boost chain heal hands it will get consumed hands useless anyway.
Singe target damage:
You will probably do riptide + greater healing wave x 2 rotation. So you will refresh riptide every 6 seconds so this glyph is a waste of space.
All in all this glyph is a waste of space. I would even pick earthliving one instead of this.
评论来自
521273
Updating this for 4.2 : if there was any further doubt : GET THIS GLYPH. The new 4.2 tier 12 set bonuses almost requires it unless you don't like mana and don't like chain heal. And for the poster's above, chain heal only consumes the RT if it's cast on the target with RT. If it consumes the RT in this manner, it will buff all subsequent bounces as well. With the new 4p set bonus, it won't even consume RT while getting this buff. And with any luck, blizz will throw us a bone and give us a new glyph when we get t13 so we don't have to give up that tasty buff. And UE only buffs the direct portion of RT, not the hot portion, in any way. It's a complete waste to use UE+RT. Only use UE when you are moving, and/or you know there's a big hit coming on the tank or the raid. Then cast GHW or CH, as appropriate. None of the other spells are large enough to justify the loss of the GCD.
评论来自
746315
So this glyph will make riptide spammable.
Chain heal will no longer consume riptide in MoP.
Resto shamans will be even crazier raid healers in MoP!
评论来自
PriestessAur
In Mists of Pandaria this glyph has changed.
OLD: Glyph of Riptide - Increases the duration of Riptide by 40%.
NEW: Glyph of Riptide - Removes the cooldown of Riptide, but reduces the initial direct healing by 90%.
评论来自
Kenyon
This glyph now takes away most of the initial heal...but lets you spam Riptide since it takes away the cooldown.
Noxxic does not currently recommend this glyph, but I'm going to try it out and see how I like it. Having Riptide rolling on people and being able to predict incoming damage sounds great to me-- Plus Chain Heal heals more on the initial target, which is nice, and Glyph of Chaining lets your Chain Heal jump 100% further, which means all "charges" on it will hopefully get used.
It's pretty optional on if you use it or not, but since I already have this glyph I thought it'd be worth a go. The initial heal on my weaksauce just-dinged shaman (I didn't look at my raid-geared shaman yet) is less than 7k, so the heal will be really, really weak initially, but the same HoT healing will be going on, and I don't have to wait six seconds to put it on someone else.
Thoughts?
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